Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayCameras/UHT/ActorCameraEvaluationContext.gen.cpp
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

210 lines
11 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "GameFramework/ActorCameraEvaluationContext.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorCameraEvaluationContext() {}
// ********** Begin Cross Module References ********************************************************
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCalcCameraActorCameraNode();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCalcCameraActorCameraNode_NoRegister();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraComponentCameraNode();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraComponentCameraNode_NoRegister();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraNode();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UCameraComponentCameraNode ***********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UCameraComponentCameraNode;
UClass* UCameraComponentCameraNode::GetPrivateStaticClass()
{
using TClass = UCameraComponentCameraNode;
if (!Z_Registration_Info_UClass_UCameraComponentCameraNode.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("CameraComponentCameraNode"),
Z_Registration_Info_UClass_UCameraComponentCameraNode.InnerSingleton,
StaticRegisterNativesUCameraComponentCameraNode,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UCameraComponentCameraNode.InnerSingleton;
}
UClass* Z_Construct_UClass_UCameraComponentCameraNode_NoRegister()
{
return UCameraComponentCameraNode::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UCameraComponentCameraNode_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * A simple camera node that copies the properties of a camera component and applies them to\n * the evaluation output.\n * Note that this node expects to run inside an evaluation context owned by the camera component's\n * parent actor.\n */" },
{ "IncludePath", "GameFramework/ActorCameraEvaluationContext.h" },
{ "ModuleRelativePath", "Public/GameFramework/ActorCameraEvaluationContext.h" },
{ "ToolTip", "A simple camera node that copies the properties of a camera component and applies them to\nthe evaluation output.\nNote that this node expects to run inside an evaluation context owned by the camera component's\nparent actor." },
};
#endif // WITH_METADATA
// ********** Begin Class UCameraComponentCameraNode constinit property declarations ***************
// ********** End Class UCameraComponentCameraNode constinit property declarations *****************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UCameraComponentCameraNode>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UCameraComponentCameraNode_Statics
UObject* (*const Z_Construct_UClass_UCameraComponentCameraNode_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UCameraNode,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraComponentCameraNode_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UCameraComponentCameraNode_Statics::ClassParams = {
&UCameraComponentCameraNode::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x012810A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraComponentCameraNode_Statics::Class_MetaDataParams), Z_Construct_UClass_UCameraComponentCameraNode_Statics::Class_MetaDataParams)
};
void UCameraComponentCameraNode::StaticRegisterNativesUCameraComponentCameraNode()
{
}
UClass* Z_Construct_UClass_UCameraComponentCameraNode()
{
if (!Z_Registration_Info_UClass_UCameraComponentCameraNode.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCameraComponentCameraNode.OuterSingleton, Z_Construct_UClass_UCameraComponentCameraNode_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UCameraComponentCameraNode.OuterSingleton;
}
UCameraComponentCameraNode::UCameraComponentCameraNode(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCameraComponentCameraNode);
UCameraComponentCameraNode::~UCameraComponentCameraNode() {}
// ********** End Class UCameraComponentCameraNode *************************************************
// ********** Begin Class UCalcCameraActorCameraNode ***********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UCalcCameraActorCameraNode;
UClass* UCalcCameraActorCameraNode::GetPrivateStaticClass()
{
using TClass = UCalcCameraActorCameraNode;
if (!Z_Registration_Info_UClass_UCalcCameraActorCameraNode.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("CalcCameraActorCameraNode"),
Z_Registration_Info_UClass_UCalcCameraActorCameraNode.InnerSingleton,
StaticRegisterNativesUCalcCameraActorCameraNode,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UCalcCameraActorCameraNode.InnerSingleton;
}
UClass* Z_Construct_UClass_UCalcCameraActorCameraNode_NoRegister()
{
return UCalcCameraActorCameraNode::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UCalcCameraActorCameraNode_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * A simple camera node that calls an actor's CalcCamera functoin and copies the result to\n * the evaluation output.\n * Note that this node expects to run inside an evaluation context owned by that actor.\n */" },
{ "IncludePath", "GameFramework/ActorCameraEvaluationContext.h" },
{ "ModuleRelativePath", "Public/GameFramework/ActorCameraEvaluationContext.h" },
{ "ToolTip", "A simple camera node that calls an actor's CalcCamera functoin and copies the result to\nthe evaluation output.\nNote that this node expects to run inside an evaluation context owned by that actor." },
};
#endif // WITH_METADATA
// ********** Begin Class UCalcCameraActorCameraNode constinit property declarations ***************
// ********** End Class UCalcCameraActorCameraNode constinit property declarations *****************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UCalcCameraActorCameraNode>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UCalcCameraActorCameraNode_Statics
UObject* (*const Z_Construct_UClass_UCalcCameraActorCameraNode_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UCameraNode,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCalcCameraActorCameraNode_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UCalcCameraActorCameraNode_Statics::ClassParams = {
&UCalcCameraActorCameraNode::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x012810A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCalcCameraActorCameraNode_Statics::Class_MetaDataParams), Z_Construct_UClass_UCalcCameraActorCameraNode_Statics::Class_MetaDataParams)
};
void UCalcCameraActorCameraNode::StaticRegisterNativesUCalcCameraActorCameraNode()
{
}
UClass* Z_Construct_UClass_UCalcCameraActorCameraNode()
{
if (!Z_Registration_Info_UClass_UCalcCameraActorCameraNode.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCalcCameraActorCameraNode.OuterSingleton, Z_Construct_UClass_UCalcCameraActorCameraNode_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UCalcCameraActorCameraNode.OuterSingleton;
}
UCalcCameraActorCameraNode::UCalcCameraActorCameraNode(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCalcCameraActorCameraNode);
UCalcCameraActorCameraNode::~UCalcCameraActorCameraNode() {}
// ********** End Class UCalcCameraActorCameraNode *************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActorCameraEvaluationContext_h__Script_GameplayCameras_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UCameraComponentCameraNode, UCameraComponentCameraNode::StaticClass, TEXT("UCameraComponentCameraNode"), &Z_Registration_Info_UClass_UCameraComponentCameraNode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCameraComponentCameraNode), 3066237285U) },
{ Z_Construct_UClass_UCalcCameraActorCameraNode, UCalcCameraActorCameraNode::StaticClass, TEXT("UCalcCameraActorCameraNode"), &Z_Registration_Info_UClass_UCalcCameraActorCameraNode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCalcCameraActorCameraNode), 565857083U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActorCameraEvaluationContext_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActorCameraEvaluationContext_h__Script_GameplayCameras_3328772042{
TEXT("/Script/GameplayCameras"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActorCameraEvaluationContext_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActorCameraEvaluationContext_h__Script_GameplayCameras_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS