Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ValueInterpolators/AccelerationDecelerationValueInterpolator.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAccelerationDecelerationValueInterpolator() {}
// ********** Begin Cross Module References ********************************************************
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UAccelerationDecelerationValueInterpolator();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UAccelerationDecelerationValueInterpolator_NoRegister();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraValueInterpolator();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAccelerationDecelerationValueInterpolator *******************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAccelerationDecelerationValueInterpolator;
UClass* UAccelerationDecelerationValueInterpolator::GetPrivateStaticClass()
{
using TClass = UAccelerationDecelerationValueInterpolator;
if (!Z_Registration_Info_UClass_UAccelerationDecelerationValueInterpolator.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AccelerationDecelerationValueInterpolator"),
Z_Registration_Info_UClass_UAccelerationDecelerationValueInterpolator.InnerSingleton,
StaticRegisterNativesUAccelerationDecelerationValueInterpolator,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAccelerationDecelerationValueInterpolator.InnerSingleton;
}
UClass* Z_Construct_UClass_UAccelerationDecelerationValueInterpolator_NoRegister()
{
return UAccelerationDecelerationValueInterpolator::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAccelerationDecelerationValueInterpolator_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * A value interpolator that first accelerates up to a maximum speed, and then decelerates\n * before reaching the target value.\n */" },
{ "DisplayName", "Acceleration-Deceleration" },
{ "IncludePath", "ValueInterpolators/AccelerationDecelerationValueInterpolator.h" },
{ "ModuleRelativePath", "Public/ValueInterpolators/AccelerationDecelerationValueInterpolator.h" },
{ "ToolTip", "A value interpolator that first accelerates up to a maximum speed, and then decelerates\nbefore reaching the target value." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Acceleration_MetaData[] = {
{ "Category", "Speed" },
{ "Comment", "/** The acceleration rate at the start of interpolation. */" },
{ "ModuleRelativePath", "Public/ValueInterpolators/AccelerationDecelerationValueInterpolator.h" },
{ "ToolTip", "The acceleration rate at the start of interpolation." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxSpeed_MetaData[] = {
{ "Category", "Speed" },
{ "Comment", "/** The maximum speed reachable during interpolation. */" },
{ "ModuleRelativePath", "Public/ValueInterpolators/AccelerationDecelerationValueInterpolator.h" },
{ "ToolTip", "The maximum speed reachable during interpolation." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Deceleration_MetaData[] = {
{ "Category", "Speed" },
{ "Comment", "/** The deceleration rate at the end of interpolation. */" },
{ "ModuleRelativePath", "Public/ValueInterpolators/AccelerationDecelerationValueInterpolator.h" },
{ "ToolTip", "The deceleration rate at the end of interpolation." },
};
#endif // WITH_METADATA
// ********** Begin Class UAccelerationDecelerationValueInterpolator constinit property declarations
static const UECodeGen_Private::FFloatPropertyParams NewProp_Acceleration;
static const UECodeGen_Private::FFloatPropertyParams NewProp_MaxSpeed;
static const UECodeGen_Private::FFloatPropertyParams NewProp_Deceleration;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UAccelerationDecelerationValueInterpolator constinit property declarations *
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAccelerationDecelerationValueInterpolator>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAccelerationDecelerationValueInterpolator_Statics
// ********** Begin Class UAccelerationDecelerationValueInterpolator Property Definitions **********
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAccelerationDecelerationValueInterpolator_Statics::NewProp_Acceleration = { "Acceleration", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAccelerationDecelerationValueInterpolator, Acceleration), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Acceleration_MetaData), NewProp_Acceleration_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAccelerationDecelerationValueInterpolator_Statics::NewProp_MaxSpeed = { "MaxSpeed", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAccelerationDecelerationValueInterpolator, MaxSpeed), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxSpeed_MetaData), NewProp_MaxSpeed_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAccelerationDecelerationValueInterpolator_Statics::NewProp_Deceleration = { "Deceleration", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAccelerationDecelerationValueInterpolator, Deceleration), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Deceleration_MetaData), NewProp_Deceleration_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAccelerationDecelerationValueInterpolator_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAccelerationDecelerationValueInterpolator_Statics::NewProp_Acceleration,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAccelerationDecelerationValueInterpolator_Statics::NewProp_MaxSpeed,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAccelerationDecelerationValueInterpolator_Statics::NewProp_Deceleration,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAccelerationDecelerationValueInterpolator_Statics::PropPointers) < 2048);
// ********** End Class UAccelerationDecelerationValueInterpolator Property Definitions ************
UObject* (*const Z_Construct_UClass_UAccelerationDecelerationValueInterpolator_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UCameraValueInterpolator,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAccelerationDecelerationValueInterpolator_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAccelerationDecelerationValueInterpolator_Statics::ClassParams = {
&UAccelerationDecelerationValueInterpolator::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UAccelerationDecelerationValueInterpolator_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UAccelerationDecelerationValueInterpolator_Statics::PropPointers),
0,
0x002030A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAccelerationDecelerationValueInterpolator_Statics::Class_MetaDataParams), Z_Construct_UClass_UAccelerationDecelerationValueInterpolator_Statics::Class_MetaDataParams)
};
void UAccelerationDecelerationValueInterpolator::StaticRegisterNativesUAccelerationDecelerationValueInterpolator()
{
}
UClass* Z_Construct_UClass_UAccelerationDecelerationValueInterpolator()
{
if (!Z_Registration_Info_UClass_UAccelerationDecelerationValueInterpolator.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAccelerationDecelerationValueInterpolator.OuterSingleton, Z_Construct_UClass_UAccelerationDecelerationValueInterpolator_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAccelerationDecelerationValueInterpolator.OuterSingleton;
}
UAccelerationDecelerationValueInterpolator::UAccelerationDecelerationValueInterpolator(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAccelerationDecelerationValueInterpolator);
UAccelerationDecelerationValueInterpolator::~UAccelerationDecelerationValueInterpolator() {}
// ********** End Class UAccelerationDecelerationValueInterpolator *********************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_ValueInterpolators_AccelerationDecelerationValueInterpolator_h__Script_GameplayCameras_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAccelerationDecelerationValueInterpolator, UAccelerationDecelerationValueInterpolator::StaticClass, TEXT("UAccelerationDecelerationValueInterpolator"), &Z_Registration_Info_UClass_UAccelerationDecelerationValueInterpolator, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAccelerationDecelerationValueInterpolator), 2780896278U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_ValueInterpolators_AccelerationDecelerationValueInterpolator_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_ValueInterpolators_AccelerationDecelerationValueInterpolator_h__Script_GameplayCameras_706123457{
TEXT("/Script/GameplayCameras"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_ValueInterpolators_AccelerationDecelerationValueInterpolator_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_ValueInterpolators_AccelerationDecelerationValueInterpolator_h__Script_GameplayCameras_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ValueInterpolators/AccelerationDecelerationValueInterpolator.h"
#ifdef GAMEPLAYCAMERAS_AccelerationDecelerationValueInterpolator_generated_h
#error "AccelerationDecelerationValueInterpolator.generated.h already included, missing '#pragma once' in AccelerationDecelerationValueInterpolator.h"
#endif
#define GAMEPLAYCAMERAS_AccelerationDecelerationValueInterpolator_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAccelerationDecelerationValueInterpolator *******************************
struct Z_Construct_UClass_UAccelerationDecelerationValueInterpolator_Statics;
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UAccelerationDecelerationValueInterpolator_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_ValueInterpolators_AccelerationDecelerationValueInterpolator_h_16_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAccelerationDecelerationValueInterpolator(); \
friend struct ::Z_Construct_UClass_UAccelerationDecelerationValueInterpolator_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UAccelerationDecelerationValueInterpolator_NoRegister(); \
public: \
DECLARE_CLASS2(UAccelerationDecelerationValueInterpolator, UCameraValueInterpolator, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UAccelerationDecelerationValueInterpolator_NoRegister) \
DECLARE_SERIALIZER(UAccelerationDecelerationValueInterpolator)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_ValueInterpolators_AccelerationDecelerationValueInterpolator_h_16_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAccelerationDecelerationValueInterpolator(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UAccelerationDecelerationValueInterpolator(UAccelerationDecelerationValueInterpolator&&) = delete; \
UAccelerationDecelerationValueInterpolator(const UAccelerationDecelerationValueInterpolator&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAccelerationDecelerationValueInterpolator); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAccelerationDecelerationValueInterpolator); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAccelerationDecelerationValueInterpolator) \
NO_API virtual ~UAccelerationDecelerationValueInterpolator();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_ValueInterpolators_AccelerationDecelerationValueInterpolator_h_13_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_ValueInterpolators_AccelerationDecelerationValueInterpolator_h_16_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_ValueInterpolators_AccelerationDecelerationValueInterpolator_h_16_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_ValueInterpolators_AccelerationDecelerationValueInterpolator_h_16_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAccelerationDecelerationValueInterpolator;
// ********** End Class UAccelerationDecelerationValueInterpolator *********************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_ValueInterpolators_AccelerationDecelerationValueInterpolator_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "GameFramework/ActivateCameraRigFunctions.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActivateCameraRigFunctions() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UObject_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_APlayerController_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UActivateCameraRigFunctions();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UActivateCameraRigFunctions_NoRegister();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraRigAsset_NoRegister();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UActivateCameraRigFunctions Function ActivatePersistentBaseCameraRig *****
struct Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig_Statics
{
struct ActivateCameraRigFunctions_eventActivatePersistentBaseCameraRig_Parms
{
UObject* WorldContextObject;
APlayerController* PlayerController;
UCameraRigAsset* CameraRig;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Camera" },
{ "Comment", "/** Activates the given camera rig prefab in the base layer. */" },
{ "DeprecatedFunction", "" },
{ "DeprecationMessage", "Use the similar functions on the GameplayCamera components or camera manager" },
{ "ModuleRelativePath", "Public/GameFramework/ActivateCameraRigFunctions.h" },
{ "ToolTip", "Activates the given camera rig prefab in the base layer." },
{ "WorldContext", "WorldContextObject" },
};
#endif // WITH_METADATA
// ********** Begin Function ActivatePersistentBaseCameraRig constinit property declarations *******
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
static const UECodeGen_Private::FObjectPropertyParams NewProp_PlayerController;
static const UECodeGen_Private::FObjectPropertyParams NewProp_CameraRig;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function ActivatePersistentBaseCameraRig constinit property declarations *********
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function ActivatePersistentBaseCameraRig Property Definitions ******************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ActivateCameraRigFunctions_eventActivatePersistentBaseCameraRig_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig_Statics::NewProp_PlayerController = { "PlayerController", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ActivateCameraRigFunctions_eventActivatePersistentBaseCameraRig_Parms, PlayerController), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig_Statics::NewProp_CameraRig = { "CameraRig", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ActivateCameraRigFunctions_eventActivatePersistentBaseCameraRig_Parms, CameraRig), Z_Construct_UClass_UCameraRigAsset_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig_Statics::NewProp_WorldContextObject,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig_Statics::NewProp_PlayerController,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig_Statics::NewProp_CameraRig,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig_Statics::PropPointers) < 2048);
// ********** End Function ActivatePersistentBaseCameraRig Property Definitions ********************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UActivateCameraRigFunctions, nullptr, "ActivatePersistentBaseCameraRig", Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig_Statics::ActivateCameraRigFunctions_eventActivatePersistentBaseCameraRig_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig_Statics::Function_MetaDataParams), Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig_Statics::ActivateCameraRigFunctions_eventActivatePersistentBaseCameraRig_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UActivateCameraRigFunctions::execActivatePersistentBaseCameraRig)
{
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
P_GET_OBJECT(APlayerController,Z_Param_PlayerController);
P_GET_OBJECT(UCameraRigAsset,Z_Param_CameraRig);
P_FINISH;
P_NATIVE_BEGIN;
UActivateCameraRigFunctions::ActivatePersistentBaseCameraRig(Z_Param_WorldContextObject,Z_Param_PlayerController,Z_Param_CameraRig);
P_NATIVE_END;
}
// ********** End Class UActivateCameraRigFunctions Function ActivatePersistentBaseCameraRig *******
// ********** Begin Class UActivateCameraRigFunctions Function ActivatePersistentGlobalCameraRig ***
struct Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig_Statics
{
struct ActivateCameraRigFunctions_eventActivatePersistentGlobalCameraRig_Parms
{
UObject* WorldContextObject;
APlayerController* PlayerController;
UCameraRigAsset* CameraRig;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Camera" },
{ "Comment", "/** Activates the given camera rig prefab in the global layer. */" },
{ "DeprecatedFunction", "" },
{ "DeprecationMessage", "Use the similar functions on the GameplayCamera components or camera manager" },
{ "ModuleRelativePath", "Public/GameFramework/ActivateCameraRigFunctions.h" },
{ "ToolTip", "Activates the given camera rig prefab in the global layer." },
{ "WorldContext", "WorldContextObject" },
};
#endif // WITH_METADATA
// ********** Begin Function ActivatePersistentGlobalCameraRig constinit property declarations *****
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
static const UECodeGen_Private::FObjectPropertyParams NewProp_PlayerController;
static const UECodeGen_Private::FObjectPropertyParams NewProp_CameraRig;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function ActivatePersistentGlobalCameraRig constinit property declarations *******
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function ActivatePersistentGlobalCameraRig Property Definitions ****************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ActivateCameraRigFunctions_eventActivatePersistentGlobalCameraRig_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig_Statics::NewProp_PlayerController = { "PlayerController", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ActivateCameraRigFunctions_eventActivatePersistentGlobalCameraRig_Parms, PlayerController), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig_Statics::NewProp_CameraRig = { "CameraRig", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ActivateCameraRigFunctions_eventActivatePersistentGlobalCameraRig_Parms, CameraRig), Z_Construct_UClass_UCameraRigAsset_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig_Statics::NewProp_WorldContextObject,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig_Statics::NewProp_PlayerController,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig_Statics::NewProp_CameraRig,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig_Statics::PropPointers) < 2048);
// ********** End Function ActivatePersistentGlobalCameraRig Property Definitions ******************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UActivateCameraRigFunctions, nullptr, "ActivatePersistentGlobalCameraRig", Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig_Statics::ActivateCameraRigFunctions_eventActivatePersistentGlobalCameraRig_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig_Statics::Function_MetaDataParams), Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig_Statics::ActivateCameraRigFunctions_eventActivatePersistentGlobalCameraRig_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UActivateCameraRigFunctions::execActivatePersistentGlobalCameraRig)
{
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
P_GET_OBJECT(APlayerController,Z_Param_PlayerController);
P_GET_OBJECT(UCameraRigAsset,Z_Param_CameraRig);
P_FINISH;
P_NATIVE_BEGIN;
UActivateCameraRigFunctions::ActivatePersistentGlobalCameraRig(Z_Param_WorldContextObject,Z_Param_PlayerController,Z_Param_CameraRig);
P_NATIVE_END;
}
// ********** End Class UActivateCameraRigFunctions Function ActivatePersistentGlobalCameraRig *****
// ********** Begin Class UActivateCameraRigFunctions Function ActivatePersistentVisualCameraRig ***
struct Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig_Statics
{
struct ActivateCameraRigFunctions_eventActivatePersistentVisualCameraRig_Parms
{
UObject* WorldContextObject;
APlayerController* PlayerController;
UCameraRigAsset* CameraRig;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Camera" },
{ "Comment", "/** Activates the given camera rig prefab in the visual layer. */" },
{ "DeprecatedFunction", "" },
{ "DeprecationMessage", "Use the similar functions on the GameplayCamera components or camera manager" },
{ "ModuleRelativePath", "Public/GameFramework/ActivateCameraRigFunctions.h" },
{ "ToolTip", "Activates the given camera rig prefab in the visual layer." },
{ "WorldContext", "WorldContextObject" },
};
#endif // WITH_METADATA
// ********** Begin Function ActivatePersistentVisualCameraRig constinit property declarations *****
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
static const UECodeGen_Private::FObjectPropertyParams NewProp_PlayerController;
static const UECodeGen_Private::FObjectPropertyParams NewProp_CameraRig;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function ActivatePersistentVisualCameraRig constinit property declarations *******
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function ActivatePersistentVisualCameraRig Property Definitions ****************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ActivateCameraRigFunctions_eventActivatePersistentVisualCameraRig_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig_Statics::NewProp_PlayerController = { "PlayerController", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ActivateCameraRigFunctions_eventActivatePersistentVisualCameraRig_Parms, PlayerController), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig_Statics::NewProp_CameraRig = { "CameraRig", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ActivateCameraRigFunctions_eventActivatePersistentVisualCameraRig_Parms, CameraRig), Z_Construct_UClass_UCameraRigAsset_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig_Statics::NewProp_WorldContextObject,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig_Statics::NewProp_PlayerController,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig_Statics::NewProp_CameraRig,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig_Statics::PropPointers) < 2048);
// ********** End Function ActivatePersistentVisualCameraRig Property Definitions ******************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UActivateCameraRigFunctions, nullptr, "ActivatePersistentVisualCameraRig", Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig_Statics::ActivateCameraRigFunctions_eventActivatePersistentVisualCameraRig_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig_Statics::Function_MetaDataParams), Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig_Statics::ActivateCameraRigFunctions_eventActivatePersistentVisualCameraRig_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UActivateCameraRigFunctions::execActivatePersistentVisualCameraRig)
{
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
P_GET_OBJECT(APlayerController,Z_Param_PlayerController);
P_GET_OBJECT(UCameraRigAsset,Z_Param_CameraRig);
P_FINISH;
P_NATIVE_BEGIN;
UActivateCameraRigFunctions::ActivatePersistentVisualCameraRig(Z_Param_WorldContextObject,Z_Param_PlayerController,Z_Param_CameraRig);
P_NATIVE_END;
}
// ********** End Class UActivateCameraRigFunctions Function ActivatePersistentVisualCameraRig *****
// ********** Begin Class UActivateCameraRigFunctions **********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActivateCameraRigFunctions;
UClass* UActivateCameraRigFunctions::GetPrivateStaticClass()
{
using TClass = UActivateCameraRigFunctions;
if (!Z_Registration_Info_UClass_UActivateCameraRigFunctions.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActivateCameraRigFunctions"),
Z_Registration_Info_UClass_UActivateCameraRigFunctions.InnerSingleton,
StaticRegisterNativesUActivateCameraRigFunctions,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActivateCameraRigFunctions.InnerSingleton;
}
UClass* Z_Construct_UClass_UActivateCameraRigFunctions_NoRegister()
{
return UActivateCameraRigFunctions::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActivateCameraRigFunctions_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * Blueprint functions for activating camera rigs in the base/global/visual layers.\n *\n * These camera rigs run with a global, shared evaluation context that doesn't provide any\n * meaningful initial result. They are activated on the camera system found to be running\n * on the given player controller.\n *\n * Deprecated in 5.7.0\n */" },
{ "IncludePath", "GameFramework/ActivateCameraRigFunctions.h" },
{ "ModuleRelativePath", "Public/GameFramework/ActivateCameraRigFunctions.h" },
{ "ToolTip", "Blueprint functions for activating camera rigs in the base/global/visual layers.\n\nThese camera rigs run with a global, shared evaluation context that doesn't provide any\nmeaningful initial result. They are activated on the camera system found to be running\non the given player controller.\n\nDeprecated in 5.7.0" },
};
#endif // WITH_METADATA
// ********** Begin Class UActivateCameraRigFunctions constinit property declarations **************
// ********** End Class UActivateCameraRigFunctions constinit property declarations ****************
static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
{ .NameUTF8 = UTF8TEXT("ActivatePersistentBaseCameraRig"), .Pointer = &UActivateCameraRigFunctions::execActivatePersistentBaseCameraRig },
{ .NameUTF8 = UTF8TEXT("ActivatePersistentGlobalCameraRig"), .Pointer = &UActivateCameraRigFunctions::execActivatePersistentGlobalCameraRig },
{ .NameUTF8 = UTF8TEXT("ActivatePersistentVisualCameraRig"), .Pointer = &UActivateCameraRigFunctions::execActivatePersistentVisualCameraRig },
};
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig, "ActivatePersistentBaseCameraRig" }, // 1276917675
{ &Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig, "ActivatePersistentGlobalCameraRig" }, // 3385077693
{ &Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig, "ActivatePersistentVisualCameraRig" }, // 3001527202
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UActivateCameraRigFunctions>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActivateCameraRigFunctions_Statics
UObject* (*const Z_Construct_UClass_UActivateCameraRigFunctions_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActivateCameraRigFunctions_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActivateCameraRigFunctions_Statics::ClassParams = {
&UActivateCameraRigFunctions::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActivateCameraRigFunctions_Statics::Class_MetaDataParams), Z_Construct_UClass_UActivateCameraRigFunctions_Statics::Class_MetaDataParams)
};
void UActivateCameraRigFunctions::StaticRegisterNativesUActivateCameraRigFunctions()
{
UClass* Class = UActivateCameraRigFunctions::StaticClass();
FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UActivateCameraRigFunctions_Statics::Funcs));
}
UClass* Z_Construct_UClass_UActivateCameraRigFunctions()
{
if (!Z_Registration_Info_UClass_UActivateCameraRigFunctions.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActivateCameraRigFunctions.OuterSingleton, Z_Construct_UClass_UActivateCameraRigFunctions_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActivateCameraRigFunctions.OuterSingleton;
}
UActivateCameraRigFunctions::UActivateCameraRigFunctions(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActivateCameraRigFunctions);
UActivateCameraRigFunctions::~UActivateCameraRigFunctions() {}
// ********** End Class UActivateCameraRigFunctions ************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActivateCameraRigFunctions_h__Script_GameplayCameras_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActivateCameraRigFunctions, UActivateCameraRigFunctions::StaticClass, TEXT("UActivateCameraRigFunctions"), &Z_Registration_Info_UClass_UActivateCameraRigFunctions, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActivateCameraRigFunctions), 1715003145U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActivateCameraRigFunctions_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActivateCameraRigFunctions_h__Script_GameplayCameras_1583049205{
TEXT("/Script/GameplayCameras"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActivateCameraRigFunctions_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActivateCameraRigFunctions_h__Script_GameplayCameras_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,73 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "GameFramework/ActivateCameraRigFunctions.h"
#ifdef GAMEPLAYCAMERAS_ActivateCameraRigFunctions_generated_h
#error "ActivateCameraRigFunctions.generated.h already included, missing '#pragma once' in ActivateCameraRigFunctions.h"
#endif
#define GAMEPLAYCAMERAS_ActivateCameraRigFunctions_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class APlayerController;
class UCameraRigAsset;
class UObject;
// ********** Begin Class UActivateCameraRigFunctions **********************************************
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActivateCameraRigFunctions_h_26_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execActivatePersistentVisualCameraRig); \
DECLARE_FUNCTION(execActivatePersistentGlobalCameraRig); \
DECLARE_FUNCTION(execActivatePersistentBaseCameraRig);
struct Z_Construct_UClass_UActivateCameraRigFunctions_Statics;
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UActivateCameraRigFunctions_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActivateCameraRigFunctions_h_26_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUActivateCameraRigFunctions(); \
friend struct ::Z_Construct_UClass_UActivateCameraRigFunctions_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UActivateCameraRigFunctions_NoRegister(); \
public: \
DECLARE_CLASS2(UActivateCameraRigFunctions, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UActivateCameraRigFunctions_NoRegister) \
DECLARE_SERIALIZER(UActivateCameraRigFunctions)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActivateCameraRigFunctions_h_26_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UActivateCameraRigFunctions(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UActivateCameraRigFunctions(UActivateCameraRigFunctions&&) = delete; \
UActivateCameraRigFunctions(const UActivateCameraRigFunctions&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UActivateCameraRigFunctions); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActivateCameraRigFunctions); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActivateCameraRigFunctions) \
NO_API virtual ~UActivateCameraRigFunctions();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActivateCameraRigFunctions_h_23_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActivateCameraRigFunctions_h_26_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActivateCameraRigFunctions_h_26_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActivateCameraRigFunctions_h_26_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActivateCameraRigFunctions_h_26_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActivateCameraRigFunctions;
// ********** End Class UActivateCameraRigFunctions ************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActivateCameraRigFunctions_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,209 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "GameFramework/ActorCameraEvaluationContext.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorCameraEvaluationContext() {}
// ********** Begin Cross Module References ********************************************************
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCalcCameraActorCameraNode();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCalcCameraActorCameraNode_NoRegister();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraComponentCameraNode();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraComponentCameraNode_NoRegister();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraNode();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UCameraComponentCameraNode ***********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UCameraComponentCameraNode;
UClass* UCameraComponentCameraNode::GetPrivateStaticClass()
{
using TClass = UCameraComponentCameraNode;
if (!Z_Registration_Info_UClass_UCameraComponentCameraNode.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("CameraComponentCameraNode"),
Z_Registration_Info_UClass_UCameraComponentCameraNode.InnerSingleton,
StaticRegisterNativesUCameraComponentCameraNode,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UCameraComponentCameraNode.InnerSingleton;
}
UClass* Z_Construct_UClass_UCameraComponentCameraNode_NoRegister()
{
return UCameraComponentCameraNode::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UCameraComponentCameraNode_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * A simple camera node that copies the properties of a camera component and applies them to\n * the evaluation output.\n * Note that this node expects to run inside an evaluation context owned by the camera component's\n * parent actor.\n */" },
{ "IncludePath", "GameFramework/ActorCameraEvaluationContext.h" },
{ "ModuleRelativePath", "Public/GameFramework/ActorCameraEvaluationContext.h" },
{ "ToolTip", "A simple camera node that copies the properties of a camera component and applies them to\nthe evaluation output.\nNote that this node expects to run inside an evaluation context owned by the camera component's\nparent actor." },
};
#endif // WITH_METADATA
// ********** Begin Class UCameraComponentCameraNode constinit property declarations ***************
// ********** End Class UCameraComponentCameraNode constinit property declarations *****************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UCameraComponentCameraNode>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UCameraComponentCameraNode_Statics
UObject* (*const Z_Construct_UClass_UCameraComponentCameraNode_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UCameraNode,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraComponentCameraNode_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UCameraComponentCameraNode_Statics::ClassParams = {
&UCameraComponentCameraNode::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x012810A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraComponentCameraNode_Statics::Class_MetaDataParams), Z_Construct_UClass_UCameraComponentCameraNode_Statics::Class_MetaDataParams)
};
void UCameraComponentCameraNode::StaticRegisterNativesUCameraComponentCameraNode()
{
}
UClass* Z_Construct_UClass_UCameraComponentCameraNode()
{
if (!Z_Registration_Info_UClass_UCameraComponentCameraNode.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCameraComponentCameraNode.OuterSingleton, Z_Construct_UClass_UCameraComponentCameraNode_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UCameraComponentCameraNode.OuterSingleton;
}
UCameraComponentCameraNode::UCameraComponentCameraNode(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCameraComponentCameraNode);
UCameraComponentCameraNode::~UCameraComponentCameraNode() {}
// ********** End Class UCameraComponentCameraNode *************************************************
// ********** Begin Class UCalcCameraActorCameraNode ***********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UCalcCameraActorCameraNode;
UClass* UCalcCameraActorCameraNode::GetPrivateStaticClass()
{
using TClass = UCalcCameraActorCameraNode;
if (!Z_Registration_Info_UClass_UCalcCameraActorCameraNode.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("CalcCameraActorCameraNode"),
Z_Registration_Info_UClass_UCalcCameraActorCameraNode.InnerSingleton,
StaticRegisterNativesUCalcCameraActorCameraNode,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UCalcCameraActorCameraNode.InnerSingleton;
}
UClass* Z_Construct_UClass_UCalcCameraActorCameraNode_NoRegister()
{
return UCalcCameraActorCameraNode::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UCalcCameraActorCameraNode_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * A simple camera node that calls an actor's CalcCamera functoin and copies the result to\n * the evaluation output.\n * Note that this node expects to run inside an evaluation context owned by that actor.\n */" },
{ "IncludePath", "GameFramework/ActorCameraEvaluationContext.h" },
{ "ModuleRelativePath", "Public/GameFramework/ActorCameraEvaluationContext.h" },
{ "ToolTip", "A simple camera node that calls an actor's CalcCamera functoin and copies the result to\nthe evaluation output.\nNote that this node expects to run inside an evaluation context owned by that actor." },
};
#endif // WITH_METADATA
// ********** Begin Class UCalcCameraActorCameraNode constinit property declarations ***************
// ********** End Class UCalcCameraActorCameraNode constinit property declarations *****************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UCalcCameraActorCameraNode>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UCalcCameraActorCameraNode_Statics
UObject* (*const Z_Construct_UClass_UCalcCameraActorCameraNode_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UCameraNode,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCalcCameraActorCameraNode_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UCalcCameraActorCameraNode_Statics::ClassParams = {
&UCalcCameraActorCameraNode::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x012810A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCalcCameraActorCameraNode_Statics::Class_MetaDataParams), Z_Construct_UClass_UCalcCameraActorCameraNode_Statics::Class_MetaDataParams)
};
void UCalcCameraActorCameraNode::StaticRegisterNativesUCalcCameraActorCameraNode()
{
}
UClass* Z_Construct_UClass_UCalcCameraActorCameraNode()
{
if (!Z_Registration_Info_UClass_UCalcCameraActorCameraNode.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCalcCameraActorCameraNode.OuterSingleton, Z_Construct_UClass_UCalcCameraActorCameraNode_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UCalcCameraActorCameraNode.OuterSingleton;
}
UCalcCameraActorCameraNode::UCalcCameraActorCameraNode(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCalcCameraActorCameraNode);
UCalcCameraActorCameraNode::~UCalcCameraActorCameraNode() {}
// ********** End Class UCalcCameraActorCameraNode *************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActorCameraEvaluationContext_h__Script_GameplayCameras_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UCameraComponentCameraNode, UCameraComponentCameraNode::StaticClass, TEXT("UCameraComponentCameraNode"), &Z_Registration_Info_UClass_UCameraComponentCameraNode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCameraComponentCameraNode), 3066237285U) },
{ Z_Construct_UClass_UCalcCameraActorCameraNode, UCalcCameraActorCameraNode::StaticClass, TEXT("UCalcCameraActorCameraNode"), &Z_Registration_Info_UClass_UCalcCameraActorCameraNode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCalcCameraActorCameraNode), 565857083U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActorCameraEvaluationContext_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActorCameraEvaluationContext_h__Script_GameplayCameras_3328772042{
TEXT("/Script/GameplayCameras"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActorCameraEvaluationContext_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActorCameraEvaluationContext_h__Script_GameplayCameras_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,104 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "GameFramework/ActorCameraEvaluationContext.h"
#ifdef GAMEPLAYCAMERAS_ActorCameraEvaluationContext_generated_h
#error "ActorCameraEvaluationContext.generated.h already included, missing '#pragma once' in ActorCameraEvaluationContext.h"
#endif
#define GAMEPLAYCAMERAS_ActorCameraEvaluationContext_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UCameraComponentCameraNode ***********************************************
struct Z_Construct_UClass_UCameraComponentCameraNode_Statics;
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraComponentCameraNode_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActorCameraEvaluationContext_h_54_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUCameraComponentCameraNode(); \
friend struct ::Z_Construct_UClass_UCameraComponentCameraNode_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UCameraComponentCameraNode_NoRegister(); \
public: \
DECLARE_CLASS2(UCameraComponentCameraNode, UCameraNode, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UCameraComponentCameraNode_NoRegister) \
DECLARE_SERIALIZER(UCameraComponentCameraNode)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActorCameraEvaluationContext_h_54_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
GAMEPLAYCAMERAS_API UCameraComponentCameraNode(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UCameraComponentCameraNode(UCameraComponentCameraNode&&) = delete; \
UCameraComponentCameraNode(const UCameraComponentCameraNode&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UCameraComponentCameraNode); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCameraComponentCameraNode); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCameraComponentCameraNode) \
GAMEPLAYCAMERAS_API virtual ~UCameraComponentCameraNode();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActorCameraEvaluationContext_h_51_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActorCameraEvaluationContext_h_54_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActorCameraEvaluationContext_h_54_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActorCameraEvaluationContext_h_54_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UCameraComponentCameraNode;
// ********** End Class UCameraComponentCameraNode *************************************************
// ********** Begin Class UCalcCameraActorCameraNode ***********************************************
struct Z_Construct_UClass_UCalcCameraActorCameraNode_Statics;
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCalcCameraActorCameraNode_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActorCameraEvaluationContext_h_70_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUCalcCameraActorCameraNode(); \
friend struct ::Z_Construct_UClass_UCalcCameraActorCameraNode_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UCalcCameraActorCameraNode_NoRegister(); \
public: \
DECLARE_CLASS2(UCalcCameraActorCameraNode, UCameraNode, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UCalcCameraActorCameraNode_NoRegister) \
DECLARE_SERIALIZER(UCalcCameraActorCameraNode)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActorCameraEvaluationContext_h_70_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
GAMEPLAYCAMERAS_API UCalcCameraActorCameraNode(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UCalcCameraActorCameraNode(UCalcCameraActorCameraNode&&) = delete; \
UCalcCameraActorCameraNode(const UCalcCameraActorCameraNode&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UCalcCameraActorCameraNode); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCalcCameraActorCameraNode); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCalcCameraActorCameraNode) \
GAMEPLAYCAMERAS_API virtual ~UCalcCameraActorCameraNode();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActorCameraEvaluationContext_h_67_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActorCameraEvaluationContext_h_70_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActorCameraEvaluationContext_h_70_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActorCameraEvaluationContext_h_70_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UCalcCameraActorCameraNode;
// ********** End Class UCalcCameraActorCameraNode *************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActorCameraEvaluationContext_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,143 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Nodes/Common/ArrayCameraNode.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeArrayCameraNode() {}
// ********** Begin Cross Module References ********************************************************
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UArrayCameraNode();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UArrayCameraNode_NoRegister();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraNode();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraNode_NoRegister();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UArrayCameraNode *********************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UArrayCameraNode;
UClass* UArrayCameraNode::GetPrivateStaticClass()
{
using TClass = UArrayCameraNode;
if (!Z_Registration_Info_UClass_UArrayCameraNode.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ArrayCameraNode"),
Z_Registration_Info_UClass_UArrayCameraNode.InnerSingleton,
StaticRegisterNativesUArrayCameraNode,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UArrayCameraNode.InnerSingleton;
}
UClass* Z_Construct_UClass_UArrayCameraNode_NoRegister()
{
return UArrayCameraNode::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UArrayCameraNode_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "CameraNodeCategories", "Common,Utility" },
{ "Comment", "/**\n * A camera node that runs a list of other camera nodes.\n */" },
{ "DisplayName", "Sequence" },
{ "IncludePath", "Nodes/Common/ArrayCameraNode.h" },
{ "ModuleRelativePath", "Public/Nodes/Common/ArrayCameraNode.h" },
{ "ObjectInitializerConstructorDeclared", "" },
{ "ToolTip", "A camera node that runs a list of other camera nodes." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Children_MetaData[] = {
{ "Comment", "/** The camera nodes to run. */" },
{ "EditInline", "true" },
{ "ModuleRelativePath", "Public/Nodes/Common/ArrayCameraNode.h" },
{ "ToolTip", "The camera nodes to run." },
};
#endif // WITH_METADATA
// ********** Begin Class UArrayCameraNode constinit property declarations *************************
static const UECodeGen_Private::FObjectPropertyParams NewProp_Children_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_Children;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UArrayCameraNode constinit property declarations ***************************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UArrayCameraNode>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UArrayCameraNode_Statics
// ********** Begin Class UArrayCameraNode Property Definitions ************************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UArrayCameraNode_Statics::NewProp_Children_Inner = { "Children", nullptr, (EPropertyFlags)0x0104000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UCameraNode_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UArrayCameraNode_Statics::NewProp_Children = { "Children", nullptr, (EPropertyFlags)0x0114008000000008, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UArrayCameraNode, Children), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Children_MetaData), NewProp_Children_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UArrayCameraNode_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UArrayCameraNode_Statics::NewProp_Children_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UArrayCameraNode_Statics::NewProp_Children,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UArrayCameraNode_Statics::PropPointers) < 2048);
// ********** End Class UArrayCameraNode Property Definitions **************************************
UObject* (*const Z_Construct_UClass_UArrayCameraNode_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UCameraNode,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UArrayCameraNode_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UArrayCameraNode_Statics::ClassParams = {
&UArrayCameraNode::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UArrayCameraNode_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UArrayCameraNode_Statics::PropPointers),
0,
0x00A810A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UArrayCameraNode_Statics::Class_MetaDataParams), Z_Construct_UClass_UArrayCameraNode_Statics::Class_MetaDataParams)
};
void UArrayCameraNode::StaticRegisterNativesUArrayCameraNode()
{
}
UClass* Z_Construct_UClass_UArrayCameraNode()
{
if (!Z_Registration_Info_UClass_UArrayCameraNode.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UArrayCameraNode.OuterSingleton, Z_Construct_UClass_UArrayCameraNode_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UArrayCameraNode.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UArrayCameraNode);
UArrayCameraNode::~UArrayCameraNode() {}
// ********** End Class UArrayCameraNode ***********************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_ArrayCameraNode_h__Script_GameplayCameras_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UArrayCameraNode, UArrayCameraNode::StaticClass, TEXT("UArrayCameraNode"), &Z_Registration_Info_UClass_UArrayCameraNode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UArrayCameraNode), 3319414274U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_ArrayCameraNode_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_ArrayCameraNode_h__Script_GameplayCameras_3280703988{
TEXT("/Script/GameplayCameras"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_ArrayCameraNode_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_ArrayCameraNode_h__Script_GameplayCameras_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,61 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Nodes/Common/ArrayCameraNode.h"
#ifdef GAMEPLAYCAMERAS_ArrayCameraNode_generated_h
#error "ArrayCameraNode.generated.h already included, missing '#pragma once' in ArrayCameraNode.h"
#endif
#define GAMEPLAYCAMERAS_ArrayCameraNode_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UArrayCameraNode *********************************************************
struct Z_Construct_UClass_UArrayCameraNode_Statics;
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UArrayCameraNode_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_ArrayCameraNode_h_16_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUArrayCameraNode(); \
friend struct ::Z_Construct_UClass_UArrayCameraNode_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UArrayCameraNode_NoRegister(); \
public: \
DECLARE_CLASS2(UArrayCameraNode, UCameraNode, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UArrayCameraNode_NoRegister) \
DECLARE_SERIALIZER(UArrayCameraNode)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_ArrayCameraNode_h_16_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UArrayCameraNode(UArrayCameraNode&&) = delete; \
UArrayCameraNode(const UArrayCameraNode&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UArrayCameraNode); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UArrayCameraNode); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UArrayCameraNode) \
GAMEPLAYCAMERAS_API virtual ~UArrayCameraNode();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_ArrayCameraNode_h_13_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_ArrayCameraNode_h_16_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_ArrayCameraNode_h_16_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_ArrayCameraNode_h_16_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UArrayCameraNode;
// ********** End Class UArrayCameraNode ***********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_ArrayCameraNode_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,171 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Nodes/Attach/AttachToActorCameraNode.h"
#include "Core/CameraContextDataTableFwd.h"
#include "Core/CameraParameters.h"
#include "Nodes/Attach/CameraActorAttachmentInfo.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAttachToActorCameraNode() {}
// ********** Begin Cross Module References ********************************************************
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UAttachToActorCameraNode();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UAttachToActorCameraNode_NoRegister();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraNode();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FBooleanCameraParameter();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraActorAttachmentInfo();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraContextDataID();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAttachToActorCameraNode *************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAttachToActorCameraNode;
UClass* UAttachToActorCameraNode::GetPrivateStaticClass()
{
using TClass = UAttachToActorCameraNode;
if (!Z_Registration_Info_UClass_UAttachToActorCameraNode.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AttachToActorCameraNode"),
Z_Registration_Info_UClass_UAttachToActorCameraNode.InnerSingleton,
StaticRegisterNativesUAttachToActorCameraNode,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAttachToActorCameraNode.InnerSingleton;
}
UClass* Z_Construct_UClass_UAttachToActorCameraNode_NoRegister()
{
return UAttachToActorCameraNode::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAttachToActorCameraNode_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "CameraNodeCategories", "Attachment" },
{ "Comment", "/**\n * A camera node that moves the camera to an actor.\n */" },
{ "IncludePath", "Nodes/Attach/AttachToActorCameraNode.h" },
{ "ModuleRelativePath", "Public/Nodes/Attach/AttachToActorCameraNode.h" },
{ "ToolTip", "A camera node that moves the camera to an actor." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Attachment_MetaData[] = {
{ "CameraContextData", "TRUE" },
{ "Category", "Common" },
{ "Comment", "/** The actor to attach to. */" },
{ "ModuleRelativePath", "Public/Nodes/Attach/AttachToActorCameraNode.h" },
{ "ToolTip", "The actor to attach to." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AttachmentDataID_MetaData[] = {
{ "Comment", "/** The data ID for the attachment info. */" },
{ "ModuleRelativePath", "Public/Nodes/Attach/AttachToActorCameraNode.h" },
{ "ToolTip", "The data ID for the attachment info." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AttachToLocation_MetaData[] = {
{ "Category", "Common" },
{ "Comment", "/** Whether to move the camera to the actor's location. */" },
{ "ModuleRelativePath", "Public/Nodes/Attach/AttachToActorCameraNode.h" },
{ "ToolTip", "Whether to move the camera to the actor's location." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AttachToRotation_MetaData[] = {
{ "Category", "Common" },
{ "Comment", "/** Whether to align the camera rotation to the actor's orientation. */" },
{ "ModuleRelativePath", "Public/Nodes/Attach/AttachToActorCameraNode.h" },
{ "ToolTip", "Whether to align the camera rotation to the actor's orientation." },
};
#endif // WITH_METADATA
// ********** Begin Class UAttachToActorCameraNode constinit property declarations *****************
static const UECodeGen_Private::FStructPropertyParams NewProp_Attachment;
static const UECodeGen_Private::FStructPropertyParams NewProp_AttachmentDataID;
static const UECodeGen_Private::FStructPropertyParams NewProp_AttachToLocation;
static const UECodeGen_Private::FStructPropertyParams NewProp_AttachToRotation;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UAttachToActorCameraNode constinit property declarations *******************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAttachToActorCameraNode>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAttachToActorCameraNode_Statics
// ********** Begin Class UAttachToActorCameraNode Property Definitions ****************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAttachToActorCameraNode_Statics::NewProp_Attachment = { "Attachment", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAttachToActorCameraNode, Attachment), Z_Construct_UScriptStruct_FCameraActorAttachmentInfo, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Attachment_MetaData), NewProp_Attachment_MetaData) }; // 2074759679
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAttachToActorCameraNode_Statics::NewProp_AttachmentDataID = { "AttachmentDataID", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAttachToActorCameraNode, AttachmentDataID), Z_Construct_UScriptStruct_FCameraContextDataID, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AttachmentDataID_MetaData), NewProp_AttachmentDataID_MetaData) }; // 1378185330
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAttachToActorCameraNode_Statics::NewProp_AttachToLocation = { "AttachToLocation", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAttachToActorCameraNode, AttachToLocation), Z_Construct_UScriptStruct_FBooleanCameraParameter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AttachToLocation_MetaData), NewProp_AttachToLocation_MetaData) }; // 3455813431
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAttachToActorCameraNode_Statics::NewProp_AttachToRotation = { "AttachToRotation", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAttachToActorCameraNode, AttachToRotation), Z_Construct_UScriptStruct_FBooleanCameraParameter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AttachToRotation_MetaData), NewProp_AttachToRotation_MetaData) }; // 3455813431
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAttachToActorCameraNode_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAttachToActorCameraNode_Statics::NewProp_Attachment,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAttachToActorCameraNode_Statics::NewProp_AttachmentDataID,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAttachToActorCameraNode_Statics::NewProp_AttachToLocation,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAttachToActorCameraNode_Statics::NewProp_AttachToRotation,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAttachToActorCameraNode_Statics::PropPointers) < 2048);
// ********** End Class UAttachToActorCameraNode Property Definitions ******************************
UObject* (*const Z_Construct_UClass_UAttachToActorCameraNode_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UCameraNode,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAttachToActorCameraNode_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAttachToActorCameraNode_Statics::ClassParams = {
&UAttachToActorCameraNode::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UAttachToActorCameraNode_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UAttachToActorCameraNode_Statics::PropPointers),
0,
0x002810A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAttachToActorCameraNode_Statics::Class_MetaDataParams), Z_Construct_UClass_UAttachToActorCameraNode_Statics::Class_MetaDataParams)
};
void UAttachToActorCameraNode::StaticRegisterNativesUAttachToActorCameraNode()
{
}
UClass* Z_Construct_UClass_UAttachToActorCameraNode()
{
if (!Z_Registration_Info_UClass_UAttachToActorCameraNode.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAttachToActorCameraNode.OuterSingleton, Z_Construct_UClass_UAttachToActorCameraNode_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAttachToActorCameraNode.OuterSingleton;
}
UAttachToActorCameraNode::UAttachToActorCameraNode(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAttachToActorCameraNode);
UAttachToActorCameraNode::~UAttachToActorCameraNode() {}
// ********** End Class UAttachToActorCameraNode ***************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToActorCameraNode_h__Script_GameplayCameras_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAttachToActorCameraNode, UAttachToActorCameraNode::StaticClass, TEXT("UAttachToActorCameraNode"), &Z_Registration_Info_UClass_UAttachToActorCameraNode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAttachToActorCameraNode), 2788359629U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToActorCameraNode_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToActorCameraNode_h__Script_GameplayCameras_2783559759{
TEXT("/Script/GameplayCameras"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToActorCameraNode_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToActorCameraNode_h__Script_GameplayCameras_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Nodes/Attach/AttachToActorCameraNode.h"
#ifdef GAMEPLAYCAMERAS_AttachToActorCameraNode_generated_h
#error "AttachToActorCameraNode.generated.h already included, missing '#pragma once' in AttachToActorCameraNode.h"
#endif
#define GAMEPLAYCAMERAS_AttachToActorCameraNode_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAttachToActorCameraNode *************************************************
struct Z_Construct_UClass_UAttachToActorCameraNode_Statics;
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UAttachToActorCameraNode_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToActorCameraNode_h_18_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAttachToActorCameraNode(); \
friend struct ::Z_Construct_UClass_UAttachToActorCameraNode_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UAttachToActorCameraNode_NoRegister(); \
public: \
DECLARE_CLASS2(UAttachToActorCameraNode, UCameraNode, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UAttachToActorCameraNode_NoRegister) \
DECLARE_SERIALIZER(UAttachToActorCameraNode)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToActorCameraNode_h_18_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
GAMEPLAYCAMERAS_API UAttachToActorCameraNode(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UAttachToActorCameraNode(UAttachToActorCameraNode&&) = delete; \
UAttachToActorCameraNode(const UAttachToActorCameraNode&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UAttachToActorCameraNode); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAttachToActorCameraNode); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAttachToActorCameraNode) \
GAMEPLAYCAMERAS_API virtual ~UAttachToActorCameraNode();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToActorCameraNode_h_15_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToActorCameraNode_h_18_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToActorCameraNode_h_18_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToActorCameraNode_h_18_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAttachToActorCameraNode;
// ********** End Class UAttachToActorCameraNode ***************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToActorCameraNode_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,152 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Nodes/Attach/AttachToActorGroupCameraNode.h"
#include "Core/CameraContextDataTableFwd.h"
#include "Nodes/Attach/CameraActorAttachmentInfo.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAttachToActorGroupCameraNode() {}
// ********** Begin Cross Module References ********************************************************
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UAttachToActorGroupCameraNode();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UAttachToActorGroupCameraNode_NoRegister();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraNode();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraActorAttachmentInfo();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraContextDataID();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAttachToActorGroupCameraNode ********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAttachToActorGroupCameraNode;
UClass* UAttachToActorGroupCameraNode::GetPrivateStaticClass()
{
using TClass = UAttachToActorGroupCameraNode;
if (!Z_Registration_Info_UClass_UAttachToActorGroupCameraNode.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AttachToActorGroupCameraNode"),
Z_Registration_Info_UClass_UAttachToActorGroupCameraNode.InnerSingleton,
StaticRegisterNativesUAttachToActorGroupCameraNode,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAttachToActorGroupCameraNode.InnerSingleton;
}
UClass* Z_Construct_UClass_UAttachToActorGroupCameraNode_NoRegister()
{
return UAttachToActorGroupCameraNode::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAttachToActorGroupCameraNode_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "CameraNodeCategories", "Attachment" },
{ "Comment", "/**\n * A camera node that moves the camera to the weighted center of a group of actors.\n */" },
{ "IncludePath", "Nodes/Attach/AttachToActorGroupCameraNode.h" },
{ "ModuleRelativePath", "Public/Nodes/Attach/AttachToActorGroupCameraNode.h" },
{ "ToolTip", "A camera node that moves the camera to the weighted center of a group of actors." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Attachments_MetaData[] = {
{ "CameraContextData", "TRUE" },
{ "Category", "Common" },
{ "Comment", "/** The actors to attach to. */" },
{ "ModuleRelativePath", "Public/Nodes/Attach/AttachToActorGroupCameraNode.h" },
{ "ToolTip", "The actors to attach to." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AttachmentsDataID_MetaData[] = {
{ "ModuleRelativePath", "Public/Nodes/Attach/AttachToActorGroupCameraNode.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAttachToActorGroupCameraNode constinit property declarations ************
static const UECodeGen_Private::FStructPropertyParams NewProp_Attachments_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_Attachments;
static const UECodeGen_Private::FStructPropertyParams NewProp_AttachmentsDataID;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UAttachToActorGroupCameraNode constinit property declarations **************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAttachToActorGroupCameraNode>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAttachToActorGroupCameraNode_Statics
// ********** Begin Class UAttachToActorGroupCameraNode Property Definitions ***********************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAttachToActorGroupCameraNode_Statics::NewProp_Attachments_Inner = { "Attachments", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FCameraActorAttachmentInfo, METADATA_PARAMS(0, nullptr) }; // 2074759679
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UAttachToActorGroupCameraNode_Statics::NewProp_Attachments = { "Attachments", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAttachToActorGroupCameraNode, Attachments), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Attachments_MetaData), NewProp_Attachments_MetaData) }; // 2074759679
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAttachToActorGroupCameraNode_Statics::NewProp_AttachmentsDataID = { "AttachmentsDataID", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAttachToActorGroupCameraNode, AttachmentsDataID), Z_Construct_UScriptStruct_FCameraContextDataID, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AttachmentsDataID_MetaData), NewProp_AttachmentsDataID_MetaData) }; // 1378185330
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAttachToActorGroupCameraNode_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAttachToActorGroupCameraNode_Statics::NewProp_Attachments_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAttachToActorGroupCameraNode_Statics::NewProp_Attachments,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAttachToActorGroupCameraNode_Statics::NewProp_AttachmentsDataID,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAttachToActorGroupCameraNode_Statics::PropPointers) < 2048);
// ********** End Class UAttachToActorGroupCameraNode Property Definitions *************************
UObject* (*const Z_Construct_UClass_UAttachToActorGroupCameraNode_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UCameraNode,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAttachToActorGroupCameraNode_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAttachToActorGroupCameraNode_Statics::ClassParams = {
&UAttachToActorGroupCameraNode::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UAttachToActorGroupCameraNode_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UAttachToActorGroupCameraNode_Statics::PropPointers),
0,
0x002810A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAttachToActorGroupCameraNode_Statics::Class_MetaDataParams), Z_Construct_UClass_UAttachToActorGroupCameraNode_Statics::Class_MetaDataParams)
};
void UAttachToActorGroupCameraNode::StaticRegisterNativesUAttachToActorGroupCameraNode()
{
}
UClass* Z_Construct_UClass_UAttachToActorGroupCameraNode()
{
if (!Z_Registration_Info_UClass_UAttachToActorGroupCameraNode.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAttachToActorGroupCameraNode.OuterSingleton, Z_Construct_UClass_UAttachToActorGroupCameraNode_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAttachToActorGroupCameraNode.OuterSingleton;
}
UAttachToActorGroupCameraNode::UAttachToActorGroupCameraNode(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAttachToActorGroupCameraNode);
UAttachToActorGroupCameraNode::~UAttachToActorGroupCameraNode() {}
// ********** End Class UAttachToActorGroupCameraNode **********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToActorGroupCameraNode_h__Script_GameplayCameras_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAttachToActorGroupCameraNode, UAttachToActorGroupCameraNode::StaticClass, TEXT("UAttachToActorGroupCameraNode"), &Z_Registration_Info_UClass_UAttachToActorGroupCameraNode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAttachToActorGroupCameraNode), 1567627783U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToActorGroupCameraNode_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToActorGroupCameraNode_h__Script_GameplayCameras_1509895407{
TEXT("/Script/GameplayCameras"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToActorGroupCameraNode_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToActorGroupCameraNode_h__Script_GameplayCameras_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Nodes/Attach/AttachToActorGroupCameraNode.h"
#ifdef GAMEPLAYCAMERAS_AttachToActorGroupCameraNode_generated_h
#error "AttachToActorGroupCameraNode.generated.h already included, missing '#pragma once' in AttachToActorGroupCameraNode.h"
#endif
#define GAMEPLAYCAMERAS_AttachToActorGroupCameraNode_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAttachToActorGroupCameraNode ********************************************
struct Z_Construct_UClass_UAttachToActorGroupCameraNode_Statics;
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UAttachToActorGroupCameraNode_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToActorGroupCameraNode_h_17_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAttachToActorGroupCameraNode(); \
friend struct ::Z_Construct_UClass_UAttachToActorGroupCameraNode_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UAttachToActorGroupCameraNode_NoRegister(); \
public: \
DECLARE_CLASS2(UAttachToActorGroupCameraNode, UCameraNode, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UAttachToActorGroupCameraNode_NoRegister) \
DECLARE_SERIALIZER(UAttachToActorGroupCameraNode)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToActorGroupCameraNode_h_17_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
GAMEPLAYCAMERAS_API UAttachToActorGroupCameraNode(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UAttachToActorGroupCameraNode(UAttachToActorGroupCameraNode&&) = delete; \
UAttachToActorGroupCameraNode(const UAttachToActorGroupCameraNode&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UAttachToActorGroupCameraNode); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAttachToActorGroupCameraNode); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAttachToActorGroupCameraNode) \
GAMEPLAYCAMERAS_API virtual ~UAttachToActorGroupCameraNode();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToActorGroupCameraNode_h_14_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToActorGroupCameraNode_h_17_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToActorGroupCameraNode_h_17_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToActorGroupCameraNode_h_17_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAttachToActorGroupCameraNode;
// ********** End Class UAttachToActorGroupCameraNode **********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToActorGroupCameraNode_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,167 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Nodes/Attach/AttachToPlayerPawnCameraNode.h"
#include "Core/CameraParameters.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAttachToPlayerPawnCameraNode() {}
// ********** Begin Cross Module References ********************************************************
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UAttachToPlayerPawnCameraNode();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UAttachToPlayerPawnCameraNode_NoRegister();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraNode();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FBooleanCameraParameter();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAttachToPlayerPawnCameraNode ********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAttachToPlayerPawnCameraNode;
UClass* UAttachToPlayerPawnCameraNode::GetPrivateStaticClass()
{
using TClass = UAttachToPlayerPawnCameraNode;
if (!Z_Registration_Info_UClass_UAttachToPlayerPawnCameraNode.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AttachToPlayerPawnCameraNode"),
Z_Registration_Info_UClass_UAttachToPlayerPawnCameraNode.InnerSingleton,
StaticRegisterNativesUAttachToPlayerPawnCameraNode,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAttachToPlayerPawnCameraNode.InnerSingleton;
}
UClass* Z_Construct_UClass_UAttachToPlayerPawnCameraNode_NoRegister()
{
return UAttachToPlayerPawnCameraNode::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAttachToPlayerPawnCameraNode_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "CameraNodeCategories", "Attachment" },
{ "Comment", "/**\n * A camera node that moves the camera to the player pawn.\n */" },
{ "IncludePath", "Nodes/Attach/AttachToPlayerPawnCameraNode.h" },
{ "ModuleRelativePath", "Public/Nodes/Attach/AttachToPlayerPawnCameraNode.h" },
{ "ToolTip", "A camera node that moves the camera to the player pawn." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AttachToLocation_MetaData[] = {
{ "Category", "Common" },
{ "Comment", "/** Whether to move the camera to the pawn's location. */" },
{ "ModuleRelativePath", "Public/Nodes/Attach/AttachToPlayerPawnCameraNode.h" },
{ "ToolTip", "Whether to move the camera to the pawn's location." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AttachToRotation_MetaData[] = {
{ "Category", "Common" },
{ "Comment", "/** Whether to align the camera rotation to the pawn's orientation. */" },
{ "ModuleRelativePath", "Public/Nodes/Attach/AttachToPlayerPawnCameraNode.h" },
{ "ToolTip", "Whether to align the camera rotation to the pawn's orientation." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SocketName_MetaData[] = {
{ "Category", "Common" },
{ "Comment", "/** An optional socket to attach to on the actor. */" },
{ "ModuleRelativePath", "Public/Nodes/Attach/AttachToPlayerPawnCameraNode.h" },
{ "ToolTip", "An optional socket to attach to on the actor." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BoneName_MetaData[] = {
{ "Category", "Common" },
{ "Comment", "/** An optional bone to attach to on the actor. */" },
{ "ModuleRelativePath", "Public/Nodes/Attach/AttachToPlayerPawnCameraNode.h" },
{ "ToolTip", "An optional bone to attach to on the actor." },
};
#endif // WITH_METADATA
// ********** Begin Class UAttachToPlayerPawnCameraNode constinit property declarations ************
static const UECodeGen_Private::FStructPropertyParams NewProp_AttachToLocation;
static const UECodeGen_Private::FStructPropertyParams NewProp_AttachToRotation;
static const UECodeGen_Private::FNamePropertyParams NewProp_SocketName;
static const UECodeGen_Private::FNamePropertyParams NewProp_BoneName;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UAttachToPlayerPawnCameraNode constinit property declarations **************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAttachToPlayerPawnCameraNode>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAttachToPlayerPawnCameraNode_Statics
// ********** Begin Class UAttachToPlayerPawnCameraNode Property Definitions ***********************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAttachToPlayerPawnCameraNode_Statics::NewProp_AttachToLocation = { "AttachToLocation", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAttachToPlayerPawnCameraNode, AttachToLocation), Z_Construct_UScriptStruct_FBooleanCameraParameter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AttachToLocation_MetaData), NewProp_AttachToLocation_MetaData) }; // 3455813431
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAttachToPlayerPawnCameraNode_Statics::NewProp_AttachToRotation = { "AttachToRotation", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAttachToPlayerPawnCameraNode, AttachToRotation), Z_Construct_UScriptStruct_FBooleanCameraParameter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AttachToRotation_MetaData), NewProp_AttachToRotation_MetaData) }; // 3455813431
const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_UAttachToPlayerPawnCameraNode_Statics::NewProp_SocketName = { "SocketName", nullptr, (EPropertyFlags)0x0010000200000005, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAttachToPlayerPawnCameraNode, SocketName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SocketName_MetaData), NewProp_SocketName_MetaData) };
const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_UAttachToPlayerPawnCameraNode_Statics::NewProp_BoneName = { "BoneName", nullptr, (EPropertyFlags)0x0010000200000005, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAttachToPlayerPawnCameraNode, BoneName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BoneName_MetaData), NewProp_BoneName_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAttachToPlayerPawnCameraNode_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAttachToPlayerPawnCameraNode_Statics::NewProp_AttachToLocation,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAttachToPlayerPawnCameraNode_Statics::NewProp_AttachToRotation,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAttachToPlayerPawnCameraNode_Statics::NewProp_SocketName,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAttachToPlayerPawnCameraNode_Statics::NewProp_BoneName,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAttachToPlayerPawnCameraNode_Statics::PropPointers) < 2048);
// ********** End Class UAttachToPlayerPawnCameraNode Property Definitions *************************
UObject* (*const Z_Construct_UClass_UAttachToPlayerPawnCameraNode_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UCameraNode,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAttachToPlayerPawnCameraNode_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAttachToPlayerPawnCameraNode_Statics::ClassParams = {
&UAttachToPlayerPawnCameraNode::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UAttachToPlayerPawnCameraNode_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UAttachToPlayerPawnCameraNode_Statics::PropPointers),
0,
0x002810A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAttachToPlayerPawnCameraNode_Statics::Class_MetaDataParams), Z_Construct_UClass_UAttachToPlayerPawnCameraNode_Statics::Class_MetaDataParams)
};
void UAttachToPlayerPawnCameraNode::StaticRegisterNativesUAttachToPlayerPawnCameraNode()
{
}
UClass* Z_Construct_UClass_UAttachToPlayerPawnCameraNode()
{
if (!Z_Registration_Info_UClass_UAttachToPlayerPawnCameraNode.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAttachToPlayerPawnCameraNode.OuterSingleton, Z_Construct_UClass_UAttachToPlayerPawnCameraNode_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAttachToPlayerPawnCameraNode.OuterSingleton;
}
UAttachToPlayerPawnCameraNode::UAttachToPlayerPawnCameraNode(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAttachToPlayerPawnCameraNode);
UAttachToPlayerPawnCameraNode::~UAttachToPlayerPawnCameraNode() {}
// ********** End Class UAttachToPlayerPawnCameraNode **********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToPlayerPawnCameraNode_h__Script_GameplayCameras_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAttachToPlayerPawnCameraNode, UAttachToPlayerPawnCameraNode::StaticClass, TEXT("UAttachToPlayerPawnCameraNode"), &Z_Registration_Info_UClass_UAttachToPlayerPawnCameraNode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAttachToPlayerPawnCameraNode), 2748641551U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToPlayerPawnCameraNode_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToPlayerPawnCameraNode_h__Script_GameplayCameras_4247087210{
TEXT("/Script/GameplayCameras"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToPlayerPawnCameraNode_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToPlayerPawnCameraNode_h__Script_GameplayCameras_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Nodes/Attach/AttachToPlayerPawnCameraNode.h"
#ifdef GAMEPLAYCAMERAS_AttachToPlayerPawnCameraNode_generated_h
#error "AttachToPlayerPawnCameraNode.generated.h already included, missing '#pragma once' in AttachToPlayerPawnCameraNode.h"
#endif
#define GAMEPLAYCAMERAS_AttachToPlayerPawnCameraNode_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAttachToPlayerPawnCameraNode ********************************************
struct Z_Construct_UClass_UAttachToPlayerPawnCameraNode_Statics;
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UAttachToPlayerPawnCameraNode_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToPlayerPawnCameraNode_h_16_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAttachToPlayerPawnCameraNode(); \
friend struct ::Z_Construct_UClass_UAttachToPlayerPawnCameraNode_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UAttachToPlayerPawnCameraNode_NoRegister(); \
public: \
DECLARE_CLASS2(UAttachToPlayerPawnCameraNode, UCameraNode, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UAttachToPlayerPawnCameraNode_NoRegister) \
DECLARE_SERIALIZER(UAttachToPlayerPawnCameraNode)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToPlayerPawnCameraNode_h_16_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
GAMEPLAYCAMERAS_API UAttachToPlayerPawnCameraNode(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UAttachToPlayerPawnCameraNode(UAttachToPlayerPawnCameraNode&&) = delete; \
UAttachToPlayerPawnCameraNode(const UAttachToPlayerPawnCameraNode&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UAttachToPlayerPawnCameraNode); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAttachToPlayerPawnCameraNode); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAttachToPlayerPawnCameraNode) \
GAMEPLAYCAMERAS_API virtual ~UAttachToPlayerPawnCameraNode();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToPlayerPawnCameraNode_h_13_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToPlayerPawnCameraNode_h_16_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToPlayerPawnCameraNode_h_16_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToPlayerPawnCameraNode_h_16_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAttachToPlayerPawnCameraNode;
// ********** End Class UAttachToPlayerPawnCameraNode **********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToPlayerPawnCameraNode_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,151 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Nodes/Common/AutoFocusCameraNode.h"
#include "Core/CameraParameters.h"
#include "Core/CameraVariableReferences.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAutoFocusCameraNode() {}
// ********** Begin Cross Module References ********************************************************
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UAutoFocusCameraNode();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UAutoFocusCameraNode_NoRegister();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraNode();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FBooleanCameraVariableReference();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FFloatCameraParameter();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAutoFocusCameraNode *****************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAutoFocusCameraNode;
UClass* UAutoFocusCameraNode::GetPrivateStaticClass()
{
using TClass = UAutoFocusCameraNode;
if (!Z_Registration_Info_UClass_UAutoFocusCameraNode.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AutoFocusCameraNode"),
Z_Registration_Info_UClass_UAutoFocusCameraNode.InnerSingleton,
StaticRegisterNativesUAutoFocusCameraNode,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAutoFocusCameraNode.InnerSingleton;
}
UClass* Z_Construct_UClass_UAutoFocusCameraNode_NoRegister()
{
return UAutoFocusCameraNode::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAutoFocusCameraNode_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "CameraNodeCategories", "Common,Rendering" },
{ "Comment", "/**\n * A camera node that sets the focus distance to the distance of the current target.\n */" },
{ "IncludePath", "Nodes/Common/AutoFocusCameraNode.h" },
{ "ModuleRelativePath", "Public/Nodes/Common/AutoFocusCameraNode.h" },
{ "ObjectInitializerConstructorDeclared", "" },
{ "ToolTip", "A camera node that sets the focus distance to the distance of the current target." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_EnableAutoFocus_MetaData[] = {
{ "Category", "Auto-Focus" },
{ "Comment", "/** Whether auto-focus should be enabled. */" },
{ "ModuleRelativePath", "Public/Nodes/Common/AutoFocusCameraNode.h" },
{ "ToolTip", "Whether auto-focus should be enabled." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AutoFocusDampingFactor_MetaData[] = {
{ "Category", "Auto-Focus" },
{ "Comment", "/**\n\x09 * The damping factor for how fast the focus distance follows the target distance.\n\x09 * When zero, damping is disabled and focus distance is always equal to target distance.\n\x09 * Low factors are \"laggy\", high factors are \"tight\".\n\x09 */" },
{ "ModuleRelativePath", "Public/Nodes/Common/AutoFocusCameraNode.h" },
{ "ToolTip", "The damping factor for how fast the focus distance follows the target distance.\nWhen zero, damping is disabled and focus distance is always equal to target distance.\nLow factors are \"laggy\", high factors are \"tight\"." },
};
#endif // WITH_METADATA
// ********** Begin Class UAutoFocusCameraNode constinit property declarations *********************
static const UECodeGen_Private::FStructPropertyParams NewProp_EnableAutoFocus;
static const UECodeGen_Private::FStructPropertyParams NewProp_AutoFocusDampingFactor;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UAutoFocusCameraNode constinit property declarations ***********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAutoFocusCameraNode>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAutoFocusCameraNode_Statics
// ********** Begin Class UAutoFocusCameraNode Property Definitions ********************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAutoFocusCameraNode_Statics::NewProp_EnableAutoFocus = { "EnableAutoFocus", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAutoFocusCameraNode, EnableAutoFocus), Z_Construct_UScriptStruct_FBooleanCameraVariableReference, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_EnableAutoFocus_MetaData), NewProp_EnableAutoFocus_MetaData) }; // 3677604736
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAutoFocusCameraNode_Statics::NewProp_AutoFocusDampingFactor = { "AutoFocusDampingFactor", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAutoFocusCameraNode, AutoFocusDampingFactor), Z_Construct_UScriptStruct_FFloatCameraParameter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AutoFocusDampingFactor_MetaData), NewProp_AutoFocusDampingFactor_MetaData) }; // 1936936055
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAutoFocusCameraNode_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAutoFocusCameraNode_Statics::NewProp_EnableAutoFocus,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAutoFocusCameraNode_Statics::NewProp_AutoFocusDampingFactor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAutoFocusCameraNode_Statics::PropPointers) < 2048);
// ********** End Class UAutoFocusCameraNode Property Definitions **********************************
UObject* (*const Z_Construct_UClass_UAutoFocusCameraNode_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UCameraNode,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAutoFocusCameraNode_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAutoFocusCameraNode_Statics::ClassParams = {
&UAutoFocusCameraNode::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UAutoFocusCameraNode_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UAutoFocusCameraNode_Statics::PropPointers),
0,
0x002810A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAutoFocusCameraNode_Statics::Class_MetaDataParams), Z_Construct_UClass_UAutoFocusCameraNode_Statics::Class_MetaDataParams)
};
void UAutoFocusCameraNode::StaticRegisterNativesUAutoFocusCameraNode()
{
}
UClass* Z_Construct_UClass_UAutoFocusCameraNode()
{
if (!Z_Registration_Info_UClass_UAutoFocusCameraNode.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAutoFocusCameraNode.OuterSingleton, Z_Construct_UClass_UAutoFocusCameraNode_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAutoFocusCameraNode.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAutoFocusCameraNode);
UAutoFocusCameraNode::~UAutoFocusCameraNode() {}
// ********** End Class UAutoFocusCameraNode *******************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_AutoFocusCameraNode_h__Script_GameplayCameras_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAutoFocusCameraNode, UAutoFocusCameraNode::StaticClass, TEXT("UAutoFocusCameraNode"), &Z_Registration_Info_UClass_UAutoFocusCameraNode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAutoFocusCameraNode), 1825635733U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_AutoFocusCameraNode_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_AutoFocusCameraNode_h__Script_GameplayCameras_2356728457{
TEXT("/Script/GameplayCameras"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_AutoFocusCameraNode_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_AutoFocusCameraNode_h__Script_GameplayCameras_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,61 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Nodes/Common/AutoFocusCameraNode.h"
#ifdef GAMEPLAYCAMERAS_AutoFocusCameraNode_generated_h
#error "AutoFocusCameraNode.generated.h already included, missing '#pragma once' in AutoFocusCameraNode.h"
#endif
#define GAMEPLAYCAMERAS_AutoFocusCameraNode_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAutoFocusCameraNode *****************************************************
struct Z_Construct_UClass_UAutoFocusCameraNode_Statics;
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UAutoFocusCameraNode_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_AutoFocusCameraNode_h_17_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAutoFocusCameraNode(); \
friend struct ::Z_Construct_UClass_UAutoFocusCameraNode_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UAutoFocusCameraNode_NoRegister(); \
public: \
DECLARE_CLASS2(UAutoFocusCameraNode, UCameraNode, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UAutoFocusCameraNode_NoRegister) \
DECLARE_SERIALIZER(UAutoFocusCameraNode)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_AutoFocusCameraNode_h_17_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UAutoFocusCameraNode(UAutoFocusCameraNode&&) = delete; \
UAutoFocusCameraNode(const UAutoFocusCameraNode&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UAutoFocusCameraNode); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAutoFocusCameraNode); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAutoFocusCameraNode) \
GAMEPLAYCAMERAS_API virtual ~UAutoFocusCameraNode();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_AutoFocusCameraNode_h_14_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_AutoFocusCameraNode_h_17_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_AutoFocusCameraNode_h_17_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_AutoFocusCameraNode_h_17_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAutoFocusCameraNode;
// ********** End Class UAutoFocusCameraNode *******************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_AutoFocusCameraNode_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,295 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Nodes/Input/AutoRotateInput2DCameraNode.h"
#include "Core/CameraParameters.h"
#include "Core/CameraVariableReferences.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAutoRotateInput2DCameraNode() {}
// ********** Begin Cross Module References ********************************************************
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UAutoRotateInput2DCameraNode();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UAutoRotateInput2DCameraNode_NoRegister();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraValueInterpolator_NoRegister();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UInput2DCameraNode();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UInput2DCameraNode_NoRegister();
GAMEPLAYCAMERAS_API UEnum* Z_Construct_UEnum_GameplayCameras_ECameraAutoRotateDirection();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FBooleanCameraParameter();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FFloatCameraParameter();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FVector3dCameraVariableReference();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin Enum ECameraAutoRotateDirection ************************************************
static FEnumRegistrationInfo Z_Registration_Info_UEnum_ECameraAutoRotateDirection;
static UEnum* ECameraAutoRotateDirection_StaticEnum()
{
if (!Z_Registration_Info_UEnum_ECameraAutoRotateDirection.OuterSingleton)
{
Z_Registration_Info_UEnum_ECameraAutoRotateDirection.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_GameplayCameras_ECameraAutoRotateDirection, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("ECameraAutoRotateDirection"));
}
return Z_Registration_Info_UEnum_ECameraAutoRotateDirection.OuterSingleton;
}
template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum<ECameraAutoRotateDirection>()
{
return ECameraAutoRotateDirection_StaticEnum();
}
struct Z_Construct_UEnum_GameplayCameras_ECameraAutoRotateDirection_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "Comment", "/** Describes the type of auto-rotate. */" },
{ "Facing.Comment", "/** Re-align towards the evaluation context's facing. */" },
{ "Facing.Name", "ECameraAutoRotateDirection::Facing" },
{ "Facing.ToolTip", "Re-align towards the evaluation context's facing." },
{ "ModuleRelativePath", "Public/Nodes/Input/AutoRotateInput2DCameraNode.h" },
{ "Movement.Comment", "/** \n\x09 * Re-align towards the evaluation context's movement direction. \n\x09 * Doesn't do anything when there is no movement.\n\x09 */" },
{ "Movement.Name", "ECameraAutoRotateDirection::Movement" },
{ "Movement.ToolTip", "Re-align towards the evaluation context's movement direction.\nDoesn't do anything when there is no movement." },
{ "MovementOrFacing.Comment", "/**\n\x09 * Re-align towards the evaluation context's movement direction if there is movement,\n\x09 * or towards its facing otherwise.\n\x09 */" },
{ "MovementOrFacing.Name", "ECameraAutoRotateDirection::MovementOrFacing" },
{ "MovementOrFacing.ToolTip", "Re-align towards the evaluation context's movement direction if there is movement,\nor towards its facing otherwise." },
{ "ToolTip", "Describes the type of auto-rotate." },
};
#endif // WITH_METADATA
static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "ECameraAutoRotateDirection::Facing", (int64)ECameraAutoRotateDirection::Facing },
{ "ECameraAutoRotateDirection::Movement", (int64)ECameraAutoRotateDirection::Movement },
{ "ECameraAutoRotateDirection::MovementOrFacing", (int64)ECameraAutoRotateDirection::MovementOrFacing },
};
static const UECodeGen_Private::FEnumParams EnumParams;
}; // struct Z_Construct_UEnum_GameplayCameras_ECameraAutoRotateDirection_Statics
const UECodeGen_Private::FEnumParams Z_Construct_UEnum_GameplayCameras_ECameraAutoRotateDirection_Statics::EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_GameplayCameras,
nullptr,
"ECameraAutoRotateDirection",
"ECameraAutoRotateDirection",
Z_Construct_UEnum_GameplayCameras_ECameraAutoRotateDirection_Statics::Enumerators,
RF_Public|RF_Transient|RF_MarkAsNative,
UE_ARRAY_COUNT(Z_Construct_UEnum_GameplayCameras_ECameraAutoRotateDirection_Statics::Enumerators),
EEnumFlags::None,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_GameplayCameras_ECameraAutoRotateDirection_Statics::Enum_MetaDataParams), Z_Construct_UEnum_GameplayCameras_ECameraAutoRotateDirection_Statics::Enum_MetaDataParams)
};
UEnum* Z_Construct_UEnum_GameplayCameras_ECameraAutoRotateDirection()
{
if (!Z_Registration_Info_UEnum_ECameraAutoRotateDirection.InnerSingleton)
{
UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_ECameraAutoRotateDirection.InnerSingleton, Z_Construct_UEnum_GameplayCameras_ECameraAutoRotateDirection_Statics::EnumParams);
}
return Z_Registration_Info_UEnum_ECameraAutoRotateDirection.InnerSingleton;
}
// ********** End Enum ECameraAutoRotateDirection **************************************************
// ********** Begin Class UAutoRotateInput2DCameraNode *********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAutoRotateInput2DCameraNode;
UClass* UAutoRotateInput2DCameraNode::GetPrivateStaticClass()
{
using TClass = UAutoRotateInput2DCameraNode;
if (!Z_Registration_Info_UClass_UAutoRotateInput2DCameraNode.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AutoRotateInput2DCameraNode"),
Z_Registration_Info_UClass_UAutoRotateInput2DCameraNode.InnerSingleton,
StaticRegisterNativesUAutoRotateInput2DCameraNode,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAutoRotateInput2DCameraNode.InnerSingleton;
}
UClass* Z_Construct_UClass_UAutoRotateInput2DCameraNode_NoRegister()
{
return UAutoRotateInput2DCameraNode::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "CameraNodeCategories", "Input" },
{ "Comment", "/**\n * An input node that modifies a yaw/pitch input in order to re-align its\n * values to a given default direction.\n */" },
{ "IncludePath", "Nodes/Input/AutoRotateInput2DCameraNode.h" },
{ "ModuleRelativePath", "Public/Nodes/Input/AutoRotateInput2DCameraNode.h" },
{ "ObjectInitializerConstructorDeclared", "" },
{ "ToolTip", "An input node that modifies a yaw/pitch input in order to re-align its\nvalues to a given default direction." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Direction_MetaData[] = {
{ "Category", "Auto-Rotate" },
{ "Comment", "/** The direction to re-align towards. */" },
{ "ModuleRelativePath", "Public/Nodes/Input/AutoRotateInput2DCameraNode.h" },
{ "ToolTip", "The direction to re-align towards." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DirectionVector_MetaData[] = {
{ "Category", "Auto-Rotate" },
{ "Comment", "/** An override for the direction to re-align towards. */" },
{ "ModuleRelativePath", "Public/Nodes/Input/AutoRotateInput2DCameraNode.h" },
{ "ToolTip", "An override for the direction to re-align towards." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WaitTime_MetaData[] = {
{ "Category", "Auto-Rotate" },
{ "Comment", "/** The time, in seconds, to wait before re-aligning. */" },
{ "ModuleRelativePath", "Public/Nodes/Input/AutoRotateInput2DCameraNode.h" },
{ "ToolTip", "The time, in seconds, to wait before re-aligning." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DeactivationThreshold_MetaData[] = {
{ "Category", "Auto-Rotate" },
{ "Comment", "/** The minimum player-induced/manual rotation, in degrees, to deactivate auto-rotation. */" },
{ "ModuleRelativePath", "Public/Nodes/Input/AutoRotateInput2DCameraNode.h" },
{ "ToolTip", "The minimum player-induced/manual rotation, in degrees, to deactivate auto-rotation." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Interpolator_MetaData[] = {
{ "Category", "Auto-Rotate" },
{ "Comment", "/** The interpolation for re-alignment. */" },
{ "EditInline", "true" },
{ "ModuleRelativePath", "Public/Nodes/Input/AutoRotateInput2DCameraNode.h" },
{ "ToolTip", "The interpolation for re-alignment." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_FreezeControlRotation_MetaData[] = {
{ "Category", "Auto-Rotate" },
{ "Comment", "/** Whether to suggest freezing the input control rotation. */" },
{ "ModuleRelativePath", "Public/Nodes/Input/AutoRotateInput2DCameraNode.h" },
{ "ToolTip", "Whether to suggest freezing the input control rotation." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_EnableAutoRotate_MetaData[] = {
{ "Category", "Auto-Rotate Toggle" },
{ "Comment", "/** Whether to enable auto-rotation. */" },
{ "ModuleRelativePath", "Public/Nodes/Input/AutoRotateInput2DCameraNode.h" },
{ "ToolTip", "Whether to enable auto-rotation." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AutoRotateYaw_MetaData[] = {
{ "Category", "Auto-Rotate Toggle" },
{ "Comment", "/** Whether to auto-rotate yaw. */" },
{ "ModuleRelativePath", "Public/Nodes/Input/AutoRotateInput2DCameraNode.h" },
{ "ToolTip", "Whether to auto-rotate yaw." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AutoRotatePitch_MetaData[] = {
{ "Category", "Auto-Rotate Toggle" },
{ "Comment", "/** Whether to auto-rotate pitch. */" },
{ "ModuleRelativePath", "Public/Nodes/Input/AutoRotateInput2DCameraNode.h" },
{ "ToolTip", "Whether to auto-rotate pitch." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InputNode_MetaData[] = {
{ "Comment", "/** The underlying input node. */" },
{ "EditInline", "true" },
{ "ModuleRelativePath", "Public/Nodes/Input/AutoRotateInput2DCameraNode.h" },
{ "ToolTip", "The underlying input node." },
};
#endif // WITH_METADATA
// ********** Begin Class UAutoRotateInput2DCameraNode constinit property declarations *************
static const UECodeGen_Private::FIntPropertyParams NewProp_Direction_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_Direction;
static const UECodeGen_Private::FStructPropertyParams NewProp_DirectionVector;
static const UECodeGen_Private::FStructPropertyParams NewProp_WaitTime;
static const UECodeGen_Private::FStructPropertyParams NewProp_DeactivationThreshold;
static const UECodeGen_Private::FObjectPropertyParams NewProp_Interpolator;
static const UECodeGen_Private::FStructPropertyParams NewProp_FreezeControlRotation;
static const UECodeGen_Private::FStructPropertyParams NewProp_EnableAutoRotate;
static const UECodeGen_Private::FStructPropertyParams NewProp_AutoRotateYaw;
static const UECodeGen_Private::FStructPropertyParams NewProp_AutoRotatePitch;
static const UECodeGen_Private::FObjectPropertyParams NewProp_InputNode;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UAutoRotateInput2DCameraNode constinit property declarations ***************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAutoRotateInput2DCameraNode>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics
// ********** Begin Class UAutoRotateInput2DCameraNode Property Definitions ************************
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_Direction_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_Direction = { "Direction", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAutoRotateInput2DCameraNode, Direction), Z_Construct_UEnum_GameplayCameras_ECameraAutoRotateDirection, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Direction_MetaData), NewProp_Direction_MetaData) }; // 1562091245
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_DirectionVector = { "DirectionVector", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAutoRotateInput2DCameraNode, DirectionVector), Z_Construct_UScriptStruct_FVector3dCameraVariableReference, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DirectionVector_MetaData), NewProp_DirectionVector_MetaData) }; // 2812702815
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_WaitTime = { "WaitTime", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAutoRotateInput2DCameraNode, WaitTime), Z_Construct_UScriptStruct_FFloatCameraParameter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WaitTime_MetaData), NewProp_WaitTime_MetaData) }; // 1936936055
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_DeactivationThreshold = { "DeactivationThreshold", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAutoRotateInput2DCameraNode, DeactivationThreshold), Z_Construct_UScriptStruct_FFloatCameraParameter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DeactivationThreshold_MetaData), NewProp_DeactivationThreshold_MetaData) }; // 1936936055
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_Interpolator = { "Interpolator", nullptr, (EPropertyFlags)0x0114000000080009, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAutoRotateInput2DCameraNode, Interpolator), Z_Construct_UClass_UCameraValueInterpolator_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Interpolator_MetaData), NewProp_Interpolator_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_FreezeControlRotation = { "FreezeControlRotation", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAutoRotateInput2DCameraNode, FreezeControlRotation), Z_Construct_UScriptStruct_FBooleanCameraParameter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_FreezeControlRotation_MetaData), NewProp_FreezeControlRotation_MetaData) }; // 3455813431
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_EnableAutoRotate = { "EnableAutoRotate", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAutoRotateInput2DCameraNode, EnableAutoRotate), Z_Construct_UScriptStruct_FBooleanCameraParameter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_EnableAutoRotate_MetaData), NewProp_EnableAutoRotate_MetaData) }; // 3455813431
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_AutoRotateYaw = { "AutoRotateYaw", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAutoRotateInput2DCameraNode, AutoRotateYaw), Z_Construct_UScriptStruct_FBooleanCameraParameter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AutoRotateYaw_MetaData), NewProp_AutoRotateYaw_MetaData) }; // 3455813431
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_AutoRotatePitch = { "AutoRotatePitch", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAutoRotateInput2DCameraNode, AutoRotatePitch), Z_Construct_UScriptStruct_FBooleanCameraParameter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AutoRotatePitch_MetaData), NewProp_AutoRotatePitch_MetaData) }; // 3455813431
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_InputNode = { "InputNode", nullptr, (EPropertyFlags)0x0114000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAutoRotateInput2DCameraNode, InputNode), Z_Construct_UClass_UInput2DCameraNode_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InputNode_MetaData), NewProp_InputNode_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_Direction_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_Direction,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_DirectionVector,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_WaitTime,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_DeactivationThreshold,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_Interpolator,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_FreezeControlRotation,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_EnableAutoRotate,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_AutoRotateYaw,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_AutoRotatePitch,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_InputNode,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::PropPointers) < 2048);
// ********** End Class UAutoRotateInput2DCameraNode Property Definitions **************************
UObject* (*const Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UInput2DCameraNode,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::ClassParams = {
&UAutoRotateInput2DCameraNode::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::PropPointers),
0,
0x00A810A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::Class_MetaDataParams), Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::Class_MetaDataParams)
};
void UAutoRotateInput2DCameraNode::StaticRegisterNativesUAutoRotateInput2DCameraNode()
{
}
UClass* Z_Construct_UClass_UAutoRotateInput2DCameraNode()
{
if (!Z_Registration_Info_UClass_UAutoRotateInput2DCameraNode.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAutoRotateInput2DCameraNode.OuterSingleton, Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAutoRotateInput2DCameraNode.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAutoRotateInput2DCameraNode);
UAutoRotateInput2DCameraNode::~UAutoRotateInput2DCameraNode() {}
// ********** End Class UAutoRotateInput2DCameraNode ***********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_AutoRotateInput2DCameraNode_h__Script_GameplayCameras_Statics
{
static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = {
{ ECameraAutoRotateDirection_StaticEnum, TEXT("ECameraAutoRotateDirection"), &Z_Registration_Info_UEnum_ECameraAutoRotateDirection, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 1562091245U) },
};
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAutoRotateInput2DCameraNode, UAutoRotateInput2DCameraNode::StaticClass, TEXT("UAutoRotateInput2DCameraNode"), &Z_Registration_Info_UClass_UAutoRotateInput2DCameraNode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAutoRotateInput2DCameraNode), 2764728230U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_AutoRotateInput2DCameraNode_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_AutoRotateInput2DCameraNode_h__Script_GameplayCameras_3318235108{
TEXT("/Script/GameplayCameras"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_AutoRotateInput2DCameraNode_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_AutoRotateInput2DCameraNode_h__Script_GameplayCameras_Statics::ClassInfo),
nullptr, 0,
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_AutoRotateInput2DCameraNode_h__Script_GameplayCameras_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_AutoRotateInput2DCameraNode_h__Script_GameplayCameras_Statics::EnumInfo),
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,72 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Nodes/Input/AutoRotateInput2DCameraNode.h"
#ifdef GAMEPLAYCAMERAS_AutoRotateInput2DCameraNode_generated_h
#error "AutoRotateInput2DCameraNode.generated.h already included, missing '#pragma once' in AutoRotateInput2DCameraNode.h"
#endif
#define GAMEPLAYCAMERAS_AutoRotateInput2DCameraNode_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAutoRotateInput2DCameraNode *********************************************
struct Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics;
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UAutoRotateInput2DCameraNode_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_AutoRotateInput2DCameraNode_h_39_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAutoRotateInput2DCameraNode(); \
friend struct ::Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UAutoRotateInput2DCameraNode_NoRegister(); \
public: \
DECLARE_CLASS2(UAutoRotateInput2DCameraNode, UInput2DCameraNode, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UAutoRotateInput2DCameraNode_NoRegister) \
DECLARE_SERIALIZER(UAutoRotateInput2DCameraNode)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_AutoRotateInput2DCameraNode_h_39_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UAutoRotateInput2DCameraNode(UAutoRotateInput2DCameraNode&&) = delete; \
UAutoRotateInput2DCameraNode(const UAutoRotateInput2DCameraNode&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UAutoRotateInput2DCameraNode); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAutoRotateInput2DCameraNode); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAutoRotateInput2DCameraNode) \
GAMEPLAYCAMERAS_API virtual ~UAutoRotateInput2DCameraNode();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_AutoRotateInput2DCameraNode_h_36_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_AutoRotateInput2DCameraNode_h_39_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_AutoRotateInput2DCameraNode_h_39_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_AutoRotateInput2DCameraNode_h_39_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAutoRotateInput2DCameraNode;
// ********** End Class UAutoRotateInput2DCameraNode ***********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_AutoRotateInput2DCameraNode_h
// ********** Begin Enum ECameraAutoRotateDirection ************************************************
#define FOREACH_ENUM_ECAMERAAUTOROTATEDIRECTION(op) \
op(ECameraAutoRotateDirection::Facing) \
op(ECameraAutoRotateDirection::Movement) \
op(ECameraAutoRotateDirection::MovementOrFacing)
enum class ECameraAutoRotateDirection;
template<> struct TIsUEnumClass<ECameraAutoRotateDirection> { enum { Value = true }; };
template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum<ECameraAutoRotateDirection>();
// ********** End Enum ECameraAutoRotateDirection **************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,261 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Core/BaseCameraObject.h"
#include "Core/CameraContextDataTableAllocationInfo.h"
#include "Core/CameraNodeEvaluatorFwd.h"
#include "Core/CameraObjectInterface.h"
#include "Core/CameraObjectInterfaceParameterDefinition.h"
#include "Core/CameraVariableTableAllocationInfo.h"
#include "StructUtils/PropertyBag.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeBaseCameraObject() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FInstancedPropertyBag();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBaseCameraObject();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBaseCameraObject_NoRegister();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraContextDataTableAllocationInfo();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraNodeEvaluatorAllocationInfo();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraObjectAllocationInfo();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraObjectInterface();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterDefinition();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraVariableTableAllocationInfo();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin ScriptStruct FCameraObjectAllocationInfo ***************************************
struct Z_Construct_UScriptStruct_FCameraObjectAllocationInfo_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FCameraObjectAllocationInfo); }
static inline consteval int16 GetStructAlignment() { return alignof(FCameraObjectAllocationInfo); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "Comment", "/**\n * Structure describing various allocations needed by a camera rig.\n */" },
{ "ModuleRelativePath", "Public/Core/BaseCameraObject.h" },
{ "ToolTip", "Structure describing various allocations needed by a camera rig." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_EvaluatorInfo_MetaData[] = {
{ "Comment", "/** Allocation info for node evaluators. */" },
{ "ModuleRelativePath", "Public/Core/BaseCameraObject.h" },
{ "ToolTip", "Allocation info for node evaluators." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_VariableTableInfo_MetaData[] = {
{ "Comment", "/** Allocation info for the variable table. */" },
{ "ModuleRelativePath", "Public/Core/BaseCameraObject.h" },
{ "ToolTip", "Allocation info for the variable table." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ContextDataTableInfo_MetaData[] = {
{ "Comment", "/** Allocation info for the context data table. */" },
{ "ModuleRelativePath", "Public/Core/BaseCameraObject.h" },
{ "ToolTip", "Allocation info for the context data table." },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FCameraObjectAllocationInfo constinit property declarations *******
static const UECodeGen_Private::FStructPropertyParams NewProp_EvaluatorInfo;
static const UECodeGen_Private::FStructPropertyParams NewProp_VariableTableInfo;
static const UECodeGen_Private::FStructPropertyParams NewProp_ContextDataTableInfo;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FCameraObjectAllocationInfo constinit property declarations *********
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FCameraObjectAllocationInfo>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FCameraObjectAllocationInfo_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FCameraObjectAllocationInfo;
class UScriptStruct* FCameraObjectAllocationInfo::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FCameraObjectAllocationInfo.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FCameraObjectAllocationInfo.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FCameraObjectAllocationInfo, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("CameraObjectAllocationInfo"));
}
return Z_Registration_Info_UScriptStruct_FCameraObjectAllocationInfo.OuterSingleton;
}
// ********** Begin ScriptStruct FCameraObjectAllocationInfo Property Definitions ******************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FCameraObjectAllocationInfo_Statics::NewProp_EvaluatorInfo = { "EvaluatorInfo", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraObjectAllocationInfo, EvaluatorInfo), Z_Construct_UScriptStruct_FCameraNodeEvaluatorAllocationInfo, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_EvaluatorInfo_MetaData), NewProp_EvaluatorInfo_MetaData) }; // 3954028322
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FCameraObjectAllocationInfo_Statics::NewProp_VariableTableInfo = { "VariableTableInfo", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraObjectAllocationInfo, VariableTableInfo), Z_Construct_UScriptStruct_FCameraVariableTableAllocationInfo, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_VariableTableInfo_MetaData), NewProp_VariableTableInfo_MetaData) }; // 1582542653
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FCameraObjectAllocationInfo_Statics::NewProp_ContextDataTableInfo = { "ContextDataTableInfo", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraObjectAllocationInfo, ContextDataTableInfo), Z_Construct_UScriptStruct_FCameraContextDataTableAllocationInfo, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ContextDataTableInfo_MetaData), NewProp_ContextDataTableInfo_MetaData) }; // 2561014107
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FCameraObjectAllocationInfo_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraObjectAllocationInfo_Statics::NewProp_EvaluatorInfo,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraObjectAllocationInfo_Statics::NewProp_VariableTableInfo,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraObjectAllocationInfo_Statics::NewProp_ContextDataTableInfo,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraObjectAllocationInfo_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FCameraObjectAllocationInfo Property Definitions ********************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FCameraObjectAllocationInfo_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
nullptr,
&NewStructOps,
"CameraObjectAllocationInfo",
Z_Construct_UScriptStruct_FCameraObjectAllocationInfo_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraObjectAllocationInfo_Statics::PropPointers),
sizeof(FCameraObjectAllocationInfo),
alignof(FCameraObjectAllocationInfo),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraObjectAllocationInfo_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FCameraObjectAllocationInfo_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FCameraObjectAllocationInfo()
{
if (!Z_Registration_Info_UScriptStruct_FCameraObjectAllocationInfo.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FCameraObjectAllocationInfo.InnerSingleton, Z_Construct_UScriptStruct_FCameraObjectAllocationInfo_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FCameraObjectAllocationInfo.InnerSingleton);
}
// ********** End ScriptStruct FCameraObjectAllocationInfo *****************************************
// ********** Begin Class UBaseCameraObject ********************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UBaseCameraObject;
UClass* UBaseCameraObject::GetPrivateStaticClass()
{
using TClass = UBaseCameraObject;
if (!Z_Registration_Info_UClass_UBaseCameraObject.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("BaseCameraObject"),
Z_Registration_Info_UClass_UBaseCameraObject.InnerSingleton,
StaticRegisterNativesUBaseCameraObject,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UBaseCameraObject.InnerSingleton;
}
UClass* Z_Construct_UClass_UBaseCameraObject_NoRegister()
{
return UBaseCameraObject::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UBaseCameraObject_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "Core/BaseCameraObject.h" },
{ "ModuleRelativePath", "Public/Core/BaseCameraObject.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Interface_MetaData[] = {
{ "Comment", "/** The public data interface of this camera object. */" },
{ "ModuleRelativePath", "Public/Core/BaseCameraObject.h" },
{ "ToolTip", "The public data interface of this camera object." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AllocationInfo_MetaData[] = {
{ "Comment", "/** Allocation information for all the nodes and variables in this camera object. */" },
{ "ModuleRelativePath", "Public/Core/BaseCameraObject.h" },
{ "ToolTip", "Allocation information for all the nodes and variables in this camera object." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DefaultParameters_MetaData[] = {
{ "Comment", "/** The default interface parameter values, generated during build. */" },
{ "ModuleRelativePath", "Public/Core/BaseCameraObject.h" },
{ "ToolTip", "The default interface parameter values, generated during build." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ParameterDefinitions_MetaData[] = {
{ "Comment", "/** The definitions of parameters exposed on this camera rig. */" },
{ "ModuleRelativePath", "Public/Core/BaseCameraObject.h" },
{ "ToolTip", "The definitions of parameters exposed on this camera rig." },
};
#endif // WITH_METADATA
// ********** Begin Class UBaseCameraObject constinit property declarations ************************
static const UECodeGen_Private::FStructPropertyParams NewProp_Interface;
static const UECodeGen_Private::FStructPropertyParams NewProp_AllocationInfo;
static const UECodeGen_Private::FStructPropertyParams NewProp_DefaultParameters;
static const UECodeGen_Private::FStructPropertyParams NewProp_ParameterDefinitions_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_ParameterDefinitions;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UBaseCameraObject constinit property declarations **************************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UBaseCameraObject>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UBaseCameraObject_Statics
// ********** Begin Class UBaseCameraObject Property Definitions ***********************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UBaseCameraObject_Statics::NewProp_Interface = { "Interface", nullptr, (EPropertyFlags)0x0010008000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBaseCameraObject, Interface), Z_Construct_UScriptStruct_FCameraObjectInterface, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Interface_MetaData), NewProp_Interface_MetaData) }; // 713692766
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UBaseCameraObject_Statics::NewProp_AllocationInfo = { "AllocationInfo", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBaseCameraObject, AllocationInfo), Z_Construct_UScriptStruct_FCameraObjectAllocationInfo, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AllocationInfo_MetaData), NewProp_AllocationInfo_MetaData) }; // 580932584
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UBaseCameraObject_Statics::NewProp_DefaultParameters = { "DefaultParameters", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBaseCameraObject, DefaultParameters), Z_Construct_UScriptStruct_FInstancedPropertyBag, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DefaultParameters_MetaData), NewProp_DefaultParameters_MetaData) }; // 1261298821
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UBaseCameraObject_Statics::NewProp_ParameterDefinitions_Inner = { "ParameterDefinitions", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterDefinition, METADATA_PARAMS(0, nullptr) }; // 59832947
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UBaseCameraObject_Statics::NewProp_ParameterDefinitions = { "ParameterDefinitions", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBaseCameraObject, ParameterDefinitions), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ParameterDefinitions_MetaData), NewProp_ParameterDefinitions_MetaData) }; // 59832947
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UBaseCameraObject_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBaseCameraObject_Statics::NewProp_Interface,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBaseCameraObject_Statics::NewProp_AllocationInfo,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBaseCameraObject_Statics::NewProp_DefaultParameters,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBaseCameraObject_Statics::NewProp_ParameterDefinitions_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBaseCameraObject_Statics::NewProp_ParameterDefinitions,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UBaseCameraObject_Statics::PropPointers) < 2048);
// ********** End Class UBaseCameraObject Property Definitions *************************************
UObject* (*const Z_Construct_UClass_UBaseCameraObject_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UBaseCameraObject_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UBaseCameraObject_Statics::ClassParams = {
&UBaseCameraObject::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UBaseCameraObject_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UBaseCameraObject_Statics::PropPointers),
0,
0x008800A1u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UBaseCameraObject_Statics::Class_MetaDataParams), Z_Construct_UClass_UBaseCameraObject_Statics::Class_MetaDataParams)
};
void UBaseCameraObject::StaticRegisterNativesUBaseCameraObject()
{
}
UClass* Z_Construct_UClass_UBaseCameraObject()
{
if (!Z_Registration_Info_UClass_UBaseCameraObject.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UBaseCameraObject.OuterSingleton, Z_Construct_UClass_UBaseCameraObject_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UBaseCameraObject.OuterSingleton;
}
UBaseCameraObject::UBaseCameraObject(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UBaseCameraObject);
UBaseCameraObject::~UBaseCameraObject() {}
// ********** End Class UBaseCameraObject **********************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BaseCameraObject_h__Script_GameplayCameras_Statics
{
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FCameraObjectAllocationInfo::StaticStruct, Z_Construct_UScriptStruct_FCameraObjectAllocationInfo_Statics::NewStructOps, TEXT("CameraObjectAllocationInfo"),&Z_Registration_Info_UScriptStruct_FCameraObjectAllocationInfo, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FCameraObjectAllocationInfo), 580932584U) },
};
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UBaseCameraObject, UBaseCameraObject::StaticClass, TEXT("UBaseCameraObject"), &Z_Registration_Info_UClass_UBaseCameraObject, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UBaseCameraObject), 1982794992U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BaseCameraObject_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BaseCameraObject_h__Script_GameplayCameras_2991176296{
TEXT("/Script/GameplayCameras"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BaseCameraObject_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BaseCameraObject_h__Script_GameplayCameras_Statics::ClassInfo),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BaseCameraObject_h__Script_GameplayCameras_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BaseCameraObject_h__Script_GameplayCameras_Statics::ScriptStructInfo),
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,73 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Core/BaseCameraObject.h"
#ifdef GAMEPLAYCAMERAS_BaseCameraObject_generated_h
#error "BaseCameraObject.generated.h already included, missing '#pragma once' in BaseCameraObject.h"
#endif
#define GAMEPLAYCAMERAS_BaseCameraObject_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FCameraObjectAllocationInfo ***************************************
struct Z_Construct_UScriptStruct_FCameraObjectAllocationInfo_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BaseCameraObject_h_44_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FCameraObjectAllocationInfo_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
struct FCameraObjectAllocationInfo;
// ********** End ScriptStruct FCameraObjectAllocationInfo *****************************************
// ********** Begin Class UBaseCameraObject ********************************************************
struct Z_Construct_UClass_UBaseCameraObject_Statics;
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBaseCameraObject_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BaseCameraObject_h_78_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUBaseCameraObject(); \
friend struct ::Z_Construct_UClass_UBaseCameraObject_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UBaseCameraObject_NoRegister(); \
public: \
DECLARE_CLASS2(UBaseCameraObject, UObject, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UBaseCameraObject_NoRegister) \
DECLARE_SERIALIZER(UBaseCameraObject)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BaseCameraObject_h_78_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
GAMEPLAYCAMERAS_API UBaseCameraObject(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UBaseCameraObject(UBaseCameraObject&&) = delete; \
UBaseCameraObject(const UBaseCameraObject&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UBaseCameraObject); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBaseCameraObject); \
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBaseCameraObject) \
GAMEPLAYCAMERAS_API virtual ~UBaseCameraObject();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BaseCameraObject_h_75_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BaseCameraObject_h_78_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BaseCameraObject_h_78_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BaseCameraObject_h_78_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UBaseCameraObject;
// ********** End Class UBaseCameraObject **********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BaseCameraObject_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,221 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Core/BaseCameraObjectReference.h"
#include "Core/CameraContextDataTableFwd.h"
#include "Core/CameraVariableTableFwd.h"
#include "StructUtils/OverridablePropertyBag.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeBaseCameraObjectReference() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FGuid();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FBaseCameraObjectReference();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraContextDataID();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterMetaData();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraVariableID();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FInstancedOverridablePropertyBag();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin ScriptStruct FCameraObjectInterfaceParameterMetaData ***************************
struct Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterMetaData_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FCameraObjectInterfaceParameterMetaData); }
static inline consteval int16 GetStructAlignment() { return alignof(FCameraObjectInterfaceParameterMetaData); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "Comment", "/**\n * Metadata for a referenced camera object's interface parameters.\n */" },
{ "ModuleRelativePath", "Public/Core/BaseCameraObjectReference.h" },
{ "ToolTip", "Metadata for a referenced camera object's interface parameters." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ParameterGuid_MetaData[] = {
{ "Comment", "/** The GUID of the parameter. */" },
{ "ModuleRelativePath", "Public/Core/BaseCameraObjectReference.h" },
{ "ToolTip", "The GUID of the parameter." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OverrideVariableID_MetaData[] = {
{ "Comment", "/** The ID to use for overriding a blendable parameter. */" },
{ "ModuleRelativePath", "Public/Core/BaseCameraObjectReference.h" },
{ "ToolTip", "The ID to use for overriding a blendable parameter." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OverrideDataID_MetaData[] = {
{ "Comment", "/** The ID to use for overriding a data parameter. */" },
{ "ModuleRelativePath", "Public/Core/BaseCameraObjectReference.h" },
{ "ToolTip", "The ID to use for overriding a data parameter." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bIsOverridden_MetaData[] = {
{ "Comment", "// Deprecated\n" },
{ "ModuleRelativePath", "Public/Core/BaseCameraObjectReference.h" },
{ "ToolTip", "Deprecated" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FCameraObjectInterfaceParameterMetaData constinit property declarations
static const UECodeGen_Private::FStructPropertyParams NewProp_ParameterGuid;
static const UECodeGen_Private::FStructPropertyParams NewProp_OverrideVariableID;
static const UECodeGen_Private::FStructPropertyParams NewProp_OverrideDataID;
static void NewProp_bIsOverridden_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bIsOverridden;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FCameraObjectInterfaceParameterMetaData constinit property declarations
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FCameraObjectInterfaceParameterMetaData>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterMetaData_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FCameraObjectInterfaceParameterMetaData;
class UScriptStruct* FCameraObjectInterfaceParameterMetaData::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FCameraObjectInterfaceParameterMetaData.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FCameraObjectInterfaceParameterMetaData.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterMetaData, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("CameraObjectInterfaceParameterMetaData"));
}
return Z_Registration_Info_UScriptStruct_FCameraObjectInterfaceParameterMetaData.OuterSingleton;
}
// ********** Begin ScriptStruct FCameraObjectInterfaceParameterMetaData Property Definitions ******
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterMetaData_Statics::NewProp_ParameterGuid = { "ParameterGuid", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraObjectInterfaceParameterMetaData, ParameterGuid), Z_Construct_UScriptStruct_FGuid, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ParameterGuid_MetaData), NewProp_ParameterGuid_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterMetaData_Statics::NewProp_OverrideVariableID = { "OverrideVariableID", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraObjectInterfaceParameterMetaData, OverrideVariableID), Z_Construct_UScriptStruct_FCameraVariableID, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OverrideVariableID_MetaData), NewProp_OverrideVariableID_MetaData) }; // 2138216245
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterMetaData_Statics::NewProp_OverrideDataID = { "OverrideDataID", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraObjectInterfaceParameterMetaData, OverrideDataID), Z_Construct_UScriptStruct_FCameraContextDataID, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OverrideDataID_MetaData), NewProp_OverrideDataID_MetaData) }; // 1378185330
void Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterMetaData_Statics::NewProp_bIsOverridden_SetBit(void* Obj)
{
((FCameraObjectInterfaceParameterMetaData*)Obj)->bIsOverridden_DEPRECATED = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterMetaData_Statics::NewProp_bIsOverridden = { "bIsOverridden", nullptr, (EPropertyFlags)0x0010000020000000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FCameraObjectInterfaceParameterMetaData), &Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterMetaData_Statics::NewProp_bIsOverridden_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bIsOverridden_MetaData), NewProp_bIsOverridden_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterMetaData_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterMetaData_Statics::NewProp_ParameterGuid,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterMetaData_Statics::NewProp_OverrideVariableID,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterMetaData_Statics::NewProp_OverrideDataID,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterMetaData_Statics::NewProp_bIsOverridden,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterMetaData_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FCameraObjectInterfaceParameterMetaData Property Definitions ********
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterMetaData_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
nullptr,
&NewStructOps,
"CameraObjectInterfaceParameterMetaData",
Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterMetaData_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterMetaData_Statics::PropPointers),
sizeof(FCameraObjectInterfaceParameterMetaData),
alignof(FCameraObjectInterfaceParameterMetaData),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterMetaData_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterMetaData_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterMetaData()
{
if (!Z_Registration_Info_UScriptStruct_FCameraObjectInterfaceParameterMetaData.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FCameraObjectInterfaceParameterMetaData.InnerSingleton, Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterMetaData_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FCameraObjectInterfaceParameterMetaData.InnerSingleton);
}
// ********** End ScriptStruct FCameraObjectInterfaceParameterMetaData *****************************
// ********** Begin ScriptStruct FBaseCameraObjectReference ****************************************
struct Z_Construct_UScriptStruct_FBaseCameraObjectReference_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FBaseCameraObjectReference); }
static inline consteval int16 GetStructAlignment() { return alignof(FBaseCameraObjectReference); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "ModuleRelativePath", "Public/Core/BaseCameraObjectReference.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Parameters_MetaData[] = {
{ "Category", "" },
{ "Comment", "/** The camera rig's parameters. */" },
{ "FixedLayout", "" },
{ "InterpBagProperties", "" },
{ "ModuleRelativePath", "Public/Core/BaseCameraObjectReference.h" },
{ "ToolTip", "The camera rig's parameters." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ParameterMetaData_MetaData[] = {
{ "Comment", "/** Metadata for the parameters. */" },
{ "ModuleRelativePath", "Public/Core/BaseCameraObjectReference.h" },
{ "ToolTip", "Metadata for the parameters." },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FBaseCameraObjectReference constinit property declarations ********
static const UECodeGen_Private::FStructPropertyParams NewProp_Parameters;
static const UECodeGen_Private::FStructPropertyParams NewProp_ParameterMetaData_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_ParameterMetaData;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FBaseCameraObjectReference constinit property declarations **********
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FBaseCameraObjectReference>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FBaseCameraObjectReference_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FBaseCameraObjectReference;
class UScriptStruct* FBaseCameraObjectReference::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FBaseCameraObjectReference.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FBaseCameraObjectReference.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FBaseCameraObjectReference, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("BaseCameraObjectReference"));
}
return Z_Registration_Info_UScriptStruct_FBaseCameraObjectReference.OuterSingleton;
}
// ********** Begin ScriptStruct FBaseCameraObjectReference Property Definitions *******************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FBaseCameraObjectReference_Statics::NewProp_Parameters = { "Parameters", nullptr, (EPropertyFlags)0x0020080000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FBaseCameraObjectReference, Parameters), Z_Construct_UScriptStruct_FInstancedOverridablePropertyBag, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Parameters_MetaData), NewProp_Parameters_MetaData) }; // 1340893087
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FBaseCameraObjectReference_Statics::NewProp_ParameterMetaData_Inner = { "ParameterMetaData", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterMetaData, METADATA_PARAMS(0, nullptr) }; // 4080243473
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UScriptStruct_FBaseCameraObjectReference_Statics::NewProp_ParameterMetaData = { "ParameterMetaData", nullptr, (EPropertyFlags)0x0020080000000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FBaseCameraObjectReference, ParameterMetaData), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ParameterMetaData_MetaData), NewProp_ParameterMetaData_MetaData) }; // 4080243473
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FBaseCameraObjectReference_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FBaseCameraObjectReference_Statics::NewProp_Parameters,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FBaseCameraObjectReference_Statics::NewProp_ParameterMetaData_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FBaseCameraObjectReference_Statics::NewProp_ParameterMetaData,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FBaseCameraObjectReference_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FBaseCameraObjectReference Property Definitions *********************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FBaseCameraObjectReference_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
nullptr,
&NewStructOps,
"BaseCameraObjectReference",
Z_Construct_UScriptStruct_FBaseCameraObjectReference_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FBaseCameraObjectReference_Statics::PropPointers),
sizeof(FBaseCameraObjectReference),
alignof(FBaseCameraObjectReference),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FBaseCameraObjectReference_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FBaseCameraObjectReference_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FBaseCameraObjectReference()
{
if (!Z_Registration_Info_UScriptStruct_FBaseCameraObjectReference.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FBaseCameraObjectReference.InnerSingleton, Z_Construct_UScriptStruct_FBaseCameraObjectReference_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FBaseCameraObjectReference.InnerSingleton);
}
// ********** End ScriptStruct FBaseCameraObjectReference ******************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BaseCameraObjectReference_h__Script_GameplayCameras_Statics
{
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FCameraObjectInterfaceParameterMetaData::StaticStruct, Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterMetaData_Statics::NewStructOps, TEXT("CameraObjectInterfaceParameterMetaData"),&Z_Registration_Info_UScriptStruct_FCameraObjectInterfaceParameterMetaData, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FCameraObjectInterfaceParameterMetaData), 4080243473U) },
{ FBaseCameraObjectReference::StaticStruct, Z_Construct_UScriptStruct_FBaseCameraObjectReference_Statics::NewStructOps, TEXT("BaseCameraObjectReference"),&Z_Registration_Info_UScriptStruct_FBaseCameraObjectReference, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FBaseCameraObjectReference), 2239719754U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BaseCameraObjectReference_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BaseCameraObjectReference_h__Script_GameplayCameras_1854768223{
TEXT("/Script/GameplayCameras"),
nullptr, 0,
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BaseCameraObjectReference_h__Script_GameplayCameras_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BaseCameraObjectReference_h__Script_GameplayCameras_Statics::ScriptStructInfo),
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,42 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Core/BaseCameraObjectReference.h"
#ifdef GAMEPLAYCAMERAS_BaseCameraObjectReference_generated_h
#error "BaseCameraObjectReference.generated.h already included, missing '#pragma once' in BaseCameraObjectReference.h"
#endif
#define GAMEPLAYCAMERAS_BaseCameraObjectReference_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FCameraObjectInterfaceParameterMetaData ***************************
struct Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterMetaData_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BaseCameraObjectReference_h_25_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterMetaData_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
struct FCameraObjectInterfaceParameterMetaData;
// ********** End ScriptStruct FCameraObjectInterfaceParameterMetaData *****************************
// ********** Begin ScriptStruct FBaseCameraObjectReference ****************************************
struct Z_Construct_UScriptStruct_FBaseCameraObjectReference_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BaseCameraObjectReference_h_49_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FBaseCameraObjectReference_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
struct FBaseCameraObjectReference;
// ********** End ScriptStruct FBaseCameraObjectReference ******************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BaseCameraObjectReference_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,268 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Nodes/Framing/BaseFramingCameraNode.h"
#include "Core/CameraContextDataTableFwd.h"
#include "Core/CameraParameters.h"
#include "Core/CameraVariableReferences.h"
#include "Nodes/Framing/CameraActorTargetInfo.h"
#include "Nodes/Framing/CameraFramingZone.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeBaseFramingCameraNode() {}
// ********** Begin Cross Module References ********************************************************
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBaseFramingCameraNode();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBaseFramingCameraNode_NoRegister();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraNode();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCustomCameraNodeParameterProvider_NoRegister();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FBooleanCameraParameter();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraActorTargetInfo();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraContextDataID();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraFramingZoneParameter();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FFloatCameraParameter();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FVector2dCameraParameter();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FVector3dCameraVariableReference();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UBaseFramingCameraNode ***************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UBaseFramingCameraNode;
UClass* UBaseFramingCameraNode::GetPrivateStaticClass()
{
using TClass = UBaseFramingCameraNode;
if (!Z_Registration_Info_UClass_UBaseFramingCameraNode.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("BaseFramingCameraNode"),
Z_Registration_Info_UClass_UBaseFramingCameraNode.InnerSingleton,
StaticRegisterNativesUBaseFramingCameraNode,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UBaseFramingCameraNode.InnerSingleton;
}
UClass* Z_Construct_UClass_UBaseFramingCameraNode_NoRegister()
{
return UBaseFramingCameraNode::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UBaseFramingCameraNode_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "CameraNodeCategories", "Framing" },
{ "Comment", "/**\n * The base class for a standard scren-space framing camera node.\n */" },
{ "IncludePath", "Nodes/Framing/BaseFramingCameraNode.h" },
{ "ModuleRelativePath", "Public/Nodes/Framing/BaseFramingCameraNode.h" },
{ "ObjectInitializerConstructorDeclared", "" },
{ "ToolTip", "The base class for a standard scren-space framing camera node." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TargetLocation_MetaData[] = {
{ "Category", "Target" },
{ "Comment", "/** \n\x09 * A variable whose value is the desired target's location in world space.\n\x09 * If set, and if the variable has been set, the obtained value takes priority\n\x09 * over the TargetInfos property.\n\x09 */" },
{ "ModuleRelativePath", "Public/Nodes/Framing/BaseFramingCameraNode.h" },
{ "ToolTip", "A variable whose value is the desired target's location in world space.\nIf set, and if the variable has been set, the obtained value takes priority\nover the TargetInfos property." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TargetInfos_MetaData[] = {
{ "CameraContextData", "TRUE" },
{ "Category", "Target" },
{ "Comment", "/** Specifies one or more target actors to frame. */" },
{ "ModuleRelativePath", "Public/Nodes/Framing/BaseFramingCameraNode.h" },
{ "ToolTip", "Specifies one or more target actors to frame." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TargetInfosDataID_MetaData[] = {
{ "ModuleRelativePath", "Public/Nodes/Framing/BaseFramingCameraNode.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SetTargetDistance_MetaData[] = {
{ "Category", "Target" },
{ "Comment", "/**\n\x09 * Whether the camera pose's target distance should be set to the distance between\n\x09 * its location and the effective target's location.\n\x09 */" },
{ "ModuleRelativePath", "Public/Nodes/Framing/BaseFramingCameraNode.h" },
{ "ToolTip", "Whether the camera pose's target distance should be set to the distance between\nits location and the effective target's location." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InitializeWithIdealFraming_MetaData[] = {
{ "Category", "Target" },
{ "Comment", "/**\n\x09 * Whether to frame the target with the ideal framing immediately on the first frame.\n\x09 */" },
{ "ModuleRelativePath", "Public/Nodes/Framing/BaseFramingCameraNode.h" },
{ "ToolTip", "Whether to frame the target with the ideal framing immediately on the first frame." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_IdealFramingLocation_MetaData[] = {
{ "Category", "Framing Target" },
{ "Comment", "/** The ideal horizontal and vertical screen-space position of the target. */" },
{ "ModuleRelativePath", "Public/Nodes/Framing/BaseFramingCameraNode.h" },
{ "ToolTip", "The ideal horizontal and vertical screen-space position of the target." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ReframeDampingFactor_MetaData[] = {
{ "Category", "Framing Target" },
{ "Comment", "/** The damping factor for how fast the framing recenters on the target. */" },
{ "ModuleRelativePath", "Public/Nodes/Framing/BaseFramingCameraNode.h" },
{ "ToolTip", "The damping factor for how fast the framing recenters on the target." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_LowReframeDampingFactor_MetaData[] = {
{ "Category", "Framing Target" },
{ "Comment", "/** \n\x09 * If valid, the recentering damping factor will interpolate between LowReframeDampingFactor \n\x09 * and ReframeDampingFactor as the target moves between the ideal target position and the\n\x09 * boundaries of the hard-zone. If invalid, no interpolation occurs and the damping factor\n\x09 * is always equal to ReframeDampingFactor. */" },
{ "ModuleRelativePath", "Public/Nodes/Framing/BaseFramingCameraNode.h" },
{ "ToolTip", "If valid, the recentering damping factor will interpolate between LowReframeDampingFactor\nand ReframeDampingFactor as the target moves between the ideal target position and the\nboundaries of the hard-zone. If invalid, no interpolation occurs and the damping factor\nis always equal to ReframeDampingFactor." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ReengageTime_MetaData[] = {
{ "Category", "Framing Target" },
{ "Comment", "/**\n\x09 * The time spent ramping up the reframing after exiting the dead zone.\n\x09 * If set to zero or a negative value, reframing will immediately restart once the target\n\x09 * has exited the dead zone. Otherwise the ReframeDampingFactor will interpolate from zero to\n\x09 * its desired value over the specified amount of seconds.\n\x09 */" },
{ "ModuleRelativePath", "Public/Nodes/Framing/BaseFramingCameraNode.h" },
{ "ToolTip", "The time spent ramping up the reframing after exiting the dead zone.\nIf set to zero or a negative value, reframing will immediately restart once the target\nhas exited the dead zone. Otherwise the ReframeDampingFactor will interpolate from zero to\nits desired value over the specified amount of seconds." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DisengageTime_MetaData[] = {
{ "Category", "Framing Target" },
{ "Comment", "/**\n\x09 * The time spent ramping down the reframing after entering the dead zone.\n\x09 * If set to zero or a negative value, reframing will immediately stop once the target has \n\x09 * entered the dead zone. Otherwise, the ReframeDampingFactor will interpolate towards zero\n\x09 * over the specified amount of seconds.\n\x09 */" },
{ "ModuleRelativePath", "Public/Nodes/Framing/BaseFramingCameraNode.h" },
{ "ToolTip", "The time spent ramping down the reframing after entering the dead zone.\nIf set to zero or a negative value, reframing will immediately stop once the target has\nentered the dead zone. Otherwise, the ReframeDampingFactor will interpolate towards zero\nover the specified amount of seconds." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TargetMovementAnticipationTime_MetaData[] = {
{ "Category", "Framing Target" },
{ "ModuleRelativePath", "Public/Nodes/Framing/BaseFramingCameraNode.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DeadZone_MetaData[] = {
{ "Category", "Framing Zones" },
{ "Comment", "/** \n\x09 * The size of the dead zone, i.e. the zone inside which the target can freely move.\n\x09 * Sizes are expressed screen percentages around the desired framing location.\n\x09 */" },
{ "ModuleRelativePath", "Public/Nodes/Framing/BaseFramingCameraNode.h" },
{ "ToolTip", "The size of the dead zone, i.e. the zone inside which the target can freely move.\nSizes are expressed screen percentages around the desired framing location." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SoftZone_MetaData[] = {
{ "Category", "Framing Zones" },
{ "Comment", "/**\n\x09 * The margins of the soft zone, i.e. the zone inside which the reframing will engage, in order\n\x09 * to bring the target back towards the ideal framing position. If the target is outside of the\n\x09 * soft zone, it will be forcibly and immedialy brought back to its edges, so this zone also \n\x09 * defines the \"hard\" or \"safe\" zone of framing.\n\x09 * Sizes are expressed in screen percentages from the edges.\n\x09 */" },
{ "ModuleRelativePath", "Public/Nodes/Framing/BaseFramingCameraNode.h" },
{ "ToolTip", "The margins of the soft zone, i.e. the zone inside which the reframing will engage, in order\nto bring the target back towards the ideal framing position. If the target is outside of the\nsoft zone, it will be forcibly and immedialy brought back to its edges, so this zone also\ndefines the \"hard\" or \"safe\" zone of framing.\nSizes are expressed in screen percentages from the edges." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TargetInfo_MetaData[] = {
{ "ModuleRelativePath", "Public/Nodes/Framing/BaseFramingCameraNode.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UBaseFramingCameraNode constinit property declarations *******************
static const UECodeGen_Private::FStructPropertyParams NewProp_TargetLocation;
static const UECodeGen_Private::FStructPropertyParams NewProp_TargetInfos_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_TargetInfos;
static const UECodeGen_Private::FStructPropertyParams NewProp_TargetInfosDataID;
static const UECodeGen_Private::FStructPropertyParams NewProp_SetTargetDistance;
static const UECodeGen_Private::FStructPropertyParams NewProp_InitializeWithIdealFraming;
static const UECodeGen_Private::FStructPropertyParams NewProp_IdealFramingLocation;
static const UECodeGen_Private::FStructPropertyParams NewProp_ReframeDampingFactor;
static const UECodeGen_Private::FStructPropertyParams NewProp_LowReframeDampingFactor;
static const UECodeGen_Private::FStructPropertyParams NewProp_ReengageTime;
static const UECodeGen_Private::FStructPropertyParams NewProp_DisengageTime;
static const UECodeGen_Private::FStructPropertyParams NewProp_TargetMovementAnticipationTime;
static const UECodeGen_Private::FStructPropertyParams NewProp_DeadZone;
static const UECodeGen_Private::FStructPropertyParams NewProp_SoftZone;
static const UECodeGen_Private::FStructPropertyParams NewProp_TargetInfo;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UBaseFramingCameraNode constinit property declarations *********************
static UObject* (*const DependentSingletons[])();
static const UECodeGen_Private::FImplementedInterfaceParams InterfaceParams[];
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UBaseFramingCameraNode>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UBaseFramingCameraNode_Statics
// ********** Begin Class UBaseFramingCameraNode Property Definitions ******************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UBaseFramingCameraNode_Statics::NewProp_TargetLocation = { "TargetLocation", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBaseFramingCameraNode, TargetLocation), Z_Construct_UScriptStruct_FVector3dCameraVariableReference, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TargetLocation_MetaData), NewProp_TargetLocation_MetaData) }; // 2812702815
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UBaseFramingCameraNode_Statics::NewProp_TargetInfos_Inner = { "TargetInfos", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FCameraActorTargetInfo, METADATA_PARAMS(0, nullptr) }; // 902744006
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UBaseFramingCameraNode_Statics::NewProp_TargetInfos = { "TargetInfos", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBaseFramingCameraNode, TargetInfos), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TargetInfos_MetaData), NewProp_TargetInfos_MetaData) }; // 902744006
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UBaseFramingCameraNode_Statics::NewProp_TargetInfosDataID = { "TargetInfosDataID", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBaseFramingCameraNode, TargetInfosDataID), Z_Construct_UScriptStruct_FCameraContextDataID, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TargetInfosDataID_MetaData), NewProp_TargetInfosDataID_MetaData) }; // 1378185330
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UBaseFramingCameraNode_Statics::NewProp_SetTargetDistance = { "SetTargetDistance", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBaseFramingCameraNode, SetTargetDistance), Z_Construct_UScriptStruct_FBooleanCameraParameter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SetTargetDistance_MetaData), NewProp_SetTargetDistance_MetaData) }; // 3455813431
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UBaseFramingCameraNode_Statics::NewProp_InitializeWithIdealFraming = { "InitializeWithIdealFraming", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBaseFramingCameraNode, InitializeWithIdealFraming), Z_Construct_UScriptStruct_FBooleanCameraParameter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InitializeWithIdealFraming_MetaData), NewProp_InitializeWithIdealFraming_MetaData) }; // 3455813431
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UBaseFramingCameraNode_Statics::NewProp_IdealFramingLocation = { "IdealFramingLocation", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBaseFramingCameraNode, IdealFramingLocation), Z_Construct_UScriptStruct_FVector2dCameraParameter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_IdealFramingLocation_MetaData), NewProp_IdealFramingLocation_MetaData) }; // 93569523
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UBaseFramingCameraNode_Statics::NewProp_ReframeDampingFactor = { "ReframeDampingFactor", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBaseFramingCameraNode, ReframeDampingFactor), Z_Construct_UScriptStruct_FFloatCameraParameter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ReframeDampingFactor_MetaData), NewProp_ReframeDampingFactor_MetaData) }; // 1936936055
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UBaseFramingCameraNode_Statics::NewProp_LowReframeDampingFactor = { "LowReframeDampingFactor", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBaseFramingCameraNode, LowReframeDampingFactor), Z_Construct_UScriptStruct_FFloatCameraParameter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_LowReframeDampingFactor_MetaData), NewProp_LowReframeDampingFactor_MetaData) }; // 1936936055
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UBaseFramingCameraNode_Statics::NewProp_ReengageTime = { "ReengageTime", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBaseFramingCameraNode, ReengageTime), Z_Construct_UScriptStruct_FFloatCameraParameter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ReengageTime_MetaData), NewProp_ReengageTime_MetaData) }; // 1936936055
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UBaseFramingCameraNode_Statics::NewProp_DisengageTime = { "DisengageTime", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBaseFramingCameraNode, DisengageTime), Z_Construct_UScriptStruct_FFloatCameraParameter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DisengageTime_MetaData), NewProp_DisengageTime_MetaData) }; // 1936936055
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UBaseFramingCameraNode_Statics::NewProp_TargetMovementAnticipationTime = { "TargetMovementAnticipationTime", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBaseFramingCameraNode, TargetMovementAnticipationTime), Z_Construct_UScriptStruct_FFloatCameraParameter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TargetMovementAnticipationTime_MetaData), NewProp_TargetMovementAnticipationTime_MetaData) }; // 1936936055
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UBaseFramingCameraNode_Statics::NewProp_DeadZone = { "DeadZone", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBaseFramingCameraNode, DeadZone), Z_Construct_UScriptStruct_FCameraFramingZoneParameter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DeadZone_MetaData), NewProp_DeadZone_MetaData) }; // 4128403821
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UBaseFramingCameraNode_Statics::NewProp_SoftZone = { "SoftZone", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBaseFramingCameraNode, SoftZone), Z_Construct_UScriptStruct_FCameraFramingZoneParameter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SoftZone_MetaData), NewProp_SoftZone_MetaData) }; // 4128403821
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UBaseFramingCameraNode_Statics::NewProp_TargetInfo = { "TargetInfo", nullptr, (EPropertyFlags)0x0040000020000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBaseFramingCameraNode, TargetInfo_DEPRECATED), Z_Construct_UScriptStruct_FCameraActorTargetInfo, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TargetInfo_MetaData), NewProp_TargetInfo_MetaData) }; // 902744006
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UBaseFramingCameraNode_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBaseFramingCameraNode_Statics::NewProp_TargetLocation,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBaseFramingCameraNode_Statics::NewProp_TargetInfos_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBaseFramingCameraNode_Statics::NewProp_TargetInfos,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBaseFramingCameraNode_Statics::NewProp_TargetInfosDataID,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBaseFramingCameraNode_Statics::NewProp_SetTargetDistance,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBaseFramingCameraNode_Statics::NewProp_InitializeWithIdealFraming,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBaseFramingCameraNode_Statics::NewProp_IdealFramingLocation,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBaseFramingCameraNode_Statics::NewProp_ReframeDampingFactor,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBaseFramingCameraNode_Statics::NewProp_LowReframeDampingFactor,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBaseFramingCameraNode_Statics::NewProp_ReengageTime,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBaseFramingCameraNode_Statics::NewProp_DisengageTime,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBaseFramingCameraNode_Statics::NewProp_TargetMovementAnticipationTime,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBaseFramingCameraNode_Statics::NewProp_DeadZone,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBaseFramingCameraNode_Statics::NewProp_SoftZone,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBaseFramingCameraNode_Statics::NewProp_TargetInfo,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UBaseFramingCameraNode_Statics::PropPointers) < 2048);
// ********** End Class UBaseFramingCameraNode Property Definitions ********************************
UObject* (*const Z_Construct_UClass_UBaseFramingCameraNode_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UCameraNode,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UBaseFramingCameraNode_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FImplementedInterfaceParams Z_Construct_UClass_UBaseFramingCameraNode_Statics::InterfaceParams[] = {
{ Z_Construct_UClass_UCustomCameraNodeParameterProvider_NoRegister, (int32)VTABLE_OFFSET(UBaseFramingCameraNode, ICustomCameraNodeParameterProvider), false }, // 1469785308
};
const UECodeGen_Private::FClassParams Z_Construct_UClass_UBaseFramingCameraNode_Statics::ClassParams = {
&UBaseFramingCameraNode::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UBaseFramingCameraNode_Statics::PropPointers,
InterfaceParams,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UBaseFramingCameraNode_Statics::PropPointers),
UE_ARRAY_COUNT(InterfaceParams),
0x002810A1u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UBaseFramingCameraNode_Statics::Class_MetaDataParams), Z_Construct_UClass_UBaseFramingCameraNode_Statics::Class_MetaDataParams)
};
void UBaseFramingCameraNode::StaticRegisterNativesUBaseFramingCameraNode()
{
}
UClass* Z_Construct_UClass_UBaseFramingCameraNode()
{
if (!Z_Registration_Info_UClass_UBaseFramingCameraNode.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UBaseFramingCameraNode.OuterSingleton, Z_Construct_UClass_UBaseFramingCameraNode_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UBaseFramingCameraNode.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UBaseFramingCameraNode);
UBaseFramingCameraNode::~UBaseFramingCameraNode() {}
// ********** End Class UBaseFramingCameraNode *****************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Framing_BaseFramingCameraNode_h__Script_GameplayCameras_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UBaseFramingCameraNode, UBaseFramingCameraNode::StaticClass, TEXT("UBaseFramingCameraNode"), &Z_Registration_Info_UClass_UBaseFramingCameraNode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UBaseFramingCameraNode), 347696860U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Framing_BaseFramingCameraNode_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Framing_BaseFramingCameraNode_h__Script_GameplayCameras_4125212274{
TEXT("/Script/GameplayCameras"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Framing_BaseFramingCameraNode_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Framing_BaseFramingCameraNode_h__Script_GameplayCameras_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,62 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Nodes/Framing/BaseFramingCameraNode.h"
#ifdef GAMEPLAYCAMERAS_BaseFramingCameraNode_generated_h
#error "BaseFramingCameraNode.generated.h already included, missing '#pragma once' in BaseFramingCameraNode.h"
#endif
#define GAMEPLAYCAMERAS_BaseFramingCameraNode_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UBaseFramingCameraNode ***************************************************
struct Z_Construct_UClass_UBaseFramingCameraNode_Statics;
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBaseFramingCameraNode_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Framing_BaseFramingCameraNode_h_26_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUBaseFramingCameraNode(); \
friend struct ::Z_Construct_UClass_UBaseFramingCameraNode_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UBaseFramingCameraNode_NoRegister(); \
public: \
DECLARE_CLASS2(UBaseFramingCameraNode, UCameraNode, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UBaseFramingCameraNode_NoRegister) \
DECLARE_SERIALIZER(UBaseFramingCameraNode) \
virtual UObject* _getUObject() const override { return const_cast<UBaseFramingCameraNode*>(this); }
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Framing_BaseFramingCameraNode_h_26_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UBaseFramingCameraNode(UBaseFramingCameraNode&&) = delete; \
UBaseFramingCameraNode(const UBaseFramingCameraNode&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UBaseFramingCameraNode); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBaseFramingCameraNode); \
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBaseFramingCameraNode) \
GAMEPLAYCAMERAS_API virtual ~UBaseFramingCameraNode();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Framing_BaseFramingCameraNode_h_23_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Framing_BaseFramingCameraNode_h_26_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Framing_BaseFramingCameraNode_h_26_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Framing_BaseFramingCameraNode_h_26_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UBaseFramingCameraNode;
// ********** End Class UBaseFramingCameraNode *****************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Framing_BaseFramingCameraNode_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,122 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Core/BlendCameraNode.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeBlendCameraNode() {}
// ********** Begin Cross Module References ********************************************************
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBlendCameraNode();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBlendCameraNode_NoRegister();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraNode();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UBlendCameraNode *********************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UBlendCameraNode;
UClass* UBlendCameraNode::GetPrivateStaticClass()
{
using TClass = UBlendCameraNode;
if (!Z_Registration_Info_UClass_UBlendCameraNode.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("BlendCameraNode"),
Z_Registration_Info_UClass_UBlendCameraNode.InnerSingleton,
StaticRegisterNativesUBlendCameraNode,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UBlendCameraNode.InnerSingleton;
}
UClass* Z_Construct_UClass_UBlendCameraNode_NoRegister()
{
return UBlendCameraNode::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UBlendCameraNode_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "CameraNodeCategories", "Blends" },
{ "Comment", "/**\n * Base class for blend camera nodes.\n */" },
{ "IncludePath", "Core/BlendCameraNode.h" },
{ "ModuleRelativePath", "Public/Core/BlendCameraNode.h" },
{ "ToolTip", "Base class for blend camera nodes." },
};
#endif // WITH_METADATA
// ********** Begin Class UBlendCameraNode constinit property declarations *************************
// ********** End Class UBlendCameraNode constinit property declarations ***************************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UBlendCameraNode>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UBlendCameraNode_Statics
UObject* (*const Z_Construct_UClass_UBlendCameraNode_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UCameraNode,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UBlendCameraNode_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UBlendCameraNode_Statics::ClassParams = {
&UBlendCameraNode::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x002810A1u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UBlendCameraNode_Statics::Class_MetaDataParams), Z_Construct_UClass_UBlendCameraNode_Statics::Class_MetaDataParams)
};
void UBlendCameraNode::StaticRegisterNativesUBlendCameraNode()
{
}
UClass* Z_Construct_UClass_UBlendCameraNode()
{
if (!Z_Registration_Info_UClass_UBlendCameraNode.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UBlendCameraNode.OuterSingleton, Z_Construct_UClass_UBlendCameraNode_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UBlendCameraNode.OuterSingleton;
}
UBlendCameraNode::UBlendCameraNode(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UBlendCameraNode);
UBlendCameraNode::~UBlendCameraNode() {}
// ********** End Class UBlendCameraNode ***********************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BlendCameraNode_h__Script_GameplayCameras_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UBlendCameraNode, UBlendCameraNode::StaticClass, TEXT("UBlendCameraNode"), &Z_Registration_Info_UClass_UBlendCameraNode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UBlendCameraNode), 2553694488U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BlendCameraNode_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BlendCameraNode_h__Script_GameplayCameras_2922831358{
TEXT("/Script/GameplayCameras"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BlendCameraNode_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BlendCameraNode_h__Script_GameplayCameras_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Core/BlendCameraNode.h"
#ifdef GAMEPLAYCAMERAS_BlendCameraNode_generated_h
#error "BlendCameraNode.generated.h already included, missing '#pragma once' in BlendCameraNode.h"
#endif
#define GAMEPLAYCAMERAS_BlendCameraNode_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UBlendCameraNode *********************************************************
struct Z_Construct_UClass_UBlendCameraNode_Statics;
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBlendCameraNode_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BlendCameraNode_h_16_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUBlendCameraNode(); \
friend struct ::Z_Construct_UClass_UBlendCameraNode_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UBlendCameraNode_NoRegister(); \
public: \
DECLARE_CLASS2(UBlendCameraNode, UCameraNode, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UBlendCameraNode_NoRegister) \
DECLARE_SERIALIZER(UBlendCameraNode)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BlendCameraNode_h_16_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
GAMEPLAYCAMERAS_API UBlendCameraNode(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UBlendCameraNode(UBlendCameraNode&&) = delete; \
UBlendCameraNode(const UBlendCameraNode&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UBlendCameraNode); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBlendCameraNode); \
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBlendCameraNode) \
GAMEPLAYCAMERAS_API virtual ~UBlendCameraNode();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BlendCameraNode_h_13_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BlendCameraNode_h_16_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BlendCameraNode_h_16_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BlendCameraNode_h_16_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UBlendCameraNode;
// ********** End Class UBlendCameraNode ***********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BlendCameraNode_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,212 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Core/BlendStackCameraNode.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeBlendStackCameraNode() {}
// ********** Begin Cross Module References ********************************************************
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBlendStackCameraNode();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBlendStackCameraNode_NoRegister();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraNode();
GAMEPLAYCAMERAS_API UEnum* Z_Construct_UEnum_GameplayCameras_ECameraBlendStackType();
GAMEPLAYCAMERAS_API UEnum* Z_Construct_UEnum_GameplayCameras_ECameraRigLayer();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin Enum ECameraBlendStackType *****************************************************
static FEnumRegistrationInfo Z_Registration_Info_UEnum_ECameraBlendStackType;
static UEnum* ECameraBlendStackType_StaticEnum()
{
if (!Z_Registration_Info_UEnum_ECameraBlendStackType.OuterSingleton)
{
Z_Registration_Info_UEnum_ECameraBlendStackType.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_GameplayCameras_ECameraBlendStackType, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("ECameraBlendStackType"));
}
return Z_Registration_Info_UEnum_ECameraBlendStackType.OuterSingleton;
}
template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum<ECameraBlendStackType>()
{
return ECameraBlendStackType_StaticEnum();
}
struct Z_Construct_UEnum_GameplayCameras_ECameraBlendStackType_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "AdditivePersistent.Comment", "/**\n\x09 * Camera rigs are evaluated in an additive way, i.e. the result of a lower camera rig\n\x09 * becomes the input of the next ones. Also, camera rigs stay in the stack until explicitly \n\x09 * removed.\n\x09 */" },
{ "AdditivePersistent.Name", "ECameraBlendStackType::AdditivePersistent" },
{ "AdditivePersistent.ToolTip", "Camera rigs are evaluated in an additive way, i.e. the result of a lower camera rig\nbecomes the input of the next ones. Also, camera rigs stay in the stack until explicitly\nremoved." },
{ "Comment", "/**\n * Describes a type of blend stack.\n */" },
{ "IsolatedTransient.Comment", "/**\n\x09 * Camera rigs are evaluated in isolation before being blended together, and get \n\x09 * automatically popped out of the stack when another rig has reached 100% blend above \n\x09 * them.\n\x09 */" },
{ "IsolatedTransient.Name", "ECameraBlendStackType::IsolatedTransient" },
{ "IsolatedTransient.ToolTip", "Camera rigs are evaluated in isolation before being blended together, and get\nautomatically popped out of the stack when another rig has reached 100% blend above\nthem." },
{ "ModuleRelativePath", "Public/Core/BlendStackCameraNode.h" },
{ "ToolTip", "Describes a type of blend stack." },
};
#endif // WITH_METADATA
static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "ECameraBlendStackType::IsolatedTransient", (int64)ECameraBlendStackType::IsolatedTransient },
{ "ECameraBlendStackType::AdditivePersistent", (int64)ECameraBlendStackType::AdditivePersistent },
};
static const UECodeGen_Private::FEnumParams EnumParams;
}; // struct Z_Construct_UEnum_GameplayCameras_ECameraBlendStackType_Statics
const UECodeGen_Private::FEnumParams Z_Construct_UEnum_GameplayCameras_ECameraBlendStackType_Statics::EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_GameplayCameras,
nullptr,
"ECameraBlendStackType",
"ECameraBlendStackType",
Z_Construct_UEnum_GameplayCameras_ECameraBlendStackType_Statics::Enumerators,
RF_Public|RF_Transient|RF_MarkAsNative,
UE_ARRAY_COUNT(Z_Construct_UEnum_GameplayCameras_ECameraBlendStackType_Statics::Enumerators),
EEnumFlags::None,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_GameplayCameras_ECameraBlendStackType_Statics::Enum_MetaDataParams), Z_Construct_UEnum_GameplayCameras_ECameraBlendStackType_Statics::Enum_MetaDataParams)
};
UEnum* Z_Construct_UEnum_GameplayCameras_ECameraBlendStackType()
{
if (!Z_Registration_Info_UEnum_ECameraBlendStackType.InnerSingleton)
{
UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_ECameraBlendStackType.InnerSingleton, Z_Construct_UEnum_GameplayCameras_ECameraBlendStackType_Statics::EnumParams);
}
return Z_Registration_Info_UEnum_ECameraBlendStackType.InnerSingleton;
}
// ********** End Enum ECameraBlendStackType *******************************************************
// ********** Begin Class UBlendStackCameraNode ****************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UBlendStackCameraNode;
UClass* UBlendStackCameraNode::GetPrivateStaticClass()
{
using TClass = UBlendStackCameraNode;
if (!Z_Registration_Info_UClass_UBlendStackCameraNode.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("BlendStackCameraNode"),
Z_Registration_Info_UClass_UBlendStackCameraNode.InnerSingleton,
StaticRegisterNativesUBlendStackCameraNode,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UBlendStackCameraNode.InnerSingleton;
}
UClass* Z_Construct_UClass_UBlendStackCameraNode_NoRegister()
{
return UBlendStackCameraNode::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UBlendStackCameraNode_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * A blend stack implemented as a camera node.\n */" },
{ "IncludePath", "Core/BlendStackCameraNode.h" },
{ "ModuleRelativePath", "Public/Core/BlendStackCameraNode.h" },
{ "ToolTip", "A blend stack implemented as a camera node." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BlendStackType_MetaData[] = {
{ "Comment", "/** The type of blend stack this should run as. */" },
{ "ModuleRelativePath", "Public/Core/BlendStackCameraNode.h" },
{ "ToolTip", "The type of blend stack this should run as." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Layer_MetaData[] = {
{ "Comment", "/** The layer that this blend stack represents, if any. */" },
{ "ModuleRelativePath", "Public/Core/BlendStackCameraNode.h" },
{ "ToolTip", "The layer that this blend stack represents, if any." },
};
#endif // WITH_METADATA
// ********** Begin Class UBlendStackCameraNode constinit property declarations ********************
static const UECodeGen_Private::FIntPropertyParams NewProp_BlendStackType_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_BlendStackType;
static const UECodeGen_Private::FBytePropertyParams NewProp_Layer_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_Layer;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UBlendStackCameraNode constinit property declarations **********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UBlendStackCameraNode>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UBlendStackCameraNode_Statics
// ********** Begin Class UBlendStackCameraNode Property Definitions *******************************
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UBlendStackCameraNode_Statics::NewProp_BlendStackType_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UBlendStackCameraNode_Statics::NewProp_BlendStackType = { "BlendStackType", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBlendStackCameraNode, BlendStackType), Z_Construct_UEnum_GameplayCameras_ECameraBlendStackType, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BlendStackType_MetaData), NewProp_BlendStackType_MetaData) }; // 1582613675
const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UBlendStackCameraNode_Statics::NewProp_Layer_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UBlendStackCameraNode_Statics::NewProp_Layer = { "Layer", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBlendStackCameraNode, Layer), Z_Construct_UEnum_GameplayCameras_ECameraRigLayer, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Layer_MetaData), NewProp_Layer_MetaData) }; // 2046261234
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UBlendStackCameraNode_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBlendStackCameraNode_Statics::NewProp_BlendStackType_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBlendStackCameraNode_Statics::NewProp_BlendStackType,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBlendStackCameraNode_Statics::NewProp_Layer_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBlendStackCameraNode_Statics::NewProp_Layer,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UBlendStackCameraNode_Statics::PropPointers) < 2048);
// ********** End Class UBlendStackCameraNode Property Definitions *********************************
UObject* (*const Z_Construct_UClass_UBlendStackCameraNode_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UCameraNode,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UBlendStackCameraNode_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UBlendStackCameraNode_Statics::ClassParams = {
&UBlendStackCameraNode::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UBlendStackCameraNode_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UBlendStackCameraNode_Statics::PropPointers),
0,
0x012810A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UBlendStackCameraNode_Statics::Class_MetaDataParams), Z_Construct_UClass_UBlendStackCameraNode_Statics::Class_MetaDataParams)
};
void UBlendStackCameraNode::StaticRegisterNativesUBlendStackCameraNode()
{
}
UClass* Z_Construct_UClass_UBlendStackCameraNode()
{
if (!Z_Registration_Info_UClass_UBlendStackCameraNode.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UBlendStackCameraNode.OuterSingleton, Z_Construct_UClass_UBlendStackCameraNode_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UBlendStackCameraNode.OuterSingleton;
}
UBlendStackCameraNode::UBlendStackCameraNode(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UBlendStackCameraNode);
UBlendStackCameraNode::~UBlendStackCameraNode() {}
// ********** End Class UBlendStackCameraNode ******************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BlendStackCameraNode_h__Script_GameplayCameras_Statics
{
static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = {
{ ECameraBlendStackType_StaticEnum, TEXT("ECameraBlendStackType"), &Z_Registration_Info_UEnum_ECameraBlendStackType, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 1582613675U) },
};
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UBlendStackCameraNode, UBlendStackCameraNode::StaticClass, TEXT("UBlendStackCameraNode"), &Z_Registration_Info_UClass_UBlendStackCameraNode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UBlendStackCameraNode), 1197401149U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BlendStackCameraNode_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BlendStackCameraNode_h__Script_GameplayCameras_3269160696{
TEXT("/Script/GameplayCameras"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BlendStackCameraNode_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BlendStackCameraNode_h__Script_GameplayCameras_Statics::ClassInfo),
nullptr, 0,
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BlendStackCameraNode_h__Script_GameplayCameras_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BlendStackCameraNode_h__Script_GameplayCameras_Statics::EnumInfo),
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,73 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Core/BlendStackCameraNode.h"
#ifdef GAMEPLAYCAMERAS_BlendStackCameraNode_generated_h
#error "BlendStackCameraNode.generated.h already included, missing '#pragma once' in BlendStackCameraNode.h"
#endif
#define GAMEPLAYCAMERAS_BlendStackCameraNode_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UBlendStackCameraNode ****************************************************
struct Z_Construct_UClass_UBlendStackCameraNode_Statics;
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBlendStackCameraNode_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BlendStackCameraNode_h_68_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUBlendStackCameraNode(); \
friend struct ::Z_Construct_UClass_UBlendStackCameraNode_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UBlendStackCameraNode_NoRegister(); \
public: \
DECLARE_CLASS2(UBlendStackCameraNode, UCameraNode, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UBlendStackCameraNode_NoRegister) \
DECLARE_SERIALIZER(UBlendStackCameraNode)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BlendStackCameraNode_h_68_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
GAMEPLAYCAMERAS_API UBlendStackCameraNode(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UBlendStackCameraNode(UBlendStackCameraNode&&) = delete; \
UBlendStackCameraNode(const UBlendStackCameraNode&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UBlendStackCameraNode); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBlendStackCameraNode); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBlendStackCameraNode) \
GAMEPLAYCAMERAS_API virtual ~UBlendStackCameraNode();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BlendStackCameraNode_h_65_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BlendStackCameraNode_h_68_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BlendStackCameraNode_h_68_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BlendStackCameraNode_h_68_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UBlendStackCameraNode;
// ********** End Class UBlendStackCameraNode ******************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BlendStackCameraNode_h
// ********** Begin Enum ECameraBlendStackType *****************************************************
#define FOREACH_ENUM_ECAMERABLENDSTACKTYPE(op) \
op(ECameraBlendStackType::IsolatedTransient) \
op(ECameraBlendStackType::AdditivePersistent)
enum class ECameraBlendStackType;
template<> struct TIsUEnumClass<ECameraBlendStackType> { enum { Value = true }; };
template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum<ECameraBlendStackType>();
// ********** End Enum ECameraBlendStackType *******************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Core/BlendStackRootCameraNode.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeBlendStackRootCameraNode() {}
// ********** Begin Cross Module References ********************************************************
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBlendCameraNode_NoRegister();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBlendStackRootCameraNode();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBlendStackRootCameraNode_NoRegister();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraNode();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraNode_NoRegister();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UBlendStackRootCameraNode ************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UBlendStackRootCameraNode;
UClass* UBlendStackRootCameraNode::GetPrivateStaticClass()
{
using TClass = UBlendStackRootCameraNode;
if (!Z_Registration_Info_UClass_UBlendStackRootCameraNode.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("BlendStackRootCameraNode"),
Z_Registration_Info_UClass_UBlendStackRootCameraNode.InnerSingleton,
StaticRegisterNativesUBlendStackRootCameraNode,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UBlendStackRootCameraNode.InnerSingleton;
}
UClass* Z_Construct_UClass_UBlendStackRootCameraNode_NoRegister()
{
return UBlendStackRootCameraNode::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UBlendStackRootCameraNode_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * Root camera node for running a camera rig in a blend stack.\n * This camera node wraps both the camera rig's root node, and the\n * blend node used to blend it.\n */" },
{ "IncludePath", "Core/BlendStackRootCameraNode.h" },
{ "ModuleRelativePath", "Private/Core/BlendStackRootCameraNode.h" },
{ "ObjectInitializerConstructorDeclared", "" },
{ "ToolTip", "Root camera node for running a camera rig in a blend stack.\nThis camera node wraps both the camera rig's root node, and the\nblend node used to blend it." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Blend_MetaData[] = {
{ "Comment", "/** The blend to use on the camera rig. */" },
{ "EditInline", "true" },
{ "ModuleRelativePath", "Private/Core/BlendStackRootCameraNode.h" },
{ "ToolTip", "The blend to use on the camera rig." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_RootNode_MetaData[] = {
{ "Comment", "/** The root of the instantied camera node tree. */" },
{ "EditInline", "true" },
{ "ModuleRelativePath", "Private/Core/BlendStackRootCameraNode.h" },
{ "ToolTip", "The root of the instantied camera node tree." },
};
#endif // WITH_METADATA
// ********** Begin Class UBlendStackRootCameraNode constinit property declarations ****************
static const UECodeGen_Private::FObjectPropertyParams NewProp_Blend;
static const UECodeGen_Private::FObjectPropertyParams NewProp_RootNode;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UBlendStackRootCameraNode constinit property declarations ******************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UBlendStackRootCameraNode>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UBlendStackRootCameraNode_Statics
// ********** Begin Class UBlendStackRootCameraNode Property Definitions ***************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UBlendStackRootCameraNode_Statics::NewProp_Blend = { "Blend", nullptr, (EPropertyFlags)0x0114000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBlendStackRootCameraNode, Blend), Z_Construct_UClass_UBlendCameraNode_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Blend_MetaData), NewProp_Blend_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UBlendStackRootCameraNode_Statics::NewProp_RootNode = { "RootNode", nullptr, (EPropertyFlags)0x0114000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBlendStackRootCameraNode, RootNode), Z_Construct_UClass_UCameraNode_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_RootNode_MetaData), NewProp_RootNode_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UBlendStackRootCameraNode_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBlendStackRootCameraNode_Statics::NewProp_Blend,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBlendStackRootCameraNode_Statics::NewProp_RootNode,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UBlendStackRootCameraNode_Statics::PropPointers) < 2048);
// ********** End Class UBlendStackRootCameraNode Property Definitions *****************************
UObject* (*const Z_Construct_UClass_UBlendStackRootCameraNode_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UCameraNode,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UBlendStackRootCameraNode_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UBlendStackRootCameraNode_Statics::ClassParams = {
&UBlendStackRootCameraNode::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UBlendStackRootCameraNode_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UBlendStackRootCameraNode_Statics::PropPointers),
0,
0x01A810A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UBlendStackRootCameraNode_Statics::Class_MetaDataParams), Z_Construct_UClass_UBlendStackRootCameraNode_Statics::Class_MetaDataParams)
};
void UBlendStackRootCameraNode::StaticRegisterNativesUBlendStackRootCameraNode()
{
}
UClass* Z_Construct_UClass_UBlendStackRootCameraNode()
{
if (!Z_Registration_Info_UClass_UBlendStackRootCameraNode.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UBlendStackRootCameraNode.OuterSingleton, Z_Construct_UClass_UBlendStackRootCameraNode_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UBlendStackRootCameraNode.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UBlendStackRootCameraNode);
UBlendStackRootCameraNode::~UBlendStackRootCameraNode() {}
// ********** End Class UBlendStackRootCameraNode **************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Private_Core_BlendStackRootCameraNode_h__Script_GameplayCameras_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UBlendStackRootCameraNode, UBlendStackRootCameraNode::StaticClass, TEXT("UBlendStackRootCameraNode"), &Z_Registration_Info_UClass_UBlendStackRootCameraNode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UBlendStackRootCameraNode), 1171086013U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Private_Core_BlendStackRootCameraNode_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Private_Core_BlendStackRootCameraNode_h__Script_GameplayCameras_1113765342{
TEXT("/Script/GameplayCameras"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Private_Core_BlendStackRootCameraNode_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Private_Core_BlendStackRootCameraNode_h__Script_GameplayCameras_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Core/BlendStackRootCameraNode.h"
#ifdef GAMEPLAYCAMERAS_BlendStackRootCameraNode_generated_h
#error "BlendStackRootCameraNode.generated.h already included, missing '#pragma once' in BlendStackRootCameraNode.h"
#endif
#define GAMEPLAYCAMERAS_BlendStackRootCameraNode_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UBlendStackRootCameraNode ************************************************
struct Z_Construct_UClass_UBlendStackRootCameraNode_Statics;
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBlendStackRootCameraNode_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Private_Core_BlendStackRootCameraNode_h_22_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUBlendStackRootCameraNode(); \
friend struct ::Z_Construct_UClass_UBlendStackRootCameraNode_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UBlendStackRootCameraNode_NoRegister(); \
public: \
DECLARE_CLASS2(UBlendStackRootCameraNode, UCameraNode, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UBlendStackRootCameraNode_NoRegister) \
DECLARE_SERIALIZER(UBlendStackRootCameraNode)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Private_Core_BlendStackRootCameraNode_h_22_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UBlendStackRootCameraNode(UBlendStackRootCameraNode&&) = delete; \
UBlendStackRootCameraNode(const UBlendStackRootCameraNode&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UBlendStackRootCameraNode); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBlendStackRootCameraNode); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBlendStackRootCameraNode) \
GAMEPLAYCAMERAS_API virtual ~UBlendStackRootCameraNode();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Private_Core_BlendStackRootCameraNode_h_19_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Private_Core_BlendStackRootCameraNode_h_22_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Private_Core_BlendStackRootCameraNode_h_22_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Private_Core_BlendStackRootCameraNode_h_22_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UBlendStackRootCameraNode;
// ********** End Class UBlendStackRootCameraNode **************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Private_Core_BlendStackRootCameraNode_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Directors/BlueprintCameraDirector.h"
#ifdef GAMEPLAYCAMERAS_BlueprintCameraDirector_generated_h
#error "BlueprintCameraDirector.generated.h already included, missing '#pragma once' in BlueprintCameraDirector.h"
#endif
#define GAMEPLAYCAMERAS_BlueprintCameraDirector_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class AActor;
class UCameraRigAsset;
class UCameraRigProxyAsset;
class UClass;
class UObject;
enum class ECameraEvaluationDataCondition : uint8;
struct FBlueprintCameraDirectorActivateParams;
struct FBlueprintCameraDirectorDeactivateParams;
struct FBlueprintCameraDirectorEvaluationParams;
struct FBlueprintCameraEvaluationDataRef;
// ********** Begin ScriptStruct FBlueprintCameraDirectorEvaluationParams **************************
struct Z_Construct_UScriptStruct_FBlueprintCameraDirectorEvaluationParams_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_BlueprintCameraDirector_h_20_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FBlueprintCameraDirectorEvaluationParams_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
struct FBlueprintCameraDirectorEvaluationParams;
// ********** End ScriptStruct FBlueprintCameraDirectorEvaluationParams ****************************
// ********** Begin ScriptStruct FBlueprintCameraDirectorActivateParams ****************************
struct Z_Construct_UScriptStruct_FBlueprintCameraDirectorActivateParams_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_BlueprintCameraDirector_h_34_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FBlueprintCameraDirectorActivateParams_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
struct FBlueprintCameraDirectorActivateParams;
// ********** End ScriptStruct FBlueprintCameraDirectorActivateParams ******************************
// ********** Begin ScriptStruct FBlueprintCameraDirectorDeactivateParams **************************
struct Z_Construct_UScriptStruct_FBlueprintCameraDirectorDeactivateParams_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_BlueprintCameraDirector_h_44_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FBlueprintCameraDirectorDeactivateParams_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
struct FBlueprintCameraDirectorDeactivateParams;
// ********** End ScriptStruct FBlueprintCameraDirectorDeactivateParams ****************************
// ********** Begin Class UBlueprintCameraDirectorEvaluator ****************************************
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_BlueprintCameraDirector_h_57_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execGetConditionalContextResult); \
DECLARE_FUNCTION(execGetInitialContextResult); \
DECLARE_FUNCTION(execFindEvaluationContextOwnerActor); \
DECLARE_FUNCTION(execResolveCameraRigProxy); \
DECLARE_FUNCTION(execActivateCameraRigViaProxy); \
DECLARE_FUNCTION(execActivateCameraRig); \
DECLARE_FUNCTION(execDeactivatePersistentVisualCameraRig); \
DECLARE_FUNCTION(execDeactivatePersistentGlobalCameraRig); \
DECLARE_FUNCTION(execDeactivatePersistentBaseCameraRig); \
DECLARE_FUNCTION(execActivatePersistentVisualCameraRig); \
DECLARE_FUNCTION(execActivatePersistentGlobalCameraRig); \
DECLARE_FUNCTION(execActivatePersistentBaseCameraRig); \
DECLARE_FUNCTION(execRunChildCameraDirector);
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_BlueprintCameraDirector_h_57_CALLBACK_WRAPPERS
struct Z_Construct_UClass_UBlueprintCameraDirectorEvaluator_Statics;
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBlueprintCameraDirectorEvaluator_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_BlueprintCameraDirector_h_57_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUBlueprintCameraDirectorEvaluator(); \
friend struct ::Z_Construct_UClass_UBlueprintCameraDirectorEvaluator_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UBlueprintCameraDirectorEvaluator_NoRegister(); \
public: \
DECLARE_CLASS2(UBlueprintCameraDirectorEvaluator, UObject, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UBlueprintCameraDirectorEvaluator_NoRegister) \
DECLARE_SERIALIZER(UBlueprintCameraDirectorEvaluator)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_BlueprintCameraDirector_h_57_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
GAMEPLAYCAMERAS_API UBlueprintCameraDirectorEvaluator(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UBlueprintCameraDirectorEvaluator(UBlueprintCameraDirectorEvaluator&&) = delete; \
UBlueprintCameraDirectorEvaluator(const UBlueprintCameraDirectorEvaluator&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UBlueprintCameraDirectorEvaluator); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBlueprintCameraDirectorEvaluator); \
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBlueprintCameraDirectorEvaluator) \
GAMEPLAYCAMERAS_API virtual ~UBlueprintCameraDirectorEvaluator();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_BlueprintCameraDirector_h_54_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_BlueprintCameraDirector_h_57_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_BlueprintCameraDirector_h_57_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_BlueprintCameraDirector_h_57_CALLBACK_WRAPPERS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_BlueprintCameraDirector_h_57_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_BlueprintCameraDirector_h_57_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UBlueprintCameraDirectorEvaluator;
// ********** End Class UBlueprintCameraDirectorEvaluator ******************************************
// ********** Begin Class UBlueprintCameraDirector *************************************************
struct Z_Construct_UClass_UBlueprintCameraDirector_Statics;
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBlueprintCameraDirector_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_BlueprintCameraDirector_h_226_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUBlueprintCameraDirector(); \
friend struct ::Z_Construct_UClass_UBlueprintCameraDirector_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UBlueprintCameraDirector_NoRegister(); \
public: \
DECLARE_CLASS2(UBlueprintCameraDirector, UCameraDirector, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UBlueprintCameraDirector_NoRegister) \
DECLARE_SERIALIZER(UBlueprintCameraDirector)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_BlueprintCameraDirector_h_226_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
GAMEPLAYCAMERAS_API UBlueprintCameraDirector(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UBlueprintCameraDirector(UBlueprintCameraDirector&&) = delete; \
UBlueprintCameraDirector(const UBlueprintCameraDirector&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UBlueprintCameraDirector); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBlueprintCameraDirector); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBlueprintCameraDirector) \
GAMEPLAYCAMERAS_API virtual ~UBlueprintCameraDirector();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_BlueprintCameraDirector_h_223_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_BlueprintCameraDirector_h_226_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_BlueprintCameraDirector_h_226_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_BlueprintCameraDirector_h_226_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UBlueprintCameraDirector;
// ********** End Class UBlueprintCameraDirector ***************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_BlueprintCameraDirector_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,220 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "GameFramework/BlueprintCameraEvaluationDataRef.h"
#ifdef GAMEPLAYCAMERAS_BlueprintCameraEvaluationDataRef_generated_h
#error "BlueprintCameraEvaluationDataRef.generated.h already included, missing '#pragma once' in BlueprintCameraEvaluationDataRef.h"
#endif
#define GAMEPLAYCAMERAS_BlueprintCameraEvaluationDataRef_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class UBooleanCameraVariable;
class UCameraRigAsset;
class UClass;
class UDoubleCameraVariable;
class UEnum;
class UFloatCameraVariable;
class UInteger32CameraVariable;
class UObject;
class URotator3dCameraVariable;
class UScriptStruct;
class UTransform3dCameraVariable;
class UVector2dCameraVariable;
class UVector3dCameraVariable;
class UVector4dCameraVariable;
struct FBlueprintCameraEvaluationDataRef;
struct FBlueprintCameraPose;
struct FCameraContextDataID;
struct FInstancedStruct;
// ********** Begin ScriptStruct FBlueprintCameraEvaluationDataRef *********************************
struct Z_Construct_UScriptStruct_FBlueprintCameraEvaluationDataRef_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_30_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FBlueprintCameraEvaluationDataRef_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
struct FBlueprintCameraEvaluationDataRef;
// ********** End ScriptStruct FBlueprintCameraEvaluationDataRef ***********************************
// ********** Begin Class UBlueprintCameraEvaluationDataFunctionLibrary ****************************
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_62_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execSetDefaultCameraRigParameters); \
DECLARE_FUNCTION(execBlendCameraEvaluationData); \
DECLARE_FUNCTION(execSetCameraPose); \
DECLARE_FUNCTION(execGetCameraPose); \
DECLARE_FUNCTION(execMakeCameraEvaluationData);
struct Z_Construct_UClass_UBlueprintCameraEvaluationDataFunctionLibrary_Statics;
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBlueprintCameraEvaluationDataFunctionLibrary_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_62_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUBlueprintCameraEvaluationDataFunctionLibrary(); \
friend struct ::Z_Construct_UClass_UBlueprintCameraEvaluationDataFunctionLibrary_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UBlueprintCameraEvaluationDataFunctionLibrary_NoRegister(); \
public: \
DECLARE_CLASS2(UBlueprintCameraEvaluationDataFunctionLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UBlueprintCameraEvaluationDataFunctionLibrary_NoRegister) \
DECLARE_SERIALIZER(UBlueprintCameraEvaluationDataFunctionLibrary)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_62_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UBlueprintCameraEvaluationDataFunctionLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UBlueprintCameraEvaluationDataFunctionLibrary(UBlueprintCameraEvaluationDataFunctionLibrary&&) = delete; \
UBlueprintCameraEvaluationDataFunctionLibrary(const UBlueprintCameraEvaluationDataFunctionLibrary&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UBlueprintCameraEvaluationDataFunctionLibrary); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBlueprintCameraEvaluationDataFunctionLibrary); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBlueprintCameraEvaluationDataFunctionLibrary) \
NO_API virtual ~UBlueprintCameraEvaluationDataFunctionLibrary();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_59_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_62_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_62_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_62_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_62_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UBlueprintCameraEvaluationDataFunctionLibrary;
// ********** End Class UBlueprintCameraEvaluationDataFunctionLibrary ******************************
// ********** Begin Class UBlueprintCameraVariableTableFunctionLibrary *****************************
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_97_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execSetTransformCameraVariable); \
DECLARE_FUNCTION(execSetRotatorCameraVariable); \
DECLARE_FUNCTION(execSetVector4CameraVariable); \
DECLARE_FUNCTION(execSetVector3CameraVariable); \
DECLARE_FUNCTION(execSetVector2CameraVariable); \
DECLARE_FUNCTION(execSetDoubleCameraVariable); \
DECLARE_FUNCTION(execSetFloatCameraVariable); \
DECLARE_FUNCTION(execSetInteger32CameraVariable); \
DECLARE_FUNCTION(execSetBooleanCameraVariable); \
DECLARE_FUNCTION(execGetTransformCameraVariable); \
DECLARE_FUNCTION(execGetRotatorCameraVariable); \
DECLARE_FUNCTION(execGetVector4CameraVariable); \
DECLARE_FUNCTION(execGetVector3CameraVariable); \
DECLARE_FUNCTION(execGetVector2CameraVariable); \
DECLARE_FUNCTION(execGetDoubleCameraVariable); \
DECLARE_FUNCTION(execGetFloatCameraVariable); \
DECLARE_FUNCTION(execGetInteger32CameraVariable); \
DECLARE_FUNCTION(execGetBooleanCameraVariable);
struct Z_Construct_UClass_UBlueprintCameraVariableTableFunctionLibrary_Statics;
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBlueprintCameraVariableTableFunctionLibrary_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_97_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUBlueprintCameraVariableTableFunctionLibrary(); \
friend struct ::Z_Construct_UClass_UBlueprintCameraVariableTableFunctionLibrary_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UBlueprintCameraVariableTableFunctionLibrary_NoRegister(); \
public: \
DECLARE_CLASS2(UBlueprintCameraVariableTableFunctionLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UBlueprintCameraVariableTableFunctionLibrary_NoRegister) \
DECLARE_SERIALIZER(UBlueprintCameraVariableTableFunctionLibrary)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_97_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UBlueprintCameraVariableTableFunctionLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UBlueprintCameraVariableTableFunctionLibrary(UBlueprintCameraVariableTableFunctionLibrary&&) = delete; \
UBlueprintCameraVariableTableFunctionLibrary(const UBlueprintCameraVariableTableFunctionLibrary&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UBlueprintCameraVariableTableFunctionLibrary); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBlueprintCameraVariableTableFunctionLibrary); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBlueprintCameraVariableTableFunctionLibrary) \
NO_API virtual ~UBlueprintCameraVariableTableFunctionLibrary();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_94_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_97_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_97_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_97_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_97_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UBlueprintCameraVariableTableFunctionLibrary;
// ********** End Class UBlueprintCameraVariableTableFunctionLibrary *******************************
// ********** Begin Class UBlueprintCameraContextDataTableFunctionLibrary **************************
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_182_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execSetClassData); \
DECLARE_FUNCTION(execSetObjectData); \
DECLARE_FUNCTION(execSetStructData); \
DECLARE_FUNCTION(execSetEnumData); \
DECLARE_FUNCTION(execSetStringData); \
DECLARE_FUNCTION(execSetNameData); \
DECLARE_FUNCTION(execGetClassData); \
DECLARE_FUNCTION(execGetObjectData); \
DECLARE_FUNCTION(execGetStructData); \
DECLARE_FUNCTION(execGetEnumData); \
DECLARE_FUNCTION(execGetStringData); \
DECLARE_FUNCTION(execGetNameData);
struct Z_Construct_UClass_UBlueprintCameraContextDataTableFunctionLibrary_Statics;
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBlueprintCameraContextDataTableFunctionLibrary_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_182_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUBlueprintCameraContextDataTableFunctionLibrary(); \
friend struct ::Z_Construct_UClass_UBlueprintCameraContextDataTableFunctionLibrary_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UBlueprintCameraContextDataTableFunctionLibrary_NoRegister(); \
public: \
DECLARE_CLASS2(UBlueprintCameraContextDataTableFunctionLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UBlueprintCameraContextDataTableFunctionLibrary_NoRegister) \
DECLARE_SERIALIZER(UBlueprintCameraContextDataTableFunctionLibrary)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_182_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UBlueprintCameraContextDataTableFunctionLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UBlueprintCameraContextDataTableFunctionLibrary(UBlueprintCameraContextDataTableFunctionLibrary&&) = delete; \
UBlueprintCameraContextDataTableFunctionLibrary(const UBlueprintCameraContextDataTableFunctionLibrary&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UBlueprintCameraContextDataTableFunctionLibrary); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBlueprintCameraContextDataTableFunctionLibrary); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBlueprintCameraContextDataTableFunctionLibrary) \
NO_API virtual ~UBlueprintCameraContextDataTableFunctionLibrary();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_179_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_182_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_182_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_182_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_182_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UBlueprintCameraContextDataTableFunctionLibrary;
// ********** End Class UBlueprintCameraContextDataTableFunctionLibrary ****************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,839 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Nodes/Utility/BlueprintCameraNode.h"
#include "Core/ICustomCameraNodeParameterProvider.h"
#include "GameFramework/BlueprintCameraEvaluationDataRef.h"
#include "GameFramework/BlueprintCameraPose.h"
#include "UObject/Class.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeBlueprintCameraNode() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UClass_NoRegister();
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
COREUOBJECT_API UClass* Z_Construct_UClass_UObject_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_AActor_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_APlayerController_NoRegister();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBlueprintCameraNode();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBlueprintCameraNode_NoRegister();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBlueprintCameraNodeEvaluator();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBlueprintCameraNodeEvaluator_NoRegister();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraNode();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCustomCameraNodeParameterProvider_NoRegister();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FBlueprintCameraEvaluationDataRef();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FBlueprintCameraPose();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCustomCameraNodeParameters();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UBlueprintCameraNodeEvaluator Function FindEvaluationContextOwnerActor ***
struct Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_FindEvaluationContextOwnerActor_Statics
{
struct BlueprintCameraNodeEvaluator_eventFindEvaluationContextOwnerActor_Parms
{
TSubclassOf<AActor> ActorClass;
AActor* ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Evaluation" },
{ "Comment", "/**\n\x09 * A utility function that tries to find if an actor owns the evaluation context.\n\x09 * Handles the situation where the evaluation context is an actor component (like a\n\x09 * UGameplayCameraComponent) or an actor itself.\n\x09 */" },
{ "CPP_Default_ActorClass", "None" },
{ "DeterminesOutputType", "ActorClass" },
{ "ModuleRelativePath", "Public/Nodes/Utility/BlueprintCameraNode.h" },
{ "ToolTip", "A utility function that tries to find if an actor owns the evaluation context.\nHandles the situation where the evaluation context is an actor component (like a\nUGameplayCameraComponent) or an actor itself." },
};
#endif // WITH_METADATA
// ********** Begin Function FindEvaluationContextOwnerActor constinit property declarations *******
static const UECodeGen_Private::FClassPropertyParams NewProp_ActorClass;
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function FindEvaluationContextOwnerActor constinit property declarations *********
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function FindEvaluationContextOwnerActor Property Definitions ******************
const UECodeGen_Private::FClassPropertyParams Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_FindEvaluationContextOwnerActor_Statics::NewProp_ActorClass = { "ActorClass", nullptr, (EPropertyFlags)0x0014000000000080, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraNodeEvaluator_eventFindEvaluationContextOwnerActor_Parms, ActorClass), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_FindEvaluationContextOwnerActor_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraNodeEvaluator_eventFindEvaluationContextOwnerActor_Parms, ReturnValue), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_FindEvaluationContextOwnerActor_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_FindEvaluationContextOwnerActor_Statics::NewProp_ActorClass,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_FindEvaluationContextOwnerActor_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_FindEvaluationContextOwnerActor_Statics::PropPointers) < 2048);
// ********** End Function FindEvaluationContextOwnerActor Property Definitions ********************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_FindEvaluationContextOwnerActor_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UBlueprintCameraNodeEvaluator, nullptr, "FindEvaluationContextOwnerActor", Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_FindEvaluationContextOwnerActor_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_FindEvaluationContextOwnerActor_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_FindEvaluationContextOwnerActor_Statics::BlueprintCameraNodeEvaluator_eventFindEvaluationContextOwnerActor_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_FindEvaluationContextOwnerActor_Statics::Function_MetaDataParams), Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_FindEvaluationContextOwnerActor_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_FindEvaluationContextOwnerActor_Statics::BlueprintCameraNodeEvaluator_eventFindEvaluationContextOwnerActor_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_FindEvaluationContextOwnerActor()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_FindEvaluationContextOwnerActor_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UBlueprintCameraNodeEvaluator::execFindEvaluationContextOwnerActor)
{
P_GET_OBJECT(UClass,Z_Param_ActorClass);
P_FINISH;
P_NATIVE_BEGIN;
*(AActor**)Z_Param__Result=P_THIS->FindEvaluationContextOwnerActor(Z_Param_ActorClass);
P_NATIVE_END;
}
// ********** End Class UBlueprintCameraNodeEvaluator Function FindEvaluationContextOwnerActor *****
// ********** Begin Class UBlueprintCameraNodeEvaluator Function GetCameraPose *********************
struct Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_GetCameraPose_Statics
{
struct BlueprintCameraNodeEvaluator_eventGetCameraPose_Parms
{
FBlueprintCameraPose ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "BlueprintGetter", "" },
{ "Comment", "// Deprecated methods.\n" },
{ "DeprecatedFunction", "" },
{ "DeprecationMessage", "Please use GetCurrentCameraPose" },
{ "ModuleRelativePath", "Public/Nodes/Utility/BlueprintCameraNode.h" },
{ "ToolTip", "Deprecated methods." },
};
#endif // WITH_METADATA
// ********** Begin Function GetCameraPose constinit property declarations *************************
static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function GetCameraPose constinit property declarations ***************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function GetCameraPose Property Definitions ************************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_GetCameraPose_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraNodeEvaluator_eventGetCameraPose_Parms, ReturnValue), Z_Construct_UScriptStruct_FBlueprintCameraPose, METADATA_PARAMS(0, nullptr) }; // 1998406894
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_GetCameraPose_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_GetCameraPose_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_GetCameraPose_Statics::PropPointers) < 2048);
// ********** End Function GetCameraPose Property Definitions **************************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_GetCameraPose_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UBlueprintCameraNodeEvaluator, nullptr, "GetCameraPose", Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_GetCameraPose_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_GetCameraPose_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_GetCameraPose_Statics::BlueprintCameraNodeEvaluator_eventGetCameraPose_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_GetCameraPose_Statics::Function_MetaDataParams), Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_GetCameraPose_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_GetCameraPose_Statics::BlueprintCameraNodeEvaluator_eventGetCameraPose_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_GetCameraPose()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_GetCameraPose_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UBlueprintCameraNodeEvaluator::execGetCameraPose)
{
P_FINISH;
P_NATIVE_BEGIN;
*(FBlueprintCameraPose*)Z_Param__Result=P_THIS->GetCameraPose();
P_NATIVE_END;
}
// ********** End Class UBlueprintCameraNodeEvaluator Function GetCameraPose ***********************
// ********** Begin Class UBlueprintCameraNodeEvaluator Function GetCurrentCameraPose **************
struct Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_GetCurrentCameraPose_Statics
{
struct BlueprintCameraNodeEvaluator_eventGetCurrentCameraPose_Parms
{
FBlueprintCameraPose ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Evaluation" },
{ "Comment", "/** A utility function to get the current camera pose from this node's camera data. */" },
{ "ModuleRelativePath", "Public/Nodes/Utility/BlueprintCameraNode.h" },
{ "ToolTip", "A utility function to get the current camera pose from this node's camera data." },
};
#endif // WITH_METADATA
// ********** Begin Function GetCurrentCameraPose constinit property declarations ******************
static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function GetCurrentCameraPose constinit property declarations ********************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function GetCurrentCameraPose Property Definitions *****************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_GetCurrentCameraPose_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraNodeEvaluator_eventGetCurrentCameraPose_Parms, ReturnValue), Z_Construct_UScriptStruct_FBlueprintCameraPose, METADATA_PARAMS(0, nullptr) }; // 1998406894
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_GetCurrentCameraPose_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_GetCurrentCameraPose_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_GetCurrentCameraPose_Statics::PropPointers) < 2048);
// ********** End Function GetCurrentCameraPose Property Definitions *******************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_GetCurrentCameraPose_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UBlueprintCameraNodeEvaluator, nullptr, "GetCurrentCameraPose", Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_GetCurrentCameraPose_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_GetCurrentCameraPose_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_GetCurrentCameraPose_Statics::BlueprintCameraNodeEvaluator_eventGetCurrentCameraPose_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_GetCurrentCameraPose_Statics::Function_MetaDataParams), Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_GetCurrentCameraPose_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_GetCurrentCameraPose_Statics::BlueprintCameraNodeEvaluator_eventGetCurrentCameraPose_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_GetCurrentCameraPose()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_GetCurrentCameraPose_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UBlueprintCameraNodeEvaluator::execGetCurrentCameraPose)
{
P_FINISH;
P_NATIVE_BEGIN;
*(FBlueprintCameraPose*)Z_Param__Result=P_THIS->GetCurrentCameraPose();
P_NATIVE_END;
}
// ********** End Class UBlueprintCameraNodeEvaluator Function GetCurrentCameraPose ****************
// ********** Begin Class UBlueprintCameraNodeEvaluator Function GetPlayerController ***************
struct Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_GetPlayerController_Statics
{
struct BlueprintCameraNodeEvaluator_eventGetPlayerController_Parms
{
APlayerController* ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Evaluation" },
{ "Comment", "/** Gets the player controller that the node is running for, if any. */" },
{ "ModuleRelativePath", "Public/Nodes/Utility/BlueprintCameraNode.h" },
{ "ToolTip", "Gets the player controller that the node is running for, if any." },
};
#endif // WITH_METADATA
// ********** Begin Function GetPlayerController constinit property declarations *******************
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function GetPlayerController constinit property declarations *********************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function GetPlayerController Property Definitions ******************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_GetPlayerController_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraNodeEvaluator_eventGetPlayerController_Parms, ReturnValue), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_GetPlayerController_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_GetPlayerController_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_GetPlayerController_Statics::PropPointers) < 2048);
// ********** End Function GetPlayerController Property Definitions ********************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_GetPlayerController_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UBlueprintCameraNodeEvaluator, nullptr, "GetPlayerController", Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_GetPlayerController_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_GetPlayerController_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_GetPlayerController_Statics::BlueprintCameraNodeEvaluator_eventGetPlayerController_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_GetPlayerController_Statics::Function_MetaDataParams), Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_GetPlayerController_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_GetPlayerController_Statics::BlueprintCameraNodeEvaluator_eventGetPlayerController_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_GetPlayerController()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_GetPlayerController_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UBlueprintCameraNodeEvaluator::execGetPlayerController)
{
P_FINISH;
P_NATIVE_BEGIN;
*(APlayerController**)Z_Param__Result=P_THIS->GetPlayerController();
P_NATIVE_END;
}
// ********** End Class UBlueprintCameraNodeEvaluator Function GetPlayerController *****************
// ********** Begin Class UBlueprintCameraNodeEvaluator Function InitializeCameraNode **************
static FName NAME_UBlueprintCameraNodeEvaluator_InitializeCameraNode = FName(TEXT("InitializeCameraNode"));
void UBlueprintCameraNodeEvaluator::InitializeCameraNode()
{
UFunction* Func = FindFunctionChecked(NAME_UBlueprintCameraNodeEvaluator_InitializeCameraNode);
ProcessEvent(Func,NULL);
}
struct Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_InitializeCameraNode_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Evaluation" },
{ "ModuleRelativePath", "Public/Nodes/Utility/BlueprintCameraNode.h" },
};
#endif // WITH_METADATA
// ********** Begin Function InitializeCameraNode constinit property declarations ******************
// ********** End Function InitializeCameraNode constinit property declarations ********************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_InitializeCameraNode_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UBlueprintCameraNodeEvaluator, nullptr, "InitializeCameraNode", nullptr,
0,
0,
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08020800, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_InitializeCameraNode_Statics::Function_MetaDataParams), Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_InitializeCameraNode_Statics::Function_MetaDataParams)}, };
UFunction* Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_InitializeCameraNode()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_InitializeCameraNode_Statics::FuncParams);
}
return ReturnFunction;
}
// ********** End Class UBlueprintCameraNodeEvaluator Function InitializeCameraNode ****************
// ********** Begin Class UBlueprintCameraNodeEvaluator Function SetCameraPose *********************
struct Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_SetCameraPose_Statics
{
struct BlueprintCameraNodeEvaluator_eventSetCameraPose_Parms
{
FBlueprintCameraPose InCameraPose;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "BlueprintSetter", "" },
{ "DeprecatedFunction", "" },
{ "DeprecationMessage", "Please use SetCurrentCameraPose" },
{ "ModuleRelativePath", "Public/Nodes/Utility/BlueprintCameraNode.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InCameraPose_MetaData[] = {
{ "DisplayName", "Camera Pose" },
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function SetCameraPose constinit property declarations *************************
static const UECodeGen_Private::FStructPropertyParams NewProp_InCameraPose;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function SetCameraPose constinit property declarations ***************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function SetCameraPose Property Definitions ************************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_SetCameraPose_Statics::NewProp_InCameraPose = { "InCameraPose", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraNodeEvaluator_eventSetCameraPose_Parms, InCameraPose), Z_Construct_UScriptStruct_FBlueprintCameraPose, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InCameraPose_MetaData), NewProp_InCameraPose_MetaData) }; // 1998406894
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_SetCameraPose_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_SetCameraPose_Statics::NewProp_InCameraPose,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_SetCameraPose_Statics::PropPointers) < 2048);
// ********** End Function SetCameraPose Property Definitions **************************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_SetCameraPose_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UBlueprintCameraNodeEvaluator, nullptr, "SetCameraPose", Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_SetCameraPose_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_SetCameraPose_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_SetCameraPose_Statics::BlueprintCameraNodeEvaluator_eventSetCameraPose_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04420401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_SetCameraPose_Statics::Function_MetaDataParams), Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_SetCameraPose_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_SetCameraPose_Statics::BlueprintCameraNodeEvaluator_eventSetCameraPose_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_SetCameraPose()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_SetCameraPose_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UBlueprintCameraNodeEvaluator::execSetCameraPose)
{
P_GET_STRUCT_REF(FBlueprintCameraPose,Z_Param_Out_InCameraPose);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->SetCameraPose(Z_Param_Out_InCameraPose);
P_NATIVE_END;
}
// ********** End Class UBlueprintCameraNodeEvaluator Function SetCameraPose ***********************
// ********** Begin Class UBlueprintCameraNodeEvaluator Function SetCurrentCameraPose **************
struct Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_SetCurrentCameraPose_Statics
{
struct BlueprintCameraNodeEvaluator_eventSetCurrentCameraPose_Parms
{
FBlueprintCameraPose CameraPose;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Evaluation" },
{ "Comment", "/** A utility function to set the current camera pose on this node's camera data. */" },
{ "ModuleRelativePath", "Public/Nodes/Utility/BlueprintCameraNode.h" },
{ "ToolTip", "A utility function to set the current camera pose on this node's camera data." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraPose_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function SetCurrentCameraPose constinit property declarations ******************
static const UECodeGen_Private::FStructPropertyParams NewProp_CameraPose;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function SetCurrentCameraPose constinit property declarations ********************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function SetCurrentCameraPose Property Definitions *****************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_SetCurrentCameraPose_Statics::NewProp_CameraPose = { "CameraPose", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraNodeEvaluator_eventSetCurrentCameraPose_Parms, CameraPose), Z_Construct_UScriptStruct_FBlueprintCameraPose, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraPose_MetaData), NewProp_CameraPose_MetaData) }; // 1998406894
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_SetCurrentCameraPose_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_SetCurrentCameraPose_Statics::NewProp_CameraPose,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_SetCurrentCameraPose_Statics::PropPointers) < 2048);
// ********** End Function SetCurrentCameraPose Property Definitions *******************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_SetCurrentCameraPose_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UBlueprintCameraNodeEvaluator, nullptr, "SetCurrentCameraPose", Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_SetCurrentCameraPose_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_SetCurrentCameraPose_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_SetCurrentCameraPose_Statics::BlueprintCameraNodeEvaluator_eventSetCurrentCameraPose_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04420401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_SetCurrentCameraPose_Statics::Function_MetaDataParams), Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_SetCurrentCameraPose_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_SetCurrentCameraPose_Statics::BlueprintCameraNodeEvaluator_eventSetCurrentCameraPose_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_SetCurrentCameraPose()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_SetCurrentCameraPose_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UBlueprintCameraNodeEvaluator::execSetCurrentCameraPose)
{
P_GET_STRUCT_REF(FBlueprintCameraPose,Z_Param_Out_CameraPose);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->SetCurrentCameraPose(Z_Param_Out_CameraPose);
P_NATIVE_END;
}
// ********** End Class UBlueprintCameraNodeEvaluator Function SetCurrentCameraPose ****************
// ********** Begin Class UBlueprintCameraNodeEvaluator Function SetDefaultOwningCameraRigParameters
struct Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_SetDefaultOwningCameraRigParameters_Statics
{
struct BlueprintCameraNodeEvaluator_eventSetDefaultOwningCameraRigParameters_Parms
{
FBlueprintCameraEvaluationDataRef TargetCameraData;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Evaluation" },
{ "Comment", "/** Assigns the default parameter values of the owning camera rig to the given camera evaluation data. */" },
{ "ModuleRelativePath", "Public/Nodes/Utility/BlueprintCameraNode.h" },
{ "ToolTip", "Assigns the default parameter values of the owning camera rig to the given camera evaluation data." },
};
#endif // WITH_METADATA
// ********** Begin Function SetDefaultOwningCameraRigParameters constinit property declarations ***
static const UECodeGen_Private::FStructPropertyParams NewProp_TargetCameraData;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function SetDefaultOwningCameraRigParameters constinit property declarations *****
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function SetDefaultOwningCameraRigParameters Property Definitions **************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_SetDefaultOwningCameraRigParameters_Statics::NewProp_TargetCameraData = { "TargetCameraData", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraNodeEvaluator_eventSetDefaultOwningCameraRigParameters_Parms, TargetCameraData), Z_Construct_UScriptStruct_FBlueprintCameraEvaluationDataRef, METADATA_PARAMS(0, nullptr) }; // 510565355
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_SetDefaultOwningCameraRigParameters_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_SetDefaultOwningCameraRigParameters_Statics::NewProp_TargetCameraData,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_SetDefaultOwningCameraRigParameters_Statics::PropPointers) < 2048);
// ********** End Function SetDefaultOwningCameraRigParameters Property Definitions ****************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_SetDefaultOwningCameraRigParameters_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UBlueprintCameraNodeEvaluator, nullptr, "SetDefaultOwningCameraRigParameters", Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_SetDefaultOwningCameraRigParameters_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_SetDefaultOwningCameraRigParameters_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_SetDefaultOwningCameraRigParameters_Statics::BlueprintCameraNodeEvaluator_eventSetDefaultOwningCameraRigParameters_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x44020401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_SetDefaultOwningCameraRigParameters_Statics::Function_MetaDataParams), Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_SetDefaultOwningCameraRigParameters_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_SetDefaultOwningCameraRigParameters_Statics::BlueprintCameraNodeEvaluator_eventSetDefaultOwningCameraRigParameters_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_SetDefaultOwningCameraRigParameters()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_SetDefaultOwningCameraRigParameters_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UBlueprintCameraNodeEvaluator::execSetDefaultOwningCameraRigParameters)
{
P_GET_STRUCT(FBlueprintCameraEvaluationDataRef,Z_Param_TargetCameraData);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->SetDefaultOwningCameraRigParameters(Z_Param_TargetCameraData);
P_NATIVE_END;
}
// ********** End Class UBlueprintCameraNodeEvaluator Function SetDefaultOwningCameraRigParameters *
// ********** Begin Class UBlueprintCameraNodeEvaluator Function TickCameraNode ********************
struct BlueprintCameraNodeEvaluator_eventTickCameraNode_Parms
{
float DeltaTime;
};
static FName NAME_UBlueprintCameraNodeEvaluator_TickCameraNode = FName(TEXT("TickCameraNode"));
void UBlueprintCameraNodeEvaluator::TickCameraNode(float DeltaTime)
{
BlueprintCameraNodeEvaluator_eventTickCameraNode_Parms Parms;
Parms.DeltaTime=DeltaTime;
UFunction* Func = FindFunctionChecked(NAME_UBlueprintCameraNodeEvaluator_TickCameraNode);
ProcessEvent(Func,&Parms);
}
struct Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_TickCameraNode_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Evaluation" },
{ "Comment", "/** The main execution callback for the camera node. Call SetCameraPose to affect the result. */" },
{ "ModuleRelativePath", "Public/Nodes/Utility/BlueprintCameraNode.h" },
{ "ToolTip", "The main execution callback for the camera node. Call SetCameraPose to affect the result." },
};
#endif // WITH_METADATA
// ********** Begin Function TickCameraNode constinit property declarations ************************
static const UECodeGen_Private::FFloatPropertyParams NewProp_DeltaTime;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function TickCameraNode constinit property declarations **************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function TickCameraNode Property Definitions ***********************************
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_TickCameraNode_Statics::NewProp_DeltaTime = { "DeltaTime", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraNodeEvaluator_eventTickCameraNode_Parms, DeltaTime), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_TickCameraNode_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_TickCameraNode_Statics::NewProp_DeltaTime,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_TickCameraNode_Statics::PropPointers) < 2048);
// ********** End Function TickCameraNode Property Definitions *************************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_TickCameraNode_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UBlueprintCameraNodeEvaluator, nullptr, "TickCameraNode", Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_TickCameraNode_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_TickCameraNode_Statics::PropPointers),
sizeof(BlueprintCameraNodeEvaluator_eventTickCameraNode_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08020800, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_TickCameraNode_Statics::Function_MetaDataParams), Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_TickCameraNode_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(BlueprintCameraNodeEvaluator_eventTickCameraNode_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_TickCameraNode()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_TickCameraNode_Statics::FuncParams);
}
return ReturnFunction;
}
// ********** End Class UBlueprintCameraNodeEvaluator Function TickCameraNode **********************
// ********** Begin Class UBlueprintCameraNodeEvaluator ********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UBlueprintCameraNodeEvaluator;
UClass* UBlueprintCameraNodeEvaluator::GetPrivateStaticClass()
{
using TClass = UBlueprintCameraNodeEvaluator;
if (!Z_Registration_Info_UClass_UBlueprintCameraNodeEvaluator.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("BlueprintCameraNodeEvaluator"),
Z_Registration_Info_UClass_UBlueprintCameraNodeEvaluator.InnerSingleton,
StaticRegisterNativesUBlueprintCameraNodeEvaluator,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UBlueprintCameraNodeEvaluator.InnerSingleton;
}
UClass* Z_Construct_UClass_UBlueprintCameraNodeEvaluator_NoRegister()
{
return UBlueprintCameraNodeEvaluator::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UBlueprintCameraNodeEvaluator_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "Comment", "/**\n * The base class for Blueprint camera node evaluators.\n */" },
{ "IncludePath", "Nodes/Utility/BlueprintCameraNode.h" },
{ "IsBlueprintBase", "true" },
{ "ModuleRelativePath", "Public/Nodes/Utility/BlueprintCameraNode.h" },
{ "ToolTip", "The base class for Blueprint camera node evaluators." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bIsFirstFrame_MetaData[] = {
{ "Category", "Evaluation" },
{ "Comment", "/** Whether this is the first frame of this camera node's lifetime. */" },
{ "ModuleRelativePath", "Public/Nodes/Utility/BlueprintCameraNode.h" },
{ "ToolTip", "Whether this is the first frame of this camera node's lifetime." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bIsActiveCameraRig_MetaData[] = {
{ "Category", "Evaluation" },
{ "Comment", "/** Whether this camera node is running inside the active camera rig in this layer. */" },
{ "ModuleRelativePath", "Public/Nodes/Utility/BlueprintCameraNode.h" },
{ "ToolTip", "Whether this camera node is running inside the active camera rig in this layer." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_EvaluationContextOwner_MetaData[] = {
{ "Category", "Evaluation" },
{ "Comment", "/** The owner object of this camera node's evaluation context. */" },
{ "ModuleRelativePath", "Public/Nodes/Utility/BlueprintCameraNode.h" },
{ "ToolTip", "The owner object of this camera node's evaluation context." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraData_MetaData[] = {
{ "Category", "Evaluation" },
{ "Comment", "/** The input/output camera data for this frame. */" },
{ "ModuleRelativePath", "Public/Nodes/Utility/BlueprintCameraNode.h" },
{ "ToolTip", "The input/output camera data for this frame." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraPose_MetaData[] = {
{ "BlueprintGetter", "GetCameraPose" },
{ "BlueprintSetter", "SetCameraPose" },
{ "Category", "Evaluation" },
{ "Comment", "// Deprecated fields.\n" },
{ "DeprecatedProperty", "" },
{ "DeprecationMessage", "Please use CameraData, or GetCurrentCameraPose and SetCurrentCameraPose" },
{ "ModuleRelativePath", "Public/Nodes/Utility/BlueprintCameraNode.h" },
{ "ToolTip", "Deprecated fields." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_VariableTable_MetaData[] = {
{ "Category", "Evaluation" },
{ "DeprecatedProperty", "" },
{ "DeprecationMessage", "Please use CameraData" },
{ "ModuleRelativePath", "Public/Nodes/Utility/BlueprintCameraNode.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UBlueprintCameraNodeEvaluator constinit property declarations ************
static void NewProp_bIsFirstFrame_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bIsFirstFrame;
static void NewProp_bIsActiveCameraRig_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bIsActiveCameraRig;
static const UECodeGen_Private::FObjectPropertyParams NewProp_EvaluationContextOwner;
static const UECodeGen_Private::FStructPropertyParams NewProp_CameraData;
static const UECodeGen_Private::FStructPropertyParams NewProp_CameraPose;
static const UECodeGen_Private::FStructPropertyParams NewProp_VariableTable;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UBlueprintCameraNodeEvaluator constinit property declarations **************
static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
{ .NameUTF8 = UTF8TEXT("FindEvaluationContextOwnerActor"), .Pointer = &UBlueprintCameraNodeEvaluator::execFindEvaluationContextOwnerActor },
{ .NameUTF8 = UTF8TEXT("GetCameraPose"), .Pointer = &UBlueprintCameraNodeEvaluator::execGetCameraPose },
{ .NameUTF8 = UTF8TEXT("GetCurrentCameraPose"), .Pointer = &UBlueprintCameraNodeEvaluator::execGetCurrentCameraPose },
{ .NameUTF8 = UTF8TEXT("GetPlayerController"), .Pointer = &UBlueprintCameraNodeEvaluator::execGetPlayerController },
{ .NameUTF8 = UTF8TEXT("SetCameraPose"), .Pointer = &UBlueprintCameraNodeEvaluator::execSetCameraPose },
{ .NameUTF8 = UTF8TEXT("SetCurrentCameraPose"), .Pointer = &UBlueprintCameraNodeEvaluator::execSetCurrentCameraPose },
{ .NameUTF8 = UTF8TEXT("SetDefaultOwningCameraRigParameters"), .Pointer = &UBlueprintCameraNodeEvaluator::execSetDefaultOwningCameraRigParameters },
};
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_FindEvaluationContextOwnerActor, "FindEvaluationContextOwnerActor" }, // 3273913221
{ &Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_GetCameraPose, "GetCameraPose" }, // 3660431966
{ &Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_GetCurrentCameraPose, "GetCurrentCameraPose" }, // 4168593900
{ &Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_GetPlayerController, "GetPlayerController" }, // 4234335011
{ &Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_InitializeCameraNode, "InitializeCameraNode" }, // 3563081870
{ &Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_SetCameraPose, "SetCameraPose" }, // 3101690149
{ &Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_SetCurrentCameraPose, "SetCurrentCameraPose" }, // 1244379912
{ &Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_SetDefaultOwningCameraRigParameters, "SetDefaultOwningCameraRigParameters" }, // 2508365079
{ &Z_Construct_UFunction_UBlueprintCameraNodeEvaluator_TickCameraNode, "TickCameraNode" }, // 2359417348
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UBlueprintCameraNodeEvaluator>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UBlueprintCameraNodeEvaluator_Statics
// ********** Begin Class UBlueprintCameraNodeEvaluator Property Definitions ***********************
void Z_Construct_UClass_UBlueprintCameraNodeEvaluator_Statics::NewProp_bIsFirstFrame_SetBit(void* Obj)
{
((UBlueprintCameraNodeEvaluator*)Obj)->bIsFirstFrame = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UBlueprintCameraNodeEvaluator_Statics::NewProp_bIsFirstFrame = { "bIsFirstFrame", nullptr, (EPropertyFlags)0x0020080000000014, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UBlueprintCameraNodeEvaluator), &Z_Construct_UClass_UBlueprintCameraNodeEvaluator_Statics::NewProp_bIsFirstFrame_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bIsFirstFrame_MetaData), NewProp_bIsFirstFrame_MetaData) };
void Z_Construct_UClass_UBlueprintCameraNodeEvaluator_Statics::NewProp_bIsActiveCameraRig_SetBit(void* Obj)
{
((UBlueprintCameraNodeEvaluator*)Obj)->bIsActiveCameraRig = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UBlueprintCameraNodeEvaluator_Statics::NewProp_bIsActiveCameraRig = { "bIsActiveCameraRig", nullptr, (EPropertyFlags)0x0020080000000014, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UBlueprintCameraNodeEvaluator), &Z_Construct_UClass_UBlueprintCameraNodeEvaluator_Statics::NewProp_bIsActiveCameraRig_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bIsActiveCameraRig_MetaData), NewProp_bIsActiveCameraRig_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UBlueprintCameraNodeEvaluator_Statics::NewProp_EvaluationContextOwner = { "EvaluationContextOwner", nullptr, (EPropertyFlags)0x0124080000000014, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBlueprintCameraNodeEvaluator, EvaluationContextOwner), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_EvaluationContextOwner_MetaData), NewProp_EvaluationContextOwner_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UBlueprintCameraNodeEvaluator_Statics::NewProp_CameraData = { "CameraData", nullptr, (EPropertyFlags)0x0020080000000014, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBlueprintCameraNodeEvaluator, CameraData), Z_Construct_UScriptStruct_FBlueprintCameraEvaluationDataRef, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraData_MetaData), NewProp_CameraData_MetaData) }; // 510565355
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UBlueprintCameraNodeEvaluator_Statics::NewProp_CameraPose = { "CameraPose", nullptr, (EPropertyFlags)0x0020080000000004, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBlueprintCameraNodeEvaluator, CameraPose), Z_Construct_UScriptStruct_FBlueprintCameraPose, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraPose_MetaData), NewProp_CameraPose_MetaData) }; // 1998406894
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UBlueprintCameraNodeEvaluator_Statics::NewProp_VariableTable = { "VariableTable", nullptr, (EPropertyFlags)0x0020080000000014, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBlueprintCameraNodeEvaluator, VariableTable), Z_Construct_UScriptStruct_FBlueprintCameraEvaluationDataRef, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_VariableTable_MetaData), NewProp_VariableTable_MetaData) }; // 510565355
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UBlueprintCameraNodeEvaluator_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBlueprintCameraNodeEvaluator_Statics::NewProp_bIsFirstFrame,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBlueprintCameraNodeEvaluator_Statics::NewProp_bIsActiveCameraRig,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBlueprintCameraNodeEvaluator_Statics::NewProp_EvaluationContextOwner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBlueprintCameraNodeEvaluator_Statics::NewProp_CameraData,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBlueprintCameraNodeEvaluator_Statics::NewProp_CameraPose,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBlueprintCameraNodeEvaluator_Statics::NewProp_VariableTable,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UBlueprintCameraNodeEvaluator_Statics::PropPointers) < 2048);
// ********** End Class UBlueprintCameraNodeEvaluator Property Definitions *************************
UObject* (*const Z_Construct_UClass_UBlueprintCameraNodeEvaluator_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UBlueprintCameraNodeEvaluator_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UBlueprintCameraNodeEvaluator_Statics::ClassParams = {
&UBlueprintCameraNodeEvaluator::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
Z_Construct_UClass_UBlueprintCameraNodeEvaluator_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
UE_ARRAY_COUNT(Z_Construct_UClass_UBlueprintCameraNodeEvaluator_Statics::PropPointers),
0,
0x000830A1u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UBlueprintCameraNodeEvaluator_Statics::Class_MetaDataParams), Z_Construct_UClass_UBlueprintCameraNodeEvaluator_Statics::Class_MetaDataParams)
};
void UBlueprintCameraNodeEvaluator::StaticRegisterNativesUBlueprintCameraNodeEvaluator()
{
UClass* Class = UBlueprintCameraNodeEvaluator::StaticClass();
FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UBlueprintCameraNodeEvaluator_Statics::Funcs));
}
UClass* Z_Construct_UClass_UBlueprintCameraNodeEvaluator()
{
if (!Z_Registration_Info_UClass_UBlueprintCameraNodeEvaluator.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UBlueprintCameraNodeEvaluator.OuterSingleton, Z_Construct_UClass_UBlueprintCameraNodeEvaluator_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UBlueprintCameraNodeEvaluator.OuterSingleton;
}
UBlueprintCameraNodeEvaluator::UBlueprintCameraNodeEvaluator(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UBlueprintCameraNodeEvaluator);
UBlueprintCameraNodeEvaluator::~UBlueprintCameraNodeEvaluator() {}
// ********** End Class UBlueprintCameraNodeEvaluator **********************************************
// ********** Begin Class UBlueprintCameraNode *****************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UBlueprintCameraNode;
UClass* UBlueprintCameraNode::GetPrivateStaticClass()
{
using TClass = UBlueprintCameraNode;
if (!Z_Registration_Info_UClass_UBlueprintCameraNode.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("BlueprintCameraNode"),
Z_Registration_Info_UClass_UBlueprintCameraNode.InnerSingleton,
StaticRegisterNativesUBlueprintCameraNode,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UBlueprintCameraNode.InnerSingleton;
}
UClass* Z_Construct_UClass_UBlueprintCameraNode_NoRegister()
{
return UBlueprintCameraNode::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UBlueprintCameraNode_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "CameraNodeCategories", "Common,Transform" },
{ "Comment", "/**\n * A camera node that runs arbitrary Blueprint logic.\n */" },
{ "IncludePath", "Nodes/Utility/BlueprintCameraNode.h" },
{ "ModuleRelativePath", "Public/Nodes/Utility/BlueprintCameraNode.h" },
{ "ObjectInitializerConstructorDeclared", "" },
{ "ToolTip", "A camera node that runs arbitrary Blueprint logic." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraNodeEvaluatorTemplate_MetaData[] = {
{ "Category", "Common" },
{ "Comment", "/** The camera node evaluator to instantiate and run. */" },
{ "EditInline", "true" },
{ "ModuleRelativePath", "Public/Nodes/Utility/BlueprintCameraNode.h" },
{ "ToolTip", "The camera node evaluator to instantiate and run." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraNodeEvaluatorOverrides_MetaData[] = {
{ "Comment", "/** Overrides for the evaluator instance. */" },
{ "ModuleRelativePath", "Public/Nodes/Utility/BlueprintCameraNode.h" },
{ "ToolTip", "Overrides for the evaluator instance." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraNodeEvaluatorClass_MetaData[] = {
{ "Comment", "// Deprecated.\n" },
{ "ModuleRelativePath", "Public/Nodes/Utility/BlueprintCameraNode.h" },
{ "ToolTip", "Deprecated." },
};
#endif // WITH_METADATA
// ********** Begin Class UBlueprintCameraNode constinit property declarations *********************
static const UECodeGen_Private::FObjectPropertyParams NewProp_CameraNodeEvaluatorTemplate;
static const UECodeGen_Private::FStructPropertyParams NewProp_CameraNodeEvaluatorOverrides;
static const UECodeGen_Private::FClassPropertyParams NewProp_CameraNodeEvaluatorClass;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UBlueprintCameraNode constinit property declarations ***********************
static UObject* (*const DependentSingletons[])();
static const UECodeGen_Private::FImplementedInterfaceParams InterfaceParams[];
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UBlueprintCameraNode>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UBlueprintCameraNode_Statics
// ********** Begin Class UBlueprintCameraNode Property Definitions ********************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UBlueprintCameraNode_Statics::NewProp_CameraNodeEvaluatorTemplate = { "CameraNodeEvaluatorTemplate", nullptr, (EPropertyFlags)0x0146000000080009, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBlueprintCameraNode, CameraNodeEvaluatorTemplate), Z_Construct_UClass_UBlueprintCameraNodeEvaluator_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraNodeEvaluatorTemplate_MetaData), NewProp_CameraNodeEvaluatorTemplate_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UBlueprintCameraNode_Statics::NewProp_CameraNodeEvaluatorOverrides = { "CameraNodeEvaluatorOverrides", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBlueprintCameraNode, CameraNodeEvaluatorOverrides), Z_Construct_UScriptStruct_FCustomCameraNodeParameters, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraNodeEvaluatorOverrides_MetaData), NewProp_CameraNodeEvaluatorOverrides_MetaData) }; // 3731332541
const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_UBlueprintCameraNode_Statics::NewProp_CameraNodeEvaluatorClass = { "CameraNodeEvaluatorClass", nullptr, (EPropertyFlags)0x0044000020000000, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBlueprintCameraNode, CameraNodeEvaluatorClass_DEPRECATED), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_UBlueprintCameraNodeEvaluator_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraNodeEvaluatorClass_MetaData), NewProp_CameraNodeEvaluatorClass_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UBlueprintCameraNode_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBlueprintCameraNode_Statics::NewProp_CameraNodeEvaluatorTemplate,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBlueprintCameraNode_Statics::NewProp_CameraNodeEvaluatorOverrides,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBlueprintCameraNode_Statics::NewProp_CameraNodeEvaluatorClass,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UBlueprintCameraNode_Statics::PropPointers) < 2048);
// ********** End Class UBlueprintCameraNode Property Definitions **********************************
UObject* (*const Z_Construct_UClass_UBlueprintCameraNode_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UCameraNode,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UBlueprintCameraNode_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FImplementedInterfaceParams Z_Construct_UClass_UBlueprintCameraNode_Statics::InterfaceParams[] = {
{ Z_Construct_UClass_UCustomCameraNodeParameterProvider_NoRegister, (int32)VTABLE_OFFSET(UBlueprintCameraNode, ICustomCameraNodeParameterProvider), false }, // 1469785308
};
const UECodeGen_Private::FClassParams Z_Construct_UClass_UBlueprintCameraNode_Statics::ClassParams = {
&UBlueprintCameraNode::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UBlueprintCameraNode_Statics::PropPointers,
InterfaceParams,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UBlueprintCameraNode_Statics::PropPointers),
UE_ARRAY_COUNT(InterfaceParams),
0x00A810A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UBlueprintCameraNode_Statics::Class_MetaDataParams), Z_Construct_UClass_UBlueprintCameraNode_Statics::Class_MetaDataParams)
};
void UBlueprintCameraNode::StaticRegisterNativesUBlueprintCameraNode()
{
}
UClass* Z_Construct_UClass_UBlueprintCameraNode()
{
if (!Z_Registration_Info_UClass_UBlueprintCameraNode.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UBlueprintCameraNode.OuterSingleton, Z_Construct_UClass_UBlueprintCameraNode_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UBlueprintCameraNode.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UBlueprintCameraNode);
UBlueprintCameraNode::~UBlueprintCameraNode() {}
// ********** End Class UBlueprintCameraNode *******************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Utility_BlueprintCameraNode_h__Script_GameplayCameras_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UBlueprintCameraNodeEvaluator, UBlueprintCameraNodeEvaluator::StaticClass, TEXT("UBlueprintCameraNodeEvaluator"), &Z_Registration_Info_UClass_UBlueprintCameraNodeEvaluator, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UBlueprintCameraNodeEvaluator), 4238076403U) },
{ Z_Construct_UClass_UBlueprintCameraNode, UBlueprintCameraNode::StaticClass, TEXT("UBlueprintCameraNode"), &Z_Registration_Info_UClass_UBlueprintCameraNode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UBlueprintCameraNode), 2178533975U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Utility_BlueprintCameraNode_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Utility_BlueprintCameraNode_h__Script_GameplayCameras_71743362{
TEXT("/Script/GameplayCameras"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Utility_BlueprintCameraNode_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Utility_BlueprintCameraNode_h__Script_GameplayCameras_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,121 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Nodes/Utility/BlueprintCameraNode.h"
#ifdef GAMEPLAYCAMERAS_BlueprintCameraNode_generated_h
#error "BlueprintCameraNode.generated.h already included, missing '#pragma once' in BlueprintCameraNode.h"
#endif
#define GAMEPLAYCAMERAS_BlueprintCameraNode_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class AActor;
class APlayerController;
class UClass;
struct FBlueprintCameraEvaluationDataRef;
struct FBlueprintCameraPose;
// ********** Begin Class UBlueprintCameraNodeEvaluator ********************************************
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Utility_BlueprintCameraNode_h_30_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execSetCameraPose); \
DECLARE_FUNCTION(execGetCameraPose); \
DECLARE_FUNCTION(execGetPlayerController); \
DECLARE_FUNCTION(execSetDefaultOwningCameraRigParameters); \
DECLARE_FUNCTION(execSetCurrentCameraPose); \
DECLARE_FUNCTION(execGetCurrentCameraPose); \
DECLARE_FUNCTION(execFindEvaluationContextOwnerActor);
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Utility_BlueprintCameraNode_h_30_CALLBACK_WRAPPERS
struct Z_Construct_UClass_UBlueprintCameraNodeEvaluator_Statics;
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBlueprintCameraNodeEvaluator_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Utility_BlueprintCameraNode_h_30_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUBlueprintCameraNodeEvaluator(); \
friend struct ::Z_Construct_UClass_UBlueprintCameraNodeEvaluator_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UBlueprintCameraNodeEvaluator_NoRegister(); \
public: \
DECLARE_CLASS2(UBlueprintCameraNodeEvaluator, UObject, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UBlueprintCameraNodeEvaluator_NoRegister) \
DECLARE_SERIALIZER(UBlueprintCameraNodeEvaluator)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Utility_BlueprintCameraNode_h_30_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
GAMEPLAYCAMERAS_API UBlueprintCameraNodeEvaluator(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UBlueprintCameraNodeEvaluator(UBlueprintCameraNodeEvaluator&&) = delete; \
UBlueprintCameraNodeEvaluator(const UBlueprintCameraNodeEvaluator&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UBlueprintCameraNodeEvaluator); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBlueprintCameraNodeEvaluator); \
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBlueprintCameraNodeEvaluator) \
GAMEPLAYCAMERAS_API virtual ~UBlueprintCameraNodeEvaluator();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Utility_BlueprintCameraNode_h_27_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Utility_BlueprintCameraNode_h_30_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Utility_BlueprintCameraNode_h_30_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Utility_BlueprintCameraNode_h_30_CALLBACK_WRAPPERS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Utility_BlueprintCameraNode_h_30_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Utility_BlueprintCameraNode_h_30_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UBlueprintCameraNodeEvaluator;
// ********** End Class UBlueprintCameraNodeEvaluator **********************************************
// ********** Begin Class UBlueprintCameraNode *****************************************************
struct Z_Construct_UClass_UBlueprintCameraNode_Statics;
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBlueprintCameraNode_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Utility_BlueprintCameraNode_h_148_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUBlueprintCameraNode(); \
friend struct ::Z_Construct_UClass_UBlueprintCameraNode_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UBlueprintCameraNode_NoRegister(); \
public: \
DECLARE_CLASS2(UBlueprintCameraNode, UCameraNode, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UBlueprintCameraNode_NoRegister) \
DECLARE_SERIALIZER(UBlueprintCameraNode) \
virtual UObject* _getUObject() const override { return const_cast<UBlueprintCameraNode*>(this); }
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Utility_BlueprintCameraNode_h_148_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UBlueprintCameraNode(UBlueprintCameraNode&&) = delete; \
UBlueprintCameraNode(const UBlueprintCameraNode&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UBlueprintCameraNode); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBlueprintCameraNode); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBlueprintCameraNode) \
GAMEPLAYCAMERAS_API virtual ~UBlueprintCameraNode();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Utility_BlueprintCameraNode_h_143_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Utility_BlueprintCameraNode_h_148_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Utility_BlueprintCameraNode_h_148_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Utility_BlueprintCameraNode_h_148_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UBlueprintCameraNode;
// ********** End Class UBlueprintCameraNode *******************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Utility_BlueprintCameraNode_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,100 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "GameFramework/BlueprintCameraPose.h"
#ifdef GAMEPLAYCAMERAS_BlueprintCameraPose_generated_h
#error "BlueprintCameraPose.generated.h already included, missing '#pragma once' in BlueprintCameraPose.h"
#endif
#define GAMEPLAYCAMERAS_BlueprintCameraPose_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class UCameraComponent;
class UCineCameraComponent;
struct FBlueprintCameraPose;
// ********** Begin ScriptStruct FBlueprintCameraPose **********************************************
struct Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraPose_h_29_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
struct FBlueprintCameraPose;
// ********** End ScriptStruct FBlueprintCameraPose ************************************************
// ********** Begin Class UBlueprintCameraPoseFunctionLibrary **************************************
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraPose_h_151_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execSetFocalLength); \
DECLARE_FUNCTION(execSetFieldOfView); \
DECLARE_FUNCTION(execSetTargetDistance); \
DECLARE_FUNCTION(execSetRotation); \
DECLARE_FUNCTION(execSetLocation); \
DECLARE_FUNCTION(execGetFocalLength); \
DECLARE_FUNCTION(execGetFieldOfView); \
DECLARE_FUNCTION(execGetTargetDistance); \
DECLARE_FUNCTION(execGetRotation); \
DECLARE_FUNCTION(execGetLocation); \
DECLARE_FUNCTION(execMakeCameraPoseFromCineCameraComponent); \
DECLARE_FUNCTION(execMakeCameraPoseFromCameraComponent); \
DECLARE_FUNCTION(execSetTransform); \
DECLARE_FUNCTION(execGetTargetAtDistance); \
DECLARE_FUNCTION(execGetTarget); \
DECLARE_FUNCTION(execGetAimDir); \
DECLARE_FUNCTION(execGetAimRay); \
DECLARE_FUNCTION(execGetSensorAspectRatio); \
DECLARE_FUNCTION(execGetEffectiveFieldOfView); \
DECLARE_FUNCTION(execGetTransform);
struct Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary_Statics;
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraPose_h_151_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUBlueprintCameraPoseFunctionLibrary(); \
friend struct ::Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary_NoRegister(); \
public: \
DECLARE_CLASS2(UBlueprintCameraPoseFunctionLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary_NoRegister) \
DECLARE_SERIALIZER(UBlueprintCameraPoseFunctionLibrary)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraPose_h_151_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UBlueprintCameraPoseFunctionLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UBlueprintCameraPoseFunctionLibrary(UBlueprintCameraPoseFunctionLibrary&&) = delete; \
UBlueprintCameraPoseFunctionLibrary(const UBlueprintCameraPoseFunctionLibrary&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UBlueprintCameraPoseFunctionLibrary); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBlueprintCameraPoseFunctionLibrary); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBlueprintCameraPoseFunctionLibrary) \
NO_API virtual ~UBlueprintCameraPoseFunctionLibrary();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraPose_h_148_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraPose_h_151_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraPose_h_151_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraPose_h_151_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraPose_h_151_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UBlueprintCameraPoseFunctionLibrary;
// ********** End Class UBlueprintCameraPoseFunctionLibrary ****************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraPose_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,150 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Nodes/Common/BodyParametersCameraNode.h"
#include "Core/CameraParameters.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeBodyParametersCameraNode() {}
// ********** Begin Cross Module References ********************************************************
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBodyParametersCameraNode();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBodyParametersCameraNode_NoRegister();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraNode();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FFloatCameraParameter();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UBodyParametersCameraNode ************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UBodyParametersCameraNode;
UClass* UBodyParametersCameraNode::GetPrivateStaticClass()
{
using TClass = UBodyParametersCameraNode;
if (!Z_Registration_Info_UClass_UBodyParametersCameraNode.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("BodyParametersCameraNode"),
Z_Registration_Info_UClass_UBodyParametersCameraNode.InnerSingleton,
StaticRegisterNativesUBodyParametersCameraNode,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UBodyParametersCameraNode.InnerSingleton;
}
UClass* Z_Construct_UClass_UBodyParametersCameraNode_NoRegister()
{
return UBodyParametersCameraNode::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UBodyParametersCameraNode_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "CameraNodeCategories", "Common,Body" },
{ "Comment", "/**\n * A camera node that configures parameters on the camera body.\n */" },
{ "IncludePath", "Nodes/Common/BodyParametersCameraNode.h" },
{ "ModuleRelativePath", "Public/Nodes/Common/BodyParametersCameraNode.h" },
{ "ToolTip", "A camera node that configures parameters on the camera body." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ShutterSpeed_MetaData[] = {
{ "Category", "Filmback" },
{ "Comment", "/** Current shutter speed, in 1/seconds */" },
{ "DisplayName", "Shutter Speed (1/s)" },
{ "ModuleRelativePath", "Public/Nodes/Common/BodyParametersCameraNode.h" },
{ "ToolTip", "Current shutter speed, in 1/seconds" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ISO_MetaData[] = {
{ "Category", "Filmback" },
{ "Comment", "/** The camera sensor sensitivity in ISO. */" },
{ "ModuleRelativePath", "Public/Nodes/Common/BodyParametersCameraNode.h" },
{ "ToolTip", "The camera sensor sensitivity in ISO." },
};
#endif // WITH_METADATA
// ********** Begin Class UBodyParametersCameraNode constinit property declarations ****************
static const UECodeGen_Private::FStructPropertyParams NewProp_ShutterSpeed;
static const UECodeGen_Private::FStructPropertyParams NewProp_ISO;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UBodyParametersCameraNode constinit property declarations ******************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UBodyParametersCameraNode>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UBodyParametersCameraNode_Statics
// ********** Begin Class UBodyParametersCameraNode Property Definitions ***************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UBodyParametersCameraNode_Statics::NewProp_ShutterSpeed = { "ShutterSpeed", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBodyParametersCameraNode, ShutterSpeed), Z_Construct_UScriptStruct_FFloatCameraParameter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ShutterSpeed_MetaData), NewProp_ShutterSpeed_MetaData) }; // 1936936055
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UBodyParametersCameraNode_Statics::NewProp_ISO = { "ISO", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBodyParametersCameraNode, ISO), Z_Construct_UScriptStruct_FFloatCameraParameter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ISO_MetaData), NewProp_ISO_MetaData) }; // 1936936055
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UBodyParametersCameraNode_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBodyParametersCameraNode_Statics::NewProp_ShutterSpeed,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBodyParametersCameraNode_Statics::NewProp_ISO,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UBodyParametersCameraNode_Statics::PropPointers) < 2048);
// ********** End Class UBodyParametersCameraNode Property Definitions *****************************
UObject* (*const Z_Construct_UClass_UBodyParametersCameraNode_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UCameraNode,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UBodyParametersCameraNode_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UBodyParametersCameraNode_Statics::ClassParams = {
&UBodyParametersCameraNode::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UBodyParametersCameraNode_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UBodyParametersCameraNode_Statics::PropPointers),
0,
0x002810A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UBodyParametersCameraNode_Statics::Class_MetaDataParams), Z_Construct_UClass_UBodyParametersCameraNode_Statics::Class_MetaDataParams)
};
void UBodyParametersCameraNode::StaticRegisterNativesUBodyParametersCameraNode()
{
}
UClass* Z_Construct_UClass_UBodyParametersCameraNode()
{
if (!Z_Registration_Info_UClass_UBodyParametersCameraNode.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UBodyParametersCameraNode.OuterSingleton, Z_Construct_UClass_UBodyParametersCameraNode_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UBodyParametersCameraNode.OuterSingleton;
}
UBodyParametersCameraNode::UBodyParametersCameraNode(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UBodyParametersCameraNode);
UBodyParametersCameraNode::~UBodyParametersCameraNode() {}
// ********** End Class UBodyParametersCameraNode **************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_BodyParametersCameraNode_h__Script_GameplayCameras_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UBodyParametersCameraNode, UBodyParametersCameraNode::StaticClass, TEXT("UBodyParametersCameraNode"), &Z_Registration_Info_UClass_UBodyParametersCameraNode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UBodyParametersCameraNode), 2132820618U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_BodyParametersCameraNode_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_BodyParametersCameraNode_h__Script_GameplayCameras_1843142657{
TEXT("/Script/GameplayCameras"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_BodyParametersCameraNode_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_BodyParametersCameraNode_h__Script_GameplayCameras_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Nodes/Common/BodyParametersCameraNode.h"
#ifdef GAMEPLAYCAMERAS_BodyParametersCameraNode_generated_h
#error "BodyParametersCameraNode.generated.h already included, missing '#pragma once' in BodyParametersCameraNode.h"
#endif
#define GAMEPLAYCAMERAS_BodyParametersCameraNode_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UBodyParametersCameraNode ************************************************
struct Z_Construct_UClass_UBodyParametersCameraNode_Statics;
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBodyParametersCameraNode_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_BodyParametersCameraNode_h_16_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUBodyParametersCameraNode(); \
friend struct ::Z_Construct_UClass_UBodyParametersCameraNode_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UBodyParametersCameraNode_NoRegister(); \
public: \
DECLARE_CLASS2(UBodyParametersCameraNode, UCameraNode, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UBodyParametersCameraNode_NoRegister) \
DECLARE_SERIALIZER(UBodyParametersCameraNode)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_BodyParametersCameraNode_h_16_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
GAMEPLAYCAMERAS_API UBodyParametersCameraNode(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UBodyParametersCameraNode(UBodyParametersCameraNode&&) = delete; \
UBodyParametersCameraNode(const UBodyParametersCameraNode&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UBodyParametersCameraNode); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBodyParametersCameraNode); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBodyParametersCameraNode) \
GAMEPLAYCAMERAS_API virtual ~UBodyParametersCameraNode();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_BodyParametersCameraNode_h_13_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_BodyParametersCameraNode_h_16_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_BodyParametersCameraNode_h_16_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_BodyParametersCameraNode_h_16_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UBodyParametersCameraNode;
// ********** End Class UBodyParametersCameraNode **************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_BodyParametersCameraNode_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,181 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Nodes/Common/BoomArmCameraNode.h"
#include "Core/CameraParameters.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeBoomArmCameraNode() {}
// ********** Begin Cross Module References ********************************************************
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBoomArmCameraNode();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBoomArmCameraNode_NoRegister();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraNode();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraValueInterpolator_NoRegister();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UInput2DCameraNode_NoRegister();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FDoubleCameraParameter();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FVector3dCameraParameter();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UBoomArmCameraNode *******************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UBoomArmCameraNode;
UClass* UBoomArmCameraNode::GetPrivateStaticClass()
{
using TClass = UBoomArmCameraNode;
if (!Z_Registration_Info_UClass_UBoomArmCameraNode.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("BoomArmCameraNode"),
Z_Registration_Info_UClass_UBoomArmCameraNode.InnerSingleton,
StaticRegisterNativesUBoomArmCameraNode,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UBoomArmCameraNode.InnerSingleton;
}
UClass* Z_Construct_UClass_UBoomArmCameraNode_NoRegister()
{
return UBoomArmCameraNode::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UBoomArmCameraNode_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "CameraNodeCategories", "Common,Transform" },
{ "Comment", "/**\n * A camera node that can rotate the camera in yaw and pitch based on player input.\n */" },
{ "IncludePath", "Nodes/Common/BoomArmCameraNode.h" },
{ "ModuleRelativePath", "Public/Nodes/Common/BoomArmCameraNode.h" },
{ "ObjectInitializerConstructorDeclared", "" },
{ "ToolTip", "A camera node that can rotate the camera in yaw and pitch based on player input." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BoomOffset_MetaData[] = {
{ "Category", "Common" },
{ "Comment", "/** The offset of the boom. Rotation occurs at the base (i.e. before the offset). */" },
{ "ModuleRelativePath", "Public/Nodes/Common/BoomArmCameraNode.h" },
{ "ToolTip", "The offset of the boom. Rotation occurs at the base (i.e. before the offset)." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BoomLengthInterpolator_MetaData[] = {
{ "Category", "Common" },
{ "Comment", "/** The interpolator to use for changing the boom length based on its pivot's movements. */" },
{ "EditInline", "true" },
{ "ModuleRelativePath", "Public/Nodes/Common/BoomArmCameraNode.h" },
{ "ToolTip", "The interpolator to use for changing the boom length based on its pivot's movements." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxForwardInterpolationFactor_MetaData[] = {
{ "Category", "Common" },
{ "Comment", "/** \n\x09 * The maximum amount of forward movement the interpolator can introduce, expressed\n\x09 * as a factor of the default boom length.\n\x09 */" },
{ "ModuleRelativePath", "Public/Nodes/Common/BoomArmCameraNode.h" },
{ "ToolTip", "The maximum amount of forward movement the interpolator can introduce, expressed\nas a factor of the default boom length." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxBackwardInterpolationFactor_MetaData[] = {
{ "Category", "Common" },
{ "Comment", "/** \n\x09 * The maximum amount of backward movement the interpolator can introduce, expressed\n\x09 * as a factor of the default boom length.\n\x09 */" },
{ "ModuleRelativePath", "Public/Nodes/Common/BoomArmCameraNode.h" },
{ "ToolTip", "The maximum amount of backward movement the interpolator can introduce, expressed\nas a factor of the default boom length." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InputSlot_MetaData[] = {
{ "Comment", "/**\n\x09 * The input slot for controlling the boom arm.\n\x09 * If no input slot is specified, the boom arm will use the player controller view rotation.\n\x09 */" },
{ "EditInline", "true" },
{ "ModuleRelativePath", "Public/Nodes/Common/BoomArmCameraNode.h" },
{ "ObjectTreeGraphPinDirection", "Input" },
{ "ToolTip", "The input slot for controlling the boom arm.\nIf no input slot is specified, the boom arm will use the player controller view rotation." },
};
#endif // WITH_METADATA
// ********** Begin Class UBoomArmCameraNode constinit property declarations ***********************
static const UECodeGen_Private::FStructPropertyParams NewProp_BoomOffset;
static const UECodeGen_Private::FObjectPropertyParams NewProp_BoomLengthInterpolator;
static const UECodeGen_Private::FStructPropertyParams NewProp_MaxForwardInterpolationFactor;
static const UECodeGen_Private::FStructPropertyParams NewProp_MaxBackwardInterpolationFactor;
static const UECodeGen_Private::FObjectPropertyParams NewProp_InputSlot;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UBoomArmCameraNode constinit property declarations *************************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UBoomArmCameraNode>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UBoomArmCameraNode_Statics
// ********** Begin Class UBoomArmCameraNode Property Definitions **********************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UBoomArmCameraNode_Statics::NewProp_BoomOffset = { "BoomOffset", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBoomArmCameraNode, BoomOffset), Z_Construct_UScriptStruct_FVector3dCameraParameter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BoomOffset_MetaData), NewProp_BoomOffset_MetaData) }; // 81685351
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UBoomArmCameraNode_Statics::NewProp_BoomLengthInterpolator = { "BoomLengthInterpolator", nullptr, (EPropertyFlags)0x0114000000080009, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBoomArmCameraNode, BoomLengthInterpolator), Z_Construct_UClass_UCameraValueInterpolator_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BoomLengthInterpolator_MetaData), NewProp_BoomLengthInterpolator_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UBoomArmCameraNode_Statics::NewProp_MaxForwardInterpolationFactor = { "MaxForwardInterpolationFactor", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBoomArmCameraNode, MaxForwardInterpolationFactor), Z_Construct_UScriptStruct_FDoubleCameraParameter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxForwardInterpolationFactor_MetaData), NewProp_MaxForwardInterpolationFactor_MetaData) }; // 4025514006
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UBoomArmCameraNode_Statics::NewProp_MaxBackwardInterpolationFactor = { "MaxBackwardInterpolationFactor", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBoomArmCameraNode, MaxBackwardInterpolationFactor), Z_Construct_UScriptStruct_FDoubleCameraParameter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxBackwardInterpolationFactor_MetaData), NewProp_MaxBackwardInterpolationFactor_MetaData) }; // 4025514006
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UBoomArmCameraNode_Statics::NewProp_InputSlot = { "InputSlot", nullptr, (EPropertyFlags)0x0114000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBoomArmCameraNode, InputSlot), Z_Construct_UClass_UInput2DCameraNode_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InputSlot_MetaData), NewProp_InputSlot_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UBoomArmCameraNode_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBoomArmCameraNode_Statics::NewProp_BoomOffset,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBoomArmCameraNode_Statics::NewProp_BoomLengthInterpolator,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBoomArmCameraNode_Statics::NewProp_MaxForwardInterpolationFactor,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBoomArmCameraNode_Statics::NewProp_MaxBackwardInterpolationFactor,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBoomArmCameraNode_Statics::NewProp_InputSlot,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UBoomArmCameraNode_Statics::PropPointers) < 2048);
// ********** End Class UBoomArmCameraNode Property Definitions ************************************
UObject* (*const Z_Construct_UClass_UBoomArmCameraNode_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UCameraNode,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UBoomArmCameraNode_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UBoomArmCameraNode_Statics::ClassParams = {
&UBoomArmCameraNode::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UBoomArmCameraNode_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UBoomArmCameraNode_Statics::PropPointers),
0,
0x00A810A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UBoomArmCameraNode_Statics::Class_MetaDataParams), Z_Construct_UClass_UBoomArmCameraNode_Statics::Class_MetaDataParams)
};
void UBoomArmCameraNode::StaticRegisterNativesUBoomArmCameraNode()
{
}
UClass* Z_Construct_UClass_UBoomArmCameraNode()
{
if (!Z_Registration_Info_UClass_UBoomArmCameraNode.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UBoomArmCameraNode.OuterSingleton, Z_Construct_UClass_UBoomArmCameraNode_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UBoomArmCameraNode.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UBoomArmCameraNode);
UBoomArmCameraNode::~UBoomArmCameraNode() {}
// ********** End Class UBoomArmCameraNode *********************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_BoomArmCameraNode_h__Script_GameplayCameras_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UBoomArmCameraNode, UBoomArmCameraNode::StaticClass, TEXT("UBoomArmCameraNode"), &Z_Registration_Info_UClass_UBoomArmCameraNode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UBoomArmCameraNode), 1738844610U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_BoomArmCameraNode_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_BoomArmCameraNode_h__Script_GameplayCameras_4147827608{
TEXT("/Script/GameplayCameras"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_BoomArmCameraNode_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_BoomArmCameraNode_h__Script_GameplayCameras_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,61 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Nodes/Common/BoomArmCameraNode.h"
#ifdef GAMEPLAYCAMERAS_BoomArmCameraNode_generated_h
#error "BoomArmCameraNode.generated.h already included, missing '#pragma once' in BoomArmCameraNode.h"
#endif
#define GAMEPLAYCAMERAS_BoomArmCameraNode_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UBoomArmCameraNode *******************************************************
struct Z_Construct_UClass_UBoomArmCameraNode_Statics;
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBoomArmCameraNode_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_BoomArmCameraNode_h_19_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUBoomArmCameraNode(); \
friend struct ::Z_Construct_UClass_UBoomArmCameraNode_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UBoomArmCameraNode_NoRegister(); \
public: \
DECLARE_CLASS2(UBoomArmCameraNode, UCameraNode, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UBoomArmCameraNode_NoRegister) \
DECLARE_SERIALIZER(UBoomArmCameraNode)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_BoomArmCameraNode_h_19_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UBoomArmCameraNode(UBoomArmCameraNode&&) = delete; \
UBoomArmCameraNode(const UBoomArmCameraNode&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UBoomArmCameraNode); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBoomArmCameraNode); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBoomArmCameraNode) \
GAMEPLAYCAMERAS_API virtual ~UBoomArmCameraNode();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_BoomArmCameraNode_h_16_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_BoomArmCameraNode_h_19_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_BoomArmCameraNode_h_19_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_BoomArmCameraNode_h_19_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UBoomArmCameraNode;
// ********** End Class UBoomArmCameraNode *********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_BoomArmCameraNode_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,201 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Core/BuiltInCameraVariables.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeBuiltInCameraVariables() {}
// ********** Begin Cross Module References ********************************************************
GAMEPLAYCAMERAS_API UEnum* Z_Construct_UEnum_GameplayCameras_EBuiltInDoubleCameraVariable();
GAMEPLAYCAMERAS_API UEnum* Z_Construct_UEnum_GameplayCameras_EBuiltInRotator3dCameraVariable();
GAMEPLAYCAMERAS_API UEnum* Z_Construct_UEnum_GameplayCameras_EBuiltInVector2dCameraVariable();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin Enum EBuiltInDoubleCameraVariable **********************************************
static FEnumRegistrationInfo Z_Registration_Info_UEnum_EBuiltInDoubleCameraVariable;
static UEnum* EBuiltInDoubleCameraVariable_StaticEnum()
{
if (!Z_Registration_Info_UEnum_EBuiltInDoubleCameraVariable.OuterSingleton)
{
Z_Registration_Info_UEnum_EBuiltInDoubleCameraVariable.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_GameplayCameras_EBuiltInDoubleCameraVariable, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("EBuiltInDoubleCameraVariable"));
}
return Z_Registration_Info_UEnum_EBuiltInDoubleCameraVariable.OuterSingleton;
}
template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum<EBuiltInDoubleCameraVariable>()
{
return EBuiltInDoubleCameraVariable_StaticEnum();
}
struct Z_Construct_UEnum_GameplayCameras_EBuiltInDoubleCameraVariable_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "Comment", "/**\n * Built-in floating point camera variables.\n */" },
{ "ModuleRelativePath", "Public/Core/BuiltInCameraVariables.h" },
{ "None.Name", "EBuiltInDoubleCameraVariable::None" },
{ "Pitch.Name", "EBuiltInDoubleCameraVariable::Pitch" },
{ "Roll.Name", "EBuiltInDoubleCameraVariable::Roll" },
{ "ToolTip", "Built-in floating point camera variables." },
{ "Yaw.Name", "EBuiltInDoubleCameraVariable::Yaw" },
{ "Zoom.Name", "EBuiltInDoubleCameraVariable::Zoom" },
};
#endif // WITH_METADATA
static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "EBuiltInDoubleCameraVariable::None", (int64)EBuiltInDoubleCameraVariable::None },
{ "EBuiltInDoubleCameraVariable::Yaw", (int64)EBuiltInDoubleCameraVariable::Yaw },
{ "EBuiltInDoubleCameraVariable::Pitch", (int64)EBuiltInDoubleCameraVariable::Pitch },
{ "EBuiltInDoubleCameraVariable::Roll", (int64)EBuiltInDoubleCameraVariable::Roll },
{ "EBuiltInDoubleCameraVariable::Zoom", (int64)EBuiltInDoubleCameraVariable::Zoom },
};
static const UECodeGen_Private::FEnumParams EnumParams;
}; // struct Z_Construct_UEnum_GameplayCameras_EBuiltInDoubleCameraVariable_Statics
const UECodeGen_Private::FEnumParams Z_Construct_UEnum_GameplayCameras_EBuiltInDoubleCameraVariable_Statics::EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_GameplayCameras,
nullptr,
"EBuiltInDoubleCameraVariable",
"EBuiltInDoubleCameraVariable",
Z_Construct_UEnum_GameplayCameras_EBuiltInDoubleCameraVariable_Statics::Enumerators,
RF_Public|RF_Transient|RF_MarkAsNative,
UE_ARRAY_COUNT(Z_Construct_UEnum_GameplayCameras_EBuiltInDoubleCameraVariable_Statics::Enumerators),
EEnumFlags::None,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_GameplayCameras_EBuiltInDoubleCameraVariable_Statics::Enum_MetaDataParams), Z_Construct_UEnum_GameplayCameras_EBuiltInDoubleCameraVariable_Statics::Enum_MetaDataParams)
};
UEnum* Z_Construct_UEnum_GameplayCameras_EBuiltInDoubleCameraVariable()
{
if (!Z_Registration_Info_UEnum_EBuiltInDoubleCameraVariable.InnerSingleton)
{
UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EBuiltInDoubleCameraVariable.InnerSingleton, Z_Construct_UEnum_GameplayCameras_EBuiltInDoubleCameraVariable_Statics::EnumParams);
}
return Z_Registration_Info_UEnum_EBuiltInDoubleCameraVariable.InnerSingleton;
}
// ********** End Enum EBuiltInDoubleCameraVariable ************************************************
// ********** Begin Enum EBuiltInVector2dCameraVariable ********************************************
static FEnumRegistrationInfo Z_Registration_Info_UEnum_EBuiltInVector2dCameraVariable;
static UEnum* EBuiltInVector2dCameraVariable_StaticEnum()
{
if (!Z_Registration_Info_UEnum_EBuiltInVector2dCameraVariable.OuterSingleton)
{
Z_Registration_Info_UEnum_EBuiltInVector2dCameraVariable.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_GameplayCameras_EBuiltInVector2dCameraVariable, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("EBuiltInVector2dCameraVariable"));
}
return Z_Registration_Info_UEnum_EBuiltInVector2dCameraVariable.OuterSingleton;
}
template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum<EBuiltInVector2dCameraVariable>()
{
return EBuiltInVector2dCameraVariable_StaticEnum();
}
struct Z_Construct_UEnum_GameplayCameras_EBuiltInVector2dCameraVariable_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "Comment", "/**\n * Built-in 2-dimensional camera variables.\n */" },
{ "ModuleRelativePath", "Public/Core/BuiltInCameraVariables.h" },
{ "None.Name", "EBuiltInVector2dCameraVariable::None" },
{ "ToolTip", "Built-in 2-dimensional camera variables." },
{ "YawPitch.Name", "EBuiltInVector2dCameraVariable::YawPitch" },
};
#endif // WITH_METADATA
static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "EBuiltInVector2dCameraVariable::None", (int64)EBuiltInVector2dCameraVariable::None },
{ "EBuiltInVector2dCameraVariable::YawPitch", (int64)EBuiltInVector2dCameraVariable::YawPitch },
};
static const UECodeGen_Private::FEnumParams EnumParams;
}; // struct Z_Construct_UEnum_GameplayCameras_EBuiltInVector2dCameraVariable_Statics
const UECodeGen_Private::FEnumParams Z_Construct_UEnum_GameplayCameras_EBuiltInVector2dCameraVariable_Statics::EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_GameplayCameras,
nullptr,
"EBuiltInVector2dCameraVariable",
"EBuiltInVector2dCameraVariable",
Z_Construct_UEnum_GameplayCameras_EBuiltInVector2dCameraVariable_Statics::Enumerators,
RF_Public|RF_Transient|RF_MarkAsNative,
UE_ARRAY_COUNT(Z_Construct_UEnum_GameplayCameras_EBuiltInVector2dCameraVariable_Statics::Enumerators),
EEnumFlags::None,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_GameplayCameras_EBuiltInVector2dCameraVariable_Statics::Enum_MetaDataParams), Z_Construct_UEnum_GameplayCameras_EBuiltInVector2dCameraVariable_Statics::Enum_MetaDataParams)
};
UEnum* Z_Construct_UEnum_GameplayCameras_EBuiltInVector2dCameraVariable()
{
if (!Z_Registration_Info_UEnum_EBuiltInVector2dCameraVariable.InnerSingleton)
{
UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EBuiltInVector2dCameraVariable.InnerSingleton, Z_Construct_UEnum_GameplayCameras_EBuiltInVector2dCameraVariable_Statics::EnumParams);
}
return Z_Registration_Info_UEnum_EBuiltInVector2dCameraVariable.InnerSingleton;
}
// ********** End Enum EBuiltInVector2dCameraVariable **********************************************
// ********** Begin Enum EBuiltInRotator3dCameraVariable *******************************************
static FEnumRegistrationInfo Z_Registration_Info_UEnum_EBuiltInRotator3dCameraVariable;
static UEnum* EBuiltInRotator3dCameraVariable_StaticEnum()
{
if (!Z_Registration_Info_UEnum_EBuiltInRotator3dCameraVariable.OuterSingleton)
{
Z_Registration_Info_UEnum_EBuiltInRotator3dCameraVariable.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_GameplayCameras_EBuiltInRotator3dCameraVariable, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("EBuiltInRotator3dCameraVariable"));
}
return Z_Registration_Info_UEnum_EBuiltInRotator3dCameraVariable.OuterSingleton;
}
template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum<EBuiltInRotator3dCameraVariable>()
{
return EBuiltInRotator3dCameraVariable_StaticEnum();
}
struct Z_Construct_UEnum_GameplayCameras_EBuiltInRotator3dCameraVariable_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "ControlRotation.Name", "EBuiltInRotator3dCameraVariable::ControlRotation" },
{ "ModuleRelativePath", "Public/Core/BuiltInCameraVariables.h" },
{ "None.Name", "EBuiltInRotator3dCameraVariable::None" },
};
#endif // WITH_METADATA
static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "EBuiltInRotator3dCameraVariable::None", (int64)EBuiltInRotator3dCameraVariable::None },
{ "EBuiltInRotator3dCameraVariable::ControlRotation", (int64)EBuiltInRotator3dCameraVariable::ControlRotation },
};
static const UECodeGen_Private::FEnumParams EnumParams;
}; // struct Z_Construct_UEnum_GameplayCameras_EBuiltInRotator3dCameraVariable_Statics
const UECodeGen_Private::FEnumParams Z_Construct_UEnum_GameplayCameras_EBuiltInRotator3dCameraVariable_Statics::EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_GameplayCameras,
nullptr,
"EBuiltInRotator3dCameraVariable",
"EBuiltInRotator3dCameraVariable",
Z_Construct_UEnum_GameplayCameras_EBuiltInRotator3dCameraVariable_Statics::Enumerators,
RF_Public|RF_Transient|RF_MarkAsNative,
UE_ARRAY_COUNT(Z_Construct_UEnum_GameplayCameras_EBuiltInRotator3dCameraVariable_Statics::Enumerators),
EEnumFlags::None,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_GameplayCameras_EBuiltInRotator3dCameraVariable_Statics::Enum_MetaDataParams), Z_Construct_UEnum_GameplayCameras_EBuiltInRotator3dCameraVariable_Statics::Enum_MetaDataParams)
};
UEnum* Z_Construct_UEnum_GameplayCameras_EBuiltInRotator3dCameraVariable()
{
if (!Z_Registration_Info_UEnum_EBuiltInRotator3dCameraVariable.InnerSingleton)
{
UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EBuiltInRotator3dCameraVariable.InnerSingleton, Z_Construct_UEnum_GameplayCameras_EBuiltInRotator3dCameraVariable_Statics::EnumParams);
}
return Z_Registration_Info_UEnum_EBuiltInRotator3dCameraVariable.InnerSingleton;
}
// ********** End Enum EBuiltInRotator3dCameraVariable *********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BuiltInCameraVariables_h__Script_GameplayCameras_Statics
{
static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = {
{ EBuiltInDoubleCameraVariable_StaticEnum, TEXT("EBuiltInDoubleCameraVariable"), &Z_Registration_Info_UEnum_EBuiltInDoubleCameraVariable, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 1251245435U) },
{ EBuiltInVector2dCameraVariable_StaticEnum, TEXT("EBuiltInVector2dCameraVariable"), &Z_Registration_Info_UEnum_EBuiltInVector2dCameraVariable, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 260139198U) },
{ EBuiltInRotator3dCameraVariable_StaticEnum, TEXT("EBuiltInRotator3dCameraVariable"), &Z_Registration_Info_UEnum_EBuiltInRotator3dCameraVariable, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 2400970536U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BuiltInCameraVariables_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BuiltInCameraVariables_h__Script_GameplayCameras_4125707916{
TEXT("/Script/GameplayCameras"),
nullptr, 0,
nullptr, 0,
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BuiltInCameraVariables_h__Script_GameplayCameras_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BuiltInCameraVariables_h__Script_GameplayCameras_Statics::EnumInfo),
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,57 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Core/BuiltInCameraVariables.h"
#ifdef GAMEPLAYCAMERAS_BuiltInCameraVariables_generated_h
#error "BuiltInCameraVariables.generated.h already included, missing '#pragma once' in BuiltInCameraVariables.h"
#endif
#define GAMEPLAYCAMERAS_BuiltInCameraVariables_generated_h
#include "Templates/IsUEnumClass.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ReflectedTypeAccessors.h"
#include "Templates/NoDestroy.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BuiltInCameraVariables_h
// ********** Begin Enum EBuiltInDoubleCameraVariable **********************************************
#define FOREACH_ENUM_EBUILTINDOUBLECAMERAVARIABLE(op) \
op(EBuiltInDoubleCameraVariable::None) \
op(EBuiltInDoubleCameraVariable::Yaw) \
op(EBuiltInDoubleCameraVariable::Pitch) \
op(EBuiltInDoubleCameraVariable::Roll) \
op(EBuiltInDoubleCameraVariable::Zoom)
enum class EBuiltInDoubleCameraVariable;
template<> struct TIsUEnumClass<EBuiltInDoubleCameraVariable> { enum { Value = true }; };
template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum<EBuiltInDoubleCameraVariable>();
// ********** End Enum EBuiltInDoubleCameraVariable ************************************************
// ********** Begin Enum EBuiltInVector2dCameraVariable ********************************************
#define FOREACH_ENUM_EBUILTINVECTOR2DCAMERAVARIABLE(op) \
op(EBuiltInVector2dCameraVariable::None) \
op(EBuiltInVector2dCameraVariable::YawPitch)
enum class EBuiltInVector2dCameraVariable;
template<> struct TIsUEnumClass<EBuiltInVector2dCameraVariable> { enum { Value = true }; };
template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum<EBuiltInVector2dCameraVariable>();
// ********** End Enum EBuiltInVector2dCameraVariable **********************************************
// ********** Begin Enum EBuiltInRotator3dCameraVariable *******************************************
#define FOREACH_ENUM_EBUILTINROTATOR3DCAMERAVARIABLE(op) \
op(EBuiltInRotator3dCameraVariable::None) \
op(EBuiltInRotator3dCameraVariable::ControlRotation)
enum class EBuiltInRotator3dCameraVariable;
template<> struct TIsUEnumClass<EBuiltInRotator3dCameraVariable> { enum { Value = true }; };
template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum<EBuiltInRotator3dCameraVariable>();
// ********** End Enum EBuiltInRotator3dCameraVariable *********************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Nodes/Attach/CameraActorAttachmentInfo.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeCameraActorAttachmentInfo() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_AActor_NoRegister();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraActorAttachmentInfo();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin ScriptStruct FCameraActorAttachmentInfo ****************************************
struct Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FCameraActorAttachmentInfo); }
static inline consteval int16 GetStructAlignment() { return alignof(FCameraActorAttachmentInfo); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "Comment", "/**\n * Attachment information for a camera rig.\n */" },
{ "ModuleRelativePath", "Public/Nodes/Attach/CameraActorAttachmentInfo.h" },
{ "ToolTip", "Attachment information for a camera rig." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Actor_MetaData[] = {
{ "Category", "Attachment" },
{ "Comment", "/** The actor to attach to. */" },
{ "ModuleRelativePath", "Public/Nodes/Attach/CameraActorAttachmentInfo.h" },
{ "ToolTip", "The actor to attach to." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SocketName_MetaData[] = {
{ "Category", "Attachment" },
{ "Comment", "/** An optional socket to attach to on the actor. */" },
{ "ModuleRelativePath", "Public/Nodes/Attach/CameraActorAttachmentInfo.h" },
{ "ToolTip", "An optional socket to attach to on the actor." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BoneName_MetaData[] = {
{ "Category", "Target" },
{ "Comment", "/** An optional bone to attach to on the actor. */" },
{ "ModuleRelativePath", "Public/Nodes/Attach/CameraActorAttachmentInfo.h" },
{ "ToolTip", "An optional bone to attach to on the actor." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Weight_MetaData[] = {
{ "Category", "Attachment" },
{ "Comment", "/** The weight of this attachment. Unused if only one attachment is used. */" },
{ "ModuleRelativePath", "Public/Nodes/Attach/CameraActorAttachmentInfo.h" },
{ "ToolTip", "The weight of this attachment. Unused if only one attachment is used." },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FCameraActorAttachmentInfo constinit property declarations ********
static const UECodeGen_Private::FObjectPropertyParams NewProp_Actor;
static const UECodeGen_Private::FNamePropertyParams NewProp_SocketName;
static const UECodeGen_Private::FNamePropertyParams NewProp_BoneName;
static const UECodeGen_Private::FFloatPropertyParams NewProp_Weight;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FCameraActorAttachmentInfo constinit property declarations **********
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FCameraActorAttachmentInfo>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FCameraActorAttachmentInfo;
class UScriptStruct* FCameraActorAttachmentInfo::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FCameraActorAttachmentInfo.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FCameraActorAttachmentInfo.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FCameraActorAttachmentInfo, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("CameraActorAttachmentInfo"));
}
return Z_Registration_Info_UScriptStruct_FCameraActorAttachmentInfo.OuterSingleton;
}
// ********** Begin ScriptStruct FCameraActorAttachmentInfo Property Definitions *******************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics::NewProp_Actor = { "Actor", nullptr, (EPropertyFlags)0x0114000000000005, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraActorAttachmentInfo, Actor), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Actor_MetaData), NewProp_Actor_MetaData) };
const UECodeGen_Private::FNamePropertyParams Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics::NewProp_SocketName = { "SocketName", nullptr, (EPropertyFlags)0x0010000200000005, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraActorAttachmentInfo, SocketName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SocketName_MetaData), NewProp_SocketName_MetaData) };
const UECodeGen_Private::FNamePropertyParams Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics::NewProp_BoneName = { "BoneName", nullptr, (EPropertyFlags)0x0010000200000005, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraActorAttachmentInfo, BoneName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BoneName_MetaData), NewProp_BoneName_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics::NewProp_Weight = { "Weight", nullptr, (EPropertyFlags)0x0010000200000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraActorAttachmentInfo, Weight), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Weight_MetaData), NewProp_Weight_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics::NewProp_Actor,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics::NewProp_SocketName,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics::NewProp_BoneName,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics::NewProp_Weight,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FCameraActorAttachmentInfo Property Definitions *********************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
nullptr,
&NewStructOps,
"CameraActorAttachmentInfo",
Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics::PropPointers),
sizeof(FCameraActorAttachmentInfo),
alignof(FCameraActorAttachmentInfo),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FCameraActorAttachmentInfo()
{
if (!Z_Registration_Info_UScriptStruct_FCameraActorAttachmentInfo.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FCameraActorAttachmentInfo.InnerSingleton, Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FCameraActorAttachmentInfo.InnerSingleton);
}
// ********** End ScriptStruct FCameraActorAttachmentInfo ******************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_CameraActorAttachmentInfo_h__Script_GameplayCameras_Statics
{
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FCameraActorAttachmentInfo::StaticStruct, Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics::NewStructOps, TEXT("CameraActorAttachmentInfo"),&Z_Registration_Info_UScriptStruct_FCameraActorAttachmentInfo, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FCameraActorAttachmentInfo), 2074759679U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_CameraActorAttachmentInfo_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_CameraActorAttachmentInfo_h__Script_GameplayCameras_902836139{
TEXT("/Script/GameplayCameras"),
nullptr, 0,
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_CameraActorAttachmentInfo_h__Script_GameplayCameras_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_CameraActorAttachmentInfo_h__Script_GameplayCameras_Statics::ScriptStructInfo),
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,32 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Nodes/Attach/CameraActorAttachmentInfo.h"
#ifdef GAMEPLAYCAMERAS_CameraActorAttachmentInfo_generated_h
#error "CameraActorAttachmentInfo.generated.h already included, missing '#pragma once' in CameraActorAttachmentInfo.h"
#endif
#define GAMEPLAYCAMERAS_CameraActorAttachmentInfo_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FCameraActorAttachmentInfo ****************************************
struct Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_CameraActorAttachmentInfo_h_18_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FCameraActorAttachmentInfo_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
struct FCameraActorAttachmentInfo;
// ********** End ScriptStruct FCameraActorAttachmentInfo ******************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_CameraActorAttachmentInfo_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Nodes/Framing/CameraActorTargetInfo.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeCameraActorTargetInfo() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_AActor_NoRegister();
GAMEPLAYCAMERAS_API UEnum* Z_Construct_UEnum_GameplayCameras_ECameraTargetShape();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraActorTargetInfo();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin Enum ECameraTargetShape ********************************************************
static FEnumRegistrationInfo Z_Registration_Info_UEnum_ECameraTargetShape;
static UEnum* ECameraTargetShape_StaticEnum()
{
if (!Z_Registration_Info_UEnum_ECameraTargetShape.OuterSingleton)
{
Z_Registration_Info_UEnum_ECameraTargetShape.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_GameplayCameras_ECameraTargetShape, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("ECameraTargetShape"));
}
return Z_Registration_Info_UEnum_ECameraTargetShape.OuterSingleton;
}
template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum<ECameraTargetShape>()
{
return ECameraTargetShape_StaticEnum();
}
struct Z_Construct_UEnum_GameplayCameras_ECameraTargetShape_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "AutomaticBounds.Comment", "/** Use the target's computed bounds. */" },
{ "AutomaticBounds.Name", "ECameraTargetShape::AutomaticBounds" },
{ "AutomaticBounds.ToolTip", "Use the target's computed bounds." },
{ "BlueprintType", "true" },
{ "ManualBounds.Comment", "/** Use custom bounds. */" },
{ "ManualBounds.Name", "ECameraTargetShape::ManualBounds" },
{ "ManualBounds.ToolTip", "Use custom bounds." },
{ "ModuleRelativePath", "Public/Nodes/Framing/CameraActorTargetInfo.h" },
{ "Point.Comment", "/** Use a single-point target. */" },
{ "Point.Name", "ECameraTargetShape::Point" },
{ "Point.ToolTip", "Use a single-point target." },
};
#endif // WITH_METADATA
static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "ECameraTargetShape::Point", (int64)ECameraTargetShape::Point },
{ "ECameraTargetShape::AutomaticBounds", (int64)ECameraTargetShape::AutomaticBounds },
{ "ECameraTargetShape::ManualBounds", (int64)ECameraTargetShape::ManualBounds },
};
static const UECodeGen_Private::FEnumParams EnumParams;
}; // struct Z_Construct_UEnum_GameplayCameras_ECameraTargetShape_Statics
const UECodeGen_Private::FEnumParams Z_Construct_UEnum_GameplayCameras_ECameraTargetShape_Statics::EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_GameplayCameras,
nullptr,
"ECameraTargetShape",
"ECameraTargetShape",
Z_Construct_UEnum_GameplayCameras_ECameraTargetShape_Statics::Enumerators,
RF_Public|RF_Transient|RF_MarkAsNative,
UE_ARRAY_COUNT(Z_Construct_UEnum_GameplayCameras_ECameraTargetShape_Statics::Enumerators),
EEnumFlags::None,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_GameplayCameras_ECameraTargetShape_Statics::Enum_MetaDataParams), Z_Construct_UEnum_GameplayCameras_ECameraTargetShape_Statics::Enum_MetaDataParams)
};
UEnum* Z_Construct_UEnum_GameplayCameras_ECameraTargetShape()
{
if (!Z_Registration_Info_UEnum_ECameraTargetShape.InnerSingleton)
{
UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_ECameraTargetShape.InnerSingleton, Z_Construct_UEnum_GameplayCameras_ECameraTargetShape_Statics::EnumParams);
}
return Z_Registration_Info_UEnum_ECameraTargetShape.InnerSingleton;
}
// ********** End Enum ECameraTargetShape **********************************************************
// ********** Begin ScriptStruct FCameraActorTargetInfo ********************************************
struct Z_Construct_UScriptStruct_FCameraActorTargetInfo_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FCameraActorTargetInfo); }
static inline consteval int16 GetStructAlignment() { return alignof(FCameraActorTargetInfo); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "Comment", "/**\n * Targeting information for a camera rig.\n */" },
{ "ModuleRelativePath", "Public/Nodes/Framing/CameraActorTargetInfo.h" },
{ "ToolTip", "Targeting information for a camera rig." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Actor_MetaData[] = {
{ "Category", "Target" },
{ "Comment", "/** The actor to target. */" },
{ "ModuleRelativePath", "Public/Nodes/Framing/CameraActorTargetInfo.h" },
{ "ToolTip", "The actor to target." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SocketName_MetaData[] = {
{ "Category", "Target" },
{ "Comment", "/** An optional socket to target on the actor. */" },
{ "ModuleRelativePath", "Public/Nodes/Framing/CameraActorTargetInfo.h" },
{ "ToolTip", "An optional socket to target on the actor." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BoneName_MetaData[] = {
{ "Category", "Target" },
{ "Comment", "/** An optional bone to target on the actor. */" },
{ "ModuleRelativePath", "Public/Nodes/Framing/CameraActorTargetInfo.h" },
{ "ToolTip", "An optional bone to target on the actor." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TargetShape_MetaData[] = {
{ "Category", "Target" },
{ "Comment", "/** Specifies the shape of the target. */" },
{ "ModuleRelativePath", "Public/Nodes/Framing/CameraActorTargetInfo.h" },
{ "ToolTip", "Specifies the shape of the target." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TargetSize_MetaData[] = {
{ "Category", "Target" },
{ "Comment", "/** Specifies the size of target. Only used if TargetShape is set to manual bounds. */" },
{ "ModuleRelativePath", "Public/Nodes/Framing/CameraActorTargetInfo.h" },
{ "ToolTip", "Specifies the size of target. Only used if TargetShape is set to manual bounds." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Weight_MetaData[] = {
{ "Category", "Target" },
{ "Comment", "/** The weight of this target. Unused when only one target is used. */" },
{ "ModuleRelativePath", "Public/Nodes/Framing/CameraActorTargetInfo.h" },
{ "ToolTip", "The weight of this target. Unused when only one target is used." },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FCameraActorTargetInfo constinit property declarations ************
static const UECodeGen_Private::FObjectPropertyParams NewProp_Actor;
static const UECodeGen_Private::FNamePropertyParams NewProp_SocketName;
static const UECodeGen_Private::FNamePropertyParams NewProp_BoneName;
static const UECodeGen_Private::FBytePropertyParams NewProp_TargetShape_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_TargetShape;
static const UECodeGen_Private::FFloatPropertyParams NewProp_TargetSize;
static const UECodeGen_Private::FFloatPropertyParams NewProp_Weight;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FCameraActorTargetInfo constinit property declarations **************
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FCameraActorTargetInfo>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FCameraActorTargetInfo_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FCameraActorTargetInfo;
class UScriptStruct* FCameraActorTargetInfo::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FCameraActorTargetInfo.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FCameraActorTargetInfo.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FCameraActorTargetInfo, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("CameraActorTargetInfo"));
}
return Z_Registration_Info_UScriptStruct_FCameraActorTargetInfo.OuterSingleton;
}
// ********** Begin ScriptStruct FCameraActorTargetInfo Property Definitions ***********************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FCameraActorTargetInfo_Statics::NewProp_Actor = { "Actor", nullptr, (EPropertyFlags)0x0114000200000005, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraActorTargetInfo, Actor), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Actor_MetaData), NewProp_Actor_MetaData) };
const UECodeGen_Private::FNamePropertyParams Z_Construct_UScriptStruct_FCameraActorTargetInfo_Statics::NewProp_SocketName = { "SocketName", nullptr, (EPropertyFlags)0x0010000200000005, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraActorTargetInfo, SocketName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SocketName_MetaData), NewProp_SocketName_MetaData) };
const UECodeGen_Private::FNamePropertyParams Z_Construct_UScriptStruct_FCameraActorTargetInfo_Statics::NewProp_BoneName = { "BoneName", nullptr, (EPropertyFlags)0x0010000200000005, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraActorTargetInfo, BoneName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BoneName_MetaData), NewProp_BoneName_MetaData) };
const UECodeGen_Private::FBytePropertyParams Z_Construct_UScriptStruct_FCameraActorTargetInfo_Statics::NewProp_TargetShape_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UScriptStruct_FCameraActorTargetInfo_Statics::NewProp_TargetShape = { "TargetShape", nullptr, (EPropertyFlags)0x0010000200000005, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraActorTargetInfo, TargetShape), Z_Construct_UEnum_GameplayCameras_ECameraTargetShape, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TargetShape_MetaData), NewProp_TargetShape_MetaData) }; // 2224577409
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FCameraActorTargetInfo_Statics::NewProp_TargetSize = { "TargetSize", nullptr, (EPropertyFlags)0x0010000200000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraActorTargetInfo, TargetSize), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TargetSize_MetaData), NewProp_TargetSize_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FCameraActorTargetInfo_Statics::NewProp_Weight = { "Weight", nullptr, (EPropertyFlags)0x0010000200000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraActorTargetInfo, Weight), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Weight_MetaData), NewProp_Weight_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FCameraActorTargetInfo_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraActorTargetInfo_Statics::NewProp_Actor,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraActorTargetInfo_Statics::NewProp_SocketName,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraActorTargetInfo_Statics::NewProp_BoneName,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraActorTargetInfo_Statics::NewProp_TargetShape_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraActorTargetInfo_Statics::NewProp_TargetShape,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraActorTargetInfo_Statics::NewProp_TargetSize,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraActorTargetInfo_Statics::NewProp_Weight,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraActorTargetInfo_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FCameraActorTargetInfo Property Definitions *************************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FCameraActorTargetInfo_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
nullptr,
&NewStructOps,
"CameraActorTargetInfo",
Z_Construct_UScriptStruct_FCameraActorTargetInfo_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraActorTargetInfo_Statics::PropPointers),
sizeof(FCameraActorTargetInfo),
alignof(FCameraActorTargetInfo),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraActorTargetInfo_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FCameraActorTargetInfo_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FCameraActorTargetInfo()
{
if (!Z_Registration_Info_UScriptStruct_FCameraActorTargetInfo.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FCameraActorTargetInfo.InnerSingleton, Z_Construct_UScriptStruct_FCameraActorTargetInfo_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FCameraActorTargetInfo.InnerSingleton);
}
// ********** End ScriptStruct FCameraActorTargetInfo **********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Framing_CameraActorTargetInfo_h__Script_GameplayCameras_Statics
{
static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = {
{ ECameraTargetShape_StaticEnum, TEXT("ECameraTargetShape"), &Z_Registration_Info_UEnum_ECameraTargetShape, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 2224577409U) },
};
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FCameraActorTargetInfo::StaticStruct, Z_Construct_UScriptStruct_FCameraActorTargetInfo_Statics::NewStructOps, TEXT("CameraActorTargetInfo"),&Z_Registration_Info_UScriptStruct_FCameraActorTargetInfo, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FCameraActorTargetInfo), 902744006U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Framing_CameraActorTargetInfo_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Framing_CameraActorTargetInfo_h__Script_GameplayCameras_1172804311{
TEXT("/Script/GameplayCameras"),
nullptr, 0,
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Framing_CameraActorTargetInfo_h__Script_GameplayCameras_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Framing_CameraActorTargetInfo_h__Script_GameplayCameras_Statics::ScriptStructInfo),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Framing_CameraActorTargetInfo_h__Script_GameplayCameras_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Framing_CameraActorTargetInfo_h__Script_GameplayCameras_Statics::EnumInfo),
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,43 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Nodes/Framing/CameraActorTargetInfo.h"
#ifdef GAMEPLAYCAMERAS_CameraActorTargetInfo_generated_h
#error "CameraActorTargetInfo.generated.h already included, missing '#pragma once' in CameraActorTargetInfo.h"
#endif
#define GAMEPLAYCAMERAS_CameraActorTargetInfo_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FCameraActorTargetInfo ********************************************
struct Z_Construct_UScriptStruct_FCameraActorTargetInfo_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Framing_CameraActorTargetInfo_h_36_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FCameraActorTargetInfo_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
struct FCameraActorTargetInfo;
// ********** End ScriptStruct FCameraActorTargetInfo **********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Framing_CameraActorTargetInfo_h
// ********** Begin Enum ECameraTargetShape ********************************************************
#define FOREACH_ENUM_ECAMERATARGETSHAPE(op) \
op(ECameraTargetShape::Point) \
op(ECameraTargetShape::AutomaticBounds) \
op(ECameraTargetShape::ManualBounds)
enum class ECameraTargetShape : uint8;
template<> struct TIsUEnumClass<ECameraTargetShape> { enum { Value = true }; };
template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum<ECameraTargetShape>();
// ********** End Enum ECameraTargetShape **********************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,370 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Core/CameraAsset.h"
#include "Core/CameraContextDataTableAllocationInfo.h"
#include "Core/CameraObjectInterfaceParameterDefinition.h"
#include "Core/CameraVariableTableAllocationInfo.h"
#include "StructUtils/PropertyBag.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeCameraAsset() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
COREUOBJECT_API UClass* Z_Construct_UClass_UObject_NoRegister();
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FInstancedPropertyBag();
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FIntVector2();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraAsset();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraAsset_NoRegister();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraDirector_NoRegister();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraRigAsset_NoRegister();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraRigTransition_NoRegister();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UHasCameraBuildStatus_NoRegister();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UObjectTreeGraphObject_NoRegister();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UObjectTreeGraphRootObject_NoRegister();
GAMEPLAYCAMERAS_API UEnum* Z_Construct_UEnum_GameplayCameras_ECameraBuildStatus();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraAssetAllocationInfo();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraContextDataTableAllocationInfo();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterDefinition();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraVariableTableAllocationInfo();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin ScriptStruct FCameraAssetAllocationInfo ****************************************
struct Z_Construct_UScriptStruct_FCameraAssetAllocationInfo_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FCameraAssetAllocationInfo); }
static inline consteval int16 GetStructAlignment() { return alignof(FCameraAssetAllocationInfo); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "Comment", "/**\n * Structure describing various allocations needed by a camera asset.\n */" },
{ "ModuleRelativePath", "Public/Core/CameraAsset.h" },
{ "ToolTip", "Structure describing various allocations needed by a camera asset." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_VariableTableInfo_MetaData[] = {
{ "Comment", "/** Combined variable table allocation info for all the camera rigs. */" },
{ "ModuleRelativePath", "Public/Core/CameraAsset.h" },
{ "ToolTip", "Combined variable table allocation info for all the camera rigs." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ContextDataTableInfo_MetaData[] = {
{ "Comment", "/** Combined context data table allocation info for all the camera rigs. */" },
{ "ModuleRelativePath", "Public/Core/CameraAsset.h" },
{ "ToolTip", "Combined context data table allocation info for all the camera rigs." },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FCameraAssetAllocationInfo constinit property declarations ********
static const UECodeGen_Private::FStructPropertyParams NewProp_VariableTableInfo;
static const UECodeGen_Private::FStructPropertyParams NewProp_ContextDataTableInfo;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FCameraAssetAllocationInfo constinit property declarations **********
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FCameraAssetAllocationInfo>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FCameraAssetAllocationInfo_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FCameraAssetAllocationInfo;
class UScriptStruct* FCameraAssetAllocationInfo::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FCameraAssetAllocationInfo.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FCameraAssetAllocationInfo.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FCameraAssetAllocationInfo, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("CameraAssetAllocationInfo"));
}
return Z_Registration_Info_UScriptStruct_FCameraAssetAllocationInfo.OuterSingleton;
}
// ********** Begin ScriptStruct FCameraAssetAllocationInfo Property Definitions *******************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FCameraAssetAllocationInfo_Statics::NewProp_VariableTableInfo = { "VariableTableInfo", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraAssetAllocationInfo, VariableTableInfo), Z_Construct_UScriptStruct_FCameraVariableTableAllocationInfo, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_VariableTableInfo_MetaData), NewProp_VariableTableInfo_MetaData) }; // 1582542653
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FCameraAssetAllocationInfo_Statics::NewProp_ContextDataTableInfo = { "ContextDataTableInfo", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraAssetAllocationInfo, ContextDataTableInfo), Z_Construct_UScriptStruct_FCameraContextDataTableAllocationInfo, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ContextDataTableInfo_MetaData), NewProp_ContextDataTableInfo_MetaData) }; // 2561014107
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FCameraAssetAllocationInfo_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraAssetAllocationInfo_Statics::NewProp_VariableTableInfo,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraAssetAllocationInfo_Statics::NewProp_ContextDataTableInfo,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraAssetAllocationInfo_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FCameraAssetAllocationInfo Property Definitions *********************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FCameraAssetAllocationInfo_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
nullptr,
&NewStructOps,
"CameraAssetAllocationInfo",
Z_Construct_UScriptStruct_FCameraAssetAllocationInfo_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraAssetAllocationInfo_Statics::PropPointers),
sizeof(FCameraAssetAllocationInfo),
alignof(FCameraAssetAllocationInfo),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraAssetAllocationInfo_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FCameraAssetAllocationInfo_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FCameraAssetAllocationInfo()
{
if (!Z_Registration_Info_UScriptStruct_FCameraAssetAllocationInfo.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FCameraAssetAllocationInfo.InnerSingleton, Z_Construct_UScriptStruct_FCameraAssetAllocationInfo_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FCameraAssetAllocationInfo.InnerSingleton);
}
// ********** End ScriptStruct FCameraAssetAllocationInfo ******************************************
// ********** Begin Class UCameraAsset *************************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UCameraAsset;
UClass* UCameraAsset::GetPrivateStaticClass()
{
using TClass = UCameraAsset;
if (!Z_Registration_Info_UClass_UCameraAsset.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("CameraAsset"),
Z_Registration_Info_UClass_UCameraAsset.InnerSingleton,
StaticRegisterNativesUCameraAsset,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UCameraAsset.InnerSingleton;
}
UClass* Z_Construct_UClass_UCameraAsset_NoRegister()
{
return UCameraAsset::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UCameraAsset_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "Comment", "/**\n * A complete camera asset.\n */" },
{ "IncludePath", "Core/CameraAsset.h" },
{ "ModuleRelativePath", "Public/Core/CameraAsset.h" },
{ "ToolTip", "A complete camera asset." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraDirector_MetaData[] = {
{ "Comment", "/** The camera director to use in this camera. */" },
{ "EditInline", "true" },
{ "ModuleRelativePath", "Public/Core/CameraAsset.h" },
{ "ToolTip", "The camera director to use in this camera." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_EnterTransitions_Inner_MetaData[] = {
{ "Comment", "/** A list of default enter transitions for all the camera rigs in this asset. */" },
{ "EditInline", "true" },
{ "ModuleRelativePath", "Public/Core/CameraAsset.h" },
{ "ToolTip", "A list of default enter transitions for all the camera rigs in this asset." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_EnterTransitions_MetaData[] = {
{ "Comment", "/** A list of default enter transitions for all the camera rigs in this asset. */" },
{ "EditInline", "true" },
{ "ModuleRelativePath", "Public/Core/CameraAsset.h" },
{ "ToolTip", "A list of default enter transitions for all the camera rigs in this asset." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ExitTransitions_Inner_MetaData[] = {
{ "Comment", "/** A list of default exit transitions for all the camera rigs in this asset. */" },
{ "EditInline", "true" },
{ "ModuleRelativePath", "Public/Core/CameraAsset.h" },
{ "ToolTip", "A list of default exit transitions for all the camera rigs in this asset." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ExitTransitions_MetaData[] = {
{ "Comment", "/** A list of default exit transitions for all the camera rigs in this asset. */" },
{ "EditInline", "true" },
{ "ModuleRelativePath", "Public/Core/CameraAsset.h" },
{ "ToolTip", "A list of default exit transitions for all the camera rigs in this asset." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BuildStatus_MetaData[] = {
{ "Comment", "/** The current build state of this camera asset. */" },
{ "ModuleRelativePath", "Public/Core/CameraAsset.h" },
{ "ToolTip", "The current build state of this camera asset." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DefaultParameters_MetaData[] = {
{ "Comment", "/** Generated values for all camera rig parameters. */" },
{ "ModuleRelativePath", "Public/Core/CameraAsset.h" },
{ "ToolTip", "Generated values for all camera rig parameters." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ParameterDefinitions_MetaData[] = {
{ "Comment", "/** Generated list of all the camera rigs' parameters. */" },
{ "ModuleRelativePath", "Public/Core/CameraAsset.h" },
{ "ToolTip", "Generated list of all the camera rigs' parameters." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AllocationInfo_MetaData[] = {
{ "Comment", "/** Allocation info for the camera asset. */" },
{ "ModuleRelativePath", "Public/Core/CameraAsset.h" },
{ "ToolTip", "Allocation info for the camera asset." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraRigs_MetaData[] = {
{ "Comment", "// Deprecated.\n" },
{ "ModuleRelativePath", "Public/Core/CameraAsset.h" },
{ "ToolTip", "Deprecated." },
};
#if WITH_EDITORONLY_DATA
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TransitionGraphNodePos_MetaData[] = {
{ "Comment", "/** Position of the camera node in the shared transitions graph editor. */" },
{ "ModuleRelativePath", "Public/Core/CameraAsset.h" },
{ "ToolTip", "Position of the camera node in the shared transitions graph editor." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TransitionGraphNodeComment_MetaData[] = {
{ "Comment", "/** User-written comment in the transition graph editor. */" },
{ "ModuleRelativePath", "Public/Core/CameraAsset.h" },
{ "ToolTip", "User-written comment in the transition graph editor." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AllSharedTransitionsObjects_Inner_MetaData[] = {
{ "Comment", "/** All nodes used in the shared transitions graph editor. */" },
{ "EditInline", "true" },
{ "ModuleRelativePath", "Public/Core/CameraAsset.h" },
{ "ObjectTreeGraphHidden", "TRUE" },
{ "ToolTip", "All nodes used in the shared transitions graph editor." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AllSharedTransitionsObjects_MetaData[] = {
{ "Comment", "/** All nodes used in the shared transitions graph editor. */" },
{ "EditInline", "true" },
{ "ModuleRelativePath", "Public/Core/CameraAsset.h" },
{ "ObjectTreeGraphHidden", "TRUE" },
{ "ToolTip", "All nodes used in the shared transitions graph editor." },
};
#endif // WITH_EDITORONLY_DATA
#endif // WITH_METADATA
// ********** Begin Class UCameraAsset constinit property declarations *****************************
static const UECodeGen_Private::FObjectPropertyParams NewProp_CameraDirector;
static const UECodeGen_Private::FObjectPropertyParams NewProp_EnterTransitions_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_EnterTransitions;
static const UECodeGen_Private::FObjectPropertyParams NewProp_ExitTransitions_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_ExitTransitions;
static const UECodeGen_Private::FBytePropertyParams NewProp_BuildStatus_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_BuildStatus;
static const UECodeGen_Private::FStructPropertyParams NewProp_DefaultParameters;
static const UECodeGen_Private::FStructPropertyParams NewProp_ParameterDefinitions_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_ParameterDefinitions;
static const UECodeGen_Private::FStructPropertyParams NewProp_AllocationInfo;
static const UECodeGen_Private::FObjectPropertyParams NewProp_CameraRigs_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_CameraRigs;
#if WITH_EDITORONLY_DATA
static const UECodeGen_Private::FStructPropertyParams NewProp_TransitionGraphNodePos;
static const UECodeGen_Private::FStrPropertyParams NewProp_TransitionGraphNodeComment;
static const UECodeGen_Private::FObjectPropertyParams NewProp_AllSharedTransitionsObjects_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_AllSharedTransitionsObjects;
#endif // WITH_EDITORONLY_DATA
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UCameraAsset constinit property declarations *******************************
static UObject* (*const DependentSingletons[])();
static const UECodeGen_Private::FImplementedInterfaceParams InterfaceParams[];
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UCameraAsset>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UCameraAsset_Statics
// ********** Begin Class UCameraAsset Property Definitions ****************************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UCameraAsset_Statics::NewProp_CameraDirector = { "CameraDirector", nullptr, (EPropertyFlags)0x0146000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraAsset, CameraDirector), Z_Construct_UClass_UCameraDirector_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraDirector_MetaData), NewProp_CameraDirector_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UCameraAsset_Statics::NewProp_EnterTransitions_Inner = { "EnterTransitions", nullptr, (EPropertyFlags)0x0106000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UCameraRigTransition_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_EnterTransitions_Inner_MetaData), NewProp_EnterTransitions_Inner_MetaData) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UCameraAsset_Statics::NewProp_EnterTransitions = { "EnterTransitions", nullptr, (EPropertyFlags)0x0144008000000008, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraAsset, EnterTransitions), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_EnterTransitions_MetaData), NewProp_EnterTransitions_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UCameraAsset_Statics::NewProp_ExitTransitions_Inner = { "ExitTransitions", nullptr, (EPropertyFlags)0x0106000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UCameraRigTransition_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ExitTransitions_Inner_MetaData), NewProp_ExitTransitions_Inner_MetaData) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UCameraAsset_Statics::NewProp_ExitTransitions = { "ExitTransitions", nullptr, (EPropertyFlags)0x0144008000000008, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraAsset, ExitTransitions), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ExitTransitions_MetaData), NewProp_ExitTransitions_MetaData) };
const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UCameraAsset_Statics::NewProp_BuildStatus_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UCameraAsset_Statics::NewProp_BuildStatus = { "BuildStatus", nullptr, (EPropertyFlags)0x0040000000002000, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraAsset, BuildStatus), Z_Construct_UEnum_GameplayCameras_ECameraBuildStatus, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BuildStatus_MetaData), NewProp_BuildStatus_MetaData) }; // 1238711947
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UCameraAsset_Statics::NewProp_DefaultParameters = { "DefaultParameters", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraAsset, DefaultParameters), Z_Construct_UScriptStruct_FInstancedPropertyBag, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DefaultParameters_MetaData), NewProp_DefaultParameters_MetaData) }; // 1261298821
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UCameraAsset_Statics::NewProp_ParameterDefinitions_Inner = { "ParameterDefinitions", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterDefinition, METADATA_PARAMS(0, nullptr) }; // 59832947
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UCameraAsset_Statics::NewProp_ParameterDefinitions = { "ParameterDefinitions", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraAsset, ParameterDefinitions), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ParameterDefinitions_MetaData), NewProp_ParameterDefinitions_MetaData) }; // 59832947
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UCameraAsset_Statics::NewProp_AllocationInfo = { "AllocationInfo", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraAsset, AllocationInfo), Z_Construct_UScriptStruct_FCameraAssetAllocationInfo, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AllocationInfo_MetaData), NewProp_AllocationInfo_MetaData) }; // 2293678292
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UCameraAsset_Statics::NewProp_CameraRigs_Inner = { "CameraRigs", nullptr, (EPropertyFlags)0x0104000020000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UCameraRigAsset_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UCameraAsset_Statics::NewProp_CameraRigs = { "CameraRigs", nullptr, (EPropertyFlags)0x0144000020000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraAsset, CameraRigs_DEPRECATED), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraRigs_MetaData), NewProp_CameraRigs_MetaData) };
#if WITH_EDITORONLY_DATA
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UCameraAsset_Statics::NewProp_TransitionGraphNodePos = { "TransitionGraphNodePos", nullptr, (EPropertyFlags)0x0040000800000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraAsset, TransitionGraphNodePos), Z_Construct_UScriptStruct_FIntVector2, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TransitionGraphNodePos_MetaData), NewProp_TransitionGraphNodePos_MetaData) };
const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UCameraAsset_Statics::NewProp_TransitionGraphNodeComment = { "TransitionGraphNodeComment", nullptr, (EPropertyFlags)0x0040000800000000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraAsset, TransitionGraphNodeComment), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TransitionGraphNodeComment_MetaData), NewProp_TransitionGraphNodeComment_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UCameraAsset_Statics::NewProp_AllSharedTransitionsObjects_Inner = { "AllSharedTransitionsObjects", nullptr, (EPropertyFlags)0x0106000800080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AllSharedTransitionsObjects_Inner_MetaData), NewProp_AllSharedTransitionsObjects_Inner_MetaData) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UCameraAsset_Statics::NewProp_AllSharedTransitionsObjects = { "AllSharedTransitionsObjects", nullptr, (EPropertyFlags)0x0144008800000008, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraAsset, AllSharedTransitionsObjects), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AllSharedTransitionsObjects_MetaData), NewProp_AllSharedTransitionsObjects_MetaData) };
#endif // WITH_EDITORONLY_DATA
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UCameraAsset_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraAsset_Statics::NewProp_CameraDirector,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraAsset_Statics::NewProp_EnterTransitions_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraAsset_Statics::NewProp_EnterTransitions,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraAsset_Statics::NewProp_ExitTransitions_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraAsset_Statics::NewProp_ExitTransitions,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraAsset_Statics::NewProp_BuildStatus_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraAsset_Statics::NewProp_BuildStatus,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraAsset_Statics::NewProp_DefaultParameters,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraAsset_Statics::NewProp_ParameterDefinitions_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraAsset_Statics::NewProp_ParameterDefinitions,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraAsset_Statics::NewProp_AllocationInfo,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraAsset_Statics::NewProp_CameraRigs_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraAsset_Statics::NewProp_CameraRigs,
#if WITH_EDITORONLY_DATA
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraAsset_Statics::NewProp_TransitionGraphNodePos,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraAsset_Statics::NewProp_TransitionGraphNodeComment,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraAsset_Statics::NewProp_AllSharedTransitionsObjects_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraAsset_Statics::NewProp_AllSharedTransitionsObjects,
#endif // WITH_EDITORONLY_DATA
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraAsset_Statics::PropPointers) < 2048);
// ********** End Class UCameraAsset Property Definitions ******************************************
UObject* (*const Z_Construct_UClass_UCameraAsset_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraAsset_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FImplementedInterfaceParams Z_Construct_UClass_UCameraAsset_Statics::InterfaceParams[] = {
{ Z_Construct_UClass_UHasCameraBuildStatus_NoRegister, (int32)VTABLE_OFFSET(UCameraAsset, IHasCameraBuildStatus), false }, // 801740230
{ Z_Construct_UClass_UObjectTreeGraphObject_NoRegister, (int32)VTABLE_OFFSET(UCameraAsset, IObjectTreeGraphObject), false }, // 1321586748
{ Z_Construct_UClass_UObjectTreeGraphRootObject_NoRegister, (int32)VTABLE_OFFSET(UCameraAsset, IObjectTreeGraphRootObject), false }, // 543670840
};
const UECodeGen_Private::FClassParams Z_Construct_UClass_UCameraAsset_Statics::ClassParams = {
&UCameraAsset::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UCameraAsset_Statics::PropPointers,
InterfaceParams,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UCameraAsset_Statics::PropPointers),
UE_ARRAY_COUNT(InterfaceParams),
0x008800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraAsset_Statics::Class_MetaDataParams), Z_Construct_UClass_UCameraAsset_Statics::Class_MetaDataParams)
};
void UCameraAsset::StaticRegisterNativesUCameraAsset()
{
}
UClass* Z_Construct_UClass_UCameraAsset()
{
if (!Z_Registration_Info_UClass_UCameraAsset.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCameraAsset.OuterSingleton, Z_Construct_UClass_UCameraAsset_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UCameraAsset.OuterSingleton;
}
UCameraAsset::UCameraAsset(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCameraAsset);
UCameraAsset::~UCameraAsset() {}
// ********** End Class UCameraAsset ***************************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraAsset_h__Script_GameplayCameras_Statics
{
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FCameraAssetAllocationInfo::StaticStruct, Z_Construct_UScriptStruct_FCameraAssetAllocationInfo_Statics::NewStructOps, TEXT("CameraAssetAllocationInfo"),&Z_Registration_Info_UScriptStruct_FCameraAssetAllocationInfo, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FCameraAssetAllocationInfo), 2293678292U) },
};
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UCameraAsset, UCameraAsset::StaticClass, TEXT("UCameraAsset"), &Z_Registration_Info_UClass_UCameraAsset, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCameraAsset), 2294224417U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraAsset_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraAsset_h__Script_GameplayCameras_97952816{
TEXT("/Script/GameplayCameras"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraAsset_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraAsset_h__Script_GameplayCameras_Statics::ClassInfo),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraAsset_h__Script_GameplayCameras_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraAsset_h__Script_GameplayCameras_Statics::ScriptStructInfo),
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,74 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Core/CameraAsset.h"
#ifdef GAMEPLAYCAMERAS_CameraAsset_generated_h
#error "CameraAsset.generated.h already included, missing '#pragma once' in CameraAsset.h"
#endif
#define GAMEPLAYCAMERAS_CameraAsset_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FCameraAssetAllocationInfo ****************************************
struct Z_Construct_UScriptStruct_FCameraAssetAllocationInfo_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraAsset_h_52_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FCameraAssetAllocationInfo_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
struct FCameraAssetAllocationInfo;
// ********** End ScriptStruct FCameraAssetAllocationInfo ******************************************
// ********** Begin Class UCameraAsset *************************************************************
struct Z_Construct_UClass_UCameraAsset_Statics;
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraAsset_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraAsset_h_75_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUCameraAsset(); \
friend struct ::Z_Construct_UClass_UCameraAsset_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UCameraAsset_NoRegister(); \
public: \
DECLARE_CLASS2(UCameraAsset, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UCameraAsset_NoRegister) \
DECLARE_SERIALIZER(UCameraAsset) \
virtual UObject* _getUObject() const override { return const_cast<UCameraAsset*>(this); }
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraAsset_h_75_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
GAMEPLAYCAMERAS_API UCameraAsset(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UCameraAsset(UCameraAsset&&) = delete; \
UCameraAsset(const UCameraAsset&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UCameraAsset); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCameraAsset); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCameraAsset) \
GAMEPLAYCAMERAS_API virtual ~UCameraAsset();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraAsset_h_68_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraAsset_h_75_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraAsset_h_75_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraAsset_h_75_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UCameraAsset;
// ********** End Class UCameraAsset ***************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraAsset_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,130 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Core/CameraAssetReference.h"
#include "StructUtils/OverridablePropertyBag.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeCameraAssetReference() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FGuid();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraAsset_NoRegister();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraAssetReference();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FInstancedOverridablePropertyBag();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin ScriptStruct FCameraAssetReference *********************************************
struct Z_Construct_UScriptStruct_FCameraAssetReference_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FCameraAssetReference); }
static inline consteval int16 GetStructAlignment() { return alignof(FCameraAssetReference); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "Comment", "/**\n * A structure holding a reference to a camera asset, along with the interface parameter\n * override values for any of its camera rigs.\n */" },
{ "ModuleRelativePath", "Public/Core/CameraAssetReference.h" },
{ "ToolTip", "A structure holding a reference to a camera asset, along with the interface parameter\noverride values for any of its camera rigs." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraAsset_MetaData[] = {
{ "Category", "Camera" },
{ "Comment", "/** The referenced camera asset. */" },
{ "ModuleRelativePath", "Public/Core/CameraAssetReference.h" },
{ "ToolTip", "The referenced camera asset." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Parameters_MetaData[] = {
{ "Category", "" },
{ "Comment", "/** The camera asset's parameters. */" },
{ "FixedLayout", "" },
{ "InterpBagProperties", "" },
{ "ModuleRelativePath", "Public/Core/CameraAssetReference.h" },
{ "ToolTip", "The camera asset's parameters." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ParameterOverrideGuids_MetaData[] = {
{ "Comment", "// Deprecated\n" },
{ "ModuleRelativePath", "Public/Core/CameraAssetReference.h" },
{ "ToolTip", "Deprecated" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FCameraAssetReference constinit property declarations *************
static const UECodeGen_Private::FObjectPropertyParams NewProp_CameraAsset;
static const UECodeGen_Private::FStructPropertyParams NewProp_Parameters;
static const UECodeGen_Private::FStructPropertyParams NewProp_ParameterOverrideGuids_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_ParameterOverrideGuids;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FCameraAssetReference constinit property declarations ***************
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FCameraAssetReference>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FCameraAssetReference_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FCameraAssetReference;
class UScriptStruct* FCameraAssetReference::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FCameraAssetReference.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FCameraAssetReference.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FCameraAssetReference, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("CameraAssetReference"));
}
return Z_Registration_Info_UScriptStruct_FCameraAssetReference.OuterSingleton;
}
// ********** Begin ScriptStruct FCameraAssetReference Property Definitions ************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FCameraAssetReference_Statics::NewProp_CameraAsset = { "CameraAsset", nullptr, (EPropertyFlags)0x0144000000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraAssetReference, CameraAsset), Z_Construct_UClass_UCameraAsset_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraAsset_MetaData), NewProp_CameraAsset_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FCameraAssetReference_Statics::NewProp_Parameters = { "Parameters", nullptr, (EPropertyFlags)0x0040000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraAssetReference, Parameters), Z_Construct_UScriptStruct_FInstancedOverridablePropertyBag, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Parameters_MetaData), NewProp_Parameters_MetaData) }; // 1340893087
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FCameraAssetReference_Statics::NewProp_ParameterOverrideGuids_Inner = { "ParameterOverrideGuids", nullptr, (EPropertyFlags)0x0000000020000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FGuid, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UScriptStruct_FCameraAssetReference_Statics::NewProp_ParameterOverrideGuids = { "ParameterOverrideGuids", nullptr, (EPropertyFlags)0x0040000020000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraAssetReference, ParameterOverrideGuids_DEPRECATED), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ParameterOverrideGuids_MetaData), NewProp_ParameterOverrideGuids_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FCameraAssetReference_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraAssetReference_Statics::NewProp_CameraAsset,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraAssetReference_Statics::NewProp_Parameters,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraAssetReference_Statics::NewProp_ParameterOverrideGuids_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraAssetReference_Statics::NewProp_ParameterOverrideGuids,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraAssetReference_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FCameraAssetReference Property Definitions **************************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FCameraAssetReference_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
nullptr,
&NewStructOps,
"CameraAssetReference",
Z_Construct_UScriptStruct_FCameraAssetReference_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraAssetReference_Statics::PropPointers),
sizeof(FCameraAssetReference),
alignof(FCameraAssetReference),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraAssetReference_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FCameraAssetReference_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FCameraAssetReference()
{
if (!Z_Registration_Info_UScriptStruct_FCameraAssetReference.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FCameraAssetReference.InnerSingleton, Z_Construct_UScriptStruct_FCameraAssetReference_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FCameraAssetReference.InnerSingleton);
}
// ********** End ScriptStruct FCameraAssetReference ***********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraAssetReference_h__Script_GameplayCameras_Statics
{
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FCameraAssetReference::StaticStruct, Z_Construct_UScriptStruct_FCameraAssetReference_Statics::NewStructOps, TEXT("CameraAssetReference"),&Z_Registration_Info_UScriptStruct_FCameraAssetReference, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FCameraAssetReference), 2917977652U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraAssetReference_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraAssetReference_h__Script_GameplayCameras_2604172250{
TEXT("/Script/GameplayCameras"),
nullptr, 0,
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraAssetReference_h__Script_GameplayCameras_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraAssetReference_h__Script_GameplayCameras_Statics::ScriptStructInfo),
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,32 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Core/CameraAssetReference.h"
#ifdef GAMEPLAYCAMERAS_CameraAssetReference_generated_h
#error "CameraAssetReference.generated.h already included, missing '#pragma once' in CameraAssetReference.h"
#endif
#define GAMEPLAYCAMERAS_CameraAssetReference_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FCameraAssetReference *********************************************
struct Z_Construct_UScriptStruct_FCameraAssetReference_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraAssetReference_h_26_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FCameraAssetReference_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
struct FCameraAssetReference;
// ********** End ScriptStruct FCameraAssetReference ***********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraAssetReference_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,178 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Build/CameraBuildStatus.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeCameraBuildStatus() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UInterface();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UHasCameraBuildStatus();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UHasCameraBuildStatus_NoRegister();
GAMEPLAYCAMERAS_API UEnum* Z_Construct_UEnum_GameplayCameras_ECameraBuildStatus();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin Enum ECameraBuildStatus ********************************************************
static FEnumRegistrationInfo Z_Registration_Info_UEnum_ECameraBuildStatus;
static UEnum* ECameraBuildStatus_StaticEnum()
{
if (!Z_Registration_Info_UEnum_ECameraBuildStatus.OuterSingleton)
{
Z_Registration_Info_UEnum_ECameraBuildStatus.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_GameplayCameras_ECameraBuildStatus, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("ECameraBuildStatus"));
}
return Z_Registration_Info_UEnum_ECameraBuildStatus.OuterSingleton;
}
template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum<ECameraBuildStatus>()
{
return ECameraBuildStatus_StaticEnum();
}
struct Z_Construct_UEnum_GameplayCameras_ECameraBuildStatus_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "Clean.Name", "ECameraBuildStatus::Clean" },
{ "CleanWithWarnings.Name", "ECameraBuildStatus::CleanWithWarnings" },
{ "Comment", "/**\n * Enumeration that describes if a camera asset needs to be rebuilt.\n */" },
{ "Dirty.Name", "ECameraBuildStatus::Dirty" },
{ "ModuleRelativePath", "Public/Build/CameraBuildStatus.h" },
{ "ToolTip", "Enumeration that describes if a camera asset needs to be rebuilt." },
{ "WithErrors.Name", "ECameraBuildStatus::WithErrors" },
};
#endif // WITH_METADATA
static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "ECameraBuildStatus::Clean", (int64)ECameraBuildStatus::Clean },
{ "ECameraBuildStatus::CleanWithWarnings", (int64)ECameraBuildStatus::CleanWithWarnings },
{ "ECameraBuildStatus::WithErrors", (int64)ECameraBuildStatus::WithErrors },
{ "ECameraBuildStatus::Dirty", (int64)ECameraBuildStatus::Dirty },
};
static const UECodeGen_Private::FEnumParams EnumParams;
}; // struct Z_Construct_UEnum_GameplayCameras_ECameraBuildStatus_Statics
const UECodeGen_Private::FEnumParams Z_Construct_UEnum_GameplayCameras_ECameraBuildStatus_Statics::EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_GameplayCameras,
nullptr,
"ECameraBuildStatus",
"ECameraBuildStatus",
Z_Construct_UEnum_GameplayCameras_ECameraBuildStatus_Statics::Enumerators,
RF_Public|RF_Transient|RF_MarkAsNative,
UE_ARRAY_COUNT(Z_Construct_UEnum_GameplayCameras_ECameraBuildStatus_Statics::Enumerators),
EEnumFlags::None,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_GameplayCameras_ECameraBuildStatus_Statics::Enum_MetaDataParams), Z_Construct_UEnum_GameplayCameras_ECameraBuildStatus_Statics::Enum_MetaDataParams)
};
UEnum* Z_Construct_UEnum_GameplayCameras_ECameraBuildStatus()
{
if (!Z_Registration_Info_UEnum_ECameraBuildStatus.InnerSingleton)
{
UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_ECameraBuildStatus.InnerSingleton, Z_Construct_UEnum_GameplayCameras_ECameraBuildStatus_Statics::EnumParams);
}
return Z_Registration_Info_UEnum_ECameraBuildStatus.InnerSingleton;
}
// ********** End Enum ECameraBuildStatus **********************************************************
// ********** Begin Interface UHasCameraBuildStatus ************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UHasCameraBuildStatus;
UClass* UHasCameraBuildStatus::GetPrivateStaticClass()
{
using TClass = UHasCameraBuildStatus;
if (!Z_Registration_Info_UClass_UHasCameraBuildStatus.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("HasCameraBuildStatus"),
Z_Registration_Info_UClass_UHasCameraBuildStatus.InnerSingleton,
StaticRegisterNativesUHasCameraBuildStatus,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UHasCameraBuildStatus.InnerSingleton;
}
UClass* Z_Construct_UClass_UHasCameraBuildStatus_NoRegister()
{
return UHasCameraBuildStatus::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UHasCameraBuildStatus_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/Build/CameraBuildStatus.h" },
};
#endif // WITH_METADATA
// ********** Begin Interface UHasCameraBuildStatus constinit property declarations ****************
// ********** End Interface UHasCameraBuildStatus constinit property declarations ******************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<IHasCameraBuildStatus>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UHasCameraBuildStatus_Statics
UObject* (*const Z_Construct_UClass_UHasCameraBuildStatus_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UInterface,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UHasCameraBuildStatus_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UHasCameraBuildStatus_Statics::ClassParams = {
&UHasCameraBuildStatus::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000840A1u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UHasCameraBuildStatus_Statics::Class_MetaDataParams), Z_Construct_UClass_UHasCameraBuildStatus_Statics::Class_MetaDataParams)
};
void UHasCameraBuildStatus::StaticRegisterNativesUHasCameraBuildStatus()
{
}
UClass* Z_Construct_UClass_UHasCameraBuildStatus()
{
if (!Z_Registration_Info_UClass_UHasCameraBuildStatus.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UHasCameraBuildStatus.OuterSingleton, Z_Construct_UClass_UHasCameraBuildStatus_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UHasCameraBuildStatus.OuterSingleton;
}
UHasCameraBuildStatus::UHasCameraBuildStatus(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UHasCameraBuildStatus);
// ********** End Interface UHasCameraBuildStatus **************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Build_CameraBuildStatus_h__Script_GameplayCameras_Statics
{
static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = {
{ ECameraBuildStatus_StaticEnum, TEXT("ECameraBuildStatus"), &Z_Registration_Info_UEnum_ECameraBuildStatus, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 1238711947U) },
};
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UHasCameraBuildStatus, UHasCameraBuildStatus::StaticClass, TEXT("UHasCameraBuildStatus"), &Z_Registration_Info_UClass_UHasCameraBuildStatus, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UHasCameraBuildStatus), 801740230U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Build_CameraBuildStatus_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Build_CameraBuildStatus_h__Script_GameplayCameras_3937270997{
TEXT("/Script/GameplayCameras"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Build_CameraBuildStatus_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Build_CameraBuildStatus_h__Script_GameplayCameras_Statics::ClassInfo),
nullptr, 0,
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Build_CameraBuildStatus_h__Script_GameplayCameras_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Build_CameraBuildStatus_h__Script_GameplayCameras_Statics::EnumInfo),
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,91 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Build/CameraBuildStatus.h"
#ifdef GAMEPLAYCAMERAS_CameraBuildStatus_generated_h
#error "CameraBuildStatus.generated.h already included, missing '#pragma once' in CameraBuildStatus.h"
#endif
#define GAMEPLAYCAMERAS_CameraBuildStatus_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Interface UHasCameraBuildStatus ************************************************
struct Z_Construct_UClass_UHasCameraBuildStatus_Statics;
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UHasCameraBuildStatus_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Build_CameraBuildStatus_h_25_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
GAMEPLAYCAMERAS_API UHasCameraBuildStatus(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UHasCameraBuildStatus(UHasCameraBuildStatus&&) = delete; \
UHasCameraBuildStatus(const UHasCameraBuildStatus&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UHasCameraBuildStatus); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHasCameraBuildStatus); \
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHasCameraBuildStatus) \
virtual ~UHasCameraBuildStatus() = default;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Build_CameraBuildStatus_h_25_GENERATED_UINTERFACE_BODY() \
private: \
static void StaticRegisterNativesUHasCameraBuildStatus(); \
friend struct ::Z_Construct_UClass_UHasCameraBuildStatus_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UHasCameraBuildStatus_NoRegister(); \
public: \
DECLARE_CLASS2(UHasCameraBuildStatus, UInterface, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Interface), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UHasCameraBuildStatus_NoRegister) \
DECLARE_SERIALIZER(UHasCameraBuildStatus)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Build_CameraBuildStatus_h_25_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Build_CameraBuildStatus_h_25_GENERATED_UINTERFACE_BODY() \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Build_CameraBuildStatus_h_25_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Build_CameraBuildStatus_h_25_INCLASS_IINTERFACE_NO_PURE_DECLS \
protected: \
virtual ~IHasCameraBuildStatus() {} \
public: \
typedef UHasCameraBuildStatus UClassType; \
typedef IHasCameraBuildStatus ThisClass; \
virtual UObject* _getUObject() const { return nullptr; }
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Build_CameraBuildStatus_h_22_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Build_CameraBuildStatus_h_34_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Build_CameraBuildStatus_h_25_INCLASS_IINTERFACE_NO_PURE_DECLS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UHasCameraBuildStatus;
// ********** End Interface UHasCameraBuildStatus **************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Build_CameraBuildStatus_h
// ********** Begin Enum ECameraBuildStatus ********************************************************
#define FOREACH_ENUM_ECAMERABUILDSTATUS(op) \
op(ECameraBuildStatus::Clean) \
op(ECameraBuildStatus::CleanWithWarnings) \
op(ECameraBuildStatus::WithErrors) \
op(ECameraBuildStatus::Dirty)
enum class ECameraBuildStatus : uint8;
template<> struct TIsUEnumClass<ECameraBuildStatus> { enum { Value = true }; };
template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum<ECameraBuildStatus>();
// ********** End Enum ECameraBuildStatus **********************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,240 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Core/CameraContextDataTableAllocationInfo.h"
#include "Core/CameraContextDataTableFwd.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeCameraContextDataTableAllocationInfo() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UObject_NoRegister();
GAMEPLAYCAMERAS_API UEnum* Z_Construct_UEnum_GameplayCameras_ECameraContextDataContainerType();
GAMEPLAYCAMERAS_API UEnum* Z_Construct_UEnum_GameplayCameras_ECameraContextDataType();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraContextDataDefinition();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraContextDataID();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraContextDataTableAllocationInfo();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin ScriptStruct FCameraContextDataDefinition **************************************
struct Z_Construct_UScriptStruct_FCameraContextDataDefinition_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FCameraContextDataDefinition); }
static inline consteval int16 GetStructAlignment() { return alignof(FCameraContextDataDefinition); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "Comment", "/**\n * Definition for one entry in a camera rig's context data registry.\n */" },
{ "ModuleRelativePath", "Public/Core/CameraContextDataTableAllocationInfo.h" },
{ "ToolTip", "Definition for one entry in a camera rig's context data registry." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DataID_MetaData[] = {
{ "Comment", "/** The ID of data. */" },
{ "ModuleRelativePath", "Public/Core/CameraContextDataTableAllocationInfo.h" },
{ "ToolTip", "The ID of data." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DataType_MetaData[] = {
{ "Comment", "/** The type of the data. */" },
{ "ModuleRelativePath", "Public/Core/CameraContextDataTableAllocationInfo.h" },
{ "ToolTip", "The type of the data." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DataContainerType_MetaData[] = {
{ "Comment", "/** The type of container for the data. */" },
{ "ModuleRelativePath", "Public/Core/CameraContextDataTableAllocationInfo.h" },
{ "ToolTip", "The type of container for the data." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DataTypeObject_MetaData[] = {
{ "Comment", "/** An extra type object for the data. */" },
{ "ModuleRelativePath", "Public/Core/CameraContextDataTableAllocationInfo.h" },
{ "NativeConstTemplateArg", "" },
{ "ToolTip", "An extra type object for the data." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bAutoReset_MetaData[] = {
{ "Comment", "/** Whether the data should auto-reset to an \"unset\" state after every evaluation. */" },
{ "ModuleRelativePath", "Public/Core/CameraContextDataTableAllocationInfo.h" },
{ "ToolTip", "Whether the data should auto-reset to an \"unset\" state after every evaluation." },
};
#if WITH_EDITORONLY_DATA
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DataName_MetaData[] = {
{ "Comment", "/** The name of the data, for debugging purposes. */" },
{ "ModuleRelativePath", "Public/Core/CameraContextDataTableAllocationInfo.h" },
{ "ToolTip", "The name of the data, for debugging purposes." },
};
#endif // WITH_EDITORONLY_DATA
#endif // WITH_METADATA
// ********** Begin ScriptStruct FCameraContextDataDefinition constinit property declarations ******
static const UECodeGen_Private::FStructPropertyParams NewProp_DataID;
static const UECodeGen_Private::FIntPropertyParams NewProp_DataType_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_DataType;
static const UECodeGen_Private::FIntPropertyParams NewProp_DataContainerType_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_DataContainerType;
static const UECodeGen_Private::FObjectPropertyParams NewProp_DataTypeObject;
static void NewProp_bAutoReset_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bAutoReset;
#if WITH_EDITORONLY_DATA
static const UECodeGen_Private::FStrPropertyParams NewProp_DataName;
#endif // WITH_EDITORONLY_DATA
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FCameraContextDataDefinition constinit property declarations ********
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FCameraContextDataDefinition>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FCameraContextDataDefinition_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FCameraContextDataDefinition;
class UScriptStruct* FCameraContextDataDefinition::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FCameraContextDataDefinition.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FCameraContextDataDefinition.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FCameraContextDataDefinition, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("CameraContextDataDefinition"));
}
return Z_Registration_Info_UScriptStruct_FCameraContextDataDefinition.OuterSingleton;
}
// ********** Begin ScriptStruct FCameraContextDataDefinition Property Definitions *****************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FCameraContextDataDefinition_Statics::NewProp_DataID = { "DataID", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraContextDataDefinition, DataID), Z_Construct_UScriptStruct_FCameraContextDataID, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DataID_MetaData), NewProp_DataID_MetaData) }; // 1378185330
const UECodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FCameraContextDataDefinition_Statics::NewProp_DataType_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UScriptStruct_FCameraContextDataDefinition_Statics::NewProp_DataType = { "DataType", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraContextDataDefinition, DataType), Z_Construct_UEnum_GameplayCameras_ECameraContextDataType, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DataType_MetaData), NewProp_DataType_MetaData) }; // 2969100477
const UECodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FCameraContextDataDefinition_Statics::NewProp_DataContainerType_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UScriptStruct_FCameraContextDataDefinition_Statics::NewProp_DataContainerType = { "DataContainerType", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraContextDataDefinition, DataContainerType), Z_Construct_UEnum_GameplayCameras_ECameraContextDataContainerType, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DataContainerType_MetaData), NewProp_DataContainerType_MetaData) }; // 3661819593
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FCameraContextDataDefinition_Statics::NewProp_DataTypeObject = { "DataTypeObject", nullptr, (EPropertyFlags)0x0114000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraContextDataDefinition, DataTypeObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DataTypeObject_MetaData), NewProp_DataTypeObject_MetaData) };
void Z_Construct_UScriptStruct_FCameraContextDataDefinition_Statics::NewProp_bAutoReset_SetBit(void* Obj)
{
((FCameraContextDataDefinition*)Obj)->bAutoReset = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FCameraContextDataDefinition_Statics::NewProp_bAutoReset = { "bAutoReset", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FCameraContextDataDefinition), &Z_Construct_UScriptStruct_FCameraContextDataDefinition_Statics::NewProp_bAutoReset_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bAutoReset_MetaData), NewProp_bAutoReset_MetaData) };
#if WITH_EDITORONLY_DATA
const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FCameraContextDataDefinition_Statics::NewProp_DataName = { "DataName", nullptr, (EPropertyFlags)0x0010000800000000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraContextDataDefinition, DataName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DataName_MetaData), NewProp_DataName_MetaData) };
#endif // WITH_EDITORONLY_DATA
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FCameraContextDataDefinition_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraContextDataDefinition_Statics::NewProp_DataID,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraContextDataDefinition_Statics::NewProp_DataType_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraContextDataDefinition_Statics::NewProp_DataType,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraContextDataDefinition_Statics::NewProp_DataContainerType_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraContextDataDefinition_Statics::NewProp_DataContainerType,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraContextDataDefinition_Statics::NewProp_DataTypeObject,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraContextDataDefinition_Statics::NewProp_bAutoReset,
#if WITH_EDITORONLY_DATA
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraContextDataDefinition_Statics::NewProp_DataName,
#endif // WITH_EDITORONLY_DATA
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraContextDataDefinition_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FCameraContextDataDefinition Property Definitions *******************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FCameraContextDataDefinition_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
nullptr,
&NewStructOps,
"CameraContextDataDefinition",
Z_Construct_UScriptStruct_FCameraContextDataDefinition_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraContextDataDefinition_Statics::PropPointers),
sizeof(FCameraContextDataDefinition),
alignof(FCameraContextDataDefinition),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraContextDataDefinition_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FCameraContextDataDefinition_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FCameraContextDataDefinition()
{
if (!Z_Registration_Info_UScriptStruct_FCameraContextDataDefinition.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FCameraContextDataDefinition.InnerSingleton, Z_Construct_UScriptStruct_FCameraContextDataDefinition_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FCameraContextDataDefinition.InnerSingleton);
}
// ********** End ScriptStruct FCameraContextDataDefinition ****************************************
// ********** Begin ScriptStruct FCameraContextDataTableAllocationInfo *****************************
struct Z_Construct_UScriptStruct_FCameraContextDataTableAllocationInfo_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FCameraContextDataTableAllocationInfo); }
static inline consteval int16 GetStructAlignment() { return alignof(FCameraContextDataTableAllocationInfo); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "Comment", "/**\n * Collection of context data entries for a camera rig.\n */" },
{ "ModuleRelativePath", "Public/Core/CameraContextDataTableAllocationInfo.h" },
{ "ToolTip", "Collection of context data entries for a camera rig." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DataDefinitions_MetaData[] = {
{ "Comment", "/** The list of context data definitions. */" },
{ "ModuleRelativePath", "Public/Core/CameraContextDataTableAllocationInfo.h" },
{ "ToolTip", "The list of context data definitions." },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FCameraContextDataTableAllocationInfo constinit property declarations
static const UECodeGen_Private::FStructPropertyParams NewProp_DataDefinitions_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_DataDefinitions;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FCameraContextDataTableAllocationInfo constinit property declarations
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FCameraContextDataTableAllocationInfo>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FCameraContextDataTableAllocationInfo_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FCameraContextDataTableAllocationInfo;
class UScriptStruct* FCameraContextDataTableAllocationInfo::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FCameraContextDataTableAllocationInfo.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FCameraContextDataTableAllocationInfo.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FCameraContextDataTableAllocationInfo, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("CameraContextDataTableAllocationInfo"));
}
return Z_Registration_Info_UScriptStruct_FCameraContextDataTableAllocationInfo.OuterSingleton;
}
// ********** Begin ScriptStruct FCameraContextDataTableAllocationInfo Property Definitions ********
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FCameraContextDataTableAllocationInfo_Statics::NewProp_DataDefinitions_Inner = { "DataDefinitions", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FCameraContextDataDefinition, METADATA_PARAMS(0, nullptr) }; // 3882304999
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UScriptStruct_FCameraContextDataTableAllocationInfo_Statics::NewProp_DataDefinitions = { "DataDefinitions", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraContextDataTableAllocationInfo, DataDefinitions), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DataDefinitions_MetaData), NewProp_DataDefinitions_MetaData) }; // 3882304999
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FCameraContextDataTableAllocationInfo_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraContextDataTableAllocationInfo_Statics::NewProp_DataDefinitions_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraContextDataTableAllocationInfo_Statics::NewProp_DataDefinitions,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraContextDataTableAllocationInfo_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FCameraContextDataTableAllocationInfo Property Definitions **********
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FCameraContextDataTableAllocationInfo_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
nullptr,
&NewStructOps,
"CameraContextDataTableAllocationInfo",
Z_Construct_UScriptStruct_FCameraContextDataTableAllocationInfo_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraContextDataTableAllocationInfo_Statics::PropPointers),
sizeof(FCameraContextDataTableAllocationInfo),
alignof(FCameraContextDataTableAllocationInfo),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraContextDataTableAllocationInfo_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FCameraContextDataTableAllocationInfo_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FCameraContextDataTableAllocationInfo()
{
if (!Z_Registration_Info_UScriptStruct_FCameraContextDataTableAllocationInfo.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FCameraContextDataTableAllocationInfo.InnerSingleton, Z_Construct_UScriptStruct_FCameraContextDataTableAllocationInfo_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FCameraContextDataTableAllocationInfo.InnerSingleton);
}
// ********** End ScriptStruct FCameraContextDataTableAllocationInfo *******************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraContextDataTableAllocationInfo_h__Script_GameplayCameras_Statics
{
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FCameraContextDataDefinition::StaticStruct, Z_Construct_UScriptStruct_FCameraContextDataDefinition_Statics::NewStructOps, TEXT("CameraContextDataDefinition"),&Z_Registration_Info_UScriptStruct_FCameraContextDataDefinition, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FCameraContextDataDefinition), 3882304999U) },
{ FCameraContextDataTableAllocationInfo::StaticStruct, Z_Construct_UScriptStruct_FCameraContextDataTableAllocationInfo_Statics::NewStructOps, TEXT("CameraContextDataTableAllocationInfo"),&Z_Registration_Info_UScriptStruct_FCameraContextDataTableAllocationInfo, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FCameraContextDataTableAllocationInfo), 2561014107U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraContextDataTableAllocationInfo_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraContextDataTableAllocationInfo_h__Script_GameplayCameras_2671952120{
TEXT("/Script/GameplayCameras"),
nullptr, 0,
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraContextDataTableAllocationInfo_h__Script_GameplayCameras_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraContextDataTableAllocationInfo_h__Script_GameplayCameras_Statics::ScriptStructInfo),
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,42 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Core/CameraContextDataTableAllocationInfo.h"
#ifdef GAMEPLAYCAMERAS_CameraContextDataTableAllocationInfo_generated_h
#error "CameraContextDataTableAllocationInfo.generated.h already included, missing '#pragma once' in CameraContextDataTableAllocationInfo.h"
#endif
#define GAMEPLAYCAMERAS_CameraContextDataTableAllocationInfo_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FCameraContextDataDefinition **************************************
struct Z_Construct_UScriptStruct_FCameraContextDataDefinition_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraContextDataTableAllocationInfo_h_20_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FCameraContextDataDefinition_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
struct FCameraContextDataDefinition;
// ********** End ScriptStruct FCameraContextDataDefinition ****************************************
// ********** Begin ScriptStruct FCameraContextDataTableAllocationInfo *****************************
struct Z_Construct_UScriptStruct_FCameraContextDataTableAllocationInfo_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraContextDataTableAllocationInfo_h_57_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FCameraContextDataTableAllocationInfo_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
struct FCameraContextDataTableAllocationInfo;
// ********** End ScriptStruct FCameraContextDataTableAllocationInfo *******************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraContextDataTableAllocationInfo_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,228 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Core/CameraContextDataTableFwd.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeCameraContextDataTableFwd() {}
// ********** Begin Cross Module References ********************************************************
GAMEPLAYCAMERAS_API UEnum* Z_Construct_UEnum_GameplayCameras_ECameraContextDataContainerType();
GAMEPLAYCAMERAS_API UEnum* Z_Construct_UEnum_GameplayCameras_ECameraContextDataType();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraContextDataID();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin Enum ECameraContextDataType ****************************************************
static FEnumRegistrationInfo Z_Registration_Info_UEnum_ECameraContextDataType;
static UEnum* ECameraContextDataType_StaticEnum()
{
if (!Z_Registration_Info_UEnum_ECameraContextDataType.OuterSingleton)
{
Z_Registration_Info_UEnum_ECameraContextDataType.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_GameplayCameras_ECameraContextDataType, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("ECameraContextDataType"));
}
return Z_Registration_Info_UEnum_ECameraContextDataType.OuterSingleton;
}
template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum<ECameraContextDataType>()
{
return ECameraContextDataType_StaticEnum();
}
struct Z_Construct_UEnum_GameplayCameras_ECameraContextDataType_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "Class.Hidden", "" },
{ "Class.Name", "ECameraContextDataType::Class" },
{ "Comment", "/**\n * Supported types for a camera node's context data.\n * \n * NOTE: simple types (bool, integer, float, etc.) and vector types (vector, rotator, transform)\n * are not supported as context data because they are supported as blendable parameters.\n */" },
{ "Count.Hidden", "" },
{ "Count.Name", "ECameraContextDataType::Count" },
{ "Enum.Hidden", "" },
{ "Enum.Name", "ECameraContextDataType::Enum" },
{ "ModuleRelativePath", "Public/Core/CameraContextDataTableFwd.h" },
{ "Name.Name", "ECameraContextDataType::Name" },
{ "Object.Hidden", "" },
{ "Object.Name", "ECameraContextDataType::Object" },
{ "String.Name", "ECameraContextDataType::String" },
{ "Struct.Hidden", "" },
{ "Struct.Name", "ECameraContextDataType::Struct" },
{ "ToolTip", "Supported types for a camera node's context data.\n\nNOTE: simple types (bool, integer, float, etc.) and vector types (vector, rotator, transform)\nare not supported as context data because they are supported as blendable parameters." },
};
#endif // WITH_METADATA
static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "ECameraContextDataType::Name", (int64)ECameraContextDataType::Name },
{ "ECameraContextDataType::String", (int64)ECameraContextDataType::String },
{ "ECameraContextDataType::Enum", (int64)ECameraContextDataType::Enum },
{ "ECameraContextDataType::Struct", (int64)ECameraContextDataType::Struct },
{ "ECameraContextDataType::Object", (int64)ECameraContextDataType::Object },
{ "ECameraContextDataType::Class", (int64)ECameraContextDataType::Class },
{ "ECameraContextDataType::Count", (int64)ECameraContextDataType::Count },
};
static const UECodeGen_Private::FEnumParams EnumParams;
}; // struct Z_Construct_UEnum_GameplayCameras_ECameraContextDataType_Statics
const UECodeGen_Private::FEnumParams Z_Construct_UEnum_GameplayCameras_ECameraContextDataType_Statics::EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_GameplayCameras,
nullptr,
"ECameraContextDataType",
"ECameraContextDataType",
Z_Construct_UEnum_GameplayCameras_ECameraContextDataType_Statics::Enumerators,
RF_Public|RF_Transient|RF_MarkAsNative,
UE_ARRAY_COUNT(Z_Construct_UEnum_GameplayCameras_ECameraContextDataType_Statics::Enumerators),
EEnumFlags::None,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_GameplayCameras_ECameraContextDataType_Statics::Enum_MetaDataParams), Z_Construct_UEnum_GameplayCameras_ECameraContextDataType_Statics::Enum_MetaDataParams)
};
UEnum* Z_Construct_UEnum_GameplayCameras_ECameraContextDataType()
{
if (!Z_Registration_Info_UEnum_ECameraContextDataType.InnerSingleton)
{
UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_ECameraContextDataType.InnerSingleton, Z_Construct_UEnum_GameplayCameras_ECameraContextDataType_Statics::EnumParams);
}
return Z_Registration_Info_UEnum_ECameraContextDataType.InnerSingleton;
}
// ********** End Enum ECameraContextDataType ******************************************************
// ********** Begin Enum ECameraContextDataContainerType *******************************************
static FEnumRegistrationInfo Z_Registration_Info_UEnum_ECameraContextDataContainerType;
static UEnum* ECameraContextDataContainerType_StaticEnum()
{
if (!Z_Registration_Info_UEnum_ECameraContextDataContainerType.OuterSingleton)
{
Z_Registration_Info_UEnum_ECameraContextDataContainerType.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_GameplayCameras_ECameraContextDataContainerType, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("ECameraContextDataContainerType"));
}
return Z_Registration_Info_UEnum_ECameraContextDataContainerType.OuterSingleton;
}
template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum<ECameraContextDataContainerType>()
{
return ECameraContextDataContainerType_StaticEnum();
}
struct Z_Construct_UEnum_GameplayCameras_ECameraContextDataContainerType_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "Array.Name", "ECameraContextDataContainerType::Array" },
{ "Comment", "/**\n * Supported container types for a camera node's context data.\n */" },
{ "ModuleRelativePath", "Public/Core/CameraContextDataTableFwd.h" },
{ "None.Name", "ECameraContextDataContainerType::None" },
{ "ToolTip", "Supported container types for a camera node's context data." },
};
#endif // WITH_METADATA
static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "ECameraContextDataContainerType::None", (int64)ECameraContextDataContainerType::None },
{ "ECameraContextDataContainerType::Array", (int64)ECameraContextDataContainerType::Array },
};
static const UECodeGen_Private::FEnumParams EnumParams;
}; // struct Z_Construct_UEnum_GameplayCameras_ECameraContextDataContainerType_Statics
const UECodeGen_Private::FEnumParams Z_Construct_UEnum_GameplayCameras_ECameraContextDataContainerType_Statics::EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_GameplayCameras,
nullptr,
"ECameraContextDataContainerType",
"ECameraContextDataContainerType",
Z_Construct_UEnum_GameplayCameras_ECameraContextDataContainerType_Statics::Enumerators,
RF_Public|RF_Transient|RF_MarkAsNative,
UE_ARRAY_COUNT(Z_Construct_UEnum_GameplayCameras_ECameraContextDataContainerType_Statics::Enumerators),
EEnumFlags::None,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_GameplayCameras_ECameraContextDataContainerType_Statics::Enum_MetaDataParams), Z_Construct_UEnum_GameplayCameras_ECameraContextDataContainerType_Statics::Enum_MetaDataParams)
};
UEnum* Z_Construct_UEnum_GameplayCameras_ECameraContextDataContainerType()
{
if (!Z_Registration_Info_UEnum_ECameraContextDataContainerType.InnerSingleton)
{
UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_ECameraContextDataContainerType.InnerSingleton, Z_Construct_UEnum_GameplayCameras_ECameraContextDataContainerType_Statics::EnumParams);
}
return Z_Registration_Info_UEnum_ECameraContextDataContainerType.InnerSingleton;
}
// ********** End Enum ECameraContextDataContainerType *********************************************
// ********** Begin ScriptStruct FCameraContextDataID **********************************************
struct Z_Construct_UScriptStruct_FCameraContextDataID_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FCameraContextDataID); }
static inline consteval int16 GetStructAlignment() { return alignof(FCameraContextDataID); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "Comment", "/**\n * The ID of a context data, used to refer to it in a camera context data table.\n */" },
{ "ModuleRelativePath", "Public/Core/CameraContextDataTableFwd.h" },
{ "ToolTip", "The ID of a context data, used to refer to it in a camera context data table." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Value_MetaData[] = {
{ "ModuleRelativePath", "Public/Core/CameraContextDataTableFwd.h" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FCameraContextDataID constinit property declarations **************
static const UECodeGen_Private::FUInt32PropertyParams NewProp_Value;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FCameraContextDataID constinit property declarations ****************
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FCameraContextDataID>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FCameraContextDataID_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FCameraContextDataID;
class UScriptStruct* FCameraContextDataID::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FCameraContextDataID.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FCameraContextDataID.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FCameraContextDataID, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("CameraContextDataID"));
}
return Z_Registration_Info_UScriptStruct_FCameraContextDataID.OuterSingleton;
}
// ********** Begin ScriptStruct FCameraContextDataID Property Definitions *************************
const UECodeGen_Private::FUInt32PropertyParams Z_Construct_UScriptStruct_FCameraContextDataID_Statics::NewProp_Value = { "Value", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::UInt32, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraContextDataID, Value), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Value_MetaData), NewProp_Value_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FCameraContextDataID_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraContextDataID_Statics::NewProp_Value,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraContextDataID_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FCameraContextDataID Property Definitions ***************************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FCameraContextDataID_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
nullptr,
&NewStructOps,
"CameraContextDataID",
Z_Construct_UScriptStruct_FCameraContextDataID_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraContextDataID_Statics::PropPointers),
sizeof(FCameraContextDataID),
alignof(FCameraContextDataID),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraContextDataID_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FCameraContextDataID_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FCameraContextDataID()
{
if (!Z_Registration_Info_UScriptStruct_FCameraContextDataID.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FCameraContextDataID.InnerSingleton, Z_Construct_UScriptStruct_FCameraContextDataID_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FCameraContextDataID.InnerSingleton);
}
// ********** End ScriptStruct FCameraContextDataID ************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraContextDataTableFwd_h__Script_GameplayCameras_Statics
{
static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = {
{ ECameraContextDataType_StaticEnum, TEXT("ECameraContextDataType"), &Z_Registration_Info_UEnum_ECameraContextDataType, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 2969100477U) },
{ ECameraContextDataContainerType_StaticEnum, TEXT("ECameraContextDataContainerType"), &Z_Registration_Info_UEnum_ECameraContextDataContainerType, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 3661819593U) },
};
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FCameraContextDataID::StaticStruct, Z_Construct_UScriptStruct_FCameraContextDataID_Statics::NewStructOps, TEXT("CameraContextDataID"),&Z_Registration_Info_UScriptStruct_FCameraContextDataID, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FCameraContextDataID), 1378185330U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraContextDataTableFwd_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraContextDataTableFwd_h__Script_GameplayCameras_1434057808{
TEXT("/Script/GameplayCameras"),
nullptr, 0,
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraContextDataTableFwd_h__Script_GameplayCameras_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraContextDataTableFwd_h__Script_GameplayCameras_Statics::ScriptStructInfo),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraContextDataTableFwd_h__Script_GameplayCameras_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraContextDataTableFwd_h__Script_GameplayCameras_Statics::EnumInfo),
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,57 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Core/CameraContextDataTableFwd.h"
#ifdef GAMEPLAYCAMERAS_CameraContextDataTableFwd_generated_h
#error "CameraContextDataTableFwd.generated.h already included, missing '#pragma once' in CameraContextDataTableFwd.h"
#endif
#define GAMEPLAYCAMERAS_CameraContextDataTableFwd_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FCameraContextDataID **********************************************
struct Z_Construct_UScriptStruct_FCameraContextDataID_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraContextDataTableFwd_h_54_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FCameraContextDataID_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
struct FCameraContextDataID;
// ********** End ScriptStruct FCameraContextDataID ************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraContextDataTableFwd_h
// ********** Begin Enum ECameraContextDataType ****************************************************
#define FOREACH_ENUM_ECAMERACONTEXTDATATYPE(op) \
op(ECameraContextDataType::Name) \
op(ECameraContextDataType::String) \
op(ECameraContextDataType::Enum) \
op(ECameraContextDataType::Struct) \
op(ECameraContextDataType::Object) \
op(ECameraContextDataType::Class) \
op(ECameraContextDataType::Count)
enum class ECameraContextDataType;
template<> struct TIsUEnumClass<ECameraContextDataType> { enum { Value = true }; };
template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum<ECameraContextDataType>();
// ********** End Enum ECameraContextDataType ******************************************************
// ********** Begin Enum ECameraContextDataContainerType *******************************************
#define FOREACH_ENUM_ECAMERACONTEXTDATACONTAINERTYPE(op) \
op(ECameraContextDataContainerType::None) \
op(ECameraContextDataContainerType::Array)
enum class ECameraContextDataContainerType;
template<> struct TIsUEnumClass<ECameraContextDataContainerType> { enum { Value = true }; };
template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum<ECameraContextDataContainerType>();
// ********** End Enum ECameraContextDataContainerType *********************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,146 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Core/CameraDirector.h"
#include "Core/CameraRigProxyRedirectTable.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeCameraDirector() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraDirector();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraDirector_NoRegister();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraRigProxyTable_NoRegister();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraRigProxyRedirectTable();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UCameraDirector **********************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UCameraDirector;
UClass* UCameraDirector::GetPrivateStaticClass()
{
using TClass = UCameraDirector;
if (!Z_Registration_Info_UClass_UCameraDirector.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("CameraDirector"),
Z_Registration_Info_UClass_UCameraDirector.InnerSingleton,
StaticRegisterNativesUCameraDirector,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UCameraDirector.InnerSingleton;
}
UClass* Z_Construct_UClass_UCameraDirector_NoRegister()
{
return UCameraDirector::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UCameraDirector_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * Base class for a camera director.\n */" },
{ "IncludePath", "Core/CameraDirector.h" },
{ "ModuleRelativePath", "Public/Core/CameraDirector.h" },
{ "ToolTip", "Base class for a camera director." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraRigProxyRedirectTable_MetaData[] = {
{ "Category", "Evaluation" },
{ "Comment", "/** \n\x09 * The table that maps camera rig proxies (used in the evaluator Blueprint graph)\n\x09 * to actual camera rigs.\n\x09 */" },
{ "ModuleRelativePath", "Public/Core/CameraDirector.h" },
{ "ToolTip", "The table that maps camera rig proxies (used in the evaluator Blueprint graph)\nto actual camera rigs." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraRigProxyTable_MetaData[] = {
{ "ModuleRelativePath", "Public/Core/CameraDirector.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UCameraDirector constinit property declarations **************************
static const UECodeGen_Private::FStructPropertyParams NewProp_CameraRigProxyRedirectTable;
static const UECodeGen_Private::FObjectPropertyParams NewProp_CameraRigProxyTable;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UCameraDirector constinit property declarations ****************************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UCameraDirector>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UCameraDirector_Statics
// ********** Begin Class UCameraDirector Property Definitions *************************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UCameraDirector_Statics::NewProp_CameraRigProxyRedirectTable = { "CameraRigProxyRedirectTable", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraDirector, CameraRigProxyRedirectTable), Z_Construct_UScriptStruct_FCameraRigProxyRedirectTable, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraRigProxyRedirectTable_MetaData), NewProp_CameraRigProxyRedirectTable_MetaData) }; // 644258984
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UCameraDirector_Statics::NewProp_CameraRigProxyTable = { "CameraRigProxyTable", nullptr, (EPropertyFlags)0x0144000020000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraDirector, CameraRigProxyTable_DEPRECATED), Z_Construct_UClass_UCameraRigProxyTable_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraRigProxyTable_MetaData), NewProp_CameraRigProxyTable_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UCameraDirector_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraDirector_Statics::NewProp_CameraRigProxyRedirectTable,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraDirector_Statics::NewProp_CameraRigProxyTable,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraDirector_Statics::PropPointers) < 2048);
// ********** End Class UCameraDirector Property Definitions ***************************************
UObject* (*const Z_Construct_UClass_UCameraDirector_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraDirector_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UCameraDirector_Statics::ClassParams = {
&UCameraDirector::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UCameraDirector_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UCameraDirector_Statics::PropPointers),
0,
0x002800A1u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraDirector_Statics::Class_MetaDataParams), Z_Construct_UClass_UCameraDirector_Statics::Class_MetaDataParams)
};
void UCameraDirector::StaticRegisterNativesUCameraDirector()
{
}
UClass* Z_Construct_UClass_UCameraDirector()
{
if (!Z_Registration_Info_UClass_UCameraDirector.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCameraDirector.OuterSingleton, Z_Construct_UClass_UCameraDirector_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UCameraDirector.OuterSingleton;
}
UCameraDirector::UCameraDirector(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCameraDirector);
UCameraDirector::~UCameraDirector() {}
// ********** End Class UCameraDirector ************************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraDirector_h__Script_GameplayCameras_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UCameraDirector, UCameraDirector::StaticClass, TEXT("UCameraDirector"), &Z_Registration_Info_UClass_UCameraDirector, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCameraDirector), 4192791371U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraDirector_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraDirector_h__Script_GameplayCameras_1684653427{
TEXT("/Script/GameplayCameras"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraDirector_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraDirector_h__Script_GameplayCameras_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Core/CameraDirector.h"
#ifdef GAMEPLAYCAMERAS_CameraDirector_generated_h
#error "CameraDirector.generated.h already included, missing '#pragma once' in CameraDirector.h"
#endif
#define GAMEPLAYCAMERAS_CameraDirector_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UCameraDirector **********************************************************
struct Z_Construct_UClass_UCameraDirector_Statics;
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraDirector_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraDirector_h_49_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUCameraDirector(); \
friend struct ::Z_Construct_UClass_UCameraDirector_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UCameraDirector_NoRegister(); \
public: \
DECLARE_CLASS2(UCameraDirector, UObject, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UCameraDirector_NoRegister) \
DECLARE_SERIALIZER(UCameraDirector)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraDirector_h_49_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
GAMEPLAYCAMERAS_API UCameraDirector(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UCameraDirector(UCameraDirector&&) = delete; \
UCameraDirector(const UCameraDirector&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UCameraDirector); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCameraDirector); \
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCameraDirector) \
GAMEPLAYCAMERAS_API virtual ~UCameraDirector();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraDirector_h_46_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraDirector_h_49_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraDirector_h_49_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraDirector_h_49_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UCameraDirector;
// ********** End Class UCameraDirector ************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraDirector_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,345 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Directors/CameraDirectorStateTreeSchema.h"
#include "StateTreeExecutionTypes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeCameraDirectorStateTreeSchema() {}
// ********** Begin Cross Module References ********************************************************
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraDirectorStateTreeSchema();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraDirectorStateTreeSchema_NoRegister();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraRigAsset_NoRegister();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraRigProxyAsset_NoRegister();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraDirectorStateTreeEvaluationData();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FGameplayCamerasStateTreeCondition();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FGameplayCamerasStateTreeTask();
STATETREEMODULE_API UClass* Z_Construct_UClass_UStateTreeSchema();
STATETREEMODULE_API UScriptStruct* Z_Construct_UScriptStruct_FStateTreeConditionBase();
STATETREEMODULE_API UScriptStruct* Z_Construct_UScriptStruct_FStateTreeExternalDataDesc();
STATETREEMODULE_API UScriptStruct* Z_Construct_UScriptStruct_FStateTreeTaskBase();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UCameraDirectorStateTreeSchema *******************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UCameraDirectorStateTreeSchema;
UClass* UCameraDirectorStateTreeSchema::GetPrivateStaticClass()
{
using TClass = UCameraDirectorStateTreeSchema;
if (!Z_Registration_Info_UClass_UCameraDirectorStateTreeSchema.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("CameraDirectorStateTreeSchema"),
Z_Registration_Info_UClass_UCameraDirectorStateTreeSchema.InnerSingleton,
StaticRegisterNativesUCameraDirectorStateTreeSchema,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UCameraDirectorStateTreeSchema.InnerSingleton;
}
UClass* Z_Construct_UClass_UCameraDirectorStateTreeSchema_NoRegister()
{
return UCameraDirectorStateTreeSchema::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UCameraDirectorStateTreeSchema_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "Comment", "/**\n * The schema of the StateTree for a StateTree camera director.\n */" },
{ "DisplayName", "Gameplay Camera Director" },
{ "IncludePath", "Directors/CameraDirectorStateTreeSchema.h" },
{ "ModuleRelativePath", "Public/Directors/CameraDirectorStateTreeSchema.h" },
{ "ToolTip", "The schema of the StateTree for a StateTree camera director." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ContextDataDescs_MetaData[] = {
{ "ModuleRelativePath", "Public/Directors/CameraDirectorStateTreeSchema.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UCameraDirectorStateTreeSchema constinit property declarations ***********
static const UECodeGen_Private::FStructPropertyParams NewProp_ContextDataDescs_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_ContextDataDescs;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UCameraDirectorStateTreeSchema constinit property declarations *************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UCameraDirectorStateTreeSchema>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UCameraDirectorStateTreeSchema_Statics
// ********** Begin Class UCameraDirectorStateTreeSchema Property Definitions **********************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UCameraDirectorStateTreeSchema_Statics::NewProp_ContextDataDescs_Inner = { "ContextDataDescs", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FStateTreeExternalDataDesc, METADATA_PARAMS(0, nullptr) }; // 2225912890
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UCameraDirectorStateTreeSchema_Statics::NewProp_ContextDataDescs = { "ContextDataDescs", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraDirectorStateTreeSchema, ContextDataDescs), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ContextDataDescs_MetaData), NewProp_ContextDataDescs_MetaData) }; // 2225912890
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UCameraDirectorStateTreeSchema_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraDirectorStateTreeSchema_Statics::NewProp_ContextDataDescs_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraDirectorStateTreeSchema_Statics::NewProp_ContextDataDescs,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraDirectorStateTreeSchema_Statics::PropPointers) < 2048);
// ********** End Class UCameraDirectorStateTreeSchema Property Definitions ************************
UObject* (*const Z_Construct_UClass_UCameraDirectorStateTreeSchema_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UStateTreeSchema,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraDirectorStateTreeSchema_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UCameraDirectorStateTreeSchema_Statics::ClassParams = {
&UCameraDirectorStateTreeSchema::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UCameraDirectorStateTreeSchema_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UCameraDirectorStateTreeSchema_Statics::PropPointers),
0,
0x000830A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraDirectorStateTreeSchema_Statics::Class_MetaDataParams), Z_Construct_UClass_UCameraDirectorStateTreeSchema_Statics::Class_MetaDataParams)
};
void UCameraDirectorStateTreeSchema::StaticRegisterNativesUCameraDirectorStateTreeSchema()
{
}
UClass* Z_Construct_UClass_UCameraDirectorStateTreeSchema()
{
if (!Z_Registration_Info_UClass_UCameraDirectorStateTreeSchema.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCameraDirectorStateTreeSchema.OuterSingleton, Z_Construct_UClass_UCameraDirectorStateTreeSchema_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UCameraDirectorStateTreeSchema.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCameraDirectorStateTreeSchema);
UCameraDirectorStateTreeSchema::~UCameraDirectorStateTreeSchema() {}
// ********** End Class UCameraDirectorStateTreeSchema *********************************************
// ********** Begin ScriptStruct FCameraDirectorStateTreeEvaluationData ****************************
struct Z_Construct_UScriptStruct_FCameraDirectorStateTreeEvaluationData_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FCameraDirectorStateTreeEvaluationData); }
static inline consteval int16 GetStructAlignment() { return alignof(FCameraDirectorStateTreeEvaluationData); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "Comment", "/** The evaluation data for the StateTree camera director. */" },
{ "ModuleRelativePath", "Public/Directors/CameraDirectorStateTreeSchema.h" },
{ "ToolTip", "The evaluation data for the StateTree camera director." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActiveCameraRigs_MetaData[] = {
{ "Comment", "/** Camera rigs activated during a StateTree's execution frame. */" },
{ "ModuleRelativePath", "Public/Directors/CameraDirectorStateTreeSchema.h" },
{ "ToolTip", "Camera rigs activated during a StateTree's execution frame." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActiveCameraRigProxies_MetaData[] = {
{ "Comment", "/** Camera rig proxies activated during a StateTree's execution frame. */" },
{ "ModuleRelativePath", "Public/Directors/CameraDirectorStateTreeSchema.h" },
{ "ToolTip", "Camera rig proxies activated during a StateTree's execution frame." },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FCameraDirectorStateTreeEvaluationData constinit property declarations
static const UECodeGen_Private::FObjectPropertyParams NewProp_ActiveCameraRigs_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_ActiveCameraRigs;
static const UECodeGen_Private::FObjectPropertyParams NewProp_ActiveCameraRigProxies_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_ActiveCameraRigProxies;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FCameraDirectorStateTreeEvaluationData constinit property declarations
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FCameraDirectorStateTreeEvaluationData>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FCameraDirectorStateTreeEvaluationData_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FCameraDirectorStateTreeEvaluationData;
class UScriptStruct* FCameraDirectorStateTreeEvaluationData::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FCameraDirectorStateTreeEvaluationData.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FCameraDirectorStateTreeEvaluationData.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FCameraDirectorStateTreeEvaluationData, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("CameraDirectorStateTreeEvaluationData"));
}
return Z_Registration_Info_UScriptStruct_FCameraDirectorStateTreeEvaluationData.OuterSingleton;
}
// ********** Begin ScriptStruct FCameraDirectorStateTreeEvaluationData Property Definitions *******
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FCameraDirectorStateTreeEvaluationData_Statics::NewProp_ActiveCameraRigs_Inner = { "ActiveCameraRigs", nullptr, (EPropertyFlags)0x0104000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UCameraRigAsset_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UScriptStruct_FCameraDirectorStateTreeEvaluationData_Statics::NewProp_ActiveCameraRigs = { "ActiveCameraRigs", nullptr, (EPropertyFlags)0x0114000000000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraDirectorStateTreeEvaluationData, ActiveCameraRigs), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActiveCameraRigs_MetaData), NewProp_ActiveCameraRigs_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FCameraDirectorStateTreeEvaluationData_Statics::NewProp_ActiveCameraRigProxies_Inner = { "ActiveCameraRigProxies", nullptr, (EPropertyFlags)0x0104000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UCameraRigProxyAsset_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UScriptStruct_FCameraDirectorStateTreeEvaluationData_Statics::NewProp_ActiveCameraRigProxies = { "ActiveCameraRigProxies", nullptr, (EPropertyFlags)0x0114000000000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraDirectorStateTreeEvaluationData, ActiveCameraRigProxies), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActiveCameraRigProxies_MetaData), NewProp_ActiveCameraRigProxies_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FCameraDirectorStateTreeEvaluationData_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraDirectorStateTreeEvaluationData_Statics::NewProp_ActiveCameraRigs_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraDirectorStateTreeEvaluationData_Statics::NewProp_ActiveCameraRigs,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraDirectorStateTreeEvaluationData_Statics::NewProp_ActiveCameraRigProxies_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraDirectorStateTreeEvaluationData_Statics::NewProp_ActiveCameraRigProxies,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraDirectorStateTreeEvaluationData_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FCameraDirectorStateTreeEvaluationData Property Definitions *********
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FCameraDirectorStateTreeEvaluationData_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
nullptr,
&NewStructOps,
"CameraDirectorStateTreeEvaluationData",
Z_Construct_UScriptStruct_FCameraDirectorStateTreeEvaluationData_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraDirectorStateTreeEvaluationData_Statics::PropPointers),
sizeof(FCameraDirectorStateTreeEvaluationData),
alignof(FCameraDirectorStateTreeEvaluationData),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraDirectorStateTreeEvaluationData_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FCameraDirectorStateTreeEvaluationData_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FCameraDirectorStateTreeEvaluationData()
{
if (!Z_Registration_Info_UScriptStruct_FCameraDirectorStateTreeEvaluationData.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FCameraDirectorStateTreeEvaluationData.InnerSingleton, Z_Construct_UScriptStruct_FCameraDirectorStateTreeEvaluationData_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FCameraDirectorStateTreeEvaluationData.InnerSingleton);
}
// ********** End ScriptStruct FCameraDirectorStateTreeEvaluationData ******************************
// ********** Begin ScriptStruct FGameplayCamerasStateTreeTask *************************************
struct Z_Construct_UScriptStruct_FGameplayCamerasStateTreeTask_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FGameplayCamerasStateTreeTask); }
static inline consteval int16 GetStructAlignment() { return alignof(FGameplayCamerasStateTreeTask); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "Comment", "/** Base classs for camera director StateTree tasks. */" },
{ "Hidden", "" },
{ "ModuleRelativePath", "Public/Directors/CameraDirectorStateTreeSchema.h" },
{ "ToolTip", "Base classs for camera director StateTree tasks." },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FGameplayCamerasStateTreeTask constinit property declarations *****
// ********** End ScriptStruct FGameplayCamerasStateTreeTask constinit property declarations *******
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FGameplayCamerasStateTreeTask>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FGameplayCamerasStateTreeTask_Statics
static_assert(std::is_polymorphic<FGameplayCamerasStateTreeTask>() == std::is_polymorphic<FStateTreeTaskBase>(), "USTRUCT FGameplayCamerasStateTreeTask cannot be polymorphic unless super FStateTreeTaskBase is polymorphic");
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FGameplayCamerasStateTreeTask;
class UScriptStruct* FGameplayCamerasStateTreeTask::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FGameplayCamerasStateTreeTask.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FGameplayCamerasStateTreeTask.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FGameplayCamerasStateTreeTask, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("GameplayCamerasStateTreeTask"));
}
return Z_Registration_Info_UScriptStruct_FGameplayCamerasStateTreeTask.OuterSingleton;
}
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FGameplayCamerasStateTreeTask_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
Z_Construct_UScriptStruct_FStateTreeTaskBase,
&NewStructOps,
"GameplayCamerasStateTreeTask",
nullptr,
0,
sizeof(FGameplayCamerasStateTreeTask),
alignof(FGameplayCamerasStateTreeTask),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayCamerasStateTreeTask_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FGameplayCamerasStateTreeTask_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FGameplayCamerasStateTreeTask()
{
if (!Z_Registration_Info_UScriptStruct_FGameplayCamerasStateTreeTask.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FGameplayCamerasStateTreeTask.InnerSingleton, Z_Construct_UScriptStruct_FGameplayCamerasStateTreeTask_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FGameplayCamerasStateTreeTask.InnerSingleton);
}
// ********** End ScriptStruct FGameplayCamerasStateTreeTask ***************************************
// ********** Begin ScriptStruct FGameplayCamerasStateTreeCondition ********************************
struct Z_Construct_UScriptStruct_FGameplayCamerasStateTreeCondition_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FGameplayCamerasStateTreeCondition); }
static inline consteval int16 GetStructAlignment() { return alignof(FGameplayCamerasStateTreeCondition); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "Comment", "/** Base classs for camera director StateTree conditions. */" },
{ "Hidden", "" },
{ "ModuleRelativePath", "Public/Directors/CameraDirectorStateTreeSchema.h" },
{ "ToolTip", "Base classs for camera director StateTree conditions." },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FGameplayCamerasStateTreeCondition constinit property declarations
// ********** End ScriptStruct FGameplayCamerasStateTreeCondition constinit property declarations **
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FGameplayCamerasStateTreeCondition>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FGameplayCamerasStateTreeCondition_Statics
static_assert(std::is_polymorphic<FGameplayCamerasStateTreeCondition>() == std::is_polymorphic<FStateTreeConditionBase>(), "USTRUCT FGameplayCamerasStateTreeCondition cannot be polymorphic unless super FStateTreeConditionBase is polymorphic");
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FGameplayCamerasStateTreeCondition;
class UScriptStruct* FGameplayCamerasStateTreeCondition::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FGameplayCamerasStateTreeCondition.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FGameplayCamerasStateTreeCondition.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FGameplayCamerasStateTreeCondition, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("GameplayCamerasStateTreeCondition"));
}
return Z_Registration_Info_UScriptStruct_FGameplayCamerasStateTreeCondition.OuterSingleton;
}
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FGameplayCamerasStateTreeCondition_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
Z_Construct_UScriptStruct_FStateTreeConditionBase,
&NewStructOps,
"GameplayCamerasStateTreeCondition",
nullptr,
0,
sizeof(FGameplayCamerasStateTreeCondition),
alignof(FGameplayCamerasStateTreeCondition),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayCamerasStateTreeCondition_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FGameplayCamerasStateTreeCondition_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FGameplayCamerasStateTreeCondition()
{
if (!Z_Registration_Info_UScriptStruct_FGameplayCamerasStateTreeCondition.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FGameplayCamerasStateTreeCondition.InnerSingleton, Z_Construct_UScriptStruct_FGameplayCamerasStateTreeCondition_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FGameplayCamerasStateTreeCondition.InnerSingleton);
}
// ********** End ScriptStruct FGameplayCamerasStateTreeCondition **********************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_CameraDirectorStateTreeSchema_h__Script_GameplayCameras_Statics
{
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FCameraDirectorStateTreeEvaluationData::StaticStruct, Z_Construct_UScriptStruct_FCameraDirectorStateTreeEvaluationData_Statics::NewStructOps, TEXT("CameraDirectorStateTreeEvaluationData"),&Z_Registration_Info_UScriptStruct_FCameraDirectorStateTreeEvaluationData, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FCameraDirectorStateTreeEvaluationData), 4276077380U) },
{ FGameplayCamerasStateTreeTask::StaticStruct, Z_Construct_UScriptStruct_FGameplayCamerasStateTreeTask_Statics::NewStructOps, TEXT("GameplayCamerasStateTreeTask"),&Z_Registration_Info_UScriptStruct_FGameplayCamerasStateTreeTask, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FGameplayCamerasStateTreeTask), 3802616143U) },
{ FGameplayCamerasStateTreeCondition::StaticStruct, Z_Construct_UScriptStruct_FGameplayCamerasStateTreeCondition_Statics::NewStructOps, TEXT("GameplayCamerasStateTreeCondition"),&Z_Registration_Info_UScriptStruct_FGameplayCamerasStateTreeCondition, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FGameplayCamerasStateTreeCondition), 3146678641U) },
};
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UCameraDirectorStateTreeSchema, UCameraDirectorStateTreeSchema::StaticClass, TEXT("UCameraDirectorStateTreeSchema"), &Z_Registration_Info_UClass_UCameraDirectorStateTreeSchema, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCameraDirectorStateTreeSchema), 2063113703U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_CameraDirectorStateTreeSchema_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_CameraDirectorStateTreeSchema_h__Script_GameplayCameras_1803692007{
TEXT("/Script/GameplayCameras"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_CameraDirectorStateTreeSchema_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_CameraDirectorStateTreeSchema_h__Script_GameplayCameras_Statics::ClassInfo),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_CameraDirectorStateTreeSchema_h__Script_GameplayCameras_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_CameraDirectorStateTreeSchema_h__Script_GameplayCameras_Statics::ScriptStructInfo),
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,93 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Directors/CameraDirectorStateTreeSchema.h"
#ifdef GAMEPLAYCAMERAS_CameraDirectorStateTreeSchema_generated_h
#error "CameraDirectorStateTreeSchema.generated.h already included, missing '#pragma once' in CameraDirectorStateTreeSchema.h"
#endif
#define GAMEPLAYCAMERAS_CameraDirectorStateTreeSchema_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UCameraDirectorStateTreeSchema *******************************************
struct Z_Construct_UClass_UCameraDirectorStateTreeSchema_Statics;
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraDirectorStateTreeSchema_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_CameraDirectorStateTreeSchema_h_37_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUCameraDirectorStateTreeSchema(); \
friend struct ::Z_Construct_UClass_UCameraDirectorStateTreeSchema_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UCameraDirectorStateTreeSchema_NoRegister(); \
public: \
DECLARE_CLASS2(UCameraDirectorStateTreeSchema, UStateTreeSchema, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UCameraDirectorStateTreeSchema_NoRegister) \
DECLARE_SERIALIZER(UCameraDirectorStateTreeSchema)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_CameraDirectorStateTreeSchema_h_37_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UCameraDirectorStateTreeSchema(UCameraDirectorStateTreeSchema&&) = delete; \
UCameraDirectorStateTreeSchema(const UCameraDirectorStateTreeSchema&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UCameraDirectorStateTreeSchema); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCameraDirectorStateTreeSchema); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UCameraDirectorStateTreeSchema) \
GAMEPLAYCAMERAS_API virtual ~UCameraDirectorStateTreeSchema();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_CameraDirectorStateTreeSchema_h_34_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_CameraDirectorStateTreeSchema_h_37_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_CameraDirectorStateTreeSchema_h_37_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_CameraDirectorStateTreeSchema_h_37_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UCameraDirectorStateTreeSchema;
// ********** End Class UCameraDirectorStateTreeSchema *********************************************
// ********** Begin ScriptStruct FCameraDirectorStateTreeEvaluationData ****************************
struct Z_Construct_UScriptStruct_FCameraDirectorStateTreeEvaluationData_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_CameraDirectorStateTreeSchema_h_61_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FCameraDirectorStateTreeEvaluationData_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
struct FCameraDirectorStateTreeEvaluationData;
// ********** End ScriptStruct FCameraDirectorStateTreeEvaluationData ******************************
// ********** Begin ScriptStruct FGameplayCamerasStateTreeTask *************************************
struct Z_Construct_UScriptStruct_FGameplayCamerasStateTreeTask_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_CameraDirectorStateTreeSchema_h_81_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FGameplayCamerasStateTreeTask_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct(); \
typedef FStateTreeTaskBase Super;
struct FGameplayCamerasStateTreeTask;
// ********** End ScriptStruct FGameplayCamerasStateTreeTask ***************************************
// ********** Begin ScriptStruct FGameplayCamerasStateTreeCondition ********************************
struct Z_Construct_UScriptStruct_FGameplayCamerasStateTreeCondition_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_CameraDirectorStateTreeSchema_h_88_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FGameplayCamerasStateTreeCondition_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct(); \
typedef FStateTreeConditionBase Super;
struct FGameplayCamerasStateTreeCondition;
// ********** End ScriptStruct FGameplayCamerasStateTreeCondition **********************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_CameraDirectorStateTreeSchema_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,84 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Core/CameraEvaluationContext.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeCameraEvaluationContext() {}
// ********** Begin Cross Module References ********************************************************
GAMEPLAYCAMERAS_API UEnum* Z_Construct_UEnum_GameplayCameras_ECameraEvaluationDataCondition();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin Enum ECameraEvaluationDataCondition ********************************************
static FEnumRegistrationInfo Z_Registration_Info_UEnum_ECameraEvaluationDataCondition;
static UEnum* ECameraEvaluationDataCondition_StaticEnum()
{
if (!Z_Registration_Info_UEnum_ECameraEvaluationDataCondition.OuterSingleton)
{
Z_Registration_Info_UEnum_ECameraEvaluationDataCondition.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_GameplayCameras_ECameraEvaluationDataCondition, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("ECameraEvaluationDataCondition"));
}
return Z_Registration_Info_UEnum_ECameraEvaluationDataCondition.OuterSingleton;
}
template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum<ECameraEvaluationDataCondition>()
{
return ECameraEvaluationDataCondition_StaticEnum();
}
struct Z_Construct_UEnum_GameplayCameras_ECameraEvaluationDataCondition_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "ActiveCameraRig.Name", "ECameraEvaluationDataCondition::ActiveCameraRig" },
{ "BlueprintType", "true" },
{ "ModuleRelativePath", "Public/Core/CameraEvaluationContext.h" },
};
#endif // WITH_METADATA
static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "ECameraEvaluationDataCondition::ActiveCameraRig", (int64)ECameraEvaluationDataCondition::ActiveCameraRig },
};
static const UECodeGen_Private::FEnumParams EnumParams;
}; // struct Z_Construct_UEnum_GameplayCameras_ECameraEvaluationDataCondition_Statics
const UECodeGen_Private::FEnumParams Z_Construct_UEnum_GameplayCameras_ECameraEvaluationDataCondition_Statics::EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_GameplayCameras,
nullptr,
"ECameraEvaluationDataCondition",
"ECameraEvaluationDataCondition",
Z_Construct_UEnum_GameplayCameras_ECameraEvaluationDataCondition_Statics::Enumerators,
RF_Public|RF_Transient|RF_MarkAsNative,
UE_ARRAY_COUNT(Z_Construct_UEnum_GameplayCameras_ECameraEvaluationDataCondition_Statics::Enumerators),
EEnumFlags::None,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_GameplayCameras_ECameraEvaluationDataCondition_Statics::Enum_MetaDataParams), Z_Construct_UEnum_GameplayCameras_ECameraEvaluationDataCondition_Statics::Enum_MetaDataParams)
};
UEnum* Z_Construct_UEnum_GameplayCameras_ECameraEvaluationDataCondition()
{
if (!Z_Registration_Info_UEnum_ECameraEvaluationDataCondition.InnerSingleton)
{
UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_ECameraEvaluationDataCondition.InnerSingleton, Z_Construct_UEnum_GameplayCameras_ECameraEvaluationDataCondition_Statics::EnumParams);
}
return Z_Registration_Info_UEnum_ECameraEvaluationDataCondition.InnerSingleton;
}
// ********** End Enum ECameraEvaluationDataCondition **********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraEvaluationContext_h__Script_GameplayCameras_Statics
{
static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = {
{ ECameraEvaluationDataCondition_StaticEnum, TEXT("ECameraEvaluationDataCondition"), &Z_Registration_Info_UEnum_ECameraEvaluationDataCondition, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 2635240681U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraEvaluationContext_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraEvaluationContext_h__Script_GameplayCameras_3419329175{
TEXT("/Script/GameplayCameras"),
nullptr, 0,
nullptr, 0,
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraEvaluationContext_h__Script_GameplayCameras_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraEvaluationContext_h__Script_GameplayCameras_Statics::EnumInfo),
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,33 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Core/CameraEvaluationContext.h"
#ifdef GAMEPLAYCAMERAS_CameraEvaluationContext_generated_h
#error "CameraEvaluationContext.generated.h already included, missing '#pragma once' in CameraEvaluationContext.h"
#endif
#define GAMEPLAYCAMERAS_CameraEvaluationContext_generated_h
#include "Templates/IsUEnumClass.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ReflectedTypeAccessors.h"
#include "Templates/NoDestroy.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraEvaluationContext_h
// ********** Begin Enum ECameraEvaluationDataCondition ********************************************
#define FOREACH_ENUM_ECAMERAEVALUATIONDATACONDITION(op) \
op(ECameraEvaluationDataCondition::ActiveCameraRig)
enum class ECameraEvaluationDataCondition : uint8;
template<> struct TIsUEnumClass<ECameraEvaluationDataCondition> { enum { Value = true }; };
template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum<ECameraEvaluationDataCondition>();
// ********** End Enum ECameraEvaluationDataCondition **********************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,201 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Nodes/Framing/CameraFramingZone.h"
#include "Core/CameraVariableTableFwd.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeCameraFramingZone() {}
// ********** Begin Cross Module References ********************************************************
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraFramingZone();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraFramingZoneParameter();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraVariableID();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin ScriptStruct FCameraFramingZone ************************************************
struct Z_Construct_UScriptStruct_FCameraFramingZone_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FCameraFramingZone); }
static inline consteval int16 GetStructAlignment() { return alignof(FCameraFramingZone); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "Comment", "/**\n * A structure that defines a zone for use in framing subjects in screen-space.\n *\n * Margins are generally expressed in screen size percentages (between 0 and 1), but don't have a standard meaning.\n * In some cases, they may be margins from the screen's edge, while in other cases they may be margins relative to\n * a given screen point.\n */" },
{ "ModuleRelativePath", "Public/Nodes/Framing/CameraFramingZone.h" },
{ "ToolTip", "A structure that defines a zone for use in framing subjects in screen-space.\n\nMargins are generally expressed in screen size percentages (between 0 and 1), but don't have a standard meaning.\nIn some cases, they may be margins from the screen's edge, while in other cases they may be margins relative to\na given screen point." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Left_MetaData[] = {
{ "Category", "Framing" },
{ "ModuleRelativePath", "Public/Nodes/Framing/CameraFramingZone.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Top_MetaData[] = {
{ "Category", "Framing" },
{ "ModuleRelativePath", "Public/Nodes/Framing/CameraFramingZone.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Right_MetaData[] = {
{ "Category", "Framing" },
{ "ModuleRelativePath", "Public/Nodes/Framing/CameraFramingZone.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Bottom_MetaData[] = {
{ "Category", "Framing" },
{ "ModuleRelativePath", "Public/Nodes/Framing/CameraFramingZone.h" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FCameraFramingZone constinit property declarations ****************
static const UECodeGen_Private::FDoublePropertyParams NewProp_Left;
static const UECodeGen_Private::FDoublePropertyParams NewProp_Top;
static const UECodeGen_Private::FDoublePropertyParams NewProp_Right;
static const UECodeGen_Private::FDoublePropertyParams NewProp_Bottom;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FCameraFramingZone constinit property declarations ******************
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FCameraFramingZone>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FCameraFramingZone_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FCameraFramingZone;
class UScriptStruct* FCameraFramingZone::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FCameraFramingZone.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FCameraFramingZone.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FCameraFramingZone, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("CameraFramingZone"));
}
return Z_Registration_Info_UScriptStruct_FCameraFramingZone.OuterSingleton;
}
// ********** Begin ScriptStruct FCameraFramingZone Property Definitions ***************************
const UECodeGen_Private::FDoublePropertyParams Z_Construct_UScriptStruct_FCameraFramingZone_Statics::NewProp_Left = { "Left", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Double, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraFramingZone, Left), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Left_MetaData), NewProp_Left_MetaData) };
const UECodeGen_Private::FDoublePropertyParams Z_Construct_UScriptStruct_FCameraFramingZone_Statics::NewProp_Top = { "Top", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Double, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraFramingZone, Top), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Top_MetaData), NewProp_Top_MetaData) };
const UECodeGen_Private::FDoublePropertyParams Z_Construct_UScriptStruct_FCameraFramingZone_Statics::NewProp_Right = { "Right", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Double, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraFramingZone, Right), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Right_MetaData), NewProp_Right_MetaData) };
const UECodeGen_Private::FDoublePropertyParams Z_Construct_UScriptStruct_FCameraFramingZone_Statics::NewProp_Bottom = { "Bottom", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Double, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraFramingZone, Bottom), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Bottom_MetaData), NewProp_Bottom_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FCameraFramingZone_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraFramingZone_Statics::NewProp_Left,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraFramingZone_Statics::NewProp_Top,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraFramingZone_Statics::NewProp_Right,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraFramingZone_Statics::NewProp_Bottom,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraFramingZone_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FCameraFramingZone Property Definitions *****************************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FCameraFramingZone_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
nullptr,
&NewStructOps,
"CameraFramingZone",
Z_Construct_UScriptStruct_FCameraFramingZone_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraFramingZone_Statics::PropPointers),
sizeof(FCameraFramingZone),
alignof(FCameraFramingZone),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraFramingZone_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FCameraFramingZone_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FCameraFramingZone()
{
if (!Z_Registration_Info_UScriptStruct_FCameraFramingZone.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FCameraFramingZone.InnerSingleton, Z_Construct_UScriptStruct_FCameraFramingZone_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FCameraFramingZone.InnerSingleton);
}
// ********** End ScriptStruct FCameraFramingZone **************************************************
// ********** Begin ScriptStruct FCameraFramingZoneParameter ***************************************
struct Z_Construct_UScriptStruct_FCameraFramingZoneParameter_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FCameraFramingZoneParameter); }
static inline consteval int16 GetStructAlignment() { return alignof(FCameraFramingZoneParameter); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "Comment", "/** Framing zone camera parameter. */" },
{ "ModuleRelativePath", "Public/Nodes/Framing/CameraFramingZone.h" },
{ "ToolTip", "Framing zone camera parameter." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Value_MetaData[] = {
{ "Category", "Common" },
{ "ModuleRelativePath", "Public/Nodes/Framing/CameraFramingZone.h" },
{ "ShowOnlyInnerProperties", "" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_VariableID_MetaData[] = {
{ "ModuleRelativePath", "Public/Nodes/Framing/CameraFramingZone.h" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FCameraFramingZoneParameter constinit property declarations *******
static const UECodeGen_Private::FStructPropertyParams NewProp_Value;
static const UECodeGen_Private::FStructPropertyParams NewProp_VariableID;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FCameraFramingZoneParameter constinit property declarations *********
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FCameraFramingZoneParameter>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FCameraFramingZoneParameter_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FCameraFramingZoneParameter;
class UScriptStruct* FCameraFramingZoneParameter::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FCameraFramingZoneParameter.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FCameraFramingZoneParameter.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FCameraFramingZoneParameter, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("CameraFramingZoneParameter"));
}
return Z_Registration_Info_UScriptStruct_FCameraFramingZoneParameter.OuterSingleton;
}
// ********** Begin ScriptStruct FCameraFramingZoneParameter Property Definitions ******************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FCameraFramingZoneParameter_Statics::NewProp_Value = { "Value", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraFramingZoneParameter, Value), Z_Construct_UScriptStruct_FCameraFramingZone, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Value_MetaData), NewProp_Value_MetaData) }; // 1940001044
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FCameraFramingZoneParameter_Statics::NewProp_VariableID = { "VariableID", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraFramingZoneParameter, VariableID), Z_Construct_UScriptStruct_FCameraVariableID, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_VariableID_MetaData), NewProp_VariableID_MetaData) }; // 2138216245
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FCameraFramingZoneParameter_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraFramingZoneParameter_Statics::NewProp_Value,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraFramingZoneParameter_Statics::NewProp_VariableID,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraFramingZoneParameter_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FCameraFramingZoneParameter Property Definitions ********************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FCameraFramingZoneParameter_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
nullptr,
&NewStructOps,
"CameraFramingZoneParameter",
Z_Construct_UScriptStruct_FCameraFramingZoneParameter_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraFramingZoneParameter_Statics::PropPointers),
sizeof(FCameraFramingZoneParameter),
alignof(FCameraFramingZoneParameter),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraFramingZoneParameter_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FCameraFramingZoneParameter_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FCameraFramingZoneParameter()
{
if (!Z_Registration_Info_UScriptStruct_FCameraFramingZoneParameter.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FCameraFramingZoneParameter.InnerSingleton, Z_Construct_UScriptStruct_FCameraFramingZoneParameter_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FCameraFramingZoneParameter.InnerSingleton);
}
// ********** End ScriptStruct FCameraFramingZoneParameter *****************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Framing_CameraFramingZone_h__Script_GameplayCameras_Statics
{
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FCameraFramingZone::StaticStruct, Z_Construct_UScriptStruct_FCameraFramingZone_Statics::NewStructOps, TEXT("CameraFramingZone"),&Z_Registration_Info_UScriptStruct_FCameraFramingZone, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FCameraFramingZone), 1940001044U) },
{ FCameraFramingZoneParameter::StaticStruct, Z_Construct_UScriptStruct_FCameraFramingZoneParameter_Statics::NewStructOps, TEXT("CameraFramingZoneParameter"),&Z_Registration_Info_UScriptStruct_FCameraFramingZoneParameter, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FCameraFramingZoneParameter), 4128403821U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Framing_CameraFramingZone_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Framing_CameraFramingZone_h__Script_GameplayCameras_3767293882{
TEXT("/Script/GameplayCameras"),
nullptr, 0,
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Framing_CameraFramingZone_h__Script_GameplayCameras_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Framing_CameraFramingZone_h__Script_GameplayCameras_Statics::ScriptStructInfo),
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,42 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Nodes/Framing/CameraFramingZone.h"
#ifdef GAMEPLAYCAMERAS_CameraFramingZone_generated_h
#error "CameraFramingZone.generated.h already included, missing '#pragma once' in CameraFramingZone.h"
#endif
#define GAMEPLAYCAMERAS_CameraFramingZone_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FCameraFramingZone ************************************************
struct Z_Construct_UScriptStruct_FCameraFramingZone_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Framing_CameraFramingZone_h_20_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FCameraFramingZone_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
struct FCameraFramingZone;
// ********** End ScriptStruct FCameraFramingZone **************************************************
// ********** Begin ScriptStruct FCameraFramingZoneParameter ***************************************
struct Z_Construct_UScriptStruct_FCameraFramingZoneParameter_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Framing_CameraFramingZone_h_123_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FCameraFramingZoneParameter_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
struct FCameraFramingZoneParameter;
// ********** End ScriptStruct FCameraFramingZoneParameter *****************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Framing_CameraFramingZone_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,187 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Core/CameraNode.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeCameraNode() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FIntVector2();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraNode();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraNode_NoRegister();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UObjectTreeGraphObject_NoRegister();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UCameraNode **************************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UCameraNode;
UClass* UCameraNode::GetPrivateStaticClass()
{
using TClass = UCameraNode;
if (!Z_Registration_Info_UClass_UCameraNode.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("CameraNode"),
Z_Registration_Info_UClass_UCameraNode.InnerSingleton,
StaticRegisterNativesUCameraNode,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UCameraNode.InnerSingleton;
}
UClass* Z_Construct_UClass_UCameraNode_NoRegister()
{
return UCameraNode::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UCameraNode_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "CameraNodeCategories", "Miscellaneous" },
{ "Comment", "/**\n * The base class for a camera node.\n */" },
{ "IncludePath", "Core/CameraNode.h" },
{ "ModuleRelativePath", "Public/Core/CameraNode.h" },
{ "ToolTip", "The base class for a camera node." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bIsEnabled_MetaData[] = {
{ "Category", "Common" },
{ "Comment", "/** Specifies whether this node is enabled. */" },
{ "ModuleRelativePath", "Public/Core/CameraNode.h" },
{ "ToolTip", "Specifies whether this node is enabled." },
};
#if WITH_EDITORONLY_DATA
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_GraphNodePos_MetaData[] = {
{ "Comment", "/** Position of the camera node in the node graph editor. */" },
{ "ModuleRelativePath", "Public/Core/CameraNode.h" },
{ "ToolTip", "Position of the camera node in the node graph editor." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_GraphNodeComment_MetaData[] = {
{ "Comment", "/** User-written comment in the node graph editor. */" },
{ "ModuleRelativePath", "Public/Core/CameraNode.h" },
{ "ToolTip", "User-written comment in the node graph editor." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_GraphNodePosX_MetaData[] = {
{ "Comment", "// Deprecated properties.\n" },
{ "ModuleRelativePath", "Public/Core/CameraNode.h" },
{ "ToolTip", "Deprecated properties." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_GraphNodePosY_MetaData[] = {
{ "ModuleRelativePath", "Public/Core/CameraNode.h" },
};
#endif // WITH_EDITORONLY_DATA
#endif // WITH_METADATA
// ********** Begin Class UCameraNode constinit property declarations ******************************
static void NewProp_bIsEnabled_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bIsEnabled;
#if WITH_EDITORONLY_DATA
static const UECodeGen_Private::FStructPropertyParams NewProp_GraphNodePos;
static const UECodeGen_Private::FStrPropertyParams NewProp_GraphNodeComment;
static const UECodeGen_Private::FIntPropertyParams NewProp_GraphNodePosX;
static const UECodeGen_Private::FIntPropertyParams NewProp_GraphNodePosY;
#endif // WITH_EDITORONLY_DATA
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UCameraNode constinit property declarations ********************************
static UObject* (*const DependentSingletons[])();
static const UECodeGen_Private::FImplementedInterfaceParams InterfaceParams[];
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UCameraNode>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UCameraNode_Statics
// ********** Begin Class UCameraNode Property Definitions *****************************************
void Z_Construct_UClass_UCameraNode_Statics::NewProp_bIsEnabled_SetBit(void* Obj)
{
((UCameraNode*)Obj)->bIsEnabled = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UCameraNode_Statics::NewProp_bIsEnabled = { "bIsEnabled", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UCameraNode), &Z_Construct_UClass_UCameraNode_Statics::NewProp_bIsEnabled_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bIsEnabled_MetaData), NewProp_bIsEnabled_MetaData) };
#if WITH_EDITORONLY_DATA
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UCameraNode_Statics::NewProp_GraphNodePos = { "GraphNodePos", nullptr, (EPropertyFlags)0x0010000800000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraNode, GraphNodePos), Z_Construct_UScriptStruct_FIntVector2, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_GraphNodePos_MetaData), NewProp_GraphNodePos_MetaData) };
const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UCameraNode_Statics::NewProp_GraphNodeComment = { "GraphNodeComment", nullptr, (EPropertyFlags)0x0010000800000000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraNode, GraphNodeComment), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_GraphNodeComment_MetaData), NewProp_GraphNodeComment_MetaData) };
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UCameraNode_Statics::NewProp_GraphNodePosX = { "GraphNodePosX", nullptr, (EPropertyFlags)0x0040000820000000, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraNode, GraphNodePosX_DEPRECATED), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_GraphNodePosX_MetaData), NewProp_GraphNodePosX_MetaData) };
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UCameraNode_Statics::NewProp_GraphNodePosY = { "GraphNodePosY", nullptr, (EPropertyFlags)0x0040000820000000, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraNode, GraphNodePosY_DEPRECATED), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_GraphNodePosY_MetaData), NewProp_GraphNodePosY_MetaData) };
#endif // WITH_EDITORONLY_DATA
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UCameraNode_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraNode_Statics::NewProp_bIsEnabled,
#if WITH_EDITORONLY_DATA
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraNode_Statics::NewProp_GraphNodePos,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraNode_Statics::NewProp_GraphNodeComment,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraNode_Statics::NewProp_GraphNodePosX,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraNode_Statics::NewProp_GraphNodePosY,
#endif // WITH_EDITORONLY_DATA
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraNode_Statics::PropPointers) < 2048);
// ********** End Class UCameraNode Property Definitions *******************************************
UObject* (*const Z_Construct_UClass_UCameraNode_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraNode_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FImplementedInterfaceParams Z_Construct_UClass_UCameraNode_Statics::InterfaceParams[] = {
{ Z_Construct_UClass_UObjectTreeGraphObject_NoRegister, (int32)VTABLE_OFFSET(UCameraNode, IObjectTreeGraphObject), false }, // 1321586748
};
const UECodeGen_Private::FClassParams Z_Construct_UClass_UCameraNode_Statics::ClassParams = {
&UCameraNode::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UCameraNode_Statics::PropPointers,
InterfaceParams,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UCameraNode_Statics::PropPointers),
UE_ARRAY_COUNT(InterfaceParams),
0x002810A1u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraNode_Statics::Class_MetaDataParams), Z_Construct_UClass_UCameraNode_Statics::Class_MetaDataParams)
};
void UCameraNode::StaticRegisterNativesUCameraNode()
{
}
UClass* Z_Construct_UClass_UCameraNode()
{
if (!Z_Registration_Info_UClass_UCameraNode.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCameraNode.OuterSingleton, Z_Construct_UClass_UCameraNode_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UCameraNode.OuterSingleton;
}
UCameraNode::UCameraNode(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCameraNode);
UCameraNode::~UCameraNode() {}
// ********** End Class UCameraNode ****************************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraNode_h__Script_GameplayCameras_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UCameraNode, UCameraNode::StaticClass, TEXT("UCameraNode"), &Z_Registration_Info_UClass_UCameraNode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCameraNode), 820655314U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraNode_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraNode_h__Script_GameplayCameras_2949251407{
TEXT("/Script/GameplayCameras"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraNode_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraNode_h__Script_GameplayCameras_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,64 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Core/CameraNode.h"
#ifdef GAMEPLAYCAMERAS_CameraNode_generated_h
#error "CameraNode.generated.h already included, missing '#pragma once' in CameraNode.h"
#endif
#define GAMEPLAYCAMERAS_CameraNode_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UCameraNode **************************************************************
struct Z_Construct_UClass_UCameraNode_Statics;
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraNode_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraNode_h_42_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUCameraNode(); \
friend struct ::Z_Construct_UClass_UCameraNode_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UCameraNode_NoRegister(); \
public: \
DECLARE_CLASS2(UCameraNode, UObject, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UCameraNode_NoRegister) \
DECLARE_SERIALIZER(UCameraNode) \
virtual UObject* _getUObject() const override { return const_cast<UCameraNode*>(this); }
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraNode_h_42_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
GAMEPLAYCAMERAS_API UCameraNode(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UCameraNode(UCameraNode&&) = delete; \
UCameraNode(const UCameraNode&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UCameraNode); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCameraNode); \
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCameraNode) \
GAMEPLAYCAMERAS_API virtual ~UCameraNode();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraNode_h_37_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraNode_h_42_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraNode_h_42_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraNode_h_42_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UCameraNode;
// ********** End Class UCameraNode ****************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraNode_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,110 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Core/CameraNodeEvaluatorFwd.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeCameraNodeEvaluatorFwd() {}
// ********** Begin Cross Module References ********************************************************
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraNodeEvaluatorAllocationInfo();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin ScriptStruct FCameraNodeEvaluatorAllocationInfo ********************************
struct Z_Construct_UScriptStruct_FCameraNodeEvaluatorAllocationInfo_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FCameraNodeEvaluatorAllocationInfo); }
static inline consteval int16 GetStructAlignment() { return alignof(FCameraNodeEvaluatorAllocationInfo); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "Comment", "/** Allocation information for an entire tree of node evaluators. */" },
{ "ModuleRelativePath", "Public/Core/CameraNodeEvaluatorFwd.h" },
{ "ToolTip", "Allocation information for an entire tree of node evaluators." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TotalSizeof_MetaData[] = {
{ "Comment", "/** Total required size for the node evaluators. */" },
{ "ModuleRelativePath", "Public/Core/CameraNodeEvaluatorFwd.h" },
{ "ToolTip", "Total required size for the node evaluators." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxAlignof_MetaData[] = {
{ "Comment", "/** Maximum required alignment for the node evaluators. */" },
{ "ModuleRelativePath", "Public/Core/CameraNodeEvaluatorFwd.h" },
{ "ToolTip", "Maximum required alignment for the node evaluators." },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FCameraNodeEvaluatorAllocationInfo constinit property declarations
static const UECodeGen_Private::FInt16PropertyParams NewProp_TotalSizeof;
static const UECodeGen_Private::FInt16PropertyParams NewProp_MaxAlignof;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FCameraNodeEvaluatorAllocationInfo constinit property declarations **
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FCameraNodeEvaluatorAllocationInfo>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FCameraNodeEvaluatorAllocationInfo_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FCameraNodeEvaluatorAllocationInfo;
class UScriptStruct* FCameraNodeEvaluatorAllocationInfo::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FCameraNodeEvaluatorAllocationInfo.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FCameraNodeEvaluatorAllocationInfo.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FCameraNodeEvaluatorAllocationInfo, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("CameraNodeEvaluatorAllocationInfo"));
}
return Z_Registration_Info_UScriptStruct_FCameraNodeEvaluatorAllocationInfo.OuterSingleton;
}
// ********** Begin ScriptStruct FCameraNodeEvaluatorAllocationInfo Property Definitions ***********
const UECodeGen_Private::FInt16PropertyParams Z_Construct_UScriptStruct_FCameraNodeEvaluatorAllocationInfo_Statics::NewProp_TotalSizeof = { "TotalSizeof", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Int16, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraNodeEvaluatorAllocationInfo, TotalSizeof), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TotalSizeof_MetaData), NewProp_TotalSizeof_MetaData) };
const UECodeGen_Private::FInt16PropertyParams Z_Construct_UScriptStruct_FCameraNodeEvaluatorAllocationInfo_Statics::NewProp_MaxAlignof = { "MaxAlignof", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Int16, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraNodeEvaluatorAllocationInfo, MaxAlignof), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxAlignof_MetaData), NewProp_MaxAlignof_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FCameraNodeEvaluatorAllocationInfo_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraNodeEvaluatorAllocationInfo_Statics::NewProp_TotalSizeof,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraNodeEvaluatorAllocationInfo_Statics::NewProp_MaxAlignof,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraNodeEvaluatorAllocationInfo_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FCameraNodeEvaluatorAllocationInfo Property Definitions *************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FCameraNodeEvaluatorAllocationInfo_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
nullptr,
&NewStructOps,
"CameraNodeEvaluatorAllocationInfo",
Z_Construct_UScriptStruct_FCameraNodeEvaluatorAllocationInfo_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraNodeEvaluatorAllocationInfo_Statics::PropPointers),
sizeof(FCameraNodeEvaluatorAllocationInfo),
alignof(FCameraNodeEvaluatorAllocationInfo),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraNodeEvaluatorAllocationInfo_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FCameraNodeEvaluatorAllocationInfo_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FCameraNodeEvaluatorAllocationInfo()
{
if (!Z_Registration_Info_UScriptStruct_FCameraNodeEvaluatorAllocationInfo.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FCameraNodeEvaluatorAllocationInfo.InnerSingleton, Z_Construct_UScriptStruct_FCameraNodeEvaluatorAllocationInfo_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FCameraNodeEvaluatorAllocationInfo.InnerSingleton);
}
// ********** End ScriptStruct FCameraNodeEvaluatorAllocationInfo **********************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraNodeEvaluatorFwd_h__Script_GameplayCameras_Statics
{
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FCameraNodeEvaluatorAllocationInfo::StaticStruct, Z_Construct_UScriptStruct_FCameraNodeEvaluatorAllocationInfo_Statics::NewStructOps, TEXT("CameraNodeEvaluatorAllocationInfo"),&Z_Registration_Info_UScriptStruct_FCameraNodeEvaluatorAllocationInfo, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FCameraNodeEvaluatorAllocationInfo), 3954028322U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraNodeEvaluatorFwd_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraNodeEvaluatorFwd_h__Script_GameplayCameras_1876973360{
TEXT("/Script/GameplayCameras"),
nullptr, 0,
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraNodeEvaluatorFwd_h__Script_GameplayCameras_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraNodeEvaluatorFwd_h__Script_GameplayCameras_Statics::ScriptStructInfo),
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,32 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Core/CameraNodeEvaluatorFwd.h"
#ifdef GAMEPLAYCAMERAS_CameraNodeEvaluatorFwd_generated_h
#error "CameraNodeEvaluatorFwd.generated.h already included, missing '#pragma once' in CameraNodeEvaluatorFwd.h"
#endif
#define GAMEPLAYCAMERAS_CameraNodeEvaluatorFwd_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FCameraNodeEvaluatorAllocationInfo ********************************
struct Z_Construct_UScriptStruct_FCameraNodeEvaluatorAllocationInfo_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraNodeEvaluatorFwd_h_25_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FCameraNodeEvaluatorAllocationInfo_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
struct FCameraNodeEvaluatorAllocationInfo;
// ********** End ScriptStruct FCameraNodeEvaluatorAllocationInfo **********************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraNodeEvaluatorFwd_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,178 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Nodes/CameraNodeTypes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeCameraNodeTypes() {}
// ********** Begin Cross Module References ********************************************************
GAMEPLAYCAMERAS_API UEnum* Z_Construct_UEnum_GameplayCameras_ECameraNodeOriginPosition();
GAMEPLAYCAMERAS_API UEnum* Z_Construct_UEnum_GameplayCameras_ECameraNodeSpace();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin Enum ECameraNodeOriginPosition *************************************************
static FEnumRegistrationInfo Z_Registration_Info_UEnum_ECameraNodeOriginPosition;
static UEnum* ECameraNodeOriginPosition_StaticEnum()
{
if (!Z_Registration_Info_UEnum_ECameraNodeOriginPosition.OuterSingleton)
{
Z_Registration_Info_UEnum_ECameraNodeOriginPosition.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_GameplayCameras_ECameraNodeOriginPosition, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("ECameraNodeOriginPosition"));
}
return Z_Registration_Info_UEnum_ECameraNodeOriginPosition.OuterSingleton;
}
template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum<ECameraNodeOriginPosition>()
{
return ECameraNodeOriginPosition_StaticEnum();
}
struct Z_Construct_UEnum_GameplayCameras_ECameraNodeOriginPosition_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "ActiveContext.Comment", "/** The origin of the active evaluation context on the main layer's blend stack. */" },
{ "ActiveContext.Name", "ECameraNodeOriginPosition::ActiveContext" },
{ "ActiveContext.ToolTip", "The origin of the active evaluation context on the main layer's blend stack." },
{ "CameraPose.Comment", "/** The position of the current camera pose. */" },
{ "CameraPose.Name", "ECameraNodeOriginPosition::CameraPose" },
{ "CameraPose.ToolTip", "The position of the current camera pose." },
{ "Comment", "/**\n * Defines an origin position for a camera node to operate at.\n */" },
{ "ModuleRelativePath", "Public/Nodes/CameraNodeTypes.h" },
{ "OwningContext.Comment", "/** The origin of the evaluation context of the current camera node. */" },
{ "OwningContext.Name", "ECameraNodeOriginPosition::OwningContext" },
{ "OwningContext.ToolTip", "The origin of the evaluation context of the current camera node." },
{ "Pawn.Comment", "/** The location of the player's controlled pawn. */" },
{ "Pawn.Name", "ECameraNodeOriginPosition::Pawn" },
{ "Pawn.ToolTip", "The location of the player's controlled pawn." },
{ "Pivot.Comment", "/** The location of the current pivot. If no pivot is found, fallback to ActiveContext. */" },
{ "Pivot.Name", "ECameraNodeOriginPosition::Pivot" },
{ "Pivot.ToolTip", "The location of the current pivot. If no pivot is found, fallback to ActiveContext." },
{ "ToolTip", "Defines an origin position for a camera node to operate at." },
};
#endif // WITH_METADATA
static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "ECameraNodeOriginPosition::CameraPose", (int64)ECameraNodeOriginPosition::CameraPose },
{ "ECameraNodeOriginPosition::ActiveContext", (int64)ECameraNodeOriginPosition::ActiveContext },
{ "ECameraNodeOriginPosition::OwningContext", (int64)ECameraNodeOriginPosition::OwningContext },
{ "ECameraNodeOriginPosition::Pivot", (int64)ECameraNodeOriginPosition::Pivot },
{ "ECameraNodeOriginPosition::Pawn", (int64)ECameraNodeOriginPosition::Pawn },
};
static const UECodeGen_Private::FEnumParams EnumParams;
}; // struct Z_Construct_UEnum_GameplayCameras_ECameraNodeOriginPosition_Statics
const UECodeGen_Private::FEnumParams Z_Construct_UEnum_GameplayCameras_ECameraNodeOriginPosition_Statics::EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_GameplayCameras,
nullptr,
"ECameraNodeOriginPosition",
"ECameraNodeOriginPosition",
Z_Construct_UEnum_GameplayCameras_ECameraNodeOriginPosition_Statics::Enumerators,
RF_Public|RF_Transient|RF_MarkAsNative,
UE_ARRAY_COUNT(Z_Construct_UEnum_GameplayCameras_ECameraNodeOriginPosition_Statics::Enumerators),
EEnumFlags::None,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_GameplayCameras_ECameraNodeOriginPosition_Statics::Enum_MetaDataParams), Z_Construct_UEnum_GameplayCameras_ECameraNodeOriginPosition_Statics::Enum_MetaDataParams)
};
UEnum* Z_Construct_UEnum_GameplayCameras_ECameraNodeOriginPosition()
{
if (!Z_Registration_Info_UEnum_ECameraNodeOriginPosition.InnerSingleton)
{
UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_ECameraNodeOriginPosition.InnerSingleton, Z_Construct_UEnum_GameplayCameras_ECameraNodeOriginPosition_Statics::EnumParams);
}
return Z_Registration_Info_UEnum_ECameraNodeOriginPosition.InnerSingleton;
}
// ********** End Enum ECameraNodeOriginPosition ***************************************************
// ********** Begin Enum ECameraNodeSpace **********************************************************
static FEnumRegistrationInfo Z_Registration_Info_UEnum_ECameraNodeSpace;
static UEnum* ECameraNodeSpace_StaticEnum()
{
if (!Z_Registration_Info_UEnum_ECameraNodeSpace.OuterSingleton)
{
Z_Registration_Info_UEnum_ECameraNodeSpace.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_GameplayCameras_ECameraNodeSpace, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("ECameraNodeSpace"));
}
return Z_Registration_Info_UEnum_ECameraNodeSpace.OuterSingleton;
}
template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum<ECameraNodeSpace>()
{
return ECameraNodeSpace_StaticEnum();
}
struct Z_Construct_UEnum_GameplayCameras_ECameraNodeSpace_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "ActiveContext.Comment", "/** The space of the active evaluation context on the main layer's blend stack. */" },
{ "ActiveContext.Name", "ECameraNodeSpace::ActiveContext" },
{ "ActiveContext.ToolTip", "The space of the active evaluation context on the main layer's blend stack." },
{ "CameraPose.Comment", "/** The local space of the current camera pose. */" },
{ "CameraPose.Name", "ECameraNodeSpace::CameraPose" },
{ "CameraPose.ToolTip", "The local space of the current camera pose." },
{ "Comment", "/**\n * Defines what space a camera node, or one of its features, should operate in.\n */" },
{ "ModuleRelativePath", "Public/Nodes/CameraNodeTypes.h" },
{ "OwningContext.Comment", "/** The space of the evaluation context of the current camera node. */" },
{ "OwningContext.Name", "ECameraNodeSpace::OwningContext" },
{ "OwningContext.ToolTip", "The space of the evaluation context of the current camera node." },
{ "Pawn.Comment", "/** The space of the player's controlled pawn. */" },
{ "Pawn.Name", "ECameraNodeSpace::Pawn" },
{ "Pawn.ToolTip", "The space of the player's controlled pawn." },
{ "Pivot.Comment", "/** The space of the current pivot. If no pivot is found, fallback to ActiveContext. */" },
{ "Pivot.Name", "ECameraNodeSpace::Pivot" },
{ "Pivot.ToolTip", "The space of the current pivot. If no pivot is found, fallback to ActiveContext." },
{ "ToolTip", "Defines what space a camera node, or one of its features, should operate in." },
{ "World.Comment", "/** The space of the world in which the camera rig evaluates. */" },
{ "World.Name", "ECameraNodeSpace::World" },
{ "World.ToolTip", "The space of the world in which the camera rig evaluates." },
};
#endif // WITH_METADATA
static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "ECameraNodeSpace::CameraPose", (int64)ECameraNodeSpace::CameraPose },
{ "ECameraNodeSpace::ActiveContext", (int64)ECameraNodeSpace::ActiveContext },
{ "ECameraNodeSpace::OwningContext", (int64)ECameraNodeSpace::OwningContext },
{ "ECameraNodeSpace::Pivot", (int64)ECameraNodeSpace::Pivot },
{ "ECameraNodeSpace::Pawn", (int64)ECameraNodeSpace::Pawn },
{ "ECameraNodeSpace::World", (int64)ECameraNodeSpace::World },
};
static const UECodeGen_Private::FEnumParams EnumParams;
}; // struct Z_Construct_UEnum_GameplayCameras_ECameraNodeSpace_Statics
const UECodeGen_Private::FEnumParams Z_Construct_UEnum_GameplayCameras_ECameraNodeSpace_Statics::EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_GameplayCameras,
nullptr,
"ECameraNodeSpace",
"ECameraNodeSpace",
Z_Construct_UEnum_GameplayCameras_ECameraNodeSpace_Statics::Enumerators,
RF_Public|RF_Transient|RF_MarkAsNative,
UE_ARRAY_COUNT(Z_Construct_UEnum_GameplayCameras_ECameraNodeSpace_Statics::Enumerators),
EEnumFlags::None,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_GameplayCameras_ECameraNodeSpace_Statics::Enum_MetaDataParams), Z_Construct_UEnum_GameplayCameras_ECameraNodeSpace_Statics::Enum_MetaDataParams)
};
UEnum* Z_Construct_UEnum_GameplayCameras_ECameraNodeSpace()
{
if (!Z_Registration_Info_UEnum_ECameraNodeSpace.InnerSingleton)
{
UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_ECameraNodeSpace.InnerSingleton, Z_Construct_UEnum_GameplayCameras_ECameraNodeSpace_Statics::EnumParams);
}
return Z_Registration_Info_UEnum_ECameraNodeSpace.InnerSingleton;
}
// ********** End Enum ECameraNodeSpace ************************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_CameraNodeTypes_h__Script_GameplayCameras_Statics
{
static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = {
{ ECameraNodeOriginPosition_StaticEnum, TEXT("ECameraNodeOriginPosition"), &Z_Registration_Info_UEnum_ECameraNodeOriginPosition, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 555662422U) },
{ ECameraNodeSpace_StaticEnum, TEXT("ECameraNodeSpace"), &Z_Registration_Info_UEnum_ECameraNodeSpace, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 1491840000U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_CameraNodeTypes_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_CameraNodeTypes_h__Script_GameplayCameras_3291295876{
TEXT("/Script/GameplayCameras"),
nullptr, 0,
nullptr, 0,
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_CameraNodeTypes_h__Script_GameplayCameras_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_CameraNodeTypes_h__Script_GameplayCameras_Statics::EnumInfo),
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,51 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Nodes/CameraNodeTypes.h"
#ifdef GAMEPLAYCAMERAS_CameraNodeTypes_generated_h
#error "CameraNodeTypes.generated.h already included, missing '#pragma once' in CameraNodeTypes.h"
#endif
#define GAMEPLAYCAMERAS_CameraNodeTypes_generated_h
#include "Templates/IsUEnumClass.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ReflectedTypeAccessors.h"
#include "Templates/NoDestroy.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_CameraNodeTypes_h
// ********** Begin Enum ECameraNodeOriginPosition *************************************************
#define FOREACH_ENUM_ECAMERANODEORIGINPOSITION(op) \
op(ECameraNodeOriginPosition::CameraPose) \
op(ECameraNodeOriginPosition::ActiveContext) \
op(ECameraNodeOriginPosition::OwningContext) \
op(ECameraNodeOriginPosition::Pivot) \
op(ECameraNodeOriginPosition::Pawn)
enum class ECameraNodeOriginPosition : uint8;
template<> struct TIsUEnumClass<ECameraNodeOriginPosition> { enum { Value = true }; };
template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum<ECameraNodeOriginPosition>();
// ********** End Enum ECameraNodeOriginPosition ***************************************************
// ********** Begin Enum ECameraNodeSpace **********************************************************
#define FOREACH_ENUM_ECAMERANODESPACE(op) \
op(ECameraNodeSpace::CameraPose) \
op(ECameraNodeSpace::ActiveContext) \
op(ECameraNodeSpace::OwningContext) \
op(ECameraNodeSpace::Pivot) \
op(ECameraNodeSpace::Pawn) \
op(ECameraNodeSpace::World)
enum class ECameraNodeSpace : uint8;
template<> struct TIsUEnumClass<ECameraNodeSpace> { enum { Value = true }; };
template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum<ECameraNodeSpace>();
// ********** End Enum ECameraNodeSpace ************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,601 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Core/CameraObjectInterface.h"
#include "Core/CameraContextDataTableFwd.h"
#include "Core/CameraVariableTableFwd.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeCameraObjectInterface() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
COREUOBJECT_API UClass* Z_Construct_UClass_UObject_NoRegister();
COREUOBJECT_API UClass* Z_Construct_UClass_UScriptStruct_NoRegister();
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FGuid();
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FIntVector2();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraNode_NoRegister();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraObjectInterfaceBlendableParameter();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraObjectInterfaceBlendableParameter_NoRegister();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraObjectInterfaceDataParameter();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraObjectInterfaceDataParameter_NoRegister();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraObjectInterfaceParameterBase();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraObjectInterfaceParameterBase_NoRegister();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraVariableAsset_NoRegister();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UObjectTreeGraphObject_NoRegister();
GAMEPLAYCAMERAS_API UEnum* Z_Construct_UEnum_GameplayCameras_ECameraContextDataContainerType();
GAMEPLAYCAMERAS_API UEnum* Z_Construct_UEnum_GameplayCameras_ECameraContextDataType();
GAMEPLAYCAMERAS_API UEnum* Z_Construct_UEnum_GameplayCameras_ECameraVariableType();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraContextDataID();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraObjectInterface();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraVariableID();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UCameraObjectInterfaceParameterBase **************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UCameraObjectInterfaceParameterBase;
UClass* UCameraObjectInterfaceParameterBase::GetPrivateStaticClass()
{
using TClass = UCameraObjectInterfaceParameterBase;
if (!Z_Registration_Info_UClass_UCameraObjectInterfaceParameterBase.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("CameraObjectInterfaceParameterBase"),
Z_Registration_Info_UClass_UCameraObjectInterfaceParameterBase.InnerSingleton,
StaticRegisterNativesUCameraObjectInterfaceParameterBase,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UCameraObjectInterfaceParameterBase.InnerSingleton;
}
UClass* Z_Construct_UClass_UCameraObjectInterfaceParameterBase_NoRegister()
{
return UCameraObjectInterfaceParameterBase::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UCameraObjectInterfaceParameterBase_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * Base class for interface parameters on a camera rig asset.\n */" },
{ "IncludePath", "Core/CameraObjectInterface.h" },
{ "ModuleRelativePath", "Public/Core/CameraObjectInterface.h" },
{ "ObjectTreeGraphSelfPinDirection", "Output" },
{ "ToolTip", "Base class for interface parameters on a camera rig asset." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InterfaceParameterName_MetaData[] = {
{ "Category", "Camera" },
{ "Comment", "/** The exposed name for this parameter. */" },
{ "ModuleRelativePath", "Public/Core/CameraObjectInterface.h" },
{ "ToolTip", "The exposed name for this parameter." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Target_MetaData[] = {
{ "Comment", "/** The camera node this parameter is connected to. */" },
{ "EditInline", "true" },
{ "ModuleRelativePath", "Public/Core/CameraObjectInterface.h" },
{ "ObjectTreeGraphHidden", "TRUE" },
{ "ToolTip", "The camera node this parameter is connected to." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TargetPropertyName_MetaData[] = {
{ "Comment", "/**\n\x09 * The name of the property this parameter is connected to on the target camera node.\n\x09 * This may be an actual UObject property, but it may be something else, like the name\n\x09 * of an interface parameter on a nested camera rig, or the name of a Blueprint property\n\x09 * on the evaluator class of a Blueprint camera node.\n\x09 */" },
{ "ModuleRelativePath", "Public/Core/CameraObjectInterface.h" },
{ "ToolTip", "The name of the property this parameter is connected to on the target camera node.\nThis may be an actual UObject property, but it may be something else, like the name\nof an interface parameter on a nested camera rig, or the name of a Blueprint property\non the evaluator class of a Blueprint camera node." },
};
#if WITH_EDITORONLY_DATA
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bHasGraphNode_MetaData[] = {
{ "Comment", "/** Whether this parameter has been added to the node graph in the editor. */" },
{ "ModuleRelativePath", "Public/Core/CameraObjectInterface.h" },
{ "ToolTip", "Whether this parameter has been added to the node graph in the editor." },
};
#endif // WITH_EDITORONLY_DATA
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Guid_MetaData[] = {
{ "Comment", "/** The Guid of this parameter. */" },
{ "ModuleRelativePath", "Public/Core/CameraObjectInterface.h" },
{ "ToolTip", "The Guid of this parameter." },
};
#if WITH_EDITORONLY_DATA
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_GraphNodePos_MetaData[] = {
{ "ModuleRelativePath", "Public/Core/CameraObjectInterface.h" },
};
#endif // WITH_EDITORONLY_DATA
#endif // WITH_METADATA
// ********** Begin Class UCameraObjectInterfaceParameterBase constinit property declarations ******
static const UECodeGen_Private::FStrPropertyParams NewProp_InterfaceParameterName;
static const UECodeGen_Private::FObjectPropertyParams NewProp_Target;
static const UECodeGen_Private::FNamePropertyParams NewProp_TargetPropertyName;
#if WITH_EDITORONLY_DATA
static void NewProp_bHasGraphNode_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bHasGraphNode;
#endif // WITH_EDITORONLY_DATA
static const UECodeGen_Private::FStructPropertyParams NewProp_Guid;
#if WITH_EDITORONLY_DATA
static const UECodeGen_Private::FStructPropertyParams NewProp_GraphNodePos;
#endif // WITH_EDITORONLY_DATA
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UCameraObjectInterfaceParameterBase constinit property declarations ********
static UObject* (*const DependentSingletons[])();
static const UECodeGen_Private::FImplementedInterfaceParams InterfaceParams[];
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UCameraObjectInterfaceParameterBase>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UCameraObjectInterfaceParameterBase_Statics
// ********** Begin Class UCameraObjectInterfaceParameterBase Property Definitions *****************
const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UCameraObjectInterfaceParameterBase_Statics::NewProp_InterfaceParameterName = { "InterfaceParameterName", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraObjectInterfaceParameterBase, InterfaceParameterName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InterfaceParameterName_MetaData), NewProp_InterfaceParameterName_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UCameraObjectInterfaceParameterBase_Statics::NewProp_Target = { "Target", nullptr, (EPropertyFlags)0x0114000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraObjectInterfaceParameterBase, Target), Z_Construct_UClass_UCameraNode_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Target_MetaData), NewProp_Target_MetaData) };
const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_UCameraObjectInterfaceParameterBase_Statics::NewProp_TargetPropertyName = { "TargetPropertyName", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraObjectInterfaceParameterBase, TargetPropertyName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TargetPropertyName_MetaData), NewProp_TargetPropertyName_MetaData) };
#if WITH_EDITORONLY_DATA
void Z_Construct_UClass_UCameraObjectInterfaceParameterBase_Statics::NewProp_bHasGraphNode_SetBit(void* Obj)
{
((UCameraObjectInterfaceParameterBase*)Obj)->bHasGraphNode = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UCameraObjectInterfaceParameterBase_Statics::NewProp_bHasGraphNode = { "bHasGraphNode", nullptr, (EPropertyFlags)0x0010000800000000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UCameraObjectInterfaceParameterBase), &Z_Construct_UClass_UCameraObjectInterfaceParameterBase_Statics::NewProp_bHasGraphNode_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bHasGraphNode_MetaData), NewProp_bHasGraphNode_MetaData) };
#endif // WITH_EDITORONLY_DATA
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UCameraObjectInterfaceParameterBase_Statics::NewProp_Guid = { "Guid", nullptr, (EPropertyFlags)0x0020080000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraObjectInterfaceParameterBase, Guid), Z_Construct_UScriptStruct_FGuid, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Guid_MetaData), NewProp_Guid_MetaData) };
#if WITH_EDITORONLY_DATA
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UCameraObjectInterfaceParameterBase_Statics::NewProp_GraphNodePos = { "GraphNodePos", nullptr, (EPropertyFlags)0x0040000800000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraObjectInterfaceParameterBase, GraphNodePos), Z_Construct_UScriptStruct_FIntVector2, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_GraphNodePos_MetaData), NewProp_GraphNodePos_MetaData) };
#endif // WITH_EDITORONLY_DATA
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UCameraObjectInterfaceParameterBase_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraObjectInterfaceParameterBase_Statics::NewProp_InterfaceParameterName,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraObjectInterfaceParameterBase_Statics::NewProp_Target,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraObjectInterfaceParameterBase_Statics::NewProp_TargetPropertyName,
#if WITH_EDITORONLY_DATA
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraObjectInterfaceParameterBase_Statics::NewProp_bHasGraphNode,
#endif // WITH_EDITORONLY_DATA
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraObjectInterfaceParameterBase_Statics::NewProp_Guid,
#if WITH_EDITORONLY_DATA
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraObjectInterfaceParameterBase_Statics::NewProp_GraphNodePos,
#endif // WITH_EDITORONLY_DATA
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraObjectInterfaceParameterBase_Statics::PropPointers) < 2048);
// ********** End Class UCameraObjectInterfaceParameterBase Property Definitions *******************
UObject* (*const Z_Construct_UClass_UCameraObjectInterfaceParameterBase_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraObjectInterfaceParameterBase_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FImplementedInterfaceParams Z_Construct_UClass_UCameraObjectInterfaceParameterBase_Statics::InterfaceParams[] = {
{ Z_Construct_UClass_UObjectTreeGraphObject_NoRegister, (int32)VTABLE_OFFSET(UCameraObjectInterfaceParameterBase, IObjectTreeGraphObject), false }, // 1321586748
};
const UECodeGen_Private::FClassParams Z_Construct_UClass_UCameraObjectInterfaceParameterBase_Statics::ClassParams = {
&UCameraObjectInterfaceParameterBase::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UCameraObjectInterfaceParameterBase_Statics::PropPointers,
InterfaceParams,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UCameraObjectInterfaceParameterBase_Statics::PropPointers),
UE_ARRAY_COUNT(InterfaceParams),
0x008800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraObjectInterfaceParameterBase_Statics::Class_MetaDataParams), Z_Construct_UClass_UCameraObjectInterfaceParameterBase_Statics::Class_MetaDataParams)
};
void UCameraObjectInterfaceParameterBase::StaticRegisterNativesUCameraObjectInterfaceParameterBase()
{
}
UClass* Z_Construct_UClass_UCameraObjectInterfaceParameterBase()
{
if (!Z_Registration_Info_UClass_UCameraObjectInterfaceParameterBase.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCameraObjectInterfaceParameterBase.OuterSingleton, Z_Construct_UClass_UCameraObjectInterfaceParameterBase_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UCameraObjectInterfaceParameterBase.OuterSingleton;
}
UCameraObjectInterfaceParameterBase::UCameraObjectInterfaceParameterBase(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCameraObjectInterfaceParameterBase);
UCameraObjectInterfaceParameterBase::~UCameraObjectInterfaceParameterBase() {}
// ********** End Class UCameraObjectInterfaceParameterBase ****************************************
// ********** Begin Class UCameraObjectInterfaceBlendableParameter *********************************
FClassRegistrationInfo Z_Registration_Info_UClass_UCameraObjectInterfaceBlendableParameter;
UClass* UCameraObjectInterfaceBlendableParameter::GetPrivateStaticClass()
{
using TClass = UCameraObjectInterfaceBlendableParameter;
if (!Z_Registration_Info_UClass_UCameraObjectInterfaceBlendableParameter.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("CameraObjectInterfaceBlendableParameter"),
Z_Registration_Info_UClass_UCameraObjectInterfaceBlendableParameter.InnerSingleton,
StaticRegisterNativesUCameraObjectInterfaceBlendableParameter,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UCameraObjectInterfaceBlendableParameter.InnerSingleton;
}
UClass* Z_Construct_UClass_UCameraObjectInterfaceBlendableParameter_NoRegister()
{
return UCameraObjectInterfaceBlendableParameter::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UCameraObjectInterfaceBlendableParameter_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * An exposed camera rig parameter that drives a specific parameter on one of\n * its camera nodes.\n */" },
{ "IncludePath", "Core/CameraObjectInterface.h" },
{ "ModuleRelativePath", "Public/Core/CameraObjectInterface.h" },
{ "ToolTip", "An exposed camera rig parameter that drives a specific parameter on one of\nits camera nodes." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ParameterType_MetaData[] = {
{ "Comment", "/** The type of this parameter. */" },
{ "ModuleRelativePath", "Public/Core/CameraObjectInterface.h" },
{ "ToolTip", "The type of this parameter." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BlendableStructType_MetaData[] = {
{ "Comment", "/** The struct type of this parameter if it is a blendable struct. */" },
{ "ModuleRelativePath", "Public/Core/CameraObjectInterface.h" },
{ "NativeConstTemplateArg", "" },
{ "ToolTip", "The struct type of this parameter if it is a blendable struct." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bIsPreBlended_MetaData[] = {
{ "Comment", "/**\n\x09 * Whether this parameter's value should be pre-blended.\n\x09 *\n\x09 * Pre-blending means that if two blending camera rigs share this parameter, \n\x09 * each of their values will be blended in a first evaluation pass, and then\n\x09 * both camera rigs will evaluate with the same blended value.\n\x09 */" },
{ "ModuleRelativePath", "Public/Core/CameraObjectInterface.h" },
{ "ToolTip", "Whether this parameter's value should be pre-blended.\n\nPre-blending means that if two blending camera rigs share this parameter,\neach of their values will be blended in a first evaluation pass, and then\nboth camera rigs will evaluate with the same blended value." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PrivateVariableID_MetaData[] = {
{ "Comment", "/** The ID to use to access the underlying variable value in the variable table. */" },
{ "ModuleRelativePath", "Public/Core/CameraObjectInterface.h" },
{ "ToolTip", "The ID to use to access the underlying variable value in the variable table." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PrivateVariable_MetaData[] = {
{ "Comment", "// Deprecated.\n" },
{ "ModuleRelativePath", "Public/Core/CameraObjectInterface.h" },
{ "ToolTip", "Deprecated." },
};
#endif // WITH_METADATA
// ********** Begin Class UCameraObjectInterfaceBlendableParameter constinit property declarations *
static const UECodeGen_Private::FIntPropertyParams NewProp_ParameterType_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_ParameterType;
static const UECodeGen_Private::FObjectPropertyParams NewProp_BlendableStructType;
static void NewProp_bIsPreBlended_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bIsPreBlended;
static const UECodeGen_Private::FStructPropertyParams NewProp_PrivateVariableID;
static const UECodeGen_Private::FObjectPropertyParams NewProp_PrivateVariable;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UCameraObjectInterfaceBlendableParameter constinit property declarations ***
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UCameraObjectInterfaceBlendableParameter>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UCameraObjectInterfaceBlendableParameter_Statics
// ********** Begin Class UCameraObjectInterfaceBlendableParameter Property Definitions ************
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UCameraObjectInterfaceBlendableParameter_Statics::NewProp_ParameterType_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UCameraObjectInterfaceBlendableParameter_Statics::NewProp_ParameterType = { "ParameterType", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraObjectInterfaceBlendableParameter, ParameterType), Z_Construct_UEnum_GameplayCameras_ECameraVariableType, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ParameterType_MetaData), NewProp_ParameterType_MetaData) }; // 2611107891
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UCameraObjectInterfaceBlendableParameter_Statics::NewProp_BlendableStructType = { "BlendableStructType", nullptr, (EPropertyFlags)0x0114000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraObjectInterfaceBlendableParameter, BlendableStructType), Z_Construct_UClass_UScriptStruct_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BlendableStructType_MetaData), NewProp_BlendableStructType_MetaData) };
void Z_Construct_UClass_UCameraObjectInterfaceBlendableParameter_Statics::NewProp_bIsPreBlended_SetBit(void* Obj)
{
((UCameraObjectInterfaceBlendableParameter*)Obj)->bIsPreBlended = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UCameraObjectInterfaceBlendableParameter_Statics::NewProp_bIsPreBlended = { "bIsPreBlended", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UCameraObjectInterfaceBlendableParameter), &Z_Construct_UClass_UCameraObjectInterfaceBlendableParameter_Statics::NewProp_bIsPreBlended_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bIsPreBlended_MetaData), NewProp_bIsPreBlended_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UCameraObjectInterfaceBlendableParameter_Statics::NewProp_PrivateVariableID = { "PrivateVariableID", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraObjectInterfaceBlendableParameter, PrivateVariableID), Z_Construct_UScriptStruct_FCameraVariableID, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PrivateVariableID_MetaData), NewProp_PrivateVariableID_MetaData) }; // 2138216245
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UCameraObjectInterfaceBlendableParameter_Statics::NewProp_PrivateVariable = { "PrivateVariable", nullptr, (EPropertyFlags)0x0114000020000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraObjectInterfaceBlendableParameter, PrivateVariable_DEPRECATED), Z_Construct_UClass_UCameraVariableAsset_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PrivateVariable_MetaData), NewProp_PrivateVariable_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UCameraObjectInterfaceBlendableParameter_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraObjectInterfaceBlendableParameter_Statics::NewProp_ParameterType_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraObjectInterfaceBlendableParameter_Statics::NewProp_ParameterType,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraObjectInterfaceBlendableParameter_Statics::NewProp_BlendableStructType,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraObjectInterfaceBlendableParameter_Statics::NewProp_bIsPreBlended,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraObjectInterfaceBlendableParameter_Statics::NewProp_PrivateVariableID,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraObjectInterfaceBlendableParameter_Statics::NewProp_PrivateVariable,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraObjectInterfaceBlendableParameter_Statics::PropPointers) < 2048);
// ********** End Class UCameraObjectInterfaceBlendableParameter Property Definitions **************
UObject* (*const Z_Construct_UClass_UCameraObjectInterfaceBlendableParameter_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UCameraObjectInterfaceParameterBase,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraObjectInterfaceBlendableParameter_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UCameraObjectInterfaceBlendableParameter_Statics::ClassParams = {
&UCameraObjectInterfaceBlendableParameter::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UCameraObjectInterfaceBlendableParameter_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UCameraObjectInterfaceBlendableParameter_Statics::PropPointers),
0,
0x008800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraObjectInterfaceBlendableParameter_Statics::Class_MetaDataParams), Z_Construct_UClass_UCameraObjectInterfaceBlendableParameter_Statics::Class_MetaDataParams)
};
void UCameraObjectInterfaceBlendableParameter::StaticRegisterNativesUCameraObjectInterfaceBlendableParameter()
{
}
UClass* Z_Construct_UClass_UCameraObjectInterfaceBlendableParameter()
{
if (!Z_Registration_Info_UClass_UCameraObjectInterfaceBlendableParameter.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCameraObjectInterfaceBlendableParameter.OuterSingleton, Z_Construct_UClass_UCameraObjectInterfaceBlendableParameter_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UCameraObjectInterfaceBlendableParameter.OuterSingleton;
}
UCameraObjectInterfaceBlendableParameter::UCameraObjectInterfaceBlendableParameter(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCameraObjectInterfaceBlendableParameter);
UCameraObjectInterfaceBlendableParameter::~UCameraObjectInterfaceBlendableParameter() {}
// ********** End Class UCameraObjectInterfaceBlendableParameter ***********************************
// ********** Begin Class UCameraObjectInterfaceDataParameter **************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UCameraObjectInterfaceDataParameter;
UClass* UCameraObjectInterfaceDataParameter::GetPrivateStaticClass()
{
using TClass = UCameraObjectInterfaceDataParameter;
if (!Z_Registration_Info_UClass_UCameraObjectInterfaceDataParameter.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("CameraObjectInterfaceDataParameter"),
Z_Registration_Info_UClass_UCameraObjectInterfaceDataParameter.InnerSingleton,
StaticRegisterNativesUCameraObjectInterfaceDataParameter,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UCameraObjectInterfaceDataParameter.InnerSingleton;
}
UClass* Z_Construct_UClass_UCameraObjectInterfaceDataParameter_NoRegister()
{
return UCameraObjectInterfaceDataParameter::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UCameraObjectInterfaceDataParameter_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "Core/CameraObjectInterface.h" },
{ "ModuleRelativePath", "Public/Core/CameraObjectInterface.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DataType_MetaData[] = {
{ "Comment", "/** The type of this parameter. */" },
{ "ModuleRelativePath", "Public/Core/CameraObjectInterface.h" },
{ "ToolTip", "The type of this parameter." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DataContainerType_MetaData[] = {
{ "Comment", "/** The type of container for this parameter. */" },
{ "ModuleRelativePath", "Public/Core/CameraObjectInterface.h" },
{ "ToolTip", "The type of container for this parameter." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DataTypeObject_MetaData[] = {
{ "Comment", "/** An additional type object for this parameter. */" },
{ "ModuleRelativePath", "Public/Core/CameraObjectInterface.h" },
{ "NativeConstTemplateArg", "" },
{ "ToolTip", "An additional type object for this parameter." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PrivateDataID_MetaData[] = {
{ "Comment", "/** The ID to use to access the underlying data in the context data table. */" },
{ "ModuleRelativePath", "Public/Core/CameraObjectInterface.h" },
{ "ToolTip", "The ID to use to access the underlying data in the context data table." },
};
#endif // WITH_METADATA
// ********** Begin Class UCameraObjectInterfaceDataParameter constinit property declarations ******
static const UECodeGen_Private::FIntPropertyParams NewProp_DataType_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_DataType;
static const UECodeGen_Private::FIntPropertyParams NewProp_DataContainerType_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_DataContainerType;
static const UECodeGen_Private::FObjectPropertyParams NewProp_DataTypeObject;
static const UECodeGen_Private::FStructPropertyParams NewProp_PrivateDataID;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UCameraObjectInterfaceDataParameter constinit property declarations ********
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UCameraObjectInterfaceDataParameter>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UCameraObjectInterfaceDataParameter_Statics
// ********** Begin Class UCameraObjectInterfaceDataParameter Property Definitions *****************
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UCameraObjectInterfaceDataParameter_Statics::NewProp_DataType_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UCameraObjectInterfaceDataParameter_Statics::NewProp_DataType = { "DataType", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraObjectInterfaceDataParameter, DataType), Z_Construct_UEnum_GameplayCameras_ECameraContextDataType, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DataType_MetaData), NewProp_DataType_MetaData) }; // 2969100477
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UCameraObjectInterfaceDataParameter_Statics::NewProp_DataContainerType_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UCameraObjectInterfaceDataParameter_Statics::NewProp_DataContainerType = { "DataContainerType", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraObjectInterfaceDataParameter, DataContainerType), Z_Construct_UEnum_GameplayCameras_ECameraContextDataContainerType, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DataContainerType_MetaData), NewProp_DataContainerType_MetaData) }; // 3661819593
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UCameraObjectInterfaceDataParameter_Statics::NewProp_DataTypeObject = { "DataTypeObject", nullptr, (EPropertyFlags)0x0114000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraObjectInterfaceDataParameter, DataTypeObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DataTypeObject_MetaData), NewProp_DataTypeObject_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UCameraObjectInterfaceDataParameter_Statics::NewProp_PrivateDataID = { "PrivateDataID", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraObjectInterfaceDataParameter, PrivateDataID), Z_Construct_UScriptStruct_FCameraContextDataID, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PrivateDataID_MetaData), NewProp_PrivateDataID_MetaData) }; // 1378185330
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UCameraObjectInterfaceDataParameter_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraObjectInterfaceDataParameter_Statics::NewProp_DataType_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraObjectInterfaceDataParameter_Statics::NewProp_DataType,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraObjectInterfaceDataParameter_Statics::NewProp_DataContainerType_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraObjectInterfaceDataParameter_Statics::NewProp_DataContainerType,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraObjectInterfaceDataParameter_Statics::NewProp_DataTypeObject,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraObjectInterfaceDataParameter_Statics::NewProp_PrivateDataID,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraObjectInterfaceDataParameter_Statics::PropPointers) < 2048);
// ********** End Class UCameraObjectInterfaceDataParameter Property Definitions *******************
UObject* (*const Z_Construct_UClass_UCameraObjectInterfaceDataParameter_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UCameraObjectInterfaceParameterBase,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraObjectInterfaceDataParameter_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UCameraObjectInterfaceDataParameter_Statics::ClassParams = {
&UCameraObjectInterfaceDataParameter::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UCameraObjectInterfaceDataParameter_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UCameraObjectInterfaceDataParameter_Statics::PropPointers),
0,
0x008800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraObjectInterfaceDataParameter_Statics::Class_MetaDataParams), Z_Construct_UClass_UCameraObjectInterfaceDataParameter_Statics::Class_MetaDataParams)
};
void UCameraObjectInterfaceDataParameter::StaticRegisterNativesUCameraObjectInterfaceDataParameter()
{
}
UClass* Z_Construct_UClass_UCameraObjectInterfaceDataParameter()
{
if (!Z_Registration_Info_UClass_UCameraObjectInterfaceDataParameter.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCameraObjectInterfaceDataParameter.OuterSingleton, Z_Construct_UClass_UCameraObjectInterfaceDataParameter_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UCameraObjectInterfaceDataParameter.OuterSingleton;
}
UCameraObjectInterfaceDataParameter::UCameraObjectInterfaceDataParameter(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCameraObjectInterfaceDataParameter);
UCameraObjectInterfaceDataParameter::~UCameraObjectInterfaceDataParameter() {}
// ********** End Class UCameraObjectInterfaceDataParameter ****************************************
// ********** Begin ScriptStruct FCameraObjectInterface ********************************************
struct Z_Construct_UScriptStruct_FCameraObjectInterface_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FCameraObjectInterface); }
static inline consteval int16 GetStructAlignment() { return alignof(FCameraObjectInterface); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "Comment", "/**\n * Structure defining the public data interface of a camera object.\n */" },
{ "ModuleRelativePath", "Public/Core/CameraObjectInterface.h" },
{ "ToolTip", "Structure defining the public data interface of a camera object." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BlendableParameters_Inner_MetaData[] = {
{ "Comment", "/** The list of exposed blendable parameters on the camera rig. */" },
{ "EditInline", "true" },
{ "ModuleRelativePath", "Public/Core/CameraObjectInterface.h" },
{ "ToolTip", "The list of exposed blendable parameters on the camera rig." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BlendableParameters_MetaData[] = {
{ "Comment", "/** The list of exposed blendable parameters on the camera rig. */" },
{ "EditInline", "true" },
{ "ModuleRelativePath", "Public/Core/CameraObjectInterface.h" },
{ "ToolTip", "The list of exposed blendable parameters on the camera rig." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DataParameters_Inner_MetaData[] = {
{ "Comment", "/** The list of exposed data parameters on the camera rig. */" },
{ "EditInline", "true" },
{ "ModuleRelativePath", "Public/Core/CameraObjectInterface.h" },
{ "ToolTip", "The list of exposed data parameters on the camera rig." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DataParameters_MetaData[] = {
{ "Comment", "/** The list of exposed data parameters on the camera rig. */" },
{ "EditInline", "true" },
{ "ModuleRelativePath", "Public/Core/CameraObjectInterface.h" },
{ "ToolTip", "The list of exposed data parameters on the camera rig." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DisplayName_MetaData[] = {
{ "Comment", "// Deprecated properties.\n" },
{ "ModuleRelativePath", "Public/Core/CameraObjectInterface.h" },
{ "ToolTip", "Deprecated properties." },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FCameraObjectInterface constinit property declarations ************
static const UECodeGen_Private::FObjectPropertyParams NewProp_BlendableParameters_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_BlendableParameters;
static const UECodeGen_Private::FObjectPropertyParams NewProp_DataParameters_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_DataParameters;
static const UECodeGen_Private::FStrPropertyParams NewProp_DisplayName;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FCameraObjectInterface constinit property declarations **************
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FCameraObjectInterface>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FCameraObjectInterface_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FCameraObjectInterface;
class UScriptStruct* FCameraObjectInterface::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FCameraObjectInterface.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FCameraObjectInterface.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FCameraObjectInterface, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("CameraObjectInterface"));
}
return Z_Registration_Info_UScriptStruct_FCameraObjectInterface.OuterSingleton;
}
// ********** Begin ScriptStruct FCameraObjectInterface Property Definitions ***********************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FCameraObjectInterface_Statics::NewProp_BlendableParameters_Inner = { "BlendableParameters", nullptr, (EPropertyFlags)0x0106000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UCameraObjectInterfaceBlendableParameter_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BlendableParameters_Inner_MetaData), NewProp_BlendableParameters_Inner_MetaData) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UScriptStruct_FCameraObjectInterface_Statics::NewProp_BlendableParameters = { "BlendableParameters", nullptr, (EPropertyFlags)0x0114008000000008, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraObjectInterface, BlendableParameters), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BlendableParameters_MetaData), NewProp_BlendableParameters_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FCameraObjectInterface_Statics::NewProp_DataParameters_Inner = { "DataParameters", nullptr, (EPropertyFlags)0x0106000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UCameraObjectInterfaceDataParameter_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DataParameters_Inner_MetaData), NewProp_DataParameters_Inner_MetaData) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UScriptStruct_FCameraObjectInterface_Statics::NewProp_DataParameters = { "DataParameters", nullptr, (EPropertyFlags)0x0114008000000008, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraObjectInterface, DataParameters), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DataParameters_MetaData), NewProp_DataParameters_MetaData) };
const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FCameraObjectInterface_Statics::NewProp_DisplayName = { "DisplayName", nullptr, (EPropertyFlags)0x0040000020000000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraObjectInterface, DisplayName_DEPRECATED), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DisplayName_MetaData), NewProp_DisplayName_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FCameraObjectInterface_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraObjectInterface_Statics::NewProp_BlendableParameters_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraObjectInterface_Statics::NewProp_BlendableParameters,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraObjectInterface_Statics::NewProp_DataParameters_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraObjectInterface_Statics::NewProp_DataParameters,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraObjectInterface_Statics::NewProp_DisplayName,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraObjectInterface_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FCameraObjectInterface Property Definitions *************************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FCameraObjectInterface_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
nullptr,
&NewStructOps,
"CameraObjectInterface",
Z_Construct_UScriptStruct_FCameraObjectInterface_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraObjectInterface_Statics::PropPointers),
sizeof(FCameraObjectInterface),
alignof(FCameraObjectInterface),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000005),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraObjectInterface_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FCameraObjectInterface_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FCameraObjectInterface()
{
if (!Z_Registration_Info_UScriptStruct_FCameraObjectInterface.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FCameraObjectInterface.InnerSingleton, Z_Construct_UScriptStruct_FCameraObjectInterface_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FCameraObjectInterface.InnerSingleton);
}
// ********** End ScriptStruct FCameraObjectInterface **********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraObjectInterface_h__Script_GameplayCameras_Statics
{
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FCameraObjectInterface::StaticStruct, Z_Construct_UScriptStruct_FCameraObjectInterface_Statics::NewStructOps, TEXT("CameraObjectInterface"),&Z_Registration_Info_UScriptStruct_FCameraObjectInterface, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FCameraObjectInterface), 713692766U) },
};
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UCameraObjectInterfaceParameterBase, UCameraObjectInterfaceParameterBase::StaticClass, TEXT("UCameraObjectInterfaceParameterBase"), &Z_Registration_Info_UClass_UCameraObjectInterfaceParameterBase, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCameraObjectInterfaceParameterBase), 528845971U) },
{ Z_Construct_UClass_UCameraObjectInterfaceBlendableParameter, UCameraObjectInterfaceBlendableParameter::StaticClass, TEXT("UCameraObjectInterfaceBlendableParameter"), &Z_Registration_Info_UClass_UCameraObjectInterfaceBlendableParameter, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCameraObjectInterfaceBlendableParameter), 3553156001U) },
{ Z_Construct_UClass_UCameraObjectInterfaceDataParameter, UCameraObjectInterfaceDataParameter::StaticClass, TEXT("UCameraObjectInterfaceDataParameter"), &Z_Registration_Info_UClass_UCameraObjectInterfaceDataParameter, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCameraObjectInterfaceDataParameter), 1606092962U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraObjectInterface_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraObjectInterface_h__Script_GameplayCameras_2098653946{
TEXT("/Script/GameplayCameras"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraObjectInterface_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraObjectInterface_h__Script_GameplayCameras_Statics::ClassInfo),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraObjectInterface_h__Script_GameplayCameras_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraObjectInterface_h__Script_GameplayCameras_Statics::ScriptStructInfo),
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Core/CameraObjectInterface.h"
#ifdef GAMEPLAYCAMERAS_CameraObjectInterface_generated_h
#error "CameraObjectInterface.generated.h already included, missing '#pragma once' in CameraObjectInterface.h"
#endif
#define GAMEPLAYCAMERAS_CameraObjectInterface_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UCameraObjectInterfaceParameterBase **************************************
struct Z_Construct_UClass_UCameraObjectInterfaceParameterBase_Statics;
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraObjectInterfaceParameterBase_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraObjectInterface_h_25_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUCameraObjectInterfaceParameterBase(); \
friend struct ::Z_Construct_UClass_UCameraObjectInterfaceParameterBase_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UCameraObjectInterfaceParameterBase_NoRegister(); \
public: \
DECLARE_CLASS2(UCameraObjectInterfaceParameterBase, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UCameraObjectInterfaceParameterBase_NoRegister) \
DECLARE_SERIALIZER(UCameraObjectInterfaceParameterBase) \
virtual UObject* _getUObject() const override { return const_cast<UCameraObjectInterfaceParameterBase*>(this); }
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraObjectInterface_h_25_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
GAMEPLAYCAMERAS_API UCameraObjectInterfaceParameterBase(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UCameraObjectInterfaceParameterBase(UCameraObjectInterfaceParameterBase&&) = delete; \
UCameraObjectInterfaceParameterBase(const UCameraObjectInterfaceParameterBase&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UCameraObjectInterfaceParameterBase); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCameraObjectInterfaceParameterBase); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCameraObjectInterfaceParameterBase) \
GAMEPLAYCAMERAS_API virtual ~UCameraObjectInterfaceParameterBase();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraObjectInterface_h_20_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraObjectInterface_h_25_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraObjectInterface_h_25_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraObjectInterface_h_25_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UCameraObjectInterfaceParameterBase;
// ********** End Class UCameraObjectInterfaceParameterBase ****************************************
// ********** Begin Class UCameraObjectInterfaceBlendableParameter *********************************
struct Z_Construct_UClass_UCameraObjectInterfaceBlendableParameter_Statics;
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraObjectInterfaceBlendableParameter_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraObjectInterface_h_95_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUCameraObjectInterfaceBlendableParameter(); \
friend struct ::Z_Construct_UClass_UCameraObjectInterfaceBlendableParameter_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UCameraObjectInterfaceBlendableParameter_NoRegister(); \
public: \
DECLARE_CLASS2(UCameraObjectInterfaceBlendableParameter, UCameraObjectInterfaceParameterBase, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UCameraObjectInterfaceBlendableParameter_NoRegister) \
DECLARE_SERIALIZER(UCameraObjectInterfaceBlendableParameter)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraObjectInterface_h_95_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
GAMEPLAYCAMERAS_API UCameraObjectInterfaceBlendableParameter(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UCameraObjectInterfaceBlendableParameter(UCameraObjectInterfaceBlendableParameter&&) = delete; \
UCameraObjectInterfaceBlendableParameter(const UCameraObjectInterfaceBlendableParameter&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UCameraObjectInterfaceBlendableParameter); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCameraObjectInterfaceBlendableParameter); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCameraObjectInterfaceBlendableParameter) \
GAMEPLAYCAMERAS_API virtual ~UCameraObjectInterfaceBlendableParameter();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraObjectInterface_h_92_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraObjectInterface_h_95_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraObjectInterface_h_95_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraObjectInterface_h_95_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UCameraObjectInterfaceBlendableParameter;
// ********** End Class UCameraObjectInterfaceBlendableParameter ***********************************
// ********** Begin Class UCameraObjectInterfaceDataParameter **************************************
struct Z_Construct_UClass_UCameraObjectInterfaceDataParameter_Statics;
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraObjectInterfaceDataParameter_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraObjectInterface_h_142_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUCameraObjectInterfaceDataParameter(); \
friend struct ::Z_Construct_UClass_UCameraObjectInterfaceDataParameter_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UCameraObjectInterfaceDataParameter_NoRegister(); \
public: \
DECLARE_CLASS2(UCameraObjectInterfaceDataParameter, UCameraObjectInterfaceParameterBase, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UCameraObjectInterfaceDataParameter_NoRegister) \
DECLARE_SERIALIZER(UCameraObjectInterfaceDataParameter)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraObjectInterface_h_142_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
GAMEPLAYCAMERAS_API UCameraObjectInterfaceDataParameter(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UCameraObjectInterfaceDataParameter(UCameraObjectInterfaceDataParameter&&) = delete; \
UCameraObjectInterfaceDataParameter(const UCameraObjectInterfaceDataParameter&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UCameraObjectInterfaceDataParameter); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCameraObjectInterfaceDataParameter); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCameraObjectInterfaceDataParameter) \
GAMEPLAYCAMERAS_API virtual ~UCameraObjectInterfaceDataParameter();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraObjectInterface_h_139_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraObjectInterface_h_142_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraObjectInterface_h_142_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraObjectInterface_h_142_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UCameraObjectInterfaceDataParameter;
// ********** End Class UCameraObjectInterfaceDataParameter ****************************************
// ********** Begin ScriptStruct FCameraObjectInterface ********************************************
struct Z_Construct_UScriptStruct_FCameraObjectInterface_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraObjectInterface_h_180_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FCameraObjectInterface_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
struct FCameraObjectInterface;
// ********** End ScriptStruct FCameraObjectInterface **********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraObjectInterface_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,255 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Core/CameraObjectInterfaceParameterDefinition.h"
#include "Core/CameraContextDataTableFwd.h"
#include "Core/CameraVariableTableFwd.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeCameraObjectInterfaceParameterDefinition() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UObject_NoRegister();
COREUOBJECT_API UClass* Z_Construct_UClass_UScriptStruct_NoRegister();
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FGuid();
GAMEPLAYCAMERAS_API UEnum* Z_Construct_UEnum_GameplayCameras_ECameraContextDataContainerType();
GAMEPLAYCAMERAS_API UEnum* Z_Construct_UEnum_GameplayCameras_ECameraContextDataType();
GAMEPLAYCAMERAS_API UEnum* Z_Construct_UEnum_GameplayCameras_ECameraObjectInterfaceParameterType();
GAMEPLAYCAMERAS_API UEnum* Z_Construct_UEnum_GameplayCameras_ECameraVariableType();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraContextDataID();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterDefinition();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraVariableID();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin Enum ECameraObjectInterfaceParameterType ***************************************
static FEnumRegistrationInfo Z_Registration_Info_UEnum_ECameraObjectInterfaceParameterType;
static UEnum* ECameraObjectInterfaceParameterType_StaticEnum()
{
if (!Z_Registration_Info_UEnum_ECameraObjectInterfaceParameterType.OuterSingleton)
{
Z_Registration_Info_UEnum_ECameraObjectInterfaceParameterType.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_GameplayCameras_ECameraObjectInterfaceParameterType, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("ECameraObjectInterfaceParameterType"));
}
return Z_Registration_Info_UEnum_ECameraObjectInterfaceParameterType.OuterSingleton;
}
template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum<ECameraObjectInterfaceParameterType>()
{
return ECameraObjectInterfaceParameterType_StaticEnum();
}
struct Z_Construct_UEnum_GameplayCameras_ECameraObjectInterfaceParameterType_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "Blendable.Name", "ECameraObjectInterfaceParameterType::Blendable" },
{ "Comment", "/**\n * The type of a camera rig parameter.\n */" },
{ "Data.Name", "ECameraObjectInterfaceParameterType::Data" },
{ "ModuleRelativePath", "Public/Core/CameraObjectInterfaceParameterDefinition.h" },
{ "ToolTip", "The type of a camera rig parameter." },
};
#endif // WITH_METADATA
static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "ECameraObjectInterfaceParameterType::Blendable", (int64)ECameraObjectInterfaceParameterType::Blendable },
{ "ECameraObjectInterfaceParameterType::Data", (int64)ECameraObjectInterfaceParameterType::Data },
};
static const UECodeGen_Private::FEnumParams EnumParams;
}; // struct Z_Construct_UEnum_GameplayCameras_ECameraObjectInterfaceParameterType_Statics
const UECodeGen_Private::FEnumParams Z_Construct_UEnum_GameplayCameras_ECameraObjectInterfaceParameterType_Statics::EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_GameplayCameras,
nullptr,
"ECameraObjectInterfaceParameterType",
"ECameraObjectInterfaceParameterType",
Z_Construct_UEnum_GameplayCameras_ECameraObjectInterfaceParameterType_Statics::Enumerators,
RF_Public|RF_Transient|RF_MarkAsNative,
UE_ARRAY_COUNT(Z_Construct_UEnum_GameplayCameras_ECameraObjectInterfaceParameterType_Statics::Enumerators),
EEnumFlags::None,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_GameplayCameras_ECameraObjectInterfaceParameterType_Statics::Enum_MetaDataParams), Z_Construct_UEnum_GameplayCameras_ECameraObjectInterfaceParameterType_Statics::Enum_MetaDataParams)
};
UEnum* Z_Construct_UEnum_GameplayCameras_ECameraObjectInterfaceParameterType()
{
if (!Z_Registration_Info_UEnum_ECameraObjectInterfaceParameterType.InnerSingleton)
{
UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_ECameraObjectInterfaceParameterType.InnerSingleton, Z_Construct_UEnum_GameplayCameras_ECameraObjectInterfaceParameterType_Statics::EnumParams);
}
return Z_Registration_Info_UEnum_ECameraObjectInterfaceParameterType.InnerSingleton;
}
// ********** End Enum ECameraObjectInterfaceParameterType *****************************************
// ********** Begin ScriptStruct FCameraObjectInterfaceParameterDefinition *************************
struct Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterDefinition_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FCameraObjectInterfaceParameterDefinition); }
static inline consteval int16 GetStructAlignment() { return alignof(FCameraObjectInterfaceParameterDefinition); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "Comment", "/**\n * Information about a parameter exposed on a camera asset.\n */" },
{ "ModuleRelativePath", "Public/Core/CameraObjectInterfaceParameterDefinition.h" },
{ "ToolTip", "Information about a parameter exposed on a camera asset." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ParameterName_MetaData[] = {
{ "Comment", "/** The name of the parameter. */" },
{ "ModuleRelativePath", "Public/Core/CameraObjectInterfaceParameterDefinition.h" },
{ "ToolTip", "The name of the parameter." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ParameterGuid_MetaData[] = {
{ "Comment", "/**\n\x09 * The GUID of the parameter.\n\x09 * This matches the GUID on the corresponding UCameraObjectInterfaceBlendableParameter\n\x09 * or UCameraObjectInterfaceDataParameter object.\n\x09 */" },
{ "ModuleRelativePath", "Public/Core/CameraObjectInterfaceParameterDefinition.h" },
{ "ToolTip", "The GUID of the parameter.\nThis matches the GUID on the corresponding UCameraObjectInterfaceBlendableParameter\nor UCameraObjectInterfaceDataParameter object." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ParameterType_MetaData[] = {
{ "Comment", "/** The type of this parameter. */" },
{ "ModuleRelativePath", "Public/Core/CameraObjectInterfaceParameterDefinition.h" },
{ "ToolTip", "The type of this parameter." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_VariableID_MetaData[] = {
{ "Comment", "/** The ID of the variable that drives this blendable parameter. */" },
{ "ModuleRelativePath", "Public/Core/CameraObjectInterfaceParameterDefinition.h" },
{ "ToolTip", "The ID of the variable that drives this blendable parameter." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_VariableType_MetaData[] = {
{ "Comment", "/** The type of the variable that drives this blendable parameter. */" },
{ "ModuleRelativePath", "Public/Core/CameraObjectInterfaceParameterDefinition.h" },
{ "ToolTip", "The type of the variable that drives this blendable parameter." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BlendableStructType_MetaData[] = {
{ "Comment", "/** The type of the structure if VariableType is BlendableStruct. */" },
{ "ModuleRelativePath", "Public/Core/CameraObjectInterfaceParameterDefinition.h" },
{ "NativeConstTemplateArg", "" },
{ "ToolTip", "The type of the structure if VariableType is BlendableStruct." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DataID_MetaData[] = {
{ "Comment", "/** The ID of the data that drives this blendable parameter. */" },
{ "ModuleRelativePath", "Public/Core/CameraObjectInterfaceParameterDefinition.h" },
{ "ToolTip", "The ID of the data that drives this blendable parameter." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DataType_MetaData[] = {
{ "Comment", "/** The type of the data that drives this blendable parameter. */" },
{ "ModuleRelativePath", "Public/Core/CameraObjectInterfaceParameterDefinition.h" },
{ "ToolTip", "The type of the data that drives this blendable parameter." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DataContainerType_MetaData[] = {
{ "Comment", "/** The type of container that drives this blendable parameter. */" },
{ "ModuleRelativePath", "Public/Core/CameraObjectInterfaceParameterDefinition.h" },
{ "ToolTip", "The type of container that drives this blendable parameter." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DataTypeObject_MetaData[] = {
{ "Comment", "/** The type object of the data that drives this blendable parameter. */" },
{ "ModuleRelativePath", "Public/Core/CameraObjectInterfaceParameterDefinition.h" },
{ "NativeConstTemplateArg", "" },
{ "ToolTip", "The type object of the data that drives this blendable parameter." },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FCameraObjectInterfaceParameterDefinition constinit property declarations
static const UECodeGen_Private::FNamePropertyParams NewProp_ParameterName;
static const UECodeGen_Private::FStructPropertyParams NewProp_ParameterGuid;
static const UECodeGen_Private::FBytePropertyParams NewProp_ParameterType_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_ParameterType;
static const UECodeGen_Private::FStructPropertyParams NewProp_VariableID;
static const UECodeGen_Private::FIntPropertyParams NewProp_VariableType_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_VariableType;
static const UECodeGen_Private::FObjectPropertyParams NewProp_BlendableStructType;
static const UECodeGen_Private::FStructPropertyParams NewProp_DataID;
static const UECodeGen_Private::FIntPropertyParams NewProp_DataType_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_DataType;
static const UECodeGen_Private::FIntPropertyParams NewProp_DataContainerType_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_DataContainerType;
static const UECodeGen_Private::FObjectPropertyParams NewProp_DataTypeObject;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FCameraObjectInterfaceParameterDefinition constinit property declarations
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FCameraObjectInterfaceParameterDefinition>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterDefinition_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FCameraObjectInterfaceParameterDefinition;
class UScriptStruct* FCameraObjectInterfaceParameterDefinition::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FCameraObjectInterfaceParameterDefinition.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FCameraObjectInterfaceParameterDefinition.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterDefinition, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("CameraObjectInterfaceParameterDefinition"));
}
return Z_Registration_Info_UScriptStruct_FCameraObjectInterfaceParameterDefinition.OuterSingleton;
}
// ********** Begin ScriptStruct FCameraObjectInterfaceParameterDefinition Property Definitions ****
const UECodeGen_Private::FNamePropertyParams Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterDefinition_Statics::NewProp_ParameterName = { "ParameterName", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraObjectInterfaceParameterDefinition, ParameterName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ParameterName_MetaData), NewProp_ParameterName_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterDefinition_Statics::NewProp_ParameterGuid = { "ParameterGuid", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraObjectInterfaceParameterDefinition, ParameterGuid), Z_Construct_UScriptStruct_FGuid, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ParameterGuid_MetaData), NewProp_ParameterGuid_MetaData) };
const UECodeGen_Private::FBytePropertyParams Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterDefinition_Statics::NewProp_ParameterType_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterDefinition_Statics::NewProp_ParameterType = { "ParameterType", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraObjectInterfaceParameterDefinition, ParameterType), Z_Construct_UEnum_GameplayCameras_ECameraObjectInterfaceParameterType, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ParameterType_MetaData), NewProp_ParameterType_MetaData) }; // 3392994235
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterDefinition_Statics::NewProp_VariableID = { "VariableID", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraObjectInterfaceParameterDefinition, VariableID), Z_Construct_UScriptStruct_FCameraVariableID, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_VariableID_MetaData), NewProp_VariableID_MetaData) }; // 2138216245
const UECodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterDefinition_Statics::NewProp_VariableType_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterDefinition_Statics::NewProp_VariableType = { "VariableType", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraObjectInterfaceParameterDefinition, VariableType), Z_Construct_UEnum_GameplayCameras_ECameraVariableType, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_VariableType_MetaData), NewProp_VariableType_MetaData) }; // 2611107891
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterDefinition_Statics::NewProp_BlendableStructType = { "BlendableStructType", nullptr, (EPropertyFlags)0x0114000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraObjectInterfaceParameterDefinition, BlendableStructType), Z_Construct_UClass_UScriptStruct_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BlendableStructType_MetaData), NewProp_BlendableStructType_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterDefinition_Statics::NewProp_DataID = { "DataID", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraObjectInterfaceParameterDefinition, DataID), Z_Construct_UScriptStruct_FCameraContextDataID, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DataID_MetaData), NewProp_DataID_MetaData) }; // 1378185330
const UECodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterDefinition_Statics::NewProp_DataType_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterDefinition_Statics::NewProp_DataType = { "DataType", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraObjectInterfaceParameterDefinition, DataType), Z_Construct_UEnum_GameplayCameras_ECameraContextDataType, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DataType_MetaData), NewProp_DataType_MetaData) }; // 2969100477
const UECodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterDefinition_Statics::NewProp_DataContainerType_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterDefinition_Statics::NewProp_DataContainerType = { "DataContainerType", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraObjectInterfaceParameterDefinition, DataContainerType), Z_Construct_UEnum_GameplayCameras_ECameraContextDataContainerType, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DataContainerType_MetaData), NewProp_DataContainerType_MetaData) }; // 3661819593
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterDefinition_Statics::NewProp_DataTypeObject = { "DataTypeObject", nullptr, (EPropertyFlags)0x0114000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraObjectInterfaceParameterDefinition, DataTypeObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DataTypeObject_MetaData), NewProp_DataTypeObject_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterDefinition_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterDefinition_Statics::NewProp_ParameterName,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterDefinition_Statics::NewProp_ParameterGuid,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterDefinition_Statics::NewProp_ParameterType_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterDefinition_Statics::NewProp_ParameterType,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterDefinition_Statics::NewProp_VariableID,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterDefinition_Statics::NewProp_VariableType_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterDefinition_Statics::NewProp_VariableType,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterDefinition_Statics::NewProp_BlendableStructType,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterDefinition_Statics::NewProp_DataID,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterDefinition_Statics::NewProp_DataType_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterDefinition_Statics::NewProp_DataType,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterDefinition_Statics::NewProp_DataContainerType_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterDefinition_Statics::NewProp_DataContainerType,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterDefinition_Statics::NewProp_DataTypeObject,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterDefinition_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FCameraObjectInterfaceParameterDefinition Property Definitions ******
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterDefinition_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
nullptr,
&NewStructOps,
"CameraObjectInterfaceParameterDefinition",
Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterDefinition_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterDefinition_Statics::PropPointers),
sizeof(FCameraObjectInterfaceParameterDefinition),
alignof(FCameraObjectInterfaceParameterDefinition),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterDefinition_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterDefinition_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterDefinition()
{
if (!Z_Registration_Info_UScriptStruct_FCameraObjectInterfaceParameterDefinition.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FCameraObjectInterfaceParameterDefinition.InnerSingleton, Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterDefinition_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FCameraObjectInterfaceParameterDefinition.InnerSingleton);
}
// ********** End ScriptStruct FCameraObjectInterfaceParameterDefinition ***************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraObjectInterfaceParameterDefinition_h__Script_GameplayCameras_Statics
{
static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = {
{ ECameraObjectInterfaceParameterType_StaticEnum, TEXT("ECameraObjectInterfaceParameterType"), &Z_Registration_Info_UEnum_ECameraObjectInterfaceParameterType, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 3392994235U) },
};
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FCameraObjectInterfaceParameterDefinition::StaticStruct, Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterDefinition_Statics::NewStructOps, TEXT("CameraObjectInterfaceParameterDefinition"),&Z_Registration_Info_UScriptStruct_FCameraObjectInterfaceParameterDefinition, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FCameraObjectInterfaceParameterDefinition), 59832947U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraObjectInterfaceParameterDefinition_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraObjectInterfaceParameterDefinition_h__Script_GameplayCameras_2657214573{
TEXT("/Script/GameplayCameras"),
nullptr, 0,
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraObjectInterfaceParameterDefinition_h__Script_GameplayCameras_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraObjectInterfaceParameterDefinition_h__Script_GameplayCameras_Statics::ScriptStructInfo),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraObjectInterfaceParameterDefinition_h__Script_GameplayCameras_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraObjectInterfaceParameterDefinition_h__Script_GameplayCameras_Statics::EnumInfo),
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,42 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Core/CameraObjectInterfaceParameterDefinition.h"
#ifdef GAMEPLAYCAMERAS_CameraObjectInterfaceParameterDefinition_generated_h
#error "CameraObjectInterfaceParameterDefinition.generated.h already included, missing '#pragma once' in CameraObjectInterfaceParameterDefinition.h"
#endif
#define GAMEPLAYCAMERAS_CameraObjectInterfaceParameterDefinition_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FCameraObjectInterfaceParameterDefinition *************************
struct Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterDefinition_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraObjectInterfaceParameterDefinition_h_26_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterDefinition_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
struct FCameraObjectInterfaceParameterDefinition;
// ********** End ScriptStruct FCameraObjectInterfaceParameterDefinition ***************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraObjectInterfaceParameterDefinition_h
// ********** Begin Enum ECameraObjectInterfaceParameterType ***************************************
#define FOREACH_ENUM_ECAMERAOBJECTINTERFACEPARAMETERTYPE(op) \
op(ECameraObjectInterfaceParameterType::Blendable) \
op(ECameraObjectInterfaceParameterType::Data)
enum class ECameraObjectInterfaceParameterType : uint8;
template<> struct TIsUEnumClass<ECameraObjectInterfaceParameterType> { enum { Value = true }; };
template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum<ECameraObjectInterfaceParameterType>();
// ********** End Enum ECameraObjectInterfaceParameterType *****************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,162 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Core/CameraParameters.h"
#ifdef GAMEPLAYCAMERAS_CameraParameters_generated_h
#error "CameraParameters.generated.h already included, missing '#pragma once' in CameraParameters.h"
#endif
#define GAMEPLAYCAMERAS_CameraParameters_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FBooleanCameraParameter *******************************************
struct Z_Construct_UScriptStruct_FBooleanCameraParameter_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraParameters_h_46_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FBooleanCameraParameter_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
struct FBooleanCameraParameter;
// ********** End ScriptStruct FBooleanCameraParameter *********************************************
// ********** Begin ScriptStruct FInteger32CameraParameter *****************************************
struct Z_Construct_UScriptStruct_FInteger32CameraParameter_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraParameters_h_69_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FInteger32CameraParameter_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
struct FInteger32CameraParameter;
// ********** End ScriptStruct FInteger32CameraParameter *******************************************
// ********** Begin ScriptStruct FFloatCameraParameter *********************************************
struct Z_Construct_UScriptStruct_FFloatCameraParameter_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraParameters_h_92_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FFloatCameraParameter_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
struct FFloatCameraParameter;
// ********** End ScriptStruct FFloatCameraParameter ***********************************************
// ********** Begin ScriptStruct FDoubleCameraParameter ********************************************
struct Z_Construct_UScriptStruct_FDoubleCameraParameter_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraParameters_h_115_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FDoubleCameraParameter_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
struct FDoubleCameraParameter;
// ********** End ScriptStruct FDoubleCameraParameter **********************************************
// ********** Begin ScriptStruct FVector2fCameraParameter ******************************************
struct Z_Construct_UScriptStruct_FVector2fCameraParameter_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraParameters_h_138_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FVector2fCameraParameter_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
struct FVector2fCameraParameter;
// ********** End ScriptStruct FVector2fCameraParameter ********************************************
// ********** Begin ScriptStruct FVector2dCameraParameter ******************************************
struct Z_Construct_UScriptStruct_FVector2dCameraParameter_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraParameters_h_162_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FVector2dCameraParameter_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
struct FVector2dCameraParameter;
// ********** End ScriptStruct FVector2dCameraParameter ********************************************
// ********** Begin ScriptStruct FVector3fCameraParameter ******************************************
struct Z_Construct_UScriptStruct_FVector3fCameraParameter_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraParameters_h_186_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FVector3fCameraParameter_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
struct FVector3fCameraParameter;
// ********** End ScriptStruct FVector3fCameraParameter ********************************************
// ********** Begin ScriptStruct FVector3dCameraParameter ******************************************
struct Z_Construct_UScriptStruct_FVector3dCameraParameter_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraParameters_h_210_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FVector3dCameraParameter_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
struct FVector3dCameraParameter;
// ********** End ScriptStruct FVector3dCameraParameter ********************************************
// ********** Begin ScriptStruct FVector4fCameraParameter ******************************************
struct Z_Construct_UScriptStruct_FVector4fCameraParameter_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraParameters_h_234_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FVector4fCameraParameter_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
struct FVector4fCameraParameter;
// ********** End ScriptStruct FVector4fCameraParameter ********************************************
// ********** Begin ScriptStruct FVector4dCameraParameter ******************************************
struct Z_Construct_UScriptStruct_FVector4dCameraParameter_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraParameters_h_258_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FVector4dCameraParameter_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
struct FVector4dCameraParameter;
// ********** End ScriptStruct FVector4dCameraParameter ********************************************
// ********** Begin ScriptStruct FRotator3fCameraParameter *****************************************
struct Z_Construct_UScriptStruct_FRotator3fCameraParameter_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraParameters_h_282_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRotator3fCameraParameter_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
struct FRotator3fCameraParameter;
// ********** End ScriptStruct FRotator3fCameraParameter *******************************************
// ********** Begin ScriptStruct FRotator3dCameraParameter *****************************************
struct Z_Construct_UScriptStruct_FRotator3dCameraParameter_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraParameters_h_306_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRotator3dCameraParameter_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
struct FRotator3dCameraParameter;
// ********** End ScriptStruct FRotator3dCameraParameter *******************************************
// ********** Begin ScriptStruct FTransform3fCameraParameter ***************************************
struct Z_Construct_UScriptStruct_FTransform3fCameraParameter_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraParameters_h_330_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FTransform3fCameraParameter_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
struct FTransform3fCameraParameter;
// ********** End ScriptStruct FTransform3fCameraParameter *****************************************
// ********** Begin ScriptStruct FTransform3dCameraParameter ***************************************
struct Z_Construct_UScriptStruct_FTransform3dCameraParameter_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraParameters_h_353_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FTransform3dCameraParameter_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
struct FTransform3dCameraParameter;
// ********** End ScriptStruct FTransform3dCameraParameter *****************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraParameters_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,313 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Core/CameraPose.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeCameraPose() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FRotator3d();
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FVector3d();
ENGINE_API UEnum* Z_Construct_UEnum_Engine_EAspectRatioAxisConstraint();
ENGINE_API UEnum* Z_Construct_UEnum_Engine_ECameraProjectionMode();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraPose();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin ScriptStruct FCameraPose *******************************************************
struct Z_Construct_UScriptStruct_FCameraPose_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FCameraPose); }
static inline consteval int16 GetStructAlignment() { return alignof(FCameraPose); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "Comment", "/**\n * Structure describing the state of a camera.\n *\n * Fields are private and can only be accessed via the getters and setters.\n * The ChangedFlags structure keeps track of which fields were changed via the setters.\n */" },
{ "ModuleRelativePath", "Public/Core/CameraPose.h" },
{ "ToolTip", "Structure describing the state of a camera.\n\nFields are private and can only be accessed via the getters and setters.\nThe ChangedFlags structure keeps track of which fields were changed via the setters." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Location_MetaData[] = {
{ "Comment", "/** The location of the camera in the world */" },
{ "ModuleRelativePath", "Public/Core/CameraPose.h" },
{ "ToolTip", "The location of the camera in the world" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Rotation_MetaData[] = {
{ "Comment", "/** The rotation of the camera in the world */" },
{ "ModuleRelativePath", "Public/Core/CameraPose.h" },
{ "ToolTip", "The rotation of the camera in the world" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TargetDistance_MetaData[] = {
{ "Comment", "/** Distance to the target */" },
{ "ModuleRelativePath", "Public/Core/CameraPose.h" },
{ "ToolTip", "Distance to the target" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_FieldOfView_MetaData[] = {
{ "Comment", "/**\n\x09 * The horizontal field of view of the camera, in degrees \n\x09 * If zero or less, focal length is used instead\n\x09 */" },
{ "ModuleRelativePath", "Public/Core/CameraPose.h" },
{ "ToolTip", "The horizontal field of view of the camera, in degrees\nIf zero or less, focal length is used instead" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_FocalLength_MetaData[] = {
{ "Comment", "/**\n\x09 * The focal length of the camera's lens, in millimeters\n\x09 * If zero or less, field of view is used instead\n\x09 */" },
{ "ModuleRelativePath", "Public/Core/CameraPose.h" },
{ "ToolTip", "The focal length of the camera's lens, in millimeters\nIf zero or less, field of view is used instead" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OrthographicWidth_MetaData[] = {
{ "Comment", "/**\n\x09 * The desired width (in world units) of the orthographic view (ignored in Perspective mode) \n\x09 */" },
{ "ModuleRelativePath", "Public/Core/CameraPose.h" },
{ "ToolTip", "The desired width (in world units) of the orthographic view (ignored in Perspective mode)" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Aperture_MetaData[] = {
{ "Comment", "/** The aperture of the camera's lens, in f-stops */" },
{ "ModuleRelativePath", "Public/Core/CameraPose.h" },
{ "ToolTip", "The aperture of the camera's lens, in f-stops" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ShutterSpeed_MetaData[] = {
{ "Comment", "/** The shutter speed of the camera's lens, in 1/seconds */" },
{ "ModuleRelativePath", "Public/Core/CameraPose.h" },
{ "ToolTip", "The shutter speed of the camera's lens, in 1/seconds" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_FocusDistance_MetaData[] = {
{ "Comment", "/** The focus distance of the camera's lens, in world units */" },
{ "ModuleRelativePath", "Public/Core/CameraPose.h" },
{ "ToolTip", "The focus distance of the camera's lens, in world units" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SensorWidth_MetaData[] = {
{ "Comment", "/** The width of the camera's sensor, in millimeters */" },
{ "ModuleRelativePath", "Public/Core/CameraPose.h" },
{ "ToolTip", "The width of the camera's sensor, in millimeters" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SensorHeight_MetaData[] = {
{ "Comment", "/** The height of the camera's sensor, in millimeters */" },
{ "ModuleRelativePath", "Public/Core/CameraPose.h" },
{ "ToolTip", "The height of the camera's sensor, in millimeters" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SensorHorizontalOffset_MetaData[] = {
{ "Comment", "/** Horizontal offset of the sensor, in mm. */" },
{ "ModuleRelativePath", "Public/Core/CameraPose.h" },
{ "ToolTip", "Horizontal offset of the sensor, in mm." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SensorVerticalOffset_MetaData[] = {
{ "Comment", "/** Vertical offset of the sensor, in mm. */" },
{ "ModuleRelativePath", "Public/Core/CameraPose.h" },
{ "ToolTip", "Vertical offset of the sensor, in mm." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ISO_MetaData[] = {
{ "Comment", "/** The camera sensor sensitivity in ISO. */" },
{ "ModuleRelativePath", "Public/Core/CameraPose.h" },
{ "ToolTip", "The camera sensor sensitivity in ISO." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SqueezeFactor_MetaData[] = {
{ "Comment", "/** Squeeze factor for anamorphic lenses */" },
{ "ModuleRelativePath", "Public/Core/CameraPose.h" },
{ "ToolTip", "Squeeze factor for anamorphic lenses" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Overscan_MetaData[] = {
{ "Comment", "/** Sensor overscan in percentage */" },
{ "ModuleRelativePath", "Public/Core/CameraPose.h" },
{ "ToolTip", "Sensor overscan in percentage" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DiaphragmBladeCount_MetaData[] = {
{ "Comment", "/** Number of blades in the lens diaphragm */" },
{ "ModuleRelativePath", "Public/Core/CameraPose.h" },
{ "ToolTip", "Number of blades in the lens diaphragm" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_NearClippingPlane_MetaData[] = {
{ "Comment", "/** The distance to the near clipping plane, in world units */" },
{ "ModuleRelativePath", "Public/Core/CameraPose.h" },
{ "ToolTip", "The distance to the near clipping plane, in world units" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_FarClippingPlane_MetaData[] = {
{ "Comment", "/** The distance to the far clipping plane, in world units */" },
{ "ModuleRelativePath", "Public/Core/CameraPose.h" },
{ "ToolTip", "The distance to the far clipping plane, in world units" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PhysicalCameraBlendWeight_MetaData[] = {
{ "Comment", "/** \n\x09 * An internal weight for the physical camera post-process settings, used when blending between \n\x09 * cameras with EnablePhysicalCamera enabled/disabled.\n\x09 */" },
{ "ModuleRelativePath", "Public/Core/CameraPose.h" },
{ "ToolTip", "An internal weight for the physical camera post-process settings, used when blending between\ncameras with EnablePhysicalCamera enabled/disabled." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_EnablePhysicalCamera_MetaData[] = {
{ "Comment", "/** \n\x09 * Whether to setup post-process settings based on physical camera properties such as Aperture,\n\x09 * FocusDistance, DiaphragmBladeCount, and so on.\n\x09 */" },
{ "ModuleRelativePath", "Public/Core/CameraPose.h" },
{ "ToolTip", "Whether to setup post-process settings based on physical camera properties such as Aperture,\nFocusDistance, DiaphragmBladeCount, and so on." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ConstrainAspectRatio_MetaData[] = {
{ "Comment", "/** Whether to constrain aspect ratio */" },
{ "ModuleRelativePath", "Public/Core/CameraPose.h" },
{ "ToolTip", "Whether to constrain aspect ratio" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OverrideAspectRatioAxisConstraint_MetaData[] = {
{ "Comment", "/** Whether to override the default aspect ratio axis constraint defined on the player controller */" },
{ "ModuleRelativePath", "Public/Core/CameraPose.h" },
{ "ToolTip", "Whether to override the default aspect ratio axis constraint defined on the player controller" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AspectRatioAxisConstraint_MetaData[] = {
{ "Comment", "/** If ConstrainAspectRatio is false and OverrideAspectRatioAxisConstraint is true, how we should compute FieldOfView */" },
{ "ModuleRelativePath", "Public/Core/CameraPose.h" },
{ "ToolTip", "If ConstrainAspectRatio is false and OverrideAspectRatioAxisConstraint is true, how we should compute FieldOfView" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ProjectionMode_MetaData[] = {
{ "Comment", "/** Projection mode - Perspective or orthographic */" },
{ "ModuleRelativePath", "Public/Core/CameraPose.h" },
{ "ToolTip", "Projection mode - Perspective or orthographic" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FCameraPose constinit property declarations ***********************
static const UECodeGen_Private::FStructPropertyParams NewProp_Location;
static const UECodeGen_Private::FStructPropertyParams NewProp_Rotation;
static const UECodeGen_Private::FDoublePropertyParams NewProp_TargetDistance;
static const UECodeGen_Private::FFloatPropertyParams NewProp_FieldOfView;
static const UECodeGen_Private::FFloatPropertyParams NewProp_FocalLength;
static const UECodeGen_Private::FFloatPropertyParams NewProp_OrthographicWidth;
static const UECodeGen_Private::FFloatPropertyParams NewProp_Aperture;
static const UECodeGen_Private::FFloatPropertyParams NewProp_ShutterSpeed;
static const UECodeGen_Private::FFloatPropertyParams NewProp_FocusDistance;
static const UECodeGen_Private::FFloatPropertyParams NewProp_SensorWidth;
static const UECodeGen_Private::FFloatPropertyParams NewProp_SensorHeight;
static const UECodeGen_Private::FFloatPropertyParams NewProp_SensorHorizontalOffset;
static const UECodeGen_Private::FFloatPropertyParams NewProp_SensorVerticalOffset;
static const UECodeGen_Private::FFloatPropertyParams NewProp_ISO;
static const UECodeGen_Private::FFloatPropertyParams NewProp_SqueezeFactor;
static const UECodeGen_Private::FFloatPropertyParams NewProp_Overscan;
static const UECodeGen_Private::FIntPropertyParams NewProp_DiaphragmBladeCount;
static const UECodeGen_Private::FFloatPropertyParams NewProp_NearClippingPlane;
static const UECodeGen_Private::FFloatPropertyParams NewProp_FarClippingPlane;
static const UECodeGen_Private::FFloatPropertyParams NewProp_PhysicalCameraBlendWeight;
static void NewProp_EnablePhysicalCamera_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_EnablePhysicalCamera;
static void NewProp_ConstrainAspectRatio_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_ConstrainAspectRatio;
static void NewProp_OverrideAspectRatioAxisConstraint_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_OverrideAspectRatioAxisConstraint;
static const UECodeGen_Private::FBytePropertyParams NewProp_AspectRatioAxisConstraint;
static const UECodeGen_Private::FBytePropertyParams NewProp_ProjectionMode;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FCameraPose constinit property declarations *************************
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FCameraPose>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FCameraPose_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FCameraPose;
class UScriptStruct* FCameraPose::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FCameraPose.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FCameraPose.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FCameraPose, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("CameraPose"));
}
return Z_Registration_Info_UScriptStruct_FCameraPose.OuterSingleton;
}
// ********** Begin ScriptStruct FCameraPose Property Definitions **********************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FCameraPose_Statics::NewProp_Location = { "Location", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraPose, Location), Z_Construct_UScriptStruct_FVector3d, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Location_MetaData), NewProp_Location_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FCameraPose_Statics::NewProp_Rotation = { "Rotation", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraPose, Rotation), Z_Construct_UScriptStruct_FRotator3d, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Rotation_MetaData), NewProp_Rotation_MetaData) };
const UECodeGen_Private::FDoublePropertyParams Z_Construct_UScriptStruct_FCameraPose_Statics::NewProp_TargetDistance = { "TargetDistance", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Double, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraPose, TargetDistance), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TargetDistance_MetaData), NewProp_TargetDistance_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FCameraPose_Statics::NewProp_FieldOfView = { "FieldOfView", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraPose, FieldOfView), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_FieldOfView_MetaData), NewProp_FieldOfView_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FCameraPose_Statics::NewProp_FocalLength = { "FocalLength", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraPose, FocalLength), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_FocalLength_MetaData), NewProp_FocalLength_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FCameraPose_Statics::NewProp_OrthographicWidth = { "OrthographicWidth", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraPose, OrthographicWidth), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OrthographicWidth_MetaData), NewProp_OrthographicWidth_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FCameraPose_Statics::NewProp_Aperture = { "Aperture", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraPose, Aperture), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Aperture_MetaData), NewProp_Aperture_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FCameraPose_Statics::NewProp_ShutterSpeed = { "ShutterSpeed", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraPose, ShutterSpeed), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ShutterSpeed_MetaData), NewProp_ShutterSpeed_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FCameraPose_Statics::NewProp_FocusDistance = { "FocusDistance", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraPose, FocusDistance), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_FocusDistance_MetaData), NewProp_FocusDistance_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FCameraPose_Statics::NewProp_SensorWidth = { "SensorWidth", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraPose, SensorWidth), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SensorWidth_MetaData), NewProp_SensorWidth_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FCameraPose_Statics::NewProp_SensorHeight = { "SensorHeight", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraPose, SensorHeight), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SensorHeight_MetaData), NewProp_SensorHeight_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FCameraPose_Statics::NewProp_SensorHorizontalOffset = { "SensorHorizontalOffset", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraPose, SensorHorizontalOffset), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SensorHorizontalOffset_MetaData), NewProp_SensorHorizontalOffset_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FCameraPose_Statics::NewProp_SensorVerticalOffset = { "SensorVerticalOffset", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraPose, SensorVerticalOffset), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SensorVerticalOffset_MetaData), NewProp_SensorVerticalOffset_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FCameraPose_Statics::NewProp_ISO = { "ISO", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraPose, ISO), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ISO_MetaData), NewProp_ISO_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FCameraPose_Statics::NewProp_SqueezeFactor = { "SqueezeFactor", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraPose, SqueezeFactor), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SqueezeFactor_MetaData), NewProp_SqueezeFactor_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FCameraPose_Statics::NewProp_Overscan = { "Overscan", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraPose, Overscan), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Overscan_MetaData), NewProp_Overscan_MetaData) };
const UECodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FCameraPose_Statics::NewProp_DiaphragmBladeCount = { "DiaphragmBladeCount", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraPose, DiaphragmBladeCount), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DiaphragmBladeCount_MetaData), NewProp_DiaphragmBladeCount_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FCameraPose_Statics::NewProp_NearClippingPlane = { "NearClippingPlane", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraPose, NearClippingPlane), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_NearClippingPlane_MetaData), NewProp_NearClippingPlane_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FCameraPose_Statics::NewProp_FarClippingPlane = { "FarClippingPlane", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraPose, FarClippingPlane), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_FarClippingPlane_MetaData), NewProp_FarClippingPlane_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FCameraPose_Statics::NewProp_PhysicalCameraBlendWeight = { "PhysicalCameraBlendWeight", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraPose, PhysicalCameraBlendWeight), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PhysicalCameraBlendWeight_MetaData), NewProp_PhysicalCameraBlendWeight_MetaData) };
void Z_Construct_UScriptStruct_FCameraPose_Statics::NewProp_EnablePhysicalCamera_SetBit(void* Obj)
{
((FCameraPose*)Obj)->EnablePhysicalCamera = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FCameraPose_Statics::NewProp_EnablePhysicalCamera = { "EnablePhysicalCamera", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FCameraPose), &Z_Construct_UScriptStruct_FCameraPose_Statics::NewProp_EnablePhysicalCamera_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_EnablePhysicalCamera_MetaData), NewProp_EnablePhysicalCamera_MetaData) };
void Z_Construct_UScriptStruct_FCameraPose_Statics::NewProp_ConstrainAspectRatio_SetBit(void* Obj)
{
((FCameraPose*)Obj)->ConstrainAspectRatio = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FCameraPose_Statics::NewProp_ConstrainAspectRatio = { "ConstrainAspectRatio", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FCameraPose), &Z_Construct_UScriptStruct_FCameraPose_Statics::NewProp_ConstrainAspectRatio_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ConstrainAspectRatio_MetaData), NewProp_ConstrainAspectRatio_MetaData) };
void Z_Construct_UScriptStruct_FCameraPose_Statics::NewProp_OverrideAspectRatioAxisConstraint_SetBit(void* Obj)
{
((FCameraPose*)Obj)->OverrideAspectRatioAxisConstraint = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FCameraPose_Statics::NewProp_OverrideAspectRatioAxisConstraint = { "OverrideAspectRatioAxisConstraint", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FCameraPose), &Z_Construct_UScriptStruct_FCameraPose_Statics::NewProp_OverrideAspectRatioAxisConstraint_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OverrideAspectRatioAxisConstraint_MetaData), NewProp_OverrideAspectRatioAxisConstraint_MetaData) };
const UECodeGen_Private::FBytePropertyParams Z_Construct_UScriptStruct_FCameraPose_Statics::NewProp_AspectRatioAxisConstraint = { "AspectRatioAxisConstraint", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraPose, AspectRatioAxisConstraint), Z_Construct_UEnum_Engine_EAspectRatioAxisConstraint, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AspectRatioAxisConstraint_MetaData), NewProp_AspectRatioAxisConstraint_MetaData) }; // 1348756950
const UECodeGen_Private::FBytePropertyParams Z_Construct_UScriptStruct_FCameraPose_Statics::NewProp_ProjectionMode = { "ProjectionMode", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraPose, ProjectionMode), Z_Construct_UEnum_Engine_ECameraProjectionMode, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ProjectionMode_MetaData), NewProp_ProjectionMode_MetaData) }; // 493656779
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FCameraPose_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraPose_Statics::NewProp_Location,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraPose_Statics::NewProp_Rotation,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraPose_Statics::NewProp_TargetDistance,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraPose_Statics::NewProp_FieldOfView,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraPose_Statics::NewProp_FocalLength,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraPose_Statics::NewProp_OrthographicWidth,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraPose_Statics::NewProp_Aperture,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraPose_Statics::NewProp_ShutterSpeed,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraPose_Statics::NewProp_FocusDistance,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraPose_Statics::NewProp_SensorWidth,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraPose_Statics::NewProp_SensorHeight,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraPose_Statics::NewProp_SensorHorizontalOffset,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraPose_Statics::NewProp_SensorVerticalOffset,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraPose_Statics::NewProp_ISO,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraPose_Statics::NewProp_SqueezeFactor,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraPose_Statics::NewProp_Overscan,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraPose_Statics::NewProp_DiaphragmBladeCount,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraPose_Statics::NewProp_NearClippingPlane,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraPose_Statics::NewProp_FarClippingPlane,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraPose_Statics::NewProp_PhysicalCameraBlendWeight,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraPose_Statics::NewProp_EnablePhysicalCamera,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraPose_Statics::NewProp_ConstrainAspectRatio,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraPose_Statics::NewProp_OverrideAspectRatioAxisConstraint,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraPose_Statics::NewProp_AspectRatioAxisConstraint,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraPose_Statics::NewProp_ProjectionMode,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraPose_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FCameraPose Property Definitions ************************************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FCameraPose_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
nullptr,
&NewStructOps,
"CameraPose",
Z_Construct_UScriptStruct_FCameraPose_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraPose_Statics::PropPointers),
sizeof(FCameraPose),
alignof(FCameraPose),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraPose_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FCameraPose_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FCameraPose()
{
if (!Z_Registration_Info_UScriptStruct_FCameraPose.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FCameraPose.InnerSingleton, Z_Construct_UScriptStruct_FCameraPose_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FCameraPose.InnerSingleton);
}
// ********** End ScriptStruct FCameraPose *********************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraPose_h__Script_GameplayCameras_Statics
{
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FCameraPose::StaticStruct, Z_Construct_UScriptStruct_FCameraPose_Statics::NewStructOps, TEXT("CameraPose"),&Z_Registration_Info_UScriptStruct_FCameraPose, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FCameraPose), 341427176U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraPose_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraPose_h__Script_GameplayCameras_1149983628{
TEXT("/Script/GameplayCameras"),
nullptr, 0,
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraPose_h__Script_GameplayCameras_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraPose_h__Script_GameplayCameras_Statics::ScriptStructInfo),
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,32 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Core/CameraPose.h"
#ifdef GAMEPLAYCAMERAS_CameraPose_generated_h
#error "CameraPose.generated.h already included, missing '#pragma once' in CameraPose.h"
#endif
#define GAMEPLAYCAMERAS_CameraPose_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FCameraPose *******************************************************
struct Z_Construct_UScriptStruct_FCameraPose_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraPose_h_101_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FCameraPose_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
struct FCameraPose;
// ********** End ScriptStruct FCameraPose *********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraPose_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,328 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Core/CameraRigAsset.h"
#include "GameplayTagContainer.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeCameraRigAsset() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UObject_NoRegister();
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FGuid();
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FIntVector2();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBaseCameraObject();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraNode_NoRegister();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraRigAsset();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraRigAsset_NoRegister();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraRigTransition_NoRegister();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UHasCameraBuildStatus_NoRegister();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UObjectTreeGraphObject_NoRegister();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UObjectTreeGraphRootObject_NoRegister();
GAMEPLAYCAMERAS_API UEnum* Z_Construct_UEnum_GameplayCameras_ECameraBuildStatus();
GAMEPLAYCAMERAS_API UEnum* Z_Construct_UEnum_GameplayCameras_ECameraRigInitialOrientation();
GAMEPLAYTAGS_API UClass* Z_Construct_UClass_UGameplayTagAssetInterface_NoRegister();
GAMEPLAYTAGS_API UScriptStruct* Z_Construct_UScriptStruct_FGameplayTagContainer();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UCameraRigAsset **********************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UCameraRigAsset;
UClass* UCameraRigAsset::GetPrivateStaticClass()
{
using TClass = UCameraRigAsset;
if (!Z_Registration_Info_UClass_UCameraRigAsset.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("CameraRigAsset"),
Z_Registration_Info_UClass_UCameraRigAsset.InnerSingleton,
StaticRegisterNativesUCameraRigAsset,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UCameraRigAsset.InnerSingleton;
}
UClass* Z_Construct_UClass_UCameraRigAsset_NoRegister()
{
return UCameraRigAsset::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UCameraRigAsset_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "Comment", "/**\n * A camera rig asset, which runs a hierarchy of camera nodes to drive \n * the behavior of a camera.\n */" },
{ "IncludePath", "Core/CameraRigAsset.h" },
{ "ModuleRelativePath", "Public/Core/CameraRigAsset.h" },
{ "ToolTip", "A camera rig asset, which runs a hierarchy of camera nodes to drive\nthe behavior of a camera." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_RootNode_MetaData[] = {
{ "Comment", "/** Root camera node. */" },
{ "EditInline", "true" },
{ "ModuleRelativePath", "Public/Core/CameraRigAsset.h" },
{ "ToolTip", "Root camera node." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_GameplayTags_MetaData[] = {
{ "Category", "GameplayTags" },
{ "Comment", "/** The gameplay tags on this camera rig. */" },
{ "ModuleRelativePath", "Public/Core/CameraRigAsset.h" },
{ "ToolTip", "The gameplay tags on this camera rig." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_EnterTransitions_Inner_MetaData[] = {
{ "Comment", "/** List of enter transitions for this camera rig. */" },
{ "EditInline", "true" },
{ "ModuleRelativePath", "Public/Core/CameraRigAsset.h" },
{ "ToolTip", "List of enter transitions for this camera rig." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_EnterTransitions_MetaData[] = {
{ "Comment", "/** List of enter transitions for this camera rig. */" },
{ "EditInline", "true" },
{ "ModuleRelativePath", "Public/Core/CameraRigAsset.h" },
{ "ToolTip", "List of enter transitions for this camera rig." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ExitTransitions_Inner_MetaData[] = {
{ "Comment", "/** List of exist transitions for this camera rig. */" },
{ "EditInline", "true" },
{ "ModuleRelativePath", "Public/Core/CameraRigAsset.h" },
{ "ToolTip", "List of exist transitions for this camera rig." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ExitTransitions_MetaData[] = {
{ "Comment", "/** List of exist transitions for this camera rig. */" },
{ "EditInline", "true" },
{ "ModuleRelativePath", "Public/Core/CameraRigAsset.h" },
{ "ToolTip", "List of exist transitions for this camera rig." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InitialOrientation_MetaData[] = {
{ "Category", "Transition" },
{ "Comment", "/** Default orientation initialization when this camera rig is activated. */" },
{ "ModuleRelativePath", "Public/Core/CameraRigAsset.h" },
{ "ToolTip", "Default orientation initialization when this camera rig is activated." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BuildStatus_MetaData[] = {
{ "Comment", "/** The current build state of this camera rig. */" },
{ "ModuleRelativePath", "Public/Core/CameraRigAsset.h" },
{ "ToolTip", "The current build state of this camera rig." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Guid_MetaData[] = {
{ "Comment", "/** The camera rig's unique ID. */" },
{ "ModuleRelativePath", "Public/Core/CameraRigAsset.h" },
{ "ToolTip", "The camera rig's unique ID." },
};
#if WITH_EDITORONLY_DATA
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_NodeGraphNodePos_MetaData[] = {
{ "Comment", "/** Position of the camera rig node in the node graph editor. */" },
{ "ModuleRelativePath", "Public/Core/CameraRigAsset.h" },
{ "ToolTip", "Position of the camera rig node in the node graph editor." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TransitionGraphNodePos_MetaData[] = {
{ "Comment", "/** Position of the camera rig node in the transition graph editor. */" },
{ "ModuleRelativePath", "Public/Core/CameraRigAsset.h" },
{ "ToolTip", "Position of the camera rig node in the transition graph editor." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_NodeGraphNodeComment_MetaData[] = {
{ "Comment", "/** User-written comment in the node graph editor. */" },
{ "ModuleRelativePath", "Public/Core/CameraRigAsset.h" },
{ "ToolTip", "User-written comment in the node graph editor." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TransitionGraphNodeComment_MetaData[] = {
{ "Comment", "/** User-written comment in the transition graph editor. */" },
{ "ModuleRelativePath", "Public/Core/CameraRigAsset.h" },
{ "ToolTip", "User-written comment in the transition graph editor." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AllNodeTreeObjects_Inner_MetaData[] = {
{ "Comment", "/** \n\x09 * A list of all the camera nodes, including the 'loose' ones that aren't connected\n\x09 * to the root node, and therefore would be GC'ed if we didn't hold them here.\n\x09 */" },
{ "EditInline", "true" },
{ "ModuleRelativePath", "Public/Core/CameraRigAsset.h" },
{ "ObjectTreeGraphHidden", "TRUE" },
{ "ToolTip", "A list of all the camera nodes, including the 'loose' ones that aren't connected\nto the root node, and therefore would be GC'ed if we didn't hold them here." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AllNodeTreeObjects_MetaData[] = {
{ "Comment", "/** \n\x09 * A list of all the camera nodes, including the 'loose' ones that aren't connected\n\x09 * to the root node, and therefore would be GC'ed if we didn't hold them here.\n\x09 */" },
{ "EditInline", "true" },
{ "ModuleRelativePath", "Public/Core/CameraRigAsset.h" },
{ "ObjectTreeGraphHidden", "TRUE" },
{ "ToolTip", "A list of all the camera nodes, including the 'loose' ones that aren't connected\nto the root node, and therefore would be GC'ed if we didn't hold them here." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AllTransitionsObjects_Inner_MetaData[] = {
{ "Comment", "/**\n\x09 * Similar to AllNodeTreeObjects, but for the transitions graph.\n\x09 */" },
{ "EditInline", "true" },
{ "ModuleRelativePath", "Public/Core/CameraRigAsset.h" },
{ "ObjectTreeGraphHidden", "TRUE" },
{ "ToolTip", "Similar to AllNodeTreeObjects, but for the transitions graph." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AllTransitionsObjects_MetaData[] = {
{ "Comment", "/**\n\x09 * Similar to AllNodeTreeObjects, but for the transitions graph.\n\x09 */" },
{ "EditInline", "true" },
{ "ModuleRelativePath", "Public/Core/CameraRigAsset.h" },
{ "ObjectTreeGraphHidden", "TRUE" },
{ "ToolTip", "Similar to AllNodeTreeObjects, but for the transitions graph." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_GraphNodePosX_MetaData[] = {
{ "Comment", "// Deprecated properties.\n" },
{ "ModuleRelativePath", "Public/Core/CameraRigAsset.h" },
{ "ToolTip", "Deprecated properties." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_GraphNodePosY_MetaData[] = {
{ "ModuleRelativePath", "Public/Core/CameraRigAsset.h" },
};
#endif // WITH_EDITORONLY_DATA
#endif // WITH_METADATA
// ********** Begin Class UCameraRigAsset constinit property declarations **************************
static const UECodeGen_Private::FObjectPropertyParams NewProp_RootNode;
static const UECodeGen_Private::FStructPropertyParams NewProp_GameplayTags;
static const UECodeGen_Private::FObjectPropertyParams NewProp_EnterTransitions_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_EnterTransitions;
static const UECodeGen_Private::FObjectPropertyParams NewProp_ExitTransitions_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_ExitTransitions;
static const UECodeGen_Private::FIntPropertyParams NewProp_InitialOrientation_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_InitialOrientation;
static const UECodeGen_Private::FBytePropertyParams NewProp_BuildStatus_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_BuildStatus;
static const UECodeGen_Private::FStructPropertyParams NewProp_Guid;
#if WITH_EDITORONLY_DATA
static const UECodeGen_Private::FStructPropertyParams NewProp_NodeGraphNodePos;
static const UECodeGen_Private::FStructPropertyParams NewProp_TransitionGraphNodePos;
static const UECodeGen_Private::FStrPropertyParams NewProp_NodeGraphNodeComment;
static const UECodeGen_Private::FStrPropertyParams NewProp_TransitionGraphNodeComment;
static const UECodeGen_Private::FObjectPropertyParams NewProp_AllNodeTreeObjects_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_AllNodeTreeObjects;
static const UECodeGen_Private::FObjectPropertyParams NewProp_AllTransitionsObjects_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_AllTransitionsObjects;
static const UECodeGen_Private::FIntPropertyParams NewProp_GraphNodePosX;
static const UECodeGen_Private::FIntPropertyParams NewProp_GraphNodePosY;
#endif // WITH_EDITORONLY_DATA
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UCameraRigAsset constinit property declarations ****************************
static UObject* (*const DependentSingletons[])();
static const UECodeGen_Private::FImplementedInterfaceParams InterfaceParams[];
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UCameraRigAsset>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UCameraRigAsset_Statics
// ********** Begin Class UCameraRigAsset Property Definitions *************************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_RootNode = { "RootNode", nullptr, (EPropertyFlags)0x0116000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraRigAsset, RootNode), Z_Construct_UClass_UCameraNode_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_RootNode_MetaData), NewProp_RootNode_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_GameplayTags = { "GameplayTags", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraRigAsset, GameplayTags), Z_Construct_UScriptStruct_FGameplayTagContainer, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_GameplayTags_MetaData), NewProp_GameplayTags_MetaData) }; // 3438578166
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_EnterTransitions_Inner = { "EnterTransitions", nullptr, (EPropertyFlags)0x0106000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UCameraRigTransition_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_EnterTransitions_Inner_MetaData), NewProp_EnterTransitions_Inner_MetaData) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_EnterTransitions = { "EnterTransitions", nullptr, (EPropertyFlags)0x0114008000000008, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraRigAsset, EnterTransitions), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_EnterTransitions_MetaData), NewProp_EnterTransitions_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_ExitTransitions_Inner = { "ExitTransitions", nullptr, (EPropertyFlags)0x0106000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UCameraRigTransition_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ExitTransitions_Inner_MetaData), NewProp_ExitTransitions_Inner_MetaData) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_ExitTransitions = { "ExitTransitions", nullptr, (EPropertyFlags)0x0114008000000008, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraRigAsset, ExitTransitions), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ExitTransitions_MetaData), NewProp_ExitTransitions_MetaData) };
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_InitialOrientation_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_InitialOrientation = { "InitialOrientation", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraRigAsset, InitialOrientation), Z_Construct_UEnum_GameplayCameras_ECameraRigInitialOrientation, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InitialOrientation_MetaData), NewProp_InitialOrientation_MetaData) }; // 4161935908
const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_BuildStatus_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_BuildStatus = { "BuildStatus", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraRigAsset, BuildStatus), Z_Construct_UEnum_GameplayCameras_ECameraBuildStatus, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BuildStatus_MetaData), NewProp_BuildStatus_MetaData) }; // 1238711947
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_Guid = { "Guid", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraRigAsset, Guid), Z_Construct_UScriptStruct_FGuid, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Guid_MetaData), NewProp_Guid_MetaData) };
#if WITH_EDITORONLY_DATA
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_NodeGraphNodePos = { "NodeGraphNodePos", nullptr, (EPropertyFlags)0x0040000800000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraRigAsset, NodeGraphNodePos), Z_Construct_UScriptStruct_FIntVector2, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_NodeGraphNodePos_MetaData), NewProp_NodeGraphNodePos_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_TransitionGraphNodePos = { "TransitionGraphNodePos", nullptr, (EPropertyFlags)0x0040000800000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraRigAsset, TransitionGraphNodePos), Z_Construct_UScriptStruct_FIntVector2, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TransitionGraphNodePos_MetaData), NewProp_TransitionGraphNodePos_MetaData) };
const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_NodeGraphNodeComment = { "NodeGraphNodeComment", nullptr, (EPropertyFlags)0x0040000800000000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraRigAsset, NodeGraphNodeComment), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_NodeGraphNodeComment_MetaData), NewProp_NodeGraphNodeComment_MetaData) };
const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_TransitionGraphNodeComment = { "TransitionGraphNodeComment", nullptr, (EPropertyFlags)0x0040000800000000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraRigAsset, TransitionGraphNodeComment), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TransitionGraphNodeComment_MetaData), NewProp_TransitionGraphNodeComment_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_AllNodeTreeObjects_Inner = { "AllNodeTreeObjects", nullptr, (EPropertyFlags)0x0106000800080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AllNodeTreeObjects_Inner_MetaData), NewProp_AllNodeTreeObjects_Inner_MetaData) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_AllNodeTreeObjects = { "AllNodeTreeObjects", nullptr, (EPropertyFlags)0x0144008800000008, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraRigAsset, AllNodeTreeObjects), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AllNodeTreeObjects_MetaData), NewProp_AllNodeTreeObjects_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_AllTransitionsObjects_Inner = { "AllTransitionsObjects", nullptr, (EPropertyFlags)0x0106000800080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AllTransitionsObjects_Inner_MetaData), NewProp_AllTransitionsObjects_Inner_MetaData) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_AllTransitionsObjects = { "AllTransitionsObjects", nullptr, (EPropertyFlags)0x0144008800000008, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraRigAsset, AllTransitionsObjects), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AllTransitionsObjects_MetaData), NewProp_AllTransitionsObjects_MetaData) };
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_GraphNodePosX = { "GraphNodePosX", nullptr, (EPropertyFlags)0x0040000820000000, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraRigAsset, GraphNodePosX_DEPRECATED), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_GraphNodePosX_MetaData), NewProp_GraphNodePosX_MetaData) };
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_GraphNodePosY = { "GraphNodePosY", nullptr, (EPropertyFlags)0x0040000820000000, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraRigAsset, GraphNodePosY_DEPRECATED), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_GraphNodePosY_MetaData), NewProp_GraphNodePosY_MetaData) };
#endif // WITH_EDITORONLY_DATA
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UCameraRigAsset_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_RootNode,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_GameplayTags,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_EnterTransitions_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_EnterTransitions,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_ExitTransitions_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_ExitTransitions,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_InitialOrientation_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_InitialOrientation,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_BuildStatus_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_BuildStatus,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_Guid,
#if WITH_EDITORONLY_DATA
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_NodeGraphNodePos,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_TransitionGraphNodePos,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_NodeGraphNodeComment,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_TransitionGraphNodeComment,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_AllNodeTreeObjects_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_AllNodeTreeObjects,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_AllTransitionsObjects_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_AllTransitionsObjects,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_GraphNodePosX,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_GraphNodePosY,
#endif // WITH_EDITORONLY_DATA
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraRigAsset_Statics::PropPointers) < 2048);
// ********** End Class UCameraRigAsset Property Definitions ***************************************
UObject* (*const Z_Construct_UClass_UCameraRigAsset_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UBaseCameraObject,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraRigAsset_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FImplementedInterfaceParams Z_Construct_UClass_UCameraRigAsset_Statics::InterfaceParams[] = {
{ Z_Construct_UClass_UGameplayTagAssetInterface_NoRegister, (int32)VTABLE_OFFSET(UCameraRigAsset, IGameplayTagAssetInterface), false }, // 4215201248
{ Z_Construct_UClass_UHasCameraBuildStatus_NoRegister, (int32)VTABLE_OFFSET(UCameraRigAsset, IHasCameraBuildStatus), false }, // 801740230
{ Z_Construct_UClass_UObjectTreeGraphObject_NoRegister, (int32)VTABLE_OFFSET(UCameraRigAsset, IObjectTreeGraphObject), false }, // 1321586748
{ Z_Construct_UClass_UObjectTreeGraphRootObject_NoRegister, (int32)VTABLE_OFFSET(UCameraRigAsset, IObjectTreeGraphRootObject), false }, // 543670840
};
const UECodeGen_Private::FClassParams Z_Construct_UClass_UCameraRigAsset_Statics::ClassParams = {
&UCameraRigAsset::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UCameraRigAsset_Statics::PropPointers,
InterfaceParams,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UCameraRigAsset_Statics::PropPointers),
UE_ARRAY_COUNT(InterfaceParams),
0x008800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraRigAsset_Statics::Class_MetaDataParams), Z_Construct_UClass_UCameraRigAsset_Statics::Class_MetaDataParams)
};
void UCameraRigAsset::StaticRegisterNativesUCameraRigAsset()
{
}
UClass* Z_Construct_UClass_UCameraRigAsset()
{
if (!Z_Registration_Info_UClass_UCameraRigAsset.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCameraRigAsset.OuterSingleton, Z_Construct_UClass_UCameraRigAsset_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UCameraRigAsset.OuterSingleton;
}
UCameraRigAsset::UCameraRigAsset(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCameraRigAsset);
UCameraRigAsset::~UCameraRigAsset() {}
// ********** End Class UCameraRigAsset ************************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigAsset_h__Script_GameplayCameras_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UCameraRigAsset, UCameraRigAsset::StaticClass, TEXT("UCameraRigAsset"), &Z_Registration_Info_UClass_UCameraRigAsset, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCameraRigAsset), 1455451928U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigAsset_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigAsset_h__Script_GameplayCameras_2571022361{
TEXT("/Script/GameplayCameras"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigAsset_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigAsset_h__Script_GameplayCameras_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,64 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Core/CameraRigAsset.h"
#ifdef GAMEPLAYCAMERAS_CameraRigAsset_generated_h
#error "CameraRigAsset.generated.h already included, missing '#pragma once' in CameraRigAsset.h"
#endif
#define GAMEPLAYCAMERAS_CameraRigAsset_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UCameraRigAsset **********************************************************
struct Z_Construct_UClass_UCameraRigAsset_Statics;
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraRigAsset_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigAsset_h_64_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUCameraRigAsset(); \
friend struct ::Z_Construct_UClass_UCameraRigAsset_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UCameraRigAsset_NoRegister(); \
public: \
DECLARE_CLASS2(UCameraRigAsset, UBaseCameraObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UCameraRigAsset_NoRegister) \
DECLARE_SERIALIZER(UCameraRigAsset) \
virtual UObject* _getUObject() const override { return const_cast<UCameraRigAsset*>(this); }
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigAsset_h_64_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
GAMEPLAYCAMERAS_API UCameraRigAsset(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UCameraRigAsset(UCameraRigAsset&&) = delete; \
UCameraRigAsset(const UCameraRigAsset&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UCameraRigAsset); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCameraRigAsset); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCameraRigAsset) \
GAMEPLAYCAMERAS_API virtual ~UCameraRigAsset();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigAsset_h_56_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigAsset_h_64_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigAsset_h_64_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigAsset_h_64_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UCameraRigAsset;
// ********** End Class UCameraRigAsset ************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigAsset_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,207 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Core/CameraRigAssetReference.h"
#ifdef GAMEPLAYCAMERAS_CameraRigAssetReference_generated_h
#error "CameraRigAssetReference.generated.h already included, missing '#pragma once' in CameraRigAssetReference.h"
#endif
#define GAMEPLAYCAMERAS_CameraRigAssetReference_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FCameraRigParameterOverrideBase ***********************************
struct Z_Construct_UScriptStruct_FCameraRigParameterOverrideBase_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigAssetReference_h_48_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FCameraRigParameterOverrideBase_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
struct FCameraRigParameterOverrideBase;
// ********** End ScriptStruct FCameraRigParameterOverrideBase *************************************
// ********** Begin ScriptStruct FBooleanCameraRigParameterOverride ********************************
struct Z_Construct_UScriptStruct_FBooleanCameraRigParameterOverride_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigAssetReference_h_68_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FBooleanCameraRigParameterOverride_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct(); \
typedef FCameraRigParameterOverrideBase Super;
struct FBooleanCameraRigParameterOverride;
// ********** End ScriptStruct FBooleanCameraRigParameterOverride **********************************
// ********** Begin ScriptStruct FInteger32CameraRigParameterOverride ******************************
struct Z_Construct_UScriptStruct_FInteger32CameraRigParameterOverride_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigAssetReference_h_77_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FInteger32CameraRigParameterOverride_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct(); \
typedef FCameraRigParameterOverrideBase Super;
struct FInteger32CameraRigParameterOverride;
// ********** End ScriptStruct FInteger32CameraRigParameterOverride ********************************
// ********** Begin ScriptStruct FFloatCameraRigParameterOverride **********************************
struct Z_Construct_UScriptStruct_FFloatCameraRigParameterOverride_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigAssetReference_h_86_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FFloatCameraRigParameterOverride_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct(); \
typedef FCameraRigParameterOverrideBase Super;
struct FFloatCameraRigParameterOverride;
// ********** End ScriptStruct FFloatCameraRigParameterOverride ************************************
// ********** Begin ScriptStruct FDoubleCameraRigParameterOverride *********************************
struct Z_Construct_UScriptStruct_FDoubleCameraRigParameterOverride_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigAssetReference_h_95_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FDoubleCameraRigParameterOverride_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct(); \
typedef FCameraRigParameterOverrideBase Super;
struct FDoubleCameraRigParameterOverride;
// ********** End ScriptStruct FDoubleCameraRigParameterOverride ***********************************
// ********** Begin ScriptStruct FVector2fCameraRigParameterOverride *******************************
struct Z_Construct_UScriptStruct_FVector2fCameraRigParameterOverride_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigAssetReference_h_104_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FVector2fCameraRigParameterOverride_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct(); \
typedef FCameraRigParameterOverrideBase Super;
struct FVector2fCameraRigParameterOverride;
// ********** End ScriptStruct FVector2fCameraRigParameterOverride *********************************
// ********** Begin ScriptStruct FVector2dCameraRigParameterOverride *******************************
struct Z_Construct_UScriptStruct_FVector2dCameraRigParameterOverride_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigAssetReference_h_113_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FVector2dCameraRigParameterOverride_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct(); \
typedef FCameraRigParameterOverrideBase Super;
struct FVector2dCameraRigParameterOverride;
// ********** End ScriptStruct FVector2dCameraRigParameterOverride *********************************
// ********** Begin ScriptStruct FVector3fCameraRigParameterOverride *******************************
struct Z_Construct_UScriptStruct_FVector3fCameraRigParameterOverride_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigAssetReference_h_122_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FVector3fCameraRigParameterOverride_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct(); \
typedef FCameraRigParameterOverrideBase Super;
struct FVector3fCameraRigParameterOverride;
// ********** End ScriptStruct FVector3fCameraRigParameterOverride *********************************
// ********** Begin ScriptStruct FVector3dCameraRigParameterOverride *******************************
struct Z_Construct_UScriptStruct_FVector3dCameraRigParameterOverride_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigAssetReference_h_131_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FVector3dCameraRigParameterOverride_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct(); \
typedef FCameraRigParameterOverrideBase Super;
struct FVector3dCameraRigParameterOverride;
// ********** End ScriptStruct FVector3dCameraRigParameterOverride *********************************
// ********** Begin ScriptStruct FVector4fCameraRigParameterOverride *******************************
struct Z_Construct_UScriptStruct_FVector4fCameraRigParameterOverride_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigAssetReference_h_140_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FVector4fCameraRigParameterOverride_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct(); \
typedef FCameraRigParameterOverrideBase Super;
struct FVector4fCameraRigParameterOverride;
// ********** End ScriptStruct FVector4fCameraRigParameterOverride *********************************
// ********** Begin ScriptStruct FVector4dCameraRigParameterOverride *******************************
struct Z_Construct_UScriptStruct_FVector4dCameraRigParameterOverride_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigAssetReference_h_149_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FVector4dCameraRigParameterOverride_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct(); \
typedef FCameraRigParameterOverrideBase Super;
struct FVector4dCameraRigParameterOverride;
// ********** End ScriptStruct FVector4dCameraRigParameterOverride *********************************
// ********** Begin ScriptStruct FRotator3fCameraRigParameterOverride ******************************
struct Z_Construct_UScriptStruct_FRotator3fCameraRigParameterOverride_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigAssetReference_h_158_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRotator3fCameraRigParameterOverride_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct(); \
typedef FCameraRigParameterOverrideBase Super;
struct FRotator3fCameraRigParameterOverride;
// ********** End ScriptStruct FRotator3fCameraRigParameterOverride ********************************
// ********** Begin ScriptStruct FRotator3dCameraRigParameterOverride ******************************
struct Z_Construct_UScriptStruct_FRotator3dCameraRigParameterOverride_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigAssetReference_h_167_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRotator3dCameraRigParameterOverride_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct(); \
typedef FCameraRigParameterOverrideBase Super;
struct FRotator3dCameraRigParameterOverride;
// ********** End ScriptStruct FRotator3dCameraRigParameterOverride ********************************
// ********** Begin ScriptStruct FTransform3fCameraRigParameterOverride ****************************
struct Z_Construct_UScriptStruct_FTransform3fCameraRigParameterOverride_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigAssetReference_h_176_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FTransform3fCameraRigParameterOverride_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct(); \
typedef FCameraRigParameterOverrideBase Super;
struct FTransform3fCameraRigParameterOverride;
// ********** End ScriptStruct FTransform3fCameraRigParameterOverride ******************************
// ********** Begin ScriptStruct FTransform3dCameraRigParameterOverride ****************************
struct Z_Construct_UScriptStruct_FTransform3dCameraRigParameterOverride_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigAssetReference_h_185_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FTransform3dCameraRigParameterOverride_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct(); \
typedef FCameraRigParameterOverrideBase Super;
struct FTransform3dCameraRigParameterOverride;
// ********** End ScriptStruct FTransform3dCameraRigParameterOverride ******************************
// ********** Begin ScriptStruct FCameraRigParameterOverrides **************************************
struct Z_Construct_UScriptStruct_FCameraRigParameterOverrides_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigAssetReference_h_200_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FCameraRigParameterOverrides_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
struct FCameraRigParameterOverrides;
// ********** End ScriptStruct FCameraRigParameterOverrides ****************************************
// ********** Begin ScriptStruct FCameraRigAssetReference ******************************************
struct Z_Construct_UScriptStruct_FCameraRigAssetReference_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigAssetReference_h_247_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FCameraRigAssetReference_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct(); \
typedef FBaseCameraObjectReference Super;
struct FCameraRigAssetReference;
// ********** End ScriptStruct FCameraRigAssetReference ********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigAssetReference_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,149 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Nodes/Common/CameraRigCameraNode.h"
#include "Core/CameraRigAssetReference.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeCameraRigCameraNode() {}
// ********** Begin Cross Module References ********************************************************
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UAssetReferenceCameraNode_NoRegister();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraNode();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraRigCameraNode();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraRigCameraNode_NoRegister();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCustomCameraNodeParameterProvider_NoRegister();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraRigAssetReference();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UCameraRigCameraNode *****************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UCameraRigCameraNode;
UClass* UCameraRigCameraNode::GetPrivateStaticClass()
{
using TClass = UCameraRigCameraNode;
if (!Z_Registration_Info_UClass_UCameraRigCameraNode.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("CameraRigCameraNode"),
Z_Registration_Info_UClass_UCameraRigCameraNode.InnerSingleton,
StaticRegisterNativesUCameraRigCameraNode,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UCameraRigCameraNode.InnerSingleton;
}
UClass* Z_Construct_UClass_UCameraRigCameraNode_NoRegister()
{
return UCameraRigCameraNode::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UCameraRigCameraNode_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "CameraNodeCategories", "Common,Utility" },
{ "Comment", "/**\n * A camera node that runs a camera rig's own node tree.\n */" },
{ "DisplayName", "Camera Rig Prefab" },
{ "IncludePath", "Nodes/Common/CameraRigCameraNode.h" },
{ "ModuleRelativePath", "Public/Nodes/Common/CameraRigCameraNode.h" },
{ "ToolTip", "A camera node that runs a camera rig's own node tree." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraRigReference_MetaData[] = {
{ "Category", "Common" },
{ "Comment", "/** The camera rig to run. */" },
{ "ModuleRelativePath", "Public/Nodes/Common/CameraRigCameraNode.h" },
{ "ObjectTreeGraphHidden", "TRUE" },
{ "ToolTip", "The camera rig to run." },
};
#endif // WITH_METADATA
// ********** Begin Class UCameraRigCameraNode constinit property declarations *********************
static const UECodeGen_Private::FStructPropertyParams NewProp_CameraRigReference;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UCameraRigCameraNode constinit property declarations ***********************
static UObject* (*const DependentSingletons[])();
static const UECodeGen_Private::FImplementedInterfaceParams InterfaceParams[];
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UCameraRigCameraNode>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UCameraRigCameraNode_Statics
// ********** Begin Class UCameraRigCameraNode Property Definitions ********************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UCameraRigCameraNode_Statics::NewProp_CameraRigReference = { "CameraRigReference", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraRigCameraNode, CameraRigReference), Z_Construct_UScriptStruct_FCameraRigAssetReference, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraRigReference_MetaData), NewProp_CameraRigReference_MetaData) }; // 2056205235
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UCameraRigCameraNode_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigCameraNode_Statics::NewProp_CameraRigReference,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraRigCameraNode_Statics::PropPointers) < 2048);
// ********** End Class UCameraRigCameraNode Property Definitions **********************************
UObject* (*const Z_Construct_UClass_UCameraRigCameraNode_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UCameraNode,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraRigCameraNode_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FImplementedInterfaceParams Z_Construct_UClass_UCameraRigCameraNode_Statics::InterfaceParams[] = {
{ Z_Construct_UClass_UAssetReferenceCameraNode_NoRegister, (int32)VTABLE_OFFSET(UCameraRigCameraNode, IAssetReferenceCameraNode), false }, // 3748557237
{ Z_Construct_UClass_UCustomCameraNodeParameterProvider_NoRegister, (int32)VTABLE_OFFSET(UCameraRigCameraNode, ICustomCameraNodeParameterProvider), false }, // 1469785308
};
const UECodeGen_Private::FClassParams Z_Construct_UClass_UCameraRigCameraNode_Statics::ClassParams = {
&UCameraRigCameraNode::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UCameraRigCameraNode_Statics::PropPointers,
InterfaceParams,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UCameraRigCameraNode_Statics::PropPointers),
UE_ARRAY_COUNT(InterfaceParams),
0x002810A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraRigCameraNode_Statics::Class_MetaDataParams), Z_Construct_UClass_UCameraRigCameraNode_Statics::Class_MetaDataParams)
};
void UCameraRigCameraNode::StaticRegisterNativesUCameraRigCameraNode()
{
}
UClass* Z_Construct_UClass_UCameraRigCameraNode()
{
if (!Z_Registration_Info_UClass_UCameraRigCameraNode.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCameraRigCameraNode.OuterSingleton, Z_Construct_UClass_UCameraRigCameraNode_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UCameraRigCameraNode.OuterSingleton;
}
UCameraRigCameraNode::UCameraRigCameraNode(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCameraRigCameraNode);
UCameraRigCameraNode::~UCameraRigCameraNode() {}
// ********** End Class UCameraRigCameraNode *******************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_CameraRigCameraNode_h__Script_GameplayCameras_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UCameraRigCameraNode, UCameraRigCameraNode::StaticClass, TEXT("UCameraRigCameraNode"), &Z_Registration_Info_UClass_UCameraRigCameraNode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCameraRigCameraNode), 3396971628U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_CameraRigCameraNode_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_CameraRigCameraNode_h__Script_GameplayCameras_1469649473{
TEXT("/Script/GameplayCameras"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_CameraRigCameraNode_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_CameraRigCameraNode_h__Script_GameplayCameras_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,64 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Nodes/Common/CameraRigCameraNode.h"
#ifdef GAMEPLAYCAMERAS_CameraRigCameraNode_generated_h
#error "CameraRigCameraNode.generated.h already included, missing '#pragma once' in CameraRigCameraNode.h"
#endif
#define GAMEPLAYCAMERAS_CameraRigCameraNode_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UCameraRigCameraNode *****************************************************
struct Z_Construct_UClass_UCameraRigCameraNode_Statics;
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraRigCameraNode_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_CameraRigCameraNode_h_22_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUCameraRigCameraNode(); \
friend struct ::Z_Construct_UClass_UCameraRigCameraNode_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UCameraRigCameraNode_NoRegister(); \
public: \
DECLARE_CLASS2(UCameraRigCameraNode, UCameraNode, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UCameraRigCameraNode_NoRegister) \
DECLARE_SERIALIZER(UCameraRigCameraNode) \
virtual UObject* _getUObject() const override { return const_cast<UCameraRigCameraNode*>(this); }
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_CameraRigCameraNode_h_22_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
GAMEPLAYCAMERAS_API UCameraRigCameraNode(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UCameraRigCameraNode(UCameraRigCameraNode&&) = delete; \
UCameraRigCameraNode(const UCameraRigCameraNode&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UCameraRigCameraNode); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCameraRigCameraNode); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCameraRigCameraNode) \
GAMEPLAYCAMERAS_API virtual ~UCameraRigCameraNode();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_CameraRigCameraNode_h_16_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_CameraRigCameraNode_h_22_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_CameraRigCameraNode_h_22_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_CameraRigCameraNode_h_22_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UCameraRigCameraNode;
// ********** End Class UCameraRigCameraNode *******************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_CameraRigCameraNode_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,141 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Core/CameraRigCombinationRegistry.h"
#include "Core/CameraRigAssetReference.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeCameraRigCombinationRegistry() {}
// ********** Begin Cross Module References ********************************************************
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraNode();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCombinedCameraRigsCameraNode();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCombinedCameraRigsCameraNode_NoRegister();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraRigAssetReference();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UCombinedCameraRigsCameraNode ********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UCombinedCameraRigsCameraNode;
UClass* UCombinedCameraRigsCameraNode::GetPrivateStaticClass()
{
using TClass = UCombinedCameraRigsCameraNode;
if (!Z_Registration_Info_UClass_UCombinedCameraRigsCameraNode.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("CombinedCameraRigsCameraNode"),
Z_Registration_Info_UClass_UCombinedCameraRigsCameraNode.InnerSingleton,
StaticRegisterNativesUCombinedCameraRigsCameraNode,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UCombinedCameraRigsCameraNode.InnerSingleton;
}
UClass* Z_Construct_UClass_UCombinedCameraRigsCameraNode_NoRegister()
{
return UCombinedCameraRigsCameraNode::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UCombinedCameraRigsCameraNode_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "// namespace UE::Cameras\n" },
{ "IncludePath", "Core/CameraRigCombinationRegistry.h" },
{ "ModuleRelativePath", "Private/Core/CameraRigCombinationRegistry.h" },
{ "ToolTip", "namespace UE::Cameras" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraRigReferences_MetaData[] = {
{ "Comment", "/** The camera rigs to run. */" },
{ "ModuleRelativePath", "Private/Core/CameraRigCombinationRegistry.h" },
{ "ToolTip", "The camera rigs to run." },
};
#endif // WITH_METADATA
// ********** Begin Class UCombinedCameraRigsCameraNode constinit property declarations ************
static const UECodeGen_Private::FStructPropertyParams NewProp_CameraRigReferences_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_CameraRigReferences;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UCombinedCameraRigsCameraNode constinit property declarations **************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UCombinedCameraRigsCameraNode>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UCombinedCameraRigsCameraNode_Statics
// ********** Begin Class UCombinedCameraRigsCameraNode Property Definitions ***********************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UCombinedCameraRigsCameraNode_Statics::NewProp_CameraRigReferences_Inner = { "CameraRigReferences", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FCameraRigAssetReference, METADATA_PARAMS(0, nullptr) }; // 2056205235
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UCombinedCameraRigsCameraNode_Statics::NewProp_CameraRigReferences = { "CameraRigReferences", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCombinedCameraRigsCameraNode, CameraRigReferences), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraRigReferences_MetaData), NewProp_CameraRigReferences_MetaData) }; // 2056205235
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UCombinedCameraRigsCameraNode_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCombinedCameraRigsCameraNode_Statics::NewProp_CameraRigReferences_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCombinedCameraRigsCameraNode_Statics::NewProp_CameraRigReferences,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCombinedCameraRigsCameraNode_Statics::PropPointers) < 2048);
// ********** End Class UCombinedCameraRigsCameraNode Property Definitions *************************
UObject* (*const Z_Construct_UClass_UCombinedCameraRigsCameraNode_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UCameraNode,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCombinedCameraRigsCameraNode_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UCombinedCameraRigsCameraNode_Statics::ClassParams = {
&UCombinedCameraRigsCameraNode::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UCombinedCameraRigsCameraNode_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UCombinedCameraRigsCameraNode_Statics::PropPointers),
0,
0x012810A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCombinedCameraRigsCameraNode_Statics::Class_MetaDataParams), Z_Construct_UClass_UCombinedCameraRigsCameraNode_Statics::Class_MetaDataParams)
};
void UCombinedCameraRigsCameraNode::StaticRegisterNativesUCombinedCameraRigsCameraNode()
{
}
UClass* Z_Construct_UClass_UCombinedCameraRigsCameraNode()
{
if (!Z_Registration_Info_UClass_UCombinedCameraRigsCameraNode.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCombinedCameraRigsCameraNode.OuterSingleton, Z_Construct_UClass_UCombinedCameraRigsCameraNode_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UCombinedCameraRigsCameraNode.OuterSingleton;
}
UCombinedCameraRigsCameraNode::UCombinedCameraRigsCameraNode(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCombinedCameraRigsCameraNode);
UCombinedCameraRigsCameraNode::~UCombinedCameraRigsCameraNode() {}
// ********** End Class UCombinedCameraRigsCameraNode **********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Private_Core_CameraRigCombinationRegistry_h__Script_GameplayCameras_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UCombinedCameraRigsCameraNode, UCombinedCameraRigsCameraNode::StaticClass, TEXT("UCombinedCameraRigsCameraNode"), &Z_Registration_Info_UClass_UCombinedCameraRigsCameraNode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCombinedCameraRigsCameraNode), 1393085683U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Private_Core_CameraRigCombinationRegistry_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Private_Core_CameraRigCombinationRegistry_h__Script_GameplayCameras_3147830083{
TEXT("/Script/GameplayCameras"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Private_Core_CameraRigCombinationRegistry_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Private_Core_CameraRigCombinationRegistry_h__Script_GameplayCameras_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Core/CameraRigCombinationRegistry.h"
#ifdef GAMEPLAYCAMERAS_CameraRigCombinationRegistry_generated_h
#error "CameraRigCombinationRegistry.generated.h already included, missing '#pragma once' in CameraRigCombinationRegistry.h"
#endif
#define GAMEPLAYCAMERAS_CameraRigCombinationRegistry_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UCombinedCameraRigsCameraNode ********************************************
struct Z_Construct_UClass_UCombinedCameraRigsCameraNode_Statics;
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCombinedCameraRigsCameraNode_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Private_Core_CameraRigCombinationRegistry_h_55_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUCombinedCameraRigsCameraNode(); \
friend struct ::Z_Construct_UClass_UCombinedCameraRigsCameraNode_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UCombinedCameraRigsCameraNode_NoRegister(); \
public: \
DECLARE_CLASS2(UCombinedCameraRigsCameraNode, UCameraNode, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UCombinedCameraRigsCameraNode_NoRegister) \
DECLARE_SERIALIZER(UCombinedCameraRigsCameraNode)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Private_Core_CameraRigCombinationRegistry_h_55_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
GAMEPLAYCAMERAS_API UCombinedCameraRigsCameraNode(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UCombinedCameraRigsCameraNode(UCombinedCameraRigsCameraNode&&) = delete; \
UCombinedCameraRigsCameraNode(const UCombinedCameraRigsCameraNode&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UCombinedCameraRigsCameraNode); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCombinedCameraRigsCameraNode); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCombinedCameraRigsCameraNode) \
GAMEPLAYCAMERAS_API virtual ~UCombinedCameraRigsCameraNode();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Private_Core_CameraRigCombinationRegistry_h_52_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Private_Core_CameraRigCombinationRegistry_h_55_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Private_Core_CameraRigCombinationRegistry_h_55_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Private_Core_CameraRigCombinationRegistry_h_55_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UCombinedCameraRigsCameraNode;
// ********** End Class UCombinedCameraRigsCameraNode **********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Private_Core_CameraRigCombinationRegistry_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,232 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Nodes/Input/CameraRigInput1DSlot.h"
#include "Core/CameraParameters.h"
#include "Core/CameraVariableReferences.h"
#include "Core/CameraVariableTableFwd.h"
#include "Nodes/Input/CameraRigInputSlotTypes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeCameraRigInput1DSlot() {}
// ********** Begin Cross Module References ********************************************************
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraRigInput1DSlot();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraRigInput1DSlot_NoRegister();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UInput1DCameraNode();
GAMEPLAYCAMERAS_API UEnum* Z_Construct_UEnum_GameplayCameras_EBuiltInDoubleCameraVariable();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FBooleanCameraParameter();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraParameterClamping();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraParameterNormalization();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraRigInputSlotParameters();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraVariableID();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FDoubleCameraParameter();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FDoubleCameraVariableReference();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UCameraRigInput1DSlot ****************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UCameraRigInput1DSlot;
UClass* UCameraRigInput1DSlot::GetPrivateStaticClass()
{
using TClass = UCameraRigInput1DSlot;
if (!Z_Registration_Info_UClass_UCameraRigInput1DSlot.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("CameraRigInput1DSlot"),
Z_Registration_Info_UClass_UCameraRigInput1DSlot.InnerSingleton,
StaticRegisterNativesUCameraRigInput1DSlot,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UCameraRigInput1DSlot.InnerSingleton;
}
UClass* Z_Construct_UClass_UCameraRigInput1DSlot_NoRegister()
{
return UCameraRigInput1DSlot::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UCameraRigInput1DSlot_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * The base class for a node that can handle and accumulate raw player input values.\n */" },
{ "IncludePath", "Nodes/Input/CameraRigInput1DSlot.h" },
{ "ModuleRelativePath", "Public/Nodes/Input/CameraRigInput1DSlot.h" },
{ "ToolTip", "The base class for a node that can handle and accumulate raw player input values." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Clamp_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** Clamping of the final input value. */" },
{ "ModuleRelativePath", "Public/Nodes/Input/CameraRigInput1DSlot.h" },
{ "ToolTip", "Clamping of the final input value." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Normalize_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** Normalization of the final input value. */" },
{ "ModuleRelativePath", "Public/Nodes/Input/CameraRigInput1DSlot.h" },
{ "ToolTip", "Normalization of the final input value." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_RevertAxis_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** Whether to revert the axis. */" },
{ "ModuleRelativePath", "Public/Nodes/Input/CameraRigInput1DSlot.h" },
{ "ToolTip", "Whether to revert the axis." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Speed_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** A speed, in units/seconds, to use on the input value. */" },
{ "ModuleRelativePath", "Public/Nodes/Input/CameraRigInput1DSlot.h" },
{ "ToolTip", "A speed, in units/seconds, to use on the input value." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BuiltInVariable_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** The variable to use to blend with other input slots. */" },
{ "ModuleRelativePath", "Public/Nodes/Input/CameraRigInput1DSlot.h" },
{ "ToolTip", "The variable to use to blend with other input slots." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CustomVariable_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** The variable to use to blend with other input slots. */" },
{ "EditCondition", "BuiltInVariable == EBuiltInDoubleCameraVariable::None" },
{ "ModuleRelativePath", "Public/Nodes/Input/CameraRigInput1DSlot.h" },
{ "ToolTip", "The variable to use to blend with other input slots." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bIsPreBlended_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** Whether the multiplier should be pre-blended. */" },
{ "ModuleRelativePath", "Public/Nodes/Input/CameraRigInput1DSlot.h" },
{ "ToolTip", "Whether the multiplier should be pre-blended." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InputSlotParameters_MetaData[] = {
{ "Comment", "// Deprecated\n" },
{ "ModuleRelativePath", "Public/Nodes/Input/CameraRigInput1DSlot.h" },
{ "ToolTip", "Deprecated" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SpeedVariableID_MetaData[] = {
{ "ModuleRelativePath", "Public/Nodes/Input/CameraRigInput1DSlot.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_VariableID_MetaData[] = {
{ "ModuleRelativePath", "Public/Nodes/Input/CameraRigInput1DSlot.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UCameraRigInput1DSlot constinit property declarations ********************
static const UECodeGen_Private::FStructPropertyParams NewProp_Clamp;
static const UECodeGen_Private::FStructPropertyParams NewProp_Normalize;
static const UECodeGen_Private::FStructPropertyParams NewProp_RevertAxis;
static const UECodeGen_Private::FStructPropertyParams NewProp_Speed;
static const UECodeGen_Private::FIntPropertyParams NewProp_BuiltInVariable_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_BuiltInVariable;
static const UECodeGen_Private::FStructPropertyParams NewProp_CustomVariable;
static void NewProp_bIsPreBlended_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bIsPreBlended;
static const UECodeGen_Private::FStructPropertyParams NewProp_InputSlotParameters;
static const UECodeGen_Private::FStructPropertyParams NewProp_SpeedVariableID;
static const UECodeGen_Private::FStructPropertyParams NewProp_VariableID;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UCameraRigInput1DSlot constinit property declarations **********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UCameraRigInput1DSlot>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UCameraRigInput1DSlot_Statics
// ********** Begin Class UCameraRigInput1DSlot Property Definitions *******************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UCameraRigInput1DSlot_Statics::NewProp_Clamp = { "Clamp", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraRigInput1DSlot, Clamp), Z_Construct_UScriptStruct_FCameraParameterClamping, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Clamp_MetaData), NewProp_Clamp_MetaData) }; // 3061982250
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UCameraRigInput1DSlot_Statics::NewProp_Normalize = { "Normalize", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraRigInput1DSlot, Normalize), Z_Construct_UScriptStruct_FCameraParameterNormalization, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Normalize_MetaData), NewProp_Normalize_MetaData) }; // 2635366017
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UCameraRigInput1DSlot_Statics::NewProp_RevertAxis = { "RevertAxis", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraRigInput1DSlot, RevertAxis), Z_Construct_UScriptStruct_FBooleanCameraParameter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_RevertAxis_MetaData), NewProp_RevertAxis_MetaData) }; // 3455813431
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UCameraRigInput1DSlot_Statics::NewProp_Speed = { "Speed", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraRigInput1DSlot, Speed), Z_Construct_UScriptStruct_FDoubleCameraParameter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Speed_MetaData), NewProp_Speed_MetaData) }; // 4025514006
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UCameraRigInput1DSlot_Statics::NewProp_BuiltInVariable_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UCameraRigInput1DSlot_Statics::NewProp_BuiltInVariable = { "BuiltInVariable", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraRigInput1DSlot, BuiltInVariable), Z_Construct_UEnum_GameplayCameras_EBuiltInDoubleCameraVariable, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BuiltInVariable_MetaData), NewProp_BuiltInVariable_MetaData) }; // 1251245435
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UCameraRigInput1DSlot_Statics::NewProp_CustomVariable = { "CustomVariable", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraRigInput1DSlot, CustomVariable), Z_Construct_UScriptStruct_FDoubleCameraVariableReference, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CustomVariable_MetaData), NewProp_CustomVariable_MetaData) }; // 2360947777
void Z_Construct_UClass_UCameraRigInput1DSlot_Statics::NewProp_bIsPreBlended_SetBit(void* Obj)
{
((UCameraRigInput1DSlot*)Obj)->bIsPreBlended = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UCameraRigInput1DSlot_Statics::NewProp_bIsPreBlended = { "bIsPreBlended", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UCameraRigInput1DSlot), &Z_Construct_UClass_UCameraRigInput1DSlot_Statics::NewProp_bIsPreBlended_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bIsPreBlended_MetaData), NewProp_bIsPreBlended_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UCameraRigInput1DSlot_Statics::NewProp_InputSlotParameters = { "InputSlotParameters", nullptr, (EPropertyFlags)0x0010000020000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraRigInput1DSlot, InputSlotParameters_DEPRECATED), Z_Construct_UScriptStruct_FCameraRigInputSlotParameters, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InputSlotParameters_MetaData), NewProp_InputSlotParameters_MetaData) }; // 891265959
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UCameraRigInput1DSlot_Statics::NewProp_SpeedVariableID = { "SpeedVariableID", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraRigInput1DSlot, SpeedVariableID), Z_Construct_UScriptStruct_FCameraVariableID, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SpeedVariableID_MetaData), NewProp_SpeedVariableID_MetaData) }; // 2138216245
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UCameraRigInput1DSlot_Statics::NewProp_VariableID = { "VariableID", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraRigInput1DSlot, VariableID), Z_Construct_UScriptStruct_FCameraVariableID, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_VariableID_MetaData), NewProp_VariableID_MetaData) }; // 2138216245
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UCameraRigInput1DSlot_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigInput1DSlot_Statics::NewProp_Clamp,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigInput1DSlot_Statics::NewProp_Normalize,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigInput1DSlot_Statics::NewProp_RevertAxis,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigInput1DSlot_Statics::NewProp_Speed,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigInput1DSlot_Statics::NewProp_BuiltInVariable_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigInput1DSlot_Statics::NewProp_BuiltInVariable,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigInput1DSlot_Statics::NewProp_CustomVariable,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigInput1DSlot_Statics::NewProp_bIsPreBlended,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigInput1DSlot_Statics::NewProp_InputSlotParameters,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigInput1DSlot_Statics::NewProp_SpeedVariableID,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigInput1DSlot_Statics::NewProp_VariableID,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraRigInput1DSlot_Statics::PropPointers) < 2048);
// ********** End Class UCameraRigInput1DSlot Property Definitions *********************************
UObject* (*const Z_Construct_UClass_UCameraRigInput1DSlot_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UInput1DCameraNode,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraRigInput1DSlot_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UCameraRigInput1DSlot_Statics::ClassParams = {
&UCameraRigInput1DSlot::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UCameraRigInput1DSlot_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UCameraRigInput1DSlot_Statics::PropPointers),
0,
0x002010A1u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraRigInput1DSlot_Statics::Class_MetaDataParams), Z_Construct_UClass_UCameraRigInput1DSlot_Statics::Class_MetaDataParams)
};
void UCameraRigInput1DSlot::StaticRegisterNativesUCameraRigInput1DSlot()
{
}
UClass* Z_Construct_UClass_UCameraRigInput1DSlot()
{
if (!Z_Registration_Info_UClass_UCameraRigInput1DSlot.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCameraRigInput1DSlot.OuterSingleton, Z_Construct_UClass_UCameraRigInput1DSlot_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UCameraRigInput1DSlot.OuterSingleton;
}
UCameraRigInput1DSlot::UCameraRigInput1DSlot(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCameraRigInput1DSlot);
UCameraRigInput1DSlot::~UCameraRigInput1DSlot() {}
// ********** End Class UCameraRigInput1DSlot ******************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_CameraRigInput1DSlot_h__Script_GameplayCameras_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UCameraRigInput1DSlot, UCameraRigInput1DSlot::StaticClass, TEXT("UCameraRigInput1DSlot"), &Z_Registration_Info_UClass_UCameraRigInput1DSlot, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCameraRigInput1DSlot), 1723392480U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_CameraRigInput1DSlot_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_CameraRigInput1DSlot_h__Script_GameplayCameras_2292661392{
TEXT("/Script/GameplayCameras"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_CameraRigInput1DSlot_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_CameraRigInput1DSlot_h__Script_GameplayCameras_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Nodes/Input/CameraRigInput1DSlot.h"
#ifdef GAMEPLAYCAMERAS_CameraRigInput1DSlot_generated_h
#error "CameraRigInput1DSlot.generated.h already included, missing '#pragma once' in CameraRigInput1DSlot.h"
#endif
#define GAMEPLAYCAMERAS_CameraRigInput1DSlot_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UCameraRigInput1DSlot ****************************************************
struct Z_Construct_UClass_UCameraRigInput1DSlot_Statics;
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraRigInput1DSlot_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_CameraRigInput1DSlot_h_24_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUCameraRigInput1DSlot(); \
friend struct ::Z_Construct_UClass_UCameraRigInput1DSlot_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UCameraRigInput1DSlot_NoRegister(); \
public: \
DECLARE_CLASS2(UCameraRigInput1DSlot, UInput1DCameraNode, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UCameraRigInput1DSlot_NoRegister) \
DECLARE_SERIALIZER(UCameraRigInput1DSlot)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_CameraRigInput1DSlot_h_24_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UCameraRigInput1DSlot(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UCameraRigInput1DSlot(UCameraRigInput1DSlot&&) = delete; \
UCameraRigInput1DSlot(const UCameraRigInput1DSlot&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UCameraRigInput1DSlot); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCameraRigInput1DSlot); \
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCameraRigInput1DSlot) \
NO_API virtual ~UCameraRigInput1DSlot();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_CameraRigInput1DSlot_h_21_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_CameraRigInput1DSlot_h_24_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_CameraRigInput1DSlot_h_24_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_CameraRigInput1DSlot_h_24_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UCameraRigInput1DSlot;
// ********** End Class UCameraRigInput1DSlot ******************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_CameraRigInput1DSlot_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,259 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Nodes/Input/CameraRigInput2DSlot.h"
#include "Core/CameraParameters.h"
#include "Core/CameraVariableReferences.h"
#include "Core/CameraVariableTableFwd.h"
#include "Nodes/Input/CameraRigInputSlotTypes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeCameraRigInput2DSlot() {}
// ********** Begin Cross Module References ********************************************************
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraRigInput2DSlot();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraRigInput2DSlot_NoRegister();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UInput2DCameraNode();
GAMEPLAYCAMERAS_API UEnum* Z_Construct_UEnum_GameplayCameras_EBuiltInVector2dCameraVariable();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FBooleanCameraParameter();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraParameterClamping();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraParameterNormalization();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraRigInputSlotParameters();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraVariableID();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FVector2dCameraParameter();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FVector2dCameraVariableReference();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UCameraRigInput2DSlot ****************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UCameraRigInput2DSlot;
UClass* UCameraRigInput2DSlot::GetPrivateStaticClass()
{
using TClass = UCameraRigInput2DSlot;
if (!Z_Registration_Info_UClass_UCameraRigInput2DSlot.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("CameraRigInput2DSlot"),
Z_Registration_Info_UClass_UCameraRigInput2DSlot.InnerSingleton,
StaticRegisterNativesUCameraRigInput2DSlot,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UCameraRigInput2DSlot.InnerSingleton;
}
UClass* Z_Construct_UClass_UCameraRigInput2DSlot_NoRegister()
{
return UCameraRigInput2DSlot::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UCameraRigInput2DSlot_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * The base class for a node that can handle and accumulate raw player input values.\n */" },
{ "IncludePath", "Nodes/Input/CameraRigInput2DSlot.h" },
{ "ModuleRelativePath", "Public/Nodes/Input/CameraRigInput2DSlot.h" },
{ "ToolTip", "The base class for a node that can handle and accumulate raw player input values." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ClampX_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** Clamping of the final input value. */" },
{ "ModuleRelativePath", "Public/Nodes/Input/CameraRigInput2DSlot.h" },
{ "ToolTip", "Clamping of the final input value." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ClampY_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** Clamping of the final input value. */" },
{ "ModuleRelativePath", "Public/Nodes/Input/CameraRigInput2DSlot.h" },
{ "ToolTip", "Clamping of the final input value." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_NormalizeX_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** Normalization of the final input value. */" },
{ "ModuleRelativePath", "Public/Nodes/Input/CameraRigInput2DSlot.h" },
{ "ToolTip", "Normalization of the final input value." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_NormalizeY_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** Normalization of the final input value. */" },
{ "ModuleRelativePath", "Public/Nodes/Input/CameraRigInput2DSlot.h" },
{ "ToolTip", "Normalization of the final input value." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_RevertAxisX_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** Whether to revert the X axis. */" },
{ "ModuleRelativePath", "Public/Nodes/Input/CameraRigInput2DSlot.h" },
{ "ToolTip", "Whether to revert the X axis." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_RevertAxisY_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** Whether to revert the Y axis. */" },
{ "ModuleRelativePath", "Public/Nodes/Input/CameraRigInput2DSlot.h" },
{ "ToolTip", "Whether to revert the Y axis." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Speed_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** A speed, in units/seconds, to use on the input value. */" },
{ "ModuleRelativePath", "Public/Nodes/Input/CameraRigInput2DSlot.h" },
{ "ToolTip", "A speed, in units/seconds, to use on the input value." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BuiltInVariable_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** The variable to use to blend with other input slots. */" },
{ "ModuleRelativePath", "Public/Nodes/Input/CameraRigInput2DSlot.h" },
{ "ToolTip", "The variable to use to blend with other input slots." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CustomVariable_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** The variable to use to blend with other input slots. */" },
{ "EditCondition", "BuiltInVariable == EBuiltInVector2dCameraVariable::None" },
{ "ModuleRelativePath", "Public/Nodes/Input/CameraRigInput2DSlot.h" },
{ "ToolTip", "The variable to use to blend with other input slots." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bIsPreBlended_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** Whether parameters such as speed should be pre-blended. */" },
{ "ModuleRelativePath", "Public/Nodes/Input/CameraRigInput2DSlot.h" },
{ "ToolTip", "Whether parameters such as speed should be pre-blended." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InputSlotParameters_MetaData[] = {
{ "Comment", "// Deprecated\n" },
{ "ModuleRelativePath", "Public/Nodes/Input/CameraRigInput2DSlot.h" },
{ "ToolTip", "Deprecated" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SpeedVariableID_MetaData[] = {
{ "ModuleRelativePath", "Public/Nodes/Input/CameraRigInput2DSlot.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_VariableID_MetaData[] = {
{ "ModuleRelativePath", "Public/Nodes/Input/CameraRigInput2DSlot.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UCameraRigInput2DSlot constinit property declarations ********************
static const UECodeGen_Private::FStructPropertyParams NewProp_ClampX;
static const UECodeGen_Private::FStructPropertyParams NewProp_ClampY;
static const UECodeGen_Private::FStructPropertyParams NewProp_NormalizeX;
static const UECodeGen_Private::FStructPropertyParams NewProp_NormalizeY;
static const UECodeGen_Private::FStructPropertyParams NewProp_RevertAxisX;
static const UECodeGen_Private::FStructPropertyParams NewProp_RevertAxisY;
static const UECodeGen_Private::FStructPropertyParams NewProp_Speed;
static const UECodeGen_Private::FIntPropertyParams NewProp_BuiltInVariable_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_BuiltInVariable;
static const UECodeGen_Private::FStructPropertyParams NewProp_CustomVariable;
static void NewProp_bIsPreBlended_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bIsPreBlended;
static const UECodeGen_Private::FStructPropertyParams NewProp_InputSlotParameters;
static const UECodeGen_Private::FStructPropertyParams NewProp_SpeedVariableID;
static const UECodeGen_Private::FStructPropertyParams NewProp_VariableID;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UCameraRigInput2DSlot constinit property declarations **********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UCameraRigInput2DSlot>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UCameraRigInput2DSlot_Statics
// ********** Begin Class UCameraRigInput2DSlot Property Definitions *******************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UCameraRigInput2DSlot_Statics::NewProp_ClampX = { "ClampX", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraRigInput2DSlot, ClampX), Z_Construct_UScriptStruct_FCameraParameterClamping, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ClampX_MetaData), NewProp_ClampX_MetaData) }; // 3061982250
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UCameraRigInput2DSlot_Statics::NewProp_ClampY = { "ClampY", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraRigInput2DSlot, ClampY), Z_Construct_UScriptStruct_FCameraParameterClamping, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ClampY_MetaData), NewProp_ClampY_MetaData) }; // 3061982250
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UCameraRigInput2DSlot_Statics::NewProp_NormalizeX = { "NormalizeX", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraRigInput2DSlot, NormalizeX), Z_Construct_UScriptStruct_FCameraParameterNormalization, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_NormalizeX_MetaData), NewProp_NormalizeX_MetaData) }; // 2635366017
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UCameraRigInput2DSlot_Statics::NewProp_NormalizeY = { "NormalizeY", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraRigInput2DSlot, NormalizeY), Z_Construct_UScriptStruct_FCameraParameterNormalization, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_NormalizeY_MetaData), NewProp_NormalizeY_MetaData) }; // 2635366017
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UCameraRigInput2DSlot_Statics::NewProp_RevertAxisX = { "RevertAxisX", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraRigInput2DSlot, RevertAxisX), Z_Construct_UScriptStruct_FBooleanCameraParameter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_RevertAxisX_MetaData), NewProp_RevertAxisX_MetaData) }; // 3455813431
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UCameraRigInput2DSlot_Statics::NewProp_RevertAxisY = { "RevertAxisY", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraRigInput2DSlot, RevertAxisY), Z_Construct_UScriptStruct_FBooleanCameraParameter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_RevertAxisY_MetaData), NewProp_RevertAxisY_MetaData) }; // 3455813431
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UCameraRigInput2DSlot_Statics::NewProp_Speed = { "Speed", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraRigInput2DSlot, Speed), Z_Construct_UScriptStruct_FVector2dCameraParameter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Speed_MetaData), NewProp_Speed_MetaData) }; // 93569523
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UCameraRigInput2DSlot_Statics::NewProp_BuiltInVariable_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UCameraRigInput2DSlot_Statics::NewProp_BuiltInVariable = { "BuiltInVariable", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraRigInput2DSlot, BuiltInVariable), Z_Construct_UEnum_GameplayCameras_EBuiltInVector2dCameraVariable, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BuiltInVariable_MetaData), NewProp_BuiltInVariable_MetaData) }; // 260139198
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UCameraRigInput2DSlot_Statics::NewProp_CustomVariable = { "CustomVariable", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraRigInput2DSlot, CustomVariable), Z_Construct_UScriptStruct_FVector2dCameraVariableReference, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CustomVariable_MetaData), NewProp_CustomVariable_MetaData) }; // 3614400993
void Z_Construct_UClass_UCameraRigInput2DSlot_Statics::NewProp_bIsPreBlended_SetBit(void* Obj)
{
((UCameraRigInput2DSlot*)Obj)->bIsPreBlended = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UCameraRigInput2DSlot_Statics::NewProp_bIsPreBlended = { "bIsPreBlended", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UCameraRigInput2DSlot), &Z_Construct_UClass_UCameraRigInput2DSlot_Statics::NewProp_bIsPreBlended_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bIsPreBlended_MetaData), NewProp_bIsPreBlended_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UCameraRigInput2DSlot_Statics::NewProp_InputSlotParameters = { "InputSlotParameters", nullptr, (EPropertyFlags)0x0010000020000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraRigInput2DSlot, InputSlotParameters_DEPRECATED), Z_Construct_UScriptStruct_FCameraRigInputSlotParameters, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InputSlotParameters_MetaData), NewProp_InputSlotParameters_MetaData) }; // 891265959
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UCameraRigInput2DSlot_Statics::NewProp_SpeedVariableID = { "SpeedVariableID", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraRigInput2DSlot, SpeedVariableID), Z_Construct_UScriptStruct_FCameraVariableID, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SpeedVariableID_MetaData), NewProp_SpeedVariableID_MetaData) }; // 2138216245
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UCameraRigInput2DSlot_Statics::NewProp_VariableID = { "VariableID", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraRigInput2DSlot, VariableID), Z_Construct_UScriptStruct_FCameraVariableID, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_VariableID_MetaData), NewProp_VariableID_MetaData) }; // 2138216245
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UCameraRigInput2DSlot_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigInput2DSlot_Statics::NewProp_ClampX,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigInput2DSlot_Statics::NewProp_ClampY,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigInput2DSlot_Statics::NewProp_NormalizeX,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigInput2DSlot_Statics::NewProp_NormalizeY,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigInput2DSlot_Statics::NewProp_RevertAxisX,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigInput2DSlot_Statics::NewProp_RevertAxisY,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigInput2DSlot_Statics::NewProp_Speed,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigInput2DSlot_Statics::NewProp_BuiltInVariable_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigInput2DSlot_Statics::NewProp_BuiltInVariable,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigInput2DSlot_Statics::NewProp_CustomVariable,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigInput2DSlot_Statics::NewProp_bIsPreBlended,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigInput2DSlot_Statics::NewProp_InputSlotParameters,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigInput2DSlot_Statics::NewProp_SpeedVariableID,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigInput2DSlot_Statics::NewProp_VariableID,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraRigInput2DSlot_Statics::PropPointers) < 2048);
// ********** End Class UCameraRigInput2DSlot Property Definitions *********************************
UObject* (*const Z_Construct_UClass_UCameraRigInput2DSlot_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UInput2DCameraNode,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraRigInput2DSlot_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UCameraRigInput2DSlot_Statics::ClassParams = {
&UCameraRigInput2DSlot::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UCameraRigInput2DSlot_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UCameraRigInput2DSlot_Statics::PropPointers),
0,
0x002010A1u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraRigInput2DSlot_Statics::Class_MetaDataParams), Z_Construct_UClass_UCameraRigInput2DSlot_Statics::Class_MetaDataParams)
};
void UCameraRigInput2DSlot::StaticRegisterNativesUCameraRigInput2DSlot()
{
}
UClass* Z_Construct_UClass_UCameraRigInput2DSlot()
{
if (!Z_Registration_Info_UClass_UCameraRigInput2DSlot.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCameraRigInput2DSlot.OuterSingleton, Z_Construct_UClass_UCameraRigInput2DSlot_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UCameraRigInput2DSlot.OuterSingleton;
}
UCameraRigInput2DSlot::UCameraRigInput2DSlot(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCameraRigInput2DSlot);
UCameraRigInput2DSlot::~UCameraRigInput2DSlot() {}
// ********** End Class UCameraRigInput2DSlot ******************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_CameraRigInput2DSlot_h__Script_GameplayCameras_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UCameraRigInput2DSlot, UCameraRigInput2DSlot::StaticClass, TEXT("UCameraRigInput2DSlot"), &Z_Registration_Info_UClass_UCameraRigInput2DSlot, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCameraRigInput2DSlot), 4084510156U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_CameraRigInput2DSlot_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_CameraRigInput2DSlot_h__Script_GameplayCameras_3491945855{
TEXT("/Script/GameplayCameras"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_CameraRigInput2DSlot_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_CameraRigInput2DSlot_h__Script_GameplayCameras_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Nodes/Input/CameraRigInput2DSlot.h"
#ifdef GAMEPLAYCAMERAS_CameraRigInput2DSlot_generated_h
#error "CameraRigInput2DSlot.generated.h already included, missing '#pragma once' in CameraRigInput2DSlot.h"
#endif
#define GAMEPLAYCAMERAS_CameraRigInput2DSlot_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UCameraRigInput2DSlot ****************************************************
struct Z_Construct_UClass_UCameraRigInput2DSlot_Statics;
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraRigInput2DSlot_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_CameraRigInput2DSlot_h_24_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUCameraRigInput2DSlot(); \
friend struct ::Z_Construct_UClass_UCameraRigInput2DSlot_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UCameraRigInput2DSlot_NoRegister(); \
public: \
DECLARE_CLASS2(UCameraRigInput2DSlot, UInput2DCameraNode, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UCameraRigInput2DSlot_NoRegister) \
DECLARE_SERIALIZER(UCameraRigInput2DSlot)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_CameraRigInput2DSlot_h_24_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UCameraRigInput2DSlot(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UCameraRigInput2DSlot(UCameraRigInput2DSlot&&) = delete; \
UCameraRigInput2DSlot(const UCameraRigInput2DSlot&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UCameraRigInput2DSlot); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCameraRigInput2DSlot); \
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCameraRigInput2DSlot) \
NO_API virtual ~UCameraRigInput2DSlot();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_CameraRigInput2DSlot_h_21_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_CameraRigInput2DSlot_h_24_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_CameraRigInput2DSlot_h_24_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_CameraRigInput2DSlot_h_24_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UCameraRigInput2DSlot;
// ********** End Class UCameraRigInput2DSlot ******************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_CameraRigInput2DSlot_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,303 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Nodes/Input/CameraRigInputSlotTypes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeCameraRigInputSlotTypes() {}
// ********** Begin Cross Module References ********************************************************
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraParameterClamping();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraParameterNormalization();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraRigInputSlotParameters();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin ScriptStruct FCameraRigInputSlotParameters *************************************
struct Z_Construct_UScriptStruct_FCameraRigInputSlotParameters_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FCameraRigInputSlotParameters); }
static inline consteval int16 GetStructAlignment() { return alignof(FCameraRigInputSlotParameters); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "Comment", "/**\n * General options for an input slot.\n */" },
{ "ModuleRelativePath", "Public/Nodes/Input/CameraRigInputSlotTypes.h" },
{ "ToolTip", "General options for an input slot." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bIsAccumulated_MetaData[] = {
{ "Category", "Input" },
{ "ModuleRelativePath", "Public/Nodes/Input/CameraRigInputSlotTypes.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bIsPreBlended_MetaData[] = {
{ "Category", "Input" },
{ "ModuleRelativePath", "Public/Nodes/Input/CameraRigInputSlotTypes.h" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FCameraRigInputSlotParameters constinit property declarations *****
static void NewProp_bIsAccumulated_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bIsAccumulated;
static void NewProp_bIsPreBlended_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bIsPreBlended;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FCameraRigInputSlotParameters constinit property declarations *******
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FCameraRigInputSlotParameters>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FCameraRigInputSlotParameters_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FCameraRigInputSlotParameters;
class UScriptStruct* FCameraRigInputSlotParameters::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FCameraRigInputSlotParameters.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FCameraRigInputSlotParameters.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FCameraRigInputSlotParameters, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("CameraRigInputSlotParameters"));
}
return Z_Registration_Info_UScriptStruct_FCameraRigInputSlotParameters.OuterSingleton;
}
// ********** Begin ScriptStruct FCameraRigInputSlotParameters Property Definitions ****************
void Z_Construct_UScriptStruct_FCameraRigInputSlotParameters_Statics::NewProp_bIsAccumulated_SetBit(void* Obj)
{
((FCameraRigInputSlotParameters*)Obj)->bIsAccumulated = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FCameraRigInputSlotParameters_Statics::NewProp_bIsAccumulated = { "bIsAccumulated", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FCameraRigInputSlotParameters), &Z_Construct_UScriptStruct_FCameraRigInputSlotParameters_Statics::NewProp_bIsAccumulated_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bIsAccumulated_MetaData), NewProp_bIsAccumulated_MetaData) };
void Z_Construct_UScriptStruct_FCameraRigInputSlotParameters_Statics::NewProp_bIsPreBlended_SetBit(void* Obj)
{
((FCameraRigInputSlotParameters*)Obj)->bIsPreBlended = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FCameraRigInputSlotParameters_Statics::NewProp_bIsPreBlended = { "bIsPreBlended", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FCameraRigInputSlotParameters), &Z_Construct_UScriptStruct_FCameraRigInputSlotParameters_Statics::NewProp_bIsPreBlended_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bIsPreBlended_MetaData), NewProp_bIsPreBlended_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FCameraRigInputSlotParameters_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraRigInputSlotParameters_Statics::NewProp_bIsAccumulated,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraRigInputSlotParameters_Statics::NewProp_bIsPreBlended,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraRigInputSlotParameters_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FCameraRigInputSlotParameters Property Definitions ******************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FCameraRigInputSlotParameters_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
nullptr,
&NewStructOps,
"CameraRigInputSlotParameters",
Z_Construct_UScriptStruct_FCameraRigInputSlotParameters_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraRigInputSlotParameters_Statics::PropPointers),
sizeof(FCameraRigInputSlotParameters),
alignof(FCameraRigInputSlotParameters),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraRigInputSlotParameters_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FCameraRigInputSlotParameters_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FCameraRigInputSlotParameters()
{
if (!Z_Registration_Info_UScriptStruct_FCameraRigInputSlotParameters.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FCameraRigInputSlotParameters.InnerSingleton, Z_Construct_UScriptStruct_FCameraRigInputSlotParameters_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FCameraRigInputSlotParameters.InnerSingleton);
}
// ********** End ScriptStruct FCameraRigInputSlotParameters ***************************************
// ********** Begin ScriptStruct FCameraParameterClamping ******************************************
struct Z_Construct_UScriptStruct_FCameraParameterClamping_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FCameraParameterClamping); }
static inline consteval int16 GetStructAlignment() { return alignof(FCameraParameterClamping); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "Comment", "/**\n * Value clamping parameters.\n */" },
{ "ModuleRelativePath", "Public/Nodes/Input/CameraRigInputSlotTypes.h" },
{ "ToolTip", "Value clamping parameters." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MinValue_MetaData[] = {
{ "Category", "Common" },
{ "EditCondition", "bClampMin" },
{ "ModuleRelativePath", "Public/Nodes/Input/CameraRigInputSlotTypes.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxValue_MetaData[] = {
{ "Category", "Common" },
{ "EditCondition", "bClampMax" },
{ "ModuleRelativePath", "Public/Nodes/Input/CameraRigInputSlotTypes.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bClampMin_MetaData[] = {
{ "Category", "Common" },
{ "ModuleRelativePath", "Public/Nodes/Input/CameraRigInputSlotTypes.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bClampMax_MetaData[] = {
{ "Category", "Common" },
{ "ModuleRelativePath", "Public/Nodes/Input/CameraRigInputSlotTypes.h" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FCameraParameterClamping constinit property declarations **********
static const UECodeGen_Private::FDoublePropertyParams NewProp_MinValue;
static const UECodeGen_Private::FDoublePropertyParams NewProp_MaxValue;
static void NewProp_bClampMin_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bClampMin;
static void NewProp_bClampMax_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bClampMax;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FCameraParameterClamping constinit property declarations ************
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FCameraParameterClamping>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FCameraParameterClamping_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FCameraParameterClamping;
class UScriptStruct* FCameraParameterClamping::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FCameraParameterClamping.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FCameraParameterClamping.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FCameraParameterClamping, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("CameraParameterClamping"));
}
return Z_Registration_Info_UScriptStruct_FCameraParameterClamping.OuterSingleton;
}
// ********** Begin ScriptStruct FCameraParameterClamping Property Definitions *********************
const UECodeGen_Private::FDoublePropertyParams Z_Construct_UScriptStruct_FCameraParameterClamping_Statics::NewProp_MinValue = { "MinValue", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Double, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraParameterClamping, MinValue), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MinValue_MetaData), NewProp_MinValue_MetaData) };
const UECodeGen_Private::FDoublePropertyParams Z_Construct_UScriptStruct_FCameraParameterClamping_Statics::NewProp_MaxValue = { "MaxValue", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Double, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraParameterClamping, MaxValue), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxValue_MetaData), NewProp_MaxValue_MetaData) };
void Z_Construct_UScriptStruct_FCameraParameterClamping_Statics::NewProp_bClampMin_SetBit(void* Obj)
{
((FCameraParameterClamping*)Obj)->bClampMin = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FCameraParameterClamping_Statics::NewProp_bClampMin = { "bClampMin", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FCameraParameterClamping), &Z_Construct_UScriptStruct_FCameraParameterClamping_Statics::NewProp_bClampMin_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bClampMin_MetaData), NewProp_bClampMin_MetaData) };
void Z_Construct_UScriptStruct_FCameraParameterClamping_Statics::NewProp_bClampMax_SetBit(void* Obj)
{
((FCameraParameterClamping*)Obj)->bClampMax = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FCameraParameterClamping_Statics::NewProp_bClampMax = { "bClampMax", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FCameraParameterClamping), &Z_Construct_UScriptStruct_FCameraParameterClamping_Statics::NewProp_bClampMax_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bClampMax_MetaData), NewProp_bClampMax_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FCameraParameterClamping_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraParameterClamping_Statics::NewProp_MinValue,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraParameterClamping_Statics::NewProp_MaxValue,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraParameterClamping_Statics::NewProp_bClampMin,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraParameterClamping_Statics::NewProp_bClampMax,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraParameterClamping_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FCameraParameterClamping Property Definitions ***********************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FCameraParameterClamping_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
nullptr,
&NewStructOps,
"CameraParameterClamping",
Z_Construct_UScriptStruct_FCameraParameterClamping_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraParameterClamping_Statics::PropPointers),
sizeof(FCameraParameterClamping),
alignof(FCameraParameterClamping),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraParameterClamping_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FCameraParameterClamping_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FCameraParameterClamping()
{
if (!Z_Registration_Info_UScriptStruct_FCameraParameterClamping.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FCameraParameterClamping.InnerSingleton, Z_Construct_UScriptStruct_FCameraParameterClamping_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FCameraParameterClamping.InnerSingleton);
}
// ********** End ScriptStruct FCameraParameterClamping ********************************************
// ********** Begin ScriptStruct FCameraParameterNormalization *************************************
struct Z_Construct_UScriptStruct_FCameraParameterNormalization_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FCameraParameterNormalization); }
static inline consteval int16 GetStructAlignment() { return alignof(FCameraParameterNormalization); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "Comment", "/**\n * Value normalization parameters.\n */" },
{ "ModuleRelativePath", "Public/Nodes/Input/CameraRigInputSlotTypes.h" },
{ "ToolTip", "Value normalization parameters." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxValue_MetaData[] = {
{ "Category", "Common" },
{ "ClampMin", "0" },
{ "EditCondition", "bNormalize" },
{ "ModuleRelativePath", "Public/Nodes/Input/CameraRigInputSlotTypes.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bNormalize_MetaData[] = {
{ "Category", "Common" },
{ "ModuleRelativePath", "Public/Nodes/Input/CameraRigInputSlotTypes.h" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FCameraParameterNormalization constinit property declarations *****
static const UECodeGen_Private::FDoublePropertyParams NewProp_MaxValue;
static void NewProp_bNormalize_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bNormalize;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FCameraParameterNormalization constinit property declarations *******
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FCameraParameterNormalization>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FCameraParameterNormalization_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FCameraParameterNormalization;
class UScriptStruct* FCameraParameterNormalization::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FCameraParameterNormalization.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FCameraParameterNormalization.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FCameraParameterNormalization, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("CameraParameterNormalization"));
}
return Z_Registration_Info_UScriptStruct_FCameraParameterNormalization.OuterSingleton;
}
// ********** Begin ScriptStruct FCameraParameterNormalization Property Definitions ****************
const UECodeGen_Private::FDoublePropertyParams Z_Construct_UScriptStruct_FCameraParameterNormalization_Statics::NewProp_MaxValue = { "MaxValue", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Double, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraParameterNormalization, MaxValue), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxValue_MetaData), NewProp_MaxValue_MetaData) };
void Z_Construct_UScriptStruct_FCameraParameterNormalization_Statics::NewProp_bNormalize_SetBit(void* Obj)
{
((FCameraParameterNormalization*)Obj)->bNormalize = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FCameraParameterNormalization_Statics::NewProp_bNormalize = { "bNormalize", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FCameraParameterNormalization), &Z_Construct_UScriptStruct_FCameraParameterNormalization_Statics::NewProp_bNormalize_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bNormalize_MetaData), NewProp_bNormalize_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FCameraParameterNormalization_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraParameterNormalization_Statics::NewProp_MaxValue,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraParameterNormalization_Statics::NewProp_bNormalize,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraParameterNormalization_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FCameraParameterNormalization Property Definitions ******************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FCameraParameterNormalization_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
nullptr,
&NewStructOps,
"CameraParameterNormalization",
Z_Construct_UScriptStruct_FCameraParameterNormalization_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraParameterNormalization_Statics::PropPointers),
sizeof(FCameraParameterNormalization),
alignof(FCameraParameterNormalization),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraParameterNormalization_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FCameraParameterNormalization_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FCameraParameterNormalization()
{
if (!Z_Registration_Info_UScriptStruct_FCameraParameterNormalization.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FCameraParameterNormalization.InnerSingleton, Z_Construct_UScriptStruct_FCameraParameterNormalization_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FCameraParameterNormalization.InnerSingleton);
}
// ********** End ScriptStruct FCameraParameterNormalization ***************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_CameraRigInputSlotTypes_h__Script_GameplayCameras_Statics
{
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FCameraRigInputSlotParameters::StaticStruct, Z_Construct_UScriptStruct_FCameraRigInputSlotParameters_Statics::NewStructOps, TEXT("CameraRigInputSlotParameters"),&Z_Registration_Info_UScriptStruct_FCameraRigInputSlotParameters, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FCameraRigInputSlotParameters), 891265959U) },
{ FCameraParameterClamping::StaticStruct, Z_Construct_UScriptStruct_FCameraParameterClamping_Statics::NewStructOps, TEXT("CameraParameterClamping"),&Z_Registration_Info_UScriptStruct_FCameraParameterClamping, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FCameraParameterClamping), 3061982250U) },
{ FCameraParameterNormalization::StaticStruct, Z_Construct_UScriptStruct_FCameraParameterNormalization_Statics::NewStructOps, TEXT("CameraParameterNormalization"),&Z_Registration_Info_UScriptStruct_FCameraParameterNormalization, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FCameraParameterNormalization), 2635366017U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_CameraRigInputSlotTypes_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_CameraRigInputSlotTypes_h__Script_GameplayCameras_1771400201{
TEXT("/Script/GameplayCameras"),
nullptr, 0,
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_CameraRigInputSlotTypes_h__Script_GameplayCameras_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_CameraRigInputSlotTypes_h__Script_GameplayCameras_Statics::ScriptStructInfo),
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,52 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Nodes/Input/CameraRigInputSlotTypes.h"
#ifdef GAMEPLAYCAMERAS_CameraRigInputSlotTypes_generated_h
#error "CameraRigInputSlotTypes.generated.h already included, missing '#pragma once' in CameraRigInputSlotTypes.h"
#endif
#define GAMEPLAYCAMERAS_CameraRigInputSlotTypes_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FCameraRigInputSlotParameters *************************************
struct Z_Construct_UScriptStruct_FCameraRigInputSlotParameters_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_CameraRigInputSlotTypes_h_15_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FCameraRigInputSlotParameters_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
struct FCameraRigInputSlotParameters;
// ********** End ScriptStruct FCameraRigInputSlotParameters ***************************************
// ********** Begin ScriptStruct FCameraParameterClamping ******************************************
struct Z_Construct_UScriptStruct_FCameraParameterClamping_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_CameraRigInputSlotTypes_h_30_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FCameraParameterClamping_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
struct FCameraParameterClamping;
// ********** End ScriptStruct FCameraParameterClamping ********************************************
// ********** Begin ScriptStruct FCameraParameterNormalization *************************************
struct Z_Construct_UScriptStruct_FCameraParameterNormalization_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_CameraRigInputSlotTypes_h_63_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FCameraParameterNormalization_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
struct FCameraParameterNormalization;
// ********** End ScriptStruct FCameraParameterNormalization ***************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_CameraRigInputSlotTypes_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,342 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Core/CameraRigInstanceID.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeCameraRigInstanceID() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraRigInstanceFunctions();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraRigInstanceFunctions_NoRegister();
GAMEPLAYCAMERAS_API UEnum* Z_Construct_UEnum_GameplayCameras_ECameraRigLayer();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraRigInstanceID();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin Enum ECameraRigLayer ***********************************************************
static FEnumRegistrationInfo Z_Registration_Info_UEnum_ECameraRigLayer;
static UEnum* ECameraRigLayer_StaticEnum()
{
if (!Z_Registration_Info_UEnum_ECameraRigLayer.OuterSingleton)
{
Z_Registration_Info_UEnum_ECameraRigLayer.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_GameplayCameras_ECameraRigLayer, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("ECameraRigLayer"));
}
return Z_Registration_Info_UEnum_ECameraRigLayer.OuterSingleton;
}
template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum<ECameraRigLayer>()
{
return ECameraRigLayer_StaticEnum();
}
struct Z_Construct_UEnum_GameplayCameras_ECameraRigLayer_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "Base.DisplayName", "Base Layer" },
{ "Base.Name", "ECameraRigLayer::Base" },
{ "BlueprintType", "true" },
{ "Comment", "/**\n * Defines evaluation layers for camera rigs.\n */" },
{ "Global.DisplayName", "Global Layer" },
{ "Global.Name", "ECameraRigLayer::Global" },
{ "Main.DisplayName", "Main Layer" },
{ "Main.Name", "ECameraRigLayer::Main" },
{ "ModuleRelativePath", "Public/Core/CameraRigInstanceID.h" },
{ "None.Hidden", "" },
{ "None.Name", "ECameraRigLayer::None" },
{ "ToolTip", "Defines evaluation layers for camera rigs." },
{ "Visual.DisplayName", "Visual Layer" },
{ "Visual.Name", "ECameraRigLayer::Visual" },
};
#endif // WITH_METADATA
static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "ECameraRigLayer::None", (int64)ECameraRigLayer::None },
{ "ECameraRigLayer::Base", (int64)ECameraRigLayer::Base },
{ "ECameraRigLayer::Main", (int64)ECameraRigLayer::Main },
{ "ECameraRigLayer::Global", (int64)ECameraRigLayer::Global },
{ "ECameraRigLayer::Visual", (int64)ECameraRigLayer::Visual },
};
static const UECodeGen_Private::FEnumParams EnumParams;
}; // struct Z_Construct_UEnum_GameplayCameras_ECameraRigLayer_Statics
const UECodeGen_Private::FEnumParams Z_Construct_UEnum_GameplayCameras_ECameraRigLayer_Statics::EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_GameplayCameras,
nullptr,
"ECameraRigLayer",
"ECameraRigLayer",
Z_Construct_UEnum_GameplayCameras_ECameraRigLayer_Statics::Enumerators,
RF_Public|RF_Transient|RF_MarkAsNative,
UE_ARRAY_COUNT(Z_Construct_UEnum_GameplayCameras_ECameraRigLayer_Statics::Enumerators),
EEnumFlags::None,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_GameplayCameras_ECameraRigLayer_Statics::Enum_MetaDataParams), Z_Construct_UEnum_GameplayCameras_ECameraRigLayer_Statics::Enum_MetaDataParams)
};
UEnum* Z_Construct_UEnum_GameplayCameras_ECameraRigLayer()
{
if (!Z_Registration_Info_UEnum_ECameraRigLayer.InnerSingleton)
{
UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_ECameraRigLayer.InnerSingleton, Z_Construct_UEnum_GameplayCameras_ECameraRigLayer_Statics::EnumParams);
}
return Z_Registration_Info_UEnum_ECameraRigLayer.InnerSingleton;
}
// ********** End Enum ECameraRigLayer *************************************************************
// ********** Begin ScriptStruct FCameraRigInstanceID **********************************************
struct Z_Construct_UScriptStruct_FCameraRigInstanceID_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FCameraRigInstanceID); }
static inline consteval int16 GetStructAlignment() { return alignof(FCameraRigInstanceID); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "Comment", "/**\n * A unique instance ID for a running, or previously running, camera rig.\n */" },
{ "ModuleRelativePath", "Public/Core/CameraRigInstanceID.h" },
{ "ToolTip", "A unique instance ID for a running, or previously running, camera rig." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Value_MetaData[] = {
{ "ModuleRelativePath", "Public/Core/CameraRigInstanceID.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Layer_MetaData[] = {
{ "ModuleRelativePath", "Public/Core/CameraRigInstanceID.h" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FCameraRigInstanceID constinit property declarations **************
static const UECodeGen_Private::FUInt32PropertyParams NewProp_Value;
static const UECodeGen_Private::FBytePropertyParams NewProp_Layer_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_Layer;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FCameraRigInstanceID constinit property declarations ****************
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FCameraRigInstanceID>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FCameraRigInstanceID_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FCameraRigInstanceID;
class UScriptStruct* FCameraRigInstanceID::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FCameraRigInstanceID.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FCameraRigInstanceID.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FCameraRigInstanceID, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("CameraRigInstanceID"));
}
return Z_Registration_Info_UScriptStruct_FCameraRigInstanceID.OuterSingleton;
}
// ********** Begin ScriptStruct FCameraRigInstanceID Property Definitions *************************
const UECodeGen_Private::FUInt32PropertyParams Z_Construct_UScriptStruct_FCameraRigInstanceID_Statics::NewProp_Value = { "Value", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::UInt32, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraRigInstanceID, Value), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Value_MetaData), NewProp_Value_MetaData) };
const UECodeGen_Private::FBytePropertyParams Z_Construct_UScriptStruct_FCameraRigInstanceID_Statics::NewProp_Layer_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UScriptStruct_FCameraRigInstanceID_Statics::NewProp_Layer = { "Layer", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraRigInstanceID, Layer), Z_Construct_UEnum_GameplayCameras_ECameraRigLayer, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Layer_MetaData), NewProp_Layer_MetaData) }; // 2046261234
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FCameraRigInstanceID_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraRigInstanceID_Statics::NewProp_Value,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraRigInstanceID_Statics::NewProp_Layer_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraRigInstanceID_Statics::NewProp_Layer,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraRigInstanceID_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FCameraRigInstanceID Property Definitions ***************************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FCameraRigInstanceID_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
nullptr,
&NewStructOps,
"CameraRigInstanceID",
Z_Construct_UScriptStruct_FCameraRigInstanceID_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraRigInstanceID_Statics::PropPointers),
sizeof(FCameraRigInstanceID),
alignof(FCameraRigInstanceID),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraRigInstanceID_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FCameraRigInstanceID_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FCameraRigInstanceID()
{
if (!Z_Registration_Info_UScriptStruct_FCameraRigInstanceID.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FCameraRigInstanceID.InnerSingleton, Z_Construct_UScriptStruct_FCameraRigInstanceID_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FCameraRigInstanceID.InnerSingleton);
}
// ********** End ScriptStruct FCameraRigInstanceID ************************************************
// ********** Begin Class UCameraRigInstanceFunctions Function IsValid *****************************
struct Z_Construct_UFunction_UCameraRigInstanceFunctions_IsValid_Statics
{
struct CameraRigInstanceFunctions_eventIsValid_Parms
{
FCameraRigInstanceID InstanceID;
bool ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Camera" },
{ "Comment", "/** \n\x09 * Whether the given camera rig instance ID is valid.\n\x09 * A valid ID doesn't necessarily correspond to a camera rig instance that is still running.\n\x09 */" },
{ "ModuleRelativePath", "Public/Core/CameraRigInstanceID.h" },
{ "ToolTip", "Whether the given camera rig instance ID is valid.\nA valid ID doesn't necessarily correspond to a camera rig instance that is still running." },
};
#endif // WITH_METADATA
// ********** Begin Function IsValid constinit property declarations *******************************
static const UECodeGen_Private::FStructPropertyParams NewProp_InstanceID;
static void NewProp_ReturnValue_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function IsValid constinit property declarations *********************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function IsValid Property Definitions ******************************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UCameraRigInstanceFunctions_IsValid_Statics::NewProp_InstanceID = { "InstanceID", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CameraRigInstanceFunctions_eventIsValid_Parms, InstanceID), Z_Construct_UScriptStruct_FCameraRigInstanceID, METADATA_PARAMS(0, nullptr) }; // 3868568697
void Z_Construct_UFunction_UCameraRigInstanceFunctions_IsValid_Statics::NewProp_ReturnValue_SetBit(void* Obj)
{
((CameraRigInstanceFunctions_eventIsValid_Parms*)Obj)->ReturnValue = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UCameraRigInstanceFunctions_IsValid_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(CameraRigInstanceFunctions_eventIsValid_Parms), &Z_Construct_UFunction_UCameraRigInstanceFunctions_IsValid_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UCameraRigInstanceFunctions_IsValid_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCameraRigInstanceFunctions_IsValid_Statics::NewProp_InstanceID,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCameraRigInstanceFunctions_IsValid_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UCameraRigInstanceFunctions_IsValid_Statics::PropPointers) < 2048);
// ********** End Function IsValid Property Definitions ********************************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UCameraRigInstanceFunctions_IsValid_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UCameraRigInstanceFunctions, nullptr, "IsValid", Z_Construct_UFunction_UCameraRigInstanceFunctions_IsValid_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UCameraRigInstanceFunctions_IsValid_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UCameraRigInstanceFunctions_IsValid_Statics::CameraRigInstanceFunctions_eventIsValid_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UCameraRigInstanceFunctions_IsValid_Statics::Function_MetaDataParams), Z_Construct_UFunction_UCameraRigInstanceFunctions_IsValid_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UCameraRigInstanceFunctions_IsValid_Statics::CameraRigInstanceFunctions_eventIsValid_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UCameraRigInstanceFunctions_IsValid()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UCameraRigInstanceFunctions_IsValid_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UCameraRigInstanceFunctions::execIsValid)
{
P_GET_STRUCT(FCameraRigInstanceID,Z_Param_InstanceID);
P_FINISH;
P_NATIVE_BEGIN;
*(bool*)Z_Param__Result=UCameraRigInstanceFunctions::IsValid(Z_Param_InstanceID);
P_NATIVE_END;
}
// ********** End Class UCameraRigInstanceFunctions Function IsValid *******************************
// ********** Begin Class UCameraRigInstanceFunctions **********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UCameraRigInstanceFunctions;
UClass* UCameraRigInstanceFunctions::GetPrivateStaticClass()
{
using TClass = UCameraRigInstanceFunctions;
if (!Z_Registration_Info_UClass_UCameraRigInstanceFunctions.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("CameraRigInstanceFunctions"),
Z_Registration_Info_UClass_UCameraRigInstanceFunctions.InnerSingleton,
StaticRegisterNativesUCameraRigInstanceFunctions,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UCameraRigInstanceFunctions.InnerSingleton;
}
UClass* Z_Construct_UClass_UCameraRigInstanceFunctions_NoRegister()
{
return UCameraRigInstanceFunctions::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UCameraRigInstanceFunctions_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * Blueprint functions for camera rig instance IDs.\n */" },
{ "IncludePath", "Core/CameraRigInstanceID.h" },
{ "ModuleRelativePath", "Public/Core/CameraRigInstanceID.h" },
{ "ToolTip", "Blueprint functions for camera rig instance IDs." },
};
#endif // WITH_METADATA
// ********** Begin Class UCameraRigInstanceFunctions constinit property declarations **************
// ********** End Class UCameraRigInstanceFunctions constinit property declarations ****************
static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
{ .NameUTF8 = UTF8TEXT("IsValid"), .Pointer = &UCameraRigInstanceFunctions::execIsValid },
};
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_UCameraRigInstanceFunctions_IsValid, "IsValid" }, // 3772307193
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UCameraRigInstanceFunctions>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UCameraRigInstanceFunctions_Statics
UObject* (*const Z_Construct_UClass_UCameraRigInstanceFunctions_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraRigInstanceFunctions_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UCameraRigInstanceFunctions_Statics::ClassParams = {
&UCameraRigInstanceFunctions::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraRigInstanceFunctions_Statics::Class_MetaDataParams), Z_Construct_UClass_UCameraRigInstanceFunctions_Statics::Class_MetaDataParams)
};
void UCameraRigInstanceFunctions::StaticRegisterNativesUCameraRigInstanceFunctions()
{
UClass* Class = UCameraRigInstanceFunctions::StaticClass();
FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UCameraRigInstanceFunctions_Statics::Funcs));
}
UClass* Z_Construct_UClass_UCameraRigInstanceFunctions()
{
if (!Z_Registration_Info_UClass_UCameraRigInstanceFunctions.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCameraRigInstanceFunctions.OuterSingleton, Z_Construct_UClass_UCameraRigInstanceFunctions_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UCameraRigInstanceFunctions.OuterSingleton;
}
UCameraRigInstanceFunctions::UCameraRigInstanceFunctions(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCameraRigInstanceFunctions);
UCameraRigInstanceFunctions::~UCameraRigInstanceFunctions() {}
// ********** End Class UCameraRigInstanceFunctions ************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigInstanceID_h__Script_GameplayCameras_Statics
{
static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = {
{ ECameraRigLayer_StaticEnum, TEXT("ECameraRigLayer"), &Z_Registration_Info_UEnum_ECameraRigLayer, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 2046261234U) },
};
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FCameraRigInstanceID::StaticStruct, Z_Construct_UScriptStruct_FCameraRigInstanceID_Statics::NewStructOps, TEXT("CameraRigInstanceID"),&Z_Registration_Info_UScriptStruct_FCameraRigInstanceID, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FCameraRigInstanceID), 3868568697U) },
};
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UCameraRigInstanceFunctions, UCameraRigInstanceFunctions::StaticClass, TEXT("UCameraRigInstanceFunctions"), &Z_Registration_Info_UClass_UCameraRigInstanceFunctions, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCameraRigInstanceFunctions), 927214898U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigInstanceID_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigInstanceID_h__Script_GameplayCameras_1366085290{
TEXT("/Script/GameplayCameras"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigInstanceID_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigInstanceID_h__Script_GameplayCameras_Statics::ClassInfo),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigInstanceID_h__Script_GameplayCameras_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigInstanceID_h__Script_GameplayCameras_Statics::ScriptStructInfo),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigInstanceID_h__Script_GameplayCameras_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigInstanceID_h__Script_GameplayCameras_Statics::EnumInfo),
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,92 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Core/CameraRigInstanceID.h"
#ifdef GAMEPLAYCAMERAS_CameraRigInstanceID_generated_h
#error "CameraRigInstanceID.generated.h already included, missing '#pragma once' in CameraRigInstanceID.h"
#endif
#define GAMEPLAYCAMERAS_CameraRigInstanceID_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
struct FCameraRigInstanceID;
// ********** Begin ScriptStruct FCameraRigInstanceID **********************************************
struct Z_Construct_UScriptStruct_FCameraRigInstanceID_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigInstanceID_h_31_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FCameraRigInstanceID_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
struct FCameraRigInstanceID;
// ********** End ScriptStruct FCameraRigInstanceID ************************************************
// ********** Begin Class UCameraRigInstanceFunctions **********************************************
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigInstanceID_h_108_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execIsValid);
struct Z_Construct_UClass_UCameraRigInstanceFunctions_Statics;
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraRigInstanceFunctions_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigInstanceID_h_108_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUCameraRigInstanceFunctions(); \
friend struct ::Z_Construct_UClass_UCameraRigInstanceFunctions_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UCameraRigInstanceFunctions_NoRegister(); \
public: \
DECLARE_CLASS2(UCameraRigInstanceFunctions, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UCameraRigInstanceFunctions_NoRegister) \
DECLARE_SERIALIZER(UCameraRigInstanceFunctions)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigInstanceID_h_108_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
GAMEPLAYCAMERAS_API UCameraRigInstanceFunctions(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UCameraRigInstanceFunctions(UCameraRigInstanceFunctions&&) = delete; \
UCameraRigInstanceFunctions(const UCameraRigInstanceFunctions&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UCameraRigInstanceFunctions); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCameraRigInstanceFunctions); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCameraRigInstanceFunctions) \
GAMEPLAYCAMERAS_API virtual ~UCameraRigInstanceFunctions();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigInstanceID_h_105_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigInstanceID_h_108_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigInstanceID_h_108_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigInstanceID_h_108_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigInstanceID_h_108_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UCameraRigInstanceFunctions;
// ********** End Class UCameraRigInstanceFunctions ************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigInstanceID_h
// ********** Begin Enum ECameraRigLayer ***********************************************************
#define FOREACH_ENUM_ECAMERARIGLAYER(op) \
op(ECameraRigLayer::None) \
op(ECameraRigLayer::Base) \
op(ECameraRigLayer::Main) \
op(ECameraRigLayer::Global) \
op(ECameraRigLayer::Visual)
enum class ECameraRigLayer : uint8;
template<> struct TIsUEnumClass<ECameraRigLayer> { enum { Value = true }; };
template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum<ECameraRigLayer>();
// ********** End Enum ECameraRigLayer *************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,662 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "GameFramework/CameraRigParameterInterop.h"
#include "GameFramework/BlueprintCameraEvaluationDataRef.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeCameraRigParameterInterop() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FLinearColor();
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FRotator();
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FVector();
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FVector2D();
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FVector3f();
ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraRigAsset_NoRegister();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraRigParameterInterop();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraRigParameterInterop_NoRegister();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraRigParameterInteropLibrary();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraRigParameterInteropLibrary_NoRegister();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FBlueprintCameraEvaluationDataRef();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UCameraRigParameterInterop Function GetCameraParameter *******************
struct Z_Construct_UFunction_UCameraRigParameterInterop_GetCameraParameter_Statics
{
struct CameraRigParameterInterop_eventGetCameraParameter_Parms
{
FBlueprintCameraEvaluationDataRef CameraData;
UCameraRigAsset* CameraRig;
FName ParameterName;
int32 ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "BlueprintInternalUseOnly", "true" },
{ "Category", "Camera" },
{ "CustomStructureParam", "ReturnValue" },
{ "CustomThunk", "true" },
{ "ModuleRelativePath", "Public/GameFramework/CameraRigParameterInterop.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraData_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function GetCameraParameter constinit property declarations ********************
static const UECodeGen_Private::FStructPropertyParams NewProp_CameraData;
static const UECodeGen_Private::FObjectPropertyParams NewProp_CameraRig;
static const UECodeGen_Private::FNamePropertyParams NewProp_ParameterName;
static const UECodeGen_Private::FIntPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function GetCameraParameter constinit property declarations **********************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function GetCameraParameter Property Definitions *******************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UCameraRigParameterInterop_GetCameraParameter_Statics::NewProp_CameraData = { "CameraData", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CameraRigParameterInterop_eventGetCameraParameter_Parms, CameraData), Z_Construct_UScriptStruct_FBlueprintCameraEvaluationDataRef, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraData_MetaData), NewProp_CameraData_MetaData) }; // 510565355
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UCameraRigParameterInterop_GetCameraParameter_Statics::NewProp_CameraRig = { "CameraRig", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CameraRigParameterInterop_eventGetCameraParameter_Parms, CameraRig), Z_Construct_UClass_UCameraRigAsset_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UCameraRigParameterInterop_GetCameraParameter_Statics::NewProp_ParameterName = { "ParameterName", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CameraRigParameterInterop_eventGetCameraParameter_Parms, ParameterName), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UCameraRigParameterInterop_GetCameraParameter_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CameraRigParameterInterop_eventGetCameraParameter_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UCameraRigParameterInterop_GetCameraParameter_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCameraRigParameterInterop_GetCameraParameter_Statics::NewProp_CameraData,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCameraRigParameterInterop_GetCameraParameter_Statics::NewProp_CameraRig,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCameraRigParameterInterop_GetCameraParameter_Statics::NewProp_ParameterName,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCameraRigParameterInterop_GetCameraParameter_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UCameraRigParameterInterop_GetCameraParameter_Statics::PropPointers) < 2048);
// ********** End Function GetCameraParameter Property Definitions *********************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UCameraRigParameterInterop_GetCameraParameter_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UCameraRigParameterInterop, nullptr, "GetCameraParameter", Z_Construct_UFunction_UCameraRigParameterInterop_GetCameraParameter_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UCameraRigParameterInterop_GetCameraParameter_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UCameraRigParameterInterop_GetCameraParameter_Statics::CameraRigParameterInterop_eventGetCameraParameter_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14422401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UCameraRigParameterInterop_GetCameraParameter_Statics::Function_MetaDataParams), Z_Construct_UFunction_UCameraRigParameterInterop_GetCameraParameter_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UCameraRigParameterInterop_GetCameraParameter_Statics::CameraRigParameterInterop_eventGetCameraParameter_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UCameraRigParameterInterop_GetCameraParameter()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UCameraRigParameterInterop_GetCameraParameter_Statics::FuncParams);
}
return ReturnFunction;
}
// ********** End Class UCameraRigParameterInterop Function GetCameraParameter *********************
// ********** Begin Class UCameraRigParameterInterop Function SetCameraParameter *******************
struct Z_Construct_UFunction_UCameraRigParameterInterop_SetCameraParameter_Statics
{
struct CameraRigParameterInterop_eventSetCameraParameter_Parms
{
FBlueprintCameraEvaluationDataRef CameraData;
UCameraRigAsset* CameraRig;
FName ParameterName;
int32 NewValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "BlueprintInternalUseOnly", "true" },
{ "Category", "Camera" },
{ "CustomStructureParam", "NewValue" },
{ "CustomThunk", "true" },
{ "ModuleRelativePath", "Public/GameFramework/CameraRigParameterInterop.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraData_MetaData[] = {
{ "NativeConst", "" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_NewValue_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function SetCameraParameter constinit property declarations ********************
static const UECodeGen_Private::FStructPropertyParams NewProp_CameraData;
static const UECodeGen_Private::FObjectPropertyParams NewProp_CameraRig;
static const UECodeGen_Private::FNamePropertyParams NewProp_ParameterName;
static const UECodeGen_Private::FIntPropertyParams NewProp_NewValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function SetCameraParameter constinit property declarations **********************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function SetCameraParameter Property Definitions *******************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UCameraRigParameterInterop_SetCameraParameter_Statics::NewProp_CameraData = { "CameraData", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CameraRigParameterInterop_eventSetCameraParameter_Parms, CameraData), Z_Construct_UScriptStruct_FBlueprintCameraEvaluationDataRef, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraData_MetaData), NewProp_CameraData_MetaData) }; // 510565355
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UCameraRigParameterInterop_SetCameraParameter_Statics::NewProp_CameraRig = { "CameraRig", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CameraRigParameterInterop_eventSetCameraParameter_Parms, CameraRig), Z_Construct_UClass_UCameraRigAsset_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UCameraRigParameterInterop_SetCameraParameter_Statics::NewProp_ParameterName = { "ParameterName", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CameraRigParameterInterop_eventSetCameraParameter_Parms, ParameterName), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UCameraRigParameterInterop_SetCameraParameter_Statics::NewProp_NewValue = { "NewValue", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CameraRigParameterInterop_eventSetCameraParameter_Parms, NewValue), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_NewValue_MetaData), NewProp_NewValue_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UCameraRigParameterInterop_SetCameraParameter_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCameraRigParameterInterop_SetCameraParameter_Statics::NewProp_CameraData,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCameraRigParameterInterop_SetCameraParameter_Statics::NewProp_CameraRig,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCameraRigParameterInterop_SetCameraParameter_Statics::NewProp_ParameterName,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCameraRigParameterInterop_SetCameraParameter_Statics::NewProp_NewValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UCameraRigParameterInterop_SetCameraParameter_Statics::PropPointers) < 2048);
// ********** End Function SetCameraParameter Property Definitions *********************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UCameraRigParameterInterop_SetCameraParameter_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UCameraRigParameterInterop, nullptr, "SetCameraParameter", Z_Construct_UFunction_UCameraRigParameterInterop_SetCameraParameter_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UCameraRigParameterInterop_SetCameraParameter_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UCameraRigParameterInterop_SetCameraParameter_Statics::CameraRigParameterInterop_eventSetCameraParameter_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UCameraRigParameterInterop_SetCameraParameter_Statics::Function_MetaDataParams), Z_Construct_UFunction_UCameraRigParameterInterop_SetCameraParameter_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UCameraRigParameterInterop_SetCameraParameter_Statics::CameraRigParameterInterop_eventSetCameraParameter_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UCameraRigParameterInterop_SetCameraParameter()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UCameraRigParameterInterop_SetCameraParameter_Statics::FuncParams);
}
return ReturnFunction;
}
// ********** End Class UCameraRigParameterInterop Function SetCameraParameter *********************
// ********** Begin Class UCameraRigParameterInterop ***********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UCameraRigParameterInterop;
UClass* UCameraRigParameterInterop::GetPrivateStaticClass()
{
using TClass = UCameraRigParameterInterop;
if (!Z_Registration_Info_UClass_UCameraRigParameterInterop.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("CameraRigParameterInterop"),
Z_Registration_Info_UClass_UCameraRigParameterInterop.InnerSingleton,
StaticRegisterNativesUCameraRigParameterInterop,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UCameraRigParameterInterop.InnerSingleton;
}
UClass* Z_Construct_UClass_UCameraRigParameterInterop_NoRegister()
{
return UCameraRigParameterInterop::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UCameraRigParameterInterop_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * Blueprint internal methods to set values on a camera rig's exposed parameters.\n *\n * These functions are internal because users are supposed to use the K2Node_SetCameraRigParameters node instead. That node then\n * gets compiled into one or more of these internal functions.\n */" },
{ "IncludePath", "GameFramework/CameraRigParameterInterop.h" },
{ "ModuleRelativePath", "Public/GameFramework/CameraRigParameterInterop.h" },
{ "ObjectInitializerConstructorDeclared", "" },
{ "ToolTip", "Blueprint internal methods to set values on a camera rig's exposed parameters.\n\nThese functions are internal because users are supposed to use the K2Node_SetCameraRigParameters node instead. That node then\ngets compiled into one or more of these internal functions." },
};
#endif // WITH_METADATA
// ********** Begin Class UCameraRigParameterInterop constinit property declarations ***************
// ********** End Class UCameraRigParameterInterop constinit property declarations *****************
static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
{ .NameUTF8 = UTF8TEXT("GetCameraParameter"), .Pointer = &UCameraRigParameterInterop::execGetCameraParameter },
{ .NameUTF8 = UTF8TEXT("SetCameraParameter"), .Pointer = &UCameraRigParameterInterop::execSetCameraParameter },
};
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_UCameraRigParameterInterop_GetCameraParameter, "GetCameraParameter" }, // 1882821839
{ &Z_Construct_UFunction_UCameraRigParameterInterop_SetCameraParameter, "SetCameraParameter" }, // 2112685276
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UCameraRigParameterInterop>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UCameraRigParameterInterop_Statics
UObject* (*const Z_Construct_UClass_UCameraRigParameterInterop_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraRigParameterInterop_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UCameraRigParameterInterop_Statics::ClassParams = {
&UCameraRigParameterInterop::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraRigParameterInterop_Statics::Class_MetaDataParams), Z_Construct_UClass_UCameraRigParameterInterop_Statics::Class_MetaDataParams)
};
void UCameraRigParameterInterop::StaticRegisterNativesUCameraRigParameterInterop()
{
UClass* Class = UCameraRigParameterInterop::StaticClass();
FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UCameraRigParameterInterop_Statics::Funcs));
}
UClass* Z_Construct_UClass_UCameraRigParameterInterop()
{
if (!Z_Registration_Info_UClass_UCameraRigParameterInterop.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCameraRigParameterInterop.OuterSingleton, Z_Construct_UClass_UCameraRigParameterInterop_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UCameraRigParameterInterop.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCameraRigParameterInterop);
UCameraRigParameterInterop::~UCameraRigParameterInterop() {}
// ********** End Class UCameraRigParameterInterop *************************************************
// ********** Begin Class UCameraRigParameterInteropLibrary Function MakeLiteralLinearColor ********
struct Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralLinearColor_Statics
{
struct CameraRigParameterInteropLibrary_eventMakeLiteralLinearColor_Parms
{
FLinearColor Value;
FLinearColor ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "BlueprintInternalUseOnly", "true" },
{ "BlueprintThreadSafe", "" },
{ "Category", "Camera" },
{ "ModuleRelativePath", "Public/GameFramework/CameraRigParameterInterop.h" },
};
#endif // WITH_METADATA
// ********** Begin Function MakeLiteralLinearColor constinit property declarations ****************
static const UECodeGen_Private::FStructPropertyParams NewProp_Value;
static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function MakeLiteralLinearColor constinit property declarations ******************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function MakeLiteralLinearColor Property Definitions ***************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralLinearColor_Statics::NewProp_Value = { "Value", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CameraRigParameterInteropLibrary_eventMakeLiteralLinearColor_Parms, Value), Z_Construct_UScriptStruct_FLinearColor, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralLinearColor_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CameraRigParameterInteropLibrary_eventMakeLiteralLinearColor_Parms, ReturnValue), Z_Construct_UScriptStruct_FLinearColor, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralLinearColor_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralLinearColor_Statics::NewProp_Value,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralLinearColor_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralLinearColor_Statics::PropPointers) < 2048);
// ********** End Function MakeLiteralLinearColor Property Definitions *****************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralLinearColor_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UCameraRigParameterInteropLibrary, nullptr, "MakeLiteralLinearColor", Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralLinearColor_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralLinearColor_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralLinearColor_Statics::CameraRigParameterInteropLibrary_eventMakeLiteralLinearColor_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14822401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralLinearColor_Statics::Function_MetaDataParams), Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralLinearColor_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralLinearColor_Statics::CameraRigParameterInteropLibrary_eventMakeLiteralLinearColor_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralLinearColor()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralLinearColor_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UCameraRigParameterInteropLibrary::execMakeLiteralLinearColor)
{
P_GET_STRUCT(FLinearColor,Z_Param_Value);
P_FINISH;
P_NATIVE_BEGIN;
*(FLinearColor*)Z_Param__Result=UCameraRigParameterInteropLibrary::MakeLiteralLinearColor(Z_Param_Value);
P_NATIVE_END;
}
// ********** End Class UCameraRigParameterInteropLibrary Function MakeLiteralLinearColor **********
// ********** Begin Class UCameraRigParameterInteropLibrary Function MakeLiteralRotator ************
struct Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralRotator_Statics
{
struct CameraRigParameterInteropLibrary_eventMakeLiteralRotator_Parms
{
FRotator Value;
FRotator ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "BlueprintInternalUseOnly", "true" },
{ "BlueprintThreadSafe", "" },
{ "Category", "Camera" },
{ "ModuleRelativePath", "Public/GameFramework/CameraRigParameterInterop.h" },
};
#endif // WITH_METADATA
// ********** Begin Function MakeLiteralRotator constinit property declarations ********************
static const UECodeGen_Private::FStructPropertyParams NewProp_Value;
static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function MakeLiteralRotator constinit property declarations **********************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function MakeLiteralRotator Property Definitions *******************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralRotator_Statics::NewProp_Value = { "Value", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CameraRigParameterInteropLibrary_eventMakeLiteralRotator_Parms, Value), Z_Construct_UScriptStruct_FRotator, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralRotator_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CameraRigParameterInteropLibrary_eventMakeLiteralRotator_Parms, ReturnValue), Z_Construct_UScriptStruct_FRotator, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralRotator_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralRotator_Statics::NewProp_Value,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralRotator_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralRotator_Statics::PropPointers) < 2048);
// ********** End Function MakeLiteralRotator Property Definitions *********************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralRotator_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UCameraRigParameterInteropLibrary, nullptr, "MakeLiteralRotator", Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralRotator_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralRotator_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralRotator_Statics::CameraRigParameterInteropLibrary_eventMakeLiteralRotator_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14822401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralRotator_Statics::Function_MetaDataParams), Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralRotator_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralRotator_Statics::CameraRigParameterInteropLibrary_eventMakeLiteralRotator_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralRotator()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralRotator_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UCameraRigParameterInteropLibrary::execMakeLiteralRotator)
{
P_GET_STRUCT(FRotator,Z_Param_Value);
P_FINISH;
P_NATIVE_BEGIN;
*(FRotator*)Z_Param__Result=UCameraRigParameterInteropLibrary::MakeLiteralRotator(Z_Param_Value);
P_NATIVE_END;
}
// ********** End Class UCameraRigParameterInteropLibrary Function MakeLiteralRotator **************
// ********** Begin Class UCameraRigParameterInteropLibrary Function MakeLiteralVector *************
struct Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralVector_Statics
{
struct CameraRigParameterInteropLibrary_eventMakeLiteralVector_Parms
{
FVector Value;
FVector ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "BlueprintInternalUseOnly", "true" },
{ "BlueprintThreadSafe", "" },
{ "Category", "Camera" },
{ "ModuleRelativePath", "Public/GameFramework/CameraRigParameterInterop.h" },
};
#endif // WITH_METADATA
// ********** Begin Function MakeLiteralVector constinit property declarations *********************
static const UECodeGen_Private::FStructPropertyParams NewProp_Value;
static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function MakeLiteralVector constinit property declarations ***********************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function MakeLiteralVector Property Definitions ********************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralVector_Statics::NewProp_Value = { "Value", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CameraRigParameterInteropLibrary_eventMakeLiteralVector_Parms, Value), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralVector_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CameraRigParameterInteropLibrary_eventMakeLiteralVector_Parms, ReturnValue), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralVector_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralVector_Statics::NewProp_Value,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralVector_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralVector_Statics::PropPointers) < 2048);
// ********** End Function MakeLiteralVector Property Definitions **********************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralVector_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UCameraRigParameterInteropLibrary, nullptr, "MakeLiteralVector", Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralVector_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralVector_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralVector_Statics::CameraRigParameterInteropLibrary_eventMakeLiteralVector_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14822401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralVector_Statics::Function_MetaDataParams), Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralVector_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralVector_Statics::CameraRigParameterInteropLibrary_eventMakeLiteralVector_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralVector()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralVector_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UCameraRigParameterInteropLibrary::execMakeLiteralVector)
{
P_GET_STRUCT(FVector,Z_Param_Value);
P_FINISH;
P_NATIVE_BEGIN;
*(FVector*)Z_Param__Result=UCameraRigParameterInteropLibrary::MakeLiteralVector(Z_Param_Value);
P_NATIVE_END;
}
// ********** End Class UCameraRigParameterInteropLibrary Function MakeLiteralVector ***************
// ********** Begin Class UCameraRigParameterInteropLibrary Function MakeLiteralVector2D ***********
struct Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralVector2D_Statics
{
struct CameraRigParameterInteropLibrary_eventMakeLiteralVector2D_Parms
{
FVector2D Value;
FVector2D ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "BlueprintInternalUseOnly", "true" },
{ "BlueprintThreadSafe", "" },
{ "Category", "Camera" },
{ "ModuleRelativePath", "Public/GameFramework/CameraRigParameterInterop.h" },
};
#endif // WITH_METADATA
// ********** Begin Function MakeLiteralVector2D constinit property declarations *******************
static const UECodeGen_Private::FStructPropertyParams NewProp_Value;
static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function MakeLiteralVector2D constinit property declarations *********************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function MakeLiteralVector2D Property Definitions ******************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralVector2D_Statics::NewProp_Value = { "Value", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CameraRigParameterInteropLibrary_eventMakeLiteralVector2D_Parms, Value), Z_Construct_UScriptStruct_FVector2D, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralVector2D_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CameraRigParameterInteropLibrary_eventMakeLiteralVector2D_Parms, ReturnValue), Z_Construct_UScriptStruct_FVector2D, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralVector2D_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralVector2D_Statics::NewProp_Value,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralVector2D_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralVector2D_Statics::PropPointers) < 2048);
// ********** End Function MakeLiteralVector2D Property Definitions ********************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralVector2D_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UCameraRigParameterInteropLibrary, nullptr, "MakeLiteralVector2D", Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralVector2D_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralVector2D_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralVector2D_Statics::CameraRigParameterInteropLibrary_eventMakeLiteralVector2D_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14822401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralVector2D_Statics::Function_MetaDataParams), Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralVector2D_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralVector2D_Statics::CameraRigParameterInteropLibrary_eventMakeLiteralVector2D_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralVector2D()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralVector2D_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UCameraRigParameterInteropLibrary::execMakeLiteralVector2D)
{
P_GET_STRUCT(FVector2D,Z_Param_Value);
P_FINISH;
P_NATIVE_BEGIN;
*(FVector2D*)Z_Param__Result=UCameraRigParameterInteropLibrary::MakeLiteralVector2D(Z_Param_Value);
P_NATIVE_END;
}
// ********** End Class UCameraRigParameterInteropLibrary Function MakeLiteralVector2D *************
// ********** Begin Class UCameraRigParameterInteropLibrary Function MakeLiteralVector3f ***********
struct Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralVector3f_Statics
{
struct CameraRigParameterInteropLibrary_eventMakeLiteralVector3f_Parms
{
FVector3f Value;
FVector3f ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "BlueprintInternalUseOnly", "true" },
{ "BlueprintThreadSafe", "" },
{ "Category", "Camera" },
{ "ModuleRelativePath", "Public/GameFramework/CameraRigParameterInterop.h" },
};
#endif // WITH_METADATA
// ********** Begin Function MakeLiteralVector3f constinit property declarations *******************
static const UECodeGen_Private::FStructPropertyParams NewProp_Value;
static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function MakeLiteralVector3f constinit property declarations *********************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function MakeLiteralVector3f Property Definitions ******************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralVector3f_Statics::NewProp_Value = { "Value", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CameraRigParameterInteropLibrary_eventMakeLiteralVector3f_Parms, Value), Z_Construct_UScriptStruct_FVector3f, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralVector3f_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CameraRigParameterInteropLibrary_eventMakeLiteralVector3f_Parms, ReturnValue), Z_Construct_UScriptStruct_FVector3f, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralVector3f_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralVector3f_Statics::NewProp_Value,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralVector3f_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralVector3f_Statics::PropPointers) < 2048);
// ********** End Function MakeLiteralVector3f Property Definitions ********************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralVector3f_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UCameraRigParameterInteropLibrary, nullptr, "MakeLiteralVector3f", Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralVector3f_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralVector3f_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralVector3f_Statics::CameraRigParameterInteropLibrary_eventMakeLiteralVector3f_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14822401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralVector3f_Statics::Function_MetaDataParams), Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralVector3f_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralVector3f_Statics::CameraRigParameterInteropLibrary_eventMakeLiteralVector3f_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralVector3f()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralVector3f_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UCameraRigParameterInteropLibrary::execMakeLiteralVector3f)
{
P_GET_STRUCT(FVector3f,Z_Param_Value);
P_FINISH;
P_NATIVE_BEGIN;
*(FVector3f*)Z_Param__Result=UCameraRigParameterInteropLibrary::MakeLiteralVector3f(Z_Param_Value);
P_NATIVE_END;
}
// ********** End Class UCameraRigParameterInteropLibrary Function MakeLiteralVector3f *************
// ********** Begin Class UCameraRigParameterInteropLibrary ****************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UCameraRigParameterInteropLibrary;
UClass* UCameraRigParameterInteropLibrary::GetPrivateStaticClass()
{
using TClass = UCameraRigParameterInteropLibrary;
if (!Z_Registration_Info_UClass_UCameraRigParameterInteropLibrary.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("CameraRigParameterInteropLibrary"),
Z_Registration_Info_UClass_UCameraRigParameterInteropLibrary.InnerSingleton,
StaticRegisterNativesUCameraRigParameterInteropLibrary,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UCameraRigParameterInteropLibrary.InnerSingleton;
}
UClass* Z_Construct_UClass_UCameraRigParameterInteropLibrary_NoRegister()
{
return UCameraRigParameterInteropLibrary::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UCameraRigParameterInteropLibrary_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * Internal Blueprint function library for creating default values of the SetCameraParameter node above.\n */" },
{ "IncludePath", "GameFramework/CameraRigParameterInterop.h" },
{ "ModuleRelativePath", "Public/GameFramework/CameraRigParameterInterop.h" },
{ "ToolTip", "Internal Blueprint function library for creating default values of the SetCameraParameter node above." },
};
#endif // WITH_METADATA
// ********** Begin Class UCameraRigParameterInteropLibrary constinit property declarations ********
// ********** End Class UCameraRigParameterInteropLibrary constinit property declarations **********
static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
{ .NameUTF8 = UTF8TEXT("MakeLiteralLinearColor"), .Pointer = &UCameraRigParameterInteropLibrary::execMakeLiteralLinearColor },
{ .NameUTF8 = UTF8TEXT("MakeLiteralRotator"), .Pointer = &UCameraRigParameterInteropLibrary::execMakeLiteralRotator },
{ .NameUTF8 = UTF8TEXT("MakeLiteralVector"), .Pointer = &UCameraRigParameterInteropLibrary::execMakeLiteralVector },
{ .NameUTF8 = UTF8TEXT("MakeLiteralVector2D"), .Pointer = &UCameraRigParameterInteropLibrary::execMakeLiteralVector2D },
{ .NameUTF8 = UTF8TEXT("MakeLiteralVector3f"), .Pointer = &UCameraRigParameterInteropLibrary::execMakeLiteralVector3f },
};
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralLinearColor, "MakeLiteralLinearColor" }, // 2235493389
{ &Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralRotator, "MakeLiteralRotator" }, // 696962711
{ &Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralVector, "MakeLiteralVector" }, // 3365317411
{ &Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralVector2D, "MakeLiteralVector2D" }, // 350379086
{ &Z_Construct_UFunction_UCameraRigParameterInteropLibrary_MakeLiteralVector3f, "MakeLiteralVector3f" }, // 3332749090
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UCameraRigParameterInteropLibrary>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UCameraRigParameterInteropLibrary_Statics
UObject* (*const Z_Construct_UClass_UCameraRigParameterInteropLibrary_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraRigParameterInteropLibrary_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UCameraRigParameterInteropLibrary_Statics::ClassParams = {
&UCameraRigParameterInteropLibrary::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
0,
0,
0x010800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraRigParameterInteropLibrary_Statics::Class_MetaDataParams), Z_Construct_UClass_UCameraRigParameterInteropLibrary_Statics::Class_MetaDataParams)
};
void UCameraRigParameterInteropLibrary::StaticRegisterNativesUCameraRigParameterInteropLibrary()
{
UClass* Class = UCameraRigParameterInteropLibrary::StaticClass();
FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UCameraRigParameterInteropLibrary_Statics::Funcs));
}
UClass* Z_Construct_UClass_UCameraRigParameterInteropLibrary()
{
if (!Z_Registration_Info_UClass_UCameraRigParameterInteropLibrary.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCameraRigParameterInteropLibrary.OuterSingleton, Z_Construct_UClass_UCameraRigParameterInteropLibrary_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UCameraRigParameterInteropLibrary.OuterSingleton;
}
UCameraRigParameterInteropLibrary::UCameraRigParameterInteropLibrary(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCameraRigParameterInteropLibrary);
UCameraRigParameterInteropLibrary::~UCameraRigParameterInteropLibrary() {}
// ********** End Class UCameraRigParameterInteropLibrary ******************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_CameraRigParameterInterop_h__Script_GameplayCameras_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UCameraRigParameterInterop, UCameraRigParameterInterop::StaticClass, TEXT("UCameraRigParameterInterop"), &Z_Registration_Info_UClass_UCameraRigParameterInterop, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCameraRigParameterInterop), 3525939182U) },
{ Z_Construct_UClass_UCameraRigParameterInteropLibrary, UCameraRigParameterInteropLibrary::StaticClass, TEXT("UCameraRigParameterInteropLibrary"), &Z_Registration_Info_UClass_UCameraRigParameterInteropLibrary, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCameraRigParameterInteropLibrary), 3810556378U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_CameraRigParameterInterop_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_CameraRigParameterInterop_h__Script_GameplayCameras_458451099{
TEXT("/Script/GameplayCameras"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_CameraRigParameterInterop_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_CameraRigParameterInterop_h__Script_GameplayCameras_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,118 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "GameFramework/CameraRigParameterInterop.h"
#ifdef GAMEPLAYCAMERAS_CameraRigParameterInterop_generated_h
#error "CameraRigParameterInterop.generated.h already included, missing '#pragma once' in CameraRigParameterInterop.h"
#endif
#define GAMEPLAYCAMERAS_CameraRigParameterInterop_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class UCameraRigAsset;
struct FBlueprintCameraEvaluationDataRef;
struct FLinearColor;
// ********** Begin Class UCameraRigParameterInterop ***********************************************
struct Z_Construct_UClass_UCameraRigParameterInterop_Statics;
struct Z_Construct_UFunction_UCameraRigParameterInterop_GetCameraParameter_Statics; \
struct Z_Construct_UFunction_UCameraRigParameterInterop_SetCameraParameter_Statics; \
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraRigParameterInterop_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_CameraRigParameterInterop_h_25_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUCameraRigParameterInterop(); \
friend struct ::Z_Construct_UClass_UCameraRigParameterInterop_Statics; \
friend struct ::Z_Construct_UFunction_UCameraRigParameterInterop_GetCameraParameter_Statics; \
friend struct ::Z_Construct_UFunction_UCameraRigParameterInterop_SetCameraParameter_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UCameraRigParameterInterop_NoRegister(); \
public: \
DECLARE_CLASS2(UCameraRigParameterInterop, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UCameraRigParameterInterop_NoRegister) \
DECLARE_SERIALIZER(UCameraRigParameterInterop)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_CameraRigParameterInterop_h_25_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UCameraRigParameterInterop(UCameraRigParameterInterop&&) = delete; \
UCameraRigParameterInterop(const UCameraRigParameterInterop&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UCameraRigParameterInterop); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCameraRigParameterInterop); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCameraRigParameterInterop) \
GAMEPLAYCAMERAS_API virtual ~UCameraRigParameterInterop();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_CameraRigParameterInterop_h_22_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_CameraRigParameterInterop_h_25_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_CameraRigParameterInterop_h_25_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_CameraRigParameterInterop_h_25_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UCameraRigParameterInterop;
// ********** End Class UCameraRigParameterInterop *************************************************
// ********** Begin Class UCameraRigParameterInteropLibrary ****************************************
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_CameraRigParameterInterop_h_51_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execMakeLiteralLinearColor); \
DECLARE_FUNCTION(execMakeLiteralRotator); \
DECLARE_FUNCTION(execMakeLiteralVector2D); \
DECLARE_FUNCTION(execMakeLiteralVector3f); \
DECLARE_FUNCTION(execMakeLiteralVector);
struct Z_Construct_UClass_UCameraRigParameterInteropLibrary_Statics;
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraRigParameterInteropLibrary_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_CameraRigParameterInterop_h_51_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUCameraRigParameterInteropLibrary(); \
friend struct ::Z_Construct_UClass_UCameraRigParameterInteropLibrary_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UCameraRigParameterInteropLibrary_NoRegister(); \
public: \
DECLARE_CLASS2(UCameraRigParameterInteropLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UCameraRigParameterInteropLibrary_NoRegister) \
DECLARE_SERIALIZER(UCameraRigParameterInteropLibrary)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_CameraRigParameterInterop_h_51_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
GAMEPLAYCAMERAS_API UCameraRigParameterInteropLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UCameraRigParameterInteropLibrary(UCameraRigParameterInteropLibrary&&) = delete; \
UCameraRigParameterInteropLibrary(const UCameraRigParameterInteropLibrary&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UCameraRigParameterInteropLibrary); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCameraRigParameterInteropLibrary); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCameraRigParameterInteropLibrary) \
GAMEPLAYCAMERAS_API virtual ~UCameraRigParameterInteropLibrary();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_CameraRigParameterInterop_h_48_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_CameraRigParameterInterop_h_51_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_CameraRigParameterInterop_h_51_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_CameraRigParameterInterop_h_51_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_CameraRigParameterInterop_h_51_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UCameraRigParameterInteropLibrary;
// ********** End Class UCameraRigParameterInteropLibrary ******************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_CameraRigParameterInterop_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,138 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Core/CameraRigProxyAsset.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeCameraRigProxyAsset() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FGuid();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraRigProxyAsset();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraRigProxyAsset_NoRegister();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UCameraRigProxyAsset *****************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UCameraRigProxyAsset;
UClass* UCameraRigProxyAsset::GetPrivateStaticClass()
{
using TClass = UCameraRigProxyAsset;
if (!Z_Registration_Info_UClass_UCameraRigProxyAsset.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("CameraRigProxyAsset"),
Z_Registration_Info_UClass_UCameraRigProxyAsset.InnerSingleton,
StaticRegisterNativesUCameraRigProxyAsset,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UCameraRigProxyAsset.InnerSingleton;
}
UClass* Z_Construct_UClass_UCameraRigProxyAsset_NoRegister()
{
return UCameraRigProxyAsset::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UCameraRigProxyAsset_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "Comment", "/**\n * A proxy for a camera rig asset.\n *\n * This is useful for indicating that a camera rig should be activated in a camera director,\n * but without hard-referencing a particular camera rig. This way, that camera director can\n * be used by multiple cameras with their own camera rigs.\n */" },
{ "IncludePath", "Core/CameraRigProxyAsset.h" },
{ "ModuleRelativePath", "Public/Core/CameraRigProxyAsset.h" },
{ "ObjectInitializerConstructorDeclared", "" },
{ "ToolTip", "A proxy for a camera rig asset.\n\nThis is useful for indicating that a camera rig should be activated in a camera director,\nbut without hard-referencing a particular camera rig. This way, that camera director can\nbe used by multiple cameras with their own camera rigs." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Guid_MetaData[] = {
{ "Comment", "/** Unique identifier for this camera rig proxy. */" },
{ "ModuleRelativePath", "Public/Core/CameraRigProxyAsset.h" },
{ "ToolTip", "Unique identifier for this camera rig proxy." },
};
#endif // WITH_METADATA
// ********** Begin Class UCameraRigProxyAsset constinit property declarations *********************
static const UECodeGen_Private::FStructPropertyParams NewProp_Guid;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UCameraRigProxyAsset constinit property declarations ***********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UCameraRigProxyAsset>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UCameraRigProxyAsset_Statics
// ********** Begin Class UCameraRigProxyAsset Property Definitions ********************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UCameraRigProxyAsset_Statics::NewProp_Guid = { "Guid", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraRigProxyAsset, Guid), Z_Construct_UScriptStruct_FGuid, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Guid_MetaData), NewProp_Guid_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UCameraRigProxyAsset_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigProxyAsset_Statics::NewProp_Guid,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraRigProxyAsset_Statics::PropPointers) < 2048);
// ********** End Class UCameraRigProxyAsset Property Definitions **********************************
UObject* (*const Z_Construct_UClass_UCameraRigProxyAsset_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraRigProxyAsset_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UCameraRigProxyAsset_Statics::ClassParams = {
&UCameraRigProxyAsset::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UCameraRigProxyAsset_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UCameraRigProxyAsset_Statics::PropPointers),
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraRigProxyAsset_Statics::Class_MetaDataParams), Z_Construct_UClass_UCameraRigProxyAsset_Statics::Class_MetaDataParams)
};
void UCameraRigProxyAsset::StaticRegisterNativesUCameraRigProxyAsset()
{
}
UClass* Z_Construct_UClass_UCameraRigProxyAsset()
{
if (!Z_Registration_Info_UClass_UCameraRigProxyAsset.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCameraRigProxyAsset.OuterSingleton, Z_Construct_UClass_UCameraRigProxyAsset_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UCameraRigProxyAsset.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCameraRigProxyAsset);
UCameraRigProxyAsset::~UCameraRigProxyAsset() {}
// ********** End Class UCameraRigProxyAsset *******************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigProxyAsset_h__Script_GameplayCameras_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UCameraRigProxyAsset, UCameraRigProxyAsset::StaticClass, TEXT("UCameraRigProxyAsset"), &Z_Registration_Info_UClass_UCameraRigProxyAsset, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCameraRigProxyAsset), 3797735245U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigProxyAsset_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigProxyAsset_h__Script_GameplayCameras_1040951006{
TEXT("/Script/GameplayCameras"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigProxyAsset_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigProxyAsset_h__Script_GameplayCameras_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,61 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Core/CameraRigProxyAsset.h"
#ifdef GAMEPLAYCAMERAS_CameraRigProxyAsset_generated_h
#error "CameraRigProxyAsset.generated.h already included, missing '#pragma once' in CameraRigProxyAsset.h"
#endif
#define GAMEPLAYCAMERAS_CameraRigProxyAsset_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UCameraRigProxyAsset *****************************************************
struct Z_Construct_UClass_UCameraRigProxyAsset_Statics;
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraRigProxyAsset_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigProxyAsset_h_20_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUCameraRigProxyAsset(); \
friend struct ::Z_Construct_UClass_UCameraRigProxyAsset_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UCameraRigProxyAsset_NoRegister(); \
public: \
DECLARE_CLASS2(UCameraRigProxyAsset, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UCameraRigProxyAsset_NoRegister) \
DECLARE_SERIALIZER(UCameraRigProxyAsset)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigProxyAsset_h_20_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UCameraRigProxyAsset(UCameraRigProxyAsset&&) = delete; \
UCameraRigProxyAsset(const UCameraRigProxyAsset&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UCameraRigProxyAsset); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCameraRigProxyAsset); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCameraRigProxyAsset) \
GAMEPLAYCAMERAS_API virtual ~UCameraRigProxyAsset();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigProxyAsset_h_17_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigProxyAsset_h_20_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigProxyAsset_h_20_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigProxyAsset_h_20_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UCameraRigProxyAsset;
// ********** End Class UCameraRigProxyAsset *******************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigProxyAsset_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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