Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayCameras/UHT/BaseCameraObjectReference.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

43 lines
2.1 KiB
C

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Core/BaseCameraObjectReference.h"
#ifdef GAMEPLAYCAMERAS_BaseCameraObjectReference_generated_h
#error "BaseCameraObjectReference.generated.h already included, missing '#pragma once' in BaseCameraObjectReference.h"
#endif
#define GAMEPLAYCAMERAS_BaseCameraObjectReference_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FCameraObjectInterfaceParameterMetaData ***************************
struct Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterMetaData_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BaseCameraObjectReference_h_25_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FCameraObjectInterfaceParameterMetaData_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
struct FCameraObjectInterfaceParameterMetaData;
// ********** End ScriptStruct FCameraObjectInterfaceParameterMetaData *****************************
// ********** Begin ScriptStruct FBaseCameraObjectReference ****************************************
struct Z_Construct_UScriptStruct_FBaseCameraObjectReference_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BaseCameraObjectReference_h_49_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FBaseCameraObjectReference_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
struct FBaseCameraObjectReference;
// ********** End ScriptStruct FBaseCameraObjectReference ******************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_BaseCameraObjectReference_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS