Files
DedicatedServerCourse/Intermediate/Build/Win64/x64/FPSTemplateServerGPF/Development/CommonInput/Definitions.CommonInput.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

25 lines
1000 B
C

// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for CommonInput
#pragma once
#include "SharedDefinitions.Engine.Cpp20.h"
#undef COMMONINPUT_API
#undef COMMONINPUT_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_COMMONINPUT_PLATFORM_TYPE PC
#define UE_COMMONINPUT_PLATFORM_KBM_REQUIRES_ATTACHED_MOUSE 0
#define UE_COMMONINPUT_FORCE_TOUCH_SUPPORT_DISABLED 0
#define UE_MODULE_NAME "CommonInput"
#define UE_PLUGIN_NAME "CommonUI"
#define COMMONINPUT_API
#define COMMONINPUT_NON_ATTRIBUTED_API
#define ENHANCEDINPUT_API
#define ENHANCEDINPUT_NON_ATTRIBUTED_API