Files
DedicatedServerCourse/Intermediate/Build/Win64/x64/FPSTemplateServerGPF/Development/AudioCaptureWasapi/Definitions.AudioCaptureWasapi.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

28 lines
1.1 KiB
C

// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for AudioCaptureWasapi
#pragma once
#include "SharedDefinitions.Core.Cpp20.h"
#undef AUDIOCAPTUREWASAPI_API
#undef AUDIOCAPTUREWASAPI_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define WITH_AUDIOCAPTURE 1
#define UE_MODULE_NAME "AudioCaptureWasapi"
#define UE_PLUGIN_NAME ""
#define AUDIOCAPTURECORE_API
#define AUDIOCAPTURECORE_NON_ATTRIBUTED_API
#define SIGNALPROCESSING_API
#define SIGNALPROCESSING_NON_ATTRIBUTED_API
#define INTEL_ISPC 1
#define AUDIOPLATFORMSUPPORTWASAPI_API
#define AUDIOPLATFORMSUPPORTWASAPI_NON_ATTRIBUTED_API
#define AUDIOCAPTUREWASAPI_API
#define AUDIOCAPTUREWASAPI_NON_ATTRIBUTED_API