296 lines
24 KiB
C++
296 lines
24 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "Nodes/Input/AutoRotateInput2DCameraNode.h"
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#include "Core/CameraParameters.h"
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#include "Core/CameraVariableReferences.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeAutoRotateInput2DCameraNode() {}
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// ********** Begin Cross Module References ********************************************************
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UAutoRotateInput2DCameraNode();
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UAutoRotateInput2DCameraNode_NoRegister();
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraValueInterpolator_NoRegister();
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UInput2DCameraNode();
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UInput2DCameraNode_NoRegister();
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GAMEPLAYCAMERAS_API UEnum* Z_Construct_UEnum_GameplayCameras_ECameraAutoRotateDirection();
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GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FBooleanCameraParameter();
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GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FFloatCameraParameter();
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GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FVector3dCameraVariableReference();
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UPackage* Z_Construct_UPackage__Script_GameplayCameras();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Enum ECameraAutoRotateDirection ************************************************
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static FEnumRegistrationInfo Z_Registration_Info_UEnum_ECameraAutoRotateDirection;
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static UEnum* ECameraAutoRotateDirection_StaticEnum()
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{
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if (!Z_Registration_Info_UEnum_ECameraAutoRotateDirection.OuterSingleton)
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{
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Z_Registration_Info_UEnum_ECameraAutoRotateDirection.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_GameplayCameras_ECameraAutoRotateDirection, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("ECameraAutoRotateDirection"));
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}
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return Z_Registration_Info_UEnum_ECameraAutoRotateDirection.OuterSingleton;
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}
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template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum<ECameraAutoRotateDirection>()
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{
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return ECameraAutoRotateDirection_StaticEnum();
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}
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struct Z_Construct_UEnum_GameplayCameras_ECameraAutoRotateDirection_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
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{ "Comment", "/** Describes the type of auto-rotate. */" },
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{ "Facing.Comment", "/** Re-align towards the evaluation context's facing. */" },
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{ "Facing.Name", "ECameraAutoRotateDirection::Facing" },
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{ "Facing.ToolTip", "Re-align towards the evaluation context's facing." },
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{ "ModuleRelativePath", "Public/Nodes/Input/AutoRotateInput2DCameraNode.h" },
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{ "Movement.Comment", "/** \n\x09 * Re-align towards the evaluation context's movement direction. \n\x09 * Doesn't do anything when there is no movement.\n\x09 */" },
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{ "Movement.Name", "ECameraAutoRotateDirection::Movement" },
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{ "Movement.ToolTip", "Re-align towards the evaluation context's movement direction.\nDoesn't do anything when there is no movement." },
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{ "MovementOrFacing.Comment", "/**\n\x09 * Re-align towards the evaluation context's movement direction if there is movement,\n\x09 * or towards its facing otherwise.\n\x09 */" },
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{ "MovementOrFacing.Name", "ECameraAutoRotateDirection::MovementOrFacing" },
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{ "MovementOrFacing.ToolTip", "Re-align towards the evaluation context's movement direction if there is movement,\nor towards its facing otherwise." },
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{ "ToolTip", "Describes the type of auto-rotate." },
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};
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#endif // WITH_METADATA
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static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = {
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{ "ECameraAutoRotateDirection::Facing", (int64)ECameraAutoRotateDirection::Facing },
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{ "ECameraAutoRotateDirection::Movement", (int64)ECameraAutoRotateDirection::Movement },
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{ "ECameraAutoRotateDirection::MovementOrFacing", (int64)ECameraAutoRotateDirection::MovementOrFacing },
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};
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static const UECodeGen_Private::FEnumParams EnumParams;
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}; // struct Z_Construct_UEnum_GameplayCameras_ECameraAutoRotateDirection_Statics
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const UECodeGen_Private::FEnumParams Z_Construct_UEnum_GameplayCameras_ECameraAutoRotateDirection_Statics::EnumParams = {
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(UObject*(*)())Z_Construct_UPackage__Script_GameplayCameras,
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nullptr,
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"ECameraAutoRotateDirection",
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"ECameraAutoRotateDirection",
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Z_Construct_UEnum_GameplayCameras_ECameraAutoRotateDirection_Statics::Enumerators,
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RF_Public|RF_Transient|RF_MarkAsNative,
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UE_ARRAY_COUNT(Z_Construct_UEnum_GameplayCameras_ECameraAutoRotateDirection_Statics::Enumerators),
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EEnumFlags::None,
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(uint8)UEnum::ECppForm::EnumClass,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_GameplayCameras_ECameraAutoRotateDirection_Statics::Enum_MetaDataParams), Z_Construct_UEnum_GameplayCameras_ECameraAutoRotateDirection_Statics::Enum_MetaDataParams)
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};
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UEnum* Z_Construct_UEnum_GameplayCameras_ECameraAutoRotateDirection()
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{
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if (!Z_Registration_Info_UEnum_ECameraAutoRotateDirection.InnerSingleton)
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{
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UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_ECameraAutoRotateDirection.InnerSingleton, Z_Construct_UEnum_GameplayCameras_ECameraAutoRotateDirection_Statics::EnumParams);
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}
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return Z_Registration_Info_UEnum_ECameraAutoRotateDirection.InnerSingleton;
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}
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// ********** End Enum ECameraAutoRotateDirection **************************************************
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// ********** Begin Class UAutoRotateInput2DCameraNode *********************************************
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FClassRegistrationInfo Z_Registration_Info_UClass_UAutoRotateInput2DCameraNode;
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UClass* UAutoRotateInput2DCameraNode::GetPrivateStaticClass()
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{
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using TClass = UAutoRotateInput2DCameraNode;
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if (!Z_Registration_Info_UClass_UAutoRotateInput2DCameraNode.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("AutoRotateInput2DCameraNode"),
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Z_Registration_Info_UClass_UAutoRotateInput2DCameraNode.InnerSingleton,
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StaticRegisterNativesUAutoRotateInput2DCameraNode,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_UAutoRotateInput2DCameraNode.InnerSingleton;
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}
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UClass* Z_Construct_UClass_UAutoRotateInput2DCameraNode_NoRegister()
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{
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return UAutoRotateInput2DCameraNode::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "CameraNodeCategories", "Input" },
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{ "Comment", "/**\n * An input node that modifies a yaw/pitch input in order to re-align its\n * values to a given default direction.\n */" },
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{ "IncludePath", "Nodes/Input/AutoRotateInput2DCameraNode.h" },
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{ "ModuleRelativePath", "Public/Nodes/Input/AutoRotateInput2DCameraNode.h" },
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{ "ObjectInitializerConstructorDeclared", "" },
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{ "ToolTip", "An input node that modifies a yaw/pitch input in order to re-align its\nvalues to a given default direction." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Direction_MetaData[] = {
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{ "Category", "Auto-Rotate" },
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{ "Comment", "/** The direction to re-align towards. */" },
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{ "ModuleRelativePath", "Public/Nodes/Input/AutoRotateInput2DCameraNode.h" },
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{ "ToolTip", "The direction to re-align towards." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DirectionVector_MetaData[] = {
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{ "Category", "Auto-Rotate" },
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{ "Comment", "/** An override for the direction to re-align towards. */" },
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{ "ModuleRelativePath", "Public/Nodes/Input/AutoRotateInput2DCameraNode.h" },
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{ "ToolTip", "An override for the direction to re-align towards." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WaitTime_MetaData[] = {
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{ "Category", "Auto-Rotate" },
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{ "Comment", "/** The time, in seconds, to wait before re-aligning. */" },
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{ "ModuleRelativePath", "Public/Nodes/Input/AutoRotateInput2DCameraNode.h" },
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{ "ToolTip", "The time, in seconds, to wait before re-aligning." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DeactivationThreshold_MetaData[] = {
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{ "Category", "Auto-Rotate" },
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{ "Comment", "/** The minimum player-induced/manual rotation, in degrees, to deactivate auto-rotation. */" },
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{ "ModuleRelativePath", "Public/Nodes/Input/AutoRotateInput2DCameraNode.h" },
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{ "ToolTip", "The minimum player-induced/manual rotation, in degrees, to deactivate auto-rotation." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Interpolator_MetaData[] = {
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{ "Category", "Auto-Rotate" },
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{ "Comment", "/** The interpolation for re-alignment. */" },
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{ "EditInline", "true" },
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{ "ModuleRelativePath", "Public/Nodes/Input/AutoRotateInput2DCameraNode.h" },
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{ "ToolTip", "The interpolation for re-alignment." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_FreezeControlRotation_MetaData[] = {
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{ "Category", "Auto-Rotate" },
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{ "Comment", "/** Whether to suggest freezing the input control rotation. */" },
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{ "ModuleRelativePath", "Public/Nodes/Input/AutoRotateInput2DCameraNode.h" },
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{ "ToolTip", "Whether to suggest freezing the input control rotation." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_EnableAutoRotate_MetaData[] = {
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{ "Category", "Auto-Rotate Toggle" },
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{ "Comment", "/** Whether to enable auto-rotation. */" },
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{ "ModuleRelativePath", "Public/Nodes/Input/AutoRotateInput2DCameraNode.h" },
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{ "ToolTip", "Whether to enable auto-rotation." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AutoRotateYaw_MetaData[] = {
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{ "Category", "Auto-Rotate Toggle" },
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{ "Comment", "/** Whether to auto-rotate yaw. */" },
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{ "ModuleRelativePath", "Public/Nodes/Input/AutoRotateInput2DCameraNode.h" },
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{ "ToolTip", "Whether to auto-rotate yaw." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AutoRotatePitch_MetaData[] = {
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{ "Category", "Auto-Rotate Toggle" },
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{ "Comment", "/** Whether to auto-rotate pitch. */" },
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{ "ModuleRelativePath", "Public/Nodes/Input/AutoRotateInput2DCameraNode.h" },
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{ "ToolTip", "Whether to auto-rotate pitch." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InputNode_MetaData[] = {
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{ "Comment", "/** The underlying input node. */" },
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{ "EditInline", "true" },
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{ "ModuleRelativePath", "Public/Nodes/Input/AutoRotateInput2DCameraNode.h" },
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{ "ToolTip", "The underlying input node." },
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};
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#endif // WITH_METADATA
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// ********** Begin Class UAutoRotateInput2DCameraNode constinit property declarations *************
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static const UECodeGen_Private::FIntPropertyParams NewProp_Direction_Underlying;
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static const UECodeGen_Private::FEnumPropertyParams NewProp_Direction;
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static const UECodeGen_Private::FStructPropertyParams NewProp_DirectionVector;
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static const UECodeGen_Private::FStructPropertyParams NewProp_WaitTime;
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static const UECodeGen_Private::FStructPropertyParams NewProp_DeactivationThreshold;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_Interpolator;
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static const UECodeGen_Private::FStructPropertyParams NewProp_FreezeControlRotation;
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static const UECodeGen_Private::FStructPropertyParams NewProp_EnableAutoRotate;
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static const UECodeGen_Private::FStructPropertyParams NewProp_AutoRotateYaw;
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static const UECodeGen_Private::FStructPropertyParams NewProp_AutoRotatePitch;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_InputNode;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Class UAutoRotateInput2DCameraNode constinit property declarations ***************
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static UObject* (*const DependentSingletons[])();
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<UAutoRotateInput2DCameraNode>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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}; // struct Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics
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// ********** Begin Class UAutoRotateInput2DCameraNode Property Definitions ************************
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const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_Direction_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_Direction = { "Direction", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAutoRotateInput2DCameraNode, Direction), Z_Construct_UEnum_GameplayCameras_ECameraAutoRotateDirection, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Direction_MetaData), NewProp_Direction_MetaData) }; // 1562091245
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_DirectionVector = { "DirectionVector", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAutoRotateInput2DCameraNode, DirectionVector), Z_Construct_UScriptStruct_FVector3dCameraVariableReference, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DirectionVector_MetaData), NewProp_DirectionVector_MetaData) }; // 2812702815
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_WaitTime = { "WaitTime", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAutoRotateInput2DCameraNode, WaitTime), Z_Construct_UScriptStruct_FFloatCameraParameter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WaitTime_MetaData), NewProp_WaitTime_MetaData) }; // 1936936055
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_DeactivationThreshold = { "DeactivationThreshold", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAutoRotateInput2DCameraNode, DeactivationThreshold), Z_Construct_UScriptStruct_FFloatCameraParameter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DeactivationThreshold_MetaData), NewProp_DeactivationThreshold_MetaData) }; // 1936936055
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_Interpolator = { "Interpolator", nullptr, (EPropertyFlags)0x0114000000080009, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAutoRotateInput2DCameraNode, Interpolator), Z_Construct_UClass_UCameraValueInterpolator_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Interpolator_MetaData), NewProp_Interpolator_MetaData) };
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_FreezeControlRotation = { "FreezeControlRotation", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAutoRotateInput2DCameraNode, FreezeControlRotation), Z_Construct_UScriptStruct_FBooleanCameraParameter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_FreezeControlRotation_MetaData), NewProp_FreezeControlRotation_MetaData) }; // 3455813431
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_EnableAutoRotate = { "EnableAutoRotate", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAutoRotateInput2DCameraNode, EnableAutoRotate), Z_Construct_UScriptStruct_FBooleanCameraParameter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_EnableAutoRotate_MetaData), NewProp_EnableAutoRotate_MetaData) }; // 3455813431
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_AutoRotateYaw = { "AutoRotateYaw", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAutoRotateInput2DCameraNode, AutoRotateYaw), Z_Construct_UScriptStruct_FBooleanCameraParameter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AutoRotateYaw_MetaData), NewProp_AutoRotateYaw_MetaData) }; // 3455813431
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_AutoRotatePitch = { "AutoRotatePitch", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAutoRotateInput2DCameraNode, AutoRotatePitch), Z_Construct_UScriptStruct_FBooleanCameraParameter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AutoRotatePitch_MetaData), NewProp_AutoRotatePitch_MetaData) }; // 3455813431
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_InputNode = { "InputNode", nullptr, (EPropertyFlags)0x0114000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAutoRotateInput2DCameraNode, InputNode), Z_Construct_UClass_UInput2DCameraNode_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InputNode_MetaData), NewProp_InputNode_MetaData) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_Direction_Underlying,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_Direction,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_DirectionVector,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_WaitTime,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_DeactivationThreshold,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_Interpolator,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_FreezeControlRotation,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_EnableAutoRotate,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_AutoRotateYaw,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_AutoRotatePitch,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_InputNode,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::PropPointers) < 2048);
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// ********** End Class UAutoRotateInput2DCameraNode Property Definitions **************************
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UObject* (*const Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_UInput2DCameraNode,
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(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FClassParams Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::ClassParams = {
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&UAutoRotateInput2DCameraNode::StaticClass,
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nullptr,
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&StaticCppClassTypeInfo,
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DependentSingletons,
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nullptr,
|
|
Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::PropPointers,
|
|
nullptr,
|
|
UE_ARRAY_COUNT(DependentSingletons),
|
|
0,
|
|
UE_ARRAY_COUNT(Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::PropPointers),
|
|
0,
|
|
0x00A810A0u,
|
|
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::Class_MetaDataParams), Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::Class_MetaDataParams)
|
|
};
|
|
void UAutoRotateInput2DCameraNode::StaticRegisterNativesUAutoRotateInput2DCameraNode()
|
|
{
|
|
}
|
|
UClass* Z_Construct_UClass_UAutoRotateInput2DCameraNode()
|
|
{
|
|
if (!Z_Registration_Info_UClass_UAutoRotateInput2DCameraNode.OuterSingleton)
|
|
{
|
|
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAutoRotateInput2DCameraNode.OuterSingleton, Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::ClassParams);
|
|
}
|
|
return Z_Registration_Info_UClass_UAutoRotateInput2DCameraNode.OuterSingleton;
|
|
}
|
|
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAutoRotateInput2DCameraNode);
|
|
UAutoRotateInput2DCameraNode::~UAutoRotateInput2DCameraNode() {}
|
|
// ********** End Class UAutoRotateInput2DCameraNode ***********************************************
|
|
|
|
// ********** Begin Registration *******************************************************************
|
|
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_AutoRotateInput2DCameraNode_h__Script_GameplayCameras_Statics
|
|
{
|
|
static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = {
|
|
{ ECameraAutoRotateDirection_StaticEnum, TEXT("ECameraAutoRotateDirection"), &Z_Registration_Info_UEnum_ECameraAutoRotateDirection, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 1562091245U) },
|
|
};
|
|
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
|
|
{ Z_Construct_UClass_UAutoRotateInput2DCameraNode, UAutoRotateInput2DCameraNode::StaticClass, TEXT("UAutoRotateInput2DCameraNode"), &Z_Registration_Info_UClass_UAutoRotateInput2DCameraNode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAutoRotateInput2DCameraNode), 2764728230U) },
|
|
};
|
|
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_AutoRotateInput2DCameraNode_h__Script_GameplayCameras_Statics
|
|
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_AutoRotateInput2DCameraNode_h__Script_GameplayCameras_3318235108{
|
|
TEXT("/Script/GameplayCameras"),
|
|
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_AutoRotateInput2DCameraNode_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_AutoRotateInput2DCameraNode_h__Script_GameplayCameras_Statics::ClassInfo),
|
|
nullptr, 0,
|
|
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_AutoRotateInput2DCameraNode_h__Script_GameplayCameras_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_AutoRotateInput2DCameraNode_h__Script_GameplayCameras_Statics::EnumInfo),
|
|
};
|
|
// ********** End Registration *********************************************************************
|
|
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|