105 lines
6.1 KiB
C++
105 lines
6.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "GameFramework/ActorCameraEvaluationContext.h"
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#ifdef GAMEPLAYCAMERAS_ActorCameraEvaluationContext_generated_h
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#error "ActorCameraEvaluationContext.generated.h already included, missing '#pragma once' in ActorCameraEvaluationContext.h"
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#endif
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#define GAMEPLAYCAMERAS_ActorCameraEvaluationContext_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class UCameraComponentCameraNode ***********************************************
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struct Z_Construct_UClass_UCameraComponentCameraNode_Statics;
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraComponentCameraNode_NoRegister();
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActorCameraEvaluationContext_h_54_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUCameraComponentCameraNode(); \
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friend struct ::Z_Construct_UClass_UCameraComponentCameraNode_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UCameraComponentCameraNode_NoRegister(); \
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public: \
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DECLARE_CLASS2(UCameraComponentCameraNode, UCameraNode, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UCameraComponentCameraNode_NoRegister) \
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DECLARE_SERIALIZER(UCameraComponentCameraNode)
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActorCameraEvaluationContext_h_54_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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GAMEPLAYCAMERAS_API UCameraComponentCameraNode(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UCameraComponentCameraNode(UCameraComponentCameraNode&&) = delete; \
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UCameraComponentCameraNode(const UCameraComponentCameraNode&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UCameraComponentCameraNode); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCameraComponentCameraNode); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCameraComponentCameraNode) \
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GAMEPLAYCAMERAS_API virtual ~UCameraComponentCameraNode();
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActorCameraEvaluationContext_h_51_PROLOG
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActorCameraEvaluationContext_h_54_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActorCameraEvaluationContext_h_54_INCLASS_NO_PURE_DECLS \
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FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActorCameraEvaluationContext_h_54_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UCameraComponentCameraNode;
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// ********** End Class UCameraComponentCameraNode *************************************************
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// ********** Begin Class UCalcCameraActorCameraNode ***********************************************
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struct Z_Construct_UClass_UCalcCameraActorCameraNode_Statics;
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCalcCameraActorCameraNode_NoRegister();
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActorCameraEvaluationContext_h_70_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUCalcCameraActorCameraNode(); \
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friend struct ::Z_Construct_UClass_UCalcCameraActorCameraNode_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UCalcCameraActorCameraNode_NoRegister(); \
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public: \
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DECLARE_CLASS2(UCalcCameraActorCameraNode, UCameraNode, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UCalcCameraActorCameraNode_NoRegister) \
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DECLARE_SERIALIZER(UCalcCameraActorCameraNode)
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActorCameraEvaluationContext_h_70_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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GAMEPLAYCAMERAS_API UCalcCameraActorCameraNode(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UCalcCameraActorCameraNode(UCalcCameraActorCameraNode&&) = delete; \
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UCalcCameraActorCameraNode(const UCalcCameraActorCameraNode&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UCalcCameraActorCameraNode); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCalcCameraActorCameraNode); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCalcCameraActorCameraNode) \
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GAMEPLAYCAMERAS_API virtual ~UCalcCameraActorCameraNode();
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActorCameraEvaluationContext_h_67_PROLOG
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActorCameraEvaluationContext_h_70_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActorCameraEvaluationContext_h_70_INCLASS_NO_PURE_DECLS \
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FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActorCameraEvaluationContext_h_70_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UCalcCameraActorCameraNode;
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// ********** End Class UCalcCameraActorCameraNode *************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActorCameraEvaluationContext_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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