329 lines
29 KiB
C++
329 lines
29 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "Core/CameraRigAsset.h"
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#include "GameplayTagContainer.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeCameraRigAsset() {}
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// ********** Begin Cross Module References ********************************************************
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COREUOBJECT_API UClass* Z_Construct_UClass_UObject_NoRegister();
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COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FGuid();
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COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FIntVector2();
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBaseCameraObject();
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraNode_NoRegister();
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraRigAsset();
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraRigAsset_NoRegister();
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraRigTransition_NoRegister();
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UHasCameraBuildStatus_NoRegister();
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UObjectTreeGraphObject_NoRegister();
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UObjectTreeGraphRootObject_NoRegister();
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GAMEPLAYCAMERAS_API UEnum* Z_Construct_UEnum_GameplayCameras_ECameraBuildStatus();
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GAMEPLAYCAMERAS_API UEnum* Z_Construct_UEnum_GameplayCameras_ECameraRigInitialOrientation();
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GAMEPLAYTAGS_API UClass* Z_Construct_UClass_UGameplayTagAssetInterface_NoRegister();
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GAMEPLAYTAGS_API UScriptStruct* Z_Construct_UScriptStruct_FGameplayTagContainer();
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UPackage* Z_Construct_UPackage__Script_GameplayCameras();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Class UCameraRigAsset **********************************************************
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FClassRegistrationInfo Z_Registration_Info_UClass_UCameraRigAsset;
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UClass* UCameraRigAsset::GetPrivateStaticClass()
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{
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using TClass = UCameraRigAsset;
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if (!Z_Registration_Info_UClass_UCameraRigAsset.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("CameraRigAsset"),
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Z_Registration_Info_UClass_UCameraRigAsset.InnerSingleton,
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StaticRegisterNativesUCameraRigAsset,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_UCameraRigAsset.InnerSingleton;
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}
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UClass* Z_Construct_UClass_UCameraRigAsset_NoRegister()
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{
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return UCameraRigAsset::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_UCameraRigAsset_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "BlueprintType", "true" },
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{ "Comment", "/**\n * A camera rig asset, which runs a hierarchy of camera nodes to drive \n * the behavior of a camera.\n */" },
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{ "IncludePath", "Core/CameraRigAsset.h" },
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{ "ModuleRelativePath", "Public/Core/CameraRigAsset.h" },
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{ "ToolTip", "A camera rig asset, which runs a hierarchy of camera nodes to drive\nthe behavior of a camera." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_RootNode_MetaData[] = {
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{ "Comment", "/** Root camera node. */" },
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{ "EditInline", "true" },
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{ "ModuleRelativePath", "Public/Core/CameraRigAsset.h" },
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{ "ToolTip", "Root camera node." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_GameplayTags_MetaData[] = {
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{ "Category", "GameplayTags" },
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{ "Comment", "/** The gameplay tags on this camera rig. */" },
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{ "ModuleRelativePath", "Public/Core/CameraRigAsset.h" },
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{ "ToolTip", "The gameplay tags on this camera rig." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_EnterTransitions_Inner_MetaData[] = {
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{ "Comment", "/** List of enter transitions for this camera rig. */" },
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{ "EditInline", "true" },
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{ "ModuleRelativePath", "Public/Core/CameraRigAsset.h" },
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{ "ToolTip", "List of enter transitions for this camera rig." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_EnterTransitions_MetaData[] = {
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{ "Comment", "/** List of enter transitions for this camera rig. */" },
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{ "EditInline", "true" },
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{ "ModuleRelativePath", "Public/Core/CameraRigAsset.h" },
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{ "ToolTip", "List of enter transitions for this camera rig." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ExitTransitions_Inner_MetaData[] = {
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{ "Comment", "/** List of exist transitions for this camera rig. */" },
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{ "EditInline", "true" },
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{ "ModuleRelativePath", "Public/Core/CameraRigAsset.h" },
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{ "ToolTip", "List of exist transitions for this camera rig." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ExitTransitions_MetaData[] = {
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{ "Comment", "/** List of exist transitions for this camera rig. */" },
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{ "EditInline", "true" },
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{ "ModuleRelativePath", "Public/Core/CameraRigAsset.h" },
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{ "ToolTip", "List of exist transitions for this camera rig." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InitialOrientation_MetaData[] = {
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{ "Category", "Transition" },
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{ "Comment", "/** Default orientation initialization when this camera rig is activated. */" },
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{ "ModuleRelativePath", "Public/Core/CameraRigAsset.h" },
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{ "ToolTip", "Default orientation initialization when this camera rig is activated." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BuildStatus_MetaData[] = {
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{ "Comment", "/** The current build state of this camera rig. */" },
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{ "ModuleRelativePath", "Public/Core/CameraRigAsset.h" },
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{ "ToolTip", "The current build state of this camera rig." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Guid_MetaData[] = {
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{ "Comment", "/** The camera rig's unique ID. */" },
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{ "ModuleRelativePath", "Public/Core/CameraRigAsset.h" },
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{ "ToolTip", "The camera rig's unique ID." },
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};
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#if WITH_EDITORONLY_DATA
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_NodeGraphNodePos_MetaData[] = {
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{ "Comment", "/** Position of the camera rig node in the node graph editor. */" },
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{ "ModuleRelativePath", "Public/Core/CameraRigAsset.h" },
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{ "ToolTip", "Position of the camera rig node in the node graph editor." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TransitionGraphNodePos_MetaData[] = {
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{ "Comment", "/** Position of the camera rig node in the transition graph editor. */" },
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{ "ModuleRelativePath", "Public/Core/CameraRigAsset.h" },
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{ "ToolTip", "Position of the camera rig node in the transition graph editor." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_NodeGraphNodeComment_MetaData[] = {
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{ "Comment", "/** User-written comment in the node graph editor. */" },
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{ "ModuleRelativePath", "Public/Core/CameraRigAsset.h" },
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{ "ToolTip", "User-written comment in the node graph editor." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TransitionGraphNodeComment_MetaData[] = {
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{ "Comment", "/** User-written comment in the transition graph editor. */" },
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{ "ModuleRelativePath", "Public/Core/CameraRigAsset.h" },
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{ "ToolTip", "User-written comment in the transition graph editor." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AllNodeTreeObjects_Inner_MetaData[] = {
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{ "Comment", "/** \n\x09 * A list of all the camera nodes, including the 'loose' ones that aren't connected\n\x09 * to the root node, and therefore would be GC'ed if we didn't hold them here.\n\x09 */" },
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{ "EditInline", "true" },
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{ "ModuleRelativePath", "Public/Core/CameraRigAsset.h" },
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{ "ObjectTreeGraphHidden", "TRUE" },
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{ "ToolTip", "A list of all the camera nodes, including the 'loose' ones that aren't connected\nto the root node, and therefore would be GC'ed if we didn't hold them here." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AllNodeTreeObjects_MetaData[] = {
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{ "Comment", "/** \n\x09 * A list of all the camera nodes, including the 'loose' ones that aren't connected\n\x09 * to the root node, and therefore would be GC'ed if we didn't hold them here.\n\x09 */" },
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{ "EditInline", "true" },
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{ "ModuleRelativePath", "Public/Core/CameraRigAsset.h" },
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{ "ObjectTreeGraphHidden", "TRUE" },
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{ "ToolTip", "A list of all the camera nodes, including the 'loose' ones that aren't connected\nto the root node, and therefore would be GC'ed if we didn't hold them here." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AllTransitionsObjects_Inner_MetaData[] = {
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{ "Comment", "/**\n\x09 * Similar to AllNodeTreeObjects, but for the transitions graph.\n\x09 */" },
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{ "EditInline", "true" },
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{ "ModuleRelativePath", "Public/Core/CameraRigAsset.h" },
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{ "ObjectTreeGraphHidden", "TRUE" },
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{ "ToolTip", "Similar to AllNodeTreeObjects, but for the transitions graph." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AllTransitionsObjects_MetaData[] = {
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{ "Comment", "/**\n\x09 * Similar to AllNodeTreeObjects, but for the transitions graph.\n\x09 */" },
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{ "EditInline", "true" },
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{ "ModuleRelativePath", "Public/Core/CameraRigAsset.h" },
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{ "ObjectTreeGraphHidden", "TRUE" },
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{ "ToolTip", "Similar to AllNodeTreeObjects, but for the transitions graph." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_GraphNodePosX_MetaData[] = {
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{ "Comment", "// Deprecated properties.\n" },
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{ "ModuleRelativePath", "Public/Core/CameraRigAsset.h" },
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{ "ToolTip", "Deprecated properties." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_GraphNodePosY_MetaData[] = {
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{ "ModuleRelativePath", "Public/Core/CameraRigAsset.h" },
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};
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#endif // WITH_EDITORONLY_DATA
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#endif // WITH_METADATA
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// ********** Begin Class UCameraRigAsset constinit property declarations **************************
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static const UECodeGen_Private::FObjectPropertyParams NewProp_RootNode;
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static const UECodeGen_Private::FStructPropertyParams NewProp_GameplayTags;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_EnterTransitions_Inner;
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static const UECodeGen_Private::FArrayPropertyParams NewProp_EnterTransitions;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_ExitTransitions_Inner;
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static const UECodeGen_Private::FArrayPropertyParams NewProp_ExitTransitions;
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static const UECodeGen_Private::FIntPropertyParams NewProp_InitialOrientation_Underlying;
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static const UECodeGen_Private::FEnumPropertyParams NewProp_InitialOrientation;
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static const UECodeGen_Private::FBytePropertyParams NewProp_BuildStatus_Underlying;
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static const UECodeGen_Private::FEnumPropertyParams NewProp_BuildStatus;
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static const UECodeGen_Private::FStructPropertyParams NewProp_Guid;
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#if WITH_EDITORONLY_DATA
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static const UECodeGen_Private::FStructPropertyParams NewProp_NodeGraphNodePos;
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static const UECodeGen_Private::FStructPropertyParams NewProp_TransitionGraphNodePos;
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static const UECodeGen_Private::FStrPropertyParams NewProp_NodeGraphNodeComment;
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static const UECodeGen_Private::FStrPropertyParams NewProp_TransitionGraphNodeComment;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_AllNodeTreeObjects_Inner;
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static const UECodeGen_Private::FArrayPropertyParams NewProp_AllNodeTreeObjects;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_AllTransitionsObjects_Inner;
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static const UECodeGen_Private::FArrayPropertyParams NewProp_AllTransitionsObjects;
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static const UECodeGen_Private::FIntPropertyParams NewProp_GraphNodePosX;
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static const UECodeGen_Private::FIntPropertyParams NewProp_GraphNodePosY;
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#endif // WITH_EDITORONLY_DATA
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Class UCameraRigAsset constinit property declarations ****************************
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static UObject* (*const DependentSingletons[])();
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static const UECodeGen_Private::FImplementedInterfaceParams InterfaceParams[];
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<UCameraRigAsset>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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}; // struct Z_Construct_UClass_UCameraRigAsset_Statics
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// ********** Begin Class UCameraRigAsset Property Definitions *************************************
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_RootNode = { "RootNode", nullptr, (EPropertyFlags)0x0116000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraRigAsset, RootNode), Z_Construct_UClass_UCameraNode_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_RootNode_MetaData), NewProp_RootNode_MetaData) };
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_GameplayTags = { "GameplayTags", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraRigAsset, GameplayTags), Z_Construct_UScriptStruct_FGameplayTagContainer, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_GameplayTags_MetaData), NewProp_GameplayTags_MetaData) }; // 3438578166
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_EnterTransitions_Inner = { "EnterTransitions", nullptr, (EPropertyFlags)0x0106000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UCameraRigTransition_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_EnterTransitions_Inner_MetaData), NewProp_EnterTransitions_Inner_MetaData) };
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const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_EnterTransitions = { "EnterTransitions", nullptr, (EPropertyFlags)0x0114008000000008, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraRigAsset, EnterTransitions), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_EnterTransitions_MetaData), NewProp_EnterTransitions_MetaData) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_ExitTransitions_Inner = { "ExitTransitions", nullptr, (EPropertyFlags)0x0106000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UCameraRigTransition_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ExitTransitions_Inner_MetaData), NewProp_ExitTransitions_Inner_MetaData) };
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const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_ExitTransitions = { "ExitTransitions", nullptr, (EPropertyFlags)0x0114008000000008, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraRigAsset, ExitTransitions), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ExitTransitions_MetaData), NewProp_ExitTransitions_MetaData) };
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const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_InitialOrientation_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_InitialOrientation = { "InitialOrientation", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraRigAsset, InitialOrientation), Z_Construct_UEnum_GameplayCameras_ECameraRigInitialOrientation, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InitialOrientation_MetaData), NewProp_InitialOrientation_MetaData) }; // 4161935908
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const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_BuildStatus_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_BuildStatus = { "BuildStatus", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraRigAsset, BuildStatus), Z_Construct_UEnum_GameplayCameras_ECameraBuildStatus, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BuildStatus_MetaData), NewProp_BuildStatus_MetaData) }; // 1238711947
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_Guid = { "Guid", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraRigAsset, Guid), Z_Construct_UScriptStruct_FGuid, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Guid_MetaData), NewProp_Guid_MetaData) };
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#if WITH_EDITORONLY_DATA
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_NodeGraphNodePos = { "NodeGraphNodePos", nullptr, (EPropertyFlags)0x0040000800000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraRigAsset, NodeGraphNodePos), Z_Construct_UScriptStruct_FIntVector2, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_NodeGraphNodePos_MetaData), NewProp_NodeGraphNodePos_MetaData) };
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_TransitionGraphNodePos = { "TransitionGraphNodePos", nullptr, (EPropertyFlags)0x0040000800000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraRigAsset, TransitionGraphNodePos), Z_Construct_UScriptStruct_FIntVector2, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TransitionGraphNodePos_MetaData), NewProp_TransitionGraphNodePos_MetaData) };
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const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_NodeGraphNodeComment = { "NodeGraphNodeComment", nullptr, (EPropertyFlags)0x0040000800000000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraRigAsset, NodeGraphNodeComment), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_NodeGraphNodeComment_MetaData), NewProp_NodeGraphNodeComment_MetaData) };
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const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_TransitionGraphNodeComment = { "TransitionGraphNodeComment", nullptr, (EPropertyFlags)0x0040000800000000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraRigAsset, TransitionGraphNodeComment), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TransitionGraphNodeComment_MetaData), NewProp_TransitionGraphNodeComment_MetaData) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_AllNodeTreeObjects_Inner = { "AllNodeTreeObjects", nullptr, (EPropertyFlags)0x0106000800080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AllNodeTreeObjects_Inner_MetaData), NewProp_AllNodeTreeObjects_Inner_MetaData) };
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const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_AllNodeTreeObjects = { "AllNodeTreeObjects", nullptr, (EPropertyFlags)0x0144008800000008, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraRigAsset, AllNodeTreeObjects), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AllNodeTreeObjects_MetaData), NewProp_AllNodeTreeObjects_MetaData) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_AllTransitionsObjects_Inner = { "AllTransitionsObjects", nullptr, (EPropertyFlags)0x0106000800080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AllTransitionsObjects_Inner_MetaData), NewProp_AllTransitionsObjects_Inner_MetaData) };
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const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_AllTransitionsObjects = { "AllTransitionsObjects", nullptr, (EPropertyFlags)0x0144008800000008, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraRigAsset, AllTransitionsObjects), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AllTransitionsObjects_MetaData), NewProp_AllTransitionsObjects_MetaData) };
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const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_GraphNodePosX = { "GraphNodePosX", nullptr, (EPropertyFlags)0x0040000820000000, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraRigAsset, GraphNodePosX_DEPRECATED), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_GraphNodePosX_MetaData), NewProp_GraphNodePosX_MetaData) };
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const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_GraphNodePosY = { "GraphNodePosY", nullptr, (EPropertyFlags)0x0040000820000000, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraRigAsset, GraphNodePosY_DEPRECATED), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_GraphNodePosY_MetaData), NewProp_GraphNodePosY_MetaData) };
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#endif // WITH_EDITORONLY_DATA
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UCameraRigAsset_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_RootNode,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_GameplayTags,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_EnterTransitions_Inner,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_EnterTransitions,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_ExitTransitions_Inner,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_ExitTransitions,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_InitialOrientation_Underlying,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_InitialOrientation,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_BuildStatus_Underlying,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_BuildStatus,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_Guid,
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#if WITH_EDITORONLY_DATA
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_NodeGraphNodePos,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_TransitionGraphNodePos,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_NodeGraphNodeComment,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_TransitionGraphNodeComment,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_AllNodeTreeObjects_Inner,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_AllNodeTreeObjects,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_AllTransitionsObjects_Inner,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_AllTransitionsObjects,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_GraphNodePosX,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraRigAsset_Statics::NewProp_GraphNodePosY,
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#endif // WITH_EDITORONLY_DATA
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraRigAsset_Statics::PropPointers) < 2048);
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// ********** End Class UCameraRigAsset Property Definitions ***************************************
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UObject* (*const Z_Construct_UClass_UCameraRigAsset_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_UBaseCameraObject,
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(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraRigAsset_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FImplementedInterfaceParams Z_Construct_UClass_UCameraRigAsset_Statics::InterfaceParams[] = {
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{ Z_Construct_UClass_UGameplayTagAssetInterface_NoRegister, (int32)VTABLE_OFFSET(UCameraRigAsset, IGameplayTagAssetInterface), false }, // 4215201248
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{ Z_Construct_UClass_UHasCameraBuildStatus_NoRegister, (int32)VTABLE_OFFSET(UCameraRigAsset, IHasCameraBuildStatus), false }, // 801740230
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{ Z_Construct_UClass_UObjectTreeGraphObject_NoRegister, (int32)VTABLE_OFFSET(UCameraRigAsset, IObjectTreeGraphObject), false }, // 1321586748
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{ Z_Construct_UClass_UObjectTreeGraphRootObject_NoRegister, (int32)VTABLE_OFFSET(UCameraRigAsset, IObjectTreeGraphRootObject), false }, // 543670840
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};
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const UECodeGen_Private::FClassParams Z_Construct_UClass_UCameraRigAsset_Statics::ClassParams = {
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|
&UCameraRigAsset::StaticClass,
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|
nullptr,
|
|
&StaticCppClassTypeInfo,
|
|
DependentSingletons,
|
|
nullptr,
|
|
Z_Construct_UClass_UCameraRigAsset_Statics::PropPointers,
|
|
InterfaceParams,
|
|
UE_ARRAY_COUNT(DependentSingletons),
|
|
0,
|
|
UE_ARRAY_COUNT(Z_Construct_UClass_UCameraRigAsset_Statics::PropPointers),
|
|
UE_ARRAY_COUNT(InterfaceParams),
|
|
0x008800A0u,
|
|
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraRigAsset_Statics::Class_MetaDataParams), Z_Construct_UClass_UCameraRigAsset_Statics::Class_MetaDataParams)
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};
|
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void UCameraRigAsset::StaticRegisterNativesUCameraRigAsset()
|
|
{
|
|
}
|
|
UClass* Z_Construct_UClass_UCameraRigAsset()
|
|
{
|
|
if (!Z_Registration_Info_UClass_UCameraRigAsset.OuterSingleton)
|
|
{
|
|
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCameraRigAsset.OuterSingleton, Z_Construct_UClass_UCameraRigAsset_Statics::ClassParams);
|
|
}
|
|
return Z_Registration_Info_UClass_UCameraRigAsset.OuterSingleton;
|
|
}
|
|
UCameraRigAsset::UCameraRigAsset(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
|
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DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCameraRigAsset);
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UCameraRigAsset::~UCameraRigAsset() {}
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|
// ********** End Class UCameraRigAsset ************************************************************
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|
|
|
// ********** Begin Registration *******************************************************************
|
|
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigAsset_h__Script_GameplayCameras_Statics
|
|
{
|
|
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
|
|
{ Z_Construct_UClass_UCameraRigAsset, UCameraRigAsset::StaticClass, TEXT("UCameraRigAsset"), &Z_Registration_Info_UClass_UCameraRigAsset, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCameraRigAsset), 1455451928U) },
|
|
};
|
|
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigAsset_h__Script_GameplayCameras_Statics
|
|
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigAsset_h__Script_GameplayCameras_2571022361{
|
|
TEXT("/Script/GameplayCameras"),
|
|
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigAsset_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigAsset_h__Script_GameplayCameras_Statics::ClassInfo),
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|
nullptr, 0,
|
|
nullptr, 0,
|
|
};
|
|
// ********** End Registration *********************************************************************
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|
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|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|