// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "GameFramework/ActorCameraEvaluationContext.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeActorCameraEvaluationContext() {} // ********** Begin Cross Module References ******************************************************** GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCalcCameraActorCameraNode(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCalcCameraActorCameraNode_NoRegister(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraComponentCameraNode(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraComponentCameraNode_NoRegister(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraNode(); UPackage* Z_Construct_UPackage__Script_GameplayCameras(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UCameraComponentCameraNode *********************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UCameraComponentCameraNode; UClass* UCameraComponentCameraNode::GetPrivateStaticClass() { using TClass = UCameraComponentCameraNode; if (!Z_Registration_Info_UClass_UCameraComponentCameraNode.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("CameraComponentCameraNode"), Z_Registration_Info_UClass_UCameraComponentCameraNode.InnerSingleton, StaticRegisterNativesUCameraComponentCameraNode, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UCameraComponentCameraNode.InnerSingleton; } UClass* Z_Construct_UClass_UCameraComponentCameraNode_NoRegister() { return UCameraComponentCameraNode::GetPrivateStaticClass(); } struct Z_Construct_UClass_UCameraComponentCameraNode_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "/**\n * A simple camera node that copies the properties of a camera component and applies them to\n * the evaluation output.\n * Note that this node expects to run inside an evaluation context owned by the camera component's\n * parent actor.\n */" }, { "IncludePath", "GameFramework/ActorCameraEvaluationContext.h" }, { "ModuleRelativePath", "Public/GameFramework/ActorCameraEvaluationContext.h" }, { "ToolTip", "A simple camera node that copies the properties of a camera component and applies them to\nthe evaluation output.\nNote that this node expects to run inside an evaluation context owned by the camera component's\nparent actor." }, }; #endif // WITH_METADATA // ********** Begin Class UCameraComponentCameraNode constinit property declarations *************** // ********** End Class UCameraComponentCameraNode constinit property declarations ***************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UCameraComponentCameraNode_Statics UObject* (*const Z_Construct_UClass_UCameraComponentCameraNode_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UCameraNode, (UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraComponentCameraNode_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UCameraComponentCameraNode_Statics::ClassParams = { &UCameraComponentCameraNode::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, 0, 0, 0x012810A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraComponentCameraNode_Statics::Class_MetaDataParams), Z_Construct_UClass_UCameraComponentCameraNode_Statics::Class_MetaDataParams) }; void UCameraComponentCameraNode::StaticRegisterNativesUCameraComponentCameraNode() { } UClass* Z_Construct_UClass_UCameraComponentCameraNode() { if (!Z_Registration_Info_UClass_UCameraComponentCameraNode.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCameraComponentCameraNode.OuterSingleton, Z_Construct_UClass_UCameraComponentCameraNode_Statics::ClassParams); } return Z_Registration_Info_UClass_UCameraComponentCameraNode.OuterSingleton; } UCameraComponentCameraNode::UCameraComponentCameraNode(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCameraComponentCameraNode); UCameraComponentCameraNode::~UCameraComponentCameraNode() {} // ********** End Class UCameraComponentCameraNode ************************************************* // ********** Begin Class UCalcCameraActorCameraNode *********************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UCalcCameraActorCameraNode; UClass* UCalcCameraActorCameraNode::GetPrivateStaticClass() { using TClass = UCalcCameraActorCameraNode; if (!Z_Registration_Info_UClass_UCalcCameraActorCameraNode.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("CalcCameraActorCameraNode"), Z_Registration_Info_UClass_UCalcCameraActorCameraNode.InnerSingleton, StaticRegisterNativesUCalcCameraActorCameraNode, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UCalcCameraActorCameraNode.InnerSingleton; } UClass* Z_Construct_UClass_UCalcCameraActorCameraNode_NoRegister() { return UCalcCameraActorCameraNode::GetPrivateStaticClass(); } struct Z_Construct_UClass_UCalcCameraActorCameraNode_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "/**\n * A simple camera node that calls an actor's CalcCamera functoin and copies the result to\n * the evaluation output.\n * Note that this node expects to run inside an evaluation context owned by that actor.\n */" }, { "IncludePath", "GameFramework/ActorCameraEvaluationContext.h" }, { "ModuleRelativePath", "Public/GameFramework/ActorCameraEvaluationContext.h" }, { "ToolTip", "A simple camera node that calls an actor's CalcCamera functoin and copies the result to\nthe evaluation output.\nNote that this node expects to run inside an evaluation context owned by that actor." }, }; #endif // WITH_METADATA // ********** Begin Class UCalcCameraActorCameraNode constinit property declarations *************** // ********** End Class UCalcCameraActorCameraNode constinit property declarations ***************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UCalcCameraActorCameraNode_Statics UObject* (*const Z_Construct_UClass_UCalcCameraActorCameraNode_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UCameraNode, (UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCalcCameraActorCameraNode_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UCalcCameraActorCameraNode_Statics::ClassParams = { &UCalcCameraActorCameraNode::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, 0, 0, 0x012810A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCalcCameraActorCameraNode_Statics::Class_MetaDataParams), Z_Construct_UClass_UCalcCameraActorCameraNode_Statics::Class_MetaDataParams) }; void UCalcCameraActorCameraNode::StaticRegisterNativesUCalcCameraActorCameraNode() { } UClass* Z_Construct_UClass_UCalcCameraActorCameraNode() { if (!Z_Registration_Info_UClass_UCalcCameraActorCameraNode.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCalcCameraActorCameraNode.OuterSingleton, Z_Construct_UClass_UCalcCameraActorCameraNode_Statics::ClassParams); } return Z_Registration_Info_UClass_UCalcCameraActorCameraNode.OuterSingleton; } UCalcCameraActorCameraNode::UCalcCameraActorCameraNode(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCalcCameraActorCameraNode); UCalcCameraActorCameraNode::~UCalcCameraActorCameraNode() {} // ********** End Class UCalcCameraActorCameraNode ************************************************* // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActorCameraEvaluationContext_h__Script_GameplayCameras_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UCameraComponentCameraNode, UCameraComponentCameraNode::StaticClass, TEXT("UCameraComponentCameraNode"), &Z_Registration_Info_UClass_UCameraComponentCameraNode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCameraComponentCameraNode), 3066237285U) }, { Z_Construct_UClass_UCalcCameraActorCameraNode, UCalcCameraActorCameraNode::StaticClass, TEXT("UCalcCameraActorCameraNode"), &Z_Registration_Info_UClass_UCalcCameraActorCameraNode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCalcCameraActorCameraNode), 565857083U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActorCameraEvaluationContext_h__Script_GameplayCameras_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActorCameraEvaluationContext_h__Script_GameplayCameras_3328772042{ TEXT("/Script/GameplayCameras"), Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActorCameraEvaluationContext_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActorCameraEvaluationContext_h__Script_GameplayCameras_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS