73 lines
3.9 KiB
C++
73 lines
3.9 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Nodes/Input/AutoRotateInput2DCameraNode.h"
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#ifdef GAMEPLAYCAMERAS_AutoRotateInput2DCameraNode_generated_h
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#error "AutoRotateInput2DCameraNode.generated.h already included, missing '#pragma once' in AutoRotateInput2DCameraNode.h"
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#endif
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#define GAMEPLAYCAMERAS_AutoRotateInput2DCameraNode_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class UAutoRotateInput2DCameraNode *********************************************
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struct Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics;
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UAutoRotateInput2DCameraNode_NoRegister();
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_AutoRotateInput2DCameraNode_h_39_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUAutoRotateInput2DCameraNode(); \
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friend struct ::Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UAutoRotateInput2DCameraNode_NoRegister(); \
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public: \
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DECLARE_CLASS2(UAutoRotateInput2DCameraNode, UInput2DCameraNode, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UAutoRotateInput2DCameraNode_NoRegister) \
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DECLARE_SERIALIZER(UAutoRotateInput2DCameraNode)
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_AutoRotateInput2DCameraNode_h_39_ENHANCED_CONSTRUCTORS \
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/** Deleted move- and copy-constructors, should never be used */ \
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UAutoRotateInput2DCameraNode(UAutoRotateInput2DCameraNode&&) = delete; \
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UAutoRotateInput2DCameraNode(const UAutoRotateInput2DCameraNode&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UAutoRotateInput2DCameraNode); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAutoRotateInput2DCameraNode); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAutoRotateInput2DCameraNode) \
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GAMEPLAYCAMERAS_API virtual ~UAutoRotateInput2DCameraNode();
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_AutoRotateInput2DCameraNode_h_36_PROLOG
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_AutoRotateInput2DCameraNode_h_39_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_AutoRotateInput2DCameraNode_h_39_INCLASS_NO_PURE_DECLS \
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FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_AutoRotateInput2DCameraNode_h_39_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UAutoRotateInput2DCameraNode;
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// ********** End Class UAutoRotateInput2DCameraNode ***********************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_AutoRotateInput2DCameraNode_h
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// ********** Begin Enum ECameraAutoRotateDirection ************************************************
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#define FOREACH_ENUM_ECAMERAAUTOROTATEDIRECTION(op) \
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op(ECameraAutoRotateDirection::Facing) \
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op(ECameraAutoRotateDirection::Movement) \
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op(ECameraAutoRotateDirection::MovementOrFacing)
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enum class ECameraAutoRotateDirection;
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template<> struct TIsUEnumClass<ECameraAutoRotateDirection> { enum { Value = true }; };
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template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum<ECameraAutoRotateDirection>();
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// ********** End Enum ECameraAutoRotateDirection **************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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