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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayCameras/UHT/BlueprintCameraDirector.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

164 lines
9.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Directors/BlueprintCameraDirector.h"
#ifdef GAMEPLAYCAMERAS_BlueprintCameraDirector_generated_h
#error "BlueprintCameraDirector.generated.h already included, missing '#pragma once' in BlueprintCameraDirector.h"
#endif
#define GAMEPLAYCAMERAS_BlueprintCameraDirector_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class AActor;
class UCameraRigAsset;
class UCameraRigProxyAsset;
class UClass;
class UObject;
enum class ECameraEvaluationDataCondition : uint8;
struct FBlueprintCameraDirectorActivateParams;
struct FBlueprintCameraDirectorDeactivateParams;
struct FBlueprintCameraDirectorEvaluationParams;
struct FBlueprintCameraEvaluationDataRef;
// ********** Begin ScriptStruct FBlueprintCameraDirectorEvaluationParams **************************
struct Z_Construct_UScriptStruct_FBlueprintCameraDirectorEvaluationParams_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_BlueprintCameraDirector_h_20_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FBlueprintCameraDirectorEvaluationParams_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
struct FBlueprintCameraDirectorEvaluationParams;
// ********** End ScriptStruct FBlueprintCameraDirectorEvaluationParams ****************************
// ********** Begin ScriptStruct FBlueprintCameraDirectorActivateParams ****************************
struct Z_Construct_UScriptStruct_FBlueprintCameraDirectorActivateParams_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_BlueprintCameraDirector_h_34_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FBlueprintCameraDirectorActivateParams_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
struct FBlueprintCameraDirectorActivateParams;
// ********** End ScriptStruct FBlueprintCameraDirectorActivateParams ******************************
// ********** Begin ScriptStruct FBlueprintCameraDirectorDeactivateParams **************************
struct Z_Construct_UScriptStruct_FBlueprintCameraDirectorDeactivateParams_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_BlueprintCameraDirector_h_44_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FBlueprintCameraDirectorDeactivateParams_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
struct FBlueprintCameraDirectorDeactivateParams;
// ********** End ScriptStruct FBlueprintCameraDirectorDeactivateParams ****************************
// ********** Begin Class UBlueprintCameraDirectorEvaluator ****************************************
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_BlueprintCameraDirector_h_57_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execGetConditionalContextResult); \
DECLARE_FUNCTION(execGetInitialContextResult); \
DECLARE_FUNCTION(execFindEvaluationContextOwnerActor); \
DECLARE_FUNCTION(execResolveCameraRigProxy); \
DECLARE_FUNCTION(execActivateCameraRigViaProxy); \
DECLARE_FUNCTION(execActivateCameraRig); \
DECLARE_FUNCTION(execDeactivatePersistentVisualCameraRig); \
DECLARE_FUNCTION(execDeactivatePersistentGlobalCameraRig); \
DECLARE_FUNCTION(execDeactivatePersistentBaseCameraRig); \
DECLARE_FUNCTION(execActivatePersistentVisualCameraRig); \
DECLARE_FUNCTION(execActivatePersistentGlobalCameraRig); \
DECLARE_FUNCTION(execActivatePersistentBaseCameraRig); \
DECLARE_FUNCTION(execRunChildCameraDirector);
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_BlueprintCameraDirector_h_57_CALLBACK_WRAPPERS
struct Z_Construct_UClass_UBlueprintCameraDirectorEvaluator_Statics;
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBlueprintCameraDirectorEvaluator_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_BlueprintCameraDirector_h_57_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUBlueprintCameraDirectorEvaluator(); \
friend struct ::Z_Construct_UClass_UBlueprintCameraDirectorEvaluator_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UBlueprintCameraDirectorEvaluator_NoRegister(); \
public: \
DECLARE_CLASS2(UBlueprintCameraDirectorEvaluator, UObject, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UBlueprintCameraDirectorEvaluator_NoRegister) \
DECLARE_SERIALIZER(UBlueprintCameraDirectorEvaluator)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_BlueprintCameraDirector_h_57_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
GAMEPLAYCAMERAS_API UBlueprintCameraDirectorEvaluator(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UBlueprintCameraDirectorEvaluator(UBlueprintCameraDirectorEvaluator&&) = delete; \
UBlueprintCameraDirectorEvaluator(const UBlueprintCameraDirectorEvaluator&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UBlueprintCameraDirectorEvaluator); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBlueprintCameraDirectorEvaluator); \
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBlueprintCameraDirectorEvaluator) \
GAMEPLAYCAMERAS_API virtual ~UBlueprintCameraDirectorEvaluator();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_BlueprintCameraDirector_h_54_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_BlueprintCameraDirector_h_57_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_BlueprintCameraDirector_h_57_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_BlueprintCameraDirector_h_57_CALLBACK_WRAPPERS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_BlueprintCameraDirector_h_57_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_BlueprintCameraDirector_h_57_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UBlueprintCameraDirectorEvaluator;
// ********** End Class UBlueprintCameraDirectorEvaluator ******************************************
// ********** Begin Class UBlueprintCameraDirector *************************************************
struct Z_Construct_UClass_UBlueprintCameraDirector_Statics;
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBlueprintCameraDirector_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_BlueprintCameraDirector_h_226_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUBlueprintCameraDirector(); \
friend struct ::Z_Construct_UClass_UBlueprintCameraDirector_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UBlueprintCameraDirector_NoRegister(); \
public: \
DECLARE_CLASS2(UBlueprintCameraDirector, UCameraDirector, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UBlueprintCameraDirector_NoRegister) \
DECLARE_SERIALIZER(UBlueprintCameraDirector)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_BlueprintCameraDirector_h_226_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
GAMEPLAYCAMERAS_API UBlueprintCameraDirector(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UBlueprintCameraDirector(UBlueprintCameraDirector&&) = delete; \
UBlueprintCameraDirector(const UBlueprintCameraDirector&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UBlueprintCameraDirector); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBlueprintCameraDirector); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBlueprintCameraDirector) \
GAMEPLAYCAMERAS_API virtual ~UBlueprintCameraDirector();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_BlueprintCameraDirector_h_223_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_BlueprintCameraDirector_h_226_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_BlueprintCameraDirector_h_226_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_BlueprintCameraDirector_h_226_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UBlueprintCameraDirector;
// ********** End Class UBlueprintCameraDirector ***************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_BlueprintCameraDirector_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS