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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayCameras/UHT/CameraDirectorStateTreeSchema.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

94 lines
5.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Directors/CameraDirectorStateTreeSchema.h"
#ifdef GAMEPLAYCAMERAS_CameraDirectorStateTreeSchema_generated_h
#error "CameraDirectorStateTreeSchema.generated.h already included, missing '#pragma once' in CameraDirectorStateTreeSchema.h"
#endif
#define GAMEPLAYCAMERAS_CameraDirectorStateTreeSchema_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UCameraDirectorStateTreeSchema *******************************************
struct Z_Construct_UClass_UCameraDirectorStateTreeSchema_Statics;
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraDirectorStateTreeSchema_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_CameraDirectorStateTreeSchema_h_37_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUCameraDirectorStateTreeSchema(); \
friend struct ::Z_Construct_UClass_UCameraDirectorStateTreeSchema_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UCameraDirectorStateTreeSchema_NoRegister(); \
public: \
DECLARE_CLASS2(UCameraDirectorStateTreeSchema, UStateTreeSchema, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UCameraDirectorStateTreeSchema_NoRegister) \
DECLARE_SERIALIZER(UCameraDirectorStateTreeSchema)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_CameraDirectorStateTreeSchema_h_37_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UCameraDirectorStateTreeSchema(UCameraDirectorStateTreeSchema&&) = delete; \
UCameraDirectorStateTreeSchema(const UCameraDirectorStateTreeSchema&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UCameraDirectorStateTreeSchema); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCameraDirectorStateTreeSchema); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UCameraDirectorStateTreeSchema) \
GAMEPLAYCAMERAS_API virtual ~UCameraDirectorStateTreeSchema();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_CameraDirectorStateTreeSchema_h_34_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_CameraDirectorStateTreeSchema_h_37_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_CameraDirectorStateTreeSchema_h_37_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_CameraDirectorStateTreeSchema_h_37_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UCameraDirectorStateTreeSchema;
// ********** End Class UCameraDirectorStateTreeSchema *********************************************
// ********** Begin ScriptStruct FCameraDirectorStateTreeEvaluationData ****************************
struct Z_Construct_UScriptStruct_FCameraDirectorStateTreeEvaluationData_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_CameraDirectorStateTreeSchema_h_61_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FCameraDirectorStateTreeEvaluationData_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
struct FCameraDirectorStateTreeEvaluationData;
// ********** End ScriptStruct FCameraDirectorStateTreeEvaluationData ******************************
// ********** Begin ScriptStruct FGameplayCamerasStateTreeTask *************************************
struct Z_Construct_UScriptStruct_FGameplayCamerasStateTreeTask_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_CameraDirectorStateTreeSchema_h_81_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FGameplayCamerasStateTreeTask_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct(); \
typedef FStateTreeTaskBase Super;
struct FGameplayCamerasStateTreeTask;
// ********** End ScriptStruct FGameplayCamerasStateTreeTask ***************************************
// ********** Begin ScriptStruct FGameplayCamerasStateTreeCondition ********************************
struct Z_Construct_UScriptStruct_FGameplayCamerasStateTreeCondition_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_CameraDirectorStateTreeSchema_h_88_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FGameplayCamerasStateTreeCondition_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct(); \
typedef FStateTreeConditionBase Super;
struct FGameplayCamerasStateTreeCondition;
// ********** End ScriptStruct FGameplayCamerasStateTreeCondition **********************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_CameraDirectorStateTreeSchema_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS