// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Nodes/Input/AutoRotateInput2DCameraNode.h" #include "Core/CameraParameters.h" #include "Core/CameraVariableReferences.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeAutoRotateInput2DCameraNode() {} // ********** Begin Cross Module References ******************************************************** GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UAutoRotateInput2DCameraNode(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UAutoRotateInput2DCameraNode_NoRegister(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraValueInterpolator_NoRegister(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UInput2DCameraNode(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UInput2DCameraNode_NoRegister(); GAMEPLAYCAMERAS_API UEnum* Z_Construct_UEnum_GameplayCameras_ECameraAutoRotateDirection(); GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FBooleanCameraParameter(); GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FFloatCameraParameter(); GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FVector3dCameraVariableReference(); UPackage* Z_Construct_UPackage__Script_GameplayCameras(); // ********** End Cross Module References ********************************************************** // ********** Begin Enum ECameraAutoRotateDirection ************************************************ static FEnumRegistrationInfo Z_Registration_Info_UEnum_ECameraAutoRotateDirection; static UEnum* ECameraAutoRotateDirection_StaticEnum() { if (!Z_Registration_Info_UEnum_ECameraAutoRotateDirection.OuterSingleton) { Z_Registration_Info_UEnum_ECameraAutoRotateDirection.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_GameplayCameras_ECameraAutoRotateDirection, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("ECameraAutoRotateDirection")); } return Z_Registration_Info_UEnum_ECameraAutoRotateDirection.OuterSingleton; } template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum() { return ECameraAutoRotateDirection_StaticEnum(); } struct Z_Construct_UEnum_GameplayCameras_ECameraAutoRotateDirection_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = { { "Comment", "/** Describes the type of auto-rotate. */" }, { "Facing.Comment", "/** Re-align towards the evaluation context's facing. */" }, { "Facing.Name", "ECameraAutoRotateDirection::Facing" }, { "Facing.ToolTip", "Re-align towards the evaluation context's facing." }, { "ModuleRelativePath", "Public/Nodes/Input/AutoRotateInput2DCameraNode.h" }, { "Movement.Comment", "/** \n\x09 * Re-align towards the evaluation context's movement direction. \n\x09 * Doesn't do anything when there is no movement.\n\x09 */" }, { "Movement.Name", "ECameraAutoRotateDirection::Movement" }, { "Movement.ToolTip", "Re-align towards the evaluation context's movement direction.\nDoesn't do anything when there is no movement." }, { "MovementOrFacing.Comment", "/**\n\x09 * Re-align towards the evaluation context's movement direction if there is movement,\n\x09 * or towards its facing otherwise.\n\x09 */" }, { "MovementOrFacing.Name", "ECameraAutoRotateDirection::MovementOrFacing" }, { "MovementOrFacing.ToolTip", "Re-align towards the evaluation context's movement direction if there is movement,\nor towards its facing otherwise." }, { "ToolTip", "Describes the type of auto-rotate." }, }; #endif // WITH_METADATA static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = { { "ECameraAutoRotateDirection::Facing", (int64)ECameraAutoRotateDirection::Facing }, { "ECameraAutoRotateDirection::Movement", (int64)ECameraAutoRotateDirection::Movement }, { "ECameraAutoRotateDirection::MovementOrFacing", (int64)ECameraAutoRotateDirection::MovementOrFacing }, }; static const UECodeGen_Private::FEnumParams EnumParams; }; // struct Z_Construct_UEnum_GameplayCameras_ECameraAutoRotateDirection_Statics const UECodeGen_Private::FEnumParams Z_Construct_UEnum_GameplayCameras_ECameraAutoRotateDirection_Statics::EnumParams = { (UObject*(*)())Z_Construct_UPackage__Script_GameplayCameras, nullptr, "ECameraAutoRotateDirection", "ECameraAutoRotateDirection", Z_Construct_UEnum_GameplayCameras_ECameraAutoRotateDirection_Statics::Enumerators, RF_Public|RF_Transient|RF_MarkAsNative, UE_ARRAY_COUNT(Z_Construct_UEnum_GameplayCameras_ECameraAutoRotateDirection_Statics::Enumerators), EEnumFlags::None, (uint8)UEnum::ECppForm::EnumClass, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_GameplayCameras_ECameraAutoRotateDirection_Statics::Enum_MetaDataParams), Z_Construct_UEnum_GameplayCameras_ECameraAutoRotateDirection_Statics::Enum_MetaDataParams) }; UEnum* Z_Construct_UEnum_GameplayCameras_ECameraAutoRotateDirection() { if (!Z_Registration_Info_UEnum_ECameraAutoRotateDirection.InnerSingleton) { UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_ECameraAutoRotateDirection.InnerSingleton, Z_Construct_UEnum_GameplayCameras_ECameraAutoRotateDirection_Statics::EnumParams); } return Z_Registration_Info_UEnum_ECameraAutoRotateDirection.InnerSingleton; } // ********** End Enum ECameraAutoRotateDirection ************************************************** // ********** Begin Class UAutoRotateInput2DCameraNode ********************************************* FClassRegistrationInfo Z_Registration_Info_UClass_UAutoRotateInput2DCameraNode; UClass* UAutoRotateInput2DCameraNode::GetPrivateStaticClass() { using TClass = UAutoRotateInput2DCameraNode; if (!Z_Registration_Info_UClass_UAutoRotateInput2DCameraNode.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("AutoRotateInput2DCameraNode"), Z_Registration_Info_UClass_UAutoRotateInput2DCameraNode.InnerSingleton, StaticRegisterNativesUAutoRotateInput2DCameraNode, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UAutoRotateInput2DCameraNode.InnerSingleton; } UClass* Z_Construct_UClass_UAutoRotateInput2DCameraNode_NoRegister() { return UAutoRotateInput2DCameraNode::GetPrivateStaticClass(); } struct Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "CameraNodeCategories", "Input" }, { "Comment", "/**\n * An input node that modifies a yaw/pitch input in order to re-align its\n * values to a given default direction.\n */" }, { "IncludePath", "Nodes/Input/AutoRotateInput2DCameraNode.h" }, { "ModuleRelativePath", "Public/Nodes/Input/AutoRotateInput2DCameraNode.h" }, { "ObjectInitializerConstructorDeclared", "" }, { "ToolTip", "An input node that modifies a yaw/pitch input in order to re-align its\nvalues to a given default direction." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Direction_MetaData[] = { { "Category", "Auto-Rotate" }, { "Comment", "/** The direction to re-align towards. */" }, { "ModuleRelativePath", "Public/Nodes/Input/AutoRotateInput2DCameraNode.h" }, { "ToolTip", "The direction to re-align towards." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DirectionVector_MetaData[] = { { "Category", "Auto-Rotate" }, { "Comment", "/** An override for the direction to re-align towards. */" }, { "ModuleRelativePath", "Public/Nodes/Input/AutoRotateInput2DCameraNode.h" }, { "ToolTip", "An override for the direction to re-align towards." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WaitTime_MetaData[] = { { "Category", "Auto-Rotate" }, { "Comment", "/** The time, in seconds, to wait before re-aligning. */" }, { "ModuleRelativePath", "Public/Nodes/Input/AutoRotateInput2DCameraNode.h" }, { "ToolTip", "The time, in seconds, to wait before re-aligning." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DeactivationThreshold_MetaData[] = { { "Category", "Auto-Rotate" }, { "Comment", "/** The minimum player-induced/manual rotation, in degrees, to deactivate auto-rotation. */" }, { "ModuleRelativePath", "Public/Nodes/Input/AutoRotateInput2DCameraNode.h" }, { "ToolTip", "The minimum player-induced/manual rotation, in degrees, to deactivate auto-rotation." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Interpolator_MetaData[] = { { "Category", "Auto-Rotate" }, { "Comment", "/** The interpolation for re-alignment. */" }, { "EditInline", "true" }, { "ModuleRelativePath", "Public/Nodes/Input/AutoRotateInput2DCameraNode.h" }, { "ToolTip", "The interpolation for re-alignment." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_FreezeControlRotation_MetaData[] = { { "Category", "Auto-Rotate" }, { "Comment", "/** Whether to suggest freezing the input control rotation. */" }, { "ModuleRelativePath", "Public/Nodes/Input/AutoRotateInput2DCameraNode.h" }, { "ToolTip", "Whether to suggest freezing the input control rotation." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_EnableAutoRotate_MetaData[] = { { "Category", "Auto-Rotate Toggle" }, { "Comment", "/** Whether to enable auto-rotation. */" }, { "ModuleRelativePath", "Public/Nodes/Input/AutoRotateInput2DCameraNode.h" }, { "ToolTip", "Whether to enable auto-rotation." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AutoRotateYaw_MetaData[] = { { "Category", "Auto-Rotate Toggle" }, { "Comment", "/** Whether to auto-rotate yaw. */" }, { "ModuleRelativePath", "Public/Nodes/Input/AutoRotateInput2DCameraNode.h" }, { "ToolTip", "Whether to auto-rotate yaw." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AutoRotatePitch_MetaData[] = { { "Category", "Auto-Rotate Toggle" }, { "Comment", "/** Whether to auto-rotate pitch. */" }, { "ModuleRelativePath", "Public/Nodes/Input/AutoRotateInput2DCameraNode.h" }, { "ToolTip", "Whether to auto-rotate pitch." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InputNode_MetaData[] = { { "Comment", "/** The underlying input node. */" }, { "EditInline", "true" }, { "ModuleRelativePath", "Public/Nodes/Input/AutoRotateInput2DCameraNode.h" }, { "ToolTip", "The underlying input node." }, }; #endif // WITH_METADATA // ********** Begin Class UAutoRotateInput2DCameraNode constinit property declarations ************* static const UECodeGen_Private::FIntPropertyParams NewProp_Direction_Underlying; static const UECodeGen_Private::FEnumPropertyParams NewProp_Direction; static const UECodeGen_Private::FStructPropertyParams NewProp_DirectionVector; static const UECodeGen_Private::FStructPropertyParams NewProp_WaitTime; static const UECodeGen_Private::FStructPropertyParams NewProp_DeactivationThreshold; static const UECodeGen_Private::FObjectPropertyParams NewProp_Interpolator; static const UECodeGen_Private::FStructPropertyParams NewProp_FreezeControlRotation; static const UECodeGen_Private::FStructPropertyParams NewProp_EnableAutoRotate; static const UECodeGen_Private::FStructPropertyParams NewProp_AutoRotateYaw; static const UECodeGen_Private::FStructPropertyParams NewProp_AutoRotatePitch; static const UECodeGen_Private::FObjectPropertyParams NewProp_InputNode; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UAutoRotateInput2DCameraNode constinit property declarations *************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics // ********** Begin Class UAutoRotateInput2DCameraNode Property Definitions ************************ const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_Direction_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_Direction = { "Direction", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAutoRotateInput2DCameraNode, Direction), Z_Construct_UEnum_GameplayCameras_ECameraAutoRotateDirection, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Direction_MetaData), NewProp_Direction_MetaData) }; // 1562091245 const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_DirectionVector = { "DirectionVector", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAutoRotateInput2DCameraNode, DirectionVector), Z_Construct_UScriptStruct_FVector3dCameraVariableReference, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DirectionVector_MetaData), NewProp_DirectionVector_MetaData) }; // 2812702815 const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_WaitTime = { "WaitTime", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAutoRotateInput2DCameraNode, WaitTime), Z_Construct_UScriptStruct_FFloatCameraParameter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WaitTime_MetaData), NewProp_WaitTime_MetaData) }; // 1936936055 const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_DeactivationThreshold = { "DeactivationThreshold", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAutoRotateInput2DCameraNode, DeactivationThreshold), Z_Construct_UScriptStruct_FFloatCameraParameter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DeactivationThreshold_MetaData), NewProp_DeactivationThreshold_MetaData) }; // 1936936055 const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_Interpolator = { "Interpolator", nullptr, (EPropertyFlags)0x0114000000080009, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAutoRotateInput2DCameraNode, Interpolator), Z_Construct_UClass_UCameraValueInterpolator_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Interpolator_MetaData), NewProp_Interpolator_MetaData) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_FreezeControlRotation = { "FreezeControlRotation", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAutoRotateInput2DCameraNode, FreezeControlRotation), Z_Construct_UScriptStruct_FBooleanCameraParameter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_FreezeControlRotation_MetaData), NewProp_FreezeControlRotation_MetaData) }; // 3455813431 const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_EnableAutoRotate = { "EnableAutoRotate", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAutoRotateInput2DCameraNode, EnableAutoRotate), Z_Construct_UScriptStruct_FBooleanCameraParameter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_EnableAutoRotate_MetaData), NewProp_EnableAutoRotate_MetaData) }; // 3455813431 const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_AutoRotateYaw = { "AutoRotateYaw", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAutoRotateInput2DCameraNode, AutoRotateYaw), Z_Construct_UScriptStruct_FBooleanCameraParameter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AutoRotateYaw_MetaData), NewProp_AutoRotateYaw_MetaData) }; // 3455813431 const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_AutoRotatePitch = { "AutoRotatePitch", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAutoRotateInput2DCameraNode, AutoRotatePitch), Z_Construct_UScriptStruct_FBooleanCameraParameter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AutoRotatePitch_MetaData), NewProp_AutoRotatePitch_MetaData) }; // 3455813431 const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_InputNode = { "InputNode", nullptr, (EPropertyFlags)0x0114000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAutoRotateInput2DCameraNode, InputNode), Z_Construct_UClass_UInput2DCameraNode_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InputNode_MetaData), NewProp_InputNode_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_Direction_Underlying, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_Direction, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_DirectionVector, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_WaitTime, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_DeactivationThreshold, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_Interpolator, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_FreezeControlRotation, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_EnableAutoRotate, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_AutoRotateYaw, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_AutoRotatePitch, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::NewProp_InputNode, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::PropPointers) < 2048); // ********** End Class UAutoRotateInput2DCameraNode Property Definitions ************************** UObject* (*const Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UInput2DCameraNode, (UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::ClassParams = { &UAutoRotateInput2DCameraNode::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::PropPointers), 0, 0x00A810A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::Class_MetaDataParams), Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::Class_MetaDataParams) }; void UAutoRotateInput2DCameraNode::StaticRegisterNativesUAutoRotateInput2DCameraNode() { } UClass* Z_Construct_UClass_UAutoRotateInput2DCameraNode() { if (!Z_Registration_Info_UClass_UAutoRotateInput2DCameraNode.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAutoRotateInput2DCameraNode.OuterSingleton, Z_Construct_UClass_UAutoRotateInput2DCameraNode_Statics::ClassParams); } return Z_Registration_Info_UClass_UAutoRotateInput2DCameraNode.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAutoRotateInput2DCameraNode); UAutoRotateInput2DCameraNode::~UAutoRotateInput2DCameraNode() {} // ********** End Class UAutoRotateInput2DCameraNode *********************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_AutoRotateInput2DCameraNode_h__Script_GameplayCameras_Statics { static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = { { ECameraAutoRotateDirection_StaticEnum, TEXT("ECameraAutoRotateDirection"), &Z_Registration_Info_UEnum_ECameraAutoRotateDirection, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 1562091245U) }, }; static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UAutoRotateInput2DCameraNode, UAutoRotateInput2DCameraNode::StaticClass, TEXT("UAutoRotateInput2DCameraNode"), &Z_Registration_Info_UClass_UAutoRotateInput2DCameraNode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAutoRotateInput2DCameraNode), 2764728230U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_AutoRotateInput2DCameraNode_h__Script_GameplayCameras_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_AutoRotateInput2DCameraNode_h__Script_GameplayCameras_3318235108{ TEXT("/Script/GameplayCameras"), Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_AutoRotateInput2DCameraNode_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_AutoRotateInput2DCameraNode_h__Script_GameplayCameras_Statics::ClassInfo), nullptr, 0, Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_AutoRotateInput2DCameraNode_h__Script_GameplayCameras_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_AutoRotateInput2DCameraNode_h__Script_GameplayCameras_Statics::EnumInfo), }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS