// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Nodes/Utility/BlueprintCameraNode.h" #ifdef GAMEPLAYCAMERAS_BlueprintCameraNode_generated_h #error "BlueprintCameraNode.generated.h already included, missing '#pragma once' in BlueprintCameraNode.h" #endif #define GAMEPLAYCAMERAS_BlueprintCameraNode_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class AActor; class APlayerController; class UClass; struct FBlueprintCameraEvaluationDataRef; struct FBlueprintCameraPose; // ********** Begin Class UBlueprintCameraNodeEvaluator ******************************************** #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Utility_BlueprintCameraNode_h_30_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execSetCameraPose); \ DECLARE_FUNCTION(execGetCameraPose); \ DECLARE_FUNCTION(execGetPlayerController); \ DECLARE_FUNCTION(execSetDefaultOwningCameraRigParameters); \ DECLARE_FUNCTION(execSetCurrentCameraPose); \ DECLARE_FUNCTION(execGetCurrentCameraPose); \ DECLARE_FUNCTION(execFindEvaluationContextOwnerActor); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Utility_BlueprintCameraNode_h_30_CALLBACK_WRAPPERS struct Z_Construct_UClass_UBlueprintCameraNodeEvaluator_Statics; GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBlueprintCameraNodeEvaluator_NoRegister(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Utility_BlueprintCameraNode_h_30_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUBlueprintCameraNodeEvaluator(); \ friend struct ::Z_Construct_UClass_UBlueprintCameraNodeEvaluator_Statics; \ static UClass* GetPrivateStaticClass(); \ friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UBlueprintCameraNodeEvaluator_NoRegister(); \ public: \ DECLARE_CLASS2(UBlueprintCameraNodeEvaluator, UObject, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UBlueprintCameraNodeEvaluator_NoRegister) \ DECLARE_SERIALIZER(UBlueprintCameraNodeEvaluator) #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Utility_BlueprintCameraNode_h_30_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ GAMEPLAYCAMERAS_API UBlueprintCameraNodeEvaluator(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UBlueprintCameraNodeEvaluator(UBlueprintCameraNodeEvaluator&&) = delete; \ UBlueprintCameraNodeEvaluator(const UBlueprintCameraNodeEvaluator&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UBlueprintCameraNodeEvaluator); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBlueprintCameraNodeEvaluator); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBlueprintCameraNodeEvaluator) \ GAMEPLAYCAMERAS_API virtual ~UBlueprintCameraNodeEvaluator(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Utility_BlueprintCameraNode_h_27_PROLOG #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Utility_BlueprintCameraNode_h_30_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Utility_BlueprintCameraNode_h_30_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Utility_BlueprintCameraNode_h_30_CALLBACK_WRAPPERS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Utility_BlueprintCameraNode_h_30_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Utility_BlueprintCameraNode_h_30_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UBlueprintCameraNodeEvaluator; // ********** End Class UBlueprintCameraNodeEvaluator ********************************************** // ********** Begin Class UBlueprintCameraNode ***************************************************** struct Z_Construct_UClass_UBlueprintCameraNode_Statics; GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBlueprintCameraNode_NoRegister(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Utility_BlueprintCameraNode_h_148_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUBlueprintCameraNode(); \ friend struct ::Z_Construct_UClass_UBlueprintCameraNode_Statics; \ static UClass* GetPrivateStaticClass(); \ friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UBlueprintCameraNode_NoRegister(); \ public: \ DECLARE_CLASS2(UBlueprintCameraNode, UCameraNode, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UBlueprintCameraNode_NoRegister) \ DECLARE_SERIALIZER(UBlueprintCameraNode) \ virtual UObject* _getUObject() const override { return const_cast(this); } #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Utility_BlueprintCameraNode_h_148_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UBlueprintCameraNode(UBlueprintCameraNode&&) = delete; \ UBlueprintCameraNode(const UBlueprintCameraNode&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UBlueprintCameraNode); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBlueprintCameraNode); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBlueprintCameraNode) \ GAMEPLAYCAMERAS_API virtual ~UBlueprintCameraNode(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Utility_BlueprintCameraNode_h_143_PROLOG #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Utility_BlueprintCameraNode_h_148_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Utility_BlueprintCameraNode_h_148_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Utility_BlueprintCameraNode_h_148_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UBlueprintCameraNode; // ********** End Class UBlueprintCameraNode ******************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Utility_BlueprintCameraNode_h PRAGMA_ENABLE_DEPRECATION_WARNINGS