Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayCameras/UHT/BlueprintCameraEvaluationDataRef.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

221 lines
13 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "GameFramework/BlueprintCameraEvaluationDataRef.h"
#ifdef GAMEPLAYCAMERAS_BlueprintCameraEvaluationDataRef_generated_h
#error "BlueprintCameraEvaluationDataRef.generated.h already included, missing '#pragma once' in BlueprintCameraEvaluationDataRef.h"
#endif
#define GAMEPLAYCAMERAS_BlueprintCameraEvaluationDataRef_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class UBooleanCameraVariable;
class UCameraRigAsset;
class UClass;
class UDoubleCameraVariable;
class UEnum;
class UFloatCameraVariable;
class UInteger32CameraVariable;
class UObject;
class URotator3dCameraVariable;
class UScriptStruct;
class UTransform3dCameraVariable;
class UVector2dCameraVariable;
class UVector3dCameraVariable;
class UVector4dCameraVariable;
struct FBlueprintCameraEvaluationDataRef;
struct FBlueprintCameraPose;
struct FCameraContextDataID;
struct FInstancedStruct;
// ********** Begin ScriptStruct FBlueprintCameraEvaluationDataRef *********************************
struct Z_Construct_UScriptStruct_FBlueprintCameraEvaluationDataRef_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_30_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FBlueprintCameraEvaluationDataRef_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
struct FBlueprintCameraEvaluationDataRef;
// ********** End ScriptStruct FBlueprintCameraEvaluationDataRef ***********************************
// ********** Begin Class UBlueprintCameraEvaluationDataFunctionLibrary ****************************
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_62_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execSetDefaultCameraRigParameters); \
DECLARE_FUNCTION(execBlendCameraEvaluationData); \
DECLARE_FUNCTION(execSetCameraPose); \
DECLARE_FUNCTION(execGetCameraPose); \
DECLARE_FUNCTION(execMakeCameraEvaluationData);
struct Z_Construct_UClass_UBlueprintCameraEvaluationDataFunctionLibrary_Statics;
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBlueprintCameraEvaluationDataFunctionLibrary_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_62_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUBlueprintCameraEvaluationDataFunctionLibrary(); \
friend struct ::Z_Construct_UClass_UBlueprintCameraEvaluationDataFunctionLibrary_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UBlueprintCameraEvaluationDataFunctionLibrary_NoRegister(); \
public: \
DECLARE_CLASS2(UBlueprintCameraEvaluationDataFunctionLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UBlueprintCameraEvaluationDataFunctionLibrary_NoRegister) \
DECLARE_SERIALIZER(UBlueprintCameraEvaluationDataFunctionLibrary)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_62_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UBlueprintCameraEvaluationDataFunctionLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UBlueprintCameraEvaluationDataFunctionLibrary(UBlueprintCameraEvaluationDataFunctionLibrary&&) = delete; \
UBlueprintCameraEvaluationDataFunctionLibrary(const UBlueprintCameraEvaluationDataFunctionLibrary&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UBlueprintCameraEvaluationDataFunctionLibrary); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBlueprintCameraEvaluationDataFunctionLibrary); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBlueprintCameraEvaluationDataFunctionLibrary) \
NO_API virtual ~UBlueprintCameraEvaluationDataFunctionLibrary();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_59_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_62_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_62_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_62_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_62_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UBlueprintCameraEvaluationDataFunctionLibrary;
// ********** End Class UBlueprintCameraEvaluationDataFunctionLibrary ******************************
// ********** Begin Class UBlueprintCameraVariableTableFunctionLibrary *****************************
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_97_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execSetTransformCameraVariable); \
DECLARE_FUNCTION(execSetRotatorCameraVariable); \
DECLARE_FUNCTION(execSetVector4CameraVariable); \
DECLARE_FUNCTION(execSetVector3CameraVariable); \
DECLARE_FUNCTION(execSetVector2CameraVariable); \
DECLARE_FUNCTION(execSetDoubleCameraVariable); \
DECLARE_FUNCTION(execSetFloatCameraVariable); \
DECLARE_FUNCTION(execSetInteger32CameraVariable); \
DECLARE_FUNCTION(execSetBooleanCameraVariable); \
DECLARE_FUNCTION(execGetTransformCameraVariable); \
DECLARE_FUNCTION(execGetRotatorCameraVariable); \
DECLARE_FUNCTION(execGetVector4CameraVariable); \
DECLARE_FUNCTION(execGetVector3CameraVariable); \
DECLARE_FUNCTION(execGetVector2CameraVariable); \
DECLARE_FUNCTION(execGetDoubleCameraVariable); \
DECLARE_FUNCTION(execGetFloatCameraVariable); \
DECLARE_FUNCTION(execGetInteger32CameraVariable); \
DECLARE_FUNCTION(execGetBooleanCameraVariable);
struct Z_Construct_UClass_UBlueprintCameraVariableTableFunctionLibrary_Statics;
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBlueprintCameraVariableTableFunctionLibrary_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_97_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUBlueprintCameraVariableTableFunctionLibrary(); \
friend struct ::Z_Construct_UClass_UBlueprintCameraVariableTableFunctionLibrary_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UBlueprintCameraVariableTableFunctionLibrary_NoRegister(); \
public: \
DECLARE_CLASS2(UBlueprintCameraVariableTableFunctionLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UBlueprintCameraVariableTableFunctionLibrary_NoRegister) \
DECLARE_SERIALIZER(UBlueprintCameraVariableTableFunctionLibrary)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_97_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UBlueprintCameraVariableTableFunctionLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UBlueprintCameraVariableTableFunctionLibrary(UBlueprintCameraVariableTableFunctionLibrary&&) = delete; \
UBlueprintCameraVariableTableFunctionLibrary(const UBlueprintCameraVariableTableFunctionLibrary&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UBlueprintCameraVariableTableFunctionLibrary); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBlueprintCameraVariableTableFunctionLibrary); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBlueprintCameraVariableTableFunctionLibrary) \
NO_API virtual ~UBlueprintCameraVariableTableFunctionLibrary();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_94_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_97_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_97_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_97_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_97_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UBlueprintCameraVariableTableFunctionLibrary;
// ********** End Class UBlueprintCameraVariableTableFunctionLibrary *******************************
// ********** Begin Class UBlueprintCameraContextDataTableFunctionLibrary **************************
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_182_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execSetClassData); \
DECLARE_FUNCTION(execSetObjectData); \
DECLARE_FUNCTION(execSetStructData); \
DECLARE_FUNCTION(execSetEnumData); \
DECLARE_FUNCTION(execSetStringData); \
DECLARE_FUNCTION(execSetNameData); \
DECLARE_FUNCTION(execGetClassData); \
DECLARE_FUNCTION(execGetObjectData); \
DECLARE_FUNCTION(execGetStructData); \
DECLARE_FUNCTION(execGetEnumData); \
DECLARE_FUNCTION(execGetStringData); \
DECLARE_FUNCTION(execGetNameData);
struct Z_Construct_UClass_UBlueprintCameraContextDataTableFunctionLibrary_Statics;
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBlueprintCameraContextDataTableFunctionLibrary_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_182_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUBlueprintCameraContextDataTableFunctionLibrary(); \
friend struct ::Z_Construct_UClass_UBlueprintCameraContextDataTableFunctionLibrary_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UBlueprintCameraContextDataTableFunctionLibrary_NoRegister(); \
public: \
DECLARE_CLASS2(UBlueprintCameraContextDataTableFunctionLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UBlueprintCameraContextDataTableFunctionLibrary_NoRegister) \
DECLARE_SERIALIZER(UBlueprintCameraContextDataTableFunctionLibrary)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_182_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UBlueprintCameraContextDataTableFunctionLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UBlueprintCameraContextDataTableFunctionLibrary(UBlueprintCameraContextDataTableFunctionLibrary&&) = delete; \
UBlueprintCameraContextDataTableFunctionLibrary(const UBlueprintCameraContextDataTableFunctionLibrary&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UBlueprintCameraContextDataTableFunctionLibrary); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBlueprintCameraContextDataTableFunctionLibrary); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBlueprintCameraContextDataTableFunctionLibrary) \
NO_API virtual ~UBlueprintCameraContextDataTableFunctionLibrary();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_179_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_182_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_182_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_182_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_182_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UBlueprintCameraContextDataTableFunctionLibrary;
// ********** End Class UBlueprintCameraContextDataTableFunctionLibrary ****************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS