122 lines
6.8 KiB
C++
122 lines
6.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
/*===========================================================================
|
|
Generated code exported from UnrealHeaderTool.
|
|
DO NOT modify this manually! Edit the corresponding .h files instead!
|
|
===========================================================================*/
|
|
|
|
// IWYU pragma: private, include "Nodes/Utility/BlueprintCameraNode.h"
|
|
|
|
#ifdef GAMEPLAYCAMERAS_BlueprintCameraNode_generated_h
|
|
#error "BlueprintCameraNode.generated.h already included, missing '#pragma once' in BlueprintCameraNode.h"
|
|
#endif
|
|
#define GAMEPLAYCAMERAS_BlueprintCameraNode_generated_h
|
|
|
|
#include "UObject/ObjectMacros.h"
|
|
#include "UObject/ScriptMacros.h"
|
|
|
|
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
|
class AActor;
|
|
class APlayerController;
|
|
class UClass;
|
|
struct FBlueprintCameraEvaluationDataRef;
|
|
struct FBlueprintCameraPose;
|
|
|
|
// ********** Begin Class UBlueprintCameraNodeEvaluator ********************************************
|
|
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Utility_BlueprintCameraNode_h_30_RPC_WRAPPERS_NO_PURE_DECLS \
|
|
DECLARE_FUNCTION(execSetCameraPose); \
|
|
DECLARE_FUNCTION(execGetCameraPose); \
|
|
DECLARE_FUNCTION(execGetPlayerController); \
|
|
DECLARE_FUNCTION(execSetDefaultOwningCameraRigParameters); \
|
|
DECLARE_FUNCTION(execSetCurrentCameraPose); \
|
|
DECLARE_FUNCTION(execGetCurrentCameraPose); \
|
|
DECLARE_FUNCTION(execFindEvaluationContextOwnerActor);
|
|
|
|
|
|
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Utility_BlueprintCameraNode_h_30_CALLBACK_WRAPPERS
|
|
struct Z_Construct_UClass_UBlueprintCameraNodeEvaluator_Statics;
|
|
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBlueprintCameraNodeEvaluator_NoRegister();
|
|
|
|
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Utility_BlueprintCameraNode_h_30_INCLASS_NO_PURE_DECLS \
|
|
private: \
|
|
static void StaticRegisterNativesUBlueprintCameraNodeEvaluator(); \
|
|
friend struct ::Z_Construct_UClass_UBlueprintCameraNodeEvaluator_Statics; \
|
|
static UClass* GetPrivateStaticClass(); \
|
|
friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UBlueprintCameraNodeEvaluator_NoRegister(); \
|
|
public: \
|
|
DECLARE_CLASS2(UBlueprintCameraNodeEvaluator, UObject, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UBlueprintCameraNodeEvaluator_NoRegister) \
|
|
DECLARE_SERIALIZER(UBlueprintCameraNodeEvaluator)
|
|
|
|
|
|
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Utility_BlueprintCameraNode_h_30_ENHANCED_CONSTRUCTORS \
|
|
/** Standard constructor, called after all reflected properties have been initialized */ \
|
|
GAMEPLAYCAMERAS_API UBlueprintCameraNodeEvaluator(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
|
|
/** Deleted move- and copy-constructors, should never be used */ \
|
|
UBlueprintCameraNodeEvaluator(UBlueprintCameraNodeEvaluator&&) = delete; \
|
|
UBlueprintCameraNodeEvaluator(const UBlueprintCameraNodeEvaluator&) = delete; \
|
|
DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UBlueprintCameraNodeEvaluator); \
|
|
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBlueprintCameraNodeEvaluator); \
|
|
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBlueprintCameraNodeEvaluator) \
|
|
GAMEPLAYCAMERAS_API virtual ~UBlueprintCameraNodeEvaluator();
|
|
|
|
|
|
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Utility_BlueprintCameraNode_h_27_PROLOG
|
|
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Utility_BlueprintCameraNode_h_30_GENERATED_BODY \
|
|
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
|
public: \
|
|
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Utility_BlueprintCameraNode_h_30_RPC_WRAPPERS_NO_PURE_DECLS \
|
|
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Utility_BlueprintCameraNode_h_30_CALLBACK_WRAPPERS \
|
|
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Utility_BlueprintCameraNode_h_30_INCLASS_NO_PURE_DECLS \
|
|
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Utility_BlueprintCameraNode_h_30_ENHANCED_CONSTRUCTORS \
|
|
private: \
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
|
|
|
|
|
class UBlueprintCameraNodeEvaluator;
|
|
|
|
// ********** End Class UBlueprintCameraNodeEvaluator **********************************************
|
|
|
|
// ********** Begin Class UBlueprintCameraNode *****************************************************
|
|
struct Z_Construct_UClass_UBlueprintCameraNode_Statics;
|
|
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBlueprintCameraNode_NoRegister();
|
|
|
|
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Utility_BlueprintCameraNode_h_148_INCLASS_NO_PURE_DECLS \
|
|
private: \
|
|
static void StaticRegisterNativesUBlueprintCameraNode(); \
|
|
friend struct ::Z_Construct_UClass_UBlueprintCameraNode_Statics; \
|
|
static UClass* GetPrivateStaticClass(); \
|
|
friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UBlueprintCameraNode_NoRegister(); \
|
|
public: \
|
|
DECLARE_CLASS2(UBlueprintCameraNode, UCameraNode, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UBlueprintCameraNode_NoRegister) \
|
|
DECLARE_SERIALIZER(UBlueprintCameraNode) \
|
|
virtual UObject* _getUObject() const override { return const_cast<UBlueprintCameraNode*>(this); }
|
|
|
|
|
|
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Utility_BlueprintCameraNode_h_148_ENHANCED_CONSTRUCTORS \
|
|
/** Deleted move- and copy-constructors, should never be used */ \
|
|
UBlueprintCameraNode(UBlueprintCameraNode&&) = delete; \
|
|
UBlueprintCameraNode(const UBlueprintCameraNode&) = delete; \
|
|
DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UBlueprintCameraNode); \
|
|
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBlueprintCameraNode); \
|
|
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBlueprintCameraNode) \
|
|
GAMEPLAYCAMERAS_API virtual ~UBlueprintCameraNode();
|
|
|
|
|
|
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Utility_BlueprintCameraNode_h_143_PROLOG
|
|
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Utility_BlueprintCameraNode_h_148_GENERATED_BODY \
|
|
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
|
public: \
|
|
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Utility_BlueprintCameraNode_h_148_INCLASS_NO_PURE_DECLS \
|
|
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Utility_BlueprintCameraNode_h_148_ENHANCED_CONSTRUCTORS \
|
|
private: \
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
|
|
|
|
|
class UBlueprintCameraNode;
|
|
|
|
// ********** End Class UBlueprintCameraNode *******************************************************
|
|
|
|
#undef CURRENT_FILE_ID
|
|
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Utility_BlueprintCameraNode_h
|
|
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|