Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayCameras/UHT/AccelerationDecelerationValueInterpolator.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

64 lines
4.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ValueInterpolators/AccelerationDecelerationValueInterpolator.h"
#ifdef GAMEPLAYCAMERAS_AccelerationDecelerationValueInterpolator_generated_h
#error "AccelerationDecelerationValueInterpolator.generated.h already included, missing '#pragma once' in AccelerationDecelerationValueInterpolator.h"
#endif
#define GAMEPLAYCAMERAS_AccelerationDecelerationValueInterpolator_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAccelerationDecelerationValueInterpolator *******************************
struct Z_Construct_UClass_UAccelerationDecelerationValueInterpolator_Statics;
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UAccelerationDecelerationValueInterpolator_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_ValueInterpolators_AccelerationDecelerationValueInterpolator_h_16_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAccelerationDecelerationValueInterpolator(); \
friend struct ::Z_Construct_UClass_UAccelerationDecelerationValueInterpolator_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UAccelerationDecelerationValueInterpolator_NoRegister(); \
public: \
DECLARE_CLASS2(UAccelerationDecelerationValueInterpolator, UCameraValueInterpolator, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UAccelerationDecelerationValueInterpolator_NoRegister) \
DECLARE_SERIALIZER(UAccelerationDecelerationValueInterpolator)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_ValueInterpolators_AccelerationDecelerationValueInterpolator_h_16_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAccelerationDecelerationValueInterpolator(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UAccelerationDecelerationValueInterpolator(UAccelerationDecelerationValueInterpolator&&) = delete; \
UAccelerationDecelerationValueInterpolator(const UAccelerationDecelerationValueInterpolator&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAccelerationDecelerationValueInterpolator); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAccelerationDecelerationValueInterpolator); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAccelerationDecelerationValueInterpolator) \
NO_API virtual ~UAccelerationDecelerationValueInterpolator();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_ValueInterpolators_AccelerationDecelerationValueInterpolator_h_13_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_ValueInterpolators_AccelerationDecelerationValueInterpolator_h_16_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_ValueInterpolators_AccelerationDecelerationValueInterpolator_h_16_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_ValueInterpolators_AccelerationDecelerationValueInterpolator_h_16_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAccelerationDecelerationValueInterpolator;
// ********** End Class UAccelerationDecelerationValueInterpolator *********************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_ValueInterpolators_AccelerationDecelerationValueInterpolator_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS