Files
DedicatedServerCourse/Intermediate/Build/Win64/x64/FPSTemplateServerGPF/Development/AudioCaptureRtAudio/Definitions.AudioCaptureRtAudio.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

27 lines
1.0 KiB
C

// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for AudioCaptureRtAudio
#pragma once
#include "SharedDefinitions.Core.Exceptions.Cpp20.h"
#undef AUDIOCAPTURERTAUDIO_API
#undef AUDIOCAPTURERTAUDIO_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define WITH_RTAUDIO 1
#define WITH_AUDIOCAPTURE 1
#define UE_MODULE_NAME "AudioCaptureRtAudio"
#define UE_PLUGIN_NAME ""
#define AUDIOCAPTURECORE_API
#define AUDIOCAPTURECORE_NON_ATTRIBUTED_API
#define SIGNALPROCESSING_API
#define SIGNALPROCESSING_NON_ATTRIBUTED_API
#define INTEL_ISPC 1
#define AUDIOCAPTURERTAUDIO_API
#define AUDIOCAPTURERTAUDIO_NON_ATTRIBUTED_API