94 lines
5.2 KiB
C++
94 lines
5.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Directors/CameraDirectorStateTreeSchema.h"
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#ifdef GAMEPLAYCAMERAS_CameraDirectorStateTreeSchema_generated_h
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#error "CameraDirectorStateTreeSchema.generated.h already included, missing '#pragma once' in CameraDirectorStateTreeSchema.h"
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#endif
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#define GAMEPLAYCAMERAS_CameraDirectorStateTreeSchema_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class UCameraDirectorStateTreeSchema *******************************************
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struct Z_Construct_UClass_UCameraDirectorStateTreeSchema_Statics;
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraDirectorStateTreeSchema_NoRegister();
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_CameraDirectorStateTreeSchema_h_37_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUCameraDirectorStateTreeSchema(); \
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friend struct ::Z_Construct_UClass_UCameraDirectorStateTreeSchema_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UCameraDirectorStateTreeSchema_NoRegister(); \
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public: \
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DECLARE_CLASS2(UCameraDirectorStateTreeSchema, UStateTreeSchema, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UCameraDirectorStateTreeSchema_NoRegister) \
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DECLARE_SERIALIZER(UCameraDirectorStateTreeSchema)
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_CameraDirectorStateTreeSchema_h_37_ENHANCED_CONSTRUCTORS \
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/** Deleted move- and copy-constructors, should never be used */ \
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UCameraDirectorStateTreeSchema(UCameraDirectorStateTreeSchema&&) = delete; \
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UCameraDirectorStateTreeSchema(const UCameraDirectorStateTreeSchema&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UCameraDirectorStateTreeSchema); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCameraDirectorStateTreeSchema); \
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DEFINE_DEFAULT_CONSTRUCTOR_CALL(UCameraDirectorStateTreeSchema) \
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GAMEPLAYCAMERAS_API virtual ~UCameraDirectorStateTreeSchema();
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_CameraDirectorStateTreeSchema_h_34_PROLOG
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_CameraDirectorStateTreeSchema_h_37_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_CameraDirectorStateTreeSchema_h_37_INCLASS_NO_PURE_DECLS \
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FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_CameraDirectorStateTreeSchema_h_37_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UCameraDirectorStateTreeSchema;
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// ********** End Class UCameraDirectorStateTreeSchema *********************************************
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// ********** Begin ScriptStruct FCameraDirectorStateTreeEvaluationData ****************************
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struct Z_Construct_UScriptStruct_FCameraDirectorStateTreeEvaluationData_Statics;
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_CameraDirectorStateTreeSchema_h_61_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FCameraDirectorStateTreeEvaluationData_Statics; \
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GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
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struct FCameraDirectorStateTreeEvaluationData;
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// ********** End ScriptStruct FCameraDirectorStateTreeEvaluationData ******************************
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// ********** Begin ScriptStruct FGameplayCamerasStateTreeTask *************************************
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struct Z_Construct_UScriptStruct_FGameplayCamerasStateTreeTask_Statics;
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_CameraDirectorStateTreeSchema_h_81_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FGameplayCamerasStateTreeTask_Statics; \
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GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct(); \
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typedef FStateTreeTaskBase Super;
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struct FGameplayCamerasStateTreeTask;
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// ********** End ScriptStruct FGameplayCamerasStateTreeTask ***************************************
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// ********** Begin ScriptStruct FGameplayCamerasStateTreeCondition ********************************
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struct Z_Construct_UScriptStruct_FGameplayCamerasStateTreeCondition_Statics;
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_CameraDirectorStateTreeSchema_h_88_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FGameplayCamerasStateTreeCondition_Statics; \
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GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct(); \
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typedef FStateTreeConditionBase Super;
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struct FGameplayCamerasStateTreeCondition;
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// ********** End ScriptStruct FGameplayCamerasStateTreeCondition **********************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_CameraDirectorStateTreeSchema_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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