101 lines
5.3 KiB
C++
101 lines
5.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "GameFramework/BlueprintCameraPose.h"
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#ifdef GAMEPLAYCAMERAS_BlueprintCameraPose_generated_h
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#error "BlueprintCameraPose.generated.h already included, missing '#pragma once' in BlueprintCameraPose.h"
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#endif
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#define GAMEPLAYCAMERAS_BlueprintCameraPose_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class UCameraComponent;
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class UCineCameraComponent;
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struct FBlueprintCameraPose;
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// ********** Begin ScriptStruct FBlueprintCameraPose **********************************************
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struct Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics;
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraPose_h_29_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics; \
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GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
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struct FBlueprintCameraPose;
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// ********** End ScriptStruct FBlueprintCameraPose ************************************************
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// ********** Begin Class UBlueprintCameraPoseFunctionLibrary **************************************
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraPose_h_151_RPC_WRAPPERS_NO_PURE_DECLS \
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DECLARE_FUNCTION(execSetFocalLength); \
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DECLARE_FUNCTION(execSetFieldOfView); \
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DECLARE_FUNCTION(execSetTargetDistance); \
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DECLARE_FUNCTION(execSetRotation); \
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DECLARE_FUNCTION(execSetLocation); \
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DECLARE_FUNCTION(execGetFocalLength); \
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DECLARE_FUNCTION(execGetFieldOfView); \
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DECLARE_FUNCTION(execGetTargetDistance); \
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DECLARE_FUNCTION(execGetRotation); \
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DECLARE_FUNCTION(execGetLocation); \
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DECLARE_FUNCTION(execMakeCameraPoseFromCineCameraComponent); \
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DECLARE_FUNCTION(execMakeCameraPoseFromCameraComponent); \
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DECLARE_FUNCTION(execSetTransform); \
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DECLARE_FUNCTION(execGetTargetAtDistance); \
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DECLARE_FUNCTION(execGetTarget); \
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DECLARE_FUNCTION(execGetAimDir); \
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DECLARE_FUNCTION(execGetAimRay); \
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DECLARE_FUNCTION(execGetSensorAspectRatio); \
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DECLARE_FUNCTION(execGetEffectiveFieldOfView); \
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DECLARE_FUNCTION(execGetTransform);
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struct Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary_Statics;
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary_NoRegister();
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraPose_h_151_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUBlueprintCameraPoseFunctionLibrary(); \
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friend struct ::Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary_NoRegister(); \
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public: \
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DECLARE_CLASS2(UBlueprintCameraPoseFunctionLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary_NoRegister) \
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DECLARE_SERIALIZER(UBlueprintCameraPoseFunctionLibrary)
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraPose_h_151_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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NO_API UBlueprintCameraPoseFunctionLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UBlueprintCameraPoseFunctionLibrary(UBlueprintCameraPoseFunctionLibrary&&) = delete; \
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UBlueprintCameraPoseFunctionLibrary(const UBlueprintCameraPoseFunctionLibrary&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UBlueprintCameraPoseFunctionLibrary); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBlueprintCameraPoseFunctionLibrary); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBlueprintCameraPoseFunctionLibrary) \
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NO_API virtual ~UBlueprintCameraPoseFunctionLibrary();
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraPose_h_148_PROLOG
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraPose_h_151_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraPose_h_151_RPC_WRAPPERS_NO_PURE_DECLS \
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FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraPose_h_151_INCLASS_NO_PURE_DECLS \
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FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraPose_h_151_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UBlueprintCameraPoseFunctionLibrary;
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// ********** End Class UBlueprintCameraPoseFunctionLibrary ****************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraPose_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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