// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Directors/CameraDirectorStateTreeSchema.h" #include "StateTreeExecutionTypes.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeCameraDirectorStateTreeSchema() {} // ********** Begin Cross Module References ******************************************************** GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraDirectorStateTreeSchema(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraDirectorStateTreeSchema_NoRegister(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraRigAsset_NoRegister(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraRigProxyAsset_NoRegister(); GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraDirectorStateTreeEvaluationData(); GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FGameplayCamerasStateTreeCondition(); GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FGameplayCamerasStateTreeTask(); STATETREEMODULE_API UClass* Z_Construct_UClass_UStateTreeSchema(); STATETREEMODULE_API UScriptStruct* Z_Construct_UScriptStruct_FStateTreeConditionBase(); STATETREEMODULE_API UScriptStruct* Z_Construct_UScriptStruct_FStateTreeExternalDataDesc(); STATETREEMODULE_API UScriptStruct* Z_Construct_UScriptStruct_FStateTreeTaskBase(); UPackage* Z_Construct_UPackage__Script_GameplayCameras(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UCameraDirectorStateTreeSchema ******************************************* FClassRegistrationInfo Z_Registration_Info_UClass_UCameraDirectorStateTreeSchema; UClass* UCameraDirectorStateTreeSchema::GetPrivateStaticClass() { using TClass = UCameraDirectorStateTreeSchema; if (!Z_Registration_Info_UClass_UCameraDirectorStateTreeSchema.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("CameraDirectorStateTreeSchema"), Z_Registration_Info_UClass_UCameraDirectorStateTreeSchema.InnerSingleton, StaticRegisterNativesUCameraDirectorStateTreeSchema, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UCameraDirectorStateTreeSchema.InnerSingleton; } UClass* Z_Construct_UClass_UCameraDirectorStateTreeSchema_NoRegister() { return UCameraDirectorStateTreeSchema::GetPrivateStaticClass(); } struct Z_Construct_UClass_UCameraDirectorStateTreeSchema_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "BlueprintType", "true" }, { "Comment", "/**\n * The schema of the StateTree for a StateTree camera director.\n */" }, { "DisplayName", "Gameplay Camera Director" }, { "IncludePath", "Directors/CameraDirectorStateTreeSchema.h" }, { "ModuleRelativePath", "Public/Directors/CameraDirectorStateTreeSchema.h" }, { "ToolTip", "The schema of the StateTree for a StateTree camera director." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ContextDataDescs_MetaData[] = { { "ModuleRelativePath", "Public/Directors/CameraDirectorStateTreeSchema.h" }, }; #endif // WITH_METADATA // ********** Begin Class UCameraDirectorStateTreeSchema constinit property declarations *********** static const UECodeGen_Private::FStructPropertyParams NewProp_ContextDataDescs_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_ContextDataDescs; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UCameraDirectorStateTreeSchema constinit property declarations ************* static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UCameraDirectorStateTreeSchema_Statics // ********** Begin Class UCameraDirectorStateTreeSchema Property Definitions ********************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UCameraDirectorStateTreeSchema_Statics::NewProp_ContextDataDescs_Inner = { "ContextDataDescs", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FStateTreeExternalDataDesc, METADATA_PARAMS(0, nullptr) }; // 2225912890 const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UCameraDirectorStateTreeSchema_Statics::NewProp_ContextDataDescs = { "ContextDataDescs", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraDirectorStateTreeSchema, ContextDataDescs), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ContextDataDescs_MetaData), NewProp_ContextDataDescs_MetaData) }; // 2225912890 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UCameraDirectorStateTreeSchema_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraDirectorStateTreeSchema_Statics::NewProp_ContextDataDescs_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraDirectorStateTreeSchema_Statics::NewProp_ContextDataDescs, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraDirectorStateTreeSchema_Statics::PropPointers) < 2048); // ********** End Class UCameraDirectorStateTreeSchema Property Definitions ************************ UObject* (*const Z_Construct_UClass_UCameraDirectorStateTreeSchema_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UStateTreeSchema, (UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraDirectorStateTreeSchema_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UCameraDirectorStateTreeSchema_Statics::ClassParams = { &UCameraDirectorStateTreeSchema::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_UCameraDirectorStateTreeSchema_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_UCameraDirectorStateTreeSchema_Statics::PropPointers), 0, 0x000830A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraDirectorStateTreeSchema_Statics::Class_MetaDataParams), Z_Construct_UClass_UCameraDirectorStateTreeSchema_Statics::Class_MetaDataParams) }; void UCameraDirectorStateTreeSchema::StaticRegisterNativesUCameraDirectorStateTreeSchema() { } UClass* Z_Construct_UClass_UCameraDirectorStateTreeSchema() { if (!Z_Registration_Info_UClass_UCameraDirectorStateTreeSchema.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCameraDirectorStateTreeSchema.OuterSingleton, Z_Construct_UClass_UCameraDirectorStateTreeSchema_Statics::ClassParams); } return Z_Registration_Info_UClass_UCameraDirectorStateTreeSchema.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCameraDirectorStateTreeSchema); UCameraDirectorStateTreeSchema::~UCameraDirectorStateTreeSchema() {} // ********** End Class UCameraDirectorStateTreeSchema ********************************************* // ********** Begin ScriptStruct FCameraDirectorStateTreeEvaluationData **************************** struct Z_Construct_UScriptStruct_FCameraDirectorStateTreeEvaluationData_Statics { static inline consteval int32 GetStructSize() { return sizeof(FCameraDirectorStateTreeEvaluationData); } static inline consteval int16 GetStructAlignment() { return alignof(FCameraDirectorStateTreeEvaluationData); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "BlueprintType", "true" }, { "Comment", "/** The evaluation data for the StateTree camera director. */" }, { "ModuleRelativePath", "Public/Directors/CameraDirectorStateTreeSchema.h" }, { "ToolTip", "The evaluation data for the StateTree camera director." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActiveCameraRigs_MetaData[] = { { "Comment", "/** Camera rigs activated during a StateTree's execution frame. */" }, { "ModuleRelativePath", "Public/Directors/CameraDirectorStateTreeSchema.h" }, { "ToolTip", "Camera rigs activated during a StateTree's execution frame." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActiveCameraRigProxies_MetaData[] = { { "Comment", "/** Camera rig proxies activated during a StateTree's execution frame. */" }, { "ModuleRelativePath", "Public/Directors/CameraDirectorStateTreeSchema.h" }, { "ToolTip", "Camera rig proxies activated during a StateTree's execution frame." }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FCameraDirectorStateTreeEvaluationData constinit property declarations static const UECodeGen_Private::FObjectPropertyParams NewProp_ActiveCameraRigs_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_ActiveCameraRigs; static const UECodeGen_Private::FObjectPropertyParams NewProp_ActiveCameraRigProxies_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_ActiveCameraRigProxies; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End ScriptStruct FCameraDirectorStateTreeEvaluationData constinit property declarations static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FCameraDirectorStateTreeEvaluationData_Statics static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FCameraDirectorStateTreeEvaluationData; class UScriptStruct* FCameraDirectorStateTreeEvaluationData::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FCameraDirectorStateTreeEvaluationData.OuterSingleton) { Z_Registration_Info_UScriptStruct_FCameraDirectorStateTreeEvaluationData.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FCameraDirectorStateTreeEvaluationData, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("CameraDirectorStateTreeEvaluationData")); } return Z_Registration_Info_UScriptStruct_FCameraDirectorStateTreeEvaluationData.OuterSingleton; } // ********** Begin ScriptStruct FCameraDirectorStateTreeEvaluationData Property Definitions ******* const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FCameraDirectorStateTreeEvaluationData_Statics::NewProp_ActiveCameraRigs_Inner = { "ActiveCameraRigs", nullptr, (EPropertyFlags)0x0104000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UCameraRigAsset_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FArrayPropertyParams Z_Construct_UScriptStruct_FCameraDirectorStateTreeEvaluationData_Statics::NewProp_ActiveCameraRigs = { "ActiveCameraRigs", nullptr, (EPropertyFlags)0x0114000000000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraDirectorStateTreeEvaluationData, ActiveCameraRigs), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActiveCameraRigs_MetaData), NewProp_ActiveCameraRigs_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FCameraDirectorStateTreeEvaluationData_Statics::NewProp_ActiveCameraRigProxies_Inner = { "ActiveCameraRigProxies", nullptr, (EPropertyFlags)0x0104000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UCameraRigProxyAsset_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FArrayPropertyParams Z_Construct_UScriptStruct_FCameraDirectorStateTreeEvaluationData_Statics::NewProp_ActiveCameraRigProxies = { "ActiveCameraRigProxies", nullptr, (EPropertyFlags)0x0114000000000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraDirectorStateTreeEvaluationData, ActiveCameraRigProxies), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActiveCameraRigProxies_MetaData), NewProp_ActiveCameraRigProxies_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FCameraDirectorStateTreeEvaluationData_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraDirectorStateTreeEvaluationData_Statics::NewProp_ActiveCameraRigs_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraDirectorStateTreeEvaluationData_Statics::NewProp_ActiveCameraRigs, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraDirectorStateTreeEvaluationData_Statics::NewProp_ActiveCameraRigProxies_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraDirectorStateTreeEvaluationData_Statics::NewProp_ActiveCameraRigProxies, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraDirectorStateTreeEvaluationData_Statics::PropPointers) < 2048); // ********** End ScriptStruct FCameraDirectorStateTreeEvaluationData Property Definitions ********* const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FCameraDirectorStateTreeEvaluationData_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras, nullptr, &NewStructOps, "CameraDirectorStateTreeEvaluationData", Z_Construct_UScriptStruct_FCameraDirectorStateTreeEvaluationData_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraDirectorStateTreeEvaluationData_Statics::PropPointers), sizeof(FCameraDirectorStateTreeEvaluationData), alignof(FCameraDirectorStateTreeEvaluationData), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraDirectorStateTreeEvaluationData_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FCameraDirectorStateTreeEvaluationData_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FCameraDirectorStateTreeEvaluationData() { if (!Z_Registration_Info_UScriptStruct_FCameraDirectorStateTreeEvaluationData.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FCameraDirectorStateTreeEvaluationData.InnerSingleton, Z_Construct_UScriptStruct_FCameraDirectorStateTreeEvaluationData_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FCameraDirectorStateTreeEvaluationData.InnerSingleton); } // ********** End ScriptStruct FCameraDirectorStateTreeEvaluationData ****************************** // ********** Begin ScriptStruct FGameplayCamerasStateTreeTask ************************************* struct Z_Construct_UScriptStruct_FGameplayCamerasStateTreeTask_Statics { static inline consteval int32 GetStructSize() { return sizeof(FGameplayCamerasStateTreeTask); } static inline consteval int16 GetStructAlignment() { return alignof(FGameplayCamerasStateTreeTask); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "Comment", "/** Base classs for camera director StateTree tasks. */" }, { "Hidden", "" }, { "ModuleRelativePath", "Public/Directors/CameraDirectorStateTreeSchema.h" }, { "ToolTip", "Base classs for camera director StateTree tasks." }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FGameplayCamerasStateTreeTask constinit property declarations ***** // ********** End ScriptStruct FGameplayCamerasStateTreeTask constinit property declarations ******* static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FGameplayCamerasStateTreeTask_Statics static_assert(std::is_polymorphic() == std::is_polymorphic(), "USTRUCT FGameplayCamerasStateTreeTask cannot be polymorphic unless super FStateTreeTaskBase is polymorphic"); static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FGameplayCamerasStateTreeTask; class UScriptStruct* FGameplayCamerasStateTreeTask::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FGameplayCamerasStateTreeTask.OuterSingleton) { Z_Registration_Info_UScriptStruct_FGameplayCamerasStateTreeTask.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FGameplayCamerasStateTreeTask, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("GameplayCamerasStateTreeTask")); } return Z_Registration_Info_UScriptStruct_FGameplayCamerasStateTreeTask.OuterSingleton; } const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FGameplayCamerasStateTreeTask_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras, Z_Construct_UScriptStruct_FStateTreeTaskBase, &NewStructOps, "GameplayCamerasStateTreeTask", nullptr, 0, sizeof(FGameplayCamerasStateTreeTask), alignof(FGameplayCamerasStateTreeTask), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayCamerasStateTreeTask_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FGameplayCamerasStateTreeTask_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FGameplayCamerasStateTreeTask() { if (!Z_Registration_Info_UScriptStruct_FGameplayCamerasStateTreeTask.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FGameplayCamerasStateTreeTask.InnerSingleton, Z_Construct_UScriptStruct_FGameplayCamerasStateTreeTask_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FGameplayCamerasStateTreeTask.InnerSingleton); } // ********** End ScriptStruct FGameplayCamerasStateTreeTask *************************************** // ********** Begin ScriptStruct FGameplayCamerasStateTreeCondition ******************************** struct Z_Construct_UScriptStruct_FGameplayCamerasStateTreeCondition_Statics { static inline consteval int32 GetStructSize() { return sizeof(FGameplayCamerasStateTreeCondition); } static inline consteval int16 GetStructAlignment() { return alignof(FGameplayCamerasStateTreeCondition); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "Comment", "/** Base classs for camera director StateTree conditions. */" }, { "Hidden", "" }, { "ModuleRelativePath", "Public/Directors/CameraDirectorStateTreeSchema.h" }, { "ToolTip", "Base classs for camera director StateTree conditions." }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FGameplayCamerasStateTreeCondition constinit property declarations // ********** End ScriptStruct FGameplayCamerasStateTreeCondition constinit property declarations ** static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FGameplayCamerasStateTreeCondition_Statics static_assert(std::is_polymorphic() == std::is_polymorphic(), "USTRUCT FGameplayCamerasStateTreeCondition cannot be polymorphic unless super FStateTreeConditionBase is polymorphic"); static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FGameplayCamerasStateTreeCondition; class UScriptStruct* FGameplayCamerasStateTreeCondition::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FGameplayCamerasStateTreeCondition.OuterSingleton) { Z_Registration_Info_UScriptStruct_FGameplayCamerasStateTreeCondition.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FGameplayCamerasStateTreeCondition, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("GameplayCamerasStateTreeCondition")); } return Z_Registration_Info_UScriptStruct_FGameplayCamerasStateTreeCondition.OuterSingleton; } const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FGameplayCamerasStateTreeCondition_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras, Z_Construct_UScriptStruct_FStateTreeConditionBase, &NewStructOps, "GameplayCamerasStateTreeCondition", nullptr, 0, sizeof(FGameplayCamerasStateTreeCondition), alignof(FGameplayCamerasStateTreeCondition), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayCamerasStateTreeCondition_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FGameplayCamerasStateTreeCondition_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FGameplayCamerasStateTreeCondition() { if (!Z_Registration_Info_UScriptStruct_FGameplayCamerasStateTreeCondition.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FGameplayCamerasStateTreeCondition.InnerSingleton, Z_Construct_UScriptStruct_FGameplayCamerasStateTreeCondition_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FGameplayCamerasStateTreeCondition.InnerSingleton); } // ********** End ScriptStruct FGameplayCamerasStateTreeCondition ********************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_CameraDirectorStateTreeSchema_h__Script_GameplayCameras_Statics { static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = { { FCameraDirectorStateTreeEvaluationData::StaticStruct, Z_Construct_UScriptStruct_FCameraDirectorStateTreeEvaluationData_Statics::NewStructOps, TEXT("CameraDirectorStateTreeEvaluationData"),&Z_Registration_Info_UScriptStruct_FCameraDirectorStateTreeEvaluationData, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FCameraDirectorStateTreeEvaluationData), 4276077380U) }, { FGameplayCamerasStateTreeTask::StaticStruct, Z_Construct_UScriptStruct_FGameplayCamerasStateTreeTask_Statics::NewStructOps, TEXT("GameplayCamerasStateTreeTask"),&Z_Registration_Info_UScriptStruct_FGameplayCamerasStateTreeTask, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FGameplayCamerasStateTreeTask), 3802616143U) }, { FGameplayCamerasStateTreeCondition::StaticStruct, Z_Construct_UScriptStruct_FGameplayCamerasStateTreeCondition_Statics::NewStructOps, TEXT("GameplayCamerasStateTreeCondition"),&Z_Registration_Info_UScriptStruct_FGameplayCamerasStateTreeCondition, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FGameplayCamerasStateTreeCondition), 3146678641U) }, }; static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UCameraDirectorStateTreeSchema, UCameraDirectorStateTreeSchema::StaticClass, TEXT("UCameraDirectorStateTreeSchema"), &Z_Registration_Info_UClass_UCameraDirectorStateTreeSchema, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCameraDirectorStateTreeSchema), 2063113703U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_CameraDirectorStateTreeSchema_h__Script_GameplayCameras_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_CameraDirectorStateTreeSchema_h__Script_GameplayCameras_1803692007{ TEXT("/Script/GameplayCameras"), Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_CameraDirectorStateTreeSchema_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_CameraDirectorStateTreeSchema_h__Script_GameplayCameras_Statics::ClassInfo), Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_CameraDirectorStateTreeSchema_h__Script_GameplayCameras_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_CameraDirectorStateTreeSchema_h__Script_GameplayCameras_Statics::ScriptStructInfo), nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS