Files
DedicatedServerCourse/Intermediate/Build/Win64/x64/FPSTemplateServerGPF/Development/AssetRegistry/Definitions.AssetRegistry.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

38 lines
1.3 KiB
C

// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for AssetRegistry
#pragma once
#include "SharedDefinitions.CoreUObject.Cpp20.h"
#undef ASSETREGISTRY_API
#undef ASSETREGISTRY_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MODULE_NAME "AssetRegistry"
#define UE_PLUGIN_NAME ""
#define UE_WINDOWS_USING_UIA 1
#define APPLICATIONCORE_API
#define APPLICATIONCORE_NON_ATTRIBUTED_API
#define WITH_MGPU 1
#define RHI_API
#define RHI_NON_ATTRIBUTED_API
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0
#define PROJECTS_API
#define PROJECTS_NON_ATTRIBUTED_API
#define JSON_API
#define JSON_NON_ATTRIBUTED_API
#define TELEMETRYUTILS_API
#define TELEMETRYUTILS_NON_ATTRIBUTED_API
#define PAKFILE_API
#define PAKFILE_NON_ATTRIBUTED_API
#define RSA_API
#define RSA_NON_ATTRIBUTED_API
#define ASSETREGISTRY_API
#define ASSETREGISTRY_NON_ATTRIBUTED_API