Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayCameras/UHT/AutoRotateInput2DCameraNode.gen.cpp
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

296 lines
24 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Nodes/Input/AutoRotateInput2DCameraNode.h"
#include "Core/CameraParameters.h"
#include "Core/CameraVariableReferences.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAutoRotateInput2DCameraNode() {}
// ********** Begin Cross Module References ********************************************************
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UAutoRotateInput2DCameraNode();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UAutoRotateInput2DCameraNode_NoRegister();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraValueInterpolator_NoRegister();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UInput2DCameraNode();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UInput2DCameraNode_NoRegister();
GAMEPLAYCAMERAS_API UEnum* Z_Construct_UEnum_GameplayCameras_ECameraAutoRotateDirection();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FBooleanCameraParameter();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FFloatCameraParameter();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FVector3dCameraVariableReference();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin Enum ECameraAutoRotateDirection ************************************************
static FEnumRegistrationInfo Z_Registration_Info_UEnum_ECameraAutoRotateDirection;
static UEnum* ECameraAutoRotateDirection_StaticEnum()
{
if (!Z_Registration_Info_UEnum_ECameraAutoRotateDirection.OuterSingleton)
{
Z_Registration_Info_UEnum_ECameraAutoRotateDirection.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_GameplayCameras_ECameraAutoRotateDirection, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("ECameraAutoRotateDirection"));
}
return Z_Registration_Info_UEnum_ECameraAutoRotateDirection.OuterSingleton;
}
template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum<ECameraAutoRotateDirection>()
{
return ECameraAutoRotateDirection_StaticEnum();
}
struct Z_Construct_UEnum_GameplayCameras_ECameraAutoRotateDirection_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "Comment", "/** Describes the type of auto-rotate. */" },
{ "Facing.Comment", "/** Re-align towards the evaluation context's facing. */" },
{ "Facing.Name", "ECameraAutoRotateDirection::Facing" },
{ "Facing.ToolTip", "Re-align towards the evaluation context's facing." },
{ "ModuleRelativePath", "Public/Nodes/Input/AutoRotateInput2DCameraNode.h" },
{ "Movement.Comment", "/** \n\x09 * Re-align towards the evaluation context's movement direction. \n\x09 * Doesn't do anything when there is no movement.\n\x09 */" },
{ "Movement.Name", "ECameraAutoRotateDirection::Movement" },
{ "Movement.ToolTip", "Re-align towards the evaluation context's movement direction.\nDoesn't do anything when there is no movement." },
{ "MovementOrFacing.Comment", "/**\n\x09 * Re-align towards the evaluation context's movement direction if there is movement,\n\x09 * or towards its facing otherwise.\n\x09 */" },
{ "MovementOrFacing.Name", "ECameraAutoRotateDirection::MovementOrFacing" },
{ "MovementOrFacing.ToolTip", "Re-align towards the evaluation context's movement direction if there is movement,\nor towards its facing otherwise." },
{ "ToolTip", "Describes the type of auto-rotate." },
};
#endif // WITH_METADATA
static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "ECameraAutoRotateDirection::Facing", (int64)ECameraAutoRotateDirection::Facing },
{ "ECameraAutoRotateDirection::Movement", (int64)ECameraAutoRotateDirection::Movement },
{ "ECameraAutoRotateDirection::MovementOrFacing", (int64)ECameraAutoRotateDirection::MovementOrFacing },
};
static const UECodeGen_Private::FEnumParams EnumParams;
}; // struct Z_Construct_UEnum_GameplayCameras_ECameraAutoRotateDirection_Statics
const UECodeGen_Private::FEnumParams Z_Construct_UEnum_GameplayCameras_ECameraAutoRotateDirection_Statics::EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_GameplayCameras,
nullptr,
"ECameraAutoRotateDirection",
"ECameraAutoRotateDirection",
Z_Construct_UEnum_GameplayCameras_ECameraAutoRotateDirection_Statics::Enumerators,
RF_Public|RF_Transient|RF_MarkAsNative,
UE_ARRAY_COUNT(Z_Construct_UEnum_GameplayCameras_ECameraAutoRotateDirection_Statics::Enumerators),
EEnumFlags::None,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_GameplayCameras_ECameraAutoRotateDirection_Statics::Enum_MetaDataParams), Z_Construct_UEnum_GameplayCameras_ECameraAutoRotateDirection_Statics::Enum_MetaDataParams)
};
UEnum* Z_Construct_UEnum_GameplayCameras_ECameraAutoRotateDirection()
{
if (!Z_Registration_Info_UEnum_ECameraAutoRotateDirection.InnerSingleton)
{
UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_ECameraAutoRotateDirection.InnerSingleton, Z_Construct_UEnum_GameplayCameras_ECameraAutoRotateDirection_Statics::EnumParams);
}
return Z_Registration_Info_UEnum_ECameraAutoRotateDirection.InnerSingleton;
}
// ********** End Enum ECameraAutoRotateDirection **************************************************
// ********** Begin Class UAutoRotateInput2DCameraNode *********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAutoRotateInput2DCameraNode;
UClass* UAutoRotateInput2DCameraNode::GetPrivateStaticClass()
{
using TClass = UAutoRotateInput2DCameraNode;
if (!Z_Registration_Info_UClass_UAutoRotateInput2DCameraNode.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AutoRotateInput2DCameraNode"),
Z_Registration_Info_UClass_UAutoRotateInput2DCameraNode.InnerSingleton,
StaticRegisterNativesUAutoRotateInput2DCameraNode,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAutoRotateInput2DCameraNode.InnerSingleton;
}
UClass* Z_Construct_UClass_UAutoRotateInput2DCameraNode_NoRegister()
{
return UAutoRotateInput2DCameraNode::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "CameraNodeCategories", "Input" },
{ "Comment", "/**\n * An input node that modifies a yaw/pitch input in order to re-align its\n * values to a given default direction.\n */" },
{ "IncludePath", "Nodes/Input/AutoRotateInput2DCameraNode.h" },
{ "ModuleRelativePath", "Public/Nodes/Input/AutoRotateInput2DCameraNode.h" },
{ "ObjectInitializerConstructorDeclared", "" },
{ "ToolTip", "An input node that modifies a yaw/pitch input in order to re-align its\nvalues to a given default direction." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Direction_MetaData[] = {
{ "Category", "Auto-Rotate" },
{ "Comment", "/** The direction to re-align towards. */" },
{ "ModuleRelativePath", "Public/Nodes/Input/AutoRotateInput2DCameraNode.h" },
{ "ToolTip", "The direction to re-align towards." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DirectionVector_MetaData[] = {
{ "Category", "Auto-Rotate" },
{ "Comment", "/** An override for the direction to re-align towards. */" },
{ "ModuleRelativePath", "Public/Nodes/Input/AutoRotateInput2DCameraNode.h" },
{ "ToolTip", "An override for the direction to re-align towards." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WaitTime_MetaData[] = {
{ "Category", "Auto-Rotate" },
{ "Comment", "/** The time, in seconds, to wait before re-aligning. */" },
{ "ModuleRelativePath", "Public/Nodes/Input/AutoRotateInput2DCameraNode.h" },
{ "ToolTip", "The time, in seconds, to wait before re-aligning." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DeactivationThreshold_MetaData[] = {
{ "Category", "Auto-Rotate" },
{ "Comment", "/** The minimum player-induced/manual rotation, in degrees, to deactivate auto-rotation. */" },
{ "ModuleRelativePath", "Public/Nodes/Input/AutoRotateInput2DCameraNode.h" },
{ "ToolTip", "The minimum player-induced/manual rotation, in degrees, to deactivate auto-rotation." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Interpolator_MetaData[] = {
{ "Category", "Auto-Rotate" },
{ "Comment", "/** The interpolation for re-alignment. */" },
{ "EditInline", "true" },
{ "ModuleRelativePath", "Public/Nodes/Input/AutoRotateInput2DCameraNode.h" },
{ "ToolTip", "The interpolation for re-alignment." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_FreezeControlRotation_MetaData[] = {
{ "Category", "Auto-Rotate" },
{ "Comment", "/** Whether to suggest freezing the input control rotation. */" },
{ "ModuleRelativePath", "Public/Nodes/Input/AutoRotateInput2DCameraNode.h" },
{ "ToolTip", "Whether to suggest freezing the input control rotation." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_EnableAutoRotate_MetaData[] = {
{ "Category", "Auto-Rotate Toggle" },
{ "Comment", "/** Whether to enable auto-rotation. */" },
{ "ModuleRelativePath", "Public/Nodes/Input/AutoRotateInput2DCameraNode.h" },
{ "ToolTip", "Whether to enable auto-rotation." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AutoRotateYaw_MetaData[] = {
{ "Category", "Auto-Rotate Toggle" },
{ "Comment", "/** Whether to auto-rotate yaw. */" },
{ "ModuleRelativePath", "Public/Nodes/Input/AutoRotateInput2DCameraNode.h" },
{ "ToolTip", "Whether to auto-rotate yaw." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AutoRotatePitch_MetaData[] = {
{ "Category", "Auto-Rotate Toggle" },
{ "Comment", "/** Whether to auto-rotate pitch. */" },
{ "ModuleRelativePath", "Public/Nodes/Input/AutoRotateInput2DCameraNode.h" },
{ "ToolTip", "Whether to auto-rotate pitch." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InputNode_MetaData[] = {
{ "Comment", "/** The underlying input node. */" },
{ "EditInline", "true" },
{ "ModuleRelativePath", "Public/Nodes/Input/AutoRotateInput2DCameraNode.h" },
{ "ToolTip", "The underlying input node." },
};
#endif // WITH_METADATA
// ********** Begin Class UAutoRotateInput2DCameraNode constinit property declarations *************
static const UECodeGen_Private::FIntPropertyParams NewProp_Direction_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_Direction;
static const UECodeGen_Private::FStructPropertyParams NewProp_DirectionVector;
static const UECodeGen_Private::FStructPropertyParams NewProp_WaitTime;
static const UECodeGen_Private::FStructPropertyParams NewProp_DeactivationThreshold;
static const UECodeGen_Private::FObjectPropertyParams NewProp_Interpolator;
static const UECodeGen_Private::FStructPropertyParams NewProp_FreezeControlRotation;
static const UECodeGen_Private::FStructPropertyParams NewProp_EnableAutoRotate;
static const UECodeGen_Private::FStructPropertyParams NewProp_AutoRotateYaw;
static const UECodeGen_Private::FStructPropertyParams NewProp_AutoRotatePitch;
static const UECodeGen_Private::FObjectPropertyParams NewProp_InputNode;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UAutoRotateInput2DCameraNode constinit property declarations ***************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAutoRotateInput2DCameraNode>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics
// ********** Begin Class UAutoRotateInput2DCameraNode Property Definitions ************************
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_Direction_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_Direction = { "Direction", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAutoRotateInput2DCameraNode, Direction), Z_Construct_UEnum_GameplayCameras_ECameraAutoRotateDirection, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Direction_MetaData), NewProp_Direction_MetaData) }; // 1562091245
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_DirectionVector = { "DirectionVector", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAutoRotateInput2DCameraNode, DirectionVector), Z_Construct_UScriptStruct_FVector3dCameraVariableReference, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DirectionVector_MetaData), NewProp_DirectionVector_MetaData) }; // 2812702815
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_WaitTime = { "WaitTime", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAutoRotateInput2DCameraNode, WaitTime), Z_Construct_UScriptStruct_FFloatCameraParameter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WaitTime_MetaData), NewProp_WaitTime_MetaData) }; // 1936936055
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_DeactivationThreshold = { "DeactivationThreshold", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAutoRotateInput2DCameraNode, DeactivationThreshold), Z_Construct_UScriptStruct_FFloatCameraParameter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DeactivationThreshold_MetaData), NewProp_DeactivationThreshold_MetaData) }; // 1936936055
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_Interpolator = { "Interpolator", nullptr, (EPropertyFlags)0x0114000000080009, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAutoRotateInput2DCameraNode, Interpolator), Z_Construct_UClass_UCameraValueInterpolator_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Interpolator_MetaData), NewProp_Interpolator_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_FreezeControlRotation = { "FreezeControlRotation", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAutoRotateInput2DCameraNode, FreezeControlRotation), Z_Construct_UScriptStruct_FBooleanCameraParameter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_FreezeControlRotation_MetaData), NewProp_FreezeControlRotation_MetaData) }; // 3455813431
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_EnableAutoRotate = { "EnableAutoRotate", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAutoRotateInput2DCameraNode, EnableAutoRotate), Z_Construct_UScriptStruct_FBooleanCameraParameter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_EnableAutoRotate_MetaData), NewProp_EnableAutoRotate_MetaData) }; // 3455813431
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_AutoRotateYaw = { "AutoRotateYaw", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAutoRotateInput2DCameraNode, AutoRotateYaw), Z_Construct_UScriptStruct_FBooleanCameraParameter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AutoRotateYaw_MetaData), NewProp_AutoRotateYaw_MetaData) }; // 3455813431
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_AutoRotatePitch = { "AutoRotatePitch", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAutoRotateInput2DCameraNode, AutoRotatePitch), Z_Construct_UScriptStruct_FBooleanCameraParameter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AutoRotatePitch_MetaData), NewProp_AutoRotatePitch_MetaData) }; // 3455813431
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_InputNode = { "InputNode", nullptr, (EPropertyFlags)0x0114000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAutoRotateInput2DCameraNode, InputNode), Z_Construct_UClass_UInput2DCameraNode_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InputNode_MetaData), NewProp_InputNode_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_Direction_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_Direction,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_DirectionVector,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_WaitTime,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_DeactivationThreshold,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_Interpolator,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_FreezeControlRotation,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_EnableAutoRotate,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_AutoRotateYaw,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_AutoRotatePitch,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_InputNode,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::PropPointers) < 2048);
// ********** End Class UAutoRotateInput2DCameraNode Property Definitions **************************
UObject* (*const Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UInput2DCameraNode,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::ClassParams = {
&UAutoRotateInput2DCameraNode::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::PropPointers),
0,
0x00A810A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::Class_MetaDataParams), Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::Class_MetaDataParams)
};
void UAutoRotateInput2DCameraNode::StaticRegisterNativesUAutoRotateInput2DCameraNode()
{
}
UClass* Z_Construct_UClass_UAutoRotateInput2DCameraNode()
{
if (!Z_Registration_Info_UClass_UAutoRotateInput2DCameraNode.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAutoRotateInput2DCameraNode.OuterSingleton, Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAutoRotateInput2DCameraNode.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAutoRotateInput2DCameraNode);
UAutoRotateInput2DCameraNode::~UAutoRotateInput2DCameraNode() {}
// ********** End Class UAutoRotateInput2DCameraNode ***********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_AutoRotateInput2DCameraNode_h__Script_GameplayCameras_Statics
{
static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = {
{ ECameraAutoRotateDirection_StaticEnum, TEXT("ECameraAutoRotateDirection"), &Z_Registration_Info_UEnum_ECameraAutoRotateDirection, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 1562091245U) },
};
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAutoRotateInput2DCameraNode, UAutoRotateInput2DCameraNode::StaticClass, TEXT("UAutoRotateInput2DCameraNode"), &Z_Registration_Info_UClass_UAutoRotateInput2DCameraNode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAutoRotateInput2DCameraNode), 2764728230U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_AutoRotateInput2DCameraNode_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_AutoRotateInput2DCameraNode_h__Script_GameplayCameras_3318235108{
TEXT("/Script/GameplayCameras"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_AutoRotateInput2DCameraNode_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_AutoRotateInput2DCameraNode_h__Script_GameplayCameras_Statics::ClassInfo),
nullptr, 0,
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_AutoRotateInput2DCameraNode_h__Script_GameplayCameras_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_AutoRotateInput2DCameraNode_h__Script_GameplayCameras_Statics::EnumInfo),
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS