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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayCameras/UHT/ActorCameraEvaluationContext.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "GameFramework/ActorCameraEvaluationContext.h"
#ifdef GAMEPLAYCAMERAS_ActorCameraEvaluationContext_generated_h
#error "ActorCameraEvaluationContext.generated.h already included, missing '#pragma once' in ActorCameraEvaluationContext.h"
#endif
#define GAMEPLAYCAMERAS_ActorCameraEvaluationContext_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UCameraComponentCameraNode ***********************************************
struct Z_Construct_UClass_UCameraComponentCameraNode_Statics;
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraComponentCameraNode_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActorCameraEvaluationContext_h_54_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUCameraComponentCameraNode(); \
friend struct ::Z_Construct_UClass_UCameraComponentCameraNode_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UCameraComponentCameraNode_NoRegister(); \
public: \
DECLARE_CLASS2(UCameraComponentCameraNode, UCameraNode, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UCameraComponentCameraNode_NoRegister) \
DECLARE_SERIALIZER(UCameraComponentCameraNode)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActorCameraEvaluationContext_h_54_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
GAMEPLAYCAMERAS_API UCameraComponentCameraNode(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UCameraComponentCameraNode(UCameraComponentCameraNode&&) = delete; \
UCameraComponentCameraNode(const UCameraComponentCameraNode&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UCameraComponentCameraNode); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCameraComponentCameraNode); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCameraComponentCameraNode) \
GAMEPLAYCAMERAS_API virtual ~UCameraComponentCameraNode();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActorCameraEvaluationContext_h_51_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActorCameraEvaluationContext_h_54_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActorCameraEvaluationContext_h_54_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActorCameraEvaluationContext_h_54_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UCameraComponentCameraNode;
// ********** End Class UCameraComponentCameraNode *************************************************
// ********** Begin Class UCalcCameraActorCameraNode ***********************************************
struct Z_Construct_UClass_UCalcCameraActorCameraNode_Statics;
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCalcCameraActorCameraNode_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActorCameraEvaluationContext_h_70_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUCalcCameraActorCameraNode(); \
friend struct ::Z_Construct_UClass_UCalcCameraActorCameraNode_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UCalcCameraActorCameraNode_NoRegister(); \
public: \
DECLARE_CLASS2(UCalcCameraActorCameraNode, UCameraNode, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UCalcCameraActorCameraNode_NoRegister) \
DECLARE_SERIALIZER(UCalcCameraActorCameraNode)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActorCameraEvaluationContext_h_70_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
GAMEPLAYCAMERAS_API UCalcCameraActorCameraNode(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UCalcCameraActorCameraNode(UCalcCameraActorCameraNode&&) = delete; \
UCalcCameraActorCameraNode(const UCalcCameraActorCameraNode&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UCalcCameraActorCameraNode); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCalcCameraActorCameraNode); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCalcCameraActorCameraNode) \
GAMEPLAYCAMERAS_API virtual ~UCalcCameraActorCameraNode();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActorCameraEvaluationContext_h_67_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActorCameraEvaluationContext_h_70_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActorCameraEvaluationContext_h_70_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActorCameraEvaluationContext_h_70_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UCalcCameraActorCameraNode;
// ********** End Class UCalcCameraActorCameraNode *************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActorCameraEvaluationContext_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS