// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "GameFramework/BlueprintCameraPose.h" #ifdef GAMEPLAYCAMERAS_BlueprintCameraPose_generated_h #error "BlueprintCameraPose.generated.h already included, missing '#pragma once' in BlueprintCameraPose.h" #endif #define GAMEPLAYCAMERAS_BlueprintCameraPose_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class UCameraComponent; class UCineCameraComponent; struct FBlueprintCameraPose; // ********** Begin ScriptStruct FBlueprintCameraPose ********************************************** struct Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics; #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraPose_h_29_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics; \ GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct(); struct FBlueprintCameraPose; // ********** End ScriptStruct FBlueprintCameraPose ************************************************ // ********** Begin Class UBlueprintCameraPoseFunctionLibrary ************************************** #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraPose_h_151_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execSetFocalLength); \ DECLARE_FUNCTION(execSetFieldOfView); \ DECLARE_FUNCTION(execSetTargetDistance); \ DECLARE_FUNCTION(execSetRotation); \ DECLARE_FUNCTION(execSetLocation); \ DECLARE_FUNCTION(execGetFocalLength); \ DECLARE_FUNCTION(execGetFieldOfView); \ DECLARE_FUNCTION(execGetTargetDistance); \ DECLARE_FUNCTION(execGetRotation); \ DECLARE_FUNCTION(execGetLocation); \ DECLARE_FUNCTION(execMakeCameraPoseFromCineCameraComponent); \ DECLARE_FUNCTION(execMakeCameraPoseFromCameraComponent); \ DECLARE_FUNCTION(execSetTransform); \ DECLARE_FUNCTION(execGetTargetAtDistance); \ DECLARE_FUNCTION(execGetTarget); \ DECLARE_FUNCTION(execGetAimDir); \ DECLARE_FUNCTION(execGetAimRay); \ DECLARE_FUNCTION(execGetSensorAspectRatio); \ DECLARE_FUNCTION(execGetEffectiveFieldOfView); \ DECLARE_FUNCTION(execGetTransform); struct Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary_Statics; GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary_NoRegister(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraPose_h_151_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUBlueprintCameraPoseFunctionLibrary(); \ friend struct ::Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary_Statics; \ static UClass* GetPrivateStaticClass(); \ friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary_NoRegister(); \ public: \ DECLARE_CLASS2(UBlueprintCameraPoseFunctionLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary_NoRegister) \ DECLARE_SERIALIZER(UBlueprintCameraPoseFunctionLibrary) #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraPose_h_151_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UBlueprintCameraPoseFunctionLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UBlueprintCameraPoseFunctionLibrary(UBlueprintCameraPoseFunctionLibrary&&) = delete; \ UBlueprintCameraPoseFunctionLibrary(const UBlueprintCameraPoseFunctionLibrary&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UBlueprintCameraPoseFunctionLibrary); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBlueprintCameraPoseFunctionLibrary); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBlueprintCameraPoseFunctionLibrary) \ NO_API virtual ~UBlueprintCameraPoseFunctionLibrary(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraPose_h_148_PROLOG #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraPose_h_151_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraPose_h_151_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraPose_h_151_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraPose_h_151_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UBlueprintCameraPoseFunctionLibrary; // ********** End Class UBlueprintCameraPoseFunctionLibrary **************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraPose_h PRAGMA_ENABLE_DEPRECATION_WARNINGS