339 lines
27 KiB
C++
339 lines
27 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "GameFramework/ActivateCameraRigFunctions.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeActivateCameraRigFunctions() {}
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// ********** Begin Cross Module References ********************************************************
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COREUOBJECT_API UClass* Z_Construct_UClass_UObject_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_APlayerController_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary();
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UActivateCameraRigFunctions();
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UActivateCameraRigFunctions_NoRegister();
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraRigAsset_NoRegister();
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UPackage* Z_Construct_UPackage__Script_GameplayCameras();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Class UActivateCameraRigFunctions Function ActivatePersistentBaseCameraRig *****
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struct Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig_Statics
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{
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struct ActivateCameraRigFunctions_eventActivatePersistentBaseCameraRig_Parms
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{
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UObject* WorldContextObject;
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APlayerController* PlayerController;
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UCameraRigAsset* CameraRig;
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};
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "Category", "Camera" },
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{ "Comment", "/** Activates the given camera rig prefab in the base layer. */" },
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{ "DeprecatedFunction", "" },
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{ "DeprecationMessage", "Use the similar functions on the GameplayCamera components or camera manager" },
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{ "ModuleRelativePath", "Public/GameFramework/ActivateCameraRigFunctions.h" },
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{ "ToolTip", "Activates the given camera rig prefab in the base layer." },
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{ "WorldContext", "WorldContextObject" },
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};
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#endif // WITH_METADATA
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// ********** Begin Function ActivatePersistentBaseCameraRig constinit property declarations *******
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static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_PlayerController;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_CameraRig;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Function ActivatePersistentBaseCameraRig constinit property declarations *********
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static const UECodeGen_Private::FFunctionParams FuncParams;
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};
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// ********** Begin Function ActivatePersistentBaseCameraRig Property Definitions ******************
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ActivateCameraRigFunctions_eventActivatePersistentBaseCameraRig_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig_Statics::NewProp_PlayerController = { "PlayerController", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ActivateCameraRigFunctions_eventActivatePersistentBaseCameraRig_Parms, PlayerController), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig_Statics::NewProp_CameraRig = { "CameraRig", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ActivateCameraRigFunctions_eventActivatePersistentBaseCameraRig_Parms, CameraRig), Z_Construct_UClass_UCameraRigAsset_NoRegister, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig_Statics::NewProp_WorldContextObject,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig_Statics::NewProp_PlayerController,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig_Statics::NewProp_CameraRig,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig_Statics::PropPointers) < 2048);
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// ********** End Function ActivatePersistentBaseCameraRig Property Definitions ********************
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const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UActivateCameraRigFunctions, nullptr, "ActivatePersistentBaseCameraRig", Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig_Statics::PropPointers,
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UE_ARRAY_COUNT(Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig_Statics::PropPointers),
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sizeof(Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig_Statics::ActivateCameraRigFunctions_eventActivatePersistentBaseCameraRig_Parms),
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RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig_Statics::Function_MetaDataParams), Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig_Statics::Function_MetaDataParams)}, };
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static_assert(sizeof(Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig_Statics::ActivateCameraRigFunctions_eventActivatePersistentBaseCameraRig_Parms) < MAX_uint16);
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UFunction* Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig()
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{
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig_Statics::FuncParams);
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}
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return ReturnFunction;
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}
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DEFINE_FUNCTION(UActivateCameraRigFunctions::execActivatePersistentBaseCameraRig)
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{
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P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
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P_GET_OBJECT(APlayerController,Z_Param_PlayerController);
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P_GET_OBJECT(UCameraRigAsset,Z_Param_CameraRig);
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P_FINISH;
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P_NATIVE_BEGIN;
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UActivateCameraRigFunctions::ActivatePersistentBaseCameraRig(Z_Param_WorldContextObject,Z_Param_PlayerController,Z_Param_CameraRig);
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P_NATIVE_END;
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}
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// ********** End Class UActivateCameraRigFunctions Function ActivatePersistentBaseCameraRig *******
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// ********** Begin Class UActivateCameraRigFunctions Function ActivatePersistentGlobalCameraRig ***
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struct Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig_Statics
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{
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struct ActivateCameraRigFunctions_eventActivatePersistentGlobalCameraRig_Parms
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{
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UObject* WorldContextObject;
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APlayerController* PlayerController;
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UCameraRigAsset* CameraRig;
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};
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "Category", "Camera" },
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{ "Comment", "/** Activates the given camera rig prefab in the global layer. */" },
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{ "DeprecatedFunction", "" },
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{ "DeprecationMessage", "Use the similar functions on the GameplayCamera components or camera manager" },
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{ "ModuleRelativePath", "Public/GameFramework/ActivateCameraRigFunctions.h" },
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{ "ToolTip", "Activates the given camera rig prefab in the global layer." },
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{ "WorldContext", "WorldContextObject" },
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};
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#endif // WITH_METADATA
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// ********** Begin Function ActivatePersistentGlobalCameraRig constinit property declarations *****
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static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_PlayerController;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_CameraRig;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Function ActivatePersistentGlobalCameraRig constinit property declarations *******
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static const UECodeGen_Private::FFunctionParams FuncParams;
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};
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// ********** Begin Function ActivatePersistentGlobalCameraRig Property Definitions ****************
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ActivateCameraRigFunctions_eventActivatePersistentGlobalCameraRig_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig_Statics::NewProp_PlayerController = { "PlayerController", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ActivateCameraRigFunctions_eventActivatePersistentGlobalCameraRig_Parms, PlayerController), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig_Statics::NewProp_CameraRig = { "CameraRig", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ActivateCameraRigFunctions_eventActivatePersistentGlobalCameraRig_Parms, CameraRig), Z_Construct_UClass_UCameraRigAsset_NoRegister, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig_Statics::NewProp_WorldContextObject,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig_Statics::NewProp_PlayerController,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig_Statics::NewProp_CameraRig,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig_Statics::PropPointers) < 2048);
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// ********** End Function ActivatePersistentGlobalCameraRig Property Definitions ******************
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const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UActivateCameraRigFunctions, nullptr, "ActivatePersistentGlobalCameraRig", Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig_Statics::PropPointers,
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UE_ARRAY_COUNT(Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig_Statics::PropPointers),
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sizeof(Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig_Statics::ActivateCameraRigFunctions_eventActivatePersistentGlobalCameraRig_Parms),
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RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig_Statics::Function_MetaDataParams), Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig_Statics::Function_MetaDataParams)}, };
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static_assert(sizeof(Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig_Statics::ActivateCameraRigFunctions_eventActivatePersistentGlobalCameraRig_Parms) < MAX_uint16);
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UFunction* Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig()
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{
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig_Statics::FuncParams);
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}
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return ReturnFunction;
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}
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DEFINE_FUNCTION(UActivateCameraRigFunctions::execActivatePersistentGlobalCameraRig)
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{
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P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
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P_GET_OBJECT(APlayerController,Z_Param_PlayerController);
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P_GET_OBJECT(UCameraRigAsset,Z_Param_CameraRig);
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P_FINISH;
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P_NATIVE_BEGIN;
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UActivateCameraRigFunctions::ActivatePersistentGlobalCameraRig(Z_Param_WorldContextObject,Z_Param_PlayerController,Z_Param_CameraRig);
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P_NATIVE_END;
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}
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// ********** End Class UActivateCameraRigFunctions Function ActivatePersistentGlobalCameraRig *****
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// ********** Begin Class UActivateCameraRigFunctions Function ActivatePersistentVisualCameraRig ***
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struct Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig_Statics
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{
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struct ActivateCameraRigFunctions_eventActivatePersistentVisualCameraRig_Parms
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{
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UObject* WorldContextObject;
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APlayerController* PlayerController;
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UCameraRigAsset* CameraRig;
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};
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "Category", "Camera" },
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{ "Comment", "/** Activates the given camera rig prefab in the visual layer. */" },
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{ "DeprecatedFunction", "" },
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{ "DeprecationMessage", "Use the similar functions on the GameplayCamera components or camera manager" },
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{ "ModuleRelativePath", "Public/GameFramework/ActivateCameraRigFunctions.h" },
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{ "ToolTip", "Activates the given camera rig prefab in the visual layer." },
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{ "WorldContext", "WorldContextObject" },
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};
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#endif // WITH_METADATA
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// ********** Begin Function ActivatePersistentVisualCameraRig constinit property declarations *****
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static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_PlayerController;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_CameraRig;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Function ActivatePersistentVisualCameraRig constinit property declarations *******
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static const UECodeGen_Private::FFunctionParams FuncParams;
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};
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// ********** Begin Function ActivatePersistentVisualCameraRig Property Definitions ****************
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ActivateCameraRigFunctions_eventActivatePersistentVisualCameraRig_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig_Statics::NewProp_PlayerController = { "PlayerController", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ActivateCameraRigFunctions_eventActivatePersistentVisualCameraRig_Parms, PlayerController), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig_Statics::NewProp_CameraRig = { "CameraRig", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ActivateCameraRigFunctions_eventActivatePersistentVisualCameraRig_Parms, CameraRig), Z_Construct_UClass_UCameraRigAsset_NoRegister, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig_Statics::NewProp_WorldContextObject,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig_Statics::NewProp_PlayerController,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig_Statics::NewProp_CameraRig,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig_Statics::PropPointers) < 2048);
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// ********** End Function ActivatePersistentVisualCameraRig Property Definitions ******************
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const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UActivateCameraRigFunctions, nullptr, "ActivatePersistentVisualCameraRig", Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig_Statics::PropPointers,
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UE_ARRAY_COUNT(Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig_Statics::PropPointers),
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sizeof(Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig_Statics::ActivateCameraRigFunctions_eventActivatePersistentVisualCameraRig_Parms),
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RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig_Statics::Function_MetaDataParams), Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig_Statics::Function_MetaDataParams)}, };
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static_assert(sizeof(Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig_Statics::ActivateCameraRigFunctions_eventActivatePersistentVisualCameraRig_Parms) < MAX_uint16);
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UFunction* Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig()
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{
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig_Statics::FuncParams);
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}
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return ReturnFunction;
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}
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DEFINE_FUNCTION(UActivateCameraRigFunctions::execActivatePersistentVisualCameraRig)
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{
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P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
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P_GET_OBJECT(APlayerController,Z_Param_PlayerController);
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P_GET_OBJECT(UCameraRigAsset,Z_Param_CameraRig);
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P_FINISH;
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P_NATIVE_BEGIN;
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UActivateCameraRigFunctions::ActivatePersistentVisualCameraRig(Z_Param_WorldContextObject,Z_Param_PlayerController,Z_Param_CameraRig);
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P_NATIVE_END;
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}
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// ********** End Class UActivateCameraRigFunctions Function ActivatePersistentVisualCameraRig *****
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// ********** Begin Class UActivateCameraRigFunctions **********************************************
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FClassRegistrationInfo Z_Registration_Info_UClass_UActivateCameraRigFunctions;
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UClass* UActivateCameraRigFunctions::GetPrivateStaticClass()
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{
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using TClass = UActivateCameraRigFunctions;
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if (!Z_Registration_Info_UClass_UActivateCameraRigFunctions.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("ActivateCameraRigFunctions"),
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Z_Registration_Info_UClass_UActivateCameraRigFunctions.InnerSingleton,
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StaticRegisterNativesUActivateCameraRigFunctions,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_UActivateCameraRigFunctions.InnerSingleton;
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}
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UClass* Z_Construct_UClass_UActivateCameraRigFunctions_NoRegister()
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{
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return UActivateCameraRigFunctions::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_UActivateCameraRigFunctions_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "Comment", "/**\n * Blueprint functions for activating camera rigs in the base/global/visual layers.\n *\n * These camera rigs run with a global, shared evaluation context that doesn't provide any\n * meaningful initial result. They are activated on the camera system found to be running\n * on the given player controller.\n *\n * Deprecated in 5.7.0\n */" },
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{ "IncludePath", "GameFramework/ActivateCameraRigFunctions.h" },
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{ "ModuleRelativePath", "Public/GameFramework/ActivateCameraRigFunctions.h" },
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{ "ToolTip", "Blueprint functions for activating camera rigs in the base/global/visual layers.\n\nThese camera rigs run with a global, shared evaluation context that doesn't provide any\nmeaningful initial result. They are activated on the camera system found to be running\non the given player controller.\n\nDeprecated in 5.7.0" },
|
|
};
|
|
#endif // WITH_METADATA
|
|
|
|
// ********** Begin Class UActivateCameraRigFunctions constinit property declarations **************
|
|
// ********** End Class UActivateCameraRigFunctions constinit property declarations ****************
|
|
static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
|
|
{ .NameUTF8 = UTF8TEXT("ActivatePersistentBaseCameraRig"), .Pointer = &UActivateCameraRigFunctions::execActivatePersistentBaseCameraRig },
|
|
{ .NameUTF8 = UTF8TEXT("ActivatePersistentGlobalCameraRig"), .Pointer = &UActivateCameraRigFunctions::execActivatePersistentGlobalCameraRig },
|
|
{ .NameUTF8 = UTF8TEXT("ActivatePersistentVisualCameraRig"), .Pointer = &UActivateCameraRigFunctions::execActivatePersistentVisualCameraRig },
|
|
};
|
|
static UObject* (*const DependentSingletons[])();
|
|
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
|
|
{ &Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig, "ActivatePersistentBaseCameraRig" }, // 1276917675
|
|
{ &Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig, "ActivatePersistentGlobalCameraRig" }, // 3385077693
|
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{ &Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig, "ActivatePersistentVisualCameraRig" }, // 3001527202
|
|
};
|
|
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
|
|
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
|
|
TCppClassTypeTraits<UActivateCameraRigFunctions>::IsAbstract,
|
|
};
|
|
static const UECodeGen_Private::FClassParams ClassParams;
|
|
}; // struct Z_Construct_UClass_UActivateCameraRigFunctions_Statics
|
|
UObject* (*const Z_Construct_UClass_UActivateCameraRigFunctions_Statics::DependentSingletons[])() = {
|
|
(UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary,
|
|
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
|
|
};
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActivateCameraRigFunctions_Statics::DependentSingletons) < 16);
|
|
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActivateCameraRigFunctions_Statics::ClassParams = {
|
|
&UActivateCameraRigFunctions::StaticClass,
|
|
nullptr,
|
|
&StaticCppClassTypeInfo,
|
|
DependentSingletons,
|
|
FuncInfo,
|
|
nullptr,
|
|
nullptr,
|
|
UE_ARRAY_COUNT(DependentSingletons),
|
|
UE_ARRAY_COUNT(FuncInfo),
|
|
0,
|
|
0,
|
|
0x000000A0u,
|
|
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActivateCameraRigFunctions_Statics::Class_MetaDataParams), Z_Construct_UClass_UActivateCameraRigFunctions_Statics::Class_MetaDataParams)
|
|
};
|
|
void UActivateCameraRigFunctions::StaticRegisterNativesUActivateCameraRigFunctions()
|
|
{
|
|
UClass* Class = UActivateCameraRigFunctions::StaticClass();
|
|
FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UActivateCameraRigFunctions_Statics::Funcs));
|
|
}
|
|
UClass* Z_Construct_UClass_UActivateCameraRigFunctions()
|
|
{
|
|
if (!Z_Registration_Info_UClass_UActivateCameraRigFunctions.OuterSingleton)
|
|
{
|
|
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActivateCameraRigFunctions.OuterSingleton, Z_Construct_UClass_UActivateCameraRigFunctions_Statics::ClassParams);
|
|
}
|
|
return Z_Registration_Info_UClass_UActivateCameraRigFunctions.OuterSingleton;
|
|
}
|
|
UActivateCameraRigFunctions::UActivateCameraRigFunctions(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
|
|
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActivateCameraRigFunctions);
|
|
UActivateCameraRigFunctions::~UActivateCameraRigFunctions() {}
|
|
// ********** End Class UActivateCameraRigFunctions ************************************************
|
|
|
|
// ********** Begin Registration *******************************************************************
|
|
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActivateCameraRigFunctions_h__Script_GameplayCameras_Statics
|
|
{
|
|
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
|
|
{ Z_Construct_UClass_UActivateCameraRigFunctions, UActivateCameraRigFunctions::StaticClass, TEXT("UActivateCameraRigFunctions"), &Z_Registration_Info_UClass_UActivateCameraRigFunctions, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActivateCameraRigFunctions), 1715003145U) },
|
|
};
|
|
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActivateCameraRigFunctions_h__Script_GameplayCameras_Statics
|
|
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActivateCameraRigFunctions_h__Script_GameplayCameras_1583049205{
|
|
TEXT("/Script/GameplayCameras"),
|
|
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActivateCameraRigFunctions_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActivateCameraRigFunctions_h__Script_GameplayCameras_Statics::ClassInfo),
|
|
nullptr, 0,
|
|
nullptr, 0,
|
|
};
|
|
// ********** End Registration *********************************************************************
|
|
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|