210 lines
11 KiB
C++
210 lines
11 KiB
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "GameFramework/ActorCameraEvaluationContext.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeActorCameraEvaluationContext() {}
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// ********** Begin Cross Module References ********************************************************
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCalcCameraActorCameraNode();
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCalcCameraActorCameraNode_NoRegister();
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraComponentCameraNode();
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraComponentCameraNode_NoRegister();
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraNode();
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UPackage* Z_Construct_UPackage__Script_GameplayCameras();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Class UCameraComponentCameraNode ***********************************************
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FClassRegistrationInfo Z_Registration_Info_UClass_UCameraComponentCameraNode;
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UClass* UCameraComponentCameraNode::GetPrivateStaticClass()
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{
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using TClass = UCameraComponentCameraNode;
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if (!Z_Registration_Info_UClass_UCameraComponentCameraNode.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("CameraComponentCameraNode"),
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Z_Registration_Info_UClass_UCameraComponentCameraNode.InnerSingleton,
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StaticRegisterNativesUCameraComponentCameraNode,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_UCameraComponentCameraNode.InnerSingleton;
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}
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UClass* Z_Construct_UClass_UCameraComponentCameraNode_NoRegister()
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{
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return UCameraComponentCameraNode::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_UCameraComponentCameraNode_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "Comment", "/**\n * A simple camera node that copies the properties of a camera component and applies them to\n * the evaluation output.\n * Note that this node expects to run inside an evaluation context owned by the camera component's\n * parent actor.\n */" },
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{ "IncludePath", "GameFramework/ActorCameraEvaluationContext.h" },
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{ "ModuleRelativePath", "Public/GameFramework/ActorCameraEvaluationContext.h" },
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{ "ToolTip", "A simple camera node that copies the properties of a camera component and applies them to\nthe evaluation output.\nNote that this node expects to run inside an evaluation context owned by the camera component's\nparent actor." },
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};
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#endif // WITH_METADATA
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// ********** Begin Class UCameraComponentCameraNode constinit property declarations ***************
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// ********** End Class UCameraComponentCameraNode constinit property declarations *****************
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static UObject* (*const DependentSingletons[])();
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<UCameraComponentCameraNode>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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}; // struct Z_Construct_UClass_UCameraComponentCameraNode_Statics
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UObject* (*const Z_Construct_UClass_UCameraComponentCameraNode_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_UCameraNode,
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(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraComponentCameraNode_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FClassParams Z_Construct_UClass_UCameraComponentCameraNode_Statics::ClassParams = {
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&UCameraComponentCameraNode::StaticClass,
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nullptr,
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&StaticCppClassTypeInfo,
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DependentSingletons,
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nullptr,
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nullptr,
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nullptr,
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UE_ARRAY_COUNT(DependentSingletons),
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0,
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0,
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0,
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0x012810A0u,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraComponentCameraNode_Statics::Class_MetaDataParams), Z_Construct_UClass_UCameraComponentCameraNode_Statics::Class_MetaDataParams)
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};
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void UCameraComponentCameraNode::StaticRegisterNativesUCameraComponentCameraNode()
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{
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}
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UClass* Z_Construct_UClass_UCameraComponentCameraNode()
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{
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if (!Z_Registration_Info_UClass_UCameraComponentCameraNode.OuterSingleton)
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{
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UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCameraComponentCameraNode.OuterSingleton, Z_Construct_UClass_UCameraComponentCameraNode_Statics::ClassParams);
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}
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return Z_Registration_Info_UClass_UCameraComponentCameraNode.OuterSingleton;
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}
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UCameraComponentCameraNode::UCameraComponentCameraNode(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
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DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCameraComponentCameraNode);
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UCameraComponentCameraNode::~UCameraComponentCameraNode() {}
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// ********** End Class UCameraComponentCameraNode *************************************************
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// ********** Begin Class UCalcCameraActorCameraNode ***********************************************
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FClassRegistrationInfo Z_Registration_Info_UClass_UCalcCameraActorCameraNode;
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UClass* UCalcCameraActorCameraNode::GetPrivateStaticClass()
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{
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using TClass = UCalcCameraActorCameraNode;
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if (!Z_Registration_Info_UClass_UCalcCameraActorCameraNode.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("CalcCameraActorCameraNode"),
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Z_Registration_Info_UClass_UCalcCameraActorCameraNode.InnerSingleton,
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StaticRegisterNativesUCalcCameraActorCameraNode,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_UCalcCameraActorCameraNode.InnerSingleton;
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}
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UClass* Z_Construct_UClass_UCalcCameraActorCameraNode_NoRegister()
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{
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return UCalcCameraActorCameraNode::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_UCalcCameraActorCameraNode_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "Comment", "/**\n * A simple camera node that calls an actor's CalcCamera functoin and copies the result to\n * the evaluation output.\n * Note that this node expects to run inside an evaluation context owned by that actor.\n */" },
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{ "IncludePath", "GameFramework/ActorCameraEvaluationContext.h" },
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{ "ModuleRelativePath", "Public/GameFramework/ActorCameraEvaluationContext.h" },
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{ "ToolTip", "A simple camera node that calls an actor's CalcCamera functoin and copies the result to\nthe evaluation output.\nNote that this node expects to run inside an evaluation context owned by that actor." },
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};
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#endif // WITH_METADATA
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// ********** Begin Class UCalcCameraActorCameraNode constinit property declarations ***************
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// ********** End Class UCalcCameraActorCameraNode constinit property declarations *****************
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static UObject* (*const DependentSingletons[])();
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<UCalcCameraActorCameraNode>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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}; // struct Z_Construct_UClass_UCalcCameraActorCameraNode_Statics
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UObject* (*const Z_Construct_UClass_UCalcCameraActorCameraNode_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_UCameraNode,
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(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCalcCameraActorCameraNode_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FClassParams Z_Construct_UClass_UCalcCameraActorCameraNode_Statics::ClassParams = {
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&UCalcCameraActorCameraNode::StaticClass,
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nullptr,
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&StaticCppClassTypeInfo,
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DependentSingletons,
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nullptr,
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nullptr,
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nullptr,
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UE_ARRAY_COUNT(DependentSingletons),
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0,
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0,
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0,
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0x012810A0u,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCalcCameraActorCameraNode_Statics::Class_MetaDataParams), Z_Construct_UClass_UCalcCameraActorCameraNode_Statics::Class_MetaDataParams)
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};
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void UCalcCameraActorCameraNode::StaticRegisterNativesUCalcCameraActorCameraNode()
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{
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}
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UClass* Z_Construct_UClass_UCalcCameraActorCameraNode()
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{
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if (!Z_Registration_Info_UClass_UCalcCameraActorCameraNode.OuterSingleton)
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{
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UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCalcCameraActorCameraNode.OuterSingleton, Z_Construct_UClass_UCalcCameraActorCameraNode_Statics::ClassParams);
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}
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return Z_Registration_Info_UClass_UCalcCameraActorCameraNode.OuterSingleton;
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}
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UCalcCameraActorCameraNode::UCalcCameraActorCameraNode(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
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DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCalcCameraActorCameraNode);
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UCalcCameraActorCameraNode::~UCalcCameraActorCameraNode() {}
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// ********** End Class UCalcCameraActorCameraNode *************************************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActorCameraEvaluationContext_h__Script_GameplayCameras_Statics
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{
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static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
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{ Z_Construct_UClass_UCameraComponentCameraNode, UCameraComponentCameraNode::StaticClass, TEXT("UCameraComponentCameraNode"), &Z_Registration_Info_UClass_UCameraComponentCameraNode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCameraComponentCameraNode), 3066237285U) },
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{ Z_Construct_UClass_UCalcCameraActorCameraNode, UCalcCameraActorCameraNode::StaticClass, TEXT("UCalcCameraActorCameraNode"), &Z_Registration_Info_UClass_UCalcCameraActorCameraNode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCalcCameraActorCameraNode), 565857083U) },
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};
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}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActorCameraEvaluationContext_h__Script_GameplayCameras_Statics
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActorCameraEvaluationContext_h__Script_GameplayCameras_3328772042{
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TEXT("/Script/GameplayCameras"),
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Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActorCameraEvaluationContext_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActorCameraEvaluationContext_h__Script_GameplayCameras_Statics::ClassInfo),
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nullptr, 0,
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nullptr, 0,
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};
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// ********** End Registration *********************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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