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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayCameras/UHT/CameraRigInput1DSlot.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

64 lines
3.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Nodes/Input/CameraRigInput1DSlot.h"
#ifdef GAMEPLAYCAMERAS_CameraRigInput1DSlot_generated_h
#error "CameraRigInput1DSlot.generated.h already included, missing '#pragma once' in CameraRigInput1DSlot.h"
#endif
#define GAMEPLAYCAMERAS_CameraRigInput1DSlot_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UCameraRigInput1DSlot ****************************************************
struct Z_Construct_UClass_UCameraRigInput1DSlot_Statics;
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraRigInput1DSlot_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_CameraRigInput1DSlot_h_24_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUCameraRigInput1DSlot(); \
friend struct ::Z_Construct_UClass_UCameraRigInput1DSlot_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UCameraRigInput1DSlot_NoRegister(); \
public: \
DECLARE_CLASS2(UCameraRigInput1DSlot, UInput1DCameraNode, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UCameraRigInput1DSlot_NoRegister) \
DECLARE_SERIALIZER(UCameraRigInput1DSlot)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_CameraRigInput1DSlot_h_24_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UCameraRigInput1DSlot(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UCameraRigInput1DSlot(UCameraRigInput1DSlot&&) = delete; \
UCameraRigInput1DSlot(const UCameraRigInput1DSlot&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UCameraRigInput1DSlot); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCameraRigInput1DSlot); \
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCameraRigInput1DSlot) \
NO_API virtual ~UCameraRigInput1DSlot();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_CameraRigInput1DSlot_h_21_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_CameraRigInput1DSlot_h_24_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_CameraRigInput1DSlot_h_24_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_CameraRigInput1DSlot_h_24_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UCameraRigInput1DSlot;
// ********** End Class UCameraRigInput1DSlot ******************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_CameraRigInput1DSlot_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS