182 lines
13 KiB
C++
182 lines
13 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "Nodes/Common/BoomArmCameraNode.h"
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#include "Core/CameraParameters.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeBoomArmCameraNode() {}
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// ********** Begin Cross Module References ********************************************************
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBoomArmCameraNode();
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBoomArmCameraNode_NoRegister();
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraNode();
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraValueInterpolator_NoRegister();
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UInput2DCameraNode_NoRegister();
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GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FDoubleCameraParameter();
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GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FVector3dCameraParameter();
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UPackage* Z_Construct_UPackage__Script_GameplayCameras();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Class UBoomArmCameraNode *******************************************************
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FClassRegistrationInfo Z_Registration_Info_UClass_UBoomArmCameraNode;
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UClass* UBoomArmCameraNode::GetPrivateStaticClass()
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{
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using TClass = UBoomArmCameraNode;
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if (!Z_Registration_Info_UClass_UBoomArmCameraNode.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("BoomArmCameraNode"),
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Z_Registration_Info_UClass_UBoomArmCameraNode.InnerSingleton,
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StaticRegisterNativesUBoomArmCameraNode,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_UBoomArmCameraNode.InnerSingleton;
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}
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UClass* Z_Construct_UClass_UBoomArmCameraNode_NoRegister()
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{
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return UBoomArmCameraNode::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_UBoomArmCameraNode_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "CameraNodeCategories", "Common,Transform" },
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{ "Comment", "/**\n * A camera node that can rotate the camera in yaw and pitch based on player input.\n */" },
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{ "IncludePath", "Nodes/Common/BoomArmCameraNode.h" },
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{ "ModuleRelativePath", "Public/Nodes/Common/BoomArmCameraNode.h" },
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{ "ObjectInitializerConstructorDeclared", "" },
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{ "ToolTip", "A camera node that can rotate the camera in yaw and pitch based on player input." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BoomOffset_MetaData[] = {
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{ "Category", "Common" },
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{ "Comment", "/** The offset of the boom. Rotation occurs at the base (i.e. before the offset). */" },
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{ "ModuleRelativePath", "Public/Nodes/Common/BoomArmCameraNode.h" },
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{ "ToolTip", "The offset of the boom. Rotation occurs at the base (i.e. before the offset)." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BoomLengthInterpolator_MetaData[] = {
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{ "Category", "Common" },
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{ "Comment", "/** The interpolator to use for changing the boom length based on its pivot's movements. */" },
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{ "EditInline", "true" },
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{ "ModuleRelativePath", "Public/Nodes/Common/BoomArmCameraNode.h" },
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{ "ToolTip", "The interpolator to use for changing the boom length based on its pivot's movements." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxForwardInterpolationFactor_MetaData[] = {
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{ "Category", "Common" },
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{ "Comment", "/** \n\x09 * The maximum amount of forward movement the interpolator can introduce, expressed\n\x09 * as a factor of the default boom length.\n\x09 */" },
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{ "ModuleRelativePath", "Public/Nodes/Common/BoomArmCameraNode.h" },
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{ "ToolTip", "The maximum amount of forward movement the interpolator can introduce, expressed\nas a factor of the default boom length." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxBackwardInterpolationFactor_MetaData[] = {
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{ "Category", "Common" },
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{ "Comment", "/** \n\x09 * The maximum amount of backward movement the interpolator can introduce, expressed\n\x09 * as a factor of the default boom length.\n\x09 */" },
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{ "ModuleRelativePath", "Public/Nodes/Common/BoomArmCameraNode.h" },
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{ "ToolTip", "The maximum amount of backward movement the interpolator can introduce, expressed\nas a factor of the default boom length." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InputSlot_MetaData[] = {
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{ "Comment", "/**\n\x09 * The input slot for controlling the boom arm.\n\x09 * If no input slot is specified, the boom arm will use the player controller view rotation.\n\x09 */" },
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{ "EditInline", "true" },
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{ "ModuleRelativePath", "Public/Nodes/Common/BoomArmCameraNode.h" },
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{ "ObjectTreeGraphPinDirection", "Input" },
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{ "ToolTip", "The input slot for controlling the boom arm.\nIf no input slot is specified, the boom arm will use the player controller view rotation." },
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};
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#endif // WITH_METADATA
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// ********** Begin Class UBoomArmCameraNode constinit property declarations ***********************
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static const UECodeGen_Private::FStructPropertyParams NewProp_BoomOffset;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_BoomLengthInterpolator;
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static const UECodeGen_Private::FStructPropertyParams NewProp_MaxForwardInterpolationFactor;
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static const UECodeGen_Private::FStructPropertyParams NewProp_MaxBackwardInterpolationFactor;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_InputSlot;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Class UBoomArmCameraNode constinit property declarations *************************
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static UObject* (*const DependentSingletons[])();
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<UBoomArmCameraNode>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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}; // struct Z_Construct_UClass_UBoomArmCameraNode_Statics
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// ********** Begin Class UBoomArmCameraNode Property Definitions **********************************
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UBoomArmCameraNode_Statics::NewProp_BoomOffset = { "BoomOffset", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBoomArmCameraNode, BoomOffset), Z_Construct_UScriptStruct_FVector3dCameraParameter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BoomOffset_MetaData), NewProp_BoomOffset_MetaData) }; // 81685351
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UBoomArmCameraNode_Statics::NewProp_BoomLengthInterpolator = { "BoomLengthInterpolator", nullptr, (EPropertyFlags)0x0114000000080009, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBoomArmCameraNode, BoomLengthInterpolator), Z_Construct_UClass_UCameraValueInterpolator_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BoomLengthInterpolator_MetaData), NewProp_BoomLengthInterpolator_MetaData) };
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UBoomArmCameraNode_Statics::NewProp_MaxForwardInterpolationFactor = { "MaxForwardInterpolationFactor", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBoomArmCameraNode, MaxForwardInterpolationFactor), Z_Construct_UScriptStruct_FDoubleCameraParameter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxForwardInterpolationFactor_MetaData), NewProp_MaxForwardInterpolationFactor_MetaData) }; // 4025514006
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UBoomArmCameraNode_Statics::NewProp_MaxBackwardInterpolationFactor = { "MaxBackwardInterpolationFactor", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBoomArmCameraNode, MaxBackwardInterpolationFactor), Z_Construct_UScriptStruct_FDoubleCameraParameter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxBackwardInterpolationFactor_MetaData), NewProp_MaxBackwardInterpolationFactor_MetaData) }; // 4025514006
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UBoomArmCameraNode_Statics::NewProp_InputSlot = { "InputSlot", nullptr, (EPropertyFlags)0x0114000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBoomArmCameraNode, InputSlot), Z_Construct_UClass_UInput2DCameraNode_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InputSlot_MetaData), NewProp_InputSlot_MetaData) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UBoomArmCameraNode_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBoomArmCameraNode_Statics::NewProp_BoomOffset,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBoomArmCameraNode_Statics::NewProp_BoomLengthInterpolator,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBoomArmCameraNode_Statics::NewProp_MaxForwardInterpolationFactor,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBoomArmCameraNode_Statics::NewProp_MaxBackwardInterpolationFactor,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBoomArmCameraNode_Statics::NewProp_InputSlot,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UBoomArmCameraNode_Statics::PropPointers) < 2048);
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// ********** End Class UBoomArmCameraNode Property Definitions ************************************
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UObject* (*const Z_Construct_UClass_UBoomArmCameraNode_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_UCameraNode,
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(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UBoomArmCameraNode_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FClassParams Z_Construct_UClass_UBoomArmCameraNode_Statics::ClassParams = {
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&UBoomArmCameraNode::StaticClass,
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nullptr,
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&StaticCppClassTypeInfo,
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DependentSingletons,
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nullptr,
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Z_Construct_UClass_UBoomArmCameraNode_Statics::PropPointers,
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nullptr,
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UE_ARRAY_COUNT(DependentSingletons),
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0,
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UE_ARRAY_COUNT(Z_Construct_UClass_UBoomArmCameraNode_Statics::PropPointers),
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0,
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0x00A810A0u,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UBoomArmCameraNode_Statics::Class_MetaDataParams), Z_Construct_UClass_UBoomArmCameraNode_Statics::Class_MetaDataParams)
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};
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void UBoomArmCameraNode::StaticRegisterNativesUBoomArmCameraNode()
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{
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}
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UClass* Z_Construct_UClass_UBoomArmCameraNode()
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{
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if (!Z_Registration_Info_UClass_UBoomArmCameraNode.OuterSingleton)
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{
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UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UBoomArmCameraNode.OuterSingleton, Z_Construct_UClass_UBoomArmCameraNode_Statics::ClassParams);
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}
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return Z_Registration_Info_UClass_UBoomArmCameraNode.OuterSingleton;
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}
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DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UBoomArmCameraNode);
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UBoomArmCameraNode::~UBoomArmCameraNode() {}
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// ********** End Class UBoomArmCameraNode *********************************************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_BoomArmCameraNode_h__Script_GameplayCameras_Statics
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{
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static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
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{ Z_Construct_UClass_UBoomArmCameraNode, UBoomArmCameraNode::StaticClass, TEXT("UBoomArmCameraNode"), &Z_Registration_Info_UClass_UBoomArmCameraNode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UBoomArmCameraNode), 1738844610U) },
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};
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}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_BoomArmCameraNode_h__Script_GameplayCameras_Statics
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_BoomArmCameraNode_h__Script_GameplayCameras_4147827608{
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TEXT("/Script/GameplayCameras"),
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Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_BoomArmCameraNode_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_BoomArmCameraNode_h__Script_GameplayCameras_Statics::ClassInfo),
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nullptr, 0,
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nullptr, 0,
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};
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// ********** End Registration *********************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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