38 lines
1.3 KiB
C
38 lines
1.3 KiB
C
|
|
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for AssetRegistry
|
||
|
|
#pragma once
|
||
|
|
#include "SharedDefinitions.CoreUObject.Cpp20.h"
|
||
|
|
#undef ASSETREGISTRY_API
|
||
|
|
#undef ASSETREGISTRY_NON_ATTRIBUTED_API
|
||
|
|
#define UE_IS_ENGINE_MODULE 1
|
||
|
|
#define UE_VALIDATE_FORMAT_STRINGS 1
|
||
|
|
#define UE_VALIDATE_INTERNAL_API 0
|
||
|
|
#define UE_VALIDATE_EXPERIMENTAL_API 0
|
||
|
|
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
|
||
|
|
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
|
||
|
|
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
|
||
|
|
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
|
||
|
|
#define UE_PROJECT_NAME FPSTemplate
|
||
|
|
#define UE_TARGET_NAME FPSTemplateServer
|
||
|
|
#define UE_MODULE_NAME "AssetRegistry"
|
||
|
|
#define UE_PLUGIN_NAME ""
|
||
|
|
#define UE_WINDOWS_USING_UIA 1
|
||
|
|
#define APPLICATIONCORE_API
|
||
|
|
#define APPLICATIONCORE_NON_ATTRIBUTED_API
|
||
|
|
#define WITH_MGPU 1
|
||
|
|
#define RHI_API
|
||
|
|
#define RHI_NON_ATTRIBUTED_API
|
||
|
|
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0
|
||
|
|
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0
|
||
|
|
#define PROJECTS_API
|
||
|
|
#define PROJECTS_NON_ATTRIBUTED_API
|
||
|
|
#define JSON_API
|
||
|
|
#define JSON_NON_ATTRIBUTED_API
|
||
|
|
#define TELEMETRYUTILS_API
|
||
|
|
#define TELEMETRYUTILS_NON_ATTRIBUTED_API
|
||
|
|
#define PAKFILE_API
|
||
|
|
#define PAKFILE_NON_ATTRIBUTED_API
|
||
|
|
#define RSA_API
|
||
|
|
#define RSA_NON_ATTRIBUTED_API
|
||
|
|
#define ASSETREGISTRY_API
|
||
|
|
#define ASSETREGISTRY_NON_ATTRIBUTED_API
|