64 lines
3.3 KiB
C++
64 lines
3.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Nodes/Input/CameraRigInput1DSlot.h"
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#ifdef GAMEPLAYCAMERAS_CameraRigInput1DSlot_generated_h
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#error "CameraRigInput1DSlot.generated.h already included, missing '#pragma once' in CameraRigInput1DSlot.h"
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#endif
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#define GAMEPLAYCAMERAS_CameraRigInput1DSlot_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class UCameraRigInput1DSlot ****************************************************
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struct Z_Construct_UClass_UCameraRigInput1DSlot_Statics;
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraRigInput1DSlot_NoRegister();
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_CameraRigInput1DSlot_h_24_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUCameraRigInput1DSlot(); \
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friend struct ::Z_Construct_UClass_UCameraRigInput1DSlot_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UCameraRigInput1DSlot_NoRegister(); \
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public: \
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DECLARE_CLASS2(UCameraRigInput1DSlot, UInput1DCameraNode, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UCameraRigInput1DSlot_NoRegister) \
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DECLARE_SERIALIZER(UCameraRigInput1DSlot)
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_CameraRigInput1DSlot_h_24_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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NO_API UCameraRigInput1DSlot(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UCameraRigInput1DSlot(UCameraRigInput1DSlot&&) = delete; \
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UCameraRigInput1DSlot(const UCameraRigInput1DSlot&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UCameraRigInput1DSlot); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCameraRigInput1DSlot); \
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DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCameraRigInput1DSlot) \
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NO_API virtual ~UCameraRigInput1DSlot();
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_CameraRigInput1DSlot_h_21_PROLOG
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_CameraRigInput1DSlot_h_24_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_CameraRigInput1DSlot_h_24_INCLASS_NO_PURE_DECLS \
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FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_CameraRigInput1DSlot_h_24_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UCameraRigInput1DSlot;
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// ********** End Class UCameraRigInput1DSlot ******************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_CameraRigInput1DSlot_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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