Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayCameras/UHT/CameraActorTargetInfo.gen.cpp
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

218 lines
16 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Nodes/Framing/CameraActorTargetInfo.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeCameraActorTargetInfo() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_AActor_NoRegister();
GAMEPLAYCAMERAS_API UEnum* Z_Construct_UEnum_GameplayCameras_ECameraTargetShape();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraActorTargetInfo();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin Enum ECameraTargetShape ********************************************************
static FEnumRegistrationInfo Z_Registration_Info_UEnum_ECameraTargetShape;
static UEnum* ECameraTargetShape_StaticEnum()
{
if (!Z_Registration_Info_UEnum_ECameraTargetShape.OuterSingleton)
{
Z_Registration_Info_UEnum_ECameraTargetShape.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_GameplayCameras_ECameraTargetShape, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("ECameraTargetShape"));
}
return Z_Registration_Info_UEnum_ECameraTargetShape.OuterSingleton;
}
template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum<ECameraTargetShape>()
{
return ECameraTargetShape_StaticEnum();
}
struct Z_Construct_UEnum_GameplayCameras_ECameraTargetShape_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "AutomaticBounds.Comment", "/** Use the target's computed bounds. */" },
{ "AutomaticBounds.Name", "ECameraTargetShape::AutomaticBounds" },
{ "AutomaticBounds.ToolTip", "Use the target's computed bounds." },
{ "BlueprintType", "true" },
{ "ManualBounds.Comment", "/** Use custom bounds. */" },
{ "ManualBounds.Name", "ECameraTargetShape::ManualBounds" },
{ "ManualBounds.ToolTip", "Use custom bounds." },
{ "ModuleRelativePath", "Public/Nodes/Framing/CameraActorTargetInfo.h" },
{ "Point.Comment", "/** Use a single-point target. */" },
{ "Point.Name", "ECameraTargetShape::Point" },
{ "Point.ToolTip", "Use a single-point target." },
};
#endif // WITH_METADATA
static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "ECameraTargetShape::Point", (int64)ECameraTargetShape::Point },
{ "ECameraTargetShape::AutomaticBounds", (int64)ECameraTargetShape::AutomaticBounds },
{ "ECameraTargetShape::ManualBounds", (int64)ECameraTargetShape::ManualBounds },
};
static const UECodeGen_Private::FEnumParams EnumParams;
}; // struct Z_Construct_UEnum_GameplayCameras_ECameraTargetShape_Statics
const UECodeGen_Private::FEnumParams Z_Construct_UEnum_GameplayCameras_ECameraTargetShape_Statics::EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_GameplayCameras,
nullptr,
"ECameraTargetShape",
"ECameraTargetShape",
Z_Construct_UEnum_GameplayCameras_ECameraTargetShape_Statics::Enumerators,
RF_Public|RF_Transient|RF_MarkAsNative,
UE_ARRAY_COUNT(Z_Construct_UEnum_GameplayCameras_ECameraTargetShape_Statics::Enumerators),
EEnumFlags::None,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_GameplayCameras_ECameraTargetShape_Statics::Enum_MetaDataParams), Z_Construct_UEnum_GameplayCameras_ECameraTargetShape_Statics::Enum_MetaDataParams)
};
UEnum* Z_Construct_UEnum_GameplayCameras_ECameraTargetShape()
{
if (!Z_Registration_Info_UEnum_ECameraTargetShape.InnerSingleton)
{
UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_ECameraTargetShape.InnerSingleton, Z_Construct_UEnum_GameplayCameras_ECameraTargetShape_Statics::EnumParams);
}
return Z_Registration_Info_UEnum_ECameraTargetShape.InnerSingleton;
}
// ********** End Enum ECameraTargetShape **********************************************************
// ********** Begin ScriptStruct FCameraActorTargetInfo ********************************************
struct Z_Construct_UScriptStruct_FCameraActorTargetInfo_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FCameraActorTargetInfo); }
static inline consteval int16 GetStructAlignment() { return alignof(FCameraActorTargetInfo); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "Comment", "/**\n * Targeting information for a camera rig.\n */" },
{ "ModuleRelativePath", "Public/Nodes/Framing/CameraActorTargetInfo.h" },
{ "ToolTip", "Targeting information for a camera rig." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Actor_MetaData[] = {
{ "Category", "Target" },
{ "Comment", "/** The actor to target. */" },
{ "ModuleRelativePath", "Public/Nodes/Framing/CameraActorTargetInfo.h" },
{ "ToolTip", "The actor to target." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SocketName_MetaData[] = {
{ "Category", "Target" },
{ "Comment", "/** An optional socket to target on the actor. */" },
{ "ModuleRelativePath", "Public/Nodes/Framing/CameraActorTargetInfo.h" },
{ "ToolTip", "An optional socket to target on the actor." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BoneName_MetaData[] = {
{ "Category", "Target" },
{ "Comment", "/** An optional bone to target on the actor. */" },
{ "ModuleRelativePath", "Public/Nodes/Framing/CameraActorTargetInfo.h" },
{ "ToolTip", "An optional bone to target on the actor." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TargetShape_MetaData[] = {
{ "Category", "Target" },
{ "Comment", "/** Specifies the shape of the target. */" },
{ "ModuleRelativePath", "Public/Nodes/Framing/CameraActorTargetInfo.h" },
{ "ToolTip", "Specifies the shape of the target." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TargetSize_MetaData[] = {
{ "Category", "Target" },
{ "Comment", "/** Specifies the size of target. Only used if TargetShape is set to manual bounds. */" },
{ "ModuleRelativePath", "Public/Nodes/Framing/CameraActorTargetInfo.h" },
{ "ToolTip", "Specifies the size of target. Only used if TargetShape is set to manual bounds." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Weight_MetaData[] = {
{ "Category", "Target" },
{ "Comment", "/** The weight of this target. Unused when only one target is used. */" },
{ "ModuleRelativePath", "Public/Nodes/Framing/CameraActorTargetInfo.h" },
{ "ToolTip", "The weight of this target. Unused when only one target is used." },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FCameraActorTargetInfo constinit property declarations ************
static const UECodeGen_Private::FObjectPropertyParams NewProp_Actor;
static const UECodeGen_Private::FNamePropertyParams NewProp_SocketName;
static const UECodeGen_Private::FNamePropertyParams NewProp_BoneName;
static const UECodeGen_Private::FBytePropertyParams NewProp_TargetShape_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_TargetShape;
static const UECodeGen_Private::FFloatPropertyParams NewProp_TargetSize;
static const UECodeGen_Private::FFloatPropertyParams NewProp_Weight;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FCameraActorTargetInfo constinit property declarations **************
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FCameraActorTargetInfo>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FCameraActorTargetInfo_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FCameraActorTargetInfo;
class UScriptStruct* FCameraActorTargetInfo::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FCameraActorTargetInfo.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FCameraActorTargetInfo.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FCameraActorTargetInfo, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("CameraActorTargetInfo"));
}
return Z_Registration_Info_UScriptStruct_FCameraActorTargetInfo.OuterSingleton;
}
// ********** Begin ScriptStruct FCameraActorTargetInfo Property Definitions ***********************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FCameraActorTargetInfo_Statics::NewProp_Actor = { "Actor", nullptr, (EPropertyFlags)0x0114000200000005, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraActorTargetInfo, Actor), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Actor_MetaData), NewProp_Actor_MetaData) };
const UECodeGen_Private::FNamePropertyParams Z_Construct_UScriptStruct_FCameraActorTargetInfo_Statics::NewProp_SocketName = { "SocketName", nullptr, (EPropertyFlags)0x0010000200000005, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraActorTargetInfo, SocketName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SocketName_MetaData), NewProp_SocketName_MetaData) };
const UECodeGen_Private::FNamePropertyParams Z_Construct_UScriptStruct_FCameraActorTargetInfo_Statics::NewProp_BoneName = { "BoneName", nullptr, (EPropertyFlags)0x0010000200000005, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraActorTargetInfo, BoneName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BoneName_MetaData), NewProp_BoneName_MetaData) };
const UECodeGen_Private::FBytePropertyParams Z_Construct_UScriptStruct_FCameraActorTargetInfo_Statics::NewProp_TargetShape_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UScriptStruct_FCameraActorTargetInfo_Statics::NewProp_TargetShape = { "TargetShape", nullptr, (EPropertyFlags)0x0010000200000005, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraActorTargetInfo, TargetShape), Z_Construct_UEnum_GameplayCameras_ECameraTargetShape, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TargetShape_MetaData), NewProp_TargetShape_MetaData) }; // 2224577409
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FCameraActorTargetInfo_Statics::NewProp_TargetSize = { "TargetSize", nullptr, (EPropertyFlags)0x0010000200000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraActorTargetInfo, TargetSize), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TargetSize_MetaData), NewProp_TargetSize_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FCameraActorTargetInfo_Statics::NewProp_Weight = { "Weight", nullptr, (EPropertyFlags)0x0010000200000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraActorTargetInfo, Weight), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Weight_MetaData), NewProp_Weight_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FCameraActorTargetInfo_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraActorTargetInfo_Statics::NewProp_Actor,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraActorTargetInfo_Statics::NewProp_SocketName,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraActorTargetInfo_Statics::NewProp_BoneName,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraActorTargetInfo_Statics::NewProp_TargetShape_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraActorTargetInfo_Statics::NewProp_TargetShape,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraActorTargetInfo_Statics::NewProp_TargetSize,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraActorTargetInfo_Statics::NewProp_Weight,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraActorTargetInfo_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FCameraActorTargetInfo Property Definitions *************************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FCameraActorTargetInfo_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
nullptr,
&NewStructOps,
"CameraActorTargetInfo",
Z_Construct_UScriptStruct_FCameraActorTargetInfo_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraActorTargetInfo_Statics::PropPointers),
sizeof(FCameraActorTargetInfo),
alignof(FCameraActorTargetInfo),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraActorTargetInfo_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FCameraActorTargetInfo_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FCameraActorTargetInfo()
{
if (!Z_Registration_Info_UScriptStruct_FCameraActorTargetInfo.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FCameraActorTargetInfo.InnerSingleton, Z_Construct_UScriptStruct_FCameraActorTargetInfo_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FCameraActorTargetInfo.InnerSingleton);
}
// ********** End ScriptStruct FCameraActorTargetInfo **********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Framing_CameraActorTargetInfo_h__Script_GameplayCameras_Statics
{
static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = {
{ ECameraTargetShape_StaticEnum, TEXT("ECameraTargetShape"), &Z_Registration_Info_UEnum_ECameraTargetShape, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 2224577409U) },
};
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FCameraActorTargetInfo::StaticStruct, Z_Construct_UScriptStruct_FCameraActorTargetInfo_Statics::NewStructOps, TEXT("CameraActorTargetInfo"),&Z_Registration_Info_UScriptStruct_FCameraActorTargetInfo, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FCameraActorTargetInfo), 902744006U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Framing_CameraActorTargetInfo_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Framing_CameraActorTargetInfo_h__Script_GameplayCameras_1172804311{
TEXT("/Script/GameplayCameras"),
nullptr, 0,
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Framing_CameraActorTargetInfo_h__Script_GameplayCameras_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Framing_CameraActorTargetInfo_h__Script_GameplayCameras_Statics::ScriptStructInfo),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Framing_CameraActorTargetInfo_h__Script_GameplayCameras_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Framing_CameraActorTargetInfo_h__Script_GameplayCameras_Statics::EnumInfo),
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS