// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Directors/BlueprintCameraDirector.h" #ifdef GAMEPLAYCAMERAS_BlueprintCameraDirector_generated_h #error "BlueprintCameraDirector.generated.h already included, missing '#pragma once' in BlueprintCameraDirector.h" #endif #define GAMEPLAYCAMERAS_BlueprintCameraDirector_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class AActor; class UCameraRigAsset; class UCameraRigProxyAsset; class UClass; class UObject; enum class ECameraEvaluationDataCondition : uint8; struct FBlueprintCameraDirectorActivateParams; struct FBlueprintCameraDirectorDeactivateParams; struct FBlueprintCameraDirectorEvaluationParams; struct FBlueprintCameraEvaluationDataRef; // ********** Begin ScriptStruct FBlueprintCameraDirectorEvaluationParams ************************** struct Z_Construct_UScriptStruct_FBlueprintCameraDirectorEvaluationParams_Statics; #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_BlueprintCameraDirector_h_20_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FBlueprintCameraDirectorEvaluationParams_Statics; \ GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct(); struct FBlueprintCameraDirectorEvaluationParams; // ********** End ScriptStruct FBlueprintCameraDirectorEvaluationParams **************************** // ********** Begin ScriptStruct FBlueprintCameraDirectorActivateParams **************************** struct Z_Construct_UScriptStruct_FBlueprintCameraDirectorActivateParams_Statics; #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_BlueprintCameraDirector_h_34_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FBlueprintCameraDirectorActivateParams_Statics; \ GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct(); struct FBlueprintCameraDirectorActivateParams; // ********** End ScriptStruct FBlueprintCameraDirectorActivateParams ****************************** // ********** Begin ScriptStruct FBlueprintCameraDirectorDeactivateParams ************************** struct Z_Construct_UScriptStruct_FBlueprintCameraDirectorDeactivateParams_Statics; #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_BlueprintCameraDirector_h_44_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FBlueprintCameraDirectorDeactivateParams_Statics; \ GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct(); struct FBlueprintCameraDirectorDeactivateParams; // ********** End ScriptStruct FBlueprintCameraDirectorDeactivateParams **************************** // ********** Begin Class UBlueprintCameraDirectorEvaluator **************************************** #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_BlueprintCameraDirector_h_57_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execGetConditionalContextResult); \ DECLARE_FUNCTION(execGetInitialContextResult); \ DECLARE_FUNCTION(execFindEvaluationContextOwnerActor); \ DECLARE_FUNCTION(execResolveCameraRigProxy); \ DECLARE_FUNCTION(execActivateCameraRigViaProxy); \ DECLARE_FUNCTION(execActivateCameraRig); \ DECLARE_FUNCTION(execDeactivatePersistentVisualCameraRig); \ DECLARE_FUNCTION(execDeactivatePersistentGlobalCameraRig); \ DECLARE_FUNCTION(execDeactivatePersistentBaseCameraRig); \ DECLARE_FUNCTION(execActivatePersistentVisualCameraRig); \ DECLARE_FUNCTION(execActivatePersistentGlobalCameraRig); \ DECLARE_FUNCTION(execActivatePersistentBaseCameraRig); \ DECLARE_FUNCTION(execRunChildCameraDirector); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_BlueprintCameraDirector_h_57_CALLBACK_WRAPPERS struct Z_Construct_UClass_UBlueprintCameraDirectorEvaluator_Statics; GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBlueprintCameraDirectorEvaluator_NoRegister(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_BlueprintCameraDirector_h_57_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUBlueprintCameraDirectorEvaluator(); \ friend struct ::Z_Construct_UClass_UBlueprintCameraDirectorEvaluator_Statics; \ static UClass* GetPrivateStaticClass(); \ friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UBlueprintCameraDirectorEvaluator_NoRegister(); \ public: \ DECLARE_CLASS2(UBlueprintCameraDirectorEvaluator, UObject, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UBlueprintCameraDirectorEvaluator_NoRegister) \ DECLARE_SERIALIZER(UBlueprintCameraDirectorEvaluator) #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_BlueprintCameraDirector_h_57_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ GAMEPLAYCAMERAS_API UBlueprintCameraDirectorEvaluator(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UBlueprintCameraDirectorEvaluator(UBlueprintCameraDirectorEvaluator&&) = delete; \ UBlueprintCameraDirectorEvaluator(const UBlueprintCameraDirectorEvaluator&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UBlueprintCameraDirectorEvaluator); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBlueprintCameraDirectorEvaluator); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBlueprintCameraDirectorEvaluator) \ GAMEPLAYCAMERAS_API virtual ~UBlueprintCameraDirectorEvaluator(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_BlueprintCameraDirector_h_54_PROLOG #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_BlueprintCameraDirector_h_57_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_BlueprintCameraDirector_h_57_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_BlueprintCameraDirector_h_57_CALLBACK_WRAPPERS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_BlueprintCameraDirector_h_57_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_BlueprintCameraDirector_h_57_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UBlueprintCameraDirectorEvaluator; // ********** End Class UBlueprintCameraDirectorEvaluator ****************************************** // ********** Begin Class UBlueprintCameraDirector ************************************************* struct Z_Construct_UClass_UBlueprintCameraDirector_Statics; GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBlueprintCameraDirector_NoRegister(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_BlueprintCameraDirector_h_226_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUBlueprintCameraDirector(); \ friend struct ::Z_Construct_UClass_UBlueprintCameraDirector_Statics; \ static UClass* GetPrivateStaticClass(); \ friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UBlueprintCameraDirector_NoRegister(); \ public: \ DECLARE_CLASS2(UBlueprintCameraDirector, UCameraDirector, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UBlueprintCameraDirector_NoRegister) \ DECLARE_SERIALIZER(UBlueprintCameraDirector) #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_BlueprintCameraDirector_h_226_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ GAMEPLAYCAMERAS_API UBlueprintCameraDirector(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UBlueprintCameraDirector(UBlueprintCameraDirector&&) = delete; \ UBlueprintCameraDirector(const UBlueprintCameraDirector&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UBlueprintCameraDirector); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBlueprintCameraDirector); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBlueprintCameraDirector) \ GAMEPLAYCAMERAS_API virtual ~UBlueprintCameraDirector(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_BlueprintCameraDirector_h_223_PROLOG #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_BlueprintCameraDirector_h_226_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_BlueprintCameraDirector_h_226_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_BlueprintCameraDirector_h_226_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UBlueprintCameraDirector; // ********** End Class UBlueprintCameraDirector *************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_BlueprintCameraDirector_h PRAGMA_ENABLE_DEPRECATION_WARNINGS