Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayCameras/UHT/AttachToPlayerPawnCameraNode.gen.cpp
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

168 lines
12 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Nodes/Attach/AttachToPlayerPawnCameraNode.h"
#include "Core/CameraParameters.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAttachToPlayerPawnCameraNode() {}
// ********** Begin Cross Module References ********************************************************
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UAttachToPlayerPawnCameraNode();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UAttachToPlayerPawnCameraNode_NoRegister();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraNode();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FBooleanCameraParameter();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAttachToPlayerPawnCameraNode ********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAttachToPlayerPawnCameraNode;
UClass* UAttachToPlayerPawnCameraNode::GetPrivateStaticClass()
{
using TClass = UAttachToPlayerPawnCameraNode;
if (!Z_Registration_Info_UClass_UAttachToPlayerPawnCameraNode.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AttachToPlayerPawnCameraNode"),
Z_Registration_Info_UClass_UAttachToPlayerPawnCameraNode.InnerSingleton,
StaticRegisterNativesUAttachToPlayerPawnCameraNode,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAttachToPlayerPawnCameraNode.InnerSingleton;
}
UClass* Z_Construct_UClass_UAttachToPlayerPawnCameraNode_NoRegister()
{
return UAttachToPlayerPawnCameraNode::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAttachToPlayerPawnCameraNode_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "CameraNodeCategories", "Attachment" },
{ "Comment", "/**\n * A camera node that moves the camera to the player pawn.\n */" },
{ "IncludePath", "Nodes/Attach/AttachToPlayerPawnCameraNode.h" },
{ "ModuleRelativePath", "Public/Nodes/Attach/AttachToPlayerPawnCameraNode.h" },
{ "ToolTip", "A camera node that moves the camera to the player pawn." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AttachToLocation_MetaData[] = {
{ "Category", "Common" },
{ "Comment", "/** Whether to move the camera to the pawn's location. */" },
{ "ModuleRelativePath", "Public/Nodes/Attach/AttachToPlayerPawnCameraNode.h" },
{ "ToolTip", "Whether to move the camera to the pawn's location." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AttachToRotation_MetaData[] = {
{ "Category", "Common" },
{ "Comment", "/** Whether to align the camera rotation to the pawn's orientation. */" },
{ "ModuleRelativePath", "Public/Nodes/Attach/AttachToPlayerPawnCameraNode.h" },
{ "ToolTip", "Whether to align the camera rotation to the pawn's orientation." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SocketName_MetaData[] = {
{ "Category", "Common" },
{ "Comment", "/** An optional socket to attach to on the actor. */" },
{ "ModuleRelativePath", "Public/Nodes/Attach/AttachToPlayerPawnCameraNode.h" },
{ "ToolTip", "An optional socket to attach to on the actor." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BoneName_MetaData[] = {
{ "Category", "Common" },
{ "Comment", "/** An optional bone to attach to on the actor. */" },
{ "ModuleRelativePath", "Public/Nodes/Attach/AttachToPlayerPawnCameraNode.h" },
{ "ToolTip", "An optional bone to attach to on the actor." },
};
#endif // WITH_METADATA
// ********** Begin Class UAttachToPlayerPawnCameraNode constinit property declarations ************
static const UECodeGen_Private::FStructPropertyParams NewProp_AttachToLocation;
static const UECodeGen_Private::FStructPropertyParams NewProp_AttachToRotation;
static const UECodeGen_Private::FNamePropertyParams NewProp_SocketName;
static const UECodeGen_Private::FNamePropertyParams NewProp_BoneName;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UAttachToPlayerPawnCameraNode constinit property declarations **************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAttachToPlayerPawnCameraNode>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAttachToPlayerPawnCameraNode_Statics
// ********** Begin Class UAttachToPlayerPawnCameraNode Property Definitions ***********************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAttachToPlayerPawnCameraNode_Statics::NewProp_AttachToLocation = { "AttachToLocation", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAttachToPlayerPawnCameraNode, AttachToLocation), Z_Construct_UScriptStruct_FBooleanCameraParameter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AttachToLocation_MetaData), NewProp_AttachToLocation_MetaData) }; // 3455813431
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAttachToPlayerPawnCameraNode_Statics::NewProp_AttachToRotation = { "AttachToRotation", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAttachToPlayerPawnCameraNode, AttachToRotation), Z_Construct_UScriptStruct_FBooleanCameraParameter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AttachToRotation_MetaData), NewProp_AttachToRotation_MetaData) }; // 3455813431
const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_UAttachToPlayerPawnCameraNode_Statics::NewProp_SocketName = { "SocketName", nullptr, (EPropertyFlags)0x0010000200000005, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAttachToPlayerPawnCameraNode, SocketName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SocketName_MetaData), NewProp_SocketName_MetaData) };
const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_UAttachToPlayerPawnCameraNode_Statics::NewProp_BoneName = { "BoneName", nullptr, (EPropertyFlags)0x0010000200000005, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAttachToPlayerPawnCameraNode, BoneName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BoneName_MetaData), NewProp_BoneName_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAttachToPlayerPawnCameraNode_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAttachToPlayerPawnCameraNode_Statics::NewProp_AttachToLocation,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAttachToPlayerPawnCameraNode_Statics::NewProp_AttachToRotation,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAttachToPlayerPawnCameraNode_Statics::NewProp_SocketName,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAttachToPlayerPawnCameraNode_Statics::NewProp_BoneName,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAttachToPlayerPawnCameraNode_Statics::PropPointers) < 2048);
// ********** End Class UAttachToPlayerPawnCameraNode Property Definitions *************************
UObject* (*const Z_Construct_UClass_UAttachToPlayerPawnCameraNode_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UCameraNode,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAttachToPlayerPawnCameraNode_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAttachToPlayerPawnCameraNode_Statics::ClassParams = {
&UAttachToPlayerPawnCameraNode::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UAttachToPlayerPawnCameraNode_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UAttachToPlayerPawnCameraNode_Statics::PropPointers),
0,
0x002810A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAttachToPlayerPawnCameraNode_Statics::Class_MetaDataParams), Z_Construct_UClass_UAttachToPlayerPawnCameraNode_Statics::Class_MetaDataParams)
};
void UAttachToPlayerPawnCameraNode::StaticRegisterNativesUAttachToPlayerPawnCameraNode()
{
}
UClass* Z_Construct_UClass_UAttachToPlayerPawnCameraNode()
{
if (!Z_Registration_Info_UClass_UAttachToPlayerPawnCameraNode.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAttachToPlayerPawnCameraNode.OuterSingleton, Z_Construct_UClass_UAttachToPlayerPawnCameraNode_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAttachToPlayerPawnCameraNode.OuterSingleton;
}
UAttachToPlayerPawnCameraNode::UAttachToPlayerPawnCameraNode(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAttachToPlayerPawnCameraNode);
UAttachToPlayerPawnCameraNode::~UAttachToPlayerPawnCameraNode() {}
// ********** End Class UAttachToPlayerPawnCameraNode **********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToPlayerPawnCameraNode_h__Script_GameplayCameras_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAttachToPlayerPawnCameraNode, UAttachToPlayerPawnCameraNode::StaticClass, TEXT("UAttachToPlayerPawnCameraNode"), &Z_Registration_Info_UClass_UAttachToPlayerPawnCameraNode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAttachToPlayerPawnCameraNode), 2748641551U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToPlayerPawnCameraNode_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToPlayerPawnCameraNode_h__Script_GameplayCameras_4247087210{
TEXT("/Script/GameplayCameras"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToPlayerPawnCameraNode_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToPlayerPawnCameraNode_h__Script_GameplayCameras_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS