346 lines
25 KiB
C++
346 lines
25 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "Directors/CameraDirectorStateTreeSchema.h"
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#include "StateTreeExecutionTypes.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeCameraDirectorStateTreeSchema() {}
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// ********** Begin Cross Module References ********************************************************
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraDirectorStateTreeSchema();
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraDirectorStateTreeSchema_NoRegister();
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraRigAsset_NoRegister();
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraRigProxyAsset_NoRegister();
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GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraDirectorStateTreeEvaluationData();
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GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FGameplayCamerasStateTreeCondition();
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GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FGameplayCamerasStateTreeTask();
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STATETREEMODULE_API UClass* Z_Construct_UClass_UStateTreeSchema();
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STATETREEMODULE_API UScriptStruct* Z_Construct_UScriptStruct_FStateTreeConditionBase();
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STATETREEMODULE_API UScriptStruct* Z_Construct_UScriptStruct_FStateTreeExternalDataDesc();
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STATETREEMODULE_API UScriptStruct* Z_Construct_UScriptStruct_FStateTreeTaskBase();
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UPackage* Z_Construct_UPackage__Script_GameplayCameras();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Class UCameraDirectorStateTreeSchema *******************************************
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FClassRegistrationInfo Z_Registration_Info_UClass_UCameraDirectorStateTreeSchema;
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UClass* UCameraDirectorStateTreeSchema::GetPrivateStaticClass()
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{
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using TClass = UCameraDirectorStateTreeSchema;
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if (!Z_Registration_Info_UClass_UCameraDirectorStateTreeSchema.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("CameraDirectorStateTreeSchema"),
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Z_Registration_Info_UClass_UCameraDirectorStateTreeSchema.InnerSingleton,
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StaticRegisterNativesUCameraDirectorStateTreeSchema,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_UCameraDirectorStateTreeSchema.InnerSingleton;
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}
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UClass* Z_Construct_UClass_UCameraDirectorStateTreeSchema_NoRegister()
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{
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return UCameraDirectorStateTreeSchema::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_UCameraDirectorStateTreeSchema_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "BlueprintType", "true" },
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{ "Comment", "/**\n * The schema of the StateTree for a StateTree camera director.\n */" },
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{ "DisplayName", "Gameplay Camera Director" },
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{ "IncludePath", "Directors/CameraDirectorStateTreeSchema.h" },
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{ "ModuleRelativePath", "Public/Directors/CameraDirectorStateTreeSchema.h" },
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{ "ToolTip", "The schema of the StateTree for a StateTree camera director." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ContextDataDescs_MetaData[] = {
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{ "ModuleRelativePath", "Public/Directors/CameraDirectorStateTreeSchema.h" },
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};
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#endif // WITH_METADATA
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// ********** Begin Class UCameraDirectorStateTreeSchema constinit property declarations ***********
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static const UECodeGen_Private::FStructPropertyParams NewProp_ContextDataDescs_Inner;
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static const UECodeGen_Private::FArrayPropertyParams NewProp_ContextDataDescs;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Class UCameraDirectorStateTreeSchema constinit property declarations *************
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static UObject* (*const DependentSingletons[])();
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<UCameraDirectorStateTreeSchema>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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}; // struct Z_Construct_UClass_UCameraDirectorStateTreeSchema_Statics
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// ********** Begin Class UCameraDirectorStateTreeSchema Property Definitions **********************
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UCameraDirectorStateTreeSchema_Statics::NewProp_ContextDataDescs_Inner = { "ContextDataDescs", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FStateTreeExternalDataDesc, METADATA_PARAMS(0, nullptr) }; // 2225912890
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const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UCameraDirectorStateTreeSchema_Statics::NewProp_ContextDataDescs = { "ContextDataDescs", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraDirectorStateTreeSchema, ContextDataDescs), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ContextDataDescs_MetaData), NewProp_ContextDataDescs_MetaData) }; // 2225912890
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UCameraDirectorStateTreeSchema_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraDirectorStateTreeSchema_Statics::NewProp_ContextDataDescs_Inner,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraDirectorStateTreeSchema_Statics::NewProp_ContextDataDescs,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraDirectorStateTreeSchema_Statics::PropPointers) < 2048);
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// ********** End Class UCameraDirectorStateTreeSchema Property Definitions ************************
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UObject* (*const Z_Construct_UClass_UCameraDirectorStateTreeSchema_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_UStateTreeSchema,
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(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraDirectorStateTreeSchema_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FClassParams Z_Construct_UClass_UCameraDirectorStateTreeSchema_Statics::ClassParams = {
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&UCameraDirectorStateTreeSchema::StaticClass,
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nullptr,
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&StaticCppClassTypeInfo,
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DependentSingletons,
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nullptr,
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Z_Construct_UClass_UCameraDirectorStateTreeSchema_Statics::PropPointers,
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nullptr,
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UE_ARRAY_COUNT(DependentSingletons),
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0,
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UE_ARRAY_COUNT(Z_Construct_UClass_UCameraDirectorStateTreeSchema_Statics::PropPointers),
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0,
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0x000830A0u,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraDirectorStateTreeSchema_Statics::Class_MetaDataParams), Z_Construct_UClass_UCameraDirectorStateTreeSchema_Statics::Class_MetaDataParams)
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};
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void UCameraDirectorStateTreeSchema::StaticRegisterNativesUCameraDirectorStateTreeSchema()
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{
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}
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UClass* Z_Construct_UClass_UCameraDirectorStateTreeSchema()
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{
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if (!Z_Registration_Info_UClass_UCameraDirectorStateTreeSchema.OuterSingleton)
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{
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UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCameraDirectorStateTreeSchema.OuterSingleton, Z_Construct_UClass_UCameraDirectorStateTreeSchema_Statics::ClassParams);
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}
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return Z_Registration_Info_UClass_UCameraDirectorStateTreeSchema.OuterSingleton;
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}
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DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCameraDirectorStateTreeSchema);
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UCameraDirectorStateTreeSchema::~UCameraDirectorStateTreeSchema() {}
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// ********** End Class UCameraDirectorStateTreeSchema *********************************************
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// ********** Begin ScriptStruct FCameraDirectorStateTreeEvaluationData ****************************
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struct Z_Construct_UScriptStruct_FCameraDirectorStateTreeEvaluationData_Statics
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{
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static inline consteval int32 GetStructSize() { return sizeof(FCameraDirectorStateTreeEvaluationData); }
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static inline consteval int16 GetStructAlignment() { return alignof(FCameraDirectorStateTreeEvaluationData); }
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
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{ "BlueprintType", "true" },
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{ "Comment", "/** The evaluation data for the StateTree camera director. */" },
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{ "ModuleRelativePath", "Public/Directors/CameraDirectorStateTreeSchema.h" },
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{ "ToolTip", "The evaluation data for the StateTree camera director." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActiveCameraRigs_MetaData[] = {
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{ "Comment", "/** Camera rigs activated during a StateTree's execution frame. */" },
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{ "ModuleRelativePath", "Public/Directors/CameraDirectorStateTreeSchema.h" },
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{ "ToolTip", "Camera rigs activated during a StateTree's execution frame." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActiveCameraRigProxies_MetaData[] = {
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{ "Comment", "/** Camera rig proxies activated during a StateTree's execution frame. */" },
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{ "ModuleRelativePath", "Public/Directors/CameraDirectorStateTreeSchema.h" },
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{ "ToolTip", "Camera rig proxies activated during a StateTree's execution frame." },
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};
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#endif // WITH_METADATA
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// ********** Begin ScriptStruct FCameraDirectorStateTreeEvaluationData constinit property declarations
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static const UECodeGen_Private::FObjectPropertyParams NewProp_ActiveCameraRigs_Inner;
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static const UECodeGen_Private::FArrayPropertyParams NewProp_ActiveCameraRigs;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_ActiveCameraRigProxies_Inner;
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static const UECodeGen_Private::FArrayPropertyParams NewProp_ActiveCameraRigProxies;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End ScriptStruct FCameraDirectorStateTreeEvaluationData constinit property declarations
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static void* NewStructOps()
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{
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return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FCameraDirectorStateTreeEvaluationData>();
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}
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static const UECodeGen_Private::FStructParams StructParams;
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}; // struct Z_Construct_UScriptStruct_FCameraDirectorStateTreeEvaluationData_Statics
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static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FCameraDirectorStateTreeEvaluationData;
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class UScriptStruct* FCameraDirectorStateTreeEvaluationData::StaticStruct()
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{
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if (!Z_Registration_Info_UScriptStruct_FCameraDirectorStateTreeEvaluationData.OuterSingleton)
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{
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Z_Registration_Info_UScriptStruct_FCameraDirectorStateTreeEvaluationData.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FCameraDirectorStateTreeEvaluationData, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("CameraDirectorStateTreeEvaluationData"));
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}
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return Z_Registration_Info_UScriptStruct_FCameraDirectorStateTreeEvaluationData.OuterSingleton;
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}
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// ********** Begin ScriptStruct FCameraDirectorStateTreeEvaluationData Property Definitions *******
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FCameraDirectorStateTreeEvaluationData_Statics::NewProp_ActiveCameraRigs_Inner = { "ActiveCameraRigs", nullptr, (EPropertyFlags)0x0104000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UCameraRigAsset_NoRegister, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FArrayPropertyParams Z_Construct_UScriptStruct_FCameraDirectorStateTreeEvaluationData_Statics::NewProp_ActiveCameraRigs = { "ActiveCameraRigs", nullptr, (EPropertyFlags)0x0114000000000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraDirectorStateTreeEvaluationData, ActiveCameraRigs), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActiveCameraRigs_MetaData), NewProp_ActiveCameraRigs_MetaData) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FCameraDirectorStateTreeEvaluationData_Statics::NewProp_ActiveCameraRigProxies_Inner = { "ActiveCameraRigProxies", nullptr, (EPropertyFlags)0x0104000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UCameraRigProxyAsset_NoRegister, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FArrayPropertyParams Z_Construct_UScriptStruct_FCameraDirectorStateTreeEvaluationData_Statics::NewProp_ActiveCameraRigProxies = { "ActiveCameraRigProxies", nullptr, (EPropertyFlags)0x0114000000000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraDirectorStateTreeEvaluationData, ActiveCameraRigProxies), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActiveCameraRigProxies_MetaData), NewProp_ActiveCameraRigProxies_MetaData) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FCameraDirectorStateTreeEvaluationData_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraDirectorStateTreeEvaluationData_Statics::NewProp_ActiveCameraRigs_Inner,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraDirectorStateTreeEvaluationData_Statics::NewProp_ActiveCameraRigs,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraDirectorStateTreeEvaluationData_Statics::NewProp_ActiveCameraRigProxies_Inner,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraDirectorStateTreeEvaluationData_Statics::NewProp_ActiveCameraRigProxies,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraDirectorStateTreeEvaluationData_Statics::PropPointers) < 2048);
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// ********** End ScriptStruct FCameraDirectorStateTreeEvaluationData Property Definitions *********
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const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FCameraDirectorStateTreeEvaluationData_Statics::StructParams = {
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(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
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nullptr,
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&NewStructOps,
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"CameraDirectorStateTreeEvaluationData",
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Z_Construct_UScriptStruct_FCameraDirectorStateTreeEvaluationData_Statics::PropPointers,
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UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraDirectorStateTreeEvaluationData_Statics::PropPointers),
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sizeof(FCameraDirectorStateTreeEvaluationData),
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alignof(FCameraDirectorStateTreeEvaluationData),
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RF_Public|RF_Transient|RF_MarkAsNative,
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EStructFlags(0x00000001),
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraDirectorStateTreeEvaluationData_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FCameraDirectorStateTreeEvaluationData_Statics::Struct_MetaDataParams)
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};
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UScriptStruct* Z_Construct_UScriptStruct_FCameraDirectorStateTreeEvaluationData()
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{
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if (!Z_Registration_Info_UScriptStruct_FCameraDirectorStateTreeEvaluationData.InnerSingleton)
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{
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UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FCameraDirectorStateTreeEvaluationData.InnerSingleton, Z_Construct_UScriptStruct_FCameraDirectorStateTreeEvaluationData_Statics::StructParams);
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}
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return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FCameraDirectorStateTreeEvaluationData.InnerSingleton);
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}
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// ********** End ScriptStruct FCameraDirectorStateTreeEvaluationData ******************************
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// ********** Begin ScriptStruct FGameplayCamerasStateTreeTask *************************************
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struct Z_Construct_UScriptStruct_FGameplayCamerasStateTreeTask_Statics
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{
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static inline consteval int32 GetStructSize() { return sizeof(FGameplayCamerasStateTreeTask); }
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static inline consteval int16 GetStructAlignment() { return alignof(FGameplayCamerasStateTreeTask); }
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
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{ "Comment", "/** Base classs for camera director StateTree tasks. */" },
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{ "Hidden", "" },
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{ "ModuleRelativePath", "Public/Directors/CameraDirectorStateTreeSchema.h" },
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{ "ToolTip", "Base classs for camera director StateTree tasks." },
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};
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#endif // WITH_METADATA
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// ********** Begin ScriptStruct FGameplayCamerasStateTreeTask constinit property declarations *****
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// ********** End ScriptStruct FGameplayCamerasStateTreeTask constinit property declarations *******
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static void* NewStructOps()
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{
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return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FGameplayCamerasStateTreeTask>();
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}
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static const UECodeGen_Private::FStructParams StructParams;
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}; // struct Z_Construct_UScriptStruct_FGameplayCamerasStateTreeTask_Statics
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static_assert(std::is_polymorphic<FGameplayCamerasStateTreeTask>() == std::is_polymorphic<FStateTreeTaskBase>(), "USTRUCT FGameplayCamerasStateTreeTask cannot be polymorphic unless super FStateTreeTaskBase is polymorphic");
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static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FGameplayCamerasStateTreeTask;
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class UScriptStruct* FGameplayCamerasStateTreeTask::StaticStruct()
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{
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if (!Z_Registration_Info_UScriptStruct_FGameplayCamerasStateTreeTask.OuterSingleton)
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{
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Z_Registration_Info_UScriptStruct_FGameplayCamerasStateTreeTask.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FGameplayCamerasStateTreeTask, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("GameplayCamerasStateTreeTask"));
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}
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return Z_Registration_Info_UScriptStruct_FGameplayCamerasStateTreeTask.OuterSingleton;
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}
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const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FGameplayCamerasStateTreeTask_Statics::StructParams = {
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(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
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Z_Construct_UScriptStruct_FStateTreeTaskBase,
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&NewStructOps,
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"GameplayCamerasStateTreeTask",
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nullptr,
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0,
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sizeof(FGameplayCamerasStateTreeTask),
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alignof(FGameplayCamerasStateTreeTask),
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RF_Public|RF_Transient|RF_MarkAsNative,
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EStructFlags(0x00000001),
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayCamerasStateTreeTask_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FGameplayCamerasStateTreeTask_Statics::Struct_MetaDataParams)
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};
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UScriptStruct* Z_Construct_UScriptStruct_FGameplayCamerasStateTreeTask()
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{
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if (!Z_Registration_Info_UScriptStruct_FGameplayCamerasStateTreeTask.InnerSingleton)
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{
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UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FGameplayCamerasStateTreeTask.InnerSingleton, Z_Construct_UScriptStruct_FGameplayCamerasStateTreeTask_Statics::StructParams);
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}
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return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FGameplayCamerasStateTreeTask.InnerSingleton);
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}
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// ********** End ScriptStruct FGameplayCamerasStateTreeTask ***************************************
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// ********** Begin ScriptStruct FGameplayCamerasStateTreeCondition ********************************
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struct Z_Construct_UScriptStruct_FGameplayCamerasStateTreeCondition_Statics
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{
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static inline consteval int32 GetStructSize() { return sizeof(FGameplayCamerasStateTreeCondition); }
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static inline consteval int16 GetStructAlignment() { return alignof(FGameplayCamerasStateTreeCondition); }
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
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{ "Comment", "/** Base classs for camera director StateTree conditions. */" },
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{ "Hidden", "" },
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{ "ModuleRelativePath", "Public/Directors/CameraDirectorStateTreeSchema.h" },
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{ "ToolTip", "Base classs for camera director StateTree conditions." },
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};
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#endif // WITH_METADATA
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// ********** Begin ScriptStruct FGameplayCamerasStateTreeCondition constinit property declarations
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// ********** End ScriptStruct FGameplayCamerasStateTreeCondition constinit property declarations **
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static void* NewStructOps()
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{
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return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FGameplayCamerasStateTreeCondition>();
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}
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static const UECodeGen_Private::FStructParams StructParams;
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}; // struct Z_Construct_UScriptStruct_FGameplayCamerasStateTreeCondition_Statics
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static_assert(std::is_polymorphic<FGameplayCamerasStateTreeCondition>() == std::is_polymorphic<FStateTreeConditionBase>(), "USTRUCT FGameplayCamerasStateTreeCondition cannot be polymorphic unless super FStateTreeConditionBase is polymorphic");
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static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FGameplayCamerasStateTreeCondition;
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class UScriptStruct* FGameplayCamerasStateTreeCondition::StaticStruct()
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{
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if (!Z_Registration_Info_UScriptStruct_FGameplayCamerasStateTreeCondition.OuterSingleton)
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{
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Z_Registration_Info_UScriptStruct_FGameplayCamerasStateTreeCondition.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FGameplayCamerasStateTreeCondition, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("GameplayCamerasStateTreeCondition"));
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}
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return Z_Registration_Info_UScriptStruct_FGameplayCamerasStateTreeCondition.OuterSingleton;
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}
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const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FGameplayCamerasStateTreeCondition_Statics::StructParams = {
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(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
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Z_Construct_UScriptStruct_FStateTreeConditionBase,
|
|
&NewStructOps,
|
|
"GameplayCamerasStateTreeCondition",
|
|
nullptr,
|
|
0,
|
|
sizeof(FGameplayCamerasStateTreeCondition),
|
|
alignof(FGameplayCamerasStateTreeCondition),
|
|
RF_Public|RF_Transient|RF_MarkAsNative,
|
|
EStructFlags(0x00000001),
|
|
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayCamerasStateTreeCondition_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FGameplayCamerasStateTreeCondition_Statics::Struct_MetaDataParams)
|
|
};
|
|
UScriptStruct* Z_Construct_UScriptStruct_FGameplayCamerasStateTreeCondition()
|
|
{
|
|
if (!Z_Registration_Info_UScriptStruct_FGameplayCamerasStateTreeCondition.InnerSingleton)
|
|
{
|
|
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FGameplayCamerasStateTreeCondition.InnerSingleton, Z_Construct_UScriptStruct_FGameplayCamerasStateTreeCondition_Statics::StructParams);
|
|
}
|
|
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FGameplayCamerasStateTreeCondition.InnerSingleton);
|
|
}
|
|
// ********** End ScriptStruct FGameplayCamerasStateTreeCondition **********************************
|
|
|
|
// ********** Begin Registration *******************************************************************
|
|
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_CameraDirectorStateTreeSchema_h__Script_GameplayCameras_Statics
|
|
{
|
|
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
|
|
{ FCameraDirectorStateTreeEvaluationData::StaticStruct, Z_Construct_UScriptStruct_FCameraDirectorStateTreeEvaluationData_Statics::NewStructOps, TEXT("CameraDirectorStateTreeEvaluationData"),&Z_Registration_Info_UScriptStruct_FCameraDirectorStateTreeEvaluationData, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FCameraDirectorStateTreeEvaluationData), 4276077380U) },
|
|
{ FGameplayCamerasStateTreeTask::StaticStruct, Z_Construct_UScriptStruct_FGameplayCamerasStateTreeTask_Statics::NewStructOps, TEXT("GameplayCamerasStateTreeTask"),&Z_Registration_Info_UScriptStruct_FGameplayCamerasStateTreeTask, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FGameplayCamerasStateTreeTask), 3802616143U) },
|
|
{ FGameplayCamerasStateTreeCondition::StaticStruct, Z_Construct_UScriptStruct_FGameplayCamerasStateTreeCondition_Statics::NewStructOps, TEXT("GameplayCamerasStateTreeCondition"),&Z_Registration_Info_UScriptStruct_FGameplayCamerasStateTreeCondition, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FGameplayCamerasStateTreeCondition), 3146678641U) },
|
|
};
|
|
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
|
|
{ Z_Construct_UClass_UCameraDirectorStateTreeSchema, UCameraDirectorStateTreeSchema::StaticClass, TEXT("UCameraDirectorStateTreeSchema"), &Z_Registration_Info_UClass_UCameraDirectorStateTreeSchema, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCameraDirectorStateTreeSchema), 2063113703U) },
|
|
};
|
|
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_CameraDirectorStateTreeSchema_h__Script_GameplayCameras_Statics
|
|
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_CameraDirectorStateTreeSchema_h__Script_GameplayCameras_1803692007{
|
|
TEXT("/Script/GameplayCameras"),
|
|
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_CameraDirectorStateTreeSchema_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_CameraDirectorStateTreeSchema_h__Script_GameplayCameras_Statics::ClassInfo),
|
|
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_CameraDirectorStateTreeSchema_h__Script_GameplayCameras_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_CameraDirectorStateTreeSchema_h__Script_GameplayCameras_Statics::ScriptStructInfo),
|
|
nullptr, 0,
|
|
};
|
|
// ********** End Registration *********************************************************************
|
|
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|