// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "GameFramework/ActivateCameraRigFunctions.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeActivateCameraRigFunctions() {} // ********** Begin Cross Module References ******************************************************** COREUOBJECT_API UClass* Z_Construct_UClass_UObject_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_APlayerController_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UActivateCameraRigFunctions(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UActivateCameraRigFunctions_NoRegister(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraRigAsset_NoRegister(); UPackage* Z_Construct_UPackage__Script_GameplayCameras(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UActivateCameraRigFunctions Function ActivatePersistentBaseCameraRig ***** struct Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig_Statics { struct ActivateCameraRigFunctions_eventActivatePersistentBaseCameraRig_Parms { UObject* WorldContextObject; APlayerController* PlayerController; UCameraRigAsset* CameraRig; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Camera" }, { "Comment", "/** Activates the given camera rig prefab in the base layer. */" }, { "DeprecatedFunction", "" }, { "DeprecationMessage", "Use the similar functions on the GameplayCamera components or camera manager" }, { "ModuleRelativePath", "Public/GameFramework/ActivateCameraRigFunctions.h" }, { "ToolTip", "Activates the given camera rig prefab in the base layer." }, { "WorldContext", "WorldContextObject" }, }; #endif // WITH_METADATA // ********** Begin Function ActivatePersistentBaseCameraRig constinit property declarations ******* static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject; static const UECodeGen_Private::FObjectPropertyParams NewProp_PlayerController; static const UECodeGen_Private::FObjectPropertyParams NewProp_CameraRig; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function ActivatePersistentBaseCameraRig constinit property declarations ********* static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function ActivatePersistentBaseCameraRig Property Definitions ****************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ActivateCameraRigFunctions_eventActivatePersistentBaseCameraRig_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig_Statics::NewProp_PlayerController = { "PlayerController", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ActivateCameraRigFunctions_eventActivatePersistentBaseCameraRig_Parms, PlayerController), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig_Statics::NewProp_CameraRig = { "CameraRig", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ActivateCameraRigFunctions_eventActivatePersistentBaseCameraRig_Parms, CameraRig), Z_Construct_UClass_UCameraRigAsset_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig_Statics::NewProp_WorldContextObject, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig_Statics::NewProp_PlayerController, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig_Statics::NewProp_CameraRig, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig_Statics::PropPointers) < 2048); // ********** End Function ActivatePersistentBaseCameraRig Property Definitions ******************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UActivateCameraRigFunctions, nullptr, "ActivatePersistentBaseCameraRig", Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig_Statics::PropPointers), sizeof(Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig_Statics::ActivateCameraRigFunctions_eventActivatePersistentBaseCameraRig_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig_Statics::Function_MetaDataParams), Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig_Statics::ActivateCameraRigFunctions_eventActivatePersistentBaseCameraRig_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UActivateCameraRigFunctions::execActivatePersistentBaseCameraRig) { P_GET_OBJECT(UObject,Z_Param_WorldContextObject); P_GET_OBJECT(APlayerController,Z_Param_PlayerController); P_GET_OBJECT(UCameraRigAsset,Z_Param_CameraRig); P_FINISH; P_NATIVE_BEGIN; UActivateCameraRigFunctions::ActivatePersistentBaseCameraRig(Z_Param_WorldContextObject,Z_Param_PlayerController,Z_Param_CameraRig); P_NATIVE_END; } // ********** End Class UActivateCameraRigFunctions Function ActivatePersistentBaseCameraRig ******* // ********** Begin Class UActivateCameraRigFunctions Function ActivatePersistentGlobalCameraRig *** struct Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig_Statics { struct ActivateCameraRigFunctions_eventActivatePersistentGlobalCameraRig_Parms { UObject* WorldContextObject; APlayerController* PlayerController; UCameraRigAsset* CameraRig; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Camera" }, { "Comment", "/** Activates the given camera rig prefab in the global layer. */" }, { "DeprecatedFunction", "" }, { "DeprecationMessage", "Use the similar functions on the GameplayCamera components or camera manager" }, { "ModuleRelativePath", "Public/GameFramework/ActivateCameraRigFunctions.h" }, { "ToolTip", "Activates the given camera rig prefab in the global layer." }, { "WorldContext", "WorldContextObject" }, }; #endif // WITH_METADATA // ********** Begin Function ActivatePersistentGlobalCameraRig constinit property declarations ***** static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject; static const UECodeGen_Private::FObjectPropertyParams NewProp_PlayerController; static const UECodeGen_Private::FObjectPropertyParams NewProp_CameraRig; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function ActivatePersistentGlobalCameraRig constinit property declarations ******* static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function ActivatePersistentGlobalCameraRig Property Definitions **************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ActivateCameraRigFunctions_eventActivatePersistentGlobalCameraRig_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig_Statics::NewProp_PlayerController = { "PlayerController", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ActivateCameraRigFunctions_eventActivatePersistentGlobalCameraRig_Parms, PlayerController), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig_Statics::NewProp_CameraRig = { "CameraRig", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ActivateCameraRigFunctions_eventActivatePersistentGlobalCameraRig_Parms, CameraRig), Z_Construct_UClass_UCameraRigAsset_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig_Statics::NewProp_WorldContextObject, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig_Statics::NewProp_PlayerController, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig_Statics::NewProp_CameraRig, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig_Statics::PropPointers) < 2048); // ********** End Function ActivatePersistentGlobalCameraRig Property Definitions ****************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UActivateCameraRigFunctions, nullptr, "ActivatePersistentGlobalCameraRig", Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig_Statics::PropPointers), sizeof(Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig_Statics::ActivateCameraRigFunctions_eventActivatePersistentGlobalCameraRig_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig_Statics::Function_MetaDataParams), Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig_Statics::ActivateCameraRigFunctions_eventActivatePersistentGlobalCameraRig_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UActivateCameraRigFunctions::execActivatePersistentGlobalCameraRig) { P_GET_OBJECT(UObject,Z_Param_WorldContextObject); P_GET_OBJECT(APlayerController,Z_Param_PlayerController); P_GET_OBJECT(UCameraRigAsset,Z_Param_CameraRig); P_FINISH; P_NATIVE_BEGIN; UActivateCameraRigFunctions::ActivatePersistentGlobalCameraRig(Z_Param_WorldContextObject,Z_Param_PlayerController,Z_Param_CameraRig); P_NATIVE_END; } // ********** End Class UActivateCameraRigFunctions Function ActivatePersistentGlobalCameraRig ***** // ********** Begin Class UActivateCameraRigFunctions Function ActivatePersistentVisualCameraRig *** struct Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig_Statics { struct ActivateCameraRigFunctions_eventActivatePersistentVisualCameraRig_Parms { UObject* WorldContextObject; APlayerController* PlayerController; UCameraRigAsset* CameraRig; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Camera" }, { "Comment", "/** Activates the given camera rig prefab in the visual layer. */" }, { "DeprecatedFunction", "" }, { "DeprecationMessage", "Use the similar functions on the GameplayCamera components or camera manager" }, { "ModuleRelativePath", "Public/GameFramework/ActivateCameraRigFunctions.h" }, { "ToolTip", "Activates the given camera rig prefab in the visual layer." }, { "WorldContext", "WorldContextObject" }, }; #endif // WITH_METADATA // ********** Begin Function ActivatePersistentVisualCameraRig constinit property declarations ***** static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject; static const UECodeGen_Private::FObjectPropertyParams NewProp_PlayerController; static const UECodeGen_Private::FObjectPropertyParams NewProp_CameraRig; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function ActivatePersistentVisualCameraRig constinit property declarations ******* static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function ActivatePersistentVisualCameraRig Property Definitions **************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ActivateCameraRigFunctions_eventActivatePersistentVisualCameraRig_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig_Statics::NewProp_PlayerController = { "PlayerController", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ActivateCameraRigFunctions_eventActivatePersistentVisualCameraRig_Parms, PlayerController), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig_Statics::NewProp_CameraRig = { "CameraRig", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ActivateCameraRigFunctions_eventActivatePersistentVisualCameraRig_Parms, CameraRig), Z_Construct_UClass_UCameraRigAsset_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig_Statics::NewProp_WorldContextObject, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig_Statics::NewProp_PlayerController, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig_Statics::NewProp_CameraRig, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig_Statics::PropPointers) < 2048); // ********** End Function ActivatePersistentVisualCameraRig Property Definitions ****************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UActivateCameraRigFunctions, nullptr, "ActivatePersistentVisualCameraRig", Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig_Statics::PropPointers), sizeof(Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig_Statics::ActivateCameraRigFunctions_eventActivatePersistentVisualCameraRig_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig_Statics::Function_MetaDataParams), Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig_Statics::ActivateCameraRigFunctions_eventActivatePersistentVisualCameraRig_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UActivateCameraRigFunctions::execActivatePersistentVisualCameraRig) { P_GET_OBJECT(UObject,Z_Param_WorldContextObject); P_GET_OBJECT(APlayerController,Z_Param_PlayerController); P_GET_OBJECT(UCameraRigAsset,Z_Param_CameraRig); P_FINISH; P_NATIVE_BEGIN; UActivateCameraRigFunctions::ActivatePersistentVisualCameraRig(Z_Param_WorldContextObject,Z_Param_PlayerController,Z_Param_CameraRig); P_NATIVE_END; } // ********** End Class UActivateCameraRigFunctions Function ActivatePersistentVisualCameraRig ***** // ********** Begin Class UActivateCameraRigFunctions ********************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UActivateCameraRigFunctions; UClass* UActivateCameraRigFunctions::GetPrivateStaticClass() { using TClass = UActivateCameraRigFunctions; if (!Z_Registration_Info_UClass_UActivateCameraRigFunctions.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("ActivateCameraRigFunctions"), Z_Registration_Info_UClass_UActivateCameraRigFunctions.InnerSingleton, StaticRegisterNativesUActivateCameraRigFunctions, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UActivateCameraRigFunctions.InnerSingleton; } UClass* Z_Construct_UClass_UActivateCameraRigFunctions_NoRegister() { return UActivateCameraRigFunctions::GetPrivateStaticClass(); } struct Z_Construct_UClass_UActivateCameraRigFunctions_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "/**\n * Blueprint functions for activating camera rigs in the base/global/visual layers.\n *\n * These camera rigs run with a global, shared evaluation context that doesn't provide any\n * meaningful initial result. They are activated on the camera system found to be running\n * on the given player controller.\n *\n * Deprecated in 5.7.0\n */" }, { "IncludePath", "GameFramework/ActivateCameraRigFunctions.h" }, { "ModuleRelativePath", "Public/GameFramework/ActivateCameraRigFunctions.h" }, { "ToolTip", "Blueprint functions for activating camera rigs in the base/global/visual layers.\n\nThese camera rigs run with a global, shared evaluation context that doesn't provide any\nmeaningful initial result. They are activated on the camera system found to be running\non the given player controller.\n\nDeprecated in 5.7.0" }, }; #endif // WITH_METADATA // ********** Begin Class UActivateCameraRigFunctions constinit property declarations ************** // ********** End Class UActivateCameraRigFunctions constinit property declarations **************** static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = { { .NameUTF8 = UTF8TEXT("ActivatePersistentBaseCameraRig"), .Pointer = &UActivateCameraRigFunctions::execActivatePersistentBaseCameraRig }, { .NameUTF8 = UTF8TEXT("ActivatePersistentGlobalCameraRig"), .Pointer = &UActivateCameraRigFunctions::execActivatePersistentGlobalCameraRig }, { .NameUTF8 = UTF8TEXT("ActivatePersistentVisualCameraRig"), .Pointer = &UActivateCameraRigFunctions::execActivatePersistentVisualCameraRig }, }; static UObject* (*const DependentSingletons[])(); static constexpr FClassFunctionLinkInfo FuncInfo[] = { { &Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig, "ActivatePersistentBaseCameraRig" }, // 1276917675 { &Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig, "ActivatePersistentGlobalCameraRig" }, // 3385077693 { &Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig, "ActivatePersistentVisualCameraRig" }, // 3001527202 }; static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UActivateCameraRigFunctions_Statics UObject* (*const Z_Construct_UClass_UActivateCameraRigFunctions_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary, (UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActivateCameraRigFunctions_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UActivateCameraRigFunctions_Statics::ClassParams = { &UActivateCameraRigFunctions::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, FuncInfo, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), UE_ARRAY_COUNT(FuncInfo), 0, 0, 0x000000A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActivateCameraRigFunctions_Statics::Class_MetaDataParams), Z_Construct_UClass_UActivateCameraRigFunctions_Statics::Class_MetaDataParams) }; void UActivateCameraRigFunctions::StaticRegisterNativesUActivateCameraRigFunctions() { UClass* Class = UActivateCameraRigFunctions::StaticClass(); FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UActivateCameraRigFunctions_Statics::Funcs)); } UClass* Z_Construct_UClass_UActivateCameraRigFunctions() { if (!Z_Registration_Info_UClass_UActivateCameraRigFunctions.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActivateCameraRigFunctions.OuterSingleton, Z_Construct_UClass_UActivateCameraRigFunctions_Statics::ClassParams); } return Z_Registration_Info_UClass_UActivateCameraRigFunctions.OuterSingleton; } UActivateCameraRigFunctions::UActivateCameraRigFunctions(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActivateCameraRigFunctions); UActivateCameraRigFunctions::~UActivateCameraRigFunctions() {} // ********** End Class UActivateCameraRigFunctions ************************************************ // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActivateCameraRigFunctions_h__Script_GameplayCameras_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UActivateCameraRigFunctions, UActivateCameraRigFunctions::StaticClass, TEXT("UActivateCameraRigFunctions"), &Z_Registration_Info_UClass_UActivateCameraRigFunctions, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActivateCameraRigFunctions), 1715003145U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActivateCameraRigFunctions_h__Script_GameplayCameras_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActivateCameraRigFunctions_h__Script_GameplayCameras_1583049205{ TEXT("/Script/GameplayCameras"), Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActivateCameraRigFunctions_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActivateCameraRigFunctions_h__Script_GameplayCameras_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS