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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayCameras/UHT/ActivateCameraRigFunctions.gen.cpp

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "GameFramework/ActivateCameraRigFunctions.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActivateCameraRigFunctions() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UObject_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_APlayerController_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UActivateCameraRigFunctions();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UActivateCameraRigFunctions_NoRegister();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraRigAsset_NoRegister();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UActivateCameraRigFunctions Function ActivatePersistentBaseCameraRig *****
struct Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig_Statics
{
struct ActivateCameraRigFunctions_eventActivatePersistentBaseCameraRig_Parms
{
UObject* WorldContextObject;
APlayerController* PlayerController;
UCameraRigAsset* CameraRig;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Camera" },
{ "Comment", "/** Activates the given camera rig prefab in the base layer. */" },
{ "DeprecatedFunction", "" },
{ "DeprecationMessage", "Use the similar functions on the GameplayCamera components or camera manager" },
{ "ModuleRelativePath", "Public/GameFramework/ActivateCameraRigFunctions.h" },
{ "ToolTip", "Activates the given camera rig prefab in the base layer." },
{ "WorldContext", "WorldContextObject" },
};
#endif // WITH_METADATA
// ********** Begin Function ActivatePersistentBaseCameraRig constinit property declarations *******
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
static const UECodeGen_Private::FObjectPropertyParams NewProp_PlayerController;
static const UECodeGen_Private::FObjectPropertyParams NewProp_CameraRig;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function ActivatePersistentBaseCameraRig constinit property declarations *********
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function ActivatePersistentBaseCameraRig Property Definitions ******************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ActivateCameraRigFunctions_eventActivatePersistentBaseCameraRig_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig_Statics::NewProp_PlayerController = { "PlayerController", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ActivateCameraRigFunctions_eventActivatePersistentBaseCameraRig_Parms, PlayerController), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig_Statics::NewProp_CameraRig = { "CameraRig", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ActivateCameraRigFunctions_eventActivatePersistentBaseCameraRig_Parms, CameraRig), Z_Construct_UClass_UCameraRigAsset_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig_Statics::NewProp_WorldContextObject,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig_Statics::NewProp_PlayerController,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig_Statics::NewProp_CameraRig,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig_Statics::PropPointers) < 2048);
// ********** End Function ActivatePersistentBaseCameraRig Property Definitions ********************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UActivateCameraRigFunctions, nullptr, "ActivatePersistentBaseCameraRig", Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig_Statics::ActivateCameraRigFunctions_eventActivatePersistentBaseCameraRig_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig_Statics::Function_MetaDataParams), Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig_Statics::ActivateCameraRigFunctions_eventActivatePersistentBaseCameraRig_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UActivateCameraRigFunctions::execActivatePersistentBaseCameraRig)
{
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
P_GET_OBJECT(APlayerController,Z_Param_PlayerController);
P_GET_OBJECT(UCameraRigAsset,Z_Param_CameraRig);
P_FINISH;
P_NATIVE_BEGIN;
UActivateCameraRigFunctions::ActivatePersistentBaseCameraRig(Z_Param_WorldContextObject,Z_Param_PlayerController,Z_Param_CameraRig);
P_NATIVE_END;
}
// ********** End Class UActivateCameraRigFunctions Function ActivatePersistentBaseCameraRig *******
// ********** Begin Class UActivateCameraRigFunctions Function ActivatePersistentGlobalCameraRig ***
struct Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig_Statics
{
struct ActivateCameraRigFunctions_eventActivatePersistentGlobalCameraRig_Parms
{
UObject* WorldContextObject;
APlayerController* PlayerController;
UCameraRigAsset* CameraRig;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Camera" },
{ "Comment", "/** Activates the given camera rig prefab in the global layer. */" },
{ "DeprecatedFunction", "" },
{ "DeprecationMessage", "Use the similar functions on the GameplayCamera components or camera manager" },
{ "ModuleRelativePath", "Public/GameFramework/ActivateCameraRigFunctions.h" },
{ "ToolTip", "Activates the given camera rig prefab in the global layer." },
{ "WorldContext", "WorldContextObject" },
};
#endif // WITH_METADATA
// ********** Begin Function ActivatePersistentGlobalCameraRig constinit property declarations *****
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
static const UECodeGen_Private::FObjectPropertyParams NewProp_PlayerController;
static const UECodeGen_Private::FObjectPropertyParams NewProp_CameraRig;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function ActivatePersistentGlobalCameraRig constinit property declarations *******
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function ActivatePersistentGlobalCameraRig Property Definitions ****************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ActivateCameraRigFunctions_eventActivatePersistentGlobalCameraRig_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig_Statics::NewProp_PlayerController = { "PlayerController", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ActivateCameraRigFunctions_eventActivatePersistentGlobalCameraRig_Parms, PlayerController), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig_Statics::NewProp_CameraRig = { "CameraRig", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ActivateCameraRigFunctions_eventActivatePersistentGlobalCameraRig_Parms, CameraRig), Z_Construct_UClass_UCameraRigAsset_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig_Statics::NewProp_WorldContextObject,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig_Statics::NewProp_PlayerController,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig_Statics::NewProp_CameraRig,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig_Statics::PropPointers) < 2048);
// ********** End Function ActivatePersistentGlobalCameraRig Property Definitions ******************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UActivateCameraRigFunctions, nullptr, "ActivatePersistentGlobalCameraRig", Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig_Statics::ActivateCameraRigFunctions_eventActivatePersistentGlobalCameraRig_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig_Statics::Function_MetaDataParams), Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig_Statics::ActivateCameraRigFunctions_eventActivatePersistentGlobalCameraRig_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UActivateCameraRigFunctions::execActivatePersistentGlobalCameraRig)
{
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
P_GET_OBJECT(APlayerController,Z_Param_PlayerController);
P_GET_OBJECT(UCameraRigAsset,Z_Param_CameraRig);
P_FINISH;
P_NATIVE_BEGIN;
UActivateCameraRigFunctions::ActivatePersistentGlobalCameraRig(Z_Param_WorldContextObject,Z_Param_PlayerController,Z_Param_CameraRig);
P_NATIVE_END;
}
// ********** End Class UActivateCameraRigFunctions Function ActivatePersistentGlobalCameraRig *****
// ********** Begin Class UActivateCameraRigFunctions Function ActivatePersistentVisualCameraRig ***
struct Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig_Statics
{
struct ActivateCameraRigFunctions_eventActivatePersistentVisualCameraRig_Parms
{
UObject* WorldContextObject;
APlayerController* PlayerController;
UCameraRigAsset* CameraRig;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Camera" },
{ "Comment", "/** Activates the given camera rig prefab in the visual layer. */" },
{ "DeprecatedFunction", "" },
{ "DeprecationMessage", "Use the similar functions on the GameplayCamera components or camera manager" },
{ "ModuleRelativePath", "Public/GameFramework/ActivateCameraRigFunctions.h" },
{ "ToolTip", "Activates the given camera rig prefab in the visual layer." },
{ "WorldContext", "WorldContextObject" },
};
#endif // WITH_METADATA
// ********** Begin Function ActivatePersistentVisualCameraRig constinit property declarations *****
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
static const UECodeGen_Private::FObjectPropertyParams NewProp_PlayerController;
static const UECodeGen_Private::FObjectPropertyParams NewProp_CameraRig;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function ActivatePersistentVisualCameraRig constinit property declarations *******
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function ActivatePersistentVisualCameraRig Property Definitions ****************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ActivateCameraRigFunctions_eventActivatePersistentVisualCameraRig_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig_Statics::NewProp_PlayerController = { "PlayerController", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ActivateCameraRigFunctions_eventActivatePersistentVisualCameraRig_Parms, PlayerController), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig_Statics::NewProp_CameraRig = { "CameraRig", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ActivateCameraRigFunctions_eventActivatePersistentVisualCameraRig_Parms, CameraRig), Z_Construct_UClass_UCameraRigAsset_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig_Statics::NewProp_WorldContextObject,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig_Statics::NewProp_PlayerController,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig_Statics::NewProp_CameraRig,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig_Statics::PropPointers) < 2048);
// ********** End Function ActivatePersistentVisualCameraRig Property Definitions ******************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UActivateCameraRigFunctions, nullptr, "ActivatePersistentVisualCameraRig", Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig_Statics::ActivateCameraRigFunctions_eventActivatePersistentVisualCameraRig_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig_Statics::Function_MetaDataParams), Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig_Statics::ActivateCameraRigFunctions_eventActivatePersistentVisualCameraRig_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UActivateCameraRigFunctions::execActivatePersistentVisualCameraRig)
{
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
P_GET_OBJECT(APlayerController,Z_Param_PlayerController);
P_GET_OBJECT(UCameraRigAsset,Z_Param_CameraRig);
P_FINISH;
P_NATIVE_BEGIN;
UActivateCameraRigFunctions::ActivatePersistentVisualCameraRig(Z_Param_WorldContextObject,Z_Param_PlayerController,Z_Param_CameraRig);
P_NATIVE_END;
}
// ********** End Class UActivateCameraRigFunctions Function ActivatePersistentVisualCameraRig *****
// ********** Begin Class UActivateCameraRigFunctions **********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActivateCameraRigFunctions;
UClass* UActivateCameraRigFunctions::GetPrivateStaticClass()
{
using TClass = UActivateCameraRigFunctions;
if (!Z_Registration_Info_UClass_UActivateCameraRigFunctions.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActivateCameraRigFunctions"),
Z_Registration_Info_UClass_UActivateCameraRigFunctions.InnerSingleton,
StaticRegisterNativesUActivateCameraRigFunctions,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActivateCameraRigFunctions.InnerSingleton;
}
UClass* Z_Construct_UClass_UActivateCameraRigFunctions_NoRegister()
{
return UActivateCameraRigFunctions::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActivateCameraRigFunctions_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * Blueprint functions for activating camera rigs in the base/global/visual layers.\n *\n * These camera rigs run with a global, shared evaluation context that doesn't provide any\n * meaningful initial result. They are activated on the camera system found to be running\n * on the given player controller.\n *\n * Deprecated in 5.7.0\n */" },
{ "IncludePath", "GameFramework/ActivateCameraRigFunctions.h" },
{ "ModuleRelativePath", "Public/GameFramework/ActivateCameraRigFunctions.h" },
{ "ToolTip", "Blueprint functions for activating camera rigs in the base/global/visual layers.\n\nThese camera rigs run with a global, shared evaluation context that doesn't provide any\nmeaningful initial result. They are activated on the camera system found to be running\non the given player controller.\n\nDeprecated in 5.7.0" },
};
#endif // WITH_METADATA
// ********** Begin Class UActivateCameraRigFunctions constinit property declarations **************
// ********** End Class UActivateCameraRigFunctions constinit property declarations ****************
static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
{ .NameUTF8 = UTF8TEXT("ActivatePersistentBaseCameraRig"), .Pointer = &UActivateCameraRigFunctions::execActivatePersistentBaseCameraRig },
{ .NameUTF8 = UTF8TEXT("ActivatePersistentGlobalCameraRig"), .Pointer = &UActivateCameraRigFunctions::execActivatePersistentGlobalCameraRig },
{ .NameUTF8 = UTF8TEXT("ActivatePersistentVisualCameraRig"), .Pointer = &UActivateCameraRigFunctions::execActivatePersistentVisualCameraRig },
};
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentBaseCameraRig, "ActivatePersistentBaseCameraRig" }, // 1276917675
{ &Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentGlobalCameraRig, "ActivatePersistentGlobalCameraRig" }, // 3385077693
{ &Z_Construct_UFunction_UActivateCameraRigFunctions_ActivatePersistentVisualCameraRig, "ActivatePersistentVisualCameraRig" }, // 3001527202
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UActivateCameraRigFunctions>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActivateCameraRigFunctions_Statics
UObject* (*const Z_Construct_UClass_UActivateCameraRigFunctions_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActivateCameraRigFunctions_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActivateCameraRigFunctions_Statics::ClassParams = {
&UActivateCameraRigFunctions::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActivateCameraRigFunctions_Statics::Class_MetaDataParams), Z_Construct_UClass_UActivateCameraRigFunctions_Statics::Class_MetaDataParams)
};
void UActivateCameraRigFunctions::StaticRegisterNativesUActivateCameraRigFunctions()
{
UClass* Class = UActivateCameraRigFunctions::StaticClass();
FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UActivateCameraRigFunctions_Statics::Funcs));
}
UClass* Z_Construct_UClass_UActivateCameraRigFunctions()
{
if (!Z_Registration_Info_UClass_UActivateCameraRigFunctions.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActivateCameraRigFunctions.OuterSingleton, Z_Construct_UClass_UActivateCameraRigFunctions_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActivateCameraRigFunctions.OuterSingleton;
}
UActivateCameraRigFunctions::UActivateCameraRigFunctions(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActivateCameraRigFunctions);
UActivateCameraRigFunctions::~UActivateCameraRigFunctions() {}
// ********** End Class UActivateCameraRigFunctions ************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActivateCameraRigFunctions_h__Script_GameplayCameras_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActivateCameraRigFunctions, UActivateCameraRigFunctions::StaticClass, TEXT("UActivateCameraRigFunctions"), &Z_Registration_Info_UClass_UActivateCameraRigFunctions, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActivateCameraRigFunctions), 1715003145U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActivateCameraRigFunctions_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActivateCameraRigFunctions_h__Script_GameplayCameras_1583049205{
TEXT("/Script/GameplayCameras"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActivateCameraRigFunctions_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActivateCameraRigFunctions_h__Script_GameplayCameras_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS