// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Directors/CameraDirectorStateTreeSchema.h" #ifdef GAMEPLAYCAMERAS_CameraDirectorStateTreeSchema_generated_h #error "CameraDirectorStateTreeSchema.generated.h already included, missing '#pragma once' in CameraDirectorStateTreeSchema.h" #endif #define GAMEPLAYCAMERAS_CameraDirectorStateTreeSchema_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UCameraDirectorStateTreeSchema ******************************************* struct Z_Construct_UClass_UCameraDirectorStateTreeSchema_Statics; GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraDirectorStateTreeSchema_NoRegister(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_CameraDirectorStateTreeSchema_h_37_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUCameraDirectorStateTreeSchema(); \ friend struct ::Z_Construct_UClass_UCameraDirectorStateTreeSchema_Statics; \ static UClass* GetPrivateStaticClass(); \ friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UCameraDirectorStateTreeSchema_NoRegister(); \ public: \ DECLARE_CLASS2(UCameraDirectorStateTreeSchema, UStateTreeSchema, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UCameraDirectorStateTreeSchema_NoRegister) \ DECLARE_SERIALIZER(UCameraDirectorStateTreeSchema) #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_CameraDirectorStateTreeSchema_h_37_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UCameraDirectorStateTreeSchema(UCameraDirectorStateTreeSchema&&) = delete; \ UCameraDirectorStateTreeSchema(const UCameraDirectorStateTreeSchema&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UCameraDirectorStateTreeSchema); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCameraDirectorStateTreeSchema); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(UCameraDirectorStateTreeSchema) \ GAMEPLAYCAMERAS_API virtual ~UCameraDirectorStateTreeSchema(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_CameraDirectorStateTreeSchema_h_34_PROLOG #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_CameraDirectorStateTreeSchema_h_37_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_CameraDirectorStateTreeSchema_h_37_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_CameraDirectorStateTreeSchema_h_37_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UCameraDirectorStateTreeSchema; // ********** End Class UCameraDirectorStateTreeSchema ********************************************* // ********** Begin ScriptStruct FCameraDirectorStateTreeEvaluationData **************************** struct Z_Construct_UScriptStruct_FCameraDirectorStateTreeEvaluationData_Statics; #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_CameraDirectorStateTreeSchema_h_61_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FCameraDirectorStateTreeEvaluationData_Statics; \ GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct(); struct FCameraDirectorStateTreeEvaluationData; // ********** End ScriptStruct FCameraDirectorStateTreeEvaluationData ****************************** // ********** Begin ScriptStruct FGameplayCamerasStateTreeTask ************************************* struct Z_Construct_UScriptStruct_FGameplayCamerasStateTreeTask_Statics; #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_CameraDirectorStateTreeSchema_h_81_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FGameplayCamerasStateTreeTask_Statics; \ GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct(); \ typedef FStateTreeTaskBase Super; struct FGameplayCamerasStateTreeTask; // ********** End ScriptStruct FGameplayCamerasStateTreeTask *************************************** // ********** Begin ScriptStruct FGameplayCamerasStateTreeCondition ******************************** struct Z_Construct_UScriptStruct_FGameplayCamerasStateTreeCondition_Statics; #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_CameraDirectorStateTreeSchema_h_88_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FGameplayCamerasStateTreeCondition_Statics; \ GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct(); \ typedef FStateTreeConditionBase Super; struct FGameplayCamerasStateTreeCondition; // ********** End ScriptStruct FGameplayCamerasStateTreeCondition ********************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_CameraDirectorStateTreeSchema_h PRAGMA_ENABLE_DEPRECATION_WARNINGS