Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for ACLPlugin
#pragma once
#include "SharedDefinitions.Engine.Cpp20.h"
#undef ACLPLUGIN_API
#undef ACLPLUGIN_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MODULE_NAME "ACLPlugin"
#define UE_PLUGIN_NAME "ACLPlugin"
#define ACLPLUGIN_API
#define ACLPLUGIN_NON_ATTRIBUTED_API

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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for AIModule
#pragma once
#include "SharedDefinitions.Engine.Cpp20.h"
#undef AIMODULE_API
#undef AIMODULE_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define WITH_RECAST 1
#define WITH_GAMEPLAY_DEBUGGER_CORE 1
#define WITH_GAMEPLAY_DEBUGGER 1
#define WITH_GAMEPLAY_DEBUGGER_MENU 1
#define UE_MODULE_NAME "AIModule"
#define UE_PLUGIN_NAME ""
#define WITH_NAVMESH_SEGMENT_LINKS 1
#define WITH_NAVMESH_CLUSTER_LINKS 1
#define NAVMESH_API
#define NAVMESH_NON_ATTRIBUTED_API
#define GAMEPLAYDEBUGGER_API
#define GAMEPLAYDEBUGGER_NON_ATTRIBUTED_API
#define AIMODULE_API
#define AIMODULE_NON_ATTRIBUTED_API
#define GAMEPLAYTASKS_API
#define GAMEPLAYTASKS_NON_ATTRIBUTED_API
#define NAVIGATIONSYSTEM_API
#define NAVIGATIONSYSTEM_NON_ATTRIBUTED_API
#define GEOMETRYCOLLECTIONENGINE_API
#define GEOMETRYCOLLECTIONENGINE_NON_ATTRIBUTED_API
#define CHAOSSOLVERENGINE_API
#define CHAOSSOLVERENGINE_NON_ATTRIBUTED_API
#define DATAFLOWCORE_API
#define DATAFLOWCORE_NON_ATTRIBUTED_API
#define DATAFLOWENGINE_API
#define DATAFLOWENGINE_NON_ATTRIBUTED_API
#define DATAFLOWSIMULATION_API
#define DATAFLOWSIMULATION_NON_ATTRIBUTED_API
#define FIELDSYSTEMENGINE_API
#define FIELDSYSTEMENGINE_NON_ATTRIBUTED_API
#define ISMPOOL_API
#define ISMPOOL_NON_ATTRIBUTED_API

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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for AISupportModule
#pragma once
#include "SharedDefinitions.Engine.Cpp20.h"
#undef AISUPPORTMODULE_API
#undef AISUPPORTMODULE_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MODULE_NAME "AISupportModule"
#define UE_PLUGIN_NAME "AISupport"
#define AISUPPORTMODULE_API
#define AISUPPORTMODULE_NON_ATTRIBUTED_API
#define WITH_RECAST 1
#define WITH_NAVMESH_SEGMENT_LINKS 1
#define WITH_NAVMESH_CLUSTER_LINKS 1
#define NAVIGATIONSYSTEM_API
#define NAVIGATIONSYSTEM_NON_ATTRIBUTED_API
#define GEOMETRYCOLLECTIONENGINE_API
#define GEOMETRYCOLLECTIONENGINE_NON_ATTRIBUTED_API
#define CHAOSSOLVERENGINE_API
#define CHAOSSOLVERENGINE_NON_ATTRIBUTED_API
#define DATAFLOWCORE_API
#define DATAFLOWCORE_NON_ATTRIBUTED_API
#define DATAFLOWENGINE_API
#define DATAFLOWENGINE_NON_ATTRIBUTED_API
#define DATAFLOWSIMULATION_API
#define DATAFLOWSIMULATION_NON_ATTRIBUTED_API
#define FIELDSYSTEMENGINE_API
#define FIELDSYSTEMENGINE_NON_ATTRIBUTED_API
#define ISMPOOL_API
#define ISMPOOL_NON_ATTRIBUTED_API
#define WITH_GAMEPLAY_DEBUGGER_CORE 1
#define WITH_GAMEPLAY_DEBUGGER 1
#define WITH_GAMEPLAY_DEBUGGER_MENU 1
#define AIMODULE_API
#define AIMODULE_NON_ATTRIBUTED_API
#define GAMEPLAYTASKS_API
#define GAMEPLAYTASKS_NON_ATTRIBUTED_API

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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for AITestSuite
#pragma once
#include "SharedDefinitions.Engine.Cpp20.h"
#undef AITESTSUITE_API
#undef AITESTSUITE_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define WITH_AITESTSUITE 1 1
#define UE_MODULE_NAME "AITestSuite"
#define UE_PLUGIN_NAME ""
#define AITESTSUITE_API
#define AITESTSUITE_NON_ATTRIBUTED_API
#define GAMEPLAYTASKS_API
#define GAMEPLAYTASKS_NON_ATTRIBUTED_API
#define WITH_RECAST 1
#define WITH_GAMEPLAY_DEBUGGER_CORE 1
#define WITH_GAMEPLAY_DEBUGGER 1
#define WITH_GAMEPLAY_DEBUGGER_MENU 1
#define AIMODULE_API
#define AIMODULE_NON_ATTRIBUTED_API
#define WITH_NAVMESH_SEGMENT_LINKS 1
#define WITH_NAVMESH_CLUSTER_LINKS 1
#define NAVIGATIONSYSTEM_API
#define NAVIGATIONSYSTEM_NON_ATTRIBUTED_API
#define GEOMETRYCOLLECTIONENGINE_API
#define GEOMETRYCOLLECTIONENGINE_NON_ATTRIBUTED_API
#define CHAOSSOLVERENGINE_API
#define CHAOSSOLVERENGINE_NON_ATTRIBUTED_API
#define DATAFLOWCORE_API
#define DATAFLOWCORE_NON_ATTRIBUTED_API
#define DATAFLOWENGINE_API
#define DATAFLOWENGINE_NON_ATTRIBUTED_API
#define DATAFLOWSIMULATION_API
#define DATAFLOWSIMULATION_NON_ATTRIBUTED_API
#define FIELDSYSTEMENGINE_API
#define FIELDSYSTEMENGINE_NON_ATTRIBUTED_API
#define ISMPOOL_API
#define ISMPOOL_NON_ATTRIBUTED_API

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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for AVIWriter
#pragma once
#include "SharedDefinitions.Core.Cpp20.h"
#undef AVIWRITER_API
#undef AVIWRITER_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MODULE_NAME "AVIWriter"
#define UE_PLUGIN_NAME ""
#define AVIWRITER_API
#define AVIWRITER_NON_ATTRIBUTED_API

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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for ActorLayerUtilities
#pragma once
#include "SharedDefinitions.Engine.Cpp20.h"
#undef ACTORLAYERUTILITIES_API
#undef ACTORLAYERUTILITIES_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MODULE_NAME "ActorLayerUtilities"
#define UE_PLUGIN_NAME "ActorLayerUtilities"
#define ACTORLAYERUTILITIES_API
#define ACTORLAYERUTILITIES_NON_ATTRIBUTED_API

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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for ActorSequence
#pragma once
#include "SharedDefinitions.Engine.Cpp20.h"
#undef ACTORSEQUENCE_API
#undef ACTORSEQUENCE_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MODULE_NAME "ActorSequence"
#define UE_PLUGIN_NAME "ActorSequence"
#define ACTORSEQUENCE_API
#define ACTORSEQUENCE_NON_ATTRIBUTED_API
#define MOVIESCENE_API
#define MOVIESCENE_NON_ATTRIBUTED_API
#define TIMEMANAGEMENT_API
#define TIMEMANAGEMENT_NON_ATTRIBUTED_API
#define UNIVERSALOBJECTLOCATOR_API
#define UNIVERSALOBJECTLOCATOR_NON_ATTRIBUTED_API
#define MOVIESCENETRACKS_API
#define MOVIESCENETRACKS_NON_ATTRIBUTED_API
#define CONSTRAINTS_API
#define CONSTRAINTS_NON_ATTRIBUTED_API

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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for AdpcmAudioDecoder
#pragma once
#include "SharedDefinitions.Engine.Cpp20.h"
#undef ADPCMAUDIODECODER_API
#undef ADPCMAUDIODECODER_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MODULE_NAME "AdpcmAudioDecoder"
#define UE_PLUGIN_NAME ""
#define ADPCMAUDIODECODER_API
#define ADPCMAUDIODECODER_NON_ATTRIBUTED_API

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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for AdvancedWidgets
#pragma once
#include "SharedDefinitions.Engine.Cpp20.h"
#undef ADVANCEDWIDGETS_API
#undef ADVANCEDWIDGETS_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MODULE_NAME "AdvancedWidgets"
#define UE_PLUGIN_NAME ""
#define ADVANCEDWIDGETS_API
#define ADVANCEDWIDGETS_NON_ATTRIBUTED_API
#define UMG_API
#define UMG_NON_ATTRIBUTED_API
#define HTTP_PACKAGE 1
#define CURL_ENABLE_DEBUG_CALLBACK 1
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
#define WITH_WINHTTP 1
#define UE_HTTP_CONNECTION_TIMEOUT_MAX_DEVIATION 0.5
#define UE_HTTP_ACTIVITY_TIMER_START_AFTER_RECEIVED_DATA 0
#define UE_HTTP_SUPPORT_LOCAL_SERVER 1
#define UE_HTTP_SUPPORT_UNIX_SOCKET 1
#define UE_HTTP_SUPPORT_VERB_CONNECT 1
#define HTTP_API
#define HTTP_NON_ATTRIBUTED_API
#define MOVIESCENE_API
#define MOVIESCENE_NON_ATTRIBUTED_API
#define TIMEMANAGEMENT_API
#define TIMEMANAGEMENT_NON_ATTRIBUTED_API
#define UNIVERSALOBJECTLOCATOR_API
#define UNIVERSALOBJECTLOCATOR_NON_ATTRIBUTED_API
#define MOVIESCENETRACKS_API
#define MOVIESCENETRACKS_NON_ATTRIBUTED_API
#define CONSTRAINTS_API
#define CONSTRAINTS_NON_ATTRIBUTED_API
#define PROPERTYPATH_API
#define PROPERTYPATH_NON_ATTRIBUTED_API

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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for Advertising
#pragma once
#include "SharedDefinitions.Core.Cpp20.h"
#undef ADVERTISING_API
#undef ADVERTISING_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MODULE_NAME "Advertising"
#define UE_PLUGIN_NAME ""
#define ADVERTISING_API
#define ADVERTISING_NON_ATTRIBUTED_API

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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for Analytics
#pragma once
#include "SharedDefinitions.Core.Cpp20.h"
#undef ANALYTICS_API
#undef ANALYTICS_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MODULE_NAME "Analytics"
#define UE_PLUGIN_NAME ""
#define ANALYTICS_API
#define ANALYTICS_NON_ATTRIBUTED_API

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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for AnalyticsET
#pragma once
#include "SharedDefinitions.Core.Cpp20.h"
#undef ANALYTICSET_API
#undef ANALYTICSET_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MODULE_NAME "AnalyticsET"
#define UE_PLUGIN_NAME ""
#define ANALYTICS_API
#define ANALYTICS_NON_ATTRIBUTED_API
#define HTTP_PACKAGE 1
#define CURL_ENABLE_DEBUG_CALLBACK 1
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
#define WITH_WINHTTP 1
#define UE_HTTP_CONNECTION_TIMEOUT_MAX_DEVIATION 0.5
#define UE_HTTP_ACTIVITY_TIMER_START_AFTER_RECEIVED_DATA 0
#define UE_HTTP_SUPPORT_LOCAL_SERVER 1
#define UE_HTTP_SUPPORT_UNIX_SOCKET 1
#define UE_HTTP_SUPPORT_VERB_CONNECT 1
#define HTTP_API
#define HTTP_NON_ATTRIBUTED_API
#define JSON_API
#define JSON_NON_ATTRIBUTED_API
#define ANALYTICSET_API
#define ANALYTICSET_NON_ATTRIBUTED_API

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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for AnalyticsHorde
#pragma once
#include "SharedDefinitions.CoreUObject.Cpp20.h"
#undef ANALYTICSHORDE_API
#undef ANALYTICSHORDE_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MODULE_NAME "AnalyticsHorde"
#define UE_PLUGIN_NAME ""
#define ANALYTICS_API
#define ANALYTICS_NON_ATTRIBUTED_API
#define ANALYTICSET_API
#define ANALYTICSET_NON_ATTRIBUTED_API
#define ANALYTICSHORDE_API
#define ANALYTICSHORDE_NON_ATTRIBUTED_API

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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for AnalyticsLog
#pragma once
#include "SharedDefinitions.CoreUObject.Cpp20.h"
#undef ANALYTICSLOG_API
#undef ANALYTICSLOG_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MODULE_NAME "AnalyticsLog"
#define UE_PLUGIN_NAME ""
#define ANALYTICS_API
#define ANALYTICS_NON_ATTRIBUTED_API
#define ANALYTICSLOG_API
#define ANALYTICSLOG_NON_ATTRIBUTED_API

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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for AndroidFileServer
#pragma once
#include "SharedDefinitions.Engine.Cpp20.h"
#undef ANDROIDFILESERVER_API
#undef ANDROIDFILESERVER_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MODULE_NAME "AndroidFileServer"
#define UE_PLUGIN_NAME "AndroidFileServer"
#define ANDROIDFILESERVER_API
#define ANDROIDFILESERVER_NON_ATTRIBUTED_API

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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for AndroidPermission
#pragma once
#include "SharedDefinitions.Engine.Cpp20.h"
#undef ANDROIDPERMISSION_API
#undef ANDROIDPERMISSION_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MODULE_NAME "AndroidPermission"
#define UE_PLUGIN_NAME "AndroidPermission"
#define ANDROIDPERMISSION_API
#define ANDROIDPERMISSION_NON_ATTRIBUTED_API
#define WITH_LAUNCHERCHECK 0
#define UE_ENABLE_IOS_CRASHDUMP 0
#define LAUNCH_API
#define LAUNCH_NON_ATTRIBUTED_API
#define SESSIONSERVICES_API
#define SESSIONSERVICES_NON_ATTRIBUTED_API

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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for AnimGraphRuntime
#pragma once
#include "SharedDefinitions.Engine.Cpp20.h"
#undef ANIMGRAPHRUNTIME_API
#undef ANIMGRAPHRUNTIME_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MODULE_NAME "AnimGraphRuntime"
#define UE_PLUGIN_NAME ""
#define EIGEN_MPL2_ONLY 1
#define EIGEN_USE_THREADS 1
#define EIGEN_HAS_C99_MATH 1
#define EIGEN_HAS_CONSTEXPR 1
#define EIGEN_HAS_VARIADIC_TEMPLATES 1
#define EIGEN_HAS_CXX11_MATH 1
#define EIGEN_HAS_CXX11_ATOMIC 1
#define EIGEN_STRONG_INLINE inline
#define EIGEN_UE_OVERRIDE_ALLOCATORS 1
#define ANIMGRAPHRUNTIME_API
#define ANIMGRAPHRUNTIME_NON_ATTRIBUTED_API
#define GEOMETRYCOLLECTIONENGINE_API
#define GEOMETRYCOLLECTIONENGINE_NON_ATTRIBUTED_API
#define CHAOSSOLVERENGINE_API
#define CHAOSSOLVERENGINE_NON_ATTRIBUTED_API
#define DATAFLOWCORE_API
#define DATAFLOWCORE_NON_ATTRIBUTED_API
#define DATAFLOWENGINE_API
#define DATAFLOWENGINE_NON_ATTRIBUTED_API
#define DATAFLOWSIMULATION_API
#define DATAFLOWSIMULATION_NON_ATTRIBUTED_API
#define FIELDSYSTEMENGINE_API
#define FIELDSYSTEMENGINE_NON_ATTRIBUTED_API
#define ISMPOOL_API
#define ISMPOOL_NON_ATTRIBUTED_API

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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for AnimationCore
#pragma once
#include "SharedDefinitions.CoreUObject.Cpp20.h"
#undef ANIMATIONCORE_API
#undef ANIMATIONCORE_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MODULE_NAME "AnimationCore"
#define UE_PLUGIN_NAME ""
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_CHAOS_VISUAL_DEBUGGER 1
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 1
#define ENGINE_API
#define ENGINE_NON_ATTRIBUTED_API
#define ANIMATIONCORE_API
#define ANIMATIONCORE_NON_ATTRIBUTED_API
#define AUDIOEXTENSIONS_API
#define AUDIOEXTENSIONS_NON_ATTRIBUTED_API
#define AUDIOMIXER_API
#define AUDIOMIXER_NON_ATTRIBUTED_API
#define TARGETPLATFORM_API
#define TARGETPLATFORM_NON_ATTRIBUTED_API
#define TEXTUREFORMAT_API
#define TEXTUREFORMAT_NON_ATTRIBUTED_API
#define DEVELOPERSETTINGS_API
#define DEVELOPERSETTINGS_NON_ATTRIBUTED_API
#define AUDIOPLATFORMCONFIGURATION_API
#define AUDIOPLATFORMCONFIGURATION_NON_ATTRIBUTED_API
#define DESKTOPPLATFORM_API
#define DESKTOPPLATFORM_NON_ATTRIBUTED_API
#define ANALYTICS_API
#define ANALYTICS_NON_ATTRIBUTED_API
#define WITH_MGPU 1
#define RHI_API
#define RHI_NON_ATTRIBUTED_API
#define AUDIOLINKENGINE_API
#define AUDIOLINKENGINE_NON_ATTRIBUTED_API
#define SIGNALPROCESSING_API
#define SIGNALPROCESSING_NON_ATTRIBUTED_API
#define INTEL_ISPC 1
#define AUDIOMIXERCORE_API
#define AUDIOMIXERCORE_NON_ATTRIBUTED_API
#define INPUTCORE_API
#define INPUTCORE_NON_ATTRIBUTED_API
#define IOSTOREONDEMAND_API
#define IOSTOREONDEMAND_NON_ATTRIBUTED_API
#define IOSTOREONDEMANDCORE_API
#define IOSTOREONDEMANDCORE_NON_ATTRIBUTED_API
#define MOVIESCENECAPTURE_API
#define MOVIESCENECAPTURE_NON_ATTRIBUTED_API
#define PACKETHANDLER_API
#define PACKETHANDLER_NON_ATTRIBUTED_API
#define NETCORE_API
#define NETCORE_NON_ATTRIBUTED_API
#define NETCOMMON_API
#define NETCOMMON_NON_ATTRIBUTED_API
#define RELIABILITYHANDLERCOMPONENT_API
#define RELIABILITYHANDLERCOMPONENT_NON_ATTRIBUTED_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define SOCKETS_NON_ATTRIBUTED_API
#define RENDERER_API
#define RENDERER_NON_ATTRIBUTED_API
#define TYPEDELEMENTFRAMEWORK_API
#define TYPEDELEMENTFRAMEWORK_NON_ATTRIBUTED_API
#define TYPEDELEMENTRUNTIME_API
#define TYPEDELEMENTRUNTIME_NON_ATTRIBUTED_API
#define RENDERCORE_API
#define RENDERCORE_NON_ATTRIBUTED_API
#define OPENGLDRV_API
#define OPENGLDRV_NON_ATTRIBUTED_API
#define PLATFORM_MAX_LOCAL_PLAYERS 0
#define COREONLINE_API
#define COREONLINE_NON_ATTRIBUTED_API
#define JSON_API
#define JSON_NON_ATTRIBUTED_API
#define PHYSICSCORE_API
#define PHYSICSCORE_NON_ATTRIBUTED_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOS_MEMORY_TRACKING 0
#define USE_ISPC_OPTIMIZED_VECTORGATHER 0
#define USE_ISPC_OPTIMIZED_VECTORSCATTER 0
#define CHAOS_API
#define CHAOS_NON_ATTRIBUTED_API
#define CHAOS_CHECKED 0
#define CHAOS_DEBUG_NAME 1
#define CHAOSCORE_API
#define CHAOSCORE_NON_ATTRIBUTED_API
#define VORONOI_API
#define VORONOI_NON_ATTRIBUTED_API
#define GEOMETRYCORE_API
#define GEOMETRYCORE_NON_ATTRIBUTED_API
#define CHAOSVDRUNTIME_API
#define CHAOSVDRUNTIME_NON_ATTRIBUTED_API
#define NNE_API
#define NNE_NON_ATTRIBUTED_API
#define SLATE_API
#define SLATE_NON_ATTRIBUTED_API
#define WITH_FREETYPE 0
#define WITH_HARFBUZZ 0
#define SLATECORE_API
#define SLATECORE_NON_ATTRIBUTED_API
#define UE_WINDOWS_USING_UIA 1
#define APPLICATIONCORE_API
#define APPLICATIONCORE_NON_ATTRIBUTED_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 0
#define WITH_UNREALEXR_MINIMAL 0
#define IMAGEWRAPPER_API
#define IMAGEWRAPPER_NON_ATTRIBUTED_API
#define WITH_LIBTIFF 1
#define MESHDESCRIPTION_API
#define MESHDESCRIPTION_NON_ATTRIBUTED_API
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_NON_ATTRIBUTED_API
#define FIELDNOTIFICATION_API
#define FIELDNOTIFICATION_NON_ATTRIBUTED_API
#define JSONUTILITIES_API
#define JSONUTILITIES_NON_ATTRIBUTED_API
#define MESSAGING_API
#define MESSAGING_NON_ATTRIBUTED_API
#define MESSAGINGCOMMON_API
#define MESSAGINGCOMMON_NON_ATTRIBUTED_API
#define ANALYTICSET_API
#define ANALYTICSET_NON_ATTRIBUTED_API
#define ASSETREGISTRY_API
#define ASSETREGISTRY_NON_ATTRIBUTED_API
#define ENGINEMESSAGES_API
#define ENGINEMESSAGES_NON_ATTRIBUTED_API
#define ENGINESETTINGS_API
#define ENGINESETTINGS_NON_ATTRIBUTED_API
#define SYNTHBENCHMARK_API
#define SYNTHBENCHMARK_NON_ATTRIBUTED_API
#define GAMEPLAYTAGS_API
#define GAMEPLAYTAGS_NON_ATTRIBUTED_API
#define STATICMESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_NON_ATTRIBUTED_API
#define SKELETALMESHDESCRIPTION_API
#define SKELETALMESHDESCRIPTION_NON_ATTRIBUTED_API
#define PAKFILE_API
#define PAKFILE_NON_ATTRIBUTED_API
#define RSA_API
#define RSA_NON_ATTRIBUTED_API
#define NETWORKREPLAYSTREAMING_API
#define NETWORKREPLAYSTREAMING_NON_ATTRIBUTED_API
#define STATESTREAM_API
#define STATESTREAM_NON_ATTRIBUTED_API
#define AUDIOLINKCORE_API
#define AUDIOLINKCORE_NON_ATTRIBUTED_API
#define COOKONTHEFLY_API
#define COOKONTHEFLY_NON_ATTRIBUTED_API
#define NETWORKING_API
#define NETWORKING_NON_ATTRIBUTED_API
#define IRISCORE_API
#define IRISCORE_NON_ATTRIBUTED_API

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@@ -0,0 +1,21 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for AnimationSharing
#pragma once
#include "SharedDefinitions.Engine.Cpp20.h"
#undef ANIMATIONSHARING_API
#undef ANIMATIONSHARING_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MODULE_NAME "AnimationSharing"
#define UE_PLUGIN_NAME "AnimationSharing"
#define SIGNIFICANCEMANAGER_API
#define SIGNIFICANCEMANAGER_NON_ATTRIBUTED_API
#define ANIMATIONSHARING_API
#define ANIMATIONSHARING_NON_ATTRIBUTED_API

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@@ -0,0 +1,35 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for AnimationWarpingRuntime
#pragma once
#include "SharedDefinitions.Engine.Cpp20.h"
#undef ANIMATIONWARPINGRUNTIME_API
#undef ANIMATIONWARPINGRUNTIME_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MODULE_NAME "AnimationWarpingRuntime"
#define UE_PLUGIN_NAME "AnimationWarping"
#define ANIMATIONWARPINGRUNTIME_API
#define ANIMATIONWARPINGRUNTIME_NON_ATTRIBUTED_API
#define ANIMGRAPHRUNTIME_API
#define ANIMGRAPHRUNTIME_NON_ATTRIBUTED_API
#define GEOMETRYCOLLECTIONENGINE_API
#define GEOMETRYCOLLECTIONENGINE_NON_ATTRIBUTED_API
#define CHAOSSOLVERENGINE_API
#define CHAOSSOLVERENGINE_NON_ATTRIBUTED_API
#define DATAFLOWCORE_API
#define DATAFLOWCORE_NON_ATTRIBUTED_API
#define DATAFLOWENGINE_API
#define DATAFLOWENGINE_NON_ATTRIBUTED_API
#define DATAFLOWSIMULATION_API
#define DATAFLOWSIMULATION_NON_ATTRIBUTED_API
#define FIELDSYSTEMENGINE_API
#define FIELDSYSTEMENGINE_NON_ATTRIBUTED_API
#define ISMPOOL_API
#define ISMPOOL_NON_ATTRIBUTED_API

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@@ -0,0 +1,23 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for AppFramework
#pragma once
#include "SharedDefinitions.Slate.Cpp20.h"
#undef APPFRAMEWORK_API
#undef APPFRAMEWORK_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MODULE_NAME "AppFramework"
#define UE_PLUGIN_NAME ""
#define SLATE_REFLECTOR_HAS_SESSION_SERVICES 0
#define SLATE_REFLECTOR_HAS_DESKTOP_PLATFORM 0
#define SLATEREFLECTOR_API
#define SLATEREFLECTOR_NON_ATTRIBUTED_API
#define APPFRAMEWORK_API
#define APPFRAMEWORK_NON_ATTRIBUTED_API

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@@ -0,0 +1,19 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for AppleImageUtils
#pragma once
#include "SharedDefinitions.Engine.Cpp20.h"
#undef APPLEIMAGEUTILS_API
#undef APPLEIMAGEUTILS_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MODULE_NAME "AppleImageUtils"
#define UE_PLUGIN_NAME "AppleImageUtils"
#define APPLEIMAGEUTILS_API
#define APPLEIMAGEUTILS_NON_ATTRIBUTED_API

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@@ -0,0 +1,38 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for ApplicationCore
#pragma once
#include "SharedDefinitions.Core.Cpp20.h"
#undef APPLICATIONCORE_API
#undef APPLICATIONCORE_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_WINDOWS_USING_UIA 1
#define UE_MODULE_NAME "ApplicationCore"
#define UE_PLUGIN_NAME ""
#define INPUTDEVICE_API
#define INPUTDEVICE_NON_ATTRIBUTED_API
#define ANALYTICS_API
#define ANALYTICS_NON_ATTRIBUTED_API
#define SYNTHBENCHMARK_API
#define SYNTHBENCHMARK_NON_ATTRIBUTED_API
#define RENDERCORE_API
#define RENDERCORE_NON_ATTRIBUTED_API
#define WITH_MGPU 1
#define RHI_API
#define RHI_NON_ATTRIBUTED_API
#define OPENGLDRV_API
#define OPENGLDRV_NON_ATTRIBUTED_API
#define WITH_VERSE_COMPILER 1
#define COREUOBJECT_API
#define COREUOBJECT_NON_ATTRIBUTED_API
#define COREPRECISEFP_API
#define COREPRECISEFP_NON_ATTRIBUTED_API
#define APPLICATIONCORE_API
#define APPLICATIONCORE_NON_ATTRIBUTED_API

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@@ -0,0 +1,19 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for ArchVisCharacter
#pragma once
#include "SharedDefinitions.Engine.Cpp20.h"
#undef ARCHVISCHARACTER_API
#undef ARCHVISCHARACTER_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MODULE_NAME "ArchVisCharacter"
#define UE_PLUGIN_NAME "ArchVisCharacter"
#define ARCHVISCHARACTER_API
#define ARCHVISCHARACTER_NON_ATTRIBUTED_API

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@@ -0,0 +1,37 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for AssetRegistry
#pragma once
#include "SharedDefinitions.CoreUObject.Cpp20.h"
#undef ASSETREGISTRY_API
#undef ASSETREGISTRY_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MODULE_NAME "AssetRegistry"
#define UE_PLUGIN_NAME ""
#define UE_WINDOWS_USING_UIA 1
#define APPLICATIONCORE_API
#define APPLICATIONCORE_NON_ATTRIBUTED_API
#define WITH_MGPU 1
#define RHI_API
#define RHI_NON_ATTRIBUTED_API
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0
#define PROJECTS_API
#define PROJECTS_NON_ATTRIBUTED_API
#define JSON_API
#define JSON_NON_ATTRIBUTED_API
#define TELEMETRYUTILS_API
#define TELEMETRYUTILS_NON_ATTRIBUTED_API
#define PAKFILE_API
#define PAKFILE_NON_ATTRIBUTED_API
#define RSA_API
#define RSA_NON_ATTRIBUTED_API
#define ASSETREGISTRY_API
#define ASSETREGISTRY_NON_ATTRIBUTED_API

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@@ -0,0 +1,19 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for AssetTags
#pragma once
#include "SharedDefinitions.Engine.Cpp20.h"
#undef ASSETTAGS_API
#undef ASSETTAGS_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MODULE_NAME "AssetTags"
#define UE_PLUGIN_NAME "AssetTags"
#define ASSETTAGS_API
#define ASSETTAGS_NON_ATTRIBUTED_API

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@@ -0,0 +1,19 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for AudioAnalyzer
#pragma once
#include "SharedDefinitions.Engine.Cpp20.h"
#undef AUDIOANALYZER_API
#undef AUDIOANALYZER_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MODULE_NAME "AudioAnalyzer"
#define UE_PLUGIN_NAME ""
#define AUDIOANALYZER_API
#define AUDIOANALYZER_NON_ATTRIBUTED_API

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@@ -0,0 +1,27 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for AudioCapture
#pragma once
#include "SharedDefinitions.Engine.Cpp20.h"
#undef AUDIOCAPTURE_API
#undef AUDIOCAPTURE_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MODULE_NAME "AudioCapture"
#define UE_PLUGIN_NAME "AudioCapture"
#define WITH_AUDIOCAPTURE 1
#define AUDIOCAPTUREWASAPI_API
#define AUDIOCAPTUREWASAPI_NON_ATTRIBUTED_API
#define WITH_RTAUDIO 1
#define AUDIOCAPTURERTAUDIO_API
#define AUDIOCAPTURERTAUDIO_NON_ATTRIBUTED_API
#define AUDIOCAPTURE_API
#define AUDIOCAPTURE_NON_ATTRIBUTED_API
#define AUDIOCAPTURECORE_API
#define AUDIOCAPTURECORE_NON_ATTRIBUTED_API

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@@ -0,0 +1,19 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for AudioCaptureCore
#pragma once
#include "SharedDefinitions.Engine.Cpp20.h"
#undef AUDIOCAPTURECORE_API
#undef AUDIOCAPTURECORE_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MODULE_NAME "AudioCaptureCore"
#define UE_PLUGIN_NAME ""
#define AUDIOCAPTURECORE_API
#define AUDIOCAPTURECORE_NON_ATTRIBUTED_API

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@@ -0,0 +1,26 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for AudioCaptureRtAudio
#pragma once
#include "SharedDefinitions.Core.Exceptions.Cpp20.h"
#undef AUDIOCAPTURERTAUDIO_API
#undef AUDIOCAPTURERTAUDIO_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define WITH_RTAUDIO 1
#define WITH_AUDIOCAPTURE 1
#define UE_MODULE_NAME "AudioCaptureRtAudio"
#define UE_PLUGIN_NAME ""
#define AUDIOCAPTURECORE_API
#define AUDIOCAPTURECORE_NON_ATTRIBUTED_API
#define SIGNALPROCESSING_API
#define SIGNALPROCESSING_NON_ATTRIBUTED_API
#define INTEL_ISPC 1
#define AUDIOCAPTURERTAUDIO_API
#define AUDIOCAPTURERTAUDIO_NON_ATTRIBUTED_API

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@@ -0,0 +1,27 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for AudioCaptureWasapi
#pragma once
#include "SharedDefinitions.Core.Cpp20.h"
#undef AUDIOCAPTUREWASAPI_API
#undef AUDIOCAPTUREWASAPI_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define WITH_AUDIOCAPTURE 1
#define UE_MODULE_NAME "AudioCaptureWasapi"
#define UE_PLUGIN_NAME ""
#define AUDIOCAPTURECORE_API
#define AUDIOCAPTURECORE_NON_ATTRIBUTED_API
#define SIGNALPROCESSING_API
#define SIGNALPROCESSING_NON_ATTRIBUTED_API
#define INTEL_ISPC 1
#define AUDIOPLATFORMSUPPORTWASAPI_API
#define AUDIOPLATFORMSUPPORTWASAPI_NON_ATTRIBUTED_API
#define AUDIOCAPTUREWASAPI_API
#define AUDIOCAPTUREWASAPI_NON_ATTRIBUTED_API

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@@ -0,0 +1,140 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for AudioExtensions
#pragma once
#include "SharedDefinitions.Slate.Cpp20.h"
#undef AUDIOEXTENSIONS_API
#undef AUDIOEXTENSIONS_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MODULE_NAME "AudioExtensions"
#define UE_PLUGIN_NAME ""
#define AUDIOEXTENSIONS_API
#define AUDIOEXTENSIONS_NON_ATTRIBUTED_API
#define SIGNALPROCESSING_API
#define SIGNALPROCESSING_NON_ATTRIBUTED_API
#define INTEL_ISPC 1
#define AUDIOMIXERCORE_API
#define AUDIOMIXERCORE_NON_ATTRIBUTED_API
#define AUDIOMIXER_API
#define AUDIOMIXER_NON_ATTRIBUTED_API
#define TARGETPLATFORM_API
#define TARGETPLATFORM_NON_ATTRIBUTED_API
#define TEXTUREFORMAT_API
#define TEXTUREFORMAT_NON_ATTRIBUTED_API
#define AUDIOPLATFORMCONFIGURATION_API
#define AUDIOPLATFORMCONFIGURATION_NON_ATTRIBUTED_API
#define DESKTOPPLATFORM_API
#define DESKTOPPLATFORM_NON_ATTRIBUTED_API
#define ANALYTICS_API
#define ANALYTICS_NON_ATTRIBUTED_API
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_CHAOS_VISUAL_DEBUGGER 1
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 1
#define ENGINE_API
#define ENGINE_NON_ATTRIBUTED_API
#define ANIMATIONCORE_API
#define ANIMATIONCORE_NON_ATTRIBUTED_API
#define IOSTOREONDEMAND_API
#define IOSTOREONDEMAND_NON_ATTRIBUTED_API
#define IOSTOREONDEMANDCORE_API
#define IOSTOREONDEMANDCORE_NON_ATTRIBUTED_API
#define MOVIESCENECAPTURE_API
#define MOVIESCENECAPTURE_NON_ATTRIBUTED_API
#define PACKETHANDLER_API
#define PACKETHANDLER_NON_ATTRIBUTED_API
#define NETCORE_API
#define NETCORE_NON_ATTRIBUTED_API
#define NETCOMMON_API
#define NETCOMMON_NON_ATTRIBUTED_API
#define RELIABILITYHANDLERCOMPONENT_API
#define RELIABILITYHANDLERCOMPONENT_NON_ATTRIBUTED_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define SOCKETS_NON_ATTRIBUTED_API
#define RENDERER_API
#define RENDERER_NON_ATTRIBUTED_API
#define TYPEDELEMENTFRAMEWORK_API
#define TYPEDELEMENTFRAMEWORK_NON_ATTRIBUTED_API
#define TYPEDELEMENTRUNTIME_API
#define TYPEDELEMENTRUNTIME_NON_ATTRIBUTED_API
#define RENDERCORE_API
#define RENDERCORE_NON_ATTRIBUTED_API
#define OPENGLDRV_API
#define OPENGLDRV_NON_ATTRIBUTED_API
#define PLATFORM_MAX_LOCAL_PLAYERS 0
#define COREONLINE_API
#define COREONLINE_NON_ATTRIBUTED_API
#define PHYSICSCORE_API
#define PHYSICSCORE_NON_ATTRIBUTED_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOS_MEMORY_TRACKING 0
#define USE_ISPC_OPTIMIZED_VECTORGATHER 0
#define USE_ISPC_OPTIMIZED_VECTORSCATTER 0
#define CHAOS_API
#define CHAOS_NON_ATTRIBUTED_API
#define CHAOS_CHECKED 0
#define CHAOS_DEBUG_NAME 1
#define CHAOSCORE_API
#define CHAOSCORE_NON_ATTRIBUTED_API
#define VORONOI_API
#define VORONOI_NON_ATTRIBUTED_API
#define GEOMETRYCORE_API
#define GEOMETRYCORE_NON_ATTRIBUTED_API
#define CHAOSVDRUNTIME_API
#define CHAOSVDRUNTIME_NON_ATTRIBUTED_API
#define NNE_API
#define NNE_NON_ATTRIBUTED_API
#define MESHDESCRIPTION_API
#define MESHDESCRIPTION_NON_ATTRIBUTED_API
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_NON_ATTRIBUTED_API
#define FIELDNOTIFICATION_API
#define FIELDNOTIFICATION_NON_ATTRIBUTED_API
#define JSONUTILITIES_API
#define JSONUTILITIES_NON_ATTRIBUTED_API
#define MESSAGING_API
#define MESSAGING_NON_ATTRIBUTED_API
#define MESSAGINGCOMMON_API
#define MESSAGINGCOMMON_NON_ATTRIBUTED_API
#define ANALYTICSET_API
#define ANALYTICSET_NON_ATTRIBUTED_API
#define ASSETREGISTRY_API
#define ASSETREGISTRY_NON_ATTRIBUTED_API
#define ENGINEMESSAGES_API
#define ENGINEMESSAGES_NON_ATTRIBUTED_API
#define ENGINESETTINGS_API
#define ENGINESETTINGS_NON_ATTRIBUTED_API
#define SYNTHBENCHMARK_API
#define SYNTHBENCHMARK_NON_ATTRIBUTED_API
#define GAMEPLAYTAGS_API
#define GAMEPLAYTAGS_NON_ATTRIBUTED_API
#define STATICMESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_NON_ATTRIBUTED_API
#define SKELETALMESHDESCRIPTION_API
#define SKELETALMESHDESCRIPTION_NON_ATTRIBUTED_API
#define PAKFILE_API
#define PAKFILE_NON_ATTRIBUTED_API
#define RSA_API
#define RSA_NON_ATTRIBUTED_API
#define NETWORKREPLAYSTREAMING_API
#define NETWORKREPLAYSTREAMING_NON_ATTRIBUTED_API
#define STATESTREAM_API
#define STATESTREAM_NON_ATTRIBUTED_API
#define AUDIOLINKCORE_API
#define AUDIOLINKCORE_NON_ATTRIBUTED_API
#define COOKONTHEFLY_API
#define COOKONTHEFLY_NON_ATTRIBUTED_API
#define NETWORKING_API
#define NETWORKING_NON_ATTRIBUTED_API
#define IRISCORE_API
#define IRISCORE_NON_ATTRIBUTED_API
#define AUDIOLINKENGINE_API
#define AUDIOLINKENGINE_NON_ATTRIBUTED_API

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@@ -0,0 +1,19 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for AudioLinkCore
#pragma once
#include "SharedDefinitions.CoreUObject.Cpp20.h"
#undef AUDIOLINKCORE_API
#undef AUDIOLINKCORE_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MODULE_NAME "AudioLinkCore"
#define UE_PLUGIN_NAME ""
#define AUDIOLINKCORE_API
#define AUDIOLINKCORE_NON_ATTRIBUTED_API

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@@ -0,0 +1,15 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for AudioLinkEngine
#pragma once
#include "SharedDefinitions.Engine.Cpp20.h"
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MODULE_NAME "AudioLinkEngine"
#define UE_PLUGIN_NAME ""

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@@ -0,0 +1,24 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for AudioMixer
#pragma once
#include "SharedDefinitions.Engine.Cpp20.h"
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MODULE_NAME "AudioMixer"
#define UE_PLUGIN_NAME ""
#define NONREALTIMEAUDIORENDERER_API
#define NONREALTIMEAUDIORENDERER_NON_ATTRIBUTED_API
#define SOUNDFIELDRENDERING_API
#define SOUNDFIELDRENDERING_NON_ATTRIBUTED_API
#define HEADMOUNTEDDISPLAY_API
#define HEADMOUNTEDDISPLAY_NON_ATTRIBUTED_API
#define WITH_OGGVORBIS 1
#define UELIBSAMPLERATE_API
#define UELIBSAMPLERATE_NON_ATTRIBUTED_API

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@@ -0,0 +1,22 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for AudioMixerCore
#pragma once
#include "SharedDefinitions.Core.Cpp20.h"
#undef AUDIOMIXERCORE_API
#undef AUDIOMIXERCORE_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MODULE_NAME "AudioMixerCore"
#define UE_PLUGIN_NAME ""
#define SIGNALPROCESSING_API
#define SIGNALPROCESSING_NON_ATTRIBUTED_API
#define INTEL_ISPC 1
#define AUDIOMIXERCORE_API
#define AUDIOMIXERCORE_NON_ATTRIBUTED_API

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@@ -0,0 +1,38 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for AudioModulation
#pragma once
#include "SharedDefinitions.Engine.Cpp20.h"
#undef AUDIOMODULATION_API
#undef AUDIOMODULATION_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define WITH_AUDIOMODULATION 1
#define WITH_AUDIOMODULATION_METASOUND_SUPPORT 1
#define METASOUND_PLUGIN AudioModulation
#define METASOUND_MODULE AudioModulation
#define UE_MODULE_NAME "AudioModulation"
#define UE_PLUGIN_NAME "AudioModulation"
#define METASOUNDENGINE_API
#define METASOUNDENGINE_NON_ATTRIBUTED_API
#define UE_METASOUND_DISABLE_5_6_NODE_REGISTRATION_DEPRECATION_WARNINGS 0
#define METASOUNDFRONTEND_API
#define METASOUNDFRONTEND_NON_ATTRIBUTED_API
#define SERIALIZATION_API
#define SERIALIZATION_NON_ATTRIBUTED_API
#define CBOR_API
#define CBOR_NON_ATTRIBUTED_API
#define METASOUNDGRAPHCORE_API
#define METASOUNDGRAPHCORE_NON_ATTRIBUTED_API
#define METASOUNDSTANDARDNODES_API
#define METASOUNDSTANDARDNODES_NON_ATTRIBUTED_API
#define WAVETABLE_API
#define WAVETABLE_NON_ATTRIBUTED_API
#define AUDIOMODULATION_API
#define AUDIOMODULATION_NON_ATTRIBUTED_API

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@@ -0,0 +1,169 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for AudioPlatformConfiguration
#pragma once
#include "SharedDefinitions.CoreUObject.Cpp20.h"
#undef AUDIOPLATFORMCONFIGURATION_API
#undef AUDIOPLATFORMCONFIGURATION_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define WITH_LIBSAMPLERATE 1
#define UE_MODULE_NAME "AudioPlatformConfiguration"
#define UE_PLUGIN_NAME ""
#define UELIBSAMPLERATE_API
#define UELIBSAMPLERATE_NON_ATTRIBUTED_API
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_CHAOS_VISUAL_DEBUGGER 1
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 1
#define ENGINE_API
#define ENGINE_NON_ATTRIBUTED_API
#define ANIMATIONCORE_API
#define ANIMATIONCORE_NON_ATTRIBUTED_API
#define AUDIOEXTENSIONS_API
#define AUDIOEXTENSIONS_NON_ATTRIBUTED_API
#define AUDIOMIXER_API
#define AUDIOMIXER_NON_ATTRIBUTED_API
#define TARGETPLATFORM_API
#define TARGETPLATFORM_NON_ATTRIBUTED_API
#define TEXTUREFORMAT_API
#define TEXTUREFORMAT_NON_ATTRIBUTED_API
#define DEVELOPERSETTINGS_API
#define DEVELOPERSETTINGS_NON_ATTRIBUTED_API
#define AUDIOPLATFORMCONFIGURATION_API
#define AUDIOPLATFORMCONFIGURATION_NON_ATTRIBUTED_API
#define DESKTOPPLATFORM_API
#define DESKTOPPLATFORM_NON_ATTRIBUTED_API
#define ANALYTICS_API
#define ANALYTICS_NON_ATTRIBUTED_API
#define WITH_MGPU 1
#define RHI_API
#define RHI_NON_ATTRIBUTED_API
#define AUDIOLINKENGINE_API
#define AUDIOLINKENGINE_NON_ATTRIBUTED_API
#define SIGNALPROCESSING_API
#define SIGNALPROCESSING_NON_ATTRIBUTED_API
#define INTEL_ISPC 1
#define AUDIOMIXERCORE_API
#define AUDIOMIXERCORE_NON_ATTRIBUTED_API
#define INPUTCORE_API
#define INPUTCORE_NON_ATTRIBUTED_API
#define IOSTOREONDEMAND_API
#define IOSTOREONDEMAND_NON_ATTRIBUTED_API
#define IOSTOREONDEMANDCORE_API
#define IOSTOREONDEMANDCORE_NON_ATTRIBUTED_API
#define MOVIESCENECAPTURE_API
#define MOVIESCENECAPTURE_NON_ATTRIBUTED_API
#define PACKETHANDLER_API
#define PACKETHANDLER_NON_ATTRIBUTED_API
#define NETCORE_API
#define NETCORE_NON_ATTRIBUTED_API
#define NETCOMMON_API
#define NETCOMMON_NON_ATTRIBUTED_API
#define RELIABILITYHANDLERCOMPONENT_API
#define RELIABILITYHANDLERCOMPONENT_NON_ATTRIBUTED_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define SOCKETS_NON_ATTRIBUTED_API
#define RENDERER_API
#define RENDERER_NON_ATTRIBUTED_API
#define TYPEDELEMENTFRAMEWORK_API
#define TYPEDELEMENTFRAMEWORK_NON_ATTRIBUTED_API
#define TYPEDELEMENTRUNTIME_API
#define TYPEDELEMENTRUNTIME_NON_ATTRIBUTED_API
#define RENDERCORE_API
#define RENDERCORE_NON_ATTRIBUTED_API
#define OPENGLDRV_API
#define OPENGLDRV_NON_ATTRIBUTED_API
#define PLATFORM_MAX_LOCAL_PLAYERS 0
#define COREONLINE_API
#define COREONLINE_NON_ATTRIBUTED_API
#define JSON_API
#define JSON_NON_ATTRIBUTED_API
#define PHYSICSCORE_API
#define PHYSICSCORE_NON_ATTRIBUTED_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOS_MEMORY_TRACKING 0
#define USE_ISPC_OPTIMIZED_VECTORGATHER 0
#define USE_ISPC_OPTIMIZED_VECTORSCATTER 0
#define CHAOS_API
#define CHAOS_NON_ATTRIBUTED_API
#define CHAOS_CHECKED 0
#define CHAOS_DEBUG_NAME 1
#define CHAOSCORE_API
#define CHAOSCORE_NON_ATTRIBUTED_API
#define VORONOI_API
#define VORONOI_NON_ATTRIBUTED_API
#define GEOMETRYCORE_API
#define GEOMETRYCORE_NON_ATTRIBUTED_API
#define CHAOSVDRUNTIME_API
#define CHAOSVDRUNTIME_NON_ATTRIBUTED_API
#define NNE_API
#define NNE_NON_ATTRIBUTED_API
#define SLATE_API
#define SLATE_NON_ATTRIBUTED_API
#define WITH_FREETYPE 0
#define WITH_HARFBUZZ 0
#define SLATECORE_API
#define SLATECORE_NON_ATTRIBUTED_API
#define UE_WINDOWS_USING_UIA 1
#define APPLICATIONCORE_API
#define APPLICATIONCORE_NON_ATTRIBUTED_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 0
#define WITH_UNREALEXR_MINIMAL 0
#define IMAGEWRAPPER_API
#define IMAGEWRAPPER_NON_ATTRIBUTED_API
#define WITH_LIBTIFF 1
#define MESHDESCRIPTION_API
#define MESHDESCRIPTION_NON_ATTRIBUTED_API
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_NON_ATTRIBUTED_API
#define FIELDNOTIFICATION_API
#define FIELDNOTIFICATION_NON_ATTRIBUTED_API
#define JSONUTILITIES_API
#define JSONUTILITIES_NON_ATTRIBUTED_API
#define MESSAGING_API
#define MESSAGING_NON_ATTRIBUTED_API
#define MESSAGINGCOMMON_API
#define MESSAGINGCOMMON_NON_ATTRIBUTED_API
#define ANALYTICSET_API
#define ANALYTICSET_NON_ATTRIBUTED_API
#define ASSETREGISTRY_API
#define ASSETREGISTRY_NON_ATTRIBUTED_API
#define ENGINEMESSAGES_API
#define ENGINEMESSAGES_NON_ATTRIBUTED_API
#define ENGINESETTINGS_API
#define ENGINESETTINGS_NON_ATTRIBUTED_API
#define SYNTHBENCHMARK_API
#define SYNTHBENCHMARK_NON_ATTRIBUTED_API
#define GAMEPLAYTAGS_API
#define GAMEPLAYTAGS_NON_ATTRIBUTED_API
#define STATICMESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_NON_ATTRIBUTED_API
#define SKELETALMESHDESCRIPTION_API
#define SKELETALMESHDESCRIPTION_NON_ATTRIBUTED_API
#define PAKFILE_API
#define PAKFILE_NON_ATTRIBUTED_API
#define RSA_API
#define RSA_NON_ATTRIBUTED_API
#define NETWORKREPLAYSTREAMING_API
#define NETWORKREPLAYSTREAMING_NON_ATTRIBUTED_API
#define STATESTREAM_API
#define STATESTREAM_NON_ATTRIBUTED_API
#define AUDIOLINKCORE_API
#define AUDIOLINKCORE_NON_ATTRIBUTED_API
#define COOKONTHEFLY_API
#define COOKONTHEFLY_NON_ATTRIBUTED_API
#define NETWORKING_API
#define NETWORKING_NON_ATTRIBUTED_API
#define IRISCORE_API
#define IRISCORE_NON_ATTRIBUTED_API

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@@ -0,0 +1,19 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for AudioPlatformSupportWasapi
#pragma once
#include "SharedDefinitions.Core.Cpp20.h"
#undef AUDIOPLATFORMSUPPORTWASAPI_API
#undef AUDIOPLATFORMSUPPORTWASAPI_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MODULE_NAME "AudioPlatformSupportWasapi"
#define UE_PLUGIN_NAME ""
#define AUDIOPLATFORMSUPPORTWASAPI_API
#define AUDIOPLATFORMSUPPORTWASAPI_NON_ATTRIBUTED_API

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@@ -0,0 +1,23 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for AudioSynesthesia
#pragma once
#include "SharedDefinitions.Engine.Cpp20.h"
#undef AUDIOSYNESTHESIA_API
#undef AUDIOSYNESTHESIA_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MODULE_NAME "AudioSynesthesia"
#define UE_PLUGIN_NAME "AudioSynesthesia"
#define AUDIOSYNESTHESIA_API
#define AUDIOSYNESTHESIA_NON_ATTRIBUTED_API
#define AUDIOANALYZER_API
#define AUDIOANALYZER_NON_ATTRIBUTED_API
#define AUDIOSYNESTHESIACORE_API
#define AUDIOSYNESTHESIACORE_NON_ATTRIBUTED_API

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@@ -0,0 +1,26 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for AudioSynesthesiaCore
#pragma once
#include "SharedDefinitions.CoreUObject.Cpp20.h"
#undef AUDIOSYNESTHESIACORE_API
#undef AUDIOSYNESTHESIACORE_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MODULE_NAME "AudioSynesthesiaCore"
#define UE_PLUGIN_NAME "AudioSynesthesia"
#define AUDIOMIXERCORE_API
#define AUDIOMIXERCORE_NON_ATTRIBUTED_API
#define SIGNALPROCESSING_API
#define SIGNALPROCESSING_NON_ATTRIBUTED_API
#define INTEL_ISPC 1
#define AUDIOSYNESTHESIACORE_API
#define AUDIOSYNESTHESIACORE_NON_ATTRIBUTED_API
#define AUDIOANALYZER_API
#define AUDIOANALYZER_NON_ATTRIBUTED_API

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@@ -0,0 +1,54 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for AudioWidgets
#pragma once
#include "SharedDefinitions.Engine.Cpp20.h"
#undef AUDIOWIDGETS_API
#undef AUDIOWIDGETS_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MODULE_NAME "AudioWidgets"
#define UE_PLUGIN_NAME "AudioWidgets"
#define ADVANCEDWIDGETS_API
#define ADVANCEDWIDGETS_NON_ATTRIBUTED_API
#define UMG_API
#define UMG_NON_ATTRIBUTED_API
#define HTTP_PACKAGE 1
#define CURL_ENABLE_DEBUG_CALLBACK 1
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
#define WITH_WINHTTP 1
#define UE_HTTP_CONNECTION_TIMEOUT_MAX_DEVIATION 0.5
#define UE_HTTP_ACTIVITY_TIMER_START_AFTER_RECEIVED_DATA 0
#define UE_HTTP_SUPPORT_LOCAL_SERVER 1
#define UE_HTTP_SUPPORT_UNIX_SOCKET 1
#define UE_HTTP_SUPPORT_VERB_CONNECT 1
#define HTTP_API
#define HTTP_NON_ATTRIBUTED_API
#define MOVIESCENE_API
#define MOVIESCENE_NON_ATTRIBUTED_API
#define TIMEMANAGEMENT_API
#define TIMEMANAGEMENT_NON_ATTRIBUTED_API
#define UNIVERSALOBJECTLOCATOR_API
#define UNIVERSALOBJECTLOCATOR_NON_ATTRIBUTED_API
#define MOVIESCENETRACKS_API
#define MOVIESCENETRACKS_NON_ATTRIBUTED_API
#define CONSTRAINTS_API
#define CONSTRAINTS_NON_ATTRIBUTED_API
#define PROPERTYPATH_API
#define PROPERTYPATH_NON_ATTRIBUTED_API
#define AUDIOWIDGETS_API
#define AUDIOWIDGETS_NON_ATTRIBUTED_API
#define AUDIOANALYZER_API
#define AUDIOANALYZER_NON_ATTRIBUTED_API
#define AUDIOSYNESTHESIA_API
#define AUDIOSYNESTHESIA_NON_ATTRIBUTED_API
#define AUDIOSYNESTHESIACORE_API
#define AUDIOSYNESTHESIACORE_NON_ATTRIBUTED_API
#define AUDIOWIDGETSCORE_API
#define AUDIOWIDGETSCORE_NON_ATTRIBUTED_API

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@@ -0,0 +1,19 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for AudioWidgetsCore
#pragma once
#include "SharedDefinitions.Slate.Cpp20.h"
#undef AUDIOWIDGETSCORE_API
#undef AUDIOWIDGETSCORE_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MODULE_NAME "AudioWidgetsCore"
#define UE_PLUGIN_NAME "AudioWidgets"
#define AUDIOWIDGETSCORE_API
#define AUDIOWIDGETSCORE_NON_ATTRIBUTED_API

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@@ -0,0 +1,114 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Definitions
#pragma once
#define IS_PROGRAM 0
#define UE_SERVER 1
#define USE_NULL_RHI 1
#define USE_SHADER_COMPILER_WORKER_TRACE 0
#define UE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR 1
#define WITH_VERSE_VM 0
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define WITH_LOW_LEVEL_TESTS 0
#define EXPLICIT_TESTS_TARGET 0
#define WITH_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define UE_MERGED_MODULES 0
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define UE_WITH_CONSTINIT_UOBJECT 0
#define UE_TRACE_ENABLED 1
#define UE_TRACE_FORCE_ENABLED 0
#define WITH_VERSE 1
#define UE_USE_VERSE_PATHS 1
#define WITH_VERSE_BPVM 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 1
#define WITH_FIXED_TIME_STEP_SUPPORT 1
#define USE_LOGGING_IN_SHIPPING 0
#define ALLOW_CONSOLE_IN_SHIPPING 0
#define ALLOW_PROFILEGPU_IN_TEST 0
#define ALLOW_PROFILEGPU_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_UTF8_TCHARS 0
#define USE_ESTIMATED_UTCNOW 0
#define UE_ALLOW_EXEC_COMMANDS_IN_SHIPPING 1
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_CLIENT_CODE 0
#define WITH_SERVER_CODE 1
#define UE_FNAME_OUTLINE_NUMBER 0
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 0
#define WITH_LIVE_CODING 1
#define WITH_CPP_MODULES 0
#define WITH_PROCESS_PRIORITY_CONTROL 0
#define UE_DEFINE_FORCEINLINE_HINT_TO_INLINE 0
#define UBT_MODULE_MANIFEST "FPSTemplateServer.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "FPSTemplateServer-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Server
#define UBT_COMPILED_ARCHITECTURE x64
#define UE_APP_NAME "FPSTemplateServer"
#define UE_WARNINGS_AS_ERRORS 0
#define UE_ENGINE_DIRECTORY "../../../UE_5_7_1/Engine/"
#define FORCE_ANSI_ALLOCATOR 0
#define USE_MALLOC_BINNED2 1
#define USE_MALLOC_BINNED3 0
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0A00
#define WINVER 0x0A00
#define NTDDI_VERSION 0x0A000000
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define WINDOWS_MAX_NUM_TLS_SLOTS 2048
#define WINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS 512
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define SUPPRESS_PER_MODULE_INLINE_FILE 1
#define UE_MODULE_NAME "AutoRTFM"
#define UE_PLUGIN_NAME ""
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
#define UE_ENABLE_ICU 1
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
#define UE_WITH_IRIS 1
#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
#define UE_MEMORY_TRACE_AVAILABLE 1
#define WITH_MALLOC_STOMP 1
#define UE_DELEGATE_CHECK_LIFETIME 0
#define CORE_API
#define CORE_NON_ATTRIBUTED_API
#define AUTORTFM_API
#define AUTORTFM_NON_ATTRIBUTED_API
#define IMAGECORE_API
#define IMAGECORE_NON_ATTRIBUTED_API
#define GSL_NO_IOSTREAMS 1
#define TRACELOG_API
#define TRACELOG_NON_ATTRIBUTED_API

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@@ -0,0 +1,50 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for AutomationController
#pragma once
#include "SharedDefinitions.CoreUObject.Cpp20.h"
#undef AUTOMATIONCONTROLLER_API
#undef AUTOMATIONCONTROLLER_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MODULE_NAME "AutomationController"
#define UE_PLUGIN_NAME ""
#define ASSETREGISTRY_API
#define ASSETREGISTRY_NON_ATTRIBUTED_API
#define AUTOMATIONMESSAGES_API
#define AUTOMATIONMESSAGES_NON_ATTRIBUTED_API
#define AUTOMATIONTEST_API
#define AUTOMATIONTEST_NON_ATTRIBUTED_API
#define UNREALEDMESSAGES_API
#define UNREALEDMESSAGES_NON_ATTRIBUTED_API
#define MESSAGELOG_API
#define MESSAGELOG_NON_ATTRIBUTED_API
#define JSON_API
#define JSON_NON_ATTRIBUTED_API
#define JSONUTILITIES_API
#define JSONUTILITIES_NON_ATTRIBUTED_API
#define SCREENSHOTCOMPARISONTOOLS_API
#define SCREENSHOTCOMPARISONTOOLS_NON_ATTRIBUTED_API
#define HTTP_PACKAGE 1
#define CURL_ENABLE_DEBUG_CALLBACK 1
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
#define WITH_WINHTTP 1
#define UE_HTTP_CONNECTION_TIMEOUT_MAX_DEVIATION 0.5
#define UE_HTTP_ACTIVITY_TIMER_START_AFTER_RECEIVED_DATA 0
#define UE_HTTP_SUPPORT_LOCAL_SERVER 1
#define UE_HTTP_SUPPORT_UNIX_SOCKET 1
#define UE_HTTP_SUPPORT_VERB_CONNECT 1
#define HTTP_API
#define HTTP_NON_ATTRIBUTED_API
#define MESSAGINGCOMMON_API
#define MESSAGINGCOMMON_NON_ATTRIBUTED_API
#define MESSAGING_API
#define MESSAGING_NON_ATTRIBUTED_API
#define AUTOMATIONCONTROLLER_API
#define AUTOMATIONCONTROLLER_NON_ATTRIBUTED_API

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@@ -0,0 +1,21 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for AutomationMessages
#pragma once
#include "SharedDefinitions.CoreUObject.Cpp20.h"
#undef AUTOMATIONMESSAGES_API
#undef AUTOMATIONMESSAGES_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MODULE_NAME "AutomationMessages"
#define UE_PLUGIN_NAME ""
#define AUTOMATIONMESSAGES_API
#define AUTOMATIONMESSAGES_NON_ATTRIBUTED_API
#define AUTOMATIONTEST_API
#define AUTOMATIONTEST_NON_ATTRIBUTED_API

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@@ -0,0 +1,19 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for AutomationTest
#pragma once
#include "SharedDefinitions.CoreUObject.Cpp20.h"
#undef AUTOMATIONTEST_API
#undef AUTOMATIONTEST_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MODULE_NAME "AutomationTest"
#define UE_PLUGIN_NAME ""
#define AUTOMATIONTEST_API
#define AUTOMATIONTEST_NON_ATTRIBUTED_API

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@@ -0,0 +1,19 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for AutomationUtils
#pragma once
#include "SharedDefinitions.Engine.Cpp20.h"
#undef AUTOMATIONUTILS_API
#undef AUTOMATIONUTILS_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MODULE_NAME "AutomationUtils"
#define UE_PLUGIN_NAME "AutomationUtils"
#define AUTOMATIONUTILS_API
#define AUTOMATIONUTILS_NON_ATTRIBUTED_API

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@@ -0,0 +1,23 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for AutomationWorker
#pragma once
#include "SharedDefinitions.Engine.Cpp20.h"
#undef AUTOMATIONWORKER_API
#undef AUTOMATIONWORKER_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MODULE_NAME "AutomationWorker"
#define UE_PLUGIN_NAME ""
#define AUTOMATIONMESSAGES_API
#define AUTOMATIONMESSAGES_NON_ATTRIBUTED_API
#define AUTOMATIONTEST_API
#define AUTOMATIONTEST_NON_ATTRIBUTED_API
#define AUTOMATIONWORKER_API
#define AUTOMATIONWORKER_NON_ATTRIBUTED_API

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@@ -0,0 +1,27 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for AvfMediaFactory
#pragma once
#include "SharedDefinitions.Engine.Cpp20.h"
#undef AVFMEDIAFACTORY_API
#undef AVFMEDIAFACTORY_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MODULE_NAME "AvfMediaFactory"
#define UE_PLUGIN_NAME "AvfMedia"
#define MEDIAASSETS_API
#define MEDIAASSETS_NON_ATTRIBUTED_API
#define MEDIA_API
#define MEDIA_NON_ATTRIBUTED_API
#define MEDIAUTILS_API
#define MEDIAUTILS_NON_ATTRIBUTED_API
#define AVFMEDIA_API
#define AVFMEDIA_NON_ATTRIBUTED_API
#define AVFMEDIAFACTORY_API
#define AVFMEDIAFACTORY_NON_ATTRIBUTED_API

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@@ -0,0 +1,26 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for BackChannel
#pragma once
#include "SharedDefinitions.Core.Cpp20.h"
#undef BACKCHANNEL_API
#undef BACKCHANNEL_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MODULE_NAME "BackChannel"
#define UE_PLUGIN_NAME "BackChannel"
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define SOCKETS_NON_ATTRIBUTED_API
#define NETCOMMON_API
#define NETCOMMON_NON_ATTRIBUTED_API
#define NETWORKING_API
#define NETWORKING_NON_ATTRIBUTED_API
#define BACKCHANNEL_API
#define BACKCHANNEL_NON_ATTRIBUTED_API

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@@ -0,0 +1,20 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for BinkAudioDecoder
#pragma once
#include "SharedDefinitions.Engine.Cpp20.h"
#undef BINKAUDIODECODER_API
#undef BINKAUDIODECODER_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define WITH_BINK_AUDIO 1
#define UE_MODULE_NAME "BinkAudioDecoder"
#define UE_PLUGIN_NAME ""
#define BINKAUDIODECODER_API
#define BINKAUDIODECODER_NON_ATTRIBUTED_API

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@@ -0,0 +1,36 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for BuildPatchServices
#pragma once
#include "SharedDefinitions.CoreUObject.Cpp20.h"
#undef BUILDPATCHSERVICES_API
#undef BUILDPATCHSERVICES_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MODULE_NAME "BuildPatchServices"
#define UE_PLUGIN_NAME ""
#define ANALYTICS_API
#define ANALYTICS_NON_ATTRIBUTED_API
#define ANALYTICSET_API
#define ANALYTICSET_NON_ATTRIBUTED_API
#define HTTP_PACKAGE 1
#define CURL_ENABLE_DEBUG_CALLBACK 1
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
#define WITH_WINHTTP 1
#define UE_HTTP_CONNECTION_TIMEOUT_MAX_DEVIATION 0.5
#define UE_HTTP_ACTIVITY_TIMER_START_AFTER_RECEIVED_DATA 0
#define UE_HTTP_SUPPORT_LOCAL_SERVER 1
#define UE_HTTP_SUPPORT_UNIX_SOCKET 1
#define UE_HTTP_SUPPORT_VERB_CONNECT 1
#define HTTP_API
#define HTTP_NON_ATTRIBUTED_API
#define JSON_API
#define JSON_NON_ATTRIBUTED_API
#define BUILDPATCHSERVICES_API
#define BUILDPATCHSERVICES_NON_ATTRIBUTED_API

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@@ -0,0 +1,135 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Definitions
#pragma once
#define IS_PROGRAM 0
#define UE_SERVER 1
#define USE_NULL_RHI 1
#define USE_SHADER_COMPILER_WORKER_TRACE 0
#define UE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR 1
#define WITH_VERSE_VM 0
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define WITH_LOW_LEVEL_TESTS 0
#define EXPLICIT_TESTS_TARGET 0
#define WITH_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define UE_MERGED_MODULES 0
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define UE_WITH_CONSTINIT_UOBJECT 0
#define UE_TRACE_ENABLED 1
#define UE_TRACE_FORCE_ENABLED 0
#define WITH_VERSE 1
#define UE_USE_VERSE_PATHS 1
#define WITH_VERSE_BPVM 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 1
#define WITH_FIXED_TIME_STEP_SUPPORT 1
#define USE_LOGGING_IN_SHIPPING 0
#define ALLOW_CONSOLE_IN_SHIPPING 0
#define ALLOW_PROFILEGPU_IN_TEST 0
#define ALLOW_PROFILEGPU_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_UTF8_TCHARS 0
#define USE_ESTIMATED_UTCNOW 0
#define UE_ALLOW_EXEC_COMMANDS_IN_SHIPPING 1
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_CLIENT_CODE 0
#define WITH_SERVER_CODE 1
#define UE_FNAME_OUTLINE_NUMBER 0
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 0
#define WITH_LIVE_CODING 1
#define WITH_CPP_MODULES 0
#define WITH_PROCESS_PRIORITY_CONTROL 0
#define UE_DEFINE_FORCEINLINE_HINT_TO_INLINE 0
#define UBT_MODULE_MANIFEST "FPSTemplateServer.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "FPSTemplateServer-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Server
#define UBT_COMPILED_ARCHITECTURE x64
#define UE_APP_NAME "FPSTemplateServer"
#define UE_WARNINGS_AS_ERRORS 0
#define UE_ENGINE_DIRECTORY "../../../UE_5_7_1/Engine/"
#define FORCE_ANSI_ALLOCATOR 0
#define USE_MALLOC_BINNED2 1
#define USE_MALLOC_BINNED3 0
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0A00
#define WINVER 0x0A00
#define NTDDI_VERSION 0x0A000000
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define WINDOWS_MAX_NUM_TLS_SLOTS 2048
#define WINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS 512
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define ENGINE_VERSION_MAJOR 5
#define ENGINE_VERSION_MINOR 7
#define ENGINE_VERSION_HOTFIX 1
#define ENGINE_VERSION_STRING "5.7.1-UE5-CL-0"
#define ENGINE_IS_LICENSEE_VERSION false
#define ENGINE_IS_PROMOTED_BUILD false
#define CURRENT_CHANGELIST 0
#define COMPATIBLE_CHANGELIST 0
#define BRANCH_NAME "UE5"
#define BUILD_VERSION "UE5-CL-0"
#define BUILD_SOURCE_URL ""
#define BUILD_USER ""
#define BUILD_USERDOMAINNAME ""
#define BUILD_MACHINENAME ""
#define SUPPRESS_PER_MODULE_INLINE_FILE 1
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UE_5_7_1\\Engine"
#define UE_LIVE_CODING_PROJECT "D:\\FPSTemplate_5_4_or_5_5\\FPSTemplate.uproject"
#define UE_PERSISTENT_ALLOCATOR_RESERVE_SIZE 536870912ULL
#define UE_MODULE_NAME "BuildSettings"
#define UE_PLUGIN_NAME ""
#define UE_WITH_DEBUG_INFO 1
#define UE_VFS_PATHS "Z:\\UEVFS\\Root;D:\\UE_5_7_1;Z:\\UEVFS\\MSVC;C:\\Program Files\\Microsoft Visual Studio\\2022\\Community\\VC\\Tools\\MSVC\\14.44.35207;Z:\\UEVFS\\WinSDK;C:\\Program Files (x86)\\Windows Kits\\10;"
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
#define UE_ENABLE_ICU 1
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
#define UE_WITH_IRIS 1
#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
#define UE_MEMORY_TRACE_AVAILABLE 1
#define WITH_MALLOC_STOMP 1
#define UE_DELEGATE_CHECK_LIFETIME 0
#define CORE_API
#define CORE_NON_ATTRIBUTED_API
#define AUTORTFM_API
#define AUTORTFM_NON_ATTRIBUTED_API
#define IMAGECORE_API
#define IMAGECORE_NON_ATTRIBUTED_API
#define GSL_NO_IOSTREAMS 1
#define TRACELOG_API
#define TRACELOG_NON_ATTRIBUTED_API
#define BUILDSETTINGS_API
#define BUILDSETTINGS_NON_ATTRIBUTED_API

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@@ -0,0 +1,19 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for CableComponent
#pragma once
#include "SharedDefinitions.Engine.Cpp20.h"
#undef CABLECOMPONENT_API
#undef CABLECOMPONENT_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MODULE_NAME "CableComponent"
#define UE_PLUGIN_NAME "CableComponent"
#define CABLECOMPONENT_API
#define CABLECOMPONENT_NON_ATTRIBUTED_API

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@@ -0,0 +1,19 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for Cbor
#pragma once
#include "SharedDefinitions.Core.Cpp20.h"
#undef CBOR_API
#undef CBOR_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MODULE_NAME "Cbor"
#define UE_PLUGIN_NAME ""
#define CBOR_API
#define CBOR_NON_ATTRIBUTED_API

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@@ -0,0 +1,150 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for Chaos
#pragma once
#include "SharedDefinitions.Slate.Cpp20.h"
#undef CHAOS_API
#undef CHAOS_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOS_MEMORY_TRACKING 0
#define WITH_CHAOS_VISUAL_DEBUGGER 1
#define USE_ISPC_OPTIMIZED_VECTORGATHER 0
#define USE_ISPC_OPTIMIZED_VECTORSCATTER 0
#define CHAOS_INCLUDE_LEVEL_1 1
#define UE_MODULE_NAME "Chaos"
#define UE_PLUGIN_NAME ""
#define EIGEN_MPL2_ONLY 1
#define EIGEN_USE_THREADS 1
#define EIGEN_HAS_C99_MATH 1
#define EIGEN_HAS_CONSTEXPR 1
#define EIGEN_HAS_VARIADIC_TEMPLATES 1
#define EIGEN_HAS_CXX11_MATH 1
#define EIGEN_HAS_CXX11_ATOMIC 1
#define EIGEN_STRONG_INLINE inline
#define EIGEN_UE_OVERRIDE_ALLOCATORS 1
#define MESHDESCRIPTION_API
#define MESHDESCRIPTION_NON_ATTRIBUTED_API
#define WITH_CLOTH_COLLISION_DETECTION 1
#define PHYSICSCORE_API
#define PHYSICSCORE_NON_ATTRIBUTED_API
#define CHAOS_API
#define CHAOS_NON_ATTRIBUTED_API
#define CHAOS_CHECKED 0
#define CHAOS_DEBUG_NAME 1
#define CHAOSCORE_API
#define CHAOSCORE_NON_ATTRIBUTED_API
#define INTEL_ISPC 1
#define VORONOI_API
#define VORONOI_NON_ATTRIBUTED_API
#define GEOMETRYCORE_API
#define GEOMETRYCORE_NON_ATTRIBUTED_API
#define ANIMATIONCORE_API
#define ANIMATIONCORE_NON_ATTRIBUTED_API
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 1
#define ENGINE_API
#define ENGINE_NON_ATTRIBUTED_API
#define AUDIOEXTENSIONS_API
#define AUDIOEXTENSIONS_NON_ATTRIBUTED_API
#define AUDIOMIXER_API
#define AUDIOMIXER_NON_ATTRIBUTED_API
#define TARGETPLATFORM_API
#define TARGETPLATFORM_NON_ATTRIBUTED_API
#define TEXTUREFORMAT_API
#define TEXTUREFORMAT_NON_ATTRIBUTED_API
#define AUDIOPLATFORMCONFIGURATION_API
#define AUDIOPLATFORMCONFIGURATION_NON_ATTRIBUTED_API
#define DESKTOPPLATFORM_API
#define DESKTOPPLATFORM_NON_ATTRIBUTED_API
#define ANALYTICS_API
#define ANALYTICS_NON_ATTRIBUTED_API
#define AUDIOLINKENGINE_API
#define AUDIOLINKENGINE_NON_ATTRIBUTED_API
#define SIGNALPROCESSING_API
#define SIGNALPROCESSING_NON_ATTRIBUTED_API
#define AUDIOMIXERCORE_API
#define AUDIOMIXERCORE_NON_ATTRIBUTED_API
#define IOSTOREONDEMAND_API
#define IOSTOREONDEMAND_NON_ATTRIBUTED_API
#define IOSTOREONDEMANDCORE_API
#define IOSTOREONDEMANDCORE_NON_ATTRIBUTED_API
#define MOVIESCENECAPTURE_API
#define MOVIESCENECAPTURE_NON_ATTRIBUTED_API
#define PACKETHANDLER_API
#define PACKETHANDLER_NON_ATTRIBUTED_API
#define NETCORE_API
#define NETCORE_NON_ATTRIBUTED_API
#define NETCOMMON_API
#define NETCOMMON_NON_ATTRIBUTED_API
#define RELIABILITYHANDLERCOMPONENT_API
#define RELIABILITYHANDLERCOMPONENT_NON_ATTRIBUTED_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define SOCKETS_NON_ATTRIBUTED_API
#define RENDERER_API
#define RENDERER_NON_ATTRIBUTED_API
#define TYPEDELEMENTFRAMEWORK_API
#define TYPEDELEMENTFRAMEWORK_NON_ATTRIBUTED_API
#define TYPEDELEMENTRUNTIME_API
#define TYPEDELEMENTRUNTIME_NON_ATTRIBUTED_API
#define RENDERCORE_API
#define RENDERCORE_NON_ATTRIBUTED_API
#define OPENGLDRV_API
#define OPENGLDRV_NON_ATTRIBUTED_API
#define PLATFORM_MAX_LOCAL_PLAYERS 0
#define COREONLINE_API
#define COREONLINE_NON_ATTRIBUTED_API
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_NON_ATTRIBUTED_API
#define NNE_API
#define NNE_NON_ATTRIBUTED_API
#define CHAOSVDRUNTIME_API
#define CHAOSVDRUNTIME_NON_ATTRIBUTED_API
#define FIELDNOTIFICATION_API
#define FIELDNOTIFICATION_NON_ATTRIBUTED_API
#define JSONUTILITIES_API
#define JSONUTILITIES_NON_ATTRIBUTED_API
#define MESSAGING_API
#define MESSAGING_NON_ATTRIBUTED_API
#define MESSAGINGCOMMON_API
#define MESSAGINGCOMMON_NON_ATTRIBUTED_API
#define ANALYTICSET_API
#define ANALYTICSET_NON_ATTRIBUTED_API
#define ASSETREGISTRY_API
#define ASSETREGISTRY_NON_ATTRIBUTED_API
#define ENGINEMESSAGES_API
#define ENGINEMESSAGES_NON_ATTRIBUTED_API
#define ENGINESETTINGS_API
#define ENGINESETTINGS_NON_ATTRIBUTED_API
#define SYNTHBENCHMARK_API
#define SYNTHBENCHMARK_NON_ATTRIBUTED_API
#define GAMEPLAYTAGS_API
#define GAMEPLAYTAGS_NON_ATTRIBUTED_API
#define STATICMESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_NON_ATTRIBUTED_API
#define SKELETALMESHDESCRIPTION_API
#define SKELETALMESHDESCRIPTION_NON_ATTRIBUTED_API
#define PAKFILE_API
#define PAKFILE_NON_ATTRIBUTED_API
#define RSA_API
#define RSA_NON_ATTRIBUTED_API
#define NETWORKREPLAYSTREAMING_API
#define NETWORKREPLAYSTREAMING_NON_ATTRIBUTED_API
#define STATESTREAM_API
#define STATESTREAM_NON_ATTRIBUTED_API
#define AUDIOLINKCORE_API
#define AUDIOLINKCORE_NON_ATTRIBUTED_API
#define COOKONTHEFLY_API
#define COOKONTHEFLY_NON_ATTRIBUTED_API
#define NETWORKING_API
#define NETWORKING_NON_ATTRIBUTED_API
#define IRISCORE_API
#define IRISCORE_NON_ATTRIBUTED_API

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@@ -0,0 +1,61 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for ChaosCaching
#pragma once
#include "SharedDefinitions.Engine.Cpp20.h"
#undef CHAOSCACHING_API
#undef CHAOSCACHING_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define CHAOS_INCLUDE_LEVEL_1 1
#define UE_MODULE_NAME "ChaosCaching"
#define UE_PLUGIN_NAME "ChaosCaching"
#define CHAOSCACHING_API
#define CHAOSCACHING_NON_ATTRIBUTED_API
#define GEOMETRYCOLLECTIONENGINE_API
#define GEOMETRYCOLLECTIONENGINE_NON_ATTRIBUTED_API
#define CHAOSSOLVERENGINE_API
#define CHAOSSOLVERENGINE_NON_ATTRIBUTED_API
#define DATAFLOWCORE_API
#define DATAFLOWCORE_NON_ATTRIBUTED_API
#define DATAFLOWENGINE_API
#define DATAFLOWENGINE_NON_ATTRIBUTED_API
#define DATAFLOWSIMULATION_API
#define DATAFLOWSIMULATION_NON_ATTRIBUTED_API
#define FIELDSYSTEMENGINE_API
#define FIELDSYSTEMENGINE_NON_ATTRIBUTED_API
#define ISMPOOL_API
#define ISMPOOL_NON_ATTRIBUTED_API
#define MOVIESCENE_API
#define MOVIESCENE_NON_ATTRIBUTED_API
#define TIMEMANAGEMENT_API
#define TIMEMANAGEMENT_NON_ATTRIBUTED_API
#define UNIVERSALOBJECTLOCATOR_API
#define UNIVERSALOBJECTLOCATOR_NON_ATTRIBUTED_API
#define MOVIESCENETRACKS_API
#define MOVIESCENETRACKS_NON_ATTRIBUTED_API
#define CONSTRAINTS_API
#define CONSTRAINTS_NON_ATTRIBUTED_API
#define LEVELSEQUENCE_API
#define LEVELSEQUENCE_NON_ATTRIBUTED_API
#define UMG_API
#define UMG_NON_ATTRIBUTED_API
#define HTTP_PACKAGE 1
#define CURL_ENABLE_DEBUG_CALLBACK 1
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
#define WITH_WINHTTP 1
#define UE_HTTP_CONNECTION_TIMEOUT_MAX_DEVIATION 0.5
#define UE_HTTP_ACTIVITY_TIMER_START_AFTER_RECEIVED_DATA 0
#define UE_HTTP_SUPPORT_LOCAL_SERVER 1
#define UE_HTTP_SUPPORT_UNIX_SOCKET 1
#define UE_HTTP_SUPPORT_VERB_CONNECT 1
#define HTTP_API
#define HTTP_NON_ATTRIBUTED_API
#define PROPERTYPATH_API
#define PROPERTYPATH_NON_ATTRIBUTED_API

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@@ -0,0 +1,65 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for ChaosCloth
#pragma once
#include "SharedDefinitions.Engine.Cpp20.h"
#undef CHAOSCLOTH_API
#undef CHAOSCLOTH_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define CHAOS_INCLUDE_LEVEL_1 1
#define UE_MODULE_NAME "ChaosCloth"
#define UE_PLUGIN_NAME "ChaosCloth"
#define CHAOSCLOTH_API
#define CHAOSCLOTH_NON_ATTRIBUTED_API
#define CLOTHINGSYSTEMRUNTIMECOMMON_API
#define CLOTHINGSYSTEMRUNTIMECOMMON_NON_ATTRIBUTED_API
#define CHAOSCACHING_API
#define CHAOSCACHING_NON_ATTRIBUTED_API
#define GEOMETRYCOLLECTIONENGINE_API
#define GEOMETRYCOLLECTIONENGINE_NON_ATTRIBUTED_API
#define CHAOSSOLVERENGINE_API
#define CHAOSSOLVERENGINE_NON_ATTRIBUTED_API
#define DATAFLOWCORE_API
#define DATAFLOWCORE_NON_ATTRIBUTED_API
#define DATAFLOWENGINE_API
#define DATAFLOWENGINE_NON_ATTRIBUTED_API
#define DATAFLOWSIMULATION_API
#define DATAFLOWSIMULATION_NON_ATTRIBUTED_API
#define FIELDSYSTEMENGINE_API
#define FIELDSYSTEMENGINE_NON_ATTRIBUTED_API
#define ISMPOOL_API
#define ISMPOOL_NON_ATTRIBUTED_API
#define MOVIESCENE_API
#define MOVIESCENE_NON_ATTRIBUTED_API
#define TIMEMANAGEMENT_API
#define TIMEMANAGEMENT_NON_ATTRIBUTED_API
#define UNIVERSALOBJECTLOCATOR_API
#define UNIVERSALOBJECTLOCATOR_NON_ATTRIBUTED_API
#define MOVIESCENETRACKS_API
#define MOVIESCENETRACKS_NON_ATTRIBUTED_API
#define CONSTRAINTS_API
#define CONSTRAINTS_NON_ATTRIBUTED_API
#define LEVELSEQUENCE_API
#define LEVELSEQUENCE_NON_ATTRIBUTED_API
#define UMG_API
#define UMG_NON_ATTRIBUTED_API
#define HTTP_PACKAGE 1
#define CURL_ENABLE_DEBUG_CALLBACK 1
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
#define WITH_WINHTTP 1
#define UE_HTTP_CONNECTION_TIMEOUT_MAX_DEVIATION 0.5
#define UE_HTTP_ACTIVITY_TIMER_START_AFTER_RECEIVED_DATA 0
#define UE_HTTP_SUPPORT_LOCAL_SERVER 1
#define UE_HTTP_SUPPORT_UNIX_SOCKET 1
#define UE_HTTP_SUPPORT_VERB_CONNECT 1
#define HTTP_API
#define HTTP_NON_ATTRIBUTED_API
#define PROPERTYPATH_API
#define PROPERTYPATH_NON_ATTRIBUTED_API

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@@ -0,0 +1,23 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for ChaosCore
#pragma once
#include "SharedDefinitions.Core.Cpp20.h"
#undef CHAOSCORE_API
#undef CHAOSCORE_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOS_CHECKED 0
#define CHAOS_DEBUG_NAME 1
#define UE_MODULE_NAME "ChaosCore"
#define UE_PLUGIN_NAME ""
#define CHAOSCORE_API
#define CHAOSCORE_NON_ATTRIBUTED_API
#define INTEL_ISPC 1

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@@ -0,0 +1,58 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for ChaosNiagara
#pragma once
#include "SharedDefinitions.Engine.Cpp20.h"
#undef CHAOSNIAGARA_API
#undef CHAOSNIAGARA_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define CHAOS_INCLUDE_LEVEL_1 1
#define UE_MODULE_NAME "ChaosNiagara"
#define UE_PLUGIN_NAME "ChaosNiagara"
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0
#define PROJECTS_API
#define PROJECTS_NON_ATTRIBUTED_API
#define CHAOSNIAGARA_API
#define CHAOSNIAGARA_NON_ATTRIBUTED_API
#define NIAGARACORE_API
#define NIAGARACORE_NON_ATTRIBUTED_API
#define VECTORVM_API
#define VECTORVM_NON_ATTRIBUTED_API
#define NIAGARA_API
#define NIAGARA_NON_ATTRIBUTED_API
#define MOVIESCENE_API
#define MOVIESCENE_NON_ATTRIBUTED_API
#define TIMEMANAGEMENT_API
#define TIMEMANAGEMENT_NON_ATTRIBUTED_API
#define UNIVERSALOBJECTLOCATOR_API
#define UNIVERSALOBJECTLOCATOR_NON_ATTRIBUTED_API
#define MOVIESCENETRACKS_API
#define MOVIESCENETRACKS_NON_ATTRIBUTED_API
#define CONSTRAINTS_API
#define CONSTRAINTS_NON_ATTRIBUTED_API
#define NIAGARASHADER_API
#define NIAGARASHADER_NON_ATTRIBUTED_API
#define NIAGARAVERTEXFACTORIES_API
#define NIAGARAVERTEXFACTORIES_NON_ATTRIBUTED_API
#define CHAOSSOLVERENGINE_API
#define CHAOSSOLVERENGINE_NON_ATTRIBUTED_API
#define DATAFLOWCORE_API
#define DATAFLOWCORE_NON_ATTRIBUTED_API
#define DATAFLOWENGINE_API
#define DATAFLOWENGINE_NON_ATTRIBUTED_API
#define DATAFLOWSIMULATION_API
#define DATAFLOWSIMULATION_NON_ATTRIBUTED_API
#define GEOMETRYCOLLECTIONENGINE_API
#define GEOMETRYCOLLECTIONENGINE_NON_ATTRIBUTED_API
#define FIELDSYSTEMENGINE_API
#define FIELDSYSTEMENGINE_NON_ATTRIBUTED_API
#define ISMPOOL_API
#define ISMPOOL_NON_ATTRIBUTED_API

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@@ -0,0 +1,26 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for ChaosSolverEngine
#pragma once
#include "SharedDefinitions.Engine.Cpp20.h"
#undef CHAOSSOLVERENGINE_API
#undef CHAOSSOLVERENGINE_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define CHAOS_INCLUDE_LEVEL_1 1
#define UE_MODULE_NAME "ChaosSolverEngine"
#define UE_PLUGIN_NAME ""
#define CHAOSSOLVERENGINE_API
#define CHAOSSOLVERENGINE_NON_ATTRIBUTED_API
#define DATAFLOWCORE_API
#define DATAFLOWCORE_NON_ATTRIBUTED_API
#define DATAFLOWENGINE_API
#define DATAFLOWENGINE_NON_ATTRIBUTED_API
#define DATAFLOWSIMULATION_API
#define DATAFLOWSIMULATION_NON_ATTRIBUTED_API

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@@ -0,0 +1,20 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for ChaosUserDataPT
#pragma once
#include "SharedDefinitions.Engine.Cpp20.h"
#undef CHAOSUSERDATAPT_API
#undef CHAOSUSERDATAPT_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define CHAOS_INCLUDE_LEVEL_1 1
#define UE_MODULE_NAME "ChaosUserDataPT"
#define UE_PLUGIN_NAME "ChaosUserDataPT"
#define CHAOSUSERDATAPT_API
#define CHAOSUSERDATAPT_NON_ATTRIBUTED_API

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@@ -0,0 +1,19 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for ChaosVDBlueprint
#pragma once
#include "SharedDefinitions.Engine.Cpp20.h"
#undef CHAOSVDBLUEPRINT_API
#undef CHAOSVDBLUEPRINT_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MODULE_NAME "ChaosVDBlueprint"
#define UE_PLUGIN_NAME "ChaosVD"
#define CHAOSVDBLUEPRINT_API
#define CHAOSVDBLUEPRINT_NON_ATTRIBUTED_API

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@@ -0,0 +1,20 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for ChaosVDRuntime
#pragma once
#include "SharedDefinitions.CoreUObject.Cpp20.h"
#undef CHAOSVDRUNTIME_API
#undef CHAOSVDRUNTIME_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define WITH_CHAOS_VISUAL_DEBUGGER 1
#define UE_MODULE_NAME "ChaosVDRuntime"
#define UE_PLUGIN_NAME ""
#define CHAOSVDRUNTIME_API
#define CHAOSVDRUNTIME_NON_ATTRIBUTED_API

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@@ -0,0 +1,45 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for CharacterAI
#pragma once
#include "SharedDefinitions.Engine.Cpp20.h"
#undef CHARACTERAI_API
#undef CHARACTERAI_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MODULE_NAME "CharacterAI"
#define UE_PLUGIN_NAME "CharacterAI"
#define CHARACTERAI_API
#define CHARACTERAI_NON_ATTRIBUTED_API
#define WITH_RECAST 1
#define WITH_GAMEPLAY_DEBUGGER_CORE 1
#define WITH_GAMEPLAY_DEBUGGER 1
#define WITH_GAMEPLAY_DEBUGGER_MENU 1
#define AIMODULE_API
#define AIMODULE_NON_ATTRIBUTED_API
#define GAMEPLAYTASKS_API
#define GAMEPLAYTASKS_NON_ATTRIBUTED_API
#define WITH_NAVMESH_SEGMENT_LINKS 1
#define WITH_NAVMESH_CLUSTER_LINKS 1
#define NAVIGATIONSYSTEM_API
#define NAVIGATIONSYSTEM_NON_ATTRIBUTED_API
#define GEOMETRYCOLLECTIONENGINE_API
#define GEOMETRYCOLLECTIONENGINE_NON_ATTRIBUTED_API
#define CHAOSSOLVERENGINE_API
#define CHAOSSOLVERENGINE_NON_ATTRIBUTED_API
#define DATAFLOWCORE_API
#define DATAFLOWCORE_NON_ATTRIBUTED_API
#define DATAFLOWENGINE_API
#define DATAFLOWENGINE_NON_ATTRIBUTED_API
#define DATAFLOWSIMULATION_API
#define DATAFLOWSIMULATION_NON_ATTRIBUTED_API
#define FIELDSYSTEMENGINE_API
#define FIELDSYSTEMENGINE_NON_ATTRIBUTED_API
#define ISMPOOL_API
#define ISMPOOL_NON_ATTRIBUTED_API

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@@ -0,0 +1,36 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for ChunkDownloader
#pragma once
#include "SharedDefinitions.CoreUObject.Cpp20.h"
#undef CHUNKDOWNLOADER_API
#undef CHUNKDOWNLOADER_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MODULE_NAME "ChunkDownloader"
#define UE_PLUGIN_NAME "ChunkDownloader"
#define UE_WINDOWS_USING_UIA 1
#define APPLICATIONCORE_API
#define APPLICATIONCORE_NON_ATTRIBUTED_API
#define WITH_MGPU 1
#define RHI_API
#define RHI_NON_ATTRIBUTED_API
#define HTTP_PACKAGE 1
#define CURL_ENABLE_DEBUG_CALLBACK 1
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
#define WITH_WINHTTP 1
#define UE_HTTP_CONNECTION_TIMEOUT_MAX_DEVIATION 0.5
#define UE_HTTP_ACTIVITY_TIMER_START_AFTER_RECEIVED_DATA 0
#define UE_HTTP_SUPPORT_LOCAL_SERVER 1
#define UE_HTTP_SUPPORT_UNIX_SOCKET 1
#define UE_HTTP_SUPPORT_VERB_CONNECT 1
#define HTTP_API
#define HTTP_NON_ATTRIBUTED_API
#define CHUNKDOWNLOADER_API
#define CHUNKDOWNLOADER_NON_ATTRIBUTED_API

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@@ -0,0 +1,29 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for CinematicCamera
#pragma once
#include "SharedDefinitions.Engine.Cpp20.h"
#undef CINEMATICCAMERA_API
#undef CINEMATICCAMERA_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MODULE_NAME "CinematicCamera"
#define UE_PLUGIN_NAME ""
#define MOVIESCENE_API
#define MOVIESCENE_NON_ATTRIBUTED_API
#define TIMEMANAGEMENT_API
#define TIMEMANAGEMENT_NON_ATTRIBUTED_API
#define UNIVERSALOBJECTLOCATOR_API
#define UNIVERSALOBJECTLOCATOR_NON_ATTRIBUTED_API
#define MOVIESCENETRACKS_API
#define MOVIESCENETRACKS_NON_ATTRIBUTED_API
#define CONSTRAINTS_API
#define CONSTRAINTS_NON_ATTRIBUTED_API
#define CINEMATICCAMERA_API
#define CINEMATICCAMERA_NON_ATTRIBUTED_API

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@@ -0,0 +1,140 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for ClothingSystemRuntimeInterface
#pragma once
#include "SharedDefinitions.Slate.Cpp20.h"
#undef CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#undef CLOTHINGSYSTEMRUNTIMEINTERFACE_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_CHAOS_VISUAL_DEBUGGER 1
#define UE_MODULE_NAME "ClothingSystemRuntimeInterface"
#define UE_PLUGIN_NAME ""
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_NON_ATTRIBUTED_API
#define PHYSICSCORE_API
#define PHYSICSCORE_NON_ATTRIBUTED_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOS_CHECKED 0
#define CHAOS_DEBUG_NAME 1
#define CHAOSCORE_API
#define CHAOSCORE_NON_ATTRIBUTED_API
#define INTEL_ISPC 1
#define CHAOS_MEMORY_TRACKING 0
#define USE_ISPC_OPTIMIZED_VECTORGATHER 0
#define USE_ISPC_OPTIMIZED_VECTORSCATTER 0
#define CHAOS_API
#define CHAOS_NON_ATTRIBUTED_API
#define VORONOI_API
#define VORONOI_NON_ATTRIBUTED_API
#define GEOMETRYCORE_API
#define GEOMETRYCORE_NON_ATTRIBUTED_API
#define ANIMATIONCORE_API
#define ANIMATIONCORE_NON_ATTRIBUTED_API
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 1
#define ENGINE_API
#define ENGINE_NON_ATTRIBUTED_API
#define AUDIOEXTENSIONS_API
#define AUDIOEXTENSIONS_NON_ATTRIBUTED_API
#define AUDIOMIXER_API
#define AUDIOMIXER_NON_ATTRIBUTED_API
#define TARGETPLATFORM_API
#define TARGETPLATFORM_NON_ATTRIBUTED_API
#define TEXTUREFORMAT_API
#define TEXTUREFORMAT_NON_ATTRIBUTED_API
#define AUDIOPLATFORMCONFIGURATION_API
#define AUDIOPLATFORMCONFIGURATION_NON_ATTRIBUTED_API
#define DESKTOPPLATFORM_API
#define DESKTOPPLATFORM_NON_ATTRIBUTED_API
#define ANALYTICS_API
#define ANALYTICS_NON_ATTRIBUTED_API
#define AUDIOLINKENGINE_API
#define AUDIOLINKENGINE_NON_ATTRIBUTED_API
#define SIGNALPROCESSING_API
#define SIGNALPROCESSING_NON_ATTRIBUTED_API
#define AUDIOMIXERCORE_API
#define AUDIOMIXERCORE_NON_ATTRIBUTED_API
#define IOSTOREONDEMAND_API
#define IOSTOREONDEMAND_NON_ATTRIBUTED_API
#define IOSTOREONDEMANDCORE_API
#define IOSTOREONDEMANDCORE_NON_ATTRIBUTED_API
#define MOVIESCENECAPTURE_API
#define MOVIESCENECAPTURE_NON_ATTRIBUTED_API
#define PACKETHANDLER_API
#define PACKETHANDLER_NON_ATTRIBUTED_API
#define NETCORE_API
#define NETCORE_NON_ATTRIBUTED_API
#define NETCOMMON_API
#define NETCOMMON_NON_ATTRIBUTED_API
#define RELIABILITYHANDLERCOMPONENT_API
#define RELIABILITYHANDLERCOMPONENT_NON_ATTRIBUTED_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define SOCKETS_NON_ATTRIBUTED_API
#define RENDERER_API
#define RENDERER_NON_ATTRIBUTED_API
#define TYPEDELEMENTFRAMEWORK_API
#define TYPEDELEMENTFRAMEWORK_NON_ATTRIBUTED_API
#define TYPEDELEMENTRUNTIME_API
#define TYPEDELEMENTRUNTIME_NON_ATTRIBUTED_API
#define RENDERCORE_API
#define RENDERCORE_NON_ATTRIBUTED_API
#define OPENGLDRV_API
#define OPENGLDRV_NON_ATTRIBUTED_API
#define PLATFORM_MAX_LOCAL_PLAYERS 0
#define COREONLINE_API
#define COREONLINE_NON_ATTRIBUTED_API
#define MESHDESCRIPTION_API
#define MESHDESCRIPTION_NON_ATTRIBUTED_API
#define FIELDNOTIFICATION_API
#define FIELDNOTIFICATION_NON_ATTRIBUTED_API
#define JSONUTILITIES_API
#define JSONUTILITIES_NON_ATTRIBUTED_API
#define MESSAGING_API
#define MESSAGING_NON_ATTRIBUTED_API
#define MESSAGINGCOMMON_API
#define MESSAGINGCOMMON_NON_ATTRIBUTED_API
#define ANALYTICSET_API
#define ANALYTICSET_NON_ATTRIBUTED_API
#define ASSETREGISTRY_API
#define ASSETREGISTRY_NON_ATTRIBUTED_API
#define ENGINEMESSAGES_API
#define ENGINEMESSAGES_NON_ATTRIBUTED_API
#define ENGINESETTINGS_API
#define ENGINESETTINGS_NON_ATTRIBUTED_API
#define SYNTHBENCHMARK_API
#define SYNTHBENCHMARK_NON_ATTRIBUTED_API
#define GAMEPLAYTAGS_API
#define GAMEPLAYTAGS_NON_ATTRIBUTED_API
#define STATICMESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_NON_ATTRIBUTED_API
#define SKELETALMESHDESCRIPTION_API
#define SKELETALMESHDESCRIPTION_NON_ATTRIBUTED_API
#define PAKFILE_API
#define PAKFILE_NON_ATTRIBUTED_API
#define RSA_API
#define RSA_NON_ATTRIBUTED_API
#define NETWORKREPLAYSTREAMING_API
#define NETWORKREPLAYSTREAMING_NON_ATTRIBUTED_API
#define STATESTREAM_API
#define STATESTREAM_NON_ATTRIBUTED_API
#define AUDIOLINKCORE_API
#define AUDIOLINKCORE_NON_ATTRIBUTED_API
#define COOKONTHEFLY_API
#define COOKONTHEFLY_NON_ATTRIBUTED_API
#define NETWORKING_API
#define NETWORKING_NON_ATTRIBUTED_API
#define NNE_API
#define NNE_NON_ATTRIBUTED_API
#define CHAOSVDRUNTIME_API
#define CHAOSVDRUNTIME_NON_ATTRIBUTED_API
#define IRISCORE_API
#define IRISCORE_NON_ATTRIBUTED_API

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@@ -0,0 +1,19 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for ClothingSystemRuntimeCommon
#pragma once
#include "SharedDefinitions.Engine.Cpp20.h"
#undef CLOTHINGSYSTEMRUNTIMECOMMON_API
#undef CLOTHINGSYSTEMRUNTIMECOMMON_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MODULE_NAME "ClothingSystemRuntimeCommon"
#define UE_PLUGIN_NAME ""
#define CLOTHINGSYSTEMRUNTIMECOMMON_API
#define CLOTHINGSYSTEMRUNTIMECOMMON_NON_ATTRIBUTED_API

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@@ -0,0 +1,21 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for ClothingSystemRuntimeNv
#pragma once
#include "SharedDefinitions.Engine.Cpp20.h"
#undef CLOTHINGSYSTEMRUNTIMENV_API
#undef CLOTHINGSYSTEMRUNTIMENV_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MODULE_NAME "ClothingSystemRuntimeNv"
#define UE_PLUGIN_NAME ""
#define CLOTHINGSYSTEMRUNTIMENV_API
#define CLOTHINGSYSTEMRUNTIMENV_NON_ATTRIBUTED_API
#define CLOTHINGSYSTEMRUNTIMECOMMON_API
#define CLOTHINGSYSTEMRUNTIMECOMMON_NON_ATTRIBUTED_API

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@@ -0,0 +1,24 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for CommonInput
#pragma once
#include "SharedDefinitions.Engine.Cpp20.h"
#undef COMMONINPUT_API
#undef COMMONINPUT_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_COMMONINPUT_PLATFORM_TYPE PC
#define UE_COMMONINPUT_PLATFORM_KBM_REQUIRES_ATTACHED_MOUSE 0
#define UE_COMMONINPUT_FORCE_TOUCH_SUPPORT_DISABLED 0
#define UE_MODULE_NAME "CommonInput"
#define UE_PLUGIN_NAME "CommonUI"
#define COMMONINPUT_API
#define COMMONINPUT_NON_ATTRIBUTED_API
#define ENHANCEDINPUT_API
#define ENHANCEDINPUT_NON_ATTRIBUTED_API

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@@ -0,0 +1,59 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for CommonUI
#pragma once
#include "SharedDefinitions.Engine.Cpp20.h"
#undef COMMONUI_API
#undef COMMONUI_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_COMMONUI_PLATFORM_KBM_REQUIRES_ATTACHED_MOUSE 0
#define UE_COMMONUI_PLATFORM_REQUIRES_CURSOR_HIDDEN_FOR_TOUCH 0
#define UE_MODULE_NAME "CommonUI"
#define UE_PLUGIN_NAME "CommonUI"
#define COMMONUI_API
#define COMMONUI_NON_ATTRIBUTED_API
#define UMG_API
#define UMG_NON_ATTRIBUTED_API
#define HTTP_PACKAGE 1
#define CURL_ENABLE_DEBUG_CALLBACK 1
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
#define WITH_WINHTTP 1
#define UE_HTTP_CONNECTION_TIMEOUT_MAX_DEVIATION 0.5
#define UE_HTTP_ACTIVITY_TIMER_START_AFTER_RECEIVED_DATA 0
#define UE_HTTP_SUPPORT_LOCAL_SERVER 1
#define UE_HTTP_SUPPORT_UNIX_SOCKET 1
#define UE_HTTP_SUPPORT_VERB_CONNECT 1
#define HTTP_API
#define HTTP_NON_ATTRIBUTED_API
#define MOVIESCENE_API
#define MOVIESCENE_NON_ATTRIBUTED_API
#define TIMEMANAGEMENT_API
#define TIMEMANAGEMENT_NON_ATTRIBUTED_API
#define UNIVERSALOBJECTLOCATOR_API
#define UNIVERSALOBJECTLOCATOR_NON_ATTRIBUTED_API
#define MOVIESCENETRACKS_API
#define MOVIESCENETRACKS_NON_ATTRIBUTED_API
#define CONSTRAINTS_API
#define CONSTRAINTS_NON_ATTRIBUTED_API
#define PROPERTYPATH_API
#define PROPERTYPATH_NON_ATTRIBUTED_API
#define WIDGETCAROUSEL_API
#define WIDGETCAROUSEL_NON_ATTRIBUTED_API
#define UE_COMMONINPUT_PLATFORM_TYPE PC
#define COMMONINPUT_API
#define COMMONINPUT_NON_ATTRIBUTED_API
#define ENHANCEDINPUT_API
#define ENHANCEDINPUT_NON_ATTRIBUTED_API
#define MEDIAASSETS_API
#define MEDIAASSETS_NON_ATTRIBUTED_API
#define MEDIA_API
#define MEDIA_NON_ATTRIBUTED_API
#define MEDIAUTILS_API
#define MEDIAUTILS_NON_ATTRIBUTED_API

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@@ -0,0 +1,23 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for CompositeCore
#pragma once
#include "SharedDefinitions.Engine.Cpp20.h"
#undef COMPOSITECORE_API
#undef COMPOSITECORE_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MODULE_NAME "CompositeCore"
#define UE_PLUGIN_NAME "CompositeCore"
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0
#define PROJECTS_API
#define PROJECTS_NON_ATTRIBUTED_API
#define COMPOSITECORE_API
#define COMPOSITECORE_NON_ATTRIBUTED_API

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@@ -0,0 +1,25 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for ComputeFramework
#pragma once
#include "SharedDefinitions.Engine.Cpp20.h"
#undef COMPUTEFRAMEWORK_API
#undef COMPUTEFRAMEWORK_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MODULE_NAME "ComputeFramework"
#define UE_PLUGIN_NAME "ComputeFramework"
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0
#define PROJECTS_API
#define PROJECTS_NON_ATTRIBUTED_API
#define DERIVEDDATACACHE_API
#define DERIVEDDATACACHE_NON_ATTRIBUTED_API
#define COMPUTEFRAMEWORK_API
#define COMPUTEFRAMEWORK_NON_ATTRIBUTED_API

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@@ -0,0 +1,25 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for Constraints
#pragma once
#include "SharedDefinitions.Engine.Cpp20.h"
#undef CONSTRAINTS_API
#undef CONSTRAINTS_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MODULE_NAME "Constraints"
#define UE_PLUGIN_NAME ""
#define CONSTRAINTS_API
#define CONSTRAINTS_NON_ATTRIBUTED_API
#define MOVIESCENE_API
#define MOVIESCENE_NON_ATTRIBUTED_API
#define TIMEMANAGEMENT_API
#define TIMEMANAGEMENT_NON_ATTRIBUTED_API
#define UNIVERSALOBJECTLOCATOR_API
#define UNIVERSALOBJECTLOCATOR_NON_ATTRIBUTED_API

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@@ -0,0 +1,68 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for ControlRig
#pragma once
#include "SharedDefinitions.Engine.Cpp20.h"
#undef CONTROLRIG_API
#undef CONTROLRIG_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MODULE_NAME "ControlRig"
#define UE_PLUGIN_NAME "ControlRig"
#define ANIMGRAPHRUNTIME_API
#define ANIMGRAPHRUNTIME_NON_ATTRIBUTED_API
#define GEOMETRYCOLLECTIONENGINE_API
#define GEOMETRYCOLLECTIONENGINE_NON_ATTRIBUTED_API
#define CHAOSSOLVERENGINE_API
#define CHAOSSOLVERENGINE_NON_ATTRIBUTED_API
#define DATAFLOWCORE_API
#define DATAFLOWCORE_NON_ATTRIBUTED_API
#define DATAFLOWENGINE_API
#define DATAFLOWENGINE_NON_ATTRIBUTED_API
#define DATAFLOWSIMULATION_API
#define DATAFLOWSIMULATION_NON_ATTRIBUTED_API
#define FIELDSYSTEMENGINE_API
#define FIELDSYSTEMENGINE_NON_ATTRIBUTED_API
#define ISMPOOL_API
#define ISMPOOL_NON_ATTRIBUTED_API
#define MOVIESCENE_API
#define MOVIESCENE_NON_ATTRIBUTED_API
#define TIMEMANAGEMENT_API
#define TIMEMANAGEMENT_NON_ATTRIBUTED_API
#define UNIVERSALOBJECTLOCATOR_API
#define UNIVERSALOBJECTLOCATOR_NON_ATTRIBUTED_API
#define MOVIESCENETRACKS_API
#define MOVIESCENETRACKS_NON_ATTRIBUTED_API
#define CONSTRAINTS_API
#define CONSTRAINTS_NON_ATTRIBUTED_API
#define PROPERTYPATH_API
#define PROPERTYPATH_NON_ATTRIBUTED_API
#define CONTROLRIG_API
#define CONTROLRIG_NON_ATTRIBUTED_API
#define LEVELSEQUENCE_API
#define LEVELSEQUENCE_NON_ATTRIBUTED_API
#define UMG_API
#define UMG_NON_ATTRIBUTED_API
#define HTTP_PACKAGE 1
#define CURL_ENABLE_DEBUG_CALLBACK 1
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
#define WITH_WINHTTP 1
#define UE_HTTP_CONNECTION_TIMEOUT_MAX_DEVIATION 0.5
#define UE_HTTP_ACTIVITY_TIMER_START_AFTER_RECEIVED_DATA 0
#define UE_HTTP_SUPPORT_LOCAL_SERVER 1
#define UE_HTTP_SUPPORT_UNIX_SOCKET 1
#define UE_HTTP_SUPPORT_VERB_CONNECT 1
#define HTTP_API
#define HTTP_NON_ATTRIBUTED_API
#define RIGVM_API
#define RIGVM_NON_ATTRIBUTED_API
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0
#define PROJECTS_API
#define PROJECTS_NON_ATTRIBUTED_API

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@@ -0,0 +1,70 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for ControlRigSpline
#pragma once
#include "SharedDefinitions.Engine.Cpp20.h"
#undef CONTROLRIGSPLINE_API
#undef CONTROLRIGSPLINE_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MODULE_NAME "ControlRigSpline"
#define UE_PLUGIN_NAME "ControlRigSpline"
#define CONTROLRIGSPLINE_API
#define CONTROLRIGSPLINE_NON_ATTRIBUTED_API
#define RIGVM_API
#define RIGVM_NON_ATTRIBUTED_API
#define ANIMGRAPHRUNTIME_API
#define ANIMGRAPHRUNTIME_NON_ATTRIBUTED_API
#define GEOMETRYCOLLECTIONENGINE_API
#define GEOMETRYCOLLECTIONENGINE_NON_ATTRIBUTED_API
#define CHAOSSOLVERENGINE_API
#define CHAOSSOLVERENGINE_NON_ATTRIBUTED_API
#define DATAFLOWCORE_API
#define DATAFLOWCORE_NON_ATTRIBUTED_API
#define DATAFLOWENGINE_API
#define DATAFLOWENGINE_NON_ATTRIBUTED_API
#define DATAFLOWSIMULATION_API
#define DATAFLOWSIMULATION_NON_ATTRIBUTED_API
#define FIELDSYSTEMENGINE_API
#define FIELDSYSTEMENGINE_NON_ATTRIBUTED_API
#define ISMPOOL_API
#define ISMPOOL_NON_ATTRIBUTED_API
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0
#define PROJECTS_API
#define PROJECTS_NON_ATTRIBUTED_API
#define CONTROLRIG_API
#define CONTROLRIG_NON_ATTRIBUTED_API
#define LEVELSEQUENCE_API
#define LEVELSEQUENCE_NON_ATTRIBUTED_API
#define MOVIESCENE_API
#define MOVIESCENE_NON_ATTRIBUTED_API
#define TIMEMANAGEMENT_API
#define TIMEMANAGEMENT_NON_ATTRIBUTED_API
#define UNIVERSALOBJECTLOCATOR_API
#define UNIVERSALOBJECTLOCATOR_NON_ATTRIBUTED_API
#define MOVIESCENETRACKS_API
#define MOVIESCENETRACKS_NON_ATTRIBUTED_API
#define CONSTRAINTS_API
#define CONSTRAINTS_NON_ATTRIBUTED_API
#define UMG_API
#define UMG_NON_ATTRIBUTED_API
#define HTTP_PACKAGE 1
#define CURL_ENABLE_DEBUG_CALLBACK 1
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
#define WITH_WINHTTP 1
#define UE_HTTP_CONNECTION_TIMEOUT_MAX_DEVIATION 0.5
#define UE_HTTP_ACTIVITY_TIMER_START_AFTER_RECEIVED_DATA 0
#define UE_HTTP_SUPPORT_LOCAL_SERVER 1
#define UE_HTTP_SUPPORT_UNIX_SOCKET 1
#define UE_HTTP_SUPPORT_VERB_CONNECT 1
#define HTTP_API
#define HTTP_NON_ATTRIBUTED_API
#define PROPERTYPATH_API
#define PROPERTYPATH_NON_ATTRIBUTED_API

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@@ -0,0 +1,26 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for CookOnTheFly
#pragma once
#include "SharedDefinitions.CoreUObject.Cpp20.h"
#undef COOKONTHEFLY_API
#undef COOKONTHEFLY_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MODULE_NAME "CookOnTheFly"
#define UE_PLUGIN_NAME ""
#define COOKONTHEFLY_API
#define COOKONTHEFLY_NON_ATTRIBUTED_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define SOCKETS_NON_ATTRIBUTED_API
#define NETCOMMON_API
#define NETCOMMON_NON_ATTRIBUTED_API
#define NETWORKING_API
#define NETWORKING_NON_ATTRIBUTED_API

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@@ -0,0 +1,165 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Definitions
#pragma once
#define IS_PROGRAM 0
#define UE_SERVER 1
#define USE_NULL_RHI 1
#define USE_SHADER_COMPILER_WORKER_TRACE 0
#define UE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR 1
#define WITH_VERSE_VM 0
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define WITH_LOW_LEVEL_TESTS 0
#define EXPLICIT_TESTS_TARGET 0
#define WITH_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define UE_MERGED_MODULES 0
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define UE_WITH_CONSTINIT_UOBJECT 0
#define UE_TRACE_ENABLED 1
#define UE_TRACE_FORCE_ENABLED 0
#define WITH_VERSE 1
#define UE_USE_VERSE_PATHS 1
#define WITH_VERSE_BPVM 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 1
#define WITH_FIXED_TIME_STEP_SUPPORT 1
#define USE_LOGGING_IN_SHIPPING 0
#define ALLOW_CONSOLE_IN_SHIPPING 0
#define ALLOW_PROFILEGPU_IN_TEST 0
#define ALLOW_PROFILEGPU_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_UTF8_TCHARS 0
#define USE_ESTIMATED_UTCNOW 0
#define UE_ALLOW_EXEC_COMMANDS_IN_SHIPPING 1
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_CLIENT_CODE 0
#define WITH_SERVER_CODE 1
#define UE_FNAME_OUTLINE_NUMBER 0
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 0
#define WITH_LIVE_CODING 1
#define WITH_CPP_MODULES 0
#define WITH_PROCESS_PRIORITY_CONTROL 0
#define UE_DEFINE_FORCEINLINE_HINT_TO_INLINE 0
#define UBT_MODULE_MANIFEST "FPSTemplateServer.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "FPSTemplateServer-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Server
#define UBT_COMPILED_ARCHITECTURE x64
#define UE_APP_NAME "FPSTemplateServer"
#define UE_WARNINGS_AS_ERRORS 0
#define UE_ENGINE_DIRECTORY "../../../UE_5_7_1/Engine/"
#define FORCE_ANSI_ALLOCATOR 0
#define USE_MALLOC_BINNED2 1
#define USE_MALLOC_BINNED3 0
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0A00
#define WINVER 0x0A00
#define NTDDI_VERSION 0x0A000000
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define WINDOWS_MAX_NUM_TLS_SLOTS 2048
#define WINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS 512
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
#define UE_ENABLE_ICU 1
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
#define UE_WITH_IRIS 1
#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
#define UE_MEMORY_TRACE_AVAILABLE 1
#define WITH_MALLOC_STOMP 1
#define UE_DELEGATE_CHECK_LIFETIME 0
#define PLATFORM_BUILDS_LIBPAS 1
#define PLATFORM_BUILDS_MIMALLOC 1
#define USE_BUNDLED_DBGHELP 1
#define YIELD_BETWEEN_TASKS 1
#define IS_CLIENT_TARGET 0
#define PLATFORM_SUPPORTS_BINARYCONFIG 1
#define PLATFORM_COMPILER_OPTIMIZATION_LTCG 0
#define PLATFORM_COMPILER_OPTIMIZATION_PG 0
#define PLATFORM_COMPILER_OPTIMIZATION_PG_PROFILING 0
#define UE_DEFINE_LEGACY_MATH_CONSTANT_MACRO_NAMES 0
#define UE_MODULE_NAME "Core"
#define UE_PLUGIN_NAME ""
#define BUILDSETTINGS_API
#define BUILDSETTINGS_NON_ATTRIBUTED_API
#define AUTORTFM_API
#define AUTORTFM_NON_ATTRIBUTED_API
#define LIBPAS_API
#define PAS_API LIBPAS_API
#define PAS_BAPI LIBPAS_API
#define PAS_UE 1
#define __TBB_NO_IMPLICIT_LINKAGE 1
#define __TBBMALLOC_NO_IMPLICIT_LINKAGE 1
#define WITH_PIX_EVENT_RUNTIME 1
#define WITH_ICU_V64 1
#define NEEDS_ICU_DLLS 0
#define U_STATIC_IMPLEMENTATION 1
#define U_USING_ICU_NAMESPACE 0
#define UNISTR_FROM_CHAR_EXPLICIT explicit
#define UNISTR_FROM_STRING_EXPLICIT explicit
#define UCONFIG_NO_TRANSLITERATION 1
#define DERIVEDDATACACHE_API
#define DERIVEDDATACACHE_NON_ATTRIBUTED_API
#define TARGETPLATFORM_API
#define TARGETPLATFORM_NON_ATTRIBUTED_API
#define TEXTUREFORMAT_API
#define TEXTUREFORMAT_NON_ATTRIBUTED_API
#define DEVELOPERSETTINGS_API
#define DEVELOPERSETTINGS_NON_ATTRIBUTED_API
#define AUDIOPLATFORMCONFIGURATION_API
#define AUDIOPLATFORMCONFIGURATION_NON_ATTRIBUTED_API
#define WITH_VERSE_COMPILER 1
#define COREUOBJECT_API
#define COREUOBJECT_NON_ATTRIBUTED_API
#define CORE_API
#define CORE_NON_ATTRIBUTED_API
#define IMAGECORE_API
#define IMAGECORE_NON_ATTRIBUTED_API
#define GSL_NO_IOSTREAMS 1
#define TRACELOG_API
#define TRACELOG_NON_ATTRIBUTED_API
#define COREPRECISEFP_API
#define COREPRECISEFP_NON_ATTRIBUTED_API
#define DESKTOPPLATFORM_API
#define DESKTOPPLATFORM_NON_ATTRIBUTED_API
#define ANALYTICS_API
#define ANALYTICS_NON_ATTRIBUTED_API
#define WITH_MGPU 1
#define RHI_API
#define RHI_NON_ATTRIBUTED_API
#define JSON_API
#define JSON_NON_ATTRIBUTED_API
#define RSA_API
#define RSA_NON_ATTRIBUTED_API

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@@ -0,0 +1,6 @@
// PCH for CorePrivatePCH.h
#include "Definitions.h"
#include "CorePrivatePCH.h"
#ifdef __ISPC_ALIGN__
#error ispc.generated.h files are not allowed in precompiled headers (This is a build time optimization to reduce action dependencies)
#endif

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@@ -0,0 +1,109 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared Definitions for Core.Cpp20
#pragma once
#define IS_PROGRAM 0
#define UE_SERVER 1
#define USE_NULL_RHI 1
#define USE_SHADER_COMPILER_WORKER_TRACE 0
#define UE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR 1
#define WITH_VERSE_VM 0
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define WITH_LOW_LEVEL_TESTS 0
#define EXPLICIT_TESTS_TARGET 0
#define WITH_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define UE_MERGED_MODULES 0
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define UE_WITH_CONSTINIT_UOBJECT 0
#define UE_TRACE_ENABLED 1
#define UE_TRACE_FORCE_ENABLED 0
#define WITH_VERSE 1
#define UE_USE_VERSE_PATHS 1
#define WITH_VERSE_BPVM 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 1
#define WITH_FIXED_TIME_STEP_SUPPORT 1
#define USE_LOGGING_IN_SHIPPING 0
#define ALLOW_CONSOLE_IN_SHIPPING 0
#define ALLOW_PROFILEGPU_IN_TEST 0
#define ALLOW_PROFILEGPU_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_UTF8_TCHARS 0
#define USE_ESTIMATED_UTCNOW 0
#define UE_ALLOW_EXEC_COMMANDS_IN_SHIPPING 1
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_CLIENT_CODE 0
#define WITH_SERVER_CODE 1
#define UE_FNAME_OUTLINE_NUMBER 0
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 0
#define WITH_LIVE_CODING 1
#define WITH_CPP_MODULES 0
#define WITH_PROCESS_PRIORITY_CONTROL 0
#define UE_DEFINE_FORCEINLINE_HINT_TO_INLINE 0
#define UBT_MODULE_MANIFEST "FPSTemplateServer.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "FPSTemplateServer-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Server
#define UBT_COMPILED_ARCHITECTURE x64
#define UE_APP_NAME "FPSTemplateServer"
#define UE_WARNINGS_AS_ERRORS 0
#define UE_ENGINE_DIRECTORY "../../../UE_5_7_1/Engine/"
#define FORCE_ANSI_ALLOCATOR 0
#define USE_MALLOC_BINNED2 1
#define USE_MALLOC_BINNED3 0
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0A00
#define WINVER 0x0A00
#define NTDDI_VERSION 0x0A000000
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define WINDOWS_MAX_NUM_TLS_SLOTS 2048
#define WINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS 512
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
#define UE_ENABLE_ICU 1
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
#define UE_WITH_IRIS 1
#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
#define UE_MEMORY_TRACE_AVAILABLE 1
#define WITH_MALLOC_STOMP 1
#define UE_DELEGATE_CHECK_LIFETIME 0
#define CORE_API
#define CORE_NON_ATTRIBUTED_API
#define GSL_NO_IOSTREAMS 1
#define TRACELOG_API
#define TRACELOG_NON_ATTRIBUTED_API
#define AUTORTFM_API
#define AUTORTFM_NON_ATTRIBUTED_API
#define IMAGECORE_API
#define IMAGECORE_NON_ATTRIBUTED_API

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@@ -0,0 +1,109 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared Definitions for Core.Exceptions.Cpp20
#pragma once
#define IS_PROGRAM 0
#define UE_SERVER 1
#define USE_NULL_RHI 1
#define USE_SHADER_COMPILER_WORKER_TRACE 0
#define UE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR 1
#define WITH_VERSE_VM 0
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define WITH_LOW_LEVEL_TESTS 0
#define EXPLICIT_TESTS_TARGET 0
#define WITH_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define UE_MERGED_MODULES 0
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define UE_WITH_CONSTINIT_UOBJECT 0
#define UE_TRACE_ENABLED 1
#define UE_TRACE_FORCE_ENABLED 0
#define WITH_VERSE 1
#define UE_USE_VERSE_PATHS 1
#define WITH_VERSE_BPVM 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 1
#define WITH_FIXED_TIME_STEP_SUPPORT 1
#define USE_LOGGING_IN_SHIPPING 0
#define ALLOW_CONSOLE_IN_SHIPPING 0
#define ALLOW_PROFILEGPU_IN_TEST 0
#define ALLOW_PROFILEGPU_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_UTF8_TCHARS 0
#define USE_ESTIMATED_UTCNOW 0
#define UE_ALLOW_EXEC_COMMANDS_IN_SHIPPING 1
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_CLIENT_CODE 0
#define WITH_SERVER_CODE 1
#define UE_FNAME_OUTLINE_NUMBER 0
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 0
#define WITH_LIVE_CODING 1
#define WITH_CPP_MODULES 0
#define WITH_PROCESS_PRIORITY_CONTROL 0
#define UE_DEFINE_FORCEINLINE_HINT_TO_INLINE 0
#define UBT_MODULE_MANIFEST "FPSTemplateServer.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "FPSTemplateServer-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Server
#define UBT_COMPILED_ARCHITECTURE x64
#define UE_APP_NAME "FPSTemplateServer"
#define UE_WARNINGS_AS_ERRORS 0
#define UE_ENGINE_DIRECTORY "../../../UE_5_7_1/Engine/"
#define FORCE_ANSI_ALLOCATOR 0
#define USE_MALLOC_BINNED2 1
#define USE_MALLOC_BINNED3 0
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0A00
#define WINVER 0x0A00
#define NTDDI_VERSION 0x0A000000
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define WINDOWS_MAX_NUM_TLS_SLOTS 2048
#define WINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS 512
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
#define UE_ENABLE_ICU 1
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
#define UE_WITH_IRIS 1
#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
#define UE_MEMORY_TRACE_AVAILABLE 1
#define WITH_MALLOC_STOMP 1
#define UE_DELEGATE_CHECK_LIFETIME 0
#define CORE_API
#define CORE_NON_ATTRIBUTED_API
#define GSL_NO_IOSTREAMS 1
#define TRACELOG_API
#define TRACELOG_NON_ATTRIBUTED_API
#define AUTORTFM_API
#define AUTORTFM_NON_ATTRIBUTED_API
#define IMAGECORE_API
#define IMAGECORE_NON_ATTRIBUTED_API

View File

@@ -0,0 +1,111 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared Definitions for Core.Project.RTTI.Exceptions.ValApi.ValExpApi.Cpp20.InclOrderUnreal5_4
#pragma once
#define IS_PROGRAM 0
#define UE_SERVER 1
#define USE_NULL_RHI 1
#define USE_SHADER_COMPILER_WORKER_TRACE 0
#define UE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR 1
#define WITH_VERSE_VM 0
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define WITH_LOW_LEVEL_TESTS 0
#define EXPLICIT_TESTS_TARGET 0
#define WITH_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define UE_MERGED_MODULES 0
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define UE_WITH_CONSTINIT_UOBJECT 0
#define UE_TRACE_ENABLED 1
#define UE_TRACE_FORCE_ENABLED 0
#define WITH_VERSE 1
#define UE_USE_VERSE_PATHS 1
#define WITH_VERSE_BPVM 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 1
#define WITH_FIXED_TIME_STEP_SUPPORT 1
#define USE_LOGGING_IN_SHIPPING 0
#define ALLOW_CONSOLE_IN_SHIPPING 0
#define ALLOW_PROFILEGPU_IN_TEST 0
#define ALLOW_PROFILEGPU_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_UTF8_TCHARS 0
#define USE_ESTIMATED_UTCNOW 0
#define UE_ALLOW_EXEC_COMMANDS_IN_SHIPPING 1
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_CLIENT_CODE 0
#define WITH_SERVER_CODE 1
#define UE_FNAME_OUTLINE_NUMBER 0
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 0
#define WITH_LIVE_CODING 1
#define WITH_CPP_MODULES 0
#define WITH_PROCESS_PRIORITY_CONTROL 0
#define UE_DEFINE_FORCEINLINE_HINT_TO_INLINE 0
#define UBT_MODULE_MANIFEST "FPSTemplateServer.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "FPSTemplateServer-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Server
#define UBT_COMPILED_ARCHITECTURE x64
#define UE_APP_NAME "FPSTemplateServer"
#define UE_WARNINGS_AS_ERRORS 0
#define UE_ENGINE_DIRECTORY "../../../UE_5_7_1/Engine/"
#define FORCE_ANSI_ALLOCATOR 0
#define USE_MALLOC_BINNED2 1
#define USE_MALLOC_BINNED3 0
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0A00
#define WINVER 0x0A00
#define NTDDI_VERSION 0x0A000000
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define WINDOWS_MAX_NUM_TLS_SLOTS 2048
#define WINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS 512
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
#define UE_ENABLE_ICU 1
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
#define UE_WITH_IRIS 1
#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
#define UE_MEMORY_TRACE_AVAILABLE 1
#define WITH_MALLOC_STOMP 1
#define UE_DELEGATE_CHECK_LIFETIME 0
#define CORE_API
#define CORE_NON_ATTRIBUTED_API
#define GSL_NO_IOSTREAMS 1
#define TRACELOG_API
#define TRACELOG_NON_ATTRIBUTED_API
#define AUTORTFM_API
#define AUTORTFM_NON_ATTRIBUTED_API
#define IMAGECORE_API
#define IMAGECORE_NON_ATTRIBUTED_API
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 1
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 1
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 1
#define UE_IS_ENGINE_MODULE 0
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UE_DEPRECATED_FORENGINE UE_DEPRECATED
#define UE_VALIDATE_INTERNAL_API 1
#define UE_VALIDATE_EXPERIMENTAL_API 1

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@@ -0,0 +1,109 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared Definitions for Core.RTTI.Exceptions.Cpp20
#pragma once
#define IS_PROGRAM 0
#define UE_SERVER 1
#define USE_NULL_RHI 1
#define USE_SHADER_COMPILER_WORKER_TRACE 0
#define UE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR 1
#define WITH_VERSE_VM 0
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define WITH_LOW_LEVEL_TESTS 0
#define EXPLICIT_TESTS_TARGET 0
#define WITH_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define UE_MERGED_MODULES 0
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define UE_WITH_CONSTINIT_UOBJECT 0
#define UE_TRACE_ENABLED 1
#define UE_TRACE_FORCE_ENABLED 0
#define WITH_VERSE 1
#define UE_USE_VERSE_PATHS 1
#define WITH_VERSE_BPVM 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 1
#define WITH_FIXED_TIME_STEP_SUPPORT 1
#define USE_LOGGING_IN_SHIPPING 0
#define ALLOW_CONSOLE_IN_SHIPPING 0
#define ALLOW_PROFILEGPU_IN_TEST 0
#define ALLOW_PROFILEGPU_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_UTF8_TCHARS 0
#define USE_ESTIMATED_UTCNOW 0
#define UE_ALLOW_EXEC_COMMANDS_IN_SHIPPING 1
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_CLIENT_CODE 0
#define WITH_SERVER_CODE 1
#define UE_FNAME_OUTLINE_NUMBER 0
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 0
#define WITH_LIVE_CODING 1
#define WITH_CPP_MODULES 0
#define WITH_PROCESS_PRIORITY_CONTROL 0
#define UE_DEFINE_FORCEINLINE_HINT_TO_INLINE 0
#define UBT_MODULE_MANIFEST "FPSTemplateServer.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "FPSTemplateServer-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Server
#define UBT_COMPILED_ARCHITECTURE x64
#define UE_APP_NAME "FPSTemplateServer"
#define UE_WARNINGS_AS_ERRORS 0
#define UE_ENGINE_DIRECTORY "../../../UE_5_7_1/Engine/"
#define FORCE_ANSI_ALLOCATOR 0
#define USE_MALLOC_BINNED2 1
#define USE_MALLOC_BINNED3 0
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0A00
#define WINVER 0x0A00
#define NTDDI_VERSION 0x0A000000
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define WINDOWS_MAX_NUM_TLS_SLOTS 2048
#define WINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS 512
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
#define UE_ENABLE_ICU 1
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
#define UE_WITH_IRIS 1
#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
#define UE_MEMORY_TRACE_AVAILABLE 1
#define WITH_MALLOC_STOMP 1
#define UE_DELEGATE_CHECK_LIFETIME 0
#define CORE_API
#define CORE_NON_ATTRIBUTED_API
#define GSL_NO_IOSTREAMS 1
#define TRACELOG_API
#define TRACELOG_NON_ATTRIBUTED_API
#define AUTORTFM_API
#define AUTORTFM_NON_ATTRIBUTED_API
#define IMAGECORE_API
#define IMAGECORE_NON_ATTRIBUTED_API

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@@ -0,0 +1,2 @@
// Compiler: 14.44.35222
#include "SharedPCH.Core.Cpp20.h"

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@@ -0,0 +1,6 @@
// PCH for CoreSharedPCH.h
#include "SharedDefinitions.Core.Cpp20.h"
#include "CoreSharedPCH.h"
#ifdef __ISPC_ALIGN__
#error ispc.generated.h files are not allowed in precompiled headers (This is a build time optimization to reduce action dependencies)
#endif

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@@ -0,0 +1,2 @@
// Compiler: 14.44.35222
#include "SharedPCH.Core.Exceptions.Cpp20.h"

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@@ -0,0 +1,6 @@
// PCH for CoreSharedPCH.h
#include "SharedDefinitions.Core.Exceptions.Cpp20.h"
#include "CoreSharedPCH.h"
#ifdef __ISPC_ALIGN__
#error ispc.generated.h files are not allowed in precompiled headers (This is a build time optimization to reduce action dependencies)
#endif

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@@ -0,0 +1,2 @@
// Compiler: 14.44.35222
#include "SharedPCH.Core.Project.RTTI.Exceptions.ValApi.ValExpApi.Cpp20.InclOrderUnreal5_4.h"

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@@ -0,0 +1,6 @@
// PCH for CoreSharedPCH.h
#include "SharedDefinitions.Core.Project.RTTI.Exceptions.ValApi.ValExpApi.Cpp20.InclOrderUnreal5_4.h"
#include "CoreSharedPCH.h"
#ifdef __ISPC_ALIGN__
#error ispc.generated.h files are not allowed in precompiled headers (This is a build time optimization to reduce action dependencies)
#endif

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@@ -0,0 +1,2 @@
// Compiler: 14.44.35222
#include "SharedPCH.Core.RTTI.Exceptions.Cpp20.h"

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@@ -0,0 +1,6 @@
// PCH for CoreSharedPCH.h
#include "SharedDefinitions.Core.RTTI.Exceptions.Cpp20.h"
#include "CoreSharedPCH.h"
#ifdef __ISPC_ALIGN__
#error ispc.generated.h files are not allowed in precompiled headers (This is a build time optimization to reduce action dependencies)
#endif

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@@ -0,0 +1,23 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for CoreOnline
#pragma once
#include "SharedDefinitions.CoreUObject.Cpp20.h"
#undef COREONLINE_API
#undef COREONLINE_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define PLATFORM_MAX_LOCAL_PLAYERS 0
#define COREONLINE_PACKAGE 1
#define UE_MODULE_NAME "CoreOnline"
#define UE_PLUGIN_NAME ""
#define COREONLINE_API
#define COREONLINE_NON_ATTRIBUTED_API
#define JSON_API
#define JSON_NON_ATTRIBUTED_API

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@@ -0,0 +1,115 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Definitions
#pragma once
#define IS_PROGRAM 0
#define UE_SERVER 1
#define USE_NULL_RHI 1
#define USE_SHADER_COMPILER_WORKER_TRACE 0
#define UE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR 1
#define WITH_VERSE_VM 0
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define WITH_LOW_LEVEL_TESTS 0
#define EXPLICIT_TESTS_TARGET 0
#define WITH_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define UE_MERGED_MODULES 0
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define UE_WITH_CONSTINIT_UOBJECT 0
#define UE_TRACE_ENABLED 1
#define UE_TRACE_FORCE_ENABLED 0
#define WITH_VERSE 1
#define UE_USE_VERSE_PATHS 1
#define WITH_VERSE_BPVM 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 1
#define WITH_FIXED_TIME_STEP_SUPPORT 1
#define USE_LOGGING_IN_SHIPPING 0
#define ALLOW_CONSOLE_IN_SHIPPING 0
#define ALLOW_PROFILEGPU_IN_TEST 0
#define ALLOW_PROFILEGPU_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_UTF8_TCHARS 0
#define USE_ESTIMATED_UTCNOW 0
#define UE_ALLOW_EXEC_COMMANDS_IN_SHIPPING 1
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_CLIENT_CODE 0
#define WITH_SERVER_CODE 1
#define UE_FNAME_OUTLINE_NUMBER 0
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 0
#define WITH_LIVE_CODING 1
#define WITH_CPP_MODULES 0
#define WITH_PROCESS_PRIORITY_CONTROL 0
#define UE_DEFINE_FORCEINLINE_HINT_TO_INLINE 0
#define UBT_MODULE_MANIFEST "FPSTemplateServer.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "FPSTemplateServer-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Server
#define UBT_COMPILED_ARCHITECTURE x64
#define UE_APP_NAME "FPSTemplateServer"
#define UE_WARNINGS_AS_ERRORS 0
#define UE_ENGINE_DIRECTORY "../../../UE_5_7_1/Engine/"
#define FORCE_ANSI_ALLOCATOR 0
#define USE_MALLOC_BINNED2 1
#define USE_MALLOC_BINNED3 0
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0A00
#define WINVER 0x0A00
#define NTDDI_VERSION 0x0A000000
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define WINDOWS_MAX_NUM_TLS_SLOTS 2048
#define WINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS 512
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MODULE_NAME "CorePreciseFP"
#define UE_PLUGIN_NAME ""
#define COREPRECISEFP_API
#define COREPRECISEFP_NON_ATTRIBUTED_API
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
#define UE_ENABLE_ICU 1
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
#define UE_WITH_IRIS 1
#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
#define UE_MEMORY_TRACE_AVAILABLE 1
#define WITH_MALLOC_STOMP 1
#define UE_DELEGATE_CHECK_LIFETIME 0
#define CORE_API
#define CORE_NON_ATTRIBUTED_API
#define GSL_NO_IOSTREAMS 1
#define TRACELOG_API
#define TRACELOG_NON_ATTRIBUTED_API
#define AUTORTFM_API
#define AUTORTFM_NON_ATTRIBUTED_API
#define IMAGECORE_API
#define IMAGECORE_NON_ATTRIBUTED_API

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@@ -0,0 +1,143 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Definitions
#pragma once
#define IS_PROGRAM 0
#define UE_SERVER 1
#define USE_NULL_RHI 1
#define USE_SHADER_COMPILER_WORKER_TRACE 0
#define UE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR 1
#define WITH_VERSE_VM 0
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define WITH_LOW_LEVEL_TESTS 0
#define EXPLICIT_TESTS_TARGET 0
#define WITH_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define UE_MERGED_MODULES 0
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define UE_WITH_CONSTINIT_UOBJECT 0
#define UE_TRACE_ENABLED 1
#define UE_TRACE_FORCE_ENABLED 0
#define WITH_VERSE 1
#define UE_USE_VERSE_PATHS 1
#define WITH_VERSE_BPVM 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 1
#define WITH_FIXED_TIME_STEP_SUPPORT 1
#define USE_LOGGING_IN_SHIPPING 0
#define ALLOW_CONSOLE_IN_SHIPPING 0
#define ALLOW_PROFILEGPU_IN_TEST 0
#define ALLOW_PROFILEGPU_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_UTF8_TCHARS 0
#define USE_ESTIMATED_UTCNOW 0
#define UE_ALLOW_EXEC_COMMANDS_IN_SHIPPING 1
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_CLIENT_CODE 0
#define WITH_SERVER_CODE 1
#define UE_FNAME_OUTLINE_NUMBER 0
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 0
#define WITH_LIVE_CODING 1
#define WITH_CPP_MODULES 0
#define WITH_PROCESS_PRIORITY_CONTROL 0
#define UE_DEFINE_FORCEINLINE_HINT_TO_INLINE 0
#define UBT_MODULE_MANIFEST "FPSTemplateServer.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "FPSTemplateServer-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Server
#define UBT_COMPILED_ARCHITECTURE x64
#define UE_APP_NAME "FPSTemplateServer"
#define UE_WARNINGS_AS_ERRORS 0
#define UE_ENGINE_DIRECTORY "../../../UE_5_7_1/Engine/"
#define FORCE_ANSI_ALLOCATOR 0
#define USE_MALLOC_BINNED2 1
#define USE_MALLOC_BINNED3 0
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0A00
#define WINVER 0x0A00
#define NTDDI_VERSION 0x0A000000
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define WINDOWS_MAX_NUM_TLS_SLOTS 2048
#define WINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS 512
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define WITH_VERSE_COMPILER 1
#define UE_DEFINE_LEGACY_MATH_CONSTANT_MACRO_NAMES 0
#define UE_MODULE_NAME "CoreUObject"
#define UE_PLUGIN_NAME ""
#define AUTORTFM_API
#define AUTORTFM_NON_ATTRIBUTED_API
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0
#define PROJECTS_API
#define PROJECTS_NON_ATTRIBUTED_API
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
#define UE_ENABLE_ICU 1
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
#define UE_WITH_IRIS 1
#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
#define UE_MEMORY_TRACE_AVAILABLE 1
#define WITH_MALLOC_STOMP 1
#define UE_DELEGATE_CHECK_LIFETIME 0
#define CORE_API
#define CORE_NON_ATTRIBUTED_API
#define GSL_NO_IOSTREAMS 1
#define TRACELOG_API
#define TRACELOG_NON_ATTRIBUTED_API
#define IMAGECORE_API
#define IMAGECORE_NON_ATTRIBUTED_API
#define JSON_API
#define JSON_NON_ATTRIBUTED_API
#define TARGETPLATFORM_API
#define TARGETPLATFORM_NON_ATTRIBUTED_API
#define TEXTUREFORMAT_API
#define TEXTUREFORMAT_NON_ATTRIBUTED_API
#define DEVELOPERSETTINGS_API
#define DEVELOPERSETTINGS_NON_ATTRIBUTED_API
#define AUDIOPLATFORMCONFIGURATION_API
#define AUDIOPLATFORMCONFIGURATION_NON_ATTRIBUTED_API
#define COREUOBJECT_API
#define COREUOBJECT_NON_ATTRIBUTED_API
#define COREPRECISEFP_API
#define COREPRECISEFP_NON_ATTRIBUTED_API
#define DESKTOPPLATFORM_API
#define DESKTOPPLATFORM_NON_ATTRIBUTED_API
#define ANALYTICS_API
#define ANALYTICS_NON_ATTRIBUTED_API
#define WITH_MGPU 1
#define RHI_API
#define RHI_NON_ATTRIBUTED_API
#define UE_WINDOWS_USING_UIA 1
#define APPLICATIONCORE_API
#define APPLICATIONCORE_NON_ATTRIBUTED_API

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@@ -0,0 +1,6 @@
// PCH for CoreUObjectPrivatePCH.h
#include "Definitions.h"
#include "CoreUObjectPrivatePCH.h"
#ifdef __ISPC_ALIGN__
#error ispc.generated.h files are not allowed in precompiled headers (This is a build time optimization to reduce action dependencies)
#endif

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@@ -0,0 +1,114 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared Definitions for CoreUObject.Cpp20
#pragma once
#define IS_PROGRAM 0
#define UE_SERVER 1
#define USE_NULL_RHI 1
#define USE_SHADER_COMPILER_WORKER_TRACE 0
#define UE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR 1
#define WITH_VERSE_VM 0
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define WITH_LOW_LEVEL_TESTS 0
#define EXPLICIT_TESTS_TARGET 0
#define WITH_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define UE_MERGED_MODULES 0
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define UE_WITH_CONSTINIT_UOBJECT 0
#define UE_TRACE_ENABLED 1
#define UE_TRACE_FORCE_ENABLED 0
#define WITH_VERSE 1
#define UE_USE_VERSE_PATHS 1
#define WITH_VERSE_BPVM 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 1
#define WITH_FIXED_TIME_STEP_SUPPORT 1
#define USE_LOGGING_IN_SHIPPING 0
#define ALLOW_CONSOLE_IN_SHIPPING 0
#define ALLOW_PROFILEGPU_IN_TEST 0
#define ALLOW_PROFILEGPU_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_UTF8_TCHARS 0
#define USE_ESTIMATED_UTCNOW 0
#define UE_ALLOW_EXEC_COMMANDS_IN_SHIPPING 1
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_CLIENT_CODE 0
#define WITH_SERVER_CODE 1
#define UE_FNAME_OUTLINE_NUMBER 0
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 0
#define WITH_LIVE_CODING 1
#define WITH_CPP_MODULES 0
#define WITH_PROCESS_PRIORITY_CONTROL 0
#define UE_DEFINE_FORCEINLINE_HINT_TO_INLINE 0
#define UBT_MODULE_MANIFEST "FPSTemplateServer.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "FPSTemplateServer-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Server
#define UBT_COMPILED_ARCHITECTURE x64
#define UE_APP_NAME "FPSTemplateServer"
#define UE_WARNINGS_AS_ERRORS 0
#define UE_ENGINE_DIRECTORY "../../../UE_5_7_1/Engine/"
#define FORCE_ANSI_ALLOCATOR 0
#define USE_MALLOC_BINNED2 1
#define USE_MALLOC_BINNED3 0
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0A00
#define WINVER 0x0A00
#define NTDDI_VERSION 0x0A000000
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define WINDOWS_MAX_NUM_TLS_SLOTS 2048
#define WINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS 512
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define WITH_VERSE_COMPILER 1
#define COREUOBJECT_API
#define COREUOBJECT_NON_ATTRIBUTED_API
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
#define UE_ENABLE_ICU 1
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
#define UE_WITH_IRIS 1
#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
#define UE_MEMORY_TRACE_AVAILABLE 1
#define WITH_MALLOC_STOMP 1
#define UE_DELEGATE_CHECK_LIFETIME 0
#define CORE_API
#define CORE_NON_ATTRIBUTED_API
#define GSL_NO_IOSTREAMS 1
#define TRACELOG_API
#define TRACELOG_NON_ATTRIBUTED_API
#define AUTORTFM_API
#define AUTORTFM_NON_ATTRIBUTED_API
#define IMAGECORE_API
#define IMAGECORE_NON_ATTRIBUTED_API
#define COREPRECISEFP_API
#define COREPRECISEFP_NON_ATTRIBUTED_API

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@@ -0,0 +1,114 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared Definitions for CoreUObject.RTTI.Exceptions.Cpp20
#pragma once
#define IS_PROGRAM 0
#define UE_SERVER 1
#define USE_NULL_RHI 1
#define USE_SHADER_COMPILER_WORKER_TRACE 0
#define UE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR 1
#define WITH_VERSE_VM 0
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define WITH_LOW_LEVEL_TESTS 0
#define EXPLICIT_TESTS_TARGET 0
#define WITH_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define UE_MERGED_MODULES 0
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define UE_WITH_CONSTINIT_UOBJECT 0
#define UE_TRACE_ENABLED 1
#define UE_TRACE_FORCE_ENABLED 0
#define WITH_VERSE 1
#define UE_USE_VERSE_PATHS 1
#define WITH_VERSE_BPVM 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 1
#define WITH_FIXED_TIME_STEP_SUPPORT 1
#define USE_LOGGING_IN_SHIPPING 0
#define ALLOW_CONSOLE_IN_SHIPPING 0
#define ALLOW_PROFILEGPU_IN_TEST 0
#define ALLOW_PROFILEGPU_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_UTF8_TCHARS 0
#define USE_ESTIMATED_UTCNOW 0
#define UE_ALLOW_EXEC_COMMANDS_IN_SHIPPING 1
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_CLIENT_CODE 0
#define WITH_SERVER_CODE 1
#define UE_FNAME_OUTLINE_NUMBER 0
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 0
#define WITH_LIVE_CODING 1
#define WITH_CPP_MODULES 0
#define WITH_PROCESS_PRIORITY_CONTROL 0
#define UE_DEFINE_FORCEINLINE_HINT_TO_INLINE 0
#define UBT_MODULE_MANIFEST "FPSTemplateServer.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "FPSTemplateServer-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Server
#define UBT_COMPILED_ARCHITECTURE x64
#define UE_APP_NAME "FPSTemplateServer"
#define UE_WARNINGS_AS_ERRORS 0
#define UE_ENGINE_DIRECTORY "../../../UE_5_7_1/Engine/"
#define FORCE_ANSI_ALLOCATOR 0
#define USE_MALLOC_BINNED2 1
#define USE_MALLOC_BINNED3 0
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0A00
#define WINVER 0x0A00
#define NTDDI_VERSION 0x0A000000
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define WINDOWS_MAX_NUM_TLS_SLOTS 2048
#define WINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS 512
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define WITH_VERSE_COMPILER 1
#define COREUOBJECT_API
#define COREUOBJECT_NON_ATTRIBUTED_API
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
#define UE_ENABLE_ICU 1
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
#define UE_WITH_IRIS 1
#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
#define UE_MEMORY_TRACE_AVAILABLE 1
#define WITH_MALLOC_STOMP 1
#define UE_DELEGATE_CHECK_LIFETIME 0
#define CORE_API
#define CORE_NON_ATTRIBUTED_API
#define GSL_NO_IOSTREAMS 1
#define TRACELOG_API
#define TRACELOG_NON_ATTRIBUTED_API
#define AUTORTFM_API
#define AUTORTFM_NON_ATTRIBUTED_API
#define IMAGECORE_API
#define IMAGECORE_NON_ATTRIBUTED_API
#define COREPRECISEFP_API
#define COREPRECISEFP_NON_ATTRIBUTED_API

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@@ -0,0 +1,2 @@
// Compiler: 14.44.35222
#include "SharedPCH.CoreUObject.Cpp20.h"

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