Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AI/AISystemBase.h"
#include "UObject/SoftObjectPath.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAISystemBase() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FSoftClassPath();
ENGINE_API UClass* Z_Construct_UClass_UAISystemBase();
ENGINE_API UClass* Z_Construct_UClass_UAISystemBase_NoRegister();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAISystemBase ************************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAISystemBase;
UClass* UAISystemBase::GetPrivateStaticClass()
{
using TClass = UAISystemBase;
if (!Z_Registration_Info_UClass_UAISystemBase.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AISystemBase"),
Z_Registration_Info_UClass_UAISystemBase.InnerSingleton,
StaticRegisterNativesUAISystemBase,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAISystemBase.InnerSingleton;
}
UClass* Z_Construct_UClass_UAISystemBase_NoRegister()
{
return UAISystemBase::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAISystemBase_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "AI/AISystemBase.h" },
{ "ModuleRelativePath", "Classes/AI/AISystemBase.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AISystemClassName_MetaData[] = {
{ "Category", "AISystem" },
{ "Comment", "/** List of specific AI system class to create, can be game-specific */" },
{ "DisplayName", "AISystem Class" },
{ "MetaClass", "/Script/AIModule.AISystem" },
{ "ModuleRelativePath", "Classes/AI/AISystemBase.h" },
{ "ToolTip", "List of specific AI system class to create, can be game-specific" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AISystemModuleName_MetaData[] = {
{ "Category", "AISystem" },
{ "Comment", "/** Name of a module used to spawn the AI system. If not empty, this module has to implement IAISystemModule */" },
{ "DisplayName", "AISystem Module" },
{ "MetaClass", "/Script/AIModule.AISystem" },
{ "ModuleRelativePath", "Classes/AI/AISystemBase.h" },
{ "ToolTip", "Name of a module used to spawn the AI system. If not empty, this module has to implement IAISystemModule" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bInstantiateAISystemOnClient_MetaData[] = {
{ "Comment", "/** Whether the AI system class should be spawned when connecting as a client */" },
{ "ModuleRelativePath", "Classes/AI/AISystemBase.h" },
{ "ToolTip", "Whether the AI system class should be spawned when connecting as a client" },
};
#endif // WITH_METADATA
// ********** Begin Class UAISystemBase constinit property declarations ****************************
static const UECodeGen_Private::FStructPropertyParams NewProp_AISystemClassName;
static const UECodeGen_Private::FNamePropertyParams NewProp_AISystemModuleName;
static void NewProp_bInstantiateAISystemOnClient_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bInstantiateAISystemOnClient;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UAISystemBase constinit property declarations ******************************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAISystemBase>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAISystemBase_Statics
// ********** Begin Class UAISystemBase Property Definitions ***************************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAISystemBase_Statics::NewProp_AISystemClassName = { "AISystemClassName", nullptr, (EPropertyFlags)0x0040000002044001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAISystemBase, AISystemClassName), Z_Construct_UScriptStruct_FSoftClassPath, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AISystemClassName_MetaData), NewProp_AISystemClassName_MetaData) }; // 3467803280
const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_UAISystemBase_Statics::NewProp_AISystemModuleName = { "AISystemModuleName", nullptr, (EPropertyFlags)0x0040000002044001, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAISystemBase, AISystemModuleName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AISystemModuleName_MetaData), NewProp_AISystemModuleName_MetaData) };
void Z_Construct_UClass_UAISystemBase_Statics::NewProp_bInstantiateAISystemOnClient_SetBit(void* Obj)
{
((UAISystemBase*)Obj)->bInstantiateAISystemOnClient = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAISystemBase_Statics::NewProp_bInstantiateAISystemOnClient = { "bInstantiateAISystemOnClient", nullptr, (EPropertyFlags)0x0040000002044000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UAISystemBase), &Z_Construct_UClass_UAISystemBase_Statics::NewProp_bInstantiateAISystemOnClient_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bInstantiateAISystemOnClient_MetaData), NewProp_bInstantiateAISystemOnClient_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAISystemBase_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAISystemBase_Statics::NewProp_AISystemClassName,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAISystemBase_Statics::NewProp_AISystemModuleName,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAISystemBase_Statics::NewProp_bInstantiateAISystemOnClient,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAISystemBase_Statics::PropPointers) < 2048);
// ********** End Class UAISystemBase Property Definitions *****************************************
UObject* (*const Z_Construct_UClass_UAISystemBase_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAISystemBase_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAISystemBase_Statics::ClassParams = {
&UAISystemBase::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UAISystemBase_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UAISystemBase_Statics::PropPointers),
0,
0x000800A7u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAISystemBase_Statics::Class_MetaDataParams), Z_Construct_UClass_UAISystemBase_Statics::Class_MetaDataParams)
};
void UAISystemBase::StaticRegisterNativesUAISystemBase()
{
}
UClass* Z_Construct_UClass_UAISystemBase()
{
if (!Z_Registration_Info_UClass_UAISystemBase.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAISystemBase.OuterSingleton, Z_Construct_UClass_UAISystemBase_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAISystemBase.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAISystemBase);
// ********** End Class UAISystemBase **************************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_AI_AISystemBase_h__Script_Engine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAISystemBase, UAISystemBase::StaticClass, TEXT("UAISystemBase"), &Z_Registration_Info_UClass_UAISystemBase, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAISystemBase), 1615521246U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_AI_AISystemBase_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_AI_AISystemBase_h__Script_Engine_1945666093{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_AI_AISystemBase_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_AI_AISystemBase_h__Script_Engine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AI/AISystemBase.h"
#ifdef ENGINE_AISystemBase_generated_h
#error "AISystemBase.generated.h already included, missing '#pragma once' in AISystemBase.h"
#endif
#define ENGINE_AISystemBase_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAISystemBase ************************************************************
struct Z_Construct_UClass_UAISystemBase_Statics;
ENGINE_API UClass* Z_Construct_UClass_UAISystemBase_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_AI_AISystemBase_h_16_INCLASS \
private: \
static void StaticRegisterNativesUAISystemBase(); \
friend struct ::Z_Construct_UClass_UAISystemBase_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UAISystemBase_NoRegister(); \
public: \
DECLARE_CLASS2(UAISystemBase, UObject, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAISystemBase_NoRegister) \
DECLARE_SERIALIZER(UAISystemBase)
#define FID_Engine_Source_Runtime_Engine_Classes_AI_AISystemBase_h_16_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UAISystemBase(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAISystemBase) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAISystemBase); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAISystemBase); \
/** Deleted move- and copy-constructors, should never be used */ \
UAISystemBase(UAISystemBase&&) = delete; \
UAISystemBase(const UAISystemBase&) = delete;
#define FID_Engine_Source_Runtime_Engine_Classes_AI_AISystemBase_h_13_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_AI_AISystemBase_h_16_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_AI_AISystemBase_h_16_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_AI_AISystemBase_h_16_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAISystemBase;
// ********** End Class UAISystemBase **************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_AI_AISystemBase_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ActiveSoundUpdateInterface.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActiveSoundUpdateInterface() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UInterface();
ENGINE_API UClass* Z_Construct_UClass_UActiveSoundUpdateInterface();
ENGINE_API UClass* Z_Construct_UClass_UActiveSoundUpdateInterface_NoRegister();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Interface UActiveSoundUpdateInterface ******************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActiveSoundUpdateInterface;
UClass* UActiveSoundUpdateInterface::GetPrivateStaticClass()
{
using TClass = UActiveSoundUpdateInterface;
if (!Z_Registration_Info_UClass_UActiveSoundUpdateInterface.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActiveSoundUpdateInterface"),
Z_Registration_Info_UClass_UActiveSoundUpdateInterface.InnerSingleton,
StaticRegisterNativesUActiveSoundUpdateInterface,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActiveSoundUpdateInterface.InnerSingleton;
}
UClass* Z_Construct_UClass_UActiveSoundUpdateInterface_NoRegister()
{
return UActiveSoundUpdateInterface::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActiveSoundUpdateInterface_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "CannotImplementInterfaceInBlueprint", "" },
{ "ModuleRelativePath", "Public/ActiveSoundUpdateInterface.h" },
};
#endif // WITH_METADATA
// ********** Begin Interface UActiveSoundUpdateInterface constinit property declarations **********
// ********** End Interface UActiveSoundUpdateInterface constinit property declarations ************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<IActiveSoundUpdateInterface>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActiveSoundUpdateInterface_Statics
UObject* (*const Z_Construct_UClass_UActiveSoundUpdateInterface_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UInterface,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActiveSoundUpdateInterface_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActiveSoundUpdateInterface_Statics::ClassParams = {
&UActiveSoundUpdateInterface::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000040A1u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActiveSoundUpdateInterface_Statics::Class_MetaDataParams), Z_Construct_UClass_UActiveSoundUpdateInterface_Statics::Class_MetaDataParams)
};
void UActiveSoundUpdateInterface::StaticRegisterNativesUActiveSoundUpdateInterface()
{
}
UClass* Z_Construct_UClass_UActiveSoundUpdateInterface()
{
if (!Z_Registration_Info_UClass_UActiveSoundUpdateInterface.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActiveSoundUpdateInterface.OuterSingleton, Z_Construct_UClass_UActiveSoundUpdateInterface_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActiveSoundUpdateInterface.OuterSingleton;
}
UActiveSoundUpdateInterface::UActiveSoundUpdateInterface(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActiveSoundUpdateInterface);
// ********** End Interface UActiveSoundUpdateInterface ********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_ActiveSoundUpdateInterface_h__Script_Engine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActiveSoundUpdateInterface, UActiveSoundUpdateInterface::StaticClass, TEXT("UActiveSoundUpdateInterface"), &Z_Registration_Info_UClass_UActiveSoundUpdateInterface, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActiveSoundUpdateInterface), 875574106U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_ActiveSoundUpdateInterface_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_ActiveSoundUpdateInterface_h__Script_Engine_4269602923{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_ActiveSoundUpdateInterface_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_ActiveSoundUpdateInterface_h__Script_Engine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,79 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ActiveSoundUpdateInterface.h"
#ifdef ENGINE_ActiveSoundUpdateInterface_generated_h
#error "ActiveSoundUpdateInterface.generated.h already included, missing '#pragma once' in ActiveSoundUpdateInterface.h"
#endif
#define ENGINE_ActiveSoundUpdateInterface_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Interface UActiveSoundUpdateInterface ******************************************
struct Z_Construct_UClass_UActiveSoundUpdateInterface_Statics;
ENGINE_API UClass* Z_Construct_UClass_UActiveSoundUpdateInterface_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Public_ActiveSoundUpdateInterface_h_16_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UActiveSoundUpdateInterface(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UActiveSoundUpdateInterface(UActiveSoundUpdateInterface&&) = delete; \
UActiveSoundUpdateInterface(const UActiveSoundUpdateInterface&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UActiveSoundUpdateInterface); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActiveSoundUpdateInterface); \
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActiveSoundUpdateInterface) \
virtual ~UActiveSoundUpdateInterface() = default;
#define FID_Engine_Source_Runtime_Engine_Public_ActiveSoundUpdateInterface_h_16_GENERATED_UINTERFACE_BODY() \
private: \
static void StaticRegisterNativesUActiveSoundUpdateInterface(); \
friend struct ::Z_Construct_UClass_UActiveSoundUpdateInterface_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UActiveSoundUpdateInterface_NoRegister(); \
public: \
DECLARE_CLASS2(UActiveSoundUpdateInterface, UInterface, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Interface), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UActiveSoundUpdateInterface_NoRegister) \
DECLARE_SERIALIZER(UActiveSoundUpdateInterface)
#define FID_Engine_Source_Runtime_Engine_Public_ActiveSoundUpdateInterface_h_16_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
FID_Engine_Source_Runtime_Engine_Public_ActiveSoundUpdateInterface_h_16_GENERATED_UINTERFACE_BODY() \
FID_Engine_Source_Runtime_Engine_Public_ActiveSoundUpdateInterface_h_16_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define FID_Engine_Source_Runtime_Engine_Public_ActiveSoundUpdateInterface_h_16_INCLASS_IINTERFACE_NO_PURE_DECLS \
protected: \
virtual ~IActiveSoundUpdateInterface() {} \
public: \
typedef UActiveSoundUpdateInterface UClassType; \
typedef IActiveSoundUpdateInterface ThisClass; \
virtual UObject* _getUObject() const { return nullptr; }
#define FID_Engine_Source_Runtime_Engine_Public_ActiveSoundUpdateInterface_h_13_PROLOG
#define FID_Engine_Source_Runtime_Engine_Public_ActiveSoundUpdateInterface_h_21_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Public_ActiveSoundUpdateInterface_h_16_INCLASS_IINTERFACE_NO_PURE_DECLS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActiveSoundUpdateInterface;
// ********** End Interface UActiveSoundUpdateInterface ********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_ActiveSoundUpdateInterface_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,85 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Animation/ActiveStateMachineScope.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActiveStateMachineScope() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FEncounteredStateMachineStack();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin ScriptStruct FEncounteredStateMachineStack *************************************
struct Z_Construct_UScriptStruct_FEncounteredStateMachineStack_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FEncounteredStateMachineStack); }
static inline consteval int16 GetStructAlignment() { return alignof(FEncounteredStateMachineStack); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/Animation/ActiveStateMachineScope.h" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FEncounteredStateMachineStack constinit property declarations *****
// ********** End ScriptStruct FEncounteredStateMachineStack constinit property declarations *******
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FEncounteredStateMachineStack>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FEncounteredStateMachineStack_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FEncounteredStateMachineStack;
class UScriptStruct* FEncounteredStateMachineStack::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FEncounteredStateMachineStack.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FEncounteredStateMachineStack.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FEncounteredStateMachineStack, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("EncounteredStateMachineStack"));
}
return Z_Registration_Info_UScriptStruct_FEncounteredStateMachineStack.OuterSingleton;
}
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FEncounteredStateMachineStack_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
nullptr,
&NewStructOps,
"EncounteredStateMachineStack",
nullptr,
0,
sizeof(FEncounteredStateMachineStack),
alignof(FEncounteredStateMachineStack),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FEncounteredStateMachineStack_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FEncounteredStateMachineStack_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FEncounteredStateMachineStack()
{
if (!Z_Registration_Info_UScriptStruct_FEncounteredStateMachineStack.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FEncounteredStateMachineStack.InnerSingleton, Z_Construct_UScriptStruct_FEncounteredStateMachineStack_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FEncounteredStateMachineStack.InnerSingleton);
}
// ********** End ScriptStruct FEncounteredStateMachineStack ***************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Animation_ActiveStateMachineScope_h__Script_Engine_Statics
{
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FEncounteredStateMachineStack::StaticStruct, Z_Construct_UScriptStruct_FEncounteredStateMachineStack_Statics::NewStructOps, TEXT("EncounteredStateMachineStack"),&Z_Registration_Info_UScriptStruct_FEncounteredStateMachineStack, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FEncounteredStateMachineStack), 815499599U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Animation_ActiveStateMachineScope_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Animation_ActiveStateMachineScope_h__Script_Engine_405301208{
TEXT("/Script/Engine"),
nullptr, 0,
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Animation_ActiveStateMachineScope_h__Script_Engine_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Animation_ActiveStateMachineScope_h__Script_Engine_Statics::ScriptStructInfo),
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,32 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Animation/ActiveStateMachineScope.h"
#ifdef ENGINE_ActiveStateMachineScope_generated_h
#error "ActiveStateMachineScope.generated.h already included, missing '#pragma once' in ActiveStateMachineScope.h"
#endif
#define ENGINE_ActiveStateMachineScope_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FEncounteredStateMachineStack *************************************
struct Z_Construct_UScriptStruct_FEncounteredStateMachineStack_Statics;
#define FID_Engine_Source_Runtime_Engine_Public_Animation_ActiveStateMachineScope_h_18_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FEncounteredStateMachineStack_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FEncounteredStateMachineStack;
// ********** End ScriptStruct FEncounteredStateMachineStack ***************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Animation_ActiveStateMachineScope_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "GameFramework/Actor.h"
#ifdef ENGINE_Actor_generated_h
#error "Actor.generated.h already included, missing '#pragma once' in Actor.h"
#endif
#define ENGINE_Actor_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
#include "Net/Core/PushModel/PushModelMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class AActor;
class AController;
class APawn;
class APlayerController;
class UActorComponent;
class UChildActorComponent;
class UClass;
class UDamageType;
class UInputComponent;
class UInterface;
class ULevel;
class UObject;
class UPrimitiveComponent;
class USceneComponent;
enum class EAttachmentRule : uint8;
enum class EDetachmentRule : uint8;
enum class EPhysicsReplicationMode : uint8;
struct FHitResult;
struct FKey;
// ********** Begin SparseDelegate FTakeAnyDamageSignature *****************************************
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Actor_h_165_DELEGATE \
ENGINE_API void FTakeAnyDamageSignature_DelegateWrapper(const FMulticastScriptDelegate& TakeAnyDamageSignature, AActor* DamagedActor, float Damage, const UDamageType* DamageType, AController* InstigatedBy, AActor* DamageCauser);
// ********** End SparseDelegate FTakeAnyDamageSignature *******************************************
// ********** Begin SparseDelegate FTakePointDamageSignature ***************************************
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Actor_h_166_DELEGATE \
ENGINE_API void FTakePointDamageSignature_DelegateWrapper(const FMulticastScriptDelegate& TakePointDamageSignature, AActor* DamagedActor, float Damage, AController* InstigatedBy, FVector HitLocation, UPrimitiveComponent* FHitComponent, FName BoneName, FVector ShotFromDirection, const UDamageType* DamageType, AActor* DamageCauser);
// ********** End SparseDelegate FTakePointDamageSignature *****************************************
// ********** Begin SparseDelegate FTakeRadialDamageSignature **************************************
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Actor_h_167_DELEGATE \
ENGINE_API void FTakeRadialDamageSignature_DelegateWrapper(const FMulticastScriptDelegate& TakeRadialDamageSignature, AActor* DamagedActor, float Damage, const UDamageType* DamageType, FVector Origin, FHitResult const& HitInfo, AController* InstigatedBy, AActor* DamageCauser);
// ********** End SparseDelegate FTakeRadialDamageSignature ****************************************
// ********** Begin SparseDelegate FActorBeginOverlapSignature *************************************
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Actor_h_168_DELEGATE \
ENGINE_API void FActorBeginOverlapSignature_DelegateWrapper(const FMulticastScriptDelegate& ActorBeginOverlapSignature, AActor* OverlappedActor, AActor* OtherActor);
// ********** End SparseDelegate FActorBeginOverlapSignature ***************************************
// ********** Begin SparseDelegate FActorEndOverlapSignature ***************************************
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Actor_h_169_DELEGATE \
ENGINE_API void FActorEndOverlapSignature_DelegateWrapper(const FMulticastScriptDelegate& ActorEndOverlapSignature, AActor* OverlappedActor, AActor* OtherActor);
// ********** End SparseDelegate FActorEndOverlapSignature *****************************************
// ********** Begin SparseDelegate FActorHitSignature **********************************************
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Actor_h_170_DELEGATE \
ENGINE_API void FActorHitSignature_DelegateWrapper(const FMulticastScriptDelegate& ActorHitSignature, AActor* SelfActor, AActor* OtherActor, FVector NormalImpulse, FHitResult const& Hit);
// ********** End SparseDelegate FActorHitSignature ************************************************
// ********** Begin SparseDelegate FActorBeginCursorOverSignature **********************************
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Actor_h_172_DELEGATE \
ENGINE_API void FActorBeginCursorOverSignature_DelegateWrapper(const FMulticastScriptDelegate& ActorBeginCursorOverSignature, AActor* TouchedActor);
// ********** End SparseDelegate FActorBeginCursorOverSignature ************************************
// ********** Begin SparseDelegate FActorEndCursorOverSignature ************************************
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Actor_h_173_DELEGATE \
ENGINE_API void FActorEndCursorOverSignature_DelegateWrapper(const FMulticastScriptDelegate& ActorEndCursorOverSignature, AActor* TouchedActor);
// ********** End SparseDelegate FActorEndCursorOverSignature **************************************
// ********** Begin SparseDelegate FActorOnClickedSignature ****************************************
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Actor_h_174_DELEGATE \
ENGINE_API void FActorOnClickedSignature_DelegateWrapper(const FMulticastScriptDelegate& ActorOnClickedSignature, AActor* TouchedActor, FKey ButtonPressed);
// ********** End SparseDelegate FActorOnClickedSignature ******************************************
// ********** Begin SparseDelegate FActorOnReleasedSignature ***************************************
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Actor_h_175_DELEGATE \
ENGINE_API void FActorOnReleasedSignature_DelegateWrapper(const FMulticastScriptDelegate& ActorOnReleasedSignature, AActor* TouchedActor, FKey ButtonReleased);
// ********** End SparseDelegate FActorOnReleasedSignature *****************************************
// ********** Begin SparseDelegate FActorOnInputTouchBeginSignature ********************************
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Actor_h_176_DELEGATE \
ENGINE_API void FActorOnInputTouchBeginSignature_DelegateWrapper(const FMulticastScriptDelegate& ActorOnInputTouchBeginSignature, ETouchIndex::Type FingerIndex, AActor* TouchedActor);
// ********** End SparseDelegate FActorOnInputTouchBeginSignature **********************************
// ********** Begin SparseDelegate FActorOnInputTouchEndSignature **********************************
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Actor_h_177_DELEGATE \
ENGINE_API void FActorOnInputTouchEndSignature_DelegateWrapper(const FMulticastScriptDelegate& ActorOnInputTouchEndSignature, ETouchIndex::Type FingerIndex, AActor* TouchedActor);
// ********** End SparseDelegate FActorOnInputTouchEndSignature ************************************
// ********** Begin SparseDelegate FActorBeginTouchOverSignature ***********************************
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Actor_h_178_DELEGATE \
ENGINE_API void FActorBeginTouchOverSignature_DelegateWrapper(const FMulticastScriptDelegate& ActorBeginTouchOverSignature, ETouchIndex::Type FingerIndex, AActor* TouchedActor);
// ********** End SparseDelegate FActorBeginTouchOverSignature *************************************
// ********** Begin SparseDelegate FActorEndTouchOverSignature *************************************
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Actor_h_179_DELEGATE \
ENGINE_API void FActorEndTouchOverSignature_DelegateWrapper(const FMulticastScriptDelegate& ActorEndTouchOverSignature, ETouchIndex::Type FingerIndex, AActor* TouchedActor);
// ********** End SparseDelegate FActorEndTouchOverSignature ***************************************
// ********** Begin SparseDelegate FActorDestroyedSignature ****************************************
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Actor_h_181_DELEGATE \
ENGINE_API void FActorDestroyedSignature_DelegateWrapper(const FMulticastScriptDelegate& ActorDestroyedSignature, AActor* DestroyedActor);
// ********** End SparseDelegate FActorDestroyedSignature ******************************************
// ********** Begin SparseDelegate FActorEndPlaySignature ******************************************
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Actor_h_182_DELEGATE \
ENGINE_API void FActorEndPlaySignature_DelegateWrapper(const FMulticastScriptDelegate& ActorEndPlaySignature, AActor* Actor, EEndPlayReason::Type EndPlayReason);
// ********** End SparseDelegate FActorEndPlaySignature ********************************************
// ********** Begin Class AActor *******************************************************************
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Actor_h_258_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execGetNetCullDistanceSquared); \
DECLARE_FUNCTION(execSetNetCullDistanceSquared); \
DECLARE_FUNCTION(execGetMinNetUpdateFrequency); \
DECLARE_FUNCTION(execSetMinNetUpdateFrequency); \
DECLARE_FUNCTION(execGetNetUpdateFrequency); \
DECLARE_FUNCTION(execSetNetUpdateFrequency); \
DECLARE_FUNCTION(execMakeNoise); \
DECLARE_FUNCTION(execGetComponentsByInterface); \
DECLARE_FUNCTION(execGetComponentsByTag); \
DECLARE_FUNCTION(execFindComponentByTag); \
DECLARE_FUNCTION(execK2_GetComponentsByClass); \
DECLARE_FUNCTION(execGetComponentByClass); \
DECLARE_FUNCTION(execGetActorEyesViewPoint); \
DECLARE_FUNCTION(execPrestreamTextures); \
DECLARE_FUNCTION(execForceNetUpdate); \
DECLARE_FUNCTION(execWasRecentlyRendered); \
DECLARE_FUNCTION(execSetTickGroup); \
DECLARE_FUNCTION(execGetAttachedActors); \
DECLARE_FUNCTION(execGetAttachParentSocketName); \
DECLARE_FUNCTION(execGetAttachParentActor); \
DECLARE_FUNCTION(execGetLevelTransform); \
DECLARE_FUNCTION(execGetLevel); \
DECLARE_FUNCTION(execK2_TeleportTo); \
DECLARE_FUNCTION(execGetParentActor); \
DECLARE_FUNCTION(execGetParentComponent); \
DECLARE_FUNCTION(execGetAllChildActors); \
DECLARE_FUNCTION(execIsChildActor); \
DECLARE_FUNCTION(execFlushNetDormancy); \
DECLARE_FUNCTION(execSetNetDormancy); \
DECLARE_FUNCTION(execIsOverlappingActor); \
DECLARE_FUNCTION(execGetOwner); \
DECLARE_FUNCTION(execSetOwner); \
DECLARE_FUNCTION(execOnRep_ReplicatedMovement); \
DECLARE_FUNCTION(execGetActorTickInterval); \
DECLARE_FUNCTION(execSetActorTickInterval); \
DECLARE_FUNCTION(execIsActorTickEnabled); \
DECLARE_FUNCTION(execSetActorTickEnabled); \
DECLARE_FUNCTION(execGetLifeSpan); \
DECLARE_FUNCTION(execSetLifeSpan); \
DECLARE_FUNCTION(execGetOverlappingComponents); \
DECLARE_FUNCTION(execGetOverlappingActors); \
DECLARE_FUNCTION(execIsActorBeingDestroyed); \
DECLARE_FUNCTION(execGetGameTimeSinceCreation); \
DECLARE_FUNCTION(execSetTickableWhenPaused); \
DECLARE_FUNCTION(execGetTickableWhenPaused); \
DECLARE_FUNCTION(execRemoveTickPrerequisiteComponent); \
DECLARE_FUNCTION(execRemoveTickPrerequisiteActor); \
DECLARE_FUNCTION(execAddTickPrerequisiteComponent); \
DECLARE_FUNCTION(execAddTickPrerequisiteActor); \
DECLARE_FUNCTION(execGetActorTimeDilation); \
DECLARE_FUNCTION(execActorHasTag); \
DECLARE_FUNCTION(execK2_DetachFromActor); \
DECLARE_FUNCTION(execDetachRootComponentFromParent); \
DECLARE_FUNCTION(execK2_AttachToActor); \
DECLARE_FUNCTION(execK2_AttachRootComponentToActor); \
DECLARE_FUNCTION(execK2_AttachToComponent); \
DECLARE_FUNCTION(execK2_AttachRootComponentTo); \
DECLARE_FUNCTION(execFinishAddComponent); \
DECLARE_FUNCTION(execAddComponentByClass); \
DECLARE_FUNCTION(execAddComponent); \
DECLARE_FUNCTION(execHasAuthority); \
DECLARE_FUNCTION(execK2_DestroyActor); \
DECLARE_FUNCTION(execGetActorEnableCollision); \
DECLARE_FUNCTION(execSetActorEnableCollision); \
DECLARE_FUNCTION(execSetActorHiddenInGame); \
DECLARE_FUNCTION(execGetActorRelativeScale3D); \
DECLARE_FUNCTION(execSetActorRelativeScale3D); \
DECLARE_FUNCTION(execK2_SetActorRelativeTransform); \
DECLARE_FUNCTION(execK2_SetActorRelativeRotation); \
DECLARE_FUNCTION(execK2_SetActorRelativeLocation); \
DECLARE_FUNCTION(execK2_AddActorLocalTransform); \
DECLARE_FUNCTION(execK2_AddActorLocalRotation); \
DECLARE_FUNCTION(execK2_AddActorLocalOffset); \
DECLARE_FUNCTION(execK2_SetActorTransform); \
DECLARE_FUNCTION(execK2_AddActorWorldTransformKeepScale); \
DECLARE_FUNCTION(execK2_AddActorWorldTransform); \
DECLARE_FUNCTION(execK2_AddActorWorldRotation); \
DECLARE_FUNCTION(execK2_AddActorWorldOffset); \
DECLARE_FUNCTION(execGetHorizontalDotProductTo); \
DECLARE_FUNCTION(execGetDotProductTo); \
DECLARE_FUNCTION(execGetVerticalDistanceTo); \
DECLARE_FUNCTION(execGetSquaredHorizontalDistanceTo); \
DECLARE_FUNCTION(execGetHorizontalDistanceTo); \
DECLARE_FUNCTION(execGetSquaredDistanceTo); \
DECLARE_FUNCTION(execGetDistanceTo); \
DECLARE_FUNCTION(execGetActorScale3D); \
DECLARE_FUNCTION(execSetActorScale3D); \
DECLARE_FUNCTION(execK2_SetActorLocationAndRotation); \
DECLARE_FUNCTION(execK2_SetActorRotation); \
DECLARE_FUNCTION(execGetVelocity); \
DECLARE_FUNCTION(execK2_GetRootComponent); \
DECLARE_FUNCTION(execGetActorBounds); \
DECLARE_FUNCTION(execGetActorRightVector); \
DECLARE_FUNCTION(execGetActorUpVector); \
DECLARE_FUNCTION(execGetActorForwardVector); \
DECLARE_FUNCTION(execK2_GetActorRotation); \
DECLARE_FUNCTION(execK2_SetActorLocation); \
DECLARE_FUNCTION(execK2_GetActorLocation); \
DECLARE_FUNCTION(execGetTransform); \
DECLARE_FUNCTION(execGetInstigatorController); \
DECLARE_FUNCTION(execGetInstigator); \
DECLARE_FUNCTION(execGetInputVectorAxisValue); \
DECLARE_FUNCTION(execGetInputAxisKeyValue); \
DECLARE_FUNCTION(execGetInputAxisValue); \
DECLARE_FUNCTION(execDisableInput); \
DECLARE_FUNCTION(execCreateInputComponent); \
DECLARE_FUNCTION(execEnableInput); \
DECLARE_FUNCTION(execGetRayTracingGroupId); \
DECLARE_FUNCTION(execSetRayTracingGroupId); \
DECLARE_FUNCTION(execOnRep_Instigator); \
DECLARE_FUNCTION(execGetResimulationThreshold); \
DECLARE_FUNCTION(execCanTriggerResimulation); \
DECLARE_FUNCTION(execUnregisterAsFocalPointInPhysicsReplicationLOD); \
DECLARE_FUNCTION(execRegisterAsFocalPointInPhysicsReplicationLOD); \
DECLARE_FUNCTION(execGetPhysicsReplicationMode); \
DECLARE_FUNCTION(execSetPhysicsReplicationMode); \
DECLARE_FUNCTION(execOnRep_AttachmentReplication); \
DECLARE_FUNCTION(execGetRemoteRole); \
DECLARE_FUNCTION(execGetLocalRole); \
DECLARE_FUNCTION(execSetReplicateMovement); \
DECLARE_FUNCTION(execSetReplicates); \
DECLARE_FUNCTION(execOnRep_Owner); \
DECLARE_FUNCTION(execSetAutoDestroyWhenFinished); \
DECLARE_FUNCTION(execTearOff); \
DECLARE_FUNCTION(execOnRep_ReplicateMovement);
#if WITH_EDITOR
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Actor_h_258_RPC_WRAPPERS_NO_PURE_DECLS_EOD \
DECLARE_FUNCTION(execSetFolderPath); \
DECLARE_FUNCTION(execGetFolderPath); \
DECLARE_FUNCTION(execSetActorLabel); \
DECLARE_FUNCTION(execGetActorLabel); \
DECLARE_FUNCTION(execGetDefaultActorLabel); \
DECLARE_FUNCTION(execIsSelectable); \
DECLARE_FUNCTION(execIsEditable); \
DECLARE_FUNCTION(execIsTemporarilyHiddenInEditor); \
DECLARE_FUNCTION(execSetIsTemporarilyHiddenInEditor); \
DECLARE_FUNCTION(execIsHiddenEd); \
DECLARE_FUNCTION(execIsHiddenEdAtStartup);
#else // WITH_EDITOR
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Actor_h_258_RPC_WRAPPERS_NO_PURE_DECLS_EOD
#endif // WITH_EDITOR
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Actor_h_258_CALLBACK_WRAPPERS
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Actor_h_258_ARCHIVESERIALIZER \
DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(AActor, ENGINE_API)
struct Z_Construct_UClass_AActor_Statics;
ENGINE_API UClass* Z_Construct_UClass_AActor_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Actor_h_258_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesAActor(); \
friend struct ::Z_Construct_UClass_AActor_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_AActor_NoRegister(); \
public: \
DECLARE_CLASS2(AActor, UObject, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_AActor, TEXT("/Script/Engine"), Z_Construct_UClass_AActor_NoRegister) \
DECLARE_SERIALIZER(AActor) \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Actor_h_258_ARCHIVESERIALIZER \
enum class ENetFields_Private : uint16 \
{ \
NETFIELD_REP_START=(uint16)((int32)Super::ENetFields_Private::NETFIELD_REP_END + (int32)1), \
bReplicateMovement=NETFIELD_REP_START, \
bHidden, \
bTearOff, \
bCanBeDamaged, \
RemoteRole, \
AttachmentReplication, \
ReplicatedMovement, \
Owner, \
Role, \
Instigator, \
NETFIELD_REP_END=Instigator }; \
DECLARE_VALIDATE_GENERATED_REP_ENUMS(ENGINE_API) \
private: \
REPLICATED_BASE_CLASS(AActor) \
public:
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Actor_h_258_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
AActor(AActor&&) = delete; \
AActor(const AActor&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, AActor); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AActor); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AActor) \
ENGINE_API virtual ~AActor();
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Actor_h_255_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Actor_h_258_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Actor_h_258_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Actor_h_258_RPC_WRAPPERS_NO_PURE_DECLS_EOD \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Actor_h_258_CALLBACK_WRAPPERS \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Actor_h_258_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Actor_h_258_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class AActor;
// ********** End Class AActor *********************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Actor_h
// ********** Begin Enum EActorUpdateOverlapsMethod ************************************************
#define FOREACH_ENUM_EACTORUPDATEOVERLAPSMETHOD(op) \
op(EActorUpdateOverlapsMethod::UseConfigDefault) \
op(EActorUpdateOverlapsMethod::AlwaysUpdate) \
op(EActorUpdateOverlapsMethod::OnlyUpdateMovable) \
op(EActorUpdateOverlapsMethod::NeverUpdate)
enum class EActorUpdateOverlapsMethod : uint8;
template<> struct TIsUEnumClass<EActorUpdateOverlapsMethod> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EActorUpdateOverlapsMethod>();
// ********** End Enum EActorUpdateOverlapsMethod **************************************************
// ********** Begin Enum ESpawnActorScaleMethod ****************************************************
#define FOREACH_ENUM_ESPAWNACTORSCALEMETHOD(op) \
op(ESpawnActorScaleMethod::OverrideRootScale) \
op(ESpawnActorScaleMethod::MultiplyWithRoot) \
op(ESpawnActorScaleMethod::SelectDefaultAtRuntime)
enum class ESpawnActorScaleMethod : uint8;
template<> struct TIsUEnumClass<ESpawnActorScaleMethod> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ESpawnActorScaleMethod>();
// ********** End Enum ESpawnActorScaleMethod ******************************************************
// ********** Begin Enum ELevelInstanceType ********************************************************
#define FOREACH_ENUM_ELEVELINSTANCETYPE(op) \
op(ELevelInstanceType::None) \
op(ELevelInstanceType::LevelInstance) \
op(ELevelInstanceType::LevelInstanceEdit) \
op(ELevelInstanceType::LevelInstancePropertyOverride)
enum class ELevelInstanceType : uint8;
template<> struct TIsUEnumClass<ELevelInstanceType> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ELevelInstanceType>();
// ********** End Enum ELevelInstanceType **********************************************************
// ********** Begin Enum ELevelInstanceFlags *******************************************************
#define FOREACH_ENUM_ELEVELINSTANCEFLAGS(op) \
op(ELevelInstanceFlags::None) \
op(ELevelInstanceFlags::IsInEditHierarchy) \
op(ELevelInstanceFlags::HasPropertyOverrides) \
op(ELevelInstanceFlags::HasEditablePropertyOverrides)
enum class ELevelInstanceFlags : uint8;
template<> struct TIsUEnumClass<ELevelInstanceFlags> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ELevelInstanceFlags>();
// ********** End Enum ELevelInstanceFlags *********************************************************
// ********** Begin Enum EActorGridPlacement *******************************************************
#if WITH_EDITORONLY_DATA
#define FOREACH_ENUM_EACTORGRIDPLACEMENT(op) \
op(EActorGridPlacement::Bounds) \
op(EActorGridPlacement::Location) \
op(EActorGridPlacement::AlwaysLoaded) \
op(EActorGridPlacement::None)
enum class EActorGridPlacement : uint8;
template<> struct TIsUEnumClass<EActorGridPlacement> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EActorGridPlacement>();
#endif // WITH_EDITORONLY_DATA
// ********** End Enum EActorGridPlacement *********************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,148 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Engine/ActorChannel.h"
#include "Serialization/ArchiveUObjectFromStructuredArchive.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorChannel() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UObject_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_AActor_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UActorChannel();
ENGINE_API UClass* Z_Construct_UClass_UActorChannel_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UChannel();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UActorChannel ************************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActorChannel;
UClass* UActorChannel::GetPrivateStaticClass()
{
using TClass = UActorChannel;
if (!Z_Registration_Info_UClass_UActorChannel.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActorChannel"),
Z_Registration_Info_UClass_UActorChannel.InnerSingleton,
StaticRegisterNativesUActorChannel,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActorChannel.InnerSingleton;
}
UClass* Z_Construct_UClass_UActorChannel_NoRegister()
{
return UActorChannel::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActorChannel_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * A channel for exchanging actor and its subobject's properties and RPCs.\n *\n * ActorChannel manages the creation and lifetime of a replicated actor. Actual replication of properties and RPCs\n * actually happens in FObjectReplicator now (see DataReplication.h).\n *\n * An ActorChannel bunch looks like this:\n *\n * +----------------------+---------------------------------------------------------------------------+\n * | SpawnInfo | (Spawn Info) Initial bunch only |\n * | -Actor Class | -Created by ActorChannel |\n * | -Spawn Loc/Rot | |\n * | NetGUID assigns | |\n * | -Actor NetGUID | |\n * | -Component NetGUIDs | |\n * +----------------------+---------------------------------------------------------------------------+\n * | | |\n * +----------------------+---------------------------------------------------------------------------+\n * | NetGUID ObjRef | (Content chunks) x number of replicating objects (Actor + any components) |\n * | | -Each chunk created by its own FObjectReplicator instance. |\n * +----------------------+---------------------------------------------------------------------------+\n * | | |\n * | Properties... | |\n * | | |\n * | RPCs... | |\n * | | |\n * +----------------------+---------------------------------------------------------------------------+\n * | </End Tag> | |\n * +----------------------+---------------------------------------------------------------------------+\n */" },
{ "IncludePath", "Engine/ActorChannel.h" },
{ "ModuleRelativePath", "Classes/Engine/ActorChannel.h" },
{ "ObjectInitializerConstructorDeclared", "" },
{ "ToolTip", "A channel for exchanging actor and its subobject's properties and RPCs.\n\nActorChannel manages the creation and lifetime of a replicated actor. Actual replication of properties and RPCs\nactually happens in FObjectReplicator now (see DataReplication.h).\n\nAn ActorChannel bunch looks like this:\n\n+----------------------+---------------------------------------------------------------------------+\n| SpawnInfo | (Spawn Info) Initial bunch only |\n| -Actor Class | -Created by ActorChannel |\n| -Spawn Loc/Rot | |\n| NetGUID assigns | |\n| -Actor NetGUID | |\n| -Component NetGUIDs | |\n+----------------------+---------------------------------------------------------------------------+\n| | |\n+----------------------+---------------------------------------------------------------------------+\n| NetGUID ObjRef | (Content chunks) x number of replicating objects (Actor + any components) |\n| | -Each chunk created by its own FObjectReplicator instance. |\n+----------------------+---------------------------------------------------------------------------+\n| | |\n| Properties... | |\n| | |\n| RPCs... | |\n| | |\n+----------------------+---------------------------------------------------------------------------+\n| </End Tag> | |\n+----------------------+---------------------------------------------------------------------------+" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Actor_MetaData[] = {
{ "Comment", "// Variables.\n" },
{ "ModuleRelativePath", "Classes/Engine/ActorChannel.h" },
{ "ToolTip", "Variables." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CreateSubObjects_MetaData[] = {
{ "ModuleRelativePath", "Classes/Engine/ActorChannel.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UActorChannel constinit property declarations ****************************
static const UECodeGen_Private::FObjectPropertyParams NewProp_Actor;
static const UECodeGen_Private::FObjectPropertyParams NewProp_CreateSubObjects_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_CreateSubObjects;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UActorChannel constinit property declarations ******************************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UActorChannel>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActorChannel_Statics
// ********** Begin Class UActorChannel Property Definitions ***************************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UActorChannel_Statics::NewProp_Actor = { "Actor", nullptr, (EPropertyFlags)0x0114000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UActorChannel, Actor), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Actor_MetaData), NewProp_Actor_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UActorChannel_Statics::NewProp_CreateSubObjects_Inner = { "CreateSubObjects", nullptr, (EPropertyFlags)0x0104000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UActorChannel_Statics::NewProp_CreateSubObjects = { "CreateSubObjects", nullptr, (EPropertyFlags)0x0114000000000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UActorChannel, CreateSubObjects), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CreateSubObjects_MetaData), NewProp_CreateSubObjects_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UActorChannel_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UActorChannel_Statics::NewProp_Actor,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UActorChannel_Statics::NewProp_CreateSubObjects_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UActorChannel_Statics::NewProp_CreateSubObjects,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorChannel_Statics::PropPointers) < 2048);
// ********** End Class UActorChannel Property Definitions *****************************************
UObject* (*const Z_Construct_UClass_UActorChannel_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UChannel,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorChannel_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorChannel_Statics::ClassParams = {
&UActorChannel::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UActorChannel_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UActorChannel_Statics::PropPointers),
0,
0x000800A8u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorChannel_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorChannel_Statics::Class_MetaDataParams)
};
void UActorChannel::StaticRegisterNativesUActorChannel()
{
}
UClass* Z_Construct_UClass_UActorChannel()
{
if (!Z_Registration_Info_UClass_UActorChannel.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorChannel.OuterSingleton, Z_Construct_UClass_UActorChannel_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActorChannel.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorChannel);
IMPLEMENT_FSTRUCTUREDARCHIVE_SERIALIZER(UActorChannel)
// ********** End Class UActorChannel **************************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_ActorChannel_h__Script_Engine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActorChannel, UActorChannel::StaticClass, TEXT("UActorChannel"), &Z_Registration_Info_UClass_UActorChannel, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorChannel), 2281943500U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_ActorChannel_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_ActorChannel_h__Script_Engine_732584188{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_ActorChannel_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_ActorChannel_h__Script_Engine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,65 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Engine/ActorChannel.h"
#ifdef ENGINE_ActorChannel_generated_h
#error "ActorChannel.generated.h already included, missing '#pragma once' in ActorChannel.h"
#endif
#define ENGINE_ActorChannel_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UActorChannel ************************************************************
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_ActorChannel_h_79_ARCHIVESERIALIZER \
DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UActorChannel, ENGINE_API)
struct Z_Construct_UClass_UActorChannel_Statics;
ENGINE_API UClass* Z_Construct_UClass_UActorChannel_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_ActorChannel_h_79_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUActorChannel(); \
friend struct ::Z_Construct_UClass_UActorChannel_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UActorChannel_NoRegister(); \
public: \
DECLARE_CLASS2(UActorChannel, UChannel, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UActorChannel_NoRegister) \
DECLARE_SERIALIZER(UActorChannel) \
FID_Engine_Source_Runtime_Engine_Classes_Engine_ActorChannel_h_79_ARCHIVESERIALIZER
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_ActorChannel_h_79_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UActorChannel(UActorChannel&&) = delete; \
UActorChannel(const UActorChannel&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UActorChannel); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorChannel); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorChannel)
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_ActorChannel_h_76_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_ActorChannel_h_79_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Engine_ActorChannel_h_79_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_Engine_Classes_Engine_ActorChannel_h_79_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorChannel;
// ********** End Class UActorChannel **************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_ActorChannel_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,124 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Components/ActorComponent.h"
#ifdef ENGINE_ActorComponent_generated_h
#error "ActorComponent.generated.h already included, missing '#pragma once' in ActorComponent.h"
#endif
#define ENGINE_ActorComponent_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
#include "Net/Core/PushModel/PushModelMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class AActor;
class UActorComponent;
class UObject;
// ********** Begin SparseDelegate FActorComponentActivatedSignature *******************************
#define FID_Engine_Source_Runtime_Engine_Classes_Components_ActorComponent_h_136_DELEGATE \
ENGINE_API void FActorComponentActivatedSignature_DelegateWrapper(const FMulticastScriptDelegate& ActorComponentActivatedSignature, UActorComponent* Component, bool bReset);
// ********** End SparseDelegate FActorComponentActivatedSignature *********************************
// ********** Begin SparseDelegate FActorComponentDeactivateSignature ******************************
#define FID_Engine_Source_Runtime_Engine_Classes_Components_ActorComponent_h_137_DELEGATE \
ENGINE_API void FActorComponentDeactivateSignature_DelegateWrapper(const FMulticastScriptDelegate& ActorComponentDeactivateSignature, UActorComponent* Component);
// ********** End SparseDelegate FActorComponentDeactivateSignature ********************************
// ********** Begin Class UActorComponent **********************************************************
#define FID_Engine_Source_Runtime_Engine_Classes_Components_ActorComponent_h_153_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execRemoveTickPrerequisiteComponent); \
DECLARE_FUNCTION(execRemoveTickPrerequisiteActor); \
DECLARE_FUNCTION(execAddTickPrerequisiteComponent); \
DECLARE_FUNCTION(execAddTickPrerequisiteActor); \
DECLARE_FUNCTION(execSetTickGroup); \
DECLARE_FUNCTION(execK2_DestroyComponent); \
DECLARE_FUNCTION(execGetComponentTickInterval); \
DECLARE_FUNCTION(execSetComponentTickIntervalAndCooldown); \
DECLARE_FUNCTION(execSetComponentTickInterval); \
DECLARE_FUNCTION(execIsComponentTickEnabled); \
DECLARE_FUNCTION(execSetComponentTickEnabled); \
DECLARE_FUNCTION(execSetIsReplicated); \
DECLARE_FUNCTION(execSetTickableWhenPaused); \
DECLARE_FUNCTION(execSetAutoActivate); \
DECLARE_FUNCTION(execIsActive); \
DECLARE_FUNCTION(execToggleActive); \
DECLARE_FUNCTION(execSetActive); \
DECLARE_FUNCTION(execDeactivate); \
DECLARE_FUNCTION(execActivate); \
DECLARE_FUNCTION(execComponentHasTag); \
DECLARE_FUNCTION(execGetOwner); \
DECLARE_FUNCTION(execOnRep_IsActive); \
DECLARE_FUNCTION(execIsBeingDestroyed);
#define FID_Engine_Source_Runtime_Engine_Classes_Components_ActorComponent_h_153_CALLBACK_WRAPPERS
#define FID_Engine_Source_Runtime_Engine_Classes_Components_ActorComponent_h_153_ARCHIVESERIALIZER \
DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UActorComponent, ENGINE_API)
struct Z_Construct_UClass_UActorComponent_Statics;
ENGINE_API UClass* Z_Construct_UClass_UActorComponent_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Components_ActorComponent_h_153_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUActorComponent(); \
friend struct ::Z_Construct_UClass_UActorComponent_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UActorComponent_NoRegister(); \
public: \
DECLARE_CLASS2(UActorComponent, UObject, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UActorComponent_NoRegister) \
DECLARE_SERIALIZER(UActorComponent) \
FID_Engine_Source_Runtime_Engine_Classes_Components_ActorComponent_h_153_ARCHIVESERIALIZER \
virtual UObject* _getUObject() const override { return const_cast<UActorComponent*>(this); } \
enum class ENetFields_Private : uint16 \
{ \
NETFIELD_REP_START=(uint16)((int32)Super::ENetFields_Private::NETFIELD_REP_END + (int32)1), \
bReplicates=NETFIELD_REP_START, \
bIsActive, \
NETFIELD_REP_END=bIsActive }; \
DECLARE_VALIDATE_GENERATED_REP_ENUMS(ENGINE_API) \
private: \
REPLICATED_BASE_CLASS(UActorComponent) \
public:
#define FID_Engine_Source_Runtime_Engine_Classes_Components_ActorComponent_h_153_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UActorComponent(UActorComponent&&) = delete; \
UActorComponent(const UActorComponent&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UActorComponent); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorComponent); \
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorComponent) \
ENGINE_API virtual ~UActorComponent();
#define FID_Engine_Source_Runtime_Engine_Classes_Components_ActorComponent_h_150_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Components_ActorComponent_h_153_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Components_ActorComponent_h_153_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_Engine_Classes_Components_ActorComponent_h_153_CALLBACK_WRAPPERS \
FID_Engine_Source_Runtime_Engine_Classes_Components_ActorComponent_h_153_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_Engine_Classes_Components_ActorComponent_h_153_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorComponent;
// ********** End Class UActorComponent ************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Components_ActorComponent_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,104 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "WorldPartition/DataLayer/ActorDataLayer.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorDataLayer() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FActorDataLayer();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin ScriptStruct FActorDataLayer ***************************************************
struct Z_Construct_UScriptStruct_FActorDataLayer_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FActorDataLayer); }
static inline consteval int16 GetStructAlignment() { return alignof(FActorDataLayer); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "Comment", "// This class is deprecated and only present for backward compatibility purposes.\n// Instead of using FActorDatalayer, directly save the DataLayerInstance FName if the DataLayer not exposed in data.\n// If the DataLayer is exposed in Data, then use DataLayerAssets.\n" },
{ "ModuleRelativePath", "Public/WorldPartition/DataLayer/ActorDataLayer.h" },
{ "ToolTip", "This class is deprecated and only present for backward compatibility purposes.\nInstead of using FActorDatalayer, directly save the DataLayerInstance FName if the DataLayer not exposed in data.\nIf the DataLayer is exposed in Data, then use DataLayerAssets." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Name_MetaData[] = {
{ "Category", "DataLayer" },
{ "Comment", "/** The name of this layer */" },
{ "ModuleRelativePath", "Public/WorldPartition/DataLayer/ActorDataLayer.h" },
{ "ToolTip", "The name of this layer" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FActorDataLayer constinit property declarations *******************
static const UECodeGen_Private::FNamePropertyParams NewProp_Name;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FActorDataLayer constinit property declarations *********************
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FActorDataLayer>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FActorDataLayer_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FActorDataLayer;
class UScriptStruct* FActorDataLayer::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FActorDataLayer.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FActorDataLayer.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FActorDataLayer, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("ActorDataLayer"));
}
return Z_Registration_Info_UScriptStruct_FActorDataLayer.OuterSingleton;
}
// ********** Begin ScriptStruct FActorDataLayer Property Definitions ******************************
const UECodeGen_Private::FNamePropertyParams Z_Construct_UScriptStruct_FActorDataLayer_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0010000000020015, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FActorDataLayer, Name), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Name_MetaData), NewProp_Name_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FActorDataLayer_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FActorDataLayer_Statics::NewProp_Name,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FActorDataLayer_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FActorDataLayer Property Definitions ********************************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FActorDataLayer_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
nullptr,
&NewStructOps,
"ActorDataLayer",
Z_Construct_UScriptStruct_FActorDataLayer_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FActorDataLayer_Statics::PropPointers),
sizeof(FActorDataLayer),
alignof(FActorDataLayer),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FActorDataLayer_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FActorDataLayer_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FActorDataLayer()
{
if (!Z_Registration_Info_UScriptStruct_FActorDataLayer.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FActorDataLayer.InnerSingleton, Z_Construct_UScriptStruct_FActorDataLayer_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FActorDataLayer.InnerSingleton);
}
// ********** End ScriptStruct FActorDataLayer *****************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_ActorDataLayer_h__Script_Engine_Statics
{
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FActorDataLayer::StaticStruct, Z_Construct_UScriptStruct_FActorDataLayer_Statics::NewStructOps, TEXT("ActorDataLayer"),&Z_Registration_Info_UScriptStruct_FActorDataLayer, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FActorDataLayer), 825798204U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_ActorDataLayer_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_ActorDataLayer_h__Script_Engine_4211119227{
TEXT("/Script/Engine"),
nullptr, 0,
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_ActorDataLayer_h__Script_Engine_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_ActorDataLayer_h__Script_Engine_Statics::ScriptStructInfo),
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,32 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "WorldPartition/DataLayer/ActorDataLayer.h"
#ifdef ENGINE_ActorDataLayer_generated_h
#error "ActorDataLayer.generated.h already included, missing '#pragma once' in ActorDataLayer.h"
#endif
#define ENGINE_ActorDataLayer_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FActorDataLayer ***************************************************
struct Z_Construct_UScriptStruct_FActorDataLayer_Statics;
#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_ActorDataLayer_h_17_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FActorDataLayer_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FActorDataLayer;
// ********** End ScriptStruct FActorDataLayer *****************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_ActorDataLayer_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,118 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "WorldPartition/ActorDescContainer.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorDescContainer() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
ENGINE_API UClass* Z_Construct_UClass_UActorDescContainer();
ENGINE_API UClass* Z_Construct_UClass_UActorDescContainer_NoRegister();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UActorDescContainer ******************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActorDescContainer;
UClass* UActorDescContainer::GetPrivateStaticClass()
{
using TClass = UActorDescContainer;
if (!Z_Registration_Info_UClass_UActorDescContainer.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActorDescContainer"),
Z_Registration_Info_UClass_UActorDescContainer.InnerSingleton,
StaticRegisterNativesUActorDescContainer,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActorDescContainer.InnerSingleton;
}
UClass* Z_Construct_UClass_UActorDescContainer_NoRegister()
{
return UActorDescContainer::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActorDescContainer_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "WorldPartition/ActorDescContainer.h" },
{ "ModuleRelativePath", "Public/WorldPartition/ActorDescContainer.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UActorDescContainer constinit property declarations **********************
// ********** End Class UActorDescContainer constinit property declarations ************************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UActorDescContainer>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActorDescContainer_Statics
UObject* (*const Z_Construct_UClass_UActorDescContainer_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorDescContainer_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorDescContainer_Statics::ClassParams = {
&UActorDescContainer::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorDescContainer_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorDescContainer_Statics::Class_MetaDataParams)
};
void UActorDescContainer::StaticRegisterNativesUActorDescContainer()
{
}
UClass* Z_Construct_UClass_UActorDescContainer()
{
if (!Z_Registration_Info_UClass_UActorDescContainer.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorDescContainer.OuterSingleton, Z_Construct_UClass_UActorDescContainer_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActorDescContainer.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorDescContainer);
UActorDescContainer::~UActorDescContainer() {}
// ********** End Class UActorDescContainer ********************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_WorldPartition_ActorDescContainer_h__Script_Engine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActorDescContainer, UActorDescContainer::StaticClass, TEXT("UActorDescContainer"), &Z_Registration_Info_UClass_UActorDescContainer, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorDescContainer), 1508333415U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_WorldPartition_ActorDescContainer_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_WorldPartition_ActorDescContainer_h__Script_Engine_3835162137{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_WorldPartition_ActorDescContainer_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_WorldPartition_ActorDescContainer_h__Script_Engine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "WorldPartition/ActorDescContainer.h"
#ifdef ENGINE_ActorDescContainer_generated_h
#error "ActorDescContainer.generated.h already included, missing '#pragma once' in ActorDescContainer.h"
#endif
#define ENGINE_ActorDescContainer_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UActorDescContainer ******************************************************
struct Z_Construct_UClass_UActorDescContainer_Statics;
ENGINE_API UClass* Z_Construct_UClass_UActorDescContainer_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_ActorDescContainer_h_41_INCLASS \
private: \
static void StaticRegisterNativesUActorDescContainer(); \
friend struct ::Z_Construct_UClass_UActorDescContainer_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UActorDescContainer_NoRegister(); \
public: \
DECLARE_CLASS2(UActorDescContainer, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UActorDescContainer_NoRegister) \
DECLARE_SERIALIZER(UActorDescContainer)
#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_ActorDescContainer_h_41_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UActorDescContainer(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorDescContainer) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UActorDescContainer); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorDescContainer); \
/** Deleted move- and copy-constructors, should never be used */ \
UActorDescContainer(UActorDescContainer&&) = delete; \
UActorDescContainer(const UActorDescContainer&) = delete; \
ENGINE_API virtual ~UActorDescContainer();
#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_ActorDescContainer_h_38_PROLOG
#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_ActorDescContainer_h_41_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Public_WorldPartition_ActorDescContainer_h_41_INCLASS \
FID_Engine_Source_Runtime_Engine_Public_WorldPartition_ActorDescContainer_h_41_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorDescContainer;
// ********** End Class UActorDescContainer ********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_WorldPartition_ActorDescContainer_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,153 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "WorldPartition/ActorDescContainerInstance.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorDescContainerInstance() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FGuid();
ENGINE_API UClass* Z_Construct_UClass_UActorDescContainer_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UActorDescContainerInstance();
ENGINE_API UClass* Z_Construct_UClass_UActorDescContainerInstance_NoRegister();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UActorDescContainerInstance **********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActorDescContainerInstance;
UClass* UActorDescContainerInstance::GetPrivateStaticClass()
{
using TClass = UActorDescContainerInstance;
if (!Z_Registration_Info_UClass_UActorDescContainerInstance.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActorDescContainerInstance"),
Z_Registration_Info_UClass_UActorDescContainerInstance.InnerSingleton,
StaticRegisterNativesUActorDescContainerInstance,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActorDescContainerInstance.InnerSingleton;
}
UClass* Z_Construct_UClass_UActorDescContainerInstance_NoRegister()
{
return UActorDescContainerInstance::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActorDescContainerInstance_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "WorldPartition/ActorDescContainerInstance.h" },
{ "ModuleRelativePath", "Public/WorldPartition/ActorDescContainerInstance.h" },
};
#if WITH_EDITORONLY_DATA
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Container_MetaData[] = {
{ "ModuleRelativePath", "Public/WorldPartition/ActorDescContainerInstance.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ChildContainerInstances_MetaData[] = {
{ "ModuleRelativePath", "Public/WorldPartition/ActorDescContainerInstance.h" },
};
#endif // WITH_EDITORONLY_DATA
#endif // WITH_METADATA
// ********** Begin Class UActorDescContainerInstance constinit property declarations **************
#if WITH_EDITORONLY_DATA
static const UECodeGen_Private::FObjectPropertyParams NewProp_Container;
static const UECodeGen_Private::FObjectPropertyParams NewProp_ChildContainerInstances_ValueProp;
static const UECodeGen_Private::FStructPropertyParams NewProp_ChildContainerInstances_Key_KeyProp;
static const UECodeGen_Private::FMapPropertyParams NewProp_ChildContainerInstances;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
#endif // WITH_EDITORONLY_DATA
// ********** End Class UActorDescContainerInstance constinit property declarations ****************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UActorDescContainerInstance>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActorDescContainerInstance_Statics
// ********** Begin Class UActorDescContainerInstance Property Definitions *************************
#if WITH_EDITORONLY_DATA
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UActorDescContainerInstance_Statics::NewProp_Container = { "Container", nullptr, (EPropertyFlags)0x0124080800002000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UActorDescContainerInstance, Container), Z_Construct_UClass_UActorDescContainer_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Container_MetaData), NewProp_Container_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UActorDescContainerInstance_Statics::NewProp_ChildContainerInstances_ValueProp = { "ChildContainerInstances", nullptr, (EPropertyFlags)0x0104000800000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 1, Z_Construct_UClass_UActorDescContainerInstance_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UActorDescContainerInstance_Statics::NewProp_ChildContainerInstances_Key_KeyProp = { "ChildContainerInstances_Key", nullptr, (EPropertyFlags)0x0100000800000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FGuid, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FMapPropertyParams Z_Construct_UClass_UActorDescContainerInstance_Statics::NewProp_ChildContainerInstances = { "ChildContainerInstances", nullptr, (EPropertyFlags)0x0124080800002000, UECodeGen_Private::EPropertyGenFlags::Map, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UActorDescContainerInstance, ChildContainerInstances), EMapPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ChildContainerInstances_MetaData), NewProp_ChildContainerInstances_MetaData) };
#endif // WITH_EDITORONLY_DATA
#if WITH_EDITORONLY_DATA
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UActorDescContainerInstance_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UActorDescContainerInstance_Statics::NewProp_Container,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UActorDescContainerInstance_Statics::NewProp_ChildContainerInstances_ValueProp,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UActorDescContainerInstance_Statics::NewProp_ChildContainerInstances_Key_KeyProp,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UActorDescContainerInstance_Statics::NewProp_ChildContainerInstances,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorDescContainerInstance_Statics::PropPointers) < 2048);
#endif // WITH_EDITORONLY_DATA
// ********** End Class UActorDescContainerInstance Property Definitions ***************************
UObject* (*const Z_Construct_UClass_UActorDescContainerInstance_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorDescContainerInstance_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorDescContainerInstance_Statics::ClassParams = {
&UActorDescContainerInstance::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
IF_WITH_EDITORONLY_DATA(Z_Construct_UClass_UActorDescContainerInstance_Statics::PropPointers, nullptr),
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
IF_WITH_EDITORONLY_DATA(UE_ARRAY_COUNT(Z_Construct_UClass_UActorDescContainerInstance_Statics::PropPointers), 0),
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorDescContainerInstance_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorDescContainerInstance_Statics::Class_MetaDataParams)
};
void UActorDescContainerInstance::StaticRegisterNativesUActorDescContainerInstance()
{
}
UClass* Z_Construct_UClass_UActorDescContainerInstance()
{
if (!Z_Registration_Info_UClass_UActorDescContainerInstance.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorDescContainerInstance.OuterSingleton, Z_Construct_UClass_UActorDescContainerInstance_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActorDescContainerInstance.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorDescContainerInstance);
UActorDescContainerInstance::~UActorDescContainerInstance() {}
// ********** End Class UActorDescContainerInstance ************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_WorldPartition_ActorDescContainerInstance_h__Script_Engine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActorDescContainerInstance, UActorDescContainerInstance::StaticClass, TEXT("UActorDescContainerInstance"), &Z_Registration_Info_UClass_UActorDescContainerInstance, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorDescContainerInstance), 25776203U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_WorldPartition_ActorDescContainerInstance_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_WorldPartition_ActorDescContainerInstance_h__Script_Engine_2306090684{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_WorldPartition_ActorDescContainerInstance_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_WorldPartition_ActorDescContainerInstance_h__Script_Engine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,61 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "WorldPartition/ActorDescContainerInstance.h"
#ifdef ENGINE_ActorDescContainerInstance_generated_h
#error "ActorDescContainerInstance.generated.h already included, missing '#pragma once' in ActorDescContainerInstance.h"
#endif
#define ENGINE_ActorDescContainerInstance_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UActorDescContainerInstance **********************************************
struct Z_Construct_UClass_UActorDescContainerInstance_Statics;
ENGINE_API UClass* Z_Construct_UClass_UActorDescContainerInstance_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_ActorDescContainerInstance_h_24_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUActorDescContainerInstance(); \
friend struct ::Z_Construct_UClass_UActorDescContainerInstance_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UActorDescContainerInstance_NoRegister(); \
public: \
DECLARE_CLASS2(UActorDescContainerInstance, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UActorDescContainerInstance_NoRegister) \
DECLARE_SERIALIZER(UActorDescContainerInstance)
#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_ActorDescContainerInstance_h_24_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UActorDescContainerInstance(UActorDescContainerInstance&&) = delete; \
UActorDescContainerInstance(const UActorDescContainerInstance&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UActorDescContainerInstance); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorDescContainerInstance); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UActorDescContainerInstance) \
ENGINE_API virtual ~UActorDescContainerInstance();
#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_ActorDescContainerInstance_h_21_PROLOG
#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_ActorDescContainerInstance_h_24_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Public_WorldPartition_ActorDescContainerInstance_h_24_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_Engine_Public_WorldPartition_ActorDescContainerInstance_h_24_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorDescContainerInstance;
// ********** End Class UActorDescContainerInstance ************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_WorldPartition_ActorDescContainerInstance_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,118 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "WorldPartition/ActorDescContainerSubsystem.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorDescContainerSubsystem() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_UActorDescContainerSubsystem();
ENGINE_API UClass* Z_Construct_UClass_UActorDescContainerSubsystem_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UEngineSubsystem();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UActorDescContainerSubsystem *********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActorDescContainerSubsystem;
UClass* UActorDescContainerSubsystem::GetPrivateStaticClass()
{
using TClass = UActorDescContainerSubsystem;
if (!Z_Registration_Info_UClass_UActorDescContainerSubsystem.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActorDescContainerSubsystem"),
Z_Registration_Info_UClass_UActorDescContainerSubsystem.InnerSingleton,
StaticRegisterNativesUActorDescContainerSubsystem,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActorDescContainerSubsystem.InnerSingleton;
}
UClass* Z_Construct_UClass_UActorDescContainerSubsystem_NoRegister()
{
return UActorDescContainerSubsystem::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActorDescContainerSubsystem_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "WorldPartition/ActorDescContainerSubsystem.h" },
{ "ModuleRelativePath", "Public/WorldPartition/ActorDescContainerSubsystem.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UActorDescContainerSubsystem constinit property declarations *************
// ********** End Class UActorDescContainerSubsystem constinit property declarations ***************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UActorDescContainerSubsystem>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActorDescContainerSubsystem_Statics
UObject* (*const Z_Construct_UClass_UActorDescContainerSubsystem_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UEngineSubsystem,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorDescContainerSubsystem_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorDescContainerSubsystem_Statics::ClassParams = {
&UActorDescContainerSubsystem::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorDescContainerSubsystem_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorDescContainerSubsystem_Statics::Class_MetaDataParams)
};
void UActorDescContainerSubsystem::StaticRegisterNativesUActorDescContainerSubsystem()
{
}
UClass* Z_Construct_UClass_UActorDescContainerSubsystem()
{
if (!Z_Registration_Info_UClass_UActorDescContainerSubsystem.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorDescContainerSubsystem.OuterSingleton, Z_Construct_UClass_UActorDescContainerSubsystem_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActorDescContainerSubsystem.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorDescContainerSubsystem);
UActorDescContainerSubsystem::~UActorDescContainerSubsystem() {}
// ********** End Class UActorDescContainerSubsystem ***********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_WorldPartition_ActorDescContainerSubsystem_h__Script_Engine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActorDescContainerSubsystem, UActorDescContainerSubsystem::StaticClass, TEXT("UActorDescContainerSubsystem"), &Z_Registration_Info_UClass_UActorDescContainerSubsystem, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorDescContainerSubsystem), 4110012772U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_WorldPartition_ActorDescContainerSubsystem_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_WorldPartition_ActorDescContainerSubsystem_h__Script_Engine_2368281328{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_WorldPartition_ActorDescContainerSubsystem_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_WorldPartition_ActorDescContainerSubsystem_h__Script_Engine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,61 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "WorldPartition/ActorDescContainerSubsystem.h"
#ifdef ENGINE_ActorDescContainerSubsystem_generated_h
#error "ActorDescContainerSubsystem.generated.h already included, missing '#pragma once' in ActorDescContainerSubsystem.h"
#endif
#define ENGINE_ActorDescContainerSubsystem_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UActorDescContainerSubsystem *********************************************
struct Z_Construct_UClass_UActorDescContainerSubsystem_Statics;
ENGINE_API UClass* Z_Construct_UClass_UActorDescContainerSubsystem_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_ActorDescContainerSubsystem_h_15_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUActorDescContainerSubsystem(); \
friend struct ::Z_Construct_UClass_UActorDescContainerSubsystem_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UActorDescContainerSubsystem_NoRegister(); \
public: \
DECLARE_CLASS2(UActorDescContainerSubsystem, UEngineSubsystem, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UActorDescContainerSubsystem_NoRegister) \
DECLARE_SERIALIZER(UActorDescContainerSubsystem)
#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_ActorDescContainerSubsystem_h_15_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UActorDescContainerSubsystem(UActorDescContainerSubsystem&&) = delete; \
UActorDescContainerSubsystem(const UActorDescContainerSubsystem&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UActorDescContainerSubsystem); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorDescContainerSubsystem); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UActorDescContainerSubsystem) \
ENGINE_API virtual ~UActorDescContainerSubsystem();
#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_ActorDescContainerSubsystem_h_12_PROLOG
#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_ActorDescContainerSubsystem_h_15_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Public_WorldPartition_ActorDescContainerSubsystem_h_15_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_Engine_Public_WorldPartition_ActorDescContainerSubsystem_h_15_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorDescContainerSubsystem;
// ********** End Class UActorDescContainerSubsystem ***********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_WorldPartition_ActorDescContainerSubsystem_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,124 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Elements/Actor/ActorElementAssetDataInterface.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorElementAssetDataInterface() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
ENGINE_API UClass* Z_Construct_UClass_UActorElementAssetDataInterface();
ENGINE_API UClass* Z_Construct_UClass_UActorElementAssetDataInterface_NoRegister();
TYPEDELEMENTRUNTIME_API UClass* Z_Construct_UClass_UTypedElementAssetDataInterface_NoRegister();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UActorElementAssetDataInterface ******************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActorElementAssetDataInterface;
UClass* UActorElementAssetDataInterface::GetPrivateStaticClass()
{
using TClass = UActorElementAssetDataInterface;
if (!Z_Registration_Info_UClass_UActorElementAssetDataInterface.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActorElementAssetDataInterface"),
Z_Registration_Info_UClass_UActorElementAssetDataInterface.InnerSingleton,
StaticRegisterNativesUActorElementAssetDataInterface,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActorElementAssetDataInterface.InnerSingleton;
}
UClass* Z_Construct_UClass_UActorElementAssetDataInterface_NoRegister()
{
return UActorElementAssetDataInterface::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActorElementAssetDataInterface_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "Elements/Actor/ActorElementAssetDataInterface.h" },
{ "ModuleRelativePath", "Public/Elements/Actor/ActorElementAssetDataInterface.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UActorElementAssetDataInterface constinit property declarations **********
// ********** End Class UActorElementAssetDataInterface constinit property declarations ************
static UObject* (*const DependentSingletons[])();
static const UECodeGen_Private::FImplementedInterfaceParams InterfaceParams[];
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UActorElementAssetDataInterface>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActorElementAssetDataInterface_Statics
UObject* (*const Z_Construct_UClass_UActorElementAssetDataInterface_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorElementAssetDataInterface_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FImplementedInterfaceParams Z_Construct_UClass_UActorElementAssetDataInterface_Statics::InterfaceParams[] = {
{ Z_Construct_UClass_UTypedElementAssetDataInterface_NoRegister, (int32)VTABLE_OFFSET(UActorElementAssetDataInterface, ITypedElementAssetDataInterface), false }, // 3428804171
};
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorElementAssetDataInterface_Statics::ClassParams = {
&UActorElementAssetDataInterface::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
InterfaceParams,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
UE_ARRAY_COUNT(InterfaceParams),
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorElementAssetDataInterface_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorElementAssetDataInterface_Statics::Class_MetaDataParams)
};
void UActorElementAssetDataInterface::StaticRegisterNativesUActorElementAssetDataInterface()
{
}
UClass* Z_Construct_UClass_UActorElementAssetDataInterface()
{
if (!Z_Registration_Info_UClass_UActorElementAssetDataInterface.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorElementAssetDataInterface.OuterSingleton, Z_Construct_UClass_UActorElementAssetDataInterface_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActorElementAssetDataInterface.OuterSingleton;
}
UActorElementAssetDataInterface::UActorElementAssetDataInterface(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorElementAssetDataInterface);
UActorElementAssetDataInterface::~UActorElementAssetDataInterface() {}
// ********** End Class UActorElementAssetDataInterface ********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementAssetDataInterface_h__Script_Engine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActorElementAssetDataInterface, UActorElementAssetDataInterface::StaticClass, TEXT("UActorElementAssetDataInterface"), &Z_Registration_Info_UClass_UActorElementAssetDataInterface, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorElementAssetDataInterface), 498330947U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementAssetDataInterface_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementAssetDataInterface_h__Script_Engine_2309176854{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementAssetDataInterface_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementAssetDataInterface_h__Script_Engine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,64 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Elements/Actor/ActorElementAssetDataInterface.h"
#ifdef ENGINE_ActorElementAssetDataInterface_generated_h
#error "ActorElementAssetDataInterface.generated.h already included, missing '#pragma once' in ActorElementAssetDataInterface.h"
#endif
#define ENGINE_ActorElementAssetDataInterface_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UActorElementAssetDataInterface ******************************************
struct Z_Construct_UClass_UActorElementAssetDataInterface_Statics;
ENGINE_API UClass* Z_Construct_UClass_UActorElementAssetDataInterface_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementAssetDataInterface_h_12_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUActorElementAssetDataInterface(); \
friend struct ::Z_Construct_UClass_UActorElementAssetDataInterface_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UActorElementAssetDataInterface_NoRegister(); \
public: \
DECLARE_CLASS2(UActorElementAssetDataInterface, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UActorElementAssetDataInterface_NoRegister) \
DECLARE_SERIALIZER(UActorElementAssetDataInterface) \
virtual UObject* _getUObject() const override { return const_cast<UActorElementAssetDataInterface*>(this); }
#define FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementAssetDataInterface_h_12_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UActorElementAssetDataInterface(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UActorElementAssetDataInterface(UActorElementAssetDataInterface&&) = delete; \
UActorElementAssetDataInterface(const UActorElementAssetDataInterface&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UActorElementAssetDataInterface); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorElementAssetDataInterface); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorElementAssetDataInterface) \
ENGINE_API virtual ~UActorElementAssetDataInterface();
#define FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementAssetDataInterface_h_9_PROLOG
#define FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementAssetDataInterface_h_12_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementAssetDataInterface_h_12_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementAssetDataInterface_h_12_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorElementAssetDataInterface;
// ********** End Class UActorElementAssetDataInterface ********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementAssetDataInterface_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,124 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Elements/Actor/ActorElementCounterInterface.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorElementCounterInterface() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
ENGINE_API UClass* Z_Construct_UClass_UActorElementCounterInterface();
ENGINE_API UClass* Z_Construct_UClass_UActorElementCounterInterface_NoRegister();
TYPEDELEMENTFRAMEWORK_API UClass* Z_Construct_UClass_UTypedElementCounterInterface_NoRegister();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UActorElementCounterInterface ********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActorElementCounterInterface;
UClass* UActorElementCounterInterface::GetPrivateStaticClass()
{
using TClass = UActorElementCounterInterface;
if (!Z_Registration_Info_UClass_UActorElementCounterInterface.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActorElementCounterInterface"),
Z_Registration_Info_UClass_UActorElementCounterInterface.InnerSingleton,
StaticRegisterNativesUActorElementCounterInterface,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActorElementCounterInterface.InnerSingleton;
}
UClass* Z_Construct_UClass_UActorElementCounterInterface_NoRegister()
{
return UActorElementCounterInterface::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActorElementCounterInterface_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "Elements/Actor/ActorElementCounterInterface.h" },
{ "ModuleRelativePath", "Public/Elements/Actor/ActorElementCounterInterface.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UActorElementCounterInterface constinit property declarations ************
// ********** End Class UActorElementCounterInterface constinit property declarations **************
static UObject* (*const DependentSingletons[])();
static const UECodeGen_Private::FImplementedInterfaceParams InterfaceParams[];
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UActorElementCounterInterface>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActorElementCounterInterface_Statics
UObject* (*const Z_Construct_UClass_UActorElementCounterInterface_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorElementCounterInterface_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FImplementedInterfaceParams Z_Construct_UClass_UActorElementCounterInterface_Statics::InterfaceParams[] = {
{ Z_Construct_UClass_UTypedElementCounterInterface_NoRegister, (int32)VTABLE_OFFSET(UActorElementCounterInterface, ITypedElementCounterInterface), false }, // 1768223746
};
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorElementCounterInterface_Statics::ClassParams = {
&UActorElementCounterInterface::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
InterfaceParams,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
UE_ARRAY_COUNT(InterfaceParams),
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorElementCounterInterface_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorElementCounterInterface_Statics::Class_MetaDataParams)
};
void UActorElementCounterInterface::StaticRegisterNativesUActorElementCounterInterface()
{
}
UClass* Z_Construct_UClass_UActorElementCounterInterface()
{
if (!Z_Registration_Info_UClass_UActorElementCounterInterface.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorElementCounterInterface.OuterSingleton, Z_Construct_UClass_UActorElementCounterInterface_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActorElementCounterInterface.OuterSingleton;
}
UActorElementCounterInterface::UActorElementCounterInterface(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorElementCounterInterface);
UActorElementCounterInterface::~UActorElementCounterInterface() {}
// ********** End Class UActorElementCounterInterface **********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementCounterInterface_h__Script_Engine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActorElementCounterInterface, UActorElementCounterInterface::StaticClass, TEXT("UActorElementCounterInterface"), &Z_Registration_Info_UClass_UActorElementCounterInterface, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorElementCounterInterface), 3441729100U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementCounterInterface_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementCounterInterface_h__Script_Engine_2753024438{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementCounterInterface_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementCounterInterface_h__Script_Engine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,64 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Elements/Actor/ActorElementCounterInterface.h"
#ifdef ENGINE_ActorElementCounterInterface_generated_h
#error "ActorElementCounterInterface.generated.h already included, missing '#pragma once' in ActorElementCounterInterface.h"
#endif
#define ENGINE_ActorElementCounterInterface_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UActorElementCounterInterface ********************************************
struct Z_Construct_UClass_UActorElementCounterInterface_Statics;
ENGINE_API UClass* Z_Construct_UClass_UActorElementCounterInterface_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementCounterInterface_h_11_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUActorElementCounterInterface(); \
friend struct ::Z_Construct_UClass_UActorElementCounterInterface_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UActorElementCounterInterface_NoRegister(); \
public: \
DECLARE_CLASS2(UActorElementCounterInterface, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UActorElementCounterInterface_NoRegister) \
DECLARE_SERIALIZER(UActorElementCounterInterface) \
virtual UObject* _getUObject() const override { return const_cast<UActorElementCounterInterface*>(this); }
#define FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementCounterInterface_h_11_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UActorElementCounterInterface(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UActorElementCounterInterface(UActorElementCounterInterface&&) = delete; \
UActorElementCounterInterface(const UActorElementCounterInterface&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UActorElementCounterInterface); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorElementCounterInterface); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorElementCounterInterface) \
ENGINE_API virtual ~UActorElementCounterInterface();
#define FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementCounterInterface_h_8_PROLOG
#define FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementCounterInterface_h_11_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementCounterInterface_h_11_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementCounterInterface_h_11_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorElementCounterInterface;
// ********** End Class UActorElementCounterInterface **********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementCounterInterface_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,124 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Elements/Actor/ActorElementHierarchyInterface.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorElementHierarchyInterface() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
ENGINE_API UClass* Z_Construct_UClass_UActorElementHierarchyInterface();
ENGINE_API UClass* Z_Construct_UClass_UActorElementHierarchyInterface_NoRegister();
TYPEDELEMENTRUNTIME_API UClass* Z_Construct_UClass_UTypedElementHierarchyInterface_NoRegister();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UActorElementHierarchyInterface ******************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActorElementHierarchyInterface;
UClass* UActorElementHierarchyInterface::GetPrivateStaticClass()
{
using TClass = UActorElementHierarchyInterface;
if (!Z_Registration_Info_UClass_UActorElementHierarchyInterface.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActorElementHierarchyInterface"),
Z_Registration_Info_UClass_UActorElementHierarchyInterface.InnerSingleton,
StaticRegisterNativesUActorElementHierarchyInterface,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActorElementHierarchyInterface.InnerSingleton;
}
UClass* Z_Construct_UClass_UActorElementHierarchyInterface_NoRegister()
{
return UActorElementHierarchyInterface::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActorElementHierarchyInterface_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "Elements/Actor/ActorElementHierarchyInterface.h" },
{ "ModuleRelativePath", "Public/Elements/Actor/ActorElementHierarchyInterface.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UActorElementHierarchyInterface constinit property declarations **********
// ********** End Class UActorElementHierarchyInterface constinit property declarations ************
static UObject* (*const DependentSingletons[])();
static const UECodeGen_Private::FImplementedInterfaceParams InterfaceParams[];
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UActorElementHierarchyInterface>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActorElementHierarchyInterface_Statics
UObject* (*const Z_Construct_UClass_UActorElementHierarchyInterface_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorElementHierarchyInterface_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FImplementedInterfaceParams Z_Construct_UClass_UActorElementHierarchyInterface_Statics::InterfaceParams[] = {
{ Z_Construct_UClass_UTypedElementHierarchyInterface_NoRegister, (int32)VTABLE_OFFSET(UActorElementHierarchyInterface, ITypedElementHierarchyInterface), false }, // 438719064
};
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorElementHierarchyInterface_Statics::ClassParams = {
&UActorElementHierarchyInterface::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
InterfaceParams,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
UE_ARRAY_COUNT(InterfaceParams),
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorElementHierarchyInterface_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorElementHierarchyInterface_Statics::Class_MetaDataParams)
};
void UActorElementHierarchyInterface::StaticRegisterNativesUActorElementHierarchyInterface()
{
}
UClass* Z_Construct_UClass_UActorElementHierarchyInterface()
{
if (!Z_Registration_Info_UClass_UActorElementHierarchyInterface.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorElementHierarchyInterface.OuterSingleton, Z_Construct_UClass_UActorElementHierarchyInterface_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActorElementHierarchyInterface.OuterSingleton;
}
UActorElementHierarchyInterface::UActorElementHierarchyInterface(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorElementHierarchyInterface);
UActorElementHierarchyInterface::~UActorElementHierarchyInterface() {}
// ********** End Class UActorElementHierarchyInterface ********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementHierarchyInterface_h__Script_Engine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActorElementHierarchyInterface, UActorElementHierarchyInterface::StaticClass, TEXT("UActorElementHierarchyInterface"), &Z_Registration_Info_UClass_UActorElementHierarchyInterface, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorElementHierarchyInterface), 3504369842U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementHierarchyInterface_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementHierarchyInterface_h__Script_Engine_387920947{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementHierarchyInterface_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementHierarchyInterface_h__Script_Engine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,64 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Elements/Actor/ActorElementHierarchyInterface.h"
#ifdef ENGINE_ActorElementHierarchyInterface_generated_h
#error "ActorElementHierarchyInterface.generated.h already included, missing '#pragma once' in ActorElementHierarchyInterface.h"
#endif
#define ENGINE_ActorElementHierarchyInterface_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UActorElementHierarchyInterface ******************************************
struct Z_Construct_UClass_UActorElementHierarchyInterface_Statics;
ENGINE_API UClass* Z_Construct_UClass_UActorElementHierarchyInterface_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementHierarchyInterface_h_11_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUActorElementHierarchyInterface(); \
friend struct ::Z_Construct_UClass_UActorElementHierarchyInterface_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UActorElementHierarchyInterface_NoRegister(); \
public: \
DECLARE_CLASS2(UActorElementHierarchyInterface, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UActorElementHierarchyInterface_NoRegister) \
DECLARE_SERIALIZER(UActorElementHierarchyInterface) \
virtual UObject* _getUObject() const override { return const_cast<UActorElementHierarchyInterface*>(this); }
#define FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementHierarchyInterface_h_11_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UActorElementHierarchyInterface(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UActorElementHierarchyInterface(UActorElementHierarchyInterface&&) = delete; \
UActorElementHierarchyInterface(const UActorElementHierarchyInterface&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UActorElementHierarchyInterface); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorElementHierarchyInterface); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorElementHierarchyInterface) \
ENGINE_API virtual ~UActorElementHierarchyInterface();
#define FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementHierarchyInterface_h_8_PROLOG
#define FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementHierarchyInterface_h_11_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementHierarchyInterface_h_11_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementHierarchyInterface_h_11_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorElementHierarchyInterface;
// ********** End Class UActorElementHierarchyInterface ********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementHierarchyInterface_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,124 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Elements/Actor/ActorElementObjectInterface.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorElementObjectInterface() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
ENGINE_API UClass* Z_Construct_UClass_UActorElementObjectInterface();
ENGINE_API UClass* Z_Construct_UClass_UActorElementObjectInterface_NoRegister();
TYPEDELEMENTRUNTIME_API UClass* Z_Construct_UClass_UTypedElementObjectInterface_NoRegister();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UActorElementObjectInterface *********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActorElementObjectInterface;
UClass* UActorElementObjectInterface::GetPrivateStaticClass()
{
using TClass = UActorElementObjectInterface;
if (!Z_Registration_Info_UClass_UActorElementObjectInterface.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActorElementObjectInterface"),
Z_Registration_Info_UClass_UActorElementObjectInterface.InnerSingleton,
StaticRegisterNativesUActorElementObjectInterface,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActorElementObjectInterface.InnerSingleton;
}
UClass* Z_Construct_UClass_UActorElementObjectInterface_NoRegister()
{
return UActorElementObjectInterface::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActorElementObjectInterface_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "Elements/Actor/ActorElementObjectInterface.h" },
{ "ModuleRelativePath", "Public/Elements/Actor/ActorElementObjectInterface.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UActorElementObjectInterface constinit property declarations *************
// ********** End Class UActorElementObjectInterface constinit property declarations ***************
static UObject* (*const DependentSingletons[])();
static const UECodeGen_Private::FImplementedInterfaceParams InterfaceParams[];
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UActorElementObjectInterface>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActorElementObjectInterface_Statics
UObject* (*const Z_Construct_UClass_UActorElementObjectInterface_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorElementObjectInterface_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FImplementedInterfaceParams Z_Construct_UClass_UActorElementObjectInterface_Statics::InterfaceParams[] = {
{ Z_Construct_UClass_UTypedElementObjectInterface_NoRegister, (int32)VTABLE_OFFSET(UActorElementObjectInterface, ITypedElementObjectInterface), false }, // 3449196965
};
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorElementObjectInterface_Statics::ClassParams = {
&UActorElementObjectInterface::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
InterfaceParams,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
UE_ARRAY_COUNT(InterfaceParams),
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorElementObjectInterface_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorElementObjectInterface_Statics::Class_MetaDataParams)
};
void UActorElementObjectInterface::StaticRegisterNativesUActorElementObjectInterface()
{
}
UClass* Z_Construct_UClass_UActorElementObjectInterface()
{
if (!Z_Registration_Info_UClass_UActorElementObjectInterface.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorElementObjectInterface.OuterSingleton, Z_Construct_UClass_UActorElementObjectInterface_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActorElementObjectInterface.OuterSingleton;
}
UActorElementObjectInterface::UActorElementObjectInterface(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorElementObjectInterface);
UActorElementObjectInterface::~UActorElementObjectInterface() {}
// ********** End Class UActorElementObjectInterface ***********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementObjectInterface_h__Script_Engine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActorElementObjectInterface, UActorElementObjectInterface::StaticClass, TEXT("UActorElementObjectInterface"), &Z_Registration_Info_UClass_UActorElementObjectInterface, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorElementObjectInterface), 3673417339U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementObjectInterface_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementObjectInterface_h__Script_Engine_2111438917{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementObjectInterface_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementObjectInterface_h__Script_Engine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,64 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Elements/Actor/ActorElementObjectInterface.h"
#ifdef ENGINE_ActorElementObjectInterface_generated_h
#error "ActorElementObjectInterface.generated.h already included, missing '#pragma once' in ActorElementObjectInterface.h"
#endif
#define ENGINE_ActorElementObjectInterface_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UActorElementObjectInterface *********************************************
struct Z_Construct_UClass_UActorElementObjectInterface_Statics;
ENGINE_API UClass* Z_Construct_UClass_UActorElementObjectInterface_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementObjectInterface_h_11_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUActorElementObjectInterface(); \
friend struct ::Z_Construct_UClass_UActorElementObjectInterface_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UActorElementObjectInterface_NoRegister(); \
public: \
DECLARE_CLASS2(UActorElementObjectInterface, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UActorElementObjectInterface_NoRegister) \
DECLARE_SERIALIZER(UActorElementObjectInterface) \
virtual UObject* _getUObject() const override { return const_cast<UActorElementObjectInterface*>(this); }
#define FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementObjectInterface_h_11_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UActorElementObjectInterface(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UActorElementObjectInterface(UActorElementObjectInterface&&) = delete; \
UActorElementObjectInterface(const UActorElementObjectInterface&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UActorElementObjectInterface); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorElementObjectInterface); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorElementObjectInterface) \
ENGINE_API virtual ~UActorElementObjectInterface();
#define FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementObjectInterface_h_8_PROLOG
#define FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementObjectInterface_h_11_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementObjectInterface_h_11_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementObjectInterface_h_11_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorElementObjectInterface;
// ********** End Class UActorElementObjectInterface ***********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementObjectInterface_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,124 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Elements/Actor/ActorElementSelectionInterface.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorElementSelectionInterface() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
ENGINE_API UClass* Z_Construct_UClass_UActorElementSelectionInterface();
ENGINE_API UClass* Z_Construct_UClass_UActorElementSelectionInterface_NoRegister();
TYPEDELEMENTRUNTIME_API UClass* Z_Construct_UClass_UTypedElementSelectionInterface_NoRegister();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UActorElementSelectionInterface ******************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActorElementSelectionInterface;
UClass* UActorElementSelectionInterface::GetPrivateStaticClass()
{
using TClass = UActorElementSelectionInterface;
if (!Z_Registration_Info_UClass_UActorElementSelectionInterface.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActorElementSelectionInterface"),
Z_Registration_Info_UClass_UActorElementSelectionInterface.InnerSingleton,
StaticRegisterNativesUActorElementSelectionInterface,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActorElementSelectionInterface.InnerSingleton;
}
UClass* Z_Construct_UClass_UActorElementSelectionInterface_NoRegister()
{
return UActorElementSelectionInterface::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActorElementSelectionInterface_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "Elements/Actor/ActorElementSelectionInterface.h" },
{ "ModuleRelativePath", "Public/Elements/Actor/ActorElementSelectionInterface.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UActorElementSelectionInterface constinit property declarations **********
// ********** End Class UActorElementSelectionInterface constinit property declarations ************
static UObject* (*const DependentSingletons[])();
static const UECodeGen_Private::FImplementedInterfaceParams InterfaceParams[];
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UActorElementSelectionInterface>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActorElementSelectionInterface_Statics
UObject* (*const Z_Construct_UClass_UActorElementSelectionInterface_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorElementSelectionInterface_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FImplementedInterfaceParams Z_Construct_UClass_UActorElementSelectionInterface_Statics::InterfaceParams[] = {
{ Z_Construct_UClass_UTypedElementSelectionInterface_NoRegister, (int32)VTABLE_OFFSET(UActorElementSelectionInterface, ITypedElementSelectionInterface), false }, // 3862561323
};
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorElementSelectionInterface_Statics::ClassParams = {
&UActorElementSelectionInterface::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
InterfaceParams,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
UE_ARRAY_COUNT(InterfaceParams),
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorElementSelectionInterface_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorElementSelectionInterface_Statics::Class_MetaDataParams)
};
void UActorElementSelectionInterface::StaticRegisterNativesUActorElementSelectionInterface()
{
}
UClass* Z_Construct_UClass_UActorElementSelectionInterface()
{
if (!Z_Registration_Info_UClass_UActorElementSelectionInterface.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorElementSelectionInterface.OuterSingleton, Z_Construct_UClass_UActorElementSelectionInterface_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActorElementSelectionInterface.OuterSingleton;
}
UActorElementSelectionInterface::UActorElementSelectionInterface(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorElementSelectionInterface);
UActorElementSelectionInterface::~UActorElementSelectionInterface() {}
// ********** End Class UActorElementSelectionInterface ********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementSelectionInterface_h__Script_Engine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActorElementSelectionInterface, UActorElementSelectionInterface::StaticClass, TEXT("UActorElementSelectionInterface"), &Z_Registration_Info_UClass_UActorElementSelectionInterface, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorElementSelectionInterface), 3817077478U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementSelectionInterface_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementSelectionInterface_h__Script_Engine_2467183142{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementSelectionInterface_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementSelectionInterface_h__Script_Engine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,64 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Elements/Actor/ActorElementSelectionInterface.h"
#ifdef ENGINE_ActorElementSelectionInterface_generated_h
#error "ActorElementSelectionInterface.generated.h already included, missing '#pragma once' in ActorElementSelectionInterface.h"
#endif
#define ENGINE_ActorElementSelectionInterface_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UActorElementSelectionInterface ******************************************
struct Z_Construct_UClass_UActorElementSelectionInterface_Statics;
ENGINE_API UClass* Z_Construct_UClass_UActorElementSelectionInterface_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementSelectionInterface_h_11_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUActorElementSelectionInterface(); \
friend struct ::Z_Construct_UClass_UActorElementSelectionInterface_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UActorElementSelectionInterface_NoRegister(); \
public: \
DECLARE_CLASS2(UActorElementSelectionInterface, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UActorElementSelectionInterface_NoRegister) \
DECLARE_SERIALIZER(UActorElementSelectionInterface) \
virtual UObject* _getUObject() const override { return const_cast<UActorElementSelectionInterface*>(this); }
#define FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementSelectionInterface_h_11_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UActorElementSelectionInterface(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UActorElementSelectionInterface(UActorElementSelectionInterface&&) = delete; \
UActorElementSelectionInterface(const UActorElementSelectionInterface&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UActorElementSelectionInterface); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorElementSelectionInterface); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorElementSelectionInterface) \
ENGINE_API virtual ~UActorElementSelectionInterface();
#define FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementSelectionInterface_h_8_PROLOG
#define FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementSelectionInterface_h_11_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementSelectionInterface_h_11_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementSelectionInterface_h_11_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorElementSelectionInterface;
// ********** End Class UActorElementSelectionInterface ********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementSelectionInterface_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,124 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Elements/Actor/ActorElementTedsTypedElementBridgeInterface.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorElementTedsTypedElementBridgeInterface() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
ENGINE_API UClass* Z_Construct_UClass_UActorElementTedsTypedElementBridgeInterface();
ENGINE_API UClass* Z_Construct_UClass_UActorElementTedsTypedElementBridgeInterface_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UTedsTypedElementBridgeInterface_NoRegister();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UActorElementTedsTypedElementBridgeInterface *****************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActorElementTedsTypedElementBridgeInterface;
UClass* UActorElementTedsTypedElementBridgeInterface::GetPrivateStaticClass()
{
using TClass = UActorElementTedsTypedElementBridgeInterface;
if (!Z_Registration_Info_UClass_UActorElementTedsTypedElementBridgeInterface.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActorElementTedsTypedElementBridgeInterface"),
Z_Registration_Info_UClass_UActorElementTedsTypedElementBridgeInterface.InnerSingleton,
StaticRegisterNativesUActorElementTedsTypedElementBridgeInterface,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActorElementTedsTypedElementBridgeInterface.InnerSingleton;
}
UClass* Z_Construct_UClass_UActorElementTedsTypedElementBridgeInterface_NoRegister()
{
return UActorElementTedsTypedElementBridgeInterface::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActorElementTedsTypedElementBridgeInterface_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "Elements/Actor/ActorElementTedsTypedElementBridgeInterface.h" },
{ "ModuleRelativePath", "Public/Elements/Actor/ActorElementTedsTypedElementBridgeInterface.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UActorElementTedsTypedElementBridgeInterface constinit property declarations
// ********** End Class UActorElementTedsTypedElementBridgeInterface constinit property declarations
static UObject* (*const DependentSingletons[])();
static const UECodeGen_Private::FImplementedInterfaceParams InterfaceParams[];
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UActorElementTedsTypedElementBridgeInterface>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActorElementTedsTypedElementBridgeInterface_Statics
UObject* (*const Z_Construct_UClass_UActorElementTedsTypedElementBridgeInterface_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorElementTedsTypedElementBridgeInterface_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FImplementedInterfaceParams Z_Construct_UClass_UActorElementTedsTypedElementBridgeInterface_Statics::InterfaceParams[] = {
{ Z_Construct_UClass_UTedsTypedElementBridgeInterface_NoRegister, (int32)VTABLE_OFFSET(UActorElementTedsTypedElementBridgeInterface, ITedsTypedElementBridgeInterface), false }, // 2898576161
};
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorElementTedsTypedElementBridgeInterface_Statics::ClassParams = {
&UActorElementTedsTypedElementBridgeInterface::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
InterfaceParams,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
UE_ARRAY_COUNT(InterfaceParams),
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorElementTedsTypedElementBridgeInterface_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorElementTedsTypedElementBridgeInterface_Statics::Class_MetaDataParams)
};
void UActorElementTedsTypedElementBridgeInterface::StaticRegisterNativesUActorElementTedsTypedElementBridgeInterface()
{
}
UClass* Z_Construct_UClass_UActorElementTedsTypedElementBridgeInterface()
{
if (!Z_Registration_Info_UClass_UActorElementTedsTypedElementBridgeInterface.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorElementTedsTypedElementBridgeInterface.OuterSingleton, Z_Construct_UClass_UActorElementTedsTypedElementBridgeInterface_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActorElementTedsTypedElementBridgeInterface.OuterSingleton;
}
UActorElementTedsTypedElementBridgeInterface::UActorElementTedsTypedElementBridgeInterface(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorElementTedsTypedElementBridgeInterface);
UActorElementTedsTypedElementBridgeInterface::~UActorElementTedsTypedElementBridgeInterface() {}
// ********** End Class UActorElementTedsTypedElementBridgeInterface *******************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementTedsTypedElementBridgeInterface_h__Script_Engine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActorElementTedsTypedElementBridgeInterface, UActorElementTedsTypedElementBridgeInterface::StaticClass, TEXT("UActorElementTedsTypedElementBridgeInterface"), &Z_Registration_Info_UClass_UActorElementTedsTypedElementBridgeInterface, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorElementTedsTypedElementBridgeInterface), 1079582682U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementTedsTypedElementBridgeInterface_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementTedsTypedElementBridgeInterface_h__Script_Engine_1874809978{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementTedsTypedElementBridgeInterface_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementTedsTypedElementBridgeInterface_h__Script_Engine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,64 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Elements/Actor/ActorElementTedsTypedElementBridgeInterface.h"
#ifdef ENGINE_ActorElementTedsTypedElementBridgeInterface_generated_h
#error "ActorElementTedsTypedElementBridgeInterface.generated.h already included, missing '#pragma once' in ActorElementTedsTypedElementBridgeInterface.h"
#endif
#define ENGINE_ActorElementTedsTypedElementBridgeInterface_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UActorElementTedsTypedElementBridgeInterface *****************************
struct Z_Construct_UClass_UActorElementTedsTypedElementBridgeInterface_Statics;
ENGINE_API UClass* Z_Construct_UClass_UActorElementTedsTypedElementBridgeInterface_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementTedsTypedElementBridgeInterface_h_11_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUActorElementTedsTypedElementBridgeInterface(); \
friend struct ::Z_Construct_UClass_UActorElementTedsTypedElementBridgeInterface_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UActorElementTedsTypedElementBridgeInterface_NoRegister(); \
public: \
DECLARE_CLASS2(UActorElementTedsTypedElementBridgeInterface, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UActorElementTedsTypedElementBridgeInterface_NoRegister) \
DECLARE_SERIALIZER(UActorElementTedsTypedElementBridgeInterface) \
virtual UObject* _getUObject() const override { return const_cast<UActorElementTedsTypedElementBridgeInterface*>(this); }
#define FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementTedsTypedElementBridgeInterface_h_11_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UActorElementTedsTypedElementBridgeInterface(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UActorElementTedsTypedElementBridgeInterface(UActorElementTedsTypedElementBridgeInterface&&) = delete; \
UActorElementTedsTypedElementBridgeInterface(const UActorElementTedsTypedElementBridgeInterface&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UActorElementTedsTypedElementBridgeInterface); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorElementTedsTypedElementBridgeInterface); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorElementTedsTypedElementBridgeInterface) \
ENGINE_API virtual ~UActorElementTedsTypedElementBridgeInterface();
#define FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementTedsTypedElementBridgeInterface_h_8_PROLOG
#define FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementTedsTypedElementBridgeInterface_h_11_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementTedsTypedElementBridgeInterface_h_11_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementTedsTypedElementBridgeInterface_h_11_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorElementTedsTypedElementBridgeInterface;
// ********** End Class UActorElementTedsTypedElementBridgeInterface *******************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementTedsTypedElementBridgeInterface_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,124 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Elements/Actor/ActorElementWorldInterface.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorElementWorldInterface() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
ENGINE_API UClass* Z_Construct_UClass_UActorElementWorldInterface();
ENGINE_API UClass* Z_Construct_UClass_UActorElementWorldInterface_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UTypedElementWorldInterface_NoRegister();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UActorElementWorldInterface **********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActorElementWorldInterface;
UClass* UActorElementWorldInterface::GetPrivateStaticClass()
{
using TClass = UActorElementWorldInterface;
if (!Z_Registration_Info_UClass_UActorElementWorldInterface.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActorElementWorldInterface"),
Z_Registration_Info_UClass_UActorElementWorldInterface.InnerSingleton,
StaticRegisterNativesUActorElementWorldInterface,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActorElementWorldInterface.InnerSingleton;
}
UClass* Z_Construct_UClass_UActorElementWorldInterface_NoRegister()
{
return UActorElementWorldInterface::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActorElementWorldInterface_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "Elements/Actor/ActorElementWorldInterface.h" },
{ "ModuleRelativePath", "Public/Elements/Actor/ActorElementWorldInterface.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UActorElementWorldInterface constinit property declarations **************
// ********** End Class UActorElementWorldInterface constinit property declarations ****************
static UObject* (*const DependentSingletons[])();
static const UECodeGen_Private::FImplementedInterfaceParams InterfaceParams[];
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UActorElementWorldInterface>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActorElementWorldInterface_Statics
UObject* (*const Z_Construct_UClass_UActorElementWorldInterface_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorElementWorldInterface_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FImplementedInterfaceParams Z_Construct_UClass_UActorElementWorldInterface_Statics::InterfaceParams[] = {
{ Z_Construct_UClass_UTypedElementWorldInterface_NoRegister, (int32)VTABLE_OFFSET(UActorElementWorldInterface, ITypedElementWorldInterface), false }, // 985471899
};
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorElementWorldInterface_Statics::ClassParams = {
&UActorElementWorldInterface::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
InterfaceParams,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
UE_ARRAY_COUNT(InterfaceParams),
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorElementWorldInterface_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorElementWorldInterface_Statics::Class_MetaDataParams)
};
void UActorElementWorldInterface::StaticRegisterNativesUActorElementWorldInterface()
{
}
UClass* Z_Construct_UClass_UActorElementWorldInterface()
{
if (!Z_Registration_Info_UClass_UActorElementWorldInterface.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorElementWorldInterface.OuterSingleton, Z_Construct_UClass_UActorElementWorldInterface_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActorElementWorldInterface.OuterSingleton;
}
UActorElementWorldInterface::UActorElementWorldInterface(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorElementWorldInterface);
UActorElementWorldInterface::~UActorElementWorldInterface() {}
// ********** End Class UActorElementWorldInterface ************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementWorldInterface_h__Script_Engine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActorElementWorldInterface, UActorElementWorldInterface::StaticClass, TEXT("UActorElementWorldInterface"), &Z_Registration_Info_UClass_UActorElementWorldInterface, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorElementWorldInterface), 3862634318U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementWorldInterface_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementWorldInterface_h__Script_Engine_1100725237{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementWorldInterface_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementWorldInterface_h__Script_Engine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,64 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Elements/Actor/ActorElementWorldInterface.h"
#ifdef ENGINE_ActorElementWorldInterface_generated_h
#error "ActorElementWorldInterface.generated.h already included, missing '#pragma once' in ActorElementWorldInterface.h"
#endif
#define ENGINE_ActorElementWorldInterface_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UActorElementWorldInterface **********************************************
struct Z_Construct_UClass_UActorElementWorldInterface_Statics;
ENGINE_API UClass* Z_Construct_UClass_UActorElementWorldInterface_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementWorldInterface_h_13_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUActorElementWorldInterface(); \
friend struct ::Z_Construct_UClass_UActorElementWorldInterface_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UActorElementWorldInterface_NoRegister(); \
public: \
DECLARE_CLASS2(UActorElementWorldInterface, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UActorElementWorldInterface_NoRegister) \
DECLARE_SERIALIZER(UActorElementWorldInterface) \
virtual UObject* _getUObject() const override { return const_cast<UActorElementWorldInterface*>(this); }
#define FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementWorldInterface_h_13_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UActorElementWorldInterface(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UActorElementWorldInterface(UActorElementWorldInterface&&) = delete; \
UActorElementWorldInterface(const UActorElementWorldInterface&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UActorElementWorldInterface); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorElementWorldInterface); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorElementWorldInterface) \
ENGINE_API virtual ~UActorElementWorldInterface();
#define FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementWorldInterface_h_10_PROLOG
#define FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementWorldInterface_h_13_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementWorldInterface_h_13_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementWorldInterface_h_13_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorElementWorldInterface;
// ********** End Class UActorElementWorldInterface ************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementWorldInterface_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,176 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ActorFolder.h"
#include "Engine/Level.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorFolder() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FGuid();
ENGINE_API UClass* Z_Construct_UClass_UActorFolder();
ENGINE_API UClass* Z_Construct_UClass_UActorFolder_NoRegister();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UActorFolder *************************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActorFolder;
UClass* UActorFolder::GetPrivateStaticClass()
{
using TClass = UActorFolder;
if (!Z_Registration_Info_UClass_UActorFolder.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActorFolder"),
Z_Registration_Info_UClass_UActorFolder.InnerSingleton,
StaticRegisterNativesUActorFolder,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActorFolder.InnerSingleton;
}
UClass* Z_Construct_UClass_UActorFolder_NoRegister()
{
return UActorFolder::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActorFolder_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "ActorFolder.h" },
{ "ModuleRelativePath", "Public/ActorFolder.h" },
};
#if WITH_EDITORONLY_DATA
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ParentFolderGuid_MetaData[] = {
{ "ModuleRelativePath", "Public/ActorFolder.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_FolderGuid_MetaData[] = {
{ "ModuleRelativePath", "Public/ActorFolder.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_FolderLabel_MetaData[] = {
{ "ModuleRelativePath", "Public/ActorFolder.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bFolderInitiallyExpanded_MetaData[] = {
{ "ModuleRelativePath", "Public/ActorFolder.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bIsDeleted_MetaData[] = {
{ "ModuleRelativePath", "Public/ActorFolder.h" },
};
#endif // WITH_EDITORONLY_DATA
#endif // WITH_METADATA
// ********** Begin Class UActorFolder constinit property declarations *****************************
#if WITH_EDITORONLY_DATA
static const UECodeGen_Private::FStructPropertyParams NewProp_ParentFolderGuid;
static const UECodeGen_Private::FStructPropertyParams NewProp_FolderGuid;
static const UECodeGen_Private::FStrPropertyParams NewProp_FolderLabel;
static void NewProp_bFolderInitiallyExpanded_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bFolderInitiallyExpanded;
static void NewProp_bIsDeleted_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bIsDeleted;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
#endif // WITH_EDITORONLY_DATA
// ********** End Class UActorFolder constinit property declarations *******************************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UActorFolder>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActorFolder_Statics
// ********** Begin Class UActorFolder Property Definitions ****************************************
#if WITH_EDITORONLY_DATA
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UActorFolder_Statics::NewProp_ParentFolderGuid = { "ParentFolderGuid", nullptr, (EPropertyFlags)0x0040000800000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UActorFolder, ParentFolderGuid), Z_Construct_UScriptStruct_FGuid, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ParentFolderGuid_MetaData), NewProp_ParentFolderGuid_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UActorFolder_Statics::NewProp_FolderGuid = { "FolderGuid", nullptr, (EPropertyFlags)0x0040000800000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UActorFolder, FolderGuid), Z_Construct_UScriptStruct_FGuid, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_FolderGuid_MetaData), NewProp_FolderGuid_MetaData) };
const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UActorFolder_Statics::NewProp_FolderLabel = { "FolderLabel", nullptr, (EPropertyFlags)0x0040000800000000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UActorFolder, FolderLabel), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_FolderLabel_MetaData), NewProp_FolderLabel_MetaData) };
void Z_Construct_UClass_UActorFolder_Statics::NewProp_bFolderInitiallyExpanded_SetBit(void* Obj)
{
((UActorFolder*)Obj)->bFolderInitiallyExpanded = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UActorFolder_Statics::NewProp_bFolderInitiallyExpanded = { "bFolderInitiallyExpanded", nullptr, (EPropertyFlags)0x0040000800000000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UActorFolder), &Z_Construct_UClass_UActorFolder_Statics::NewProp_bFolderInitiallyExpanded_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bFolderInitiallyExpanded_MetaData), NewProp_bFolderInitiallyExpanded_MetaData) };
void Z_Construct_UClass_UActorFolder_Statics::NewProp_bIsDeleted_SetBit(void* Obj)
{
((UActorFolder*)Obj)->bIsDeleted = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UActorFolder_Statics::NewProp_bIsDeleted = { "bIsDeleted", nullptr, (EPropertyFlags)0x0040000800000000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UActorFolder), &Z_Construct_UClass_UActorFolder_Statics::NewProp_bIsDeleted_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bIsDeleted_MetaData), NewProp_bIsDeleted_MetaData) };
#endif // WITH_EDITORONLY_DATA
#if WITH_EDITORONLY_DATA
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UActorFolder_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UActorFolder_Statics::NewProp_ParentFolderGuid,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UActorFolder_Statics::NewProp_FolderGuid,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UActorFolder_Statics::NewProp_FolderLabel,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UActorFolder_Statics::NewProp_bFolderInitiallyExpanded,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UActorFolder_Statics::NewProp_bIsDeleted,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFolder_Statics::PropPointers) < 2048);
#endif // WITH_EDITORONLY_DATA
// ********** End Class UActorFolder Property Definitions ******************************************
UObject* (*const Z_Construct_UClass_UActorFolder_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFolder_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorFolder_Statics::ClassParams = {
&UActorFolder::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
IF_WITH_EDITORONLY_DATA(Z_Construct_UClass_UActorFolder_Statics::PropPointers, nullptr),
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
IF_WITH_EDITORONLY_DATA(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFolder_Statics::PropPointers), 0),
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorFolder_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorFolder_Statics::Class_MetaDataParams)
};
void UActorFolder::StaticRegisterNativesUActorFolder()
{
}
UClass* Z_Construct_UClass_UActorFolder()
{
if (!Z_Registration_Info_UClass_UActorFolder.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorFolder.OuterSingleton, Z_Construct_UClass_UActorFolder_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActorFolder.OuterSingleton;
}
UActorFolder::UActorFolder(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorFolder);
UActorFolder::~UActorFolder() {}
// ********** End Class UActorFolder ***************************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_ActorFolder_h__Script_Engine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActorFolder, UActorFolder::StaticClass, TEXT("UActorFolder"), &Z_Registration_Info_UClass_UActorFolder, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorFolder), 390192521U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_ActorFolder_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_ActorFolder_h__Script_Engine_4200703623{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_ActorFolder_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_ActorFolder_h__Script_Engine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,64 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ActorFolder.h"
#ifdef ENGINE_ActorFolder_generated_h
#error "ActorFolder.generated.h already included, missing '#pragma once' in ActorFolder.h"
#endif
#define ENGINE_ActorFolder_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UActorFolder *************************************************************
struct Z_Construct_UClass_UActorFolder_Statics;
ENGINE_API UClass* Z_Construct_UClass_UActorFolder_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Public_ActorFolder_h_18_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUActorFolder(); \
friend struct ::Z_Construct_UClass_UActorFolder_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UActorFolder_NoRegister(); \
public: \
DECLARE_CLASS2(UActorFolder, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UActorFolder_NoRegister) \
DECLARE_SERIALIZER(UActorFolder) \
DECLARE_WITHIN(ULevel)
#define FID_Engine_Source_Runtime_Engine_Public_ActorFolder_h_18_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UActorFolder(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UActorFolder(UActorFolder&&) = delete; \
UActorFolder(const UActorFolder&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UActorFolder); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorFolder); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorFolder) \
ENGINE_API virtual ~UActorFolder();
#define FID_Engine_Source_Runtime_Engine_Public_ActorFolder_h_15_PROLOG
#define FID_Engine_Source_Runtime_Engine_Public_ActorFolder_h_18_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Public_ActorFolder_h_18_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_Engine_Public_ActorFolder_h_18_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorFolder;
// ********** End Class UActorFolder ***************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_ActorFolder_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,104 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Engine/ActorInstanceHandle.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorInstanceHandle() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UObject_NoRegister();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FActorInstanceHandle();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin ScriptStruct FActorInstanceHandle **********************************************
struct Z_Construct_UScriptStruct_FActorInstanceHandle_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FActorInstanceHandle); }
static inline consteval int16 GetStructAlignment() { return alignof(FActorInstanceHandle); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "Comment", "/**\n * Handle to a unique object. This may specify a full weigh actor or it may only specify the actor instance that represents the same object.\n * \n * @note The handle has game thread constraints related to UObjects and should be used carefully from other threads.\n * \n *\x09""Can only be used on the game thread\n *\x09-\x09""all constructors \n *\x09-\x09""all getters (GetXYZ, FetchActor, IsActorValid, DoesRepresent) *\x09\n *\x09-\x09""comparison operators against live AActor pointer\n *\x09\n *\x09""Can be used on any thread\n *\x09-\x09MakeActorHandleToResolve to create a handle that will be lazily resolved on the game thread\n *\x09\x09since it only stores a weak object ptr without any access to the live object\n *\x09-\x09handle validity and comparison operators against another handle (i.e. IsValid(), operator==|!=(const FActorInstanceHandle& Other))\n */" },
{ "ModuleRelativePath", "Classes/Engine/ActorInstanceHandle.h" },
{ "ToolTip", "Handle to a unique object. This may specify a full weigh actor or it may only specify the actor instance that represents the same object.\n\n@note The handle has game thread constraints related to UObjects and should be used carefully from other threads.\n\n Can only be used on the game thread\n - all constructors\n - all getters (GetXYZ, FetchActor, IsActorValid, DoesRepresent) *\n - comparison operators against live AActor pointer\n\n Can be used on any thread\n - MakeActorHandleToResolve to create a handle that will be lazily resolved on the game thread\n since it only stores a weak object ptr without any access to the live object\n - handle validity and comparison operators against another handle (i.e. IsValid(), operator==|!=(const FActorInstanceHandle& Other))" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ReferenceObject_MetaData[] = {
{ "Comment", "/**\n\x09 * Weak UObject pointer used for two purposes:\n\x09 * - a resolved handle uses it to store the AActor\n\x09 * - a handle to be resolved uses it to store the UPrimitiveComponent provided by MakeActorHandleToResolve \n\x09 */" },
{ "ModuleRelativePath", "Classes/Engine/ActorInstanceHandle.h" },
{ "ToolTip", "Weak UObject pointer used for two purposes:\n - a resolved handle uses it to store the AActor\n - a handle to be resolved uses it to store the UPrimitiveComponent provided by MakeActorHandleToResolve" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FActorInstanceHandle constinit property declarations **************
static const UECodeGen_Private::FWeakObjectPropertyParams NewProp_ReferenceObject;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FActorInstanceHandle constinit property declarations ****************
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FActorInstanceHandle>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FActorInstanceHandle_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FActorInstanceHandle;
class UScriptStruct* FActorInstanceHandle::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FActorInstanceHandle.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FActorInstanceHandle.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FActorInstanceHandle, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("ActorInstanceHandle"));
}
return Z_Registration_Info_UScriptStruct_FActorInstanceHandle.OuterSingleton;
}
// ********** Begin ScriptStruct FActorInstanceHandle Property Definitions *************************
const UECodeGen_Private::FWeakObjectPropertyParams Z_Construct_UScriptStruct_FActorInstanceHandle_Statics::NewProp_ReferenceObject = { "ReferenceObject", nullptr, (EPropertyFlags)0x0044000000000000, UECodeGen_Private::EPropertyGenFlags::WeakObject, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FActorInstanceHandle, ReferenceObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ReferenceObject_MetaData), NewProp_ReferenceObject_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FActorInstanceHandle_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FActorInstanceHandle_Statics::NewProp_ReferenceObject,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FActorInstanceHandle_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FActorInstanceHandle Property Definitions ***************************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FActorInstanceHandle_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
nullptr,
&NewStructOps,
"ActorInstanceHandle",
Z_Construct_UScriptStruct_FActorInstanceHandle_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FActorInstanceHandle_Statics::PropPointers),
sizeof(FActorInstanceHandle),
alignof(FActorInstanceHandle),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FActorInstanceHandle_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FActorInstanceHandle_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FActorInstanceHandle()
{
if (!Z_Registration_Info_UScriptStruct_FActorInstanceHandle.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FActorInstanceHandle.InnerSingleton, Z_Construct_UScriptStruct_FActorInstanceHandle_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FActorInstanceHandle.InnerSingleton);
}
// ********** End ScriptStruct FActorInstanceHandle ************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_ActorInstanceHandle_h__Script_Engine_Statics
{
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FActorInstanceHandle::StaticStruct, Z_Construct_UScriptStruct_FActorInstanceHandle_Statics::NewStructOps, TEXT("ActorInstanceHandle"),&Z_Registration_Info_UScriptStruct_FActorInstanceHandle, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FActorInstanceHandle), 1020700142U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_ActorInstanceHandle_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_ActorInstanceHandle_h__Script_Engine_261106075{
TEXT("/Script/Engine"),
nullptr, 0,
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_ActorInstanceHandle_h__Script_Engine_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_ActorInstanceHandle_h__Script_Engine_Statics::ScriptStructInfo),
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,32 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Engine/ActorInstanceHandle.h"
#ifdef ENGINE_ActorInstanceHandle_generated_h
#error "ActorInstanceHandle.generated.h already included, missing '#pragma once' in ActorInstanceHandle.h"
#endif
#define ENGINE_ActorInstanceHandle_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FActorInstanceHandle **********************************************
struct Z_Construct_UScriptStruct_FActorInstanceHandle_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_ActorInstanceHandle_h_34_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FActorInstanceHandle_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FActorInstanceHandle;
// ********** End ScriptStruct FActorInstanceHandle ************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_ActorInstanceHandle_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,117 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Engine/ActorInstanceManagerInterface.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorInstanceManagerInterface() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UInterface();
ENGINE_API UClass* Z_Construct_UClass_UActorInstanceManagerInterface();
ENGINE_API UClass* Z_Construct_UClass_UActorInstanceManagerInterface_NoRegister();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Interface UActorInstanceManagerInterface ***************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActorInstanceManagerInterface;
UClass* UActorInstanceManagerInterface::GetPrivateStaticClass()
{
using TClass = UActorInstanceManagerInterface;
if (!Z_Registration_Info_UClass_UActorInstanceManagerInterface.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActorInstanceManagerInterface"),
Z_Registration_Info_UClass_UActorInstanceManagerInterface.InnerSingleton,
StaticRegisterNativesUActorInstanceManagerInterface,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActorInstanceManagerInterface.InnerSingleton;
}
UClass* Z_Construct_UClass_UActorInstanceManagerInterface_NoRegister()
{
return UActorInstanceManagerInterface::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActorInstanceManagerInterface_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "ModuleRelativePath", "Classes/Engine/ActorInstanceManagerInterface.h" },
};
#endif // WITH_METADATA
// ********** Begin Interface UActorInstanceManagerInterface constinit property declarations *******
// ********** End Interface UActorInstanceManagerInterface constinit property declarations *********
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<IActorInstanceManagerInterface>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActorInstanceManagerInterface_Statics
UObject* (*const Z_Construct_UClass_UActorInstanceManagerInterface_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UInterface,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorInstanceManagerInterface_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorInstanceManagerInterface_Statics::ClassParams = {
&UActorInstanceManagerInterface::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000840A1u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorInstanceManagerInterface_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorInstanceManagerInterface_Statics::Class_MetaDataParams)
};
void UActorInstanceManagerInterface::StaticRegisterNativesUActorInstanceManagerInterface()
{
}
UClass* Z_Construct_UClass_UActorInstanceManagerInterface()
{
if (!Z_Registration_Info_UClass_UActorInstanceManagerInterface.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorInstanceManagerInterface.OuterSingleton, Z_Construct_UClass_UActorInstanceManagerInterface_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActorInstanceManagerInterface.OuterSingleton;
}
UActorInstanceManagerInterface::UActorInstanceManagerInterface(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorInstanceManagerInterface);
// ********** End Interface UActorInstanceManagerInterface *****************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_ActorInstanceManagerInterface_h__Script_Engine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActorInstanceManagerInterface, UActorInstanceManagerInterface::StaticClass, TEXT("UActorInstanceManagerInterface"), &Z_Registration_Info_UClass_UActorInstanceManagerInterface, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorInstanceManagerInterface), 2595252562U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_ActorInstanceManagerInterface_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_ActorInstanceManagerInterface_h__Script_Engine_575165178{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_ActorInstanceManagerInterface_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_ActorInstanceManagerInterface_h__Script_Engine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,79 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Engine/ActorInstanceManagerInterface.h"
#ifdef ENGINE_ActorInstanceManagerInterface_generated_h
#error "ActorInstanceManagerInterface.generated.h already included, missing '#pragma once' in ActorInstanceManagerInterface.h"
#endif
#define ENGINE_ActorInstanceManagerInterface_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Interface UActorInstanceManagerInterface ***************************************
struct Z_Construct_UClass_UActorInstanceManagerInterface_Statics;
ENGINE_API UClass* Z_Construct_UClass_UActorInstanceManagerInterface_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_ActorInstanceManagerInterface_h_19_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UActorInstanceManagerInterface(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UActorInstanceManagerInterface(UActorInstanceManagerInterface&&) = delete; \
UActorInstanceManagerInterface(const UActorInstanceManagerInterface&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UActorInstanceManagerInterface); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorInstanceManagerInterface); \
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorInstanceManagerInterface) \
virtual ~UActorInstanceManagerInterface() = default;
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_ActorInstanceManagerInterface_h_19_GENERATED_UINTERFACE_BODY() \
private: \
static void StaticRegisterNativesUActorInstanceManagerInterface(); \
friend struct ::Z_Construct_UClass_UActorInstanceManagerInterface_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UActorInstanceManagerInterface_NoRegister(); \
public: \
DECLARE_CLASS2(UActorInstanceManagerInterface, UInterface, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Interface), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UActorInstanceManagerInterface_NoRegister) \
DECLARE_SERIALIZER(UActorInstanceManagerInterface)
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_ActorInstanceManagerInterface_h_19_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
FID_Engine_Source_Runtime_Engine_Classes_Engine_ActorInstanceManagerInterface_h_19_GENERATED_UINTERFACE_BODY() \
FID_Engine_Source_Runtime_Engine_Classes_Engine_ActorInstanceManagerInterface_h_19_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_ActorInstanceManagerInterface_h_19_INCLASS_IINTERFACE_NO_PURE_DECLS \
protected: \
virtual ~IActorInstanceManagerInterface() {} \
public: \
typedef UActorInstanceManagerInterface UClassType; \
typedef IActorInstanceManagerInterface ThisClass; \
virtual UObject* _getUObject() const { return nullptr; }
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_ActorInstanceManagerInterface_h_16_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_ActorInstanceManagerInterface_h_24_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Engine_ActorInstanceManagerInterface_h_19_INCLASS_IINTERFACE_NO_PURE_DECLS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorInstanceManagerInterface;
// ********** End Interface UActorInstanceManagerInterface *****************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_ActorInstanceManagerInterface_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,187 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "UniversalObjectLocators/ActorLocatorFragment.h"
#include "UObject/SoftObjectPath.h"
#include "UObject/TopLevelAssetPath.h"
#include "WorldPartition/WorldPartitionActorContainerID.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorLocatorFragment() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FSoftObjectPath();
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FTopLevelAssetPath();
ENGINE_API UClass* Z_Construct_UClass_UWorld_NoRegister();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FActorContainerID();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FActorLocatorFragment();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FActorLocatorFragmentResolveParameter();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin ScriptStruct FActorLocatorFragmentResolveParameter *****************************
struct Z_Construct_UScriptStruct_FActorLocatorFragmentResolveParameter_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FActorLocatorFragmentResolveParameter); }
static inline consteval int16 GetStructAlignment() { return alignof(FActorLocatorFragmentResolveParameter); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "Comment", "/**\n * 32 Bytes (40 in-editor).\n */" },
{ "ModuleRelativePath", "Public/UniversalObjectLocators/ActorLocatorFragment.h" },
{ "ToolTip", "32 Bytes (40 in-editor)." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_StreamingWorld_MetaData[] = {
{ "ModuleRelativePath", "Public/UniversalObjectLocators/ActorLocatorFragment.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ContainerID_MetaData[] = {
{ "ModuleRelativePath", "Public/UniversalObjectLocators/ActorLocatorFragment.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SourceAssetPath_MetaData[] = {
{ "ModuleRelativePath", "Public/UniversalObjectLocators/ActorLocatorFragment.h" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FActorLocatorFragmentResolveParameter constinit property declarations
static const UECodeGen_Private::FObjectPropertyParams NewProp_StreamingWorld;
static const UECodeGen_Private::FStructPropertyParams NewProp_ContainerID;
static const UECodeGen_Private::FStructPropertyParams NewProp_SourceAssetPath;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FActorLocatorFragmentResolveParameter constinit property declarations
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FActorLocatorFragmentResolveParameter>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FActorLocatorFragmentResolveParameter_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FActorLocatorFragmentResolveParameter;
class UScriptStruct* FActorLocatorFragmentResolveParameter::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FActorLocatorFragmentResolveParameter.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FActorLocatorFragmentResolveParameter.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FActorLocatorFragmentResolveParameter, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("ActorLocatorFragmentResolveParameter"));
}
return Z_Registration_Info_UScriptStruct_FActorLocatorFragmentResolveParameter.OuterSingleton;
}
// ********** Begin ScriptStruct FActorLocatorFragmentResolveParameter Property Definitions ********
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FActorLocatorFragmentResolveParameter_Statics::NewProp_StreamingWorld = { "StreamingWorld", nullptr, (EPropertyFlags)0x0114000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FActorLocatorFragmentResolveParameter, StreamingWorld), Z_Construct_UClass_UWorld_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_StreamingWorld_MetaData), NewProp_StreamingWorld_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FActorLocatorFragmentResolveParameter_Statics::NewProp_ContainerID = { "ContainerID", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FActorLocatorFragmentResolveParameter, ContainerID), Z_Construct_UScriptStruct_FActorContainerID, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ContainerID_MetaData), NewProp_ContainerID_MetaData) }; // 1726988297
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FActorLocatorFragmentResolveParameter_Statics::NewProp_SourceAssetPath = { "SourceAssetPath", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FActorLocatorFragmentResolveParameter, SourceAssetPath), Z_Construct_UScriptStruct_FTopLevelAssetPath, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SourceAssetPath_MetaData), NewProp_SourceAssetPath_MetaData) }; // 559680422
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FActorLocatorFragmentResolveParameter_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FActorLocatorFragmentResolveParameter_Statics::NewProp_StreamingWorld,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FActorLocatorFragmentResolveParameter_Statics::NewProp_ContainerID,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FActorLocatorFragmentResolveParameter_Statics::NewProp_SourceAssetPath,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FActorLocatorFragmentResolveParameter_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FActorLocatorFragmentResolveParameter Property Definitions **********
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FActorLocatorFragmentResolveParameter_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
nullptr,
&NewStructOps,
"ActorLocatorFragmentResolveParameter",
Z_Construct_UScriptStruct_FActorLocatorFragmentResolveParameter_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FActorLocatorFragmentResolveParameter_Statics::PropPointers),
sizeof(FActorLocatorFragmentResolveParameter),
alignof(FActorLocatorFragmentResolveParameter),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FActorLocatorFragmentResolveParameter_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FActorLocatorFragmentResolveParameter_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FActorLocatorFragmentResolveParameter()
{
if (!Z_Registration_Info_UScriptStruct_FActorLocatorFragmentResolveParameter.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FActorLocatorFragmentResolveParameter.InnerSingleton, Z_Construct_UScriptStruct_FActorLocatorFragmentResolveParameter_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FActorLocatorFragmentResolveParameter.InnerSingleton);
}
// ********** End ScriptStruct FActorLocatorFragmentResolveParameter *******************************
// ********** Begin ScriptStruct FActorLocatorFragment *********************************************
struct Z_Construct_UScriptStruct_FActorLocatorFragment_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FActorLocatorFragment); }
static inline consteval int16 GetStructAlignment() { return alignof(FActorLocatorFragment); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "Comment", "/**\n * 32 Bytes (40 in-editor).\n */" },
{ "ModuleRelativePath", "Public/UniversalObjectLocators/ActorLocatorFragment.h" },
{ "ToolTip", "32 Bytes (40 in-editor)." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Path_MetaData[] = {
{ "ModuleRelativePath", "Public/UniversalObjectLocators/ActorLocatorFragment.h" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FActorLocatorFragment constinit property declarations *************
static const UECodeGen_Private::FStructPropertyParams NewProp_Path;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FActorLocatorFragment constinit property declarations ***************
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FActorLocatorFragment>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FActorLocatorFragment_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FActorLocatorFragment;
class UScriptStruct* FActorLocatorFragment::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FActorLocatorFragment.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FActorLocatorFragment.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FActorLocatorFragment, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("ActorLocatorFragment"));
}
return Z_Registration_Info_UScriptStruct_FActorLocatorFragment.OuterSingleton;
}
// ********** Begin ScriptStruct FActorLocatorFragment Property Definitions ************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FActorLocatorFragment_Statics::NewProp_Path = { "Path", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FActorLocatorFragment, Path), Z_Construct_UScriptStruct_FSoftObjectPath, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Path_MetaData), NewProp_Path_MetaData) }; // 2425717601
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FActorLocatorFragment_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FActorLocatorFragment_Statics::NewProp_Path,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FActorLocatorFragment_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FActorLocatorFragment Property Definitions **************************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FActorLocatorFragment_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
nullptr,
&NewStructOps,
"ActorLocatorFragment",
Z_Construct_UScriptStruct_FActorLocatorFragment_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FActorLocatorFragment_Statics::PropPointers),
sizeof(FActorLocatorFragment),
alignof(FActorLocatorFragment),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FActorLocatorFragment_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FActorLocatorFragment_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FActorLocatorFragment()
{
if (!Z_Registration_Info_UScriptStruct_FActorLocatorFragment.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FActorLocatorFragment.InnerSingleton, Z_Construct_UScriptStruct_FActorLocatorFragment_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FActorLocatorFragment.InnerSingleton);
}
// ********** End ScriptStruct FActorLocatorFragment ***********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_UniversalObjectLocators_ActorLocatorFragment_h__Script_Engine_Statics
{
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FActorLocatorFragmentResolveParameter::StaticStruct, Z_Construct_UScriptStruct_FActorLocatorFragmentResolveParameter_Statics::NewStructOps, TEXT("ActorLocatorFragmentResolveParameter"),&Z_Registration_Info_UScriptStruct_FActorLocatorFragmentResolveParameter, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FActorLocatorFragmentResolveParameter), 3359751531U) },
{ FActorLocatorFragment::StaticStruct, Z_Construct_UScriptStruct_FActorLocatorFragment_Statics::NewStructOps, TEXT("ActorLocatorFragment"),&Z_Registration_Info_UScriptStruct_FActorLocatorFragment, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FActorLocatorFragment), 435279537U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_UniversalObjectLocators_ActorLocatorFragment_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_UniversalObjectLocators_ActorLocatorFragment_h__Script_Engine_2901760822{
TEXT("/Script/Engine"),
nullptr, 0,
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_UniversalObjectLocators_ActorLocatorFragment_h__Script_Engine_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_UniversalObjectLocators_ActorLocatorFragment_h__Script_Engine_Statics::ScriptStructInfo),
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,42 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "UniversalObjectLocators/ActorLocatorFragment.h"
#ifdef ENGINE_ActorLocatorFragment_generated_h
#error "ActorLocatorFragment.generated.h already included, missing '#pragma once' in ActorLocatorFragment.h"
#endif
#define ENGINE_ActorLocatorFragment_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FActorLocatorFragmentResolveParameter *****************************
struct Z_Construct_UScriptStruct_FActorLocatorFragmentResolveParameter_Statics;
#define FID_Engine_Source_Runtime_Engine_Public_UniversalObjectLocators_ActorLocatorFragment_h_17_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FActorLocatorFragmentResolveParameter_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FActorLocatorFragmentResolveParameter;
// ********** End ScriptStruct FActorLocatorFragmentResolveParameter *******************************
// ********** Begin ScriptStruct FActorLocatorFragment *********************************************
struct Z_Construct_UScriptStruct_FActorLocatorFragment_Statics;
#define FID_Engine_Source_Runtime_Engine_Public_UniversalObjectLocators_ActorLocatorFragment_h_37_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FActorLocatorFragment_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FActorLocatorFragment;
// ********** End ScriptStruct FActorLocatorFragment ***********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_UniversalObjectLocators_ActorLocatorFragment_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,120 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ActorPartition/ActorPartitionSubsystem.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorPartitionSubsystem() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_UActorPartitionSubsystem();
ENGINE_API UClass* Z_Construct_UClass_UActorPartitionSubsystem_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UWorldSubsystem();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UActorPartitionSubsystem *************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActorPartitionSubsystem;
UClass* UActorPartitionSubsystem::GetPrivateStaticClass()
{
using TClass = UActorPartitionSubsystem;
if (!Z_Registration_Info_UClass_UActorPartitionSubsystem.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActorPartitionSubsystem"),
Z_Registration_Info_UClass_UActorPartitionSubsystem.InnerSingleton,
StaticRegisterNativesUActorPartitionSubsystem,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActorPartitionSubsystem.InnerSingleton;
}
UClass* Z_Construct_UClass_UActorPartitionSubsystem_NoRegister()
{
return UActorPartitionSubsystem::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActorPartitionSubsystem_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * UActorPartitionSubsystem\n */" },
{ "IncludePath", "ActorPartition/ActorPartitionSubsystem.h" },
{ "ModuleRelativePath", "Public/ActorPartition/ActorPartitionSubsystem.h" },
{ "ToolTip", "UActorPartitionSubsystem" },
};
#endif // WITH_METADATA
// ********** Begin Class UActorPartitionSubsystem constinit property declarations *****************
// ********** End Class UActorPartitionSubsystem constinit property declarations *******************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UActorPartitionSubsystem>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActorPartitionSubsystem_Statics
UObject* (*const Z_Construct_UClass_UActorPartitionSubsystem_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UWorldSubsystem,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorPartitionSubsystem_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorPartitionSubsystem_Statics::ClassParams = {
&UActorPartitionSubsystem::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorPartitionSubsystem_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorPartitionSubsystem_Statics::Class_MetaDataParams)
};
void UActorPartitionSubsystem::StaticRegisterNativesUActorPartitionSubsystem()
{
}
UClass* Z_Construct_UClass_UActorPartitionSubsystem()
{
if (!Z_Registration_Info_UClass_UActorPartitionSubsystem.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorPartitionSubsystem.OuterSingleton, Z_Construct_UClass_UActorPartitionSubsystem_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActorPartitionSubsystem.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorPartitionSubsystem);
UActorPartitionSubsystem::~UActorPartitionSubsystem() {}
// ********** End Class UActorPartitionSubsystem ***************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_ActorPartition_ActorPartitionSubsystem_h__Script_Engine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActorPartitionSubsystem, UActorPartitionSubsystem::StaticClass, TEXT("UActorPartitionSubsystem"), &Z_Registration_Info_UClass_UActorPartitionSubsystem, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorPartitionSubsystem), 2586510255U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_ActorPartition_ActorPartitionSubsystem_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_ActorPartition_ActorPartitionSubsystem_h__Script_Engine_2458135335{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_ActorPartition_ActorPartitionSubsystem_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_ActorPartition_ActorPartitionSubsystem_h__Script_Engine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,61 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ActorPartition/ActorPartitionSubsystem.h"
#ifdef ENGINE_ActorPartitionSubsystem_generated_h
#error "ActorPartitionSubsystem.generated.h already included, missing '#pragma once' in ActorPartitionSubsystem.h"
#endif
#define ENGINE_ActorPartitionSubsystem_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UActorPartitionSubsystem *************************************************
struct Z_Construct_UClass_UActorPartitionSubsystem_Statics;
ENGINE_API UClass* Z_Construct_UClass_UActorPartitionSubsystem_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Public_ActorPartition_ActorPartitionSubsystem_h_89_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUActorPartitionSubsystem(); \
friend struct ::Z_Construct_UClass_UActorPartitionSubsystem_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UActorPartitionSubsystem_NoRegister(); \
public: \
DECLARE_CLASS2(UActorPartitionSubsystem, UWorldSubsystem, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UActorPartitionSubsystem_NoRegister) \
DECLARE_SERIALIZER(UActorPartitionSubsystem)
#define FID_Engine_Source_Runtime_Engine_Public_ActorPartition_ActorPartitionSubsystem_h_89_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UActorPartitionSubsystem(UActorPartitionSubsystem&&) = delete; \
UActorPartitionSubsystem(const UActorPartitionSubsystem&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UActorPartitionSubsystem); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorPartitionSubsystem); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UActorPartitionSubsystem) \
ENGINE_API virtual ~UActorPartitionSubsystem();
#define FID_Engine_Source_Runtime_Engine_Public_ActorPartition_ActorPartitionSubsystem_h_86_PROLOG
#define FID_Engine_Source_Runtime_Engine_Public_ActorPartition_ActorPartitionSubsystem_h_89_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Public_ActorPartition_ActorPartitionSubsystem_h_89_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_Engine_Public_ActorPartition_ActorPartitionSubsystem_h_89_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorPartitionSubsystem;
// ********** End Class UActorPartitionSubsystem ***************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_ActorPartition_ActorPartitionSubsystem_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,209 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Audio/ActorSoundParameterInterface.h"
#include "AudioParameter.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorSoundParameterInterface() {}
// ********** Begin Cross Module References ********************************************************
AUDIOEXTENSIONS_API UScriptStruct* Z_Construct_UScriptStruct_FAudioParameter();
COREUOBJECT_API UClass* Z_Construct_UClass_UInterface();
ENGINE_API UClass* Z_Construct_UClass_UActorSoundParameterInterface();
ENGINE_API UClass* Z_Construct_UClass_UActorSoundParameterInterface_NoRegister();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Interface UActorSoundParameterInterface Function GetActorSoundParams ***********
struct ActorSoundParameterInterface_eventGetActorSoundParams_Parms
{
TArray<FAudioParameter> Params;
};
void IActorSoundParameterInterface::GetActorSoundParams(TArray<FAudioParameter>& Params) const
{
check(0 && "Do not directly call Event functions in Interfaces. Call Execute_GetActorSoundParams instead.");
}
static FName NAME_UActorSoundParameterInterface_GetActorSoundParams = FName(TEXT("GetActorSoundParams"));
void IActorSoundParameterInterface::Execute_GetActorSoundParams(const UObject* O, TArray<FAudioParameter>& Params)
{
check(O != NULL);
check(O->GetClass()->ImplementsInterface(UActorSoundParameterInterface::StaticClass()));
ActorSoundParameterInterface_eventGetActorSoundParams_Parms Parms;
UFunction* const Func = O->FindFunction(NAME_UActorSoundParameterInterface_GetActorSoundParams);
if (Func)
{
Parms.Params=std::move(Params);
const_cast<UObject*>(O)->ProcessEvent(Func, &Parms);
Params=std::move(Parms.Params);
}
else if (auto I = (const IActorSoundParameterInterface*)(O->GetNativeInterfaceAddress(UActorSoundParameterInterface::StaticClass())))
{
I->GetActorSoundParams_Implementation(Params);
}
}
struct Z_Construct_UFunction_UActorSoundParameterInterface_GetActorSoundParams_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Audio|Parameters" },
{ "Comment", "// Overrides logic for gathering AudioParameters to set by default when an AudioComponent/ActiveSound plays with a given actor as its Owner.\n" },
{ "DisplayName", "Get Actor Audio Parameters" },
{ "ModuleRelativePath", "Classes/Audio/ActorSoundParameterInterface.h" },
{ "ToolTip", "Overrides logic for gathering AudioParameters to set by default when an AudioComponent/ActiveSound plays with a given actor as its Owner." },
};
#endif // WITH_METADATA
// ********** Begin Function GetActorSoundParams constinit property declarations *******************
static const UECodeGen_Private::FStructPropertyParams NewProp_Params_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_Params;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function GetActorSoundParams constinit property declarations *********************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function GetActorSoundParams Property Definitions ******************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UActorSoundParameterInterface_GetActorSoundParams_Statics::NewProp_Params_Inner = { "Params", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FAudioParameter, METADATA_PARAMS(0, nullptr) }; // 1559630589
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_UActorSoundParameterInterface_GetActorSoundParams_Statics::NewProp_Params = { "Params", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ActorSoundParameterInterface_eventGetActorSoundParams_Parms, Params), EArrayPropertyFlags::None, METADATA_PARAMS(0, nullptr) }; // 1559630589
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UActorSoundParameterInterface_GetActorSoundParams_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UActorSoundParameterInterface_GetActorSoundParams_Statics::NewProp_Params_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UActorSoundParameterInterface_GetActorSoundParams_Statics::NewProp_Params,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UActorSoundParameterInterface_GetActorSoundParams_Statics::PropPointers) < 2048);
// ********** End Function GetActorSoundParams Property Definitions ********************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UActorSoundParameterInterface_GetActorSoundParams_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UActorSoundParameterInterface, nullptr, "GetActorSoundParams", Z_Construct_UFunction_UActorSoundParameterInterface_GetActorSoundParams_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UActorSoundParameterInterface_GetActorSoundParams_Statics::PropPointers),
sizeof(ActorSoundParameterInterface_eventGetActorSoundParams_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x48420C02, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UActorSoundParameterInterface_GetActorSoundParams_Statics::Function_MetaDataParams), Z_Construct_UFunction_UActorSoundParameterInterface_GetActorSoundParams_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(ActorSoundParameterInterface_eventGetActorSoundParams_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UActorSoundParameterInterface_GetActorSoundParams()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UActorSoundParameterInterface_GetActorSoundParams_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(IActorSoundParameterInterface::execGetActorSoundParams)
{
P_GET_TARRAY_REF(FAudioParameter,Z_Param_Out_Params);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->GetActorSoundParams_Implementation(Z_Param_Out_Params);
P_NATIVE_END;
}
// ********** End Interface UActorSoundParameterInterface Function GetActorSoundParams *************
// ********** Begin Interface UActorSoundParameterInterface ****************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActorSoundParameterInterface;
UClass* UActorSoundParameterInterface::GetPrivateStaticClass()
{
using TClass = UActorSoundParameterInterface;
if (!Z_Registration_Info_UClass_UActorSoundParameterInterface.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActorSoundParameterInterface"),
Z_Registration_Info_UClass_UActorSoundParameterInterface.InnerSingleton,
StaticRegisterNativesUActorSoundParameterInterface,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActorSoundParameterInterface.InnerSingleton;
}
UClass* Z_Construct_UClass_UActorSoundParameterInterface_NoRegister()
{
return UActorSoundParameterInterface::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActorSoundParameterInterface_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "ModuleRelativePath", "Classes/Audio/ActorSoundParameterInterface.h" },
};
#endif // WITH_METADATA
// ********** Begin Interface UActorSoundParameterInterface constinit property declarations ********
// ********** End Interface UActorSoundParameterInterface constinit property declarations **********
static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
{ .NameUTF8 = UTF8TEXT("GetActorSoundParams"), .Pointer = &IActorSoundParameterInterface::execGetActorSoundParams },
};
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_UActorSoundParameterInterface_GetActorSoundParams, "GetActorSoundParams" }, // 1024252153
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<IActorSoundParameterInterface>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActorSoundParameterInterface_Statics
UObject* (*const Z_Construct_UClass_UActorSoundParameterInterface_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UInterface,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorSoundParameterInterface_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorSoundParameterInterface_Statics::ClassParams = {
&UActorSoundParameterInterface::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
0,
0,
0x000840A1u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorSoundParameterInterface_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorSoundParameterInterface_Statics::Class_MetaDataParams)
};
void UActorSoundParameterInterface::StaticRegisterNativesUActorSoundParameterInterface()
{
UClass* Class = UActorSoundParameterInterface::StaticClass();
FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UActorSoundParameterInterface_Statics::Funcs));
}
UClass* Z_Construct_UClass_UActorSoundParameterInterface()
{
if (!Z_Registration_Info_UClass_UActorSoundParameterInterface.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorSoundParameterInterface.OuterSingleton, Z_Construct_UClass_UActorSoundParameterInterface_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActorSoundParameterInterface.OuterSingleton;
}
UActorSoundParameterInterface::UActorSoundParameterInterface(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorSoundParameterInterface);
// ********** End Interface UActorSoundParameterInterface ******************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Audio_ActorSoundParameterInterface_h__Script_Engine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActorSoundParameterInterface, UActorSoundParameterInterface::StaticClass, TEXT("UActorSoundParameterInterface"), &Z_Registration_Info_UClass_UActorSoundParameterInterface, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorSoundParameterInterface), 3815309665U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Audio_ActorSoundParameterInterface_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Audio_ActorSoundParameterInterface_h__Script_Engine_4246164895{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Audio_ActorSoundParameterInterface_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Audio_ActorSoundParameterInterface_h__Script_Engine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,88 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Audio/ActorSoundParameterInterface.h"
#ifdef ENGINE_ActorSoundParameterInterface_generated_h
#error "ActorSoundParameterInterface.generated.h already included, missing '#pragma once' in ActorSoundParameterInterface.h"
#endif
#define ENGINE_ActorSoundParameterInterface_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
struct FAudioParameter;
// ********** Begin Interface UActorSoundParameterInterface ****************************************
#define FID_Engine_Source_Runtime_Engine_Classes_Audio_ActorSoundParameterInterface_h_31_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execGetActorSoundParams);
#define FID_Engine_Source_Runtime_Engine_Classes_Audio_ActorSoundParameterInterface_h_31_CALLBACK_WRAPPERS
struct Z_Construct_UClass_UActorSoundParameterInterface_Statics;
ENGINE_API UClass* Z_Construct_UClass_UActorSoundParameterInterface_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Audio_ActorSoundParameterInterface_h_31_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UActorSoundParameterInterface(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UActorSoundParameterInterface(UActorSoundParameterInterface&&) = delete; \
UActorSoundParameterInterface(const UActorSoundParameterInterface&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UActorSoundParameterInterface); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorSoundParameterInterface); \
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorSoundParameterInterface) \
virtual ~UActorSoundParameterInterface() = default;
#define FID_Engine_Source_Runtime_Engine_Classes_Audio_ActorSoundParameterInterface_h_31_GENERATED_UINTERFACE_BODY() \
private: \
static void StaticRegisterNativesUActorSoundParameterInterface(); \
friend struct ::Z_Construct_UClass_UActorSoundParameterInterface_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UActorSoundParameterInterface_NoRegister(); \
public: \
DECLARE_CLASS2(UActorSoundParameterInterface, UInterface, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Interface), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UActorSoundParameterInterface_NoRegister) \
DECLARE_SERIALIZER(UActorSoundParameterInterface)
#define FID_Engine_Source_Runtime_Engine_Classes_Audio_ActorSoundParameterInterface_h_31_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
FID_Engine_Source_Runtime_Engine_Classes_Audio_ActorSoundParameterInterface_h_31_GENERATED_UINTERFACE_BODY() \
FID_Engine_Source_Runtime_Engine_Classes_Audio_ActorSoundParameterInterface_h_31_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define FID_Engine_Source_Runtime_Engine_Classes_Audio_ActorSoundParameterInterface_h_31_INCLASS_IINTERFACE_NO_PURE_DECLS \
protected: \
virtual ~IActorSoundParameterInterface() {} \
public: \
typedef UActorSoundParameterInterface UClassType; \
typedef IActorSoundParameterInterface ThisClass; \
ENGINE_API static void Execute_GetActorSoundParams(const UObject* O, TArray<FAudioParameter>& Params); \
virtual UObject* _getUObject() const { return nullptr; }
#define FID_Engine_Source_Runtime_Engine_Classes_Audio_ActorSoundParameterInterface_h_28_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Audio_ActorSoundParameterInterface_h_19_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Audio_ActorSoundParameterInterface_h_31_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_Engine_Classes_Audio_ActorSoundParameterInterface_h_31_CALLBACK_WRAPPERS \
FID_Engine_Source_Runtime_Engine_Classes_Audio_ActorSoundParameterInterface_h_31_INCLASS_IINTERFACE_NO_PURE_DECLS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorSoundParameterInterface;
// ********** End Interface UActorSoundParameterInterface ******************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Audio_ActorSoundParameterInterface_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,232 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Streaming/ActorTextureStreamingBuildDataComponent.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorTextureStreamingBuildDataComponent() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FGuid();
ENGINE_API UClass* Z_Construct_UClass_UActorComponent();
ENGINE_API UClass* Z_Construct_UClass_UActorTextureStreamingBuildDataComponent();
ENGINE_API UClass* Z_Construct_UClass_UActorTextureStreamingBuildDataComponent_NoRegister();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FStreamableTexture();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin ScriptStruct FStreamableTexture ************************************************
struct Z_Construct_UScriptStruct_FStreamableTexture_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FStreamableTexture); }
static inline consteval int16 GetStructAlignment() { return alignof(FStreamableTexture); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/Streaming/ActorTextureStreamingBuildDataComponent.h" },
};
#if WITH_EDITORONLY_DATA
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Name_MetaData[] = {
{ "ModuleRelativePath", "Public/Streaming/ActorTextureStreamingBuildDataComponent.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Guid_MetaData[] = {
{ "ModuleRelativePath", "Public/Streaming/ActorTextureStreamingBuildDataComponent.h" },
};
#endif // WITH_EDITORONLY_DATA
#endif // WITH_METADATA
// ********** Begin ScriptStruct FStreamableTexture constinit property declarations ****************
#if WITH_EDITORONLY_DATA
static const UECodeGen_Private::FStrPropertyParams NewProp_Name;
static const UECodeGen_Private::FStructPropertyParams NewProp_Guid;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
#endif // WITH_EDITORONLY_DATA
// ********** End ScriptStruct FStreamableTexture constinit property declarations ******************
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FStreamableTexture>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FStreamableTexture_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FStreamableTexture;
class UScriptStruct* FStreamableTexture::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FStreamableTexture.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FStreamableTexture.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FStreamableTexture, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("StreamableTexture"));
}
return Z_Registration_Info_UScriptStruct_FStreamableTexture.OuterSingleton;
}
// ********** Begin ScriptStruct FStreamableTexture Property Definitions ***************************
#if WITH_EDITORONLY_DATA
const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FStreamableTexture_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0010000800000000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FStreamableTexture, Name), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Name_MetaData), NewProp_Name_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FStreamableTexture_Statics::NewProp_Guid = { "Guid", nullptr, (EPropertyFlags)0x0010000800000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FStreamableTexture, Guid), Z_Construct_UScriptStruct_FGuid, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Guid_MetaData), NewProp_Guid_MetaData) };
#endif // WITH_EDITORONLY_DATA
#if WITH_EDITORONLY_DATA
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FStreamableTexture_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FStreamableTexture_Statics::NewProp_Name,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FStreamableTexture_Statics::NewProp_Guid,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FStreamableTexture_Statics::PropPointers) < 2048);
#endif // WITH_EDITORONLY_DATA
// ********** End ScriptStruct FStreamableTexture Property Definitions *****************************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FStreamableTexture_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
nullptr,
&NewStructOps,
"StreamableTexture",
IF_WITH_EDITORONLY_DATA(Z_Construct_UScriptStruct_FStreamableTexture_Statics::PropPointers, nullptr),
IF_WITH_EDITORONLY_DATA(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FStreamableTexture_Statics::PropPointers), 0),
sizeof(FStreamableTexture),
alignof(FStreamableTexture),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FStreamableTexture_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FStreamableTexture_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FStreamableTexture()
{
if (!Z_Registration_Info_UScriptStruct_FStreamableTexture.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FStreamableTexture.InnerSingleton, Z_Construct_UScriptStruct_FStreamableTexture_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FStreamableTexture.InnerSingleton);
}
// ********** End ScriptStruct FStreamableTexture **************************************************
// ********** Begin Class UActorTextureStreamingBuildDataComponent *********************************
FClassRegistrationInfo Z_Registration_Info_UClass_UActorTextureStreamingBuildDataComponent;
UClass* UActorTextureStreamingBuildDataComponent::GetPrivateStaticClass()
{
using TClass = UActorTextureStreamingBuildDataComponent;
if (!Z_Registration_Info_UClass_UActorTextureStreamingBuildDataComponent.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ActorTextureStreamingBuildDataComponent"),
Z_Registration_Info_UClass_UActorTextureStreamingBuildDataComponent.InnerSingleton,
StaticRegisterNativesUActorTextureStreamingBuildDataComponent,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UActorTextureStreamingBuildDataComponent.InnerSingleton;
}
UClass* Z_Construct_UClass_UActorTextureStreamingBuildDataComponent_NoRegister()
{
return UActorTextureStreamingBuildDataComponent::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UActorTextureStreamingBuildDataComponent_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "Streaming/ActorTextureStreamingBuildDataComponent.h" },
{ "ModuleRelativePath", "Public/Streaming/ActorTextureStreamingBuildDataComponent.h" },
};
#if WITH_EDITORONLY_DATA
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_StreamableTextures_MetaData[] = {
{ "ModuleRelativePath", "Public/Streaming/ActorTextureStreamingBuildDataComponent.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PackedTextureStreamingQualityLevelFeatureLevel_MetaData[] = {
{ "ModuleRelativePath", "Public/Streaming/ActorTextureStreamingBuildDataComponent.h" },
};
#endif // WITH_EDITORONLY_DATA
#endif // WITH_METADATA
// ********** Begin Class UActorTextureStreamingBuildDataComponent constinit property declarations *
#if WITH_EDITORONLY_DATA
static const UECodeGen_Private::FStructPropertyParams NewProp_StreamableTextures_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_StreamableTextures;
static const UECodeGen_Private::FUInt32PropertyParams NewProp_PackedTextureStreamingQualityLevelFeatureLevel;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
#endif // WITH_EDITORONLY_DATA
// ********** End Class UActorTextureStreamingBuildDataComponent constinit property declarations ***
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UActorTextureStreamingBuildDataComponent>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UActorTextureStreamingBuildDataComponent_Statics
// ********** Begin Class UActorTextureStreamingBuildDataComponent Property Definitions ************
#if WITH_EDITORONLY_DATA
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UActorTextureStreamingBuildDataComponent_Statics::NewProp_StreamableTextures_Inner = { "StreamableTextures", nullptr, (EPropertyFlags)0x0000000800000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FStreamableTexture, METADATA_PARAMS(0, nullptr) }; // 3753511119
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UActorTextureStreamingBuildDataComponent_Statics::NewProp_StreamableTextures = { "StreamableTextures", nullptr, (EPropertyFlags)0x0040000800000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UActorTextureStreamingBuildDataComponent, StreamableTextures), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_StreamableTextures_MetaData), NewProp_StreamableTextures_MetaData) }; // 3753511119
const UECodeGen_Private::FUInt32PropertyParams Z_Construct_UClass_UActorTextureStreamingBuildDataComponent_Statics::NewProp_PackedTextureStreamingQualityLevelFeatureLevel = { "PackedTextureStreamingQualityLevelFeatureLevel", nullptr, (EPropertyFlags)0x0040000800000000, UECodeGen_Private::EPropertyGenFlags::UInt32, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UActorTextureStreamingBuildDataComponent, PackedTextureStreamingQualityLevelFeatureLevel), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PackedTextureStreamingQualityLevelFeatureLevel_MetaData), NewProp_PackedTextureStreamingQualityLevelFeatureLevel_MetaData) };
#endif // WITH_EDITORONLY_DATA
#if WITH_EDITORONLY_DATA
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UActorTextureStreamingBuildDataComponent_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UActorTextureStreamingBuildDataComponent_Statics::NewProp_StreamableTextures_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UActorTextureStreamingBuildDataComponent_Statics::NewProp_StreamableTextures,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UActorTextureStreamingBuildDataComponent_Statics::NewProp_PackedTextureStreamingQualityLevelFeatureLevel,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorTextureStreamingBuildDataComponent_Statics::PropPointers) < 2048);
#endif // WITH_EDITORONLY_DATA
// ********** End Class UActorTextureStreamingBuildDataComponent Property Definitions **************
UObject* (*const Z_Construct_UClass_UActorTextureStreamingBuildDataComponent_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UActorComponent,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorTextureStreamingBuildDataComponent_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorTextureStreamingBuildDataComponent_Statics::ClassParams = {
&UActorTextureStreamingBuildDataComponent::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
IF_WITH_EDITORONLY_DATA(Z_Construct_UClass_UActorTextureStreamingBuildDataComponent_Statics::PropPointers, nullptr),
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
IF_WITH_EDITORONLY_DATA(UE_ARRAY_COUNT(Z_Construct_UClass_UActorTextureStreamingBuildDataComponent_Statics::PropPointers), 0),
0,
0x00A800A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorTextureStreamingBuildDataComponent_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorTextureStreamingBuildDataComponent_Statics::Class_MetaDataParams)
};
void UActorTextureStreamingBuildDataComponent::StaticRegisterNativesUActorTextureStreamingBuildDataComponent()
{
}
UClass* Z_Construct_UClass_UActorTextureStreamingBuildDataComponent()
{
if (!Z_Registration_Info_UClass_UActorTextureStreamingBuildDataComponent.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorTextureStreamingBuildDataComponent.OuterSingleton, Z_Construct_UClass_UActorTextureStreamingBuildDataComponent_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UActorTextureStreamingBuildDataComponent.OuterSingleton;
}
UActorTextureStreamingBuildDataComponent::UActorTextureStreamingBuildDataComponent(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorTextureStreamingBuildDataComponent);
UActorTextureStreamingBuildDataComponent::~UActorTextureStreamingBuildDataComponent() {}
// ********** End Class UActorTextureStreamingBuildDataComponent ***********************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Streaming_ActorTextureStreamingBuildDataComponent_h__Script_Engine_Statics
{
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FStreamableTexture::StaticStruct, Z_Construct_UScriptStruct_FStreamableTexture_Statics::NewStructOps, TEXT("StreamableTexture"),&Z_Registration_Info_UScriptStruct_FStreamableTexture, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FStreamableTexture), 3753511119U) },
};
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UActorTextureStreamingBuildDataComponent, UActorTextureStreamingBuildDataComponent::StaticClass, TEXT("UActorTextureStreamingBuildDataComponent"), &Z_Registration_Info_UClass_UActorTextureStreamingBuildDataComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorTextureStreamingBuildDataComponent), 2055514689U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Streaming_ActorTextureStreamingBuildDataComponent_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Streaming_ActorTextureStreamingBuildDataComponent_h__Script_Engine_3916152143{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Streaming_ActorTextureStreamingBuildDataComponent_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Streaming_ActorTextureStreamingBuildDataComponent_h__Script_Engine_Statics::ClassInfo),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Streaming_ActorTextureStreamingBuildDataComponent_h__Script_Engine_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Streaming_ActorTextureStreamingBuildDataComponent_h__Script_Engine_Statics::ScriptStructInfo),
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,73 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Streaming/ActorTextureStreamingBuildDataComponent.h"
#ifdef ENGINE_ActorTextureStreamingBuildDataComponent_generated_h
#error "ActorTextureStreamingBuildDataComponent.generated.h already included, missing '#pragma once' in ActorTextureStreamingBuildDataComponent.h"
#endif
#define ENGINE_ActorTextureStreamingBuildDataComponent_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FStreamableTexture ************************************************
struct Z_Construct_UScriptStruct_FStreamableTexture_Statics;
#define FID_Engine_Source_Runtime_Engine_Public_Streaming_ActorTextureStreamingBuildDataComponent_h_17_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FStreamableTexture_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FStreamableTexture;
// ********** End ScriptStruct FStreamableTexture **************************************************
// ********** Begin Class UActorTextureStreamingBuildDataComponent *********************************
struct Z_Construct_UClass_UActorTextureStreamingBuildDataComponent_Statics;
ENGINE_API UClass* Z_Construct_UClass_UActorTextureStreamingBuildDataComponent_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Public_Streaming_ActorTextureStreamingBuildDataComponent_h_44_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUActorTextureStreamingBuildDataComponent(); \
friend struct ::Z_Construct_UClass_UActorTextureStreamingBuildDataComponent_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UActorTextureStreamingBuildDataComponent_NoRegister(); \
public: \
DECLARE_CLASS2(UActorTextureStreamingBuildDataComponent, UActorComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UActorTextureStreamingBuildDataComponent_NoRegister) \
DECLARE_SERIALIZER(UActorTextureStreamingBuildDataComponent)
#define FID_Engine_Source_Runtime_Engine_Public_Streaming_ActorTextureStreamingBuildDataComponent_h_44_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UActorTextureStreamingBuildDataComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UActorTextureStreamingBuildDataComponent(UActorTextureStreamingBuildDataComponent&&) = delete; \
UActorTextureStreamingBuildDataComponent(const UActorTextureStreamingBuildDataComponent&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UActorTextureStreamingBuildDataComponent); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorTextureStreamingBuildDataComponent); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorTextureStreamingBuildDataComponent) \
ENGINE_API virtual ~UActorTextureStreamingBuildDataComponent();
#define FID_Engine_Source_Runtime_Engine_Public_Streaming_ActorTextureStreamingBuildDataComponent_h_41_PROLOG
#define FID_Engine_Source_Runtime_Engine_Public_Streaming_ActorTextureStreamingBuildDataComponent_h_44_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Public_Streaming_ActorTextureStreamingBuildDataComponent_h_44_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_Engine_Public_Streaming_ActorTextureStreamingBuildDataComponent_h_44_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActorTextureStreamingBuildDataComponent;
// ********** End Class UActorTextureStreamingBuildDataComponent ***********************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Streaming_ActorTextureStreamingBuildDataComponent_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,223 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "PhysicsEngine/AggregateGeom.h"
#include "PhysicsEngine/BoxElem.h"
#include "PhysicsEngine/ConvexElem.h"
#include "PhysicsEngine/LevelSetElem.h"
#include "PhysicsEngine/MLLevelSetElem.h"
#include "PhysicsEngine/SkinnedLevelSetElem.h"
#include "PhysicsEngine/SkinnedTriangleMeshElem.h"
#include "PhysicsEngine/SphereElem.h"
#include "PhysicsEngine/SphylElem.h"
#include "PhysicsEngine/TaperedCapsuleElem.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAggregateGeom() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FKAggregateGeom();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FKBoxElem();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FKConvexElem();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FKLevelSetElem();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FKMLLevelSetElem();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FKSkinnedLevelSetElem();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FKSkinnedTriangleMeshElem();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FKSphereElem();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FKSphylElem();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FKTaperedCapsuleElem();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin ScriptStruct FKAggregateGeom ***************************************************
struct Z_Construct_UScriptStruct_FKAggregateGeom_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FKAggregateGeom); }
static inline consteval int16 GetStructAlignment() { return alignof(FKAggregateGeom); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "Comment", "/** Container for an aggregate of collision shapes */" },
{ "ModuleRelativePath", "Classes/PhysicsEngine/AggregateGeom.h" },
{ "ToolTip", "Container for an aggregate of collision shapes" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SphereElems_MetaData[] = {
{ "Category", "Aggregate Geometry" },
{ "DisplayName", "Spheres" },
{ "ModuleRelativePath", "Classes/PhysicsEngine/AggregateGeom.h" },
{ "TitleProperty", "Name" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BoxElems_MetaData[] = {
{ "Category", "Aggregate Geometry" },
{ "DisplayName", "Boxes" },
{ "ModuleRelativePath", "Classes/PhysicsEngine/AggregateGeom.h" },
{ "TitleProperty", "Name" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SphylElems_MetaData[] = {
{ "Category", "Aggregate Geometry" },
{ "DisplayName", "Capsules" },
{ "ModuleRelativePath", "Classes/PhysicsEngine/AggregateGeom.h" },
{ "TitleProperty", "Name" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ConvexElems_MetaData[] = {
{ "Category", "Aggregate Geometry" },
{ "DisplayName", "Convex Elements" },
{ "ModuleRelativePath", "Classes/PhysicsEngine/AggregateGeom.h" },
{ "TitleProperty", "Name" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TaperedCapsuleElems_MetaData[] = {
{ "Category", "Aggregate Geometry" },
{ "DisplayName", "Tapered Capsules" },
{ "ModuleRelativePath", "Classes/PhysicsEngine/AggregateGeom.h" },
{ "TitleProperty", "Name" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_LevelSetElems_MetaData[] = {
{ "Category", "Aggregate Geometry" },
{ "DisplayName", "Level Sets" },
{ "ModuleRelativePath", "Classes/PhysicsEngine/AggregateGeom.h" },
{ "TitleProperty", "Name" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SkinnedLevelSetElems_MetaData[] = {
{ "Category", "Aggregate Geometry" },
{ "DevelopmentStatus", "Experimental" },
{ "DisplayName", "(Experimental) Skinned Level Sets" },
{ "ModuleRelativePath", "Classes/PhysicsEngine/AggregateGeom.h" },
{ "TitleProperty", "Name" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MLLevelSetElems_MetaData[] = {
{ "Category", "Aggregate Geometry" },
{ "DevelopmentStatus", "Experimental" },
{ "DisplayName", "(Experimental) ML Level Sets" },
{ "ModuleRelativePath", "Classes/PhysicsEngine/AggregateGeom.h" },
{ "TitleProperty", "Name" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SkinnedTriangleMeshElems_MetaData[] = {
{ "Category", "Aggregate Geometry" },
{ "DevelopmentStatus", "Experimental" },
{ "DisplayName", "(Experimental) Skinned Triangle Meshes" },
{ "ModuleRelativePath", "Classes/PhysicsEngine/AggregateGeom.h" },
{ "TitleProperty", "Name" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FKAggregateGeom constinit property declarations *******************
static const UECodeGen_Private::FStructPropertyParams NewProp_SphereElems_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_SphereElems;
static const UECodeGen_Private::FStructPropertyParams NewProp_BoxElems_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_BoxElems;
static const UECodeGen_Private::FStructPropertyParams NewProp_SphylElems_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_SphylElems;
static const UECodeGen_Private::FStructPropertyParams NewProp_ConvexElems_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_ConvexElems;
static const UECodeGen_Private::FStructPropertyParams NewProp_TaperedCapsuleElems_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_TaperedCapsuleElems;
static const UECodeGen_Private::FStructPropertyParams NewProp_LevelSetElems_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_LevelSetElems;
static const UECodeGen_Private::FStructPropertyParams NewProp_SkinnedLevelSetElems_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_SkinnedLevelSetElems;
static const UECodeGen_Private::FStructPropertyParams NewProp_MLLevelSetElems_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_MLLevelSetElems;
static const UECodeGen_Private::FStructPropertyParams NewProp_SkinnedTriangleMeshElems_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_SkinnedTriangleMeshElems;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FKAggregateGeom constinit property declarations *********************
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FKAggregateGeom>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FKAggregateGeom_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FKAggregateGeom;
class UScriptStruct* FKAggregateGeom::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FKAggregateGeom.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FKAggregateGeom.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FKAggregateGeom, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("KAggregateGeom"));
}
return Z_Registration_Info_UScriptStruct_FKAggregateGeom.OuterSingleton;
}
// ********** Begin ScriptStruct FKAggregateGeom Property Definitions ******************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FKAggregateGeom_Statics::NewProp_SphereElems_Inner = { "SphereElems", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FKSphereElem, METADATA_PARAMS(0, nullptr) }; // 3455749418
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UScriptStruct_FKAggregateGeom_Statics::NewProp_SphereElems = { "SphereElems", nullptr, (EPropertyFlags)0x0010000000000041, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FKAggregateGeom, SphereElems), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SphereElems_MetaData), NewProp_SphereElems_MetaData) }; // 3455749418
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FKAggregateGeom_Statics::NewProp_BoxElems_Inner = { "BoxElems", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FKBoxElem, METADATA_PARAMS(0, nullptr) }; // 3872253008
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UScriptStruct_FKAggregateGeom_Statics::NewProp_BoxElems = { "BoxElems", nullptr, (EPropertyFlags)0x0010000000000041, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FKAggregateGeom, BoxElems), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BoxElems_MetaData), NewProp_BoxElems_MetaData) }; // 3872253008
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FKAggregateGeom_Statics::NewProp_SphylElems_Inner = { "SphylElems", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FKSphylElem, METADATA_PARAMS(0, nullptr) }; // 3459587293
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UScriptStruct_FKAggregateGeom_Statics::NewProp_SphylElems = { "SphylElems", nullptr, (EPropertyFlags)0x0010000000000041, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FKAggregateGeom, SphylElems), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SphylElems_MetaData), NewProp_SphylElems_MetaData) }; // 3459587293
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FKAggregateGeom_Statics::NewProp_ConvexElems_Inner = { "ConvexElems", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FKConvexElem, METADATA_PARAMS(0, nullptr) }; // 2455107469
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UScriptStruct_FKAggregateGeom_Statics::NewProp_ConvexElems = { "ConvexElems", nullptr, (EPropertyFlags)0x0010000000000041, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FKAggregateGeom, ConvexElems), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ConvexElems_MetaData), NewProp_ConvexElems_MetaData) }; // 2455107469
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FKAggregateGeom_Statics::NewProp_TaperedCapsuleElems_Inner = { "TaperedCapsuleElems", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FKTaperedCapsuleElem, METADATA_PARAMS(0, nullptr) }; // 1401633124
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UScriptStruct_FKAggregateGeom_Statics::NewProp_TaperedCapsuleElems = { "TaperedCapsuleElems", nullptr, (EPropertyFlags)0x0010000000000041, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FKAggregateGeom, TaperedCapsuleElems), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TaperedCapsuleElems_MetaData), NewProp_TaperedCapsuleElems_MetaData) }; // 1401633124
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FKAggregateGeom_Statics::NewProp_LevelSetElems_Inner = { "LevelSetElems", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FKLevelSetElem, METADATA_PARAMS(0, nullptr) }; // 1228605037
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UScriptStruct_FKAggregateGeom_Statics::NewProp_LevelSetElems = { "LevelSetElems", nullptr, (EPropertyFlags)0x0010000000000041, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FKAggregateGeom, LevelSetElems), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_LevelSetElems_MetaData), NewProp_LevelSetElems_MetaData) }; // 1228605037
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FKAggregateGeom_Statics::NewProp_SkinnedLevelSetElems_Inner = { "SkinnedLevelSetElems", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FKSkinnedLevelSetElem, METADATA_PARAMS(0, nullptr) }; // 2631722352
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UScriptStruct_FKAggregateGeom_Statics::NewProp_SkinnedLevelSetElems = { "SkinnedLevelSetElems", nullptr, (EPropertyFlags)0x0010000000000041, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FKAggregateGeom, SkinnedLevelSetElems), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SkinnedLevelSetElems_MetaData), NewProp_SkinnedLevelSetElems_MetaData) }; // 2631722352
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FKAggregateGeom_Statics::NewProp_MLLevelSetElems_Inner = { "MLLevelSetElems", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FKMLLevelSetElem, METADATA_PARAMS(0, nullptr) }; // 1746462379
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UScriptStruct_FKAggregateGeom_Statics::NewProp_MLLevelSetElems = { "MLLevelSetElems", nullptr, (EPropertyFlags)0x0010000000000041, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FKAggregateGeom, MLLevelSetElems), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MLLevelSetElems_MetaData), NewProp_MLLevelSetElems_MetaData) }; // 1746462379
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FKAggregateGeom_Statics::NewProp_SkinnedTriangleMeshElems_Inner = { "SkinnedTriangleMeshElems", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FKSkinnedTriangleMeshElem, METADATA_PARAMS(0, nullptr) }; // 1226232450
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UScriptStruct_FKAggregateGeom_Statics::NewProp_SkinnedTriangleMeshElems = { "SkinnedTriangleMeshElems", nullptr, (EPropertyFlags)0x0010000000000041, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FKAggregateGeom, SkinnedTriangleMeshElems), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SkinnedTriangleMeshElems_MetaData), NewProp_SkinnedTriangleMeshElems_MetaData) }; // 1226232450
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FKAggregateGeom_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FKAggregateGeom_Statics::NewProp_SphereElems_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FKAggregateGeom_Statics::NewProp_SphereElems,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FKAggregateGeom_Statics::NewProp_BoxElems_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FKAggregateGeom_Statics::NewProp_BoxElems,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FKAggregateGeom_Statics::NewProp_SphylElems_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FKAggregateGeom_Statics::NewProp_SphylElems,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FKAggregateGeom_Statics::NewProp_ConvexElems_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FKAggregateGeom_Statics::NewProp_ConvexElems,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FKAggregateGeom_Statics::NewProp_TaperedCapsuleElems_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FKAggregateGeom_Statics::NewProp_TaperedCapsuleElems,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FKAggregateGeom_Statics::NewProp_LevelSetElems_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FKAggregateGeom_Statics::NewProp_LevelSetElems,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FKAggregateGeom_Statics::NewProp_SkinnedLevelSetElems_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FKAggregateGeom_Statics::NewProp_SkinnedLevelSetElems,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FKAggregateGeom_Statics::NewProp_MLLevelSetElems_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FKAggregateGeom_Statics::NewProp_MLLevelSetElems,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FKAggregateGeom_Statics::NewProp_SkinnedTriangleMeshElems_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FKAggregateGeom_Statics::NewProp_SkinnedTriangleMeshElems,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FKAggregateGeom_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FKAggregateGeom Property Definitions ********************************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FKAggregateGeom_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
nullptr,
&NewStructOps,
"KAggregateGeom",
Z_Construct_UScriptStruct_FKAggregateGeom_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FKAggregateGeom_Statics::PropPointers),
sizeof(FKAggregateGeom),
alignof(FKAggregateGeom),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FKAggregateGeom_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FKAggregateGeom_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FKAggregateGeom()
{
if (!Z_Registration_Info_UScriptStruct_FKAggregateGeom.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FKAggregateGeom.InnerSingleton, Z_Construct_UScriptStruct_FKAggregateGeom_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FKAggregateGeom.InnerSingleton);
}
// ********** End ScriptStruct FKAggregateGeom *****************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_AggregateGeom_h__Script_Engine_Statics
{
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FKAggregateGeom::StaticStruct, Z_Construct_UScriptStruct_FKAggregateGeom_Statics::NewStructOps, TEXT("KAggregateGeom"),&Z_Registration_Info_UScriptStruct_FKAggregateGeom, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FKAggregateGeom), 1110862024U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_AggregateGeom_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_AggregateGeom_h__Script_Engine_4046954989{
TEXT("/Script/Engine"),
nullptr, 0,
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_AggregateGeom_h__Script_Engine_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_AggregateGeom_h__Script_Engine_Statics::ScriptStructInfo),
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,32 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "PhysicsEngine/AggregateGeom.h"
#ifdef ENGINE_AggregateGeom_generated_h
#error "AggregateGeom.generated.h already included, missing '#pragma once' in AggregateGeom.h"
#endif
#define ENGINE_AggregateGeom_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FKAggregateGeom ***************************************************
struct Z_Construct_UScriptStruct_FKAggregateGeom_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_AggregateGeom_h_25_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FKAggregateGeom_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FKAggregateGeom;
// ********** End ScriptStruct FKAggregateGeom *****************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_AggregateGeom_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,122 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Animation/AimOffsetBlendSpace.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAimOffsetBlendSpace() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_UAimOffsetBlendSpace();
ENGINE_API UClass* Z_Construct_UClass_UAimOffsetBlendSpace_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UBlendSpace();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAimOffsetBlendSpace *****************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAimOffsetBlendSpace;
UClass* UAimOffsetBlendSpace::GetPrivateStaticClass()
{
using TClass = UAimOffsetBlendSpace;
if (!Z_Registration_Info_UClass_UAimOffsetBlendSpace.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AimOffsetBlendSpace"),
Z_Registration_Info_UClass_UAimOffsetBlendSpace.InnerSingleton,
StaticRegisterNativesUAimOffsetBlendSpace,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAimOffsetBlendSpace.InnerSingleton;
}
UClass* Z_Construct_UClass_UAimOffsetBlendSpace_NoRegister()
{
return UAimOffsetBlendSpace::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAimOffsetBlendSpace_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "Comment", "/**\n * An Aim Offset is an asset that stores a blendable series of poses to help a character aim a weapon.\n */" },
{ "HideCategories", "Object Object" },
{ "IncludePath", "Animation/AimOffsetBlendSpace.h" },
{ "ModuleRelativePath", "Classes/Animation/AimOffsetBlendSpace.h" },
{ "ToolTip", "An Aim Offset is an asset that stores a blendable series of poses to help a character aim a weapon." },
};
#endif // WITH_METADATA
// ********** Begin Class UAimOffsetBlendSpace constinit property declarations *********************
// ********** End Class UAimOffsetBlendSpace constinit property declarations ***********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAimOffsetBlendSpace>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAimOffsetBlendSpace_Statics
UObject* (*const Z_Construct_UClass_UAimOffsetBlendSpace_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UBlendSpace,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAimOffsetBlendSpace_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAimOffsetBlendSpace_Statics::ClassParams = {
&UAimOffsetBlendSpace::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x008800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAimOffsetBlendSpace_Statics::Class_MetaDataParams), Z_Construct_UClass_UAimOffsetBlendSpace_Statics::Class_MetaDataParams)
};
void UAimOffsetBlendSpace::StaticRegisterNativesUAimOffsetBlendSpace()
{
}
UClass* Z_Construct_UClass_UAimOffsetBlendSpace()
{
if (!Z_Registration_Info_UClass_UAimOffsetBlendSpace.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAimOffsetBlendSpace.OuterSingleton, Z_Construct_UClass_UAimOffsetBlendSpace_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAimOffsetBlendSpace.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAimOffsetBlendSpace);
UAimOffsetBlendSpace::~UAimOffsetBlendSpace() {}
// ********** End Class UAimOffsetBlendSpace *******************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AimOffsetBlendSpace_h__Script_Engine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAimOffsetBlendSpace, UAimOffsetBlendSpace::StaticClass, TEXT("UAimOffsetBlendSpace"), &Z_Registration_Info_UClass_UAimOffsetBlendSpace, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAimOffsetBlendSpace), 43914113U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AimOffsetBlendSpace_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AimOffsetBlendSpace_h__Script_Engine_2346437257{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AimOffsetBlendSpace_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AimOffsetBlendSpace_h__Script_Engine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Animation/AimOffsetBlendSpace.h"
#ifdef ENGINE_AimOffsetBlendSpace_generated_h
#error "AimOffsetBlendSpace.generated.h already included, missing '#pragma once' in AimOffsetBlendSpace.h"
#endif
#define ENGINE_AimOffsetBlendSpace_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAimOffsetBlendSpace *****************************************************
struct Z_Construct_UClass_UAimOffsetBlendSpace_Statics;
ENGINE_API UClass* Z_Construct_UClass_UAimOffsetBlendSpace_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AimOffsetBlendSpace_h_22_INCLASS \
private: \
static void StaticRegisterNativesUAimOffsetBlendSpace(); \
friend struct ::Z_Construct_UClass_UAimOffsetBlendSpace_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UAimOffsetBlendSpace_NoRegister(); \
public: \
DECLARE_CLASS2(UAimOffsetBlendSpace, UBlendSpace, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAimOffsetBlendSpace_NoRegister) \
DECLARE_SERIALIZER(UAimOffsetBlendSpace)
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AimOffsetBlendSpace_h_22_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UAimOffsetBlendSpace(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAimOffsetBlendSpace) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAimOffsetBlendSpace); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAimOffsetBlendSpace); \
/** Deleted move- and copy-constructors, should never be used */ \
UAimOffsetBlendSpace(UAimOffsetBlendSpace&&) = delete; \
UAimOffsetBlendSpace(const UAimOffsetBlendSpace&) = delete; \
ENGINE_API virtual ~UAimOffsetBlendSpace();
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AimOffsetBlendSpace_h_19_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AimOffsetBlendSpace_h_22_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AimOffsetBlendSpace_h_22_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AimOffsetBlendSpace_h_22_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAimOffsetBlendSpace;
// ********** End Class UAimOffsetBlendSpace *******************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AimOffsetBlendSpace_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,122 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Animation/AimOffsetBlendSpace1D.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAimOffsetBlendSpace1D() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_UAimOffsetBlendSpace1D();
ENGINE_API UClass* Z_Construct_UClass_UAimOffsetBlendSpace1D_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UBlendSpace1D();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAimOffsetBlendSpace1D ***************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAimOffsetBlendSpace1D;
UClass* UAimOffsetBlendSpace1D::GetPrivateStaticClass()
{
using TClass = UAimOffsetBlendSpace1D;
if (!Z_Registration_Info_UClass_UAimOffsetBlendSpace1D.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AimOffsetBlendSpace1D"),
Z_Registration_Info_UClass_UAimOffsetBlendSpace1D.InnerSingleton,
StaticRegisterNativesUAimOffsetBlendSpace1D,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAimOffsetBlendSpace1D.InnerSingleton;
}
UClass* Z_Construct_UClass_UAimOffsetBlendSpace1D_NoRegister()
{
return UAimOffsetBlendSpace1D::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAimOffsetBlendSpace1D_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "Comment", "/**\n * An Aim Offset is an asset that stores a blendable series of poses to help a character aim a weapon.\n */" },
{ "HideCategories", "Object Object Object" },
{ "IncludePath", "Animation/AimOffsetBlendSpace1D.h" },
{ "ModuleRelativePath", "Classes/Animation/AimOffsetBlendSpace1D.h" },
{ "ToolTip", "An Aim Offset is an asset that stores a blendable series of poses to help a character aim a weapon." },
};
#endif // WITH_METADATA
// ********** Begin Class UAimOffsetBlendSpace1D constinit property declarations *******************
// ********** End Class UAimOffsetBlendSpace1D constinit property declarations *********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAimOffsetBlendSpace1D>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAimOffsetBlendSpace1D_Statics
UObject* (*const Z_Construct_UClass_UAimOffsetBlendSpace1D_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UBlendSpace1D,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAimOffsetBlendSpace1D_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAimOffsetBlendSpace1D_Statics::ClassParams = {
&UAimOffsetBlendSpace1D::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x008800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAimOffsetBlendSpace1D_Statics::Class_MetaDataParams), Z_Construct_UClass_UAimOffsetBlendSpace1D_Statics::Class_MetaDataParams)
};
void UAimOffsetBlendSpace1D::StaticRegisterNativesUAimOffsetBlendSpace1D()
{
}
UClass* Z_Construct_UClass_UAimOffsetBlendSpace1D()
{
if (!Z_Registration_Info_UClass_UAimOffsetBlendSpace1D.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAimOffsetBlendSpace1D.OuterSingleton, Z_Construct_UClass_UAimOffsetBlendSpace1D_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAimOffsetBlendSpace1D.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAimOffsetBlendSpace1D);
UAimOffsetBlendSpace1D::~UAimOffsetBlendSpace1D() {}
// ********** End Class UAimOffsetBlendSpace1D *****************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AimOffsetBlendSpace1D_h__Script_Engine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAimOffsetBlendSpace1D, UAimOffsetBlendSpace1D::StaticClass, TEXT("UAimOffsetBlendSpace1D"), &Z_Registration_Info_UClass_UAimOffsetBlendSpace1D, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAimOffsetBlendSpace1D), 1363668904U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AimOffsetBlendSpace1D_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AimOffsetBlendSpace1D_h__Script_Engine_3864659694{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AimOffsetBlendSpace1D_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AimOffsetBlendSpace1D_h__Script_Engine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Animation/AimOffsetBlendSpace1D.h"
#ifdef ENGINE_AimOffsetBlendSpace1D_generated_h
#error "AimOffsetBlendSpace1D.generated.h already included, missing '#pragma once' in AimOffsetBlendSpace1D.h"
#endif
#define ENGINE_AimOffsetBlendSpace1D_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAimOffsetBlendSpace1D ***************************************************
struct Z_Construct_UClass_UAimOffsetBlendSpace1D_Statics;
ENGINE_API UClass* Z_Construct_UClass_UAimOffsetBlendSpace1D_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AimOffsetBlendSpace1D_h_21_INCLASS \
private: \
static void StaticRegisterNativesUAimOffsetBlendSpace1D(); \
friend struct ::Z_Construct_UClass_UAimOffsetBlendSpace1D_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UAimOffsetBlendSpace1D_NoRegister(); \
public: \
DECLARE_CLASS2(UAimOffsetBlendSpace1D, UBlendSpace1D, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAimOffsetBlendSpace1D_NoRegister) \
DECLARE_SERIALIZER(UAimOffsetBlendSpace1D)
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AimOffsetBlendSpace1D_h_21_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UAimOffsetBlendSpace1D(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAimOffsetBlendSpace1D) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAimOffsetBlendSpace1D); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAimOffsetBlendSpace1D); \
/** Deleted move- and copy-constructors, should never be used */ \
UAimOffsetBlendSpace1D(UAimOffsetBlendSpace1D&&) = delete; \
UAimOffsetBlendSpace1D(const UAimOffsetBlendSpace1D&) = delete; \
ENGINE_API virtual ~UAimOffsetBlendSpace1D();
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AimOffsetBlendSpace1D_h_18_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AimOffsetBlendSpace1D_h_21_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AimOffsetBlendSpace1D_h_21_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AimOffsetBlendSpace1D_h_21_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAimOffsetBlendSpace1D;
// ********** End Class UAimOffsetBlendSpace1D *****************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AimOffsetBlendSpace1D_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,348 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AlphaBlend.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAlphaBlend() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_UCurveFloat_NoRegister();
ENGINE_API UEnum* Z_Construct_UEnum_Engine_EAlphaBlendOption();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FAlphaBlend();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FAlphaBlendArgs();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Enum EAlphaBlendOption *********************************************************
static FEnumRegistrationInfo Z_Registration_Info_UEnum_EAlphaBlendOption;
static UEnum* EAlphaBlendOption_StaticEnum()
{
if (!Z_Registration_Info_UEnum_EAlphaBlendOption.OuterSingleton)
{
Z_Registration_Info_UEnum_EAlphaBlendOption.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_Engine_EAlphaBlendOption, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("EAlphaBlendOption"));
}
return Z_Registration_Info_UEnum_EAlphaBlendOption.OuterSingleton;
}
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EAlphaBlendOption>()
{
return EAlphaBlendOption_StaticEnum();
}
struct Z_Construct_UEnum_Engine_EAlphaBlendOption_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "CircularIn.DisplayName", "Circular In" },
{ "CircularIn.Grouping", "Circular" },
{ "CircularIn.Name", "EAlphaBlendOption::CircularIn" },
{ "CircularIn.ToolTip", "Circular-in interpolation" },
{ "CircularInOut.DisplayName", "Circular InOut" },
{ "CircularInOut.Grouping", "Circular" },
{ "CircularInOut.Name", "EAlphaBlendOption::CircularInOut" },
{ "CircularInOut.ToolTip", "Circular in-out interpolation" },
{ "CircularOut.DisplayName", "Circular Out" },
{ "CircularOut.Grouping", "Circular" },
{ "CircularOut.Name", "EAlphaBlendOption::CircularOut" },
{ "CircularOut.ToolTip", "Circular-out interpolation" },
{ "Cubic.DisplayName", "Cubic In" },
{ "Cubic.Grouping", "Cubic" },
{ "Cubic.Name", "EAlphaBlendOption::Cubic" },
{ "Cubic.ToolTip", "Cubic-in interpolation" },
{ "CubicInOut.DisplayName", "Cubic InOut" },
{ "CubicInOut.Grouping", "Cubic" },
{ "CubicInOut.Name", "EAlphaBlendOption::CubicInOut" },
{ "CubicInOut.ToolTip", "Cubic in-out interpolation" },
{ "Custom.DisplayName", "Custom" },
{ "Custom.Grouping", "Custom" },
{ "Custom.Name", "EAlphaBlendOption::Custom" },
{ "Custom.ToolTip", "Custom interpolation, will use custom curve inside an FAlphaBlend or linear if none has been set" },
{ "ExpIn.DisplayName", "Exponential In" },
{ "ExpIn.Grouping", "Exponential" },
{ "ExpIn.Name", "EAlphaBlendOption::ExpIn" },
{ "ExpIn.ToolTip", "Exponential-in interpolation" },
{ "ExpInOut.DisplayName", "Exponential InOut" },
{ "ExpInOut.Grouping", "Exponential" },
{ "ExpInOut.Name", "EAlphaBlendOption::ExpInOut" },
{ "ExpInOut.ToolTip", "Exponential in-out interpolation" },
{ "ExpOut.DisplayName", "Exponential Out" },
{ "ExpOut.Grouping", "Exponential" },
{ "ExpOut.Name", "EAlphaBlendOption::ExpOut" },
{ "ExpOut.ToolTip", "Exponential-Out interpolation" },
{ "HermiteCubic.DisplayName", "Hermite-Cubic InOut" },
{ "HermiteCubic.Grouping", "Cubic" },
{ "HermiteCubic.Name", "EAlphaBlendOption::HermiteCubic" },
{ "HermiteCubic.ToolTip", "Hermite-Cubic" },
{ "Linear.DisplayName", "Linear" },
{ "Linear.Grouping", "Linear" },
{ "Linear.Name", "EAlphaBlendOption::Linear" },
{ "Linear.ToolTip", "Linear interpolation" },
{ "ModuleRelativePath", "Public/AlphaBlend.h" },
{ "QuadraticInOut.DisplayName", "Quadratic InOut" },
{ "QuadraticInOut.Grouping", "Quadratic" },
{ "QuadraticInOut.Name", "EAlphaBlendOption::QuadraticInOut" },
{ "QuadraticInOut.ToolTip", "Quadratic in-out interpolation" },
{ "QuarticInOut.DisplayName", "Quartic InOut" },
{ "QuarticInOut.Grouping", "Quartic" },
{ "QuarticInOut.Name", "EAlphaBlendOption::QuarticInOut" },
{ "QuarticInOut.ToolTip", "Quartic in-out interpolation" },
{ "QuinticInOut.DisplayName", "Quintic InOut" },
{ "QuinticInOut.Grouping", "Quintic" },
{ "QuinticInOut.Name", "EAlphaBlendOption::QuinticInOut" },
{ "QuinticInOut.ToolTip", "Quintic in-out interpolation" },
{ "Sinusoidal.DisplayName", "Sinusoidal" },
{ "Sinusoidal.Grouping", "Sinusoidal" },
{ "Sinusoidal.Name", "EAlphaBlendOption::Sinusoidal" },
{ "Sinusoidal.ToolTip", "Sinusoidal interpolation" },
};
#endif // WITH_METADATA
static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "EAlphaBlendOption::Linear", (int64)EAlphaBlendOption::Linear },
{ "EAlphaBlendOption::Cubic", (int64)EAlphaBlendOption::Cubic },
{ "EAlphaBlendOption::HermiteCubic", (int64)EAlphaBlendOption::HermiteCubic },
{ "EAlphaBlendOption::Sinusoidal", (int64)EAlphaBlendOption::Sinusoidal },
{ "EAlphaBlendOption::QuadraticInOut", (int64)EAlphaBlendOption::QuadraticInOut },
{ "EAlphaBlendOption::CubicInOut", (int64)EAlphaBlendOption::CubicInOut },
{ "EAlphaBlendOption::QuarticInOut", (int64)EAlphaBlendOption::QuarticInOut },
{ "EAlphaBlendOption::QuinticInOut", (int64)EAlphaBlendOption::QuinticInOut },
{ "EAlphaBlendOption::CircularIn", (int64)EAlphaBlendOption::CircularIn },
{ "EAlphaBlendOption::CircularOut", (int64)EAlphaBlendOption::CircularOut },
{ "EAlphaBlendOption::CircularInOut", (int64)EAlphaBlendOption::CircularInOut },
{ "EAlphaBlendOption::ExpIn", (int64)EAlphaBlendOption::ExpIn },
{ "EAlphaBlendOption::ExpOut", (int64)EAlphaBlendOption::ExpOut },
{ "EAlphaBlendOption::ExpInOut", (int64)EAlphaBlendOption::ExpInOut },
{ "EAlphaBlendOption::Custom", (int64)EAlphaBlendOption::Custom },
};
static const UECodeGen_Private::FEnumParams EnumParams;
}; // struct Z_Construct_UEnum_Engine_EAlphaBlendOption_Statics
const UECodeGen_Private::FEnumParams Z_Construct_UEnum_Engine_EAlphaBlendOption_Statics::EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_Engine,
nullptr,
"EAlphaBlendOption",
"EAlphaBlendOption",
Z_Construct_UEnum_Engine_EAlphaBlendOption_Statics::Enumerators,
RF_Public|RF_Transient|RF_MarkAsNative,
UE_ARRAY_COUNT(Z_Construct_UEnum_Engine_EAlphaBlendOption_Statics::Enumerators),
EEnumFlags::None,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_Engine_EAlphaBlendOption_Statics::Enum_MetaDataParams), Z_Construct_UEnum_Engine_EAlphaBlendOption_Statics::Enum_MetaDataParams)
};
UEnum* Z_Construct_UEnum_Engine_EAlphaBlendOption()
{
if (!Z_Registration_Info_UEnum_EAlphaBlendOption.InnerSingleton)
{
UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EAlphaBlendOption.InnerSingleton, Z_Construct_UEnum_Engine_EAlphaBlendOption_Statics::EnumParams);
}
return Z_Registration_Info_UEnum_EAlphaBlendOption.InnerSingleton;
}
// ********** End Enum EAlphaBlendOption ***********************************************************
// ********** Begin ScriptStruct FAlphaBlendArgs ***************************************************
struct Z_Construct_UScriptStruct_FAlphaBlendArgs_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FAlphaBlendArgs); }
static inline consteval int16 GetStructAlignment() { return alignof(FAlphaBlendArgs); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "Comment", "/**\n * Alpha Blend construction arguments. Used for creation of an AlphaBlend.\n */" },
{ "ModuleRelativePath", "Public/AlphaBlend.h" },
{ "ToolTip", "Alpha Blend construction arguments. Used for creation of an AlphaBlend." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CustomCurve_MetaData[] = {
{ "Category", "Blend" },
{ "Comment", "/** If you're using Custom BlendOption, you can specify curve */" },
{ "DisplayAfter", "BlendOption" },
{ "ModuleRelativePath", "Public/AlphaBlend.h" },
{ "ToolTip", "If you're using Custom BlendOption, you can specify curve" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BlendTime_MetaData[] = {
{ "Category", "Blend" },
{ "Comment", "/** Blend Time */" },
{ "ModuleRelativePath", "Public/AlphaBlend.h" },
{ "ToolTip", "Blend Time" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BlendOption_MetaData[] = {
{ "Category", "Blend" },
{ "Comment", "/** Type of blending used (Linear, Cubic, etc.) */" },
{ "ModuleRelativePath", "Public/AlphaBlend.h" },
{ "ToolTip", "Type of blending used (Linear, Cubic, etc.)" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FAlphaBlendArgs constinit property declarations *******************
static const UECodeGen_Private::FObjectPropertyParams NewProp_CustomCurve;
static const UECodeGen_Private::FFloatPropertyParams NewProp_BlendTime;
static const UECodeGen_Private::FBytePropertyParams NewProp_BlendOption_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_BlendOption;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FAlphaBlendArgs constinit property declarations *********************
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FAlphaBlendArgs>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FAlphaBlendArgs_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FAlphaBlendArgs;
class UScriptStruct* FAlphaBlendArgs::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FAlphaBlendArgs.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FAlphaBlendArgs.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FAlphaBlendArgs, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("AlphaBlendArgs"));
}
return Z_Registration_Info_UScriptStruct_FAlphaBlendArgs.OuterSingleton;
}
// ********** Begin ScriptStruct FAlphaBlendArgs Property Definitions ******************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FAlphaBlendArgs_Statics::NewProp_CustomCurve = { "CustomCurve", nullptr, (EPropertyFlags)0x0114000000000005, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FAlphaBlendArgs, CustomCurve), Z_Construct_UClass_UCurveFloat_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CustomCurve_MetaData), NewProp_CustomCurve_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FAlphaBlendArgs_Statics::NewProp_BlendTime = { "BlendTime", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FAlphaBlendArgs, BlendTime), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BlendTime_MetaData), NewProp_BlendTime_MetaData) };
const UECodeGen_Private::FBytePropertyParams Z_Construct_UScriptStruct_FAlphaBlendArgs_Statics::NewProp_BlendOption_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UScriptStruct_FAlphaBlendArgs_Statics::NewProp_BlendOption = { "BlendOption", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FAlphaBlendArgs, BlendOption), Z_Construct_UEnum_Engine_EAlphaBlendOption, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BlendOption_MetaData), NewProp_BlendOption_MetaData) }; // 3149799478
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FAlphaBlendArgs_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAlphaBlendArgs_Statics::NewProp_CustomCurve,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAlphaBlendArgs_Statics::NewProp_BlendTime,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAlphaBlendArgs_Statics::NewProp_BlendOption_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAlphaBlendArgs_Statics::NewProp_BlendOption,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAlphaBlendArgs_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FAlphaBlendArgs Property Definitions ********************************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FAlphaBlendArgs_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
nullptr,
&NewStructOps,
"AlphaBlendArgs",
Z_Construct_UScriptStruct_FAlphaBlendArgs_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAlphaBlendArgs_Statics::PropPointers),
sizeof(FAlphaBlendArgs),
alignof(FAlphaBlendArgs),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAlphaBlendArgs_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FAlphaBlendArgs_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FAlphaBlendArgs()
{
if (!Z_Registration_Info_UScriptStruct_FAlphaBlendArgs.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FAlphaBlendArgs.InnerSingleton, Z_Construct_UScriptStruct_FAlphaBlendArgs_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FAlphaBlendArgs.InnerSingleton);
}
// ********** End ScriptStruct FAlphaBlendArgs *****************************************************
// ********** Begin ScriptStruct FAlphaBlend *******************************************************
struct Z_Construct_UScriptStruct_FAlphaBlend_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FAlphaBlend); }
static inline consteval int16 GetStructAlignment() { return alignof(FAlphaBlend); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "Comment", "/**\n * Alpha Blend class that supports different blend options as well as custom curves\n */" },
{ "ModuleRelativePath", "Public/AlphaBlend.h" },
{ "ToolTip", "Alpha Blend class that supports different blend options as well as custom curves" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CustomCurve_MetaData[] = {
{ "Category", "Blend" },
{ "Comment", "/** If you're using Custom BlendOption, you can specify curve */" },
{ "DisplayAfter", "BlendOption" },
{ "ModuleRelativePath", "Public/AlphaBlend.h" },
{ "ToolTip", "If you're using Custom BlendOption, you can specify curve" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BlendTime_MetaData[] = {
{ "Category", "Blend" },
{ "Comment", "/** Blend Time */" },
{ "ModuleRelativePath", "Public/AlphaBlend.h" },
{ "ToolTip", "Blend Time" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BlendOption_MetaData[] = {
{ "Category", "Blend" },
{ "Comment", "/** Type of blending used (Linear, Cubic, etc.) */" },
{ "ModuleRelativePath", "Public/AlphaBlend.h" },
{ "ToolTip", "Type of blending used (Linear, Cubic, etc.)" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FAlphaBlend constinit property declarations ***********************
static const UECodeGen_Private::FObjectPropertyParams NewProp_CustomCurve;
static const UECodeGen_Private::FFloatPropertyParams NewProp_BlendTime;
static const UECodeGen_Private::FBytePropertyParams NewProp_BlendOption_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_BlendOption;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FAlphaBlend constinit property declarations *************************
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FAlphaBlend>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FAlphaBlend_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FAlphaBlend;
class UScriptStruct* FAlphaBlend::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FAlphaBlend.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FAlphaBlend.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FAlphaBlend, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("AlphaBlend"));
}
return Z_Registration_Info_UScriptStruct_FAlphaBlend.OuterSingleton;
}
// ********** Begin ScriptStruct FAlphaBlend Property Definitions **********************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FAlphaBlend_Statics::NewProp_CustomCurve = { "CustomCurve", nullptr, (EPropertyFlags)0x0144000000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FAlphaBlend, CustomCurve), Z_Construct_UClass_UCurveFloat_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CustomCurve_MetaData), NewProp_CustomCurve_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FAlphaBlend_Statics::NewProp_BlendTime = { "BlendTime", nullptr, (EPropertyFlags)0x0040000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FAlphaBlend, BlendTime), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BlendTime_MetaData), NewProp_BlendTime_MetaData) };
const UECodeGen_Private::FBytePropertyParams Z_Construct_UScriptStruct_FAlphaBlend_Statics::NewProp_BlendOption_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UScriptStruct_FAlphaBlend_Statics::NewProp_BlendOption = { "BlendOption", nullptr, (EPropertyFlags)0x0040000000000001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FAlphaBlend, BlendOption), Z_Construct_UEnum_Engine_EAlphaBlendOption, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BlendOption_MetaData), NewProp_BlendOption_MetaData) }; // 3149799478
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FAlphaBlend_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAlphaBlend_Statics::NewProp_CustomCurve,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAlphaBlend_Statics::NewProp_BlendTime,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAlphaBlend_Statics::NewProp_BlendOption_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAlphaBlend_Statics::NewProp_BlendOption,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAlphaBlend_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FAlphaBlend Property Definitions ************************************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FAlphaBlend_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
nullptr,
&NewStructOps,
"AlphaBlend",
Z_Construct_UScriptStruct_FAlphaBlend_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAlphaBlend_Statics::PropPointers),
sizeof(FAlphaBlend),
alignof(FAlphaBlend),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAlphaBlend_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FAlphaBlend_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FAlphaBlend()
{
if (!Z_Registration_Info_UScriptStruct_FAlphaBlend.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FAlphaBlend.InnerSingleton, Z_Construct_UScriptStruct_FAlphaBlend_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FAlphaBlend.InnerSingleton);
}
// ********** End ScriptStruct FAlphaBlend *********************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_AlphaBlend_h__Script_Engine_Statics
{
static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = {
{ EAlphaBlendOption_StaticEnum, TEXT("EAlphaBlendOption"), &Z_Registration_Info_UEnum_EAlphaBlendOption, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 3149799478U) },
};
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FAlphaBlendArgs::StaticStruct, Z_Construct_UScriptStruct_FAlphaBlendArgs_Statics::NewStructOps, TEXT("AlphaBlendArgs"),&Z_Registration_Info_UScriptStruct_FAlphaBlendArgs, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FAlphaBlendArgs), 3815149002U) },
{ FAlphaBlend::StaticStruct, Z_Construct_UScriptStruct_FAlphaBlend_Statics::NewStructOps, TEXT("AlphaBlend"),&Z_Registration_Info_UScriptStruct_FAlphaBlend, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FAlphaBlend), 4225539884U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_AlphaBlend_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_AlphaBlend_h__Script_Engine_2531893067{
TEXT("/Script/Engine"),
nullptr, 0,
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_AlphaBlend_h__Script_Engine_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_AlphaBlend_h__Script_Engine_Statics::ScriptStructInfo),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_AlphaBlend_h__Script_Engine_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_AlphaBlend_h__Script_Engine_Statics::EnumInfo),
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,65 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AlphaBlend.h"
#ifdef ENGINE_AlphaBlend_generated_h
#error "AlphaBlend.generated.h already included, missing '#pragma once' in AlphaBlend.h"
#endif
#define ENGINE_AlphaBlend_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FAlphaBlendArgs ***************************************************
struct Z_Construct_UScriptStruct_FAlphaBlendArgs_Statics;
#define FID_Engine_Source_Runtime_Engine_Public_AlphaBlend_h_42_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAlphaBlendArgs_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FAlphaBlendArgs;
// ********** End ScriptStruct FAlphaBlendArgs *****************************************************
// ********** Begin ScriptStruct FAlphaBlend *******************************************************
struct Z_Construct_UScriptStruct_FAlphaBlend_Statics;
#define FID_Engine_Source_Runtime_Engine_Public_AlphaBlend_h_72_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAlphaBlend_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FAlphaBlend;
// ********** End ScriptStruct FAlphaBlend *********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_AlphaBlend_h
// ********** Begin Enum EAlphaBlendOption *********************************************************
#define FOREACH_ENUM_EALPHABLENDOPTION(op) \
op(EAlphaBlendOption::Linear) \
op(EAlphaBlendOption::Cubic) \
op(EAlphaBlendOption::HermiteCubic) \
op(EAlphaBlendOption::Sinusoidal) \
op(EAlphaBlendOption::QuadraticInOut) \
op(EAlphaBlendOption::CubicInOut) \
op(EAlphaBlendOption::QuarticInOut) \
op(EAlphaBlendOption::QuinticInOut) \
op(EAlphaBlendOption::CircularIn) \
op(EAlphaBlendOption::CircularOut) \
op(EAlphaBlendOption::CircularInOut) \
op(EAlphaBlendOption::ExpIn) \
op(EAlphaBlendOption::ExpOut) \
op(EAlphaBlendOption::ExpInOut) \
op(EAlphaBlendOption::Custom)
enum class EAlphaBlendOption : uint8;
template<> struct TIsUEnumClass<EAlphaBlendOption> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EAlphaBlendOption>();
// ********** End Enum EAlphaBlendOption ***********************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,430 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Sound/AmbientSound.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAmbientSound() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_AActor();
ENGINE_API UClass* Z_Construct_UClass_AAmbientSound();
ENGINE_API UClass* Z_Construct_UClass_AAmbientSound_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UAudioComponent_NoRegister();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Class AAmbientSound Function AdjustVolume **************************************
struct Z_Construct_UFunction_AAmbientSound_AdjustVolume_Statics
{
struct AmbientSound_eventAdjustVolume_Parms
{
float AdjustVolumeDuration;
float AdjustVolumeLevel;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Audio" },
{ "DeprecatedFunction", "" },
{ "ModuleRelativePath", "Classes/Sound/AmbientSound.h" },
};
#endif // WITH_METADATA
// ********** Begin Function AdjustVolume constinit property declarations **************************
static const UECodeGen_Private::FFloatPropertyParams NewProp_AdjustVolumeDuration;
static const UECodeGen_Private::FFloatPropertyParams NewProp_AdjustVolumeLevel;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function AdjustVolume constinit property declarations ****************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function AdjustVolume Property Definitions *************************************
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_AAmbientSound_AdjustVolume_Statics::NewProp_AdjustVolumeDuration = { "AdjustVolumeDuration", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AmbientSound_eventAdjustVolume_Parms, AdjustVolumeDuration), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_AAmbientSound_AdjustVolume_Statics::NewProp_AdjustVolumeLevel = { "AdjustVolumeLevel", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AmbientSound_eventAdjustVolume_Parms, AdjustVolumeLevel), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AAmbientSound_AdjustVolume_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AAmbientSound_AdjustVolume_Statics::NewProp_AdjustVolumeDuration,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AAmbientSound_AdjustVolume_Statics::NewProp_AdjustVolumeLevel,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AAmbientSound_AdjustVolume_Statics::PropPointers) < 2048);
// ********** End Function AdjustVolume Property Definitions ***************************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AAmbientSound_AdjustVolume_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_AAmbientSound, nullptr, "AdjustVolume", Z_Construct_UFunction_AAmbientSound_AdjustVolume_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_AAmbientSound_AdjustVolume_Statics::PropPointers),
sizeof(Z_Construct_UFunction_AAmbientSound_AdjustVolume_Statics::AmbientSound_eventAdjustVolume_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AAmbientSound_AdjustVolume_Statics::Function_MetaDataParams), Z_Construct_UFunction_AAmbientSound_AdjustVolume_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_AAmbientSound_AdjustVolume_Statics::AmbientSound_eventAdjustVolume_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_AAmbientSound_AdjustVolume()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AAmbientSound_AdjustVolume_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(AAmbientSound::execAdjustVolume)
{
P_GET_PROPERTY(FFloatProperty,Z_Param_AdjustVolumeDuration);
P_GET_PROPERTY(FFloatProperty,Z_Param_AdjustVolumeLevel);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->AdjustVolume(Z_Param_AdjustVolumeDuration,Z_Param_AdjustVolumeLevel);
P_NATIVE_END;
}
// ********** End Class AAmbientSound Function AdjustVolume ****************************************
// ********** Begin Class AAmbientSound Function FadeIn ********************************************
struct Z_Construct_UFunction_AAmbientSound_FadeIn_Statics
{
struct AmbientSound_eventFadeIn_Parms
{
float FadeInDuration;
float FadeVolumeLevel;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Audio" },
{ "Comment", "// BEGIN DEPRECATED (use component functions now in level script)\n" },
{ "CPP_Default_FadeVolumeLevel", "1.000000" },
{ "DeprecatedFunction", "" },
{ "ModuleRelativePath", "Classes/Sound/AmbientSound.h" },
{ "ToolTip", "BEGIN DEPRECATED (use component functions now in level script)" },
};
#endif // WITH_METADATA
// ********** Begin Function FadeIn constinit property declarations ********************************
static const UECodeGen_Private::FFloatPropertyParams NewProp_FadeInDuration;
static const UECodeGen_Private::FFloatPropertyParams NewProp_FadeVolumeLevel;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function FadeIn constinit property declarations **********************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function FadeIn Property Definitions *******************************************
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_AAmbientSound_FadeIn_Statics::NewProp_FadeInDuration = { "FadeInDuration", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AmbientSound_eventFadeIn_Parms, FadeInDuration), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_AAmbientSound_FadeIn_Statics::NewProp_FadeVolumeLevel = { "FadeVolumeLevel", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AmbientSound_eventFadeIn_Parms, FadeVolumeLevel), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AAmbientSound_FadeIn_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AAmbientSound_FadeIn_Statics::NewProp_FadeInDuration,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AAmbientSound_FadeIn_Statics::NewProp_FadeVolumeLevel,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AAmbientSound_FadeIn_Statics::PropPointers) < 2048);
// ********** End Function FadeIn Property Definitions *********************************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AAmbientSound_FadeIn_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_AAmbientSound, nullptr, "FadeIn", Z_Construct_UFunction_AAmbientSound_FadeIn_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_AAmbientSound_FadeIn_Statics::PropPointers),
sizeof(Z_Construct_UFunction_AAmbientSound_FadeIn_Statics::AmbientSound_eventFadeIn_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AAmbientSound_FadeIn_Statics::Function_MetaDataParams), Z_Construct_UFunction_AAmbientSound_FadeIn_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_AAmbientSound_FadeIn_Statics::AmbientSound_eventFadeIn_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_AAmbientSound_FadeIn()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AAmbientSound_FadeIn_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(AAmbientSound::execFadeIn)
{
P_GET_PROPERTY(FFloatProperty,Z_Param_FadeInDuration);
P_GET_PROPERTY(FFloatProperty,Z_Param_FadeVolumeLevel);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->FadeIn(Z_Param_FadeInDuration,Z_Param_FadeVolumeLevel);
P_NATIVE_END;
}
// ********** End Class AAmbientSound Function FadeIn **********************************************
// ********** Begin Class AAmbientSound Function FadeOut *******************************************
struct Z_Construct_UFunction_AAmbientSound_FadeOut_Statics
{
struct AmbientSound_eventFadeOut_Parms
{
float FadeOutDuration;
float FadeVolumeLevel;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Audio" },
{ "DeprecatedFunction", "" },
{ "ModuleRelativePath", "Classes/Sound/AmbientSound.h" },
};
#endif // WITH_METADATA
// ********** Begin Function FadeOut constinit property declarations *******************************
static const UECodeGen_Private::FFloatPropertyParams NewProp_FadeOutDuration;
static const UECodeGen_Private::FFloatPropertyParams NewProp_FadeVolumeLevel;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function FadeOut constinit property declarations *********************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function FadeOut Property Definitions ******************************************
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_AAmbientSound_FadeOut_Statics::NewProp_FadeOutDuration = { "FadeOutDuration", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AmbientSound_eventFadeOut_Parms, FadeOutDuration), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_AAmbientSound_FadeOut_Statics::NewProp_FadeVolumeLevel = { "FadeVolumeLevel", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AmbientSound_eventFadeOut_Parms, FadeVolumeLevel), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AAmbientSound_FadeOut_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AAmbientSound_FadeOut_Statics::NewProp_FadeOutDuration,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AAmbientSound_FadeOut_Statics::NewProp_FadeVolumeLevel,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AAmbientSound_FadeOut_Statics::PropPointers) < 2048);
// ********** End Function FadeOut Property Definitions ********************************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AAmbientSound_FadeOut_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_AAmbientSound, nullptr, "FadeOut", Z_Construct_UFunction_AAmbientSound_FadeOut_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_AAmbientSound_FadeOut_Statics::PropPointers),
sizeof(Z_Construct_UFunction_AAmbientSound_FadeOut_Statics::AmbientSound_eventFadeOut_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AAmbientSound_FadeOut_Statics::Function_MetaDataParams), Z_Construct_UFunction_AAmbientSound_FadeOut_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_AAmbientSound_FadeOut_Statics::AmbientSound_eventFadeOut_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_AAmbientSound_FadeOut()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AAmbientSound_FadeOut_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(AAmbientSound::execFadeOut)
{
P_GET_PROPERTY(FFloatProperty,Z_Param_FadeOutDuration);
P_GET_PROPERTY(FFloatProperty,Z_Param_FadeVolumeLevel);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->FadeOut(Z_Param_FadeOutDuration,Z_Param_FadeVolumeLevel);
P_NATIVE_END;
}
// ********** End Class AAmbientSound Function FadeOut *********************************************
// ********** Begin Class AAmbientSound Function Play **********************************************
struct Z_Construct_UFunction_AAmbientSound_Play_Statics
{
struct AmbientSound_eventPlay_Parms
{
float StartTime;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Audio" },
{ "CPP_Default_StartTime", "0.000000" },
{ "DeprecatedFunction", "" },
{ "ModuleRelativePath", "Classes/Sound/AmbientSound.h" },
};
#endif // WITH_METADATA
// ********** Begin Function Play constinit property declarations **********************************
static const UECodeGen_Private::FFloatPropertyParams NewProp_StartTime;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function Play constinit property declarations ************************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function Play Property Definitions *********************************************
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_AAmbientSound_Play_Statics::NewProp_StartTime = { "StartTime", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AmbientSound_eventPlay_Parms, StartTime), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AAmbientSound_Play_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AAmbientSound_Play_Statics::NewProp_StartTime,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AAmbientSound_Play_Statics::PropPointers) < 2048);
// ********** End Function Play Property Definitions ***********************************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AAmbientSound_Play_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_AAmbientSound, nullptr, "Play", Z_Construct_UFunction_AAmbientSound_Play_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_AAmbientSound_Play_Statics::PropPointers),
sizeof(Z_Construct_UFunction_AAmbientSound_Play_Statics::AmbientSound_eventPlay_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AAmbientSound_Play_Statics::Function_MetaDataParams), Z_Construct_UFunction_AAmbientSound_Play_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_AAmbientSound_Play_Statics::AmbientSound_eventPlay_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_AAmbientSound_Play()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AAmbientSound_Play_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(AAmbientSound::execPlay)
{
P_GET_PROPERTY(FFloatProperty,Z_Param_StartTime);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->Play(Z_Param_StartTime);
P_NATIVE_END;
}
// ********** End Class AAmbientSound Function Play ************************************************
// ********** Begin Class AAmbientSound Function Stop **********************************************
struct Z_Construct_UFunction_AAmbientSound_Stop_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Audio" },
{ "DeprecatedFunction", "" },
{ "ModuleRelativePath", "Classes/Sound/AmbientSound.h" },
};
#endif // WITH_METADATA
// ********** Begin Function Stop constinit property declarations **********************************
// ********** End Function Stop constinit property declarations ************************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AAmbientSound_Stop_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_AAmbientSound, nullptr, "Stop", nullptr,
0,
0,
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AAmbientSound_Stop_Statics::Function_MetaDataParams), Z_Construct_UFunction_AAmbientSound_Stop_Statics::Function_MetaDataParams)}, };
UFunction* Z_Construct_UFunction_AAmbientSound_Stop()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AAmbientSound_Stop_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(AAmbientSound::execStop)
{
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->Stop();
P_NATIVE_END;
}
// ********** End Class AAmbientSound Function Stop ************************************************
// ********** Begin Class AAmbientSound ************************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_AAmbientSound;
UClass* AAmbientSound::GetPrivateStaticClass()
{
using TClass = AAmbientSound;
if (!Z_Registration_Info_UClass_AAmbientSound.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AmbientSound"),
Z_Registration_Info_UClass_AAmbientSound.InnerSingleton,
StaticRegisterNativesAAmbientSound,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_AAmbientSound.InnerSingleton;
}
UClass* Z_Construct_UClass_AAmbientSound_NoRegister()
{
return AAmbientSound::GetPrivateStaticClass();
}
struct Z_Construct_UClass_AAmbientSound_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "AutoExpandCategories", "Audio" },
{ "ClassGroupNames", "Sounds" },
{ "Comment", "/** A sound actor that can be placed in a level */" },
{ "HideCategories", "Collision Input Game" },
{ "IgnoreCategoryKeywordsInSubclasses", "true" },
{ "IncludePath", "Sound/AmbientSound.h" },
{ "ModuleRelativePath", "Classes/Sound/AmbientSound.h" },
{ "ShowCategories", "Input|MouseInput Input|TouchInput Game|Damage" },
{ "ToolTip", "A sound actor that can be placed in a level" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AudioComponent_MetaData[] = {
{ "AllowPrivateAccess", "true" },
{ "Category", "Sound" },
{ "Comment", "/** Audio component that handles sound playing */" },
{ "EditInline", "true" },
{ "ExposeFunctionCategories", "Sound,Audio,Audio|Components|Audio" },
{ "ModuleRelativePath", "Classes/Sound/AmbientSound.h" },
{ "ToolTip", "Audio component that handles sound playing" },
};
#endif // WITH_METADATA
// ********** Begin Class AAmbientSound constinit property declarations ****************************
static const UECodeGen_Private::FObjectPropertyParams NewProp_AudioComponent;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class AAmbientSound constinit property declarations ******************************
static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
{ .NameUTF8 = UTF8TEXT("AdjustVolume"), .Pointer = &AAmbientSound::execAdjustVolume },
{ .NameUTF8 = UTF8TEXT("FadeIn"), .Pointer = &AAmbientSound::execFadeIn },
{ .NameUTF8 = UTF8TEXT("FadeOut"), .Pointer = &AAmbientSound::execFadeOut },
{ .NameUTF8 = UTF8TEXT("Play"), .Pointer = &AAmbientSound::execPlay },
{ .NameUTF8 = UTF8TEXT("Stop"), .Pointer = &AAmbientSound::execStop },
};
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_AAmbientSound_AdjustVolume, "AdjustVolume" }, // 3142760087
{ &Z_Construct_UFunction_AAmbientSound_FadeIn, "FadeIn" }, // 2632640029
{ &Z_Construct_UFunction_AAmbientSound_FadeOut, "FadeOut" }, // 3332417933
{ &Z_Construct_UFunction_AAmbientSound_Play, "Play" }, // 3100213271
{ &Z_Construct_UFunction_AAmbientSound_Stop, "Stop" }, // 916506118
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<AAmbientSound>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_AAmbientSound_Statics
// ********** Begin Class AAmbientSound Property Definitions ***************************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAmbientSound_Statics::NewProp_AudioComponent = { "AudioComponent", nullptr, (EPropertyFlags)0x01440000000a001d, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAmbientSound, AudioComponent), Z_Construct_UClass_UAudioComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AudioComponent_MetaData), NewProp_AudioComponent_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AAmbientSound_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAmbientSound_Statics::NewProp_AudioComponent,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AAmbientSound_Statics::PropPointers) < 2048);
// ********** End Class AAmbientSound Property Definitions *****************************************
UObject* (*const Z_Construct_UClass_AAmbientSound_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_AActor,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AAmbientSound_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_AAmbientSound_Statics::ClassParams = {
&AAmbientSound::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
Z_Construct_UClass_AAmbientSound_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
UE_ARRAY_COUNT(Z_Construct_UClass_AAmbientSound_Statics::PropPointers),
0,
0x008800A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AAmbientSound_Statics::Class_MetaDataParams), Z_Construct_UClass_AAmbientSound_Statics::Class_MetaDataParams)
};
void AAmbientSound::StaticRegisterNativesAAmbientSound()
{
UClass* Class = AAmbientSound::StaticClass();
FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_AAmbientSound_Statics::Funcs));
}
UClass* Z_Construct_UClass_AAmbientSound()
{
if (!Z_Registration_Info_UClass_AAmbientSound.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AAmbientSound.OuterSingleton, Z_Construct_UClass_AAmbientSound_Statics::ClassParams);
}
return Z_Registration_Info_UClass_AAmbientSound.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, AAmbientSound);
AAmbientSound::~AAmbientSound() {}
// ********** End Class AAmbientSound **************************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_AmbientSound_h__Script_Engine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_AAmbientSound, AAmbientSound::StaticClass, TEXT("AAmbientSound"), &Z_Registration_Info_UClass_AAmbientSound, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAmbientSound), 2821209752U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_AmbientSound_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_AmbientSound_h__Script_Engine_1453716942{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_AmbientSound_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_AmbientSound_h__Script_Engine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,72 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Sound/AmbientSound.h"
#ifdef ENGINE_AmbientSound_generated_h
#error "AmbientSound.generated.h already included, missing '#pragma once' in AmbientSound.h"
#endif
#define ENGINE_AmbientSound_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class AAmbientSound ************************************************************
#define FID_Engine_Source_Runtime_Engine_Classes_Sound_AmbientSound_h_14_RPC_WRAPPERS \
DECLARE_FUNCTION(execStop); \
DECLARE_FUNCTION(execPlay); \
DECLARE_FUNCTION(execAdjustVolume); \
DECLARE_FUNCTION(execFadeOut); \
DECLARE_FUNCTION(execFadeIn);
struct Z_Construct_UClass_AAmbientSound_Statics;
ENGINE_API UClass* Z_Construct_UClass_AAmbientSound_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Sound_AmbientSound_h_14_INCLASS \
private: \
static void StaticRegisterNativesAAmbientSound(); \
friend struct ::Z_Construct_UClass_AAmbientSound_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_AAmbientSound_NoRegister(); \
public: \
DECLARE_CLASS2(AAmbientSound, AActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_AAmbientSound_NoRegister) \
DECLARE_SERIALIZER(AAmbientSound)
#define FID_Engine_Source_Runtime_Engine_Classes_Sound_AmbientSound_h_14_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API AAmbientSound(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AAmbientSound) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, AAmbientSound); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AAmbientSound); \
/** Deleted move- and copy-constructors, should never be used */ \
AAmbientSound(AAmbientSound&&) = delete; \
AAmbientSound(const AAmbientSound&) = delete; \
ENGINE_API virtual ~AAmbientSound();
#define FID_Engine_Source_Runtime_Engine_Classes_Sound_AmbientSound_h_11_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Sound_AmbientSound_h_14_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Sound_AmbientSound_h_14_RPC_WRAPPERS \
FID_Engine_Source_Runtime_Engine_Classes_Sound_AmbientSound_h_14_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_Sound_AmbientSound_h_14_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class AAmbientSound;
// ********** End Class AAmbientSound **************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Sound_AmbientSound_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Animation/AnimBank.h"
#ifdef ENGINE_AnimBank_generated_h
#error "AnimBank.generated.h already included, missing '#pragma once' in AnimBank.h"
#endif
#define ENGINE_AnimBank_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FAnimBankSequence *************************************************
struct Z_Construct_UScriptStruct_FAnimBankSequence_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_138_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAnimBankSequence_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FAnimBankSequence;
// ********** End ScriptStruct FAnimBankSequence ***************************************************
// ********** Begin Class UAnimBank ****************************************************************
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_179_ARCHIVESERIALIZER \
DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UAnimBank, ENGINE_API)
struct Z_Construct_UClass_UAnimBank_Statics;
ENGINE_API UClass* Z_Construct_UClass_UAnimBank_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_179_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAnimBank(); \
friend struct ::Z_Construct_UClass_UAnimBank_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UAnimBank_NoRegister(); \
public: \
DECLARE_CLASS2(UAnimBank, UAnimationAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAnimBank_NoRegister) \
DECLARE_SERIALIZER(UAnimBank) \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_179_ARCHIVESERIALIZER \
virtual UObject* _getUObject() const override { return const_cast<UAnimBank*>(this); }
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_179_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UAnimBank(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UAnimBank(UAnimBank&&) = delete; \
UAnimBank(const UAnimBank&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAnimBank); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimBank); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimBank) \
ENGINE_API virtual ~UAnimBank();
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_176_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_179_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_179_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_179_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAnimBank;
// ********** End Class UAnimBank ******************************************************************
// ********** Begin ScriptStruct FAnimBankItem *****************************************************
struct Z_Construct_UScriptStruct_FAnimBankItem_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_289_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAnimBankItem_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FAnimBankItem;
// ********** End ScriptStruct FAnimBankItem *******************************************************
// ********** Begin ScriptStruct FSoftAnimBankItem *************************************************
struct Z_Construct_UScriptStruct_FSoftAnimBankItem_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_323_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FSoftAnimBankItem_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FSoftAnimBankItem;
// ********** End ScriptStruct FSoftAnimBankItem ***************************************************
// ********** Begin ScriptStruct FSkinnedMeshComponentDescriptorBase *******************************
struct Z_Construct_UScriptStruct_FSkinnedMeshComponentDescriptorBase_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_357_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FSkinnedMeshComponentDescriptorBase_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FSkinnedMeshComponentDescriptorBase;
// ********** End ScriptStruct FSkinnedMeshComponentDescriptorBase *********************************
// ********** Begin ScriptStruct FSkinnedMeshComponentDescriptor ***********************************
struct Z_Construct_UScriptStruct_FSkinnedMeshComponentDescriptor_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_453_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FSkinnedMeshComponentDescriptor_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct(); \
typedef FSkinnedMeshComponentDescriptorBase Super;
struct FSkinnedMeshComponentDescriptor;
// ********** End ScriptStruct FSkinnedMeshComponentDescriptor *************************************
// ********** Begin ScriptStruct FSoftSkinnedMeshComponentDescriptor *******************************
struct Z_Construct_UScriptStruct_FSoftSkinnedMeshComponentDescriptor_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_497_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FSoftSkinnedMeshComponentDescriptor_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct(); \
typedef FSkinnedMeshComponentDescriptorBase Super;
struct FSoftSkinnedMeshComponentDescriptor;
// ********** End ScriptStruct FSoftSkinnedMeshComponentDescriptor *********************************
// ********** Begin Class UAnimBankData ************************************************************
struct Z_Construct_UClass_UAnimBankData_Statics;
ENGINE_API UClass* Z_Construct_UClass_UAnimBankData_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_616_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAnimBankData(); \
friend struct ::Z_Construct_UClass_UAnimBankData_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UAnimBankData_NoRegister(); \
public: \
DECLARE_CLASS2(UAnimBankData, UTransformProviderData, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAnimBankData_NoRegister) \
DECLARE_SERIALIZER(UAnimBankData)
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_616_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UAnimBankData(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UAnimBankData(UAnimBankData&&) = delete; \
UAnimBankData(const UAnimBankData&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAnimBankData); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimBankData); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimBankData) \
ENGINE_API virtual ~UAnimBankData();
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_613_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_616_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_616_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_616_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAnimBankData;
// ********** End Class UAnimBankData **************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Animation/AnimBlueprint.h"
#include "Serialization/ArchiveUObjectFromStructuredArchive.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAnimBlueprint() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UClass_NoRegister();
COREUOBJECT_API UClass* Z_Construct_UClass_UObject_NoRegister();
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FGuid();
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FLinearColor();
ENGINE_API UClass* Z_Construct_UClass_UAnimationAsset_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UAnimBlueprint();
ENGINE_API UClass* Z_Construct_UClass_UAnimBlueprint_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UBlueprint();
ENGINE_API UClass* Z_Construct_UClass_UInterface_PreviewMeshProvider_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UPoseWatch_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UPoseWatchFolder_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_USkeletalMesh_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_USkeleton_NoRegister();
ENGINE_API UEnum* Z_Construct_UEnum_Engine_EPreviewAnimationBlueprintApplicationMethod();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FAnimGroupInfo();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FAnimParentNodeAssetOverride();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin ScriptStruct FAnimGroupInfo ****************************************************
struct Z_Construct_UScriptStruct_FAnimGroupInfo_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FAnimGroupInfo); }
static inline consteval int16 GetStructAlignment() { return alignof(FAnimGroupInfo); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "ModuleRelativePath", "Classes/Animation/AnimBlueprint.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Name_MetaData[] = {
{ "ModuleRelativePath", "Classes/Animation/AnimBlueprint.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Color_MetaData[] = {
{ "ModuleRelativePath", "Classes/Animation/AnimBlueprint.h" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FAnimGroupInfo constinit property declarations ********************
static const UECodeGen_Private::FNamePropertyParams NewProp_Name;
static const UECodeGen_Private::FStructPropertyParams NewProp_Color;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FAnimGroupInfo constinit property declarations **********************
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FAnimGroupInfo>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FAnimGroupInfo_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FAnimGroupInfo;
class UScriptStruct* FAnimGroupInfo::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FAnimGroupInfo.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FAnimGroupInfo.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FAnimGroupInfo, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("AnimGroupInfo"));
}
return Z_Registration_Info_UScriptStruct_FAnimGroupInfo.OuterSingleton;
}
// ********** Begin ScriptStruct FAnimGroupInfo Property Definitions *******************************
const UECodeGen_Private::FNamePropertyParams Z_Construct_UScriptStruct_FAnimGroupInfo_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FAnimGroupInfo, Name), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Name_MetaData), NewProp_Name_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FAnimGroupInfo_Statics::NewProp_Color = { "Color", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FAnimGroupInfo, Color), Z_Construct_UScriptStruct_FLinearColor, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Color_MetaData), NewProp_Color_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FAnimGroupInfo_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimGroupInfo_Statics::NewProp_Name,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimGroupInfo_Statics::NewProp_Color,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimGroupInfo_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FAnimGroupInfo Property Definitions *********************************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FAnimGroupInfo_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
nullptr,
&NewStructOps,
"AnimGroupInfo",
Z_Construct_UScriptStruct_FAnimGroupInfo_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimGroupInfo_Statics::PropPointers),
sizeof(FAnimGroupInfo),
alignof(FAnimGroupInfo),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimGroupInfo_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FAnimGroupInfo_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FAnimGroupInfo()
{
if (!Z_Registration_Info_UScriptStruct_FAnimGroupInfo.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FAnimGroupInfo.InnerSingleton, Z_Construct_UScriptStruct_FAnimGroupInfo_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FAnimGroupInfo.InnerSingleton);
}
// ********** End ScriptStruct FAnimGroupInfo ******************************************************
// ********** Begin ScriptStruct FAnimParentNodeAssetOverride **************************************
struct Z_Construct_UScriptStruct_FAnimParentNodeAssetOverride_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FAnimParentNodeAssetOverride); }
static inline consteval int16 GetStructAlignment() { return alignof(FAnimParentNodeAssetOverride); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "ModuleRelativePath", "Classes/Animation/AnimBlueprint.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_NewAsset_MetaData[] = {
{ "ModuleRelativePath", "Classes/Animation/AnimBlueprint.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ParentNodeGuid_MetaData[] = {
{ "ModuleRelativePath", "Classes/Animation/AnimBlueprint.h" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FAnimParentNodeAssetOverride constinit property declarations ******
static const UECodeGen_Private::FObjectPropertyParams NewProp_NewAsset;
static const UECodeGen_Private::FStructPropertyParams NewProp_ParentNodeGuid;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FAnimParentNodeAssetOverride constinit property declarations ********
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FAnimParentNodeAssetOverride>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FAnimParentNodeAssetOverride_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FAnimParentNodeAssetOverride;
class UScriptStruct* FAnimParentNodeAssetOverride::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FAnimParentNodeAssetOverride.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FAnimParentNodeAssetOverride.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FAnimParentNodeAssetOverride, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("AnimParentNodeAssetOverride"));
}
return Z_Registration_Info_UScriptStruct_FAnimParentNodeAssetOverride.OuterSingleton;
}
// ********** Begin ScriptStruct FAnimParentNodeAssetOverride Property Definitions *****************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FAnimParentNodeAssetOverride_Statics::NewProp_NewAsset = { "NewAsset", nullptr, (EPropertyFlags)0x0114000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FAnimParentNodeAssetOverride, NewAsset), Z_Construct_UClass_UAnimationAsset_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_NewAsset_MetaData), NewProp_NewAsset_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FAnimParentNodeAssetOverride_Statics::NewProp_ParentNodeGuid = { "ParentNodeGuid", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FAnimParentNodeAssetOverride, ParentNodeGuid), Z_Construct_UScriptStruct_FGuid, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ParentNodeGuid_MetaData), NewProp_ParentNodeGuid_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FAnimParentNodeAssetOverride_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimParentNodeAssetOverride_Statics::NewProp_NewAsset,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimParentNodeAssetOverride_Statics::NewProp_ParentNodeGuid,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimParentNodeAssetOverride_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FAnimParentNodeAssetOverride Property Definitions *******************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FAnimParentNodeAssetOverride_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
nullptr,
&NewStructOps,
"AnimParentNodeAssetOverride",
Z_Construct_UScriptStruct_FAnimParentNodeAssetOverride_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimParentNodeAssetOverride_Statics::PropPointers),
sizeof(FAnimParentNodeAssetOverride),
alignof(FAnimParentNodeAssetOverride),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimParentNodeAssetOverride_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FAnimParentNodeAssetOverride_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FAnimParentNodeAssetOverride()
{
if (!Z_Registration_Info_UScriptStruct_FAnimParentNodeAssetOverride.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FAnimParentNodeAssetOverride.InnerSingleton, Z_Construct_UScriptStruct_FAnimParentNodeAssetOverride_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FAnimParentNodeAssetOverride.InnerSingleton);
}
// ********** End ScriptStruct FAnimParentNodeAssetOverride ****************************************
// ********** Begin Enum EPreviewAnimationBlueprintApplicationMethod *******************************
static FEnumRegistrationInfo Z_Registration_Info_UEnum_EPreviewAnimationBlueprintApplicationMethod;
static UEnum* EPreviewAnimationBlueprintApplicationMethod_StaticEnum()
{
if (!Z_Registration_Info_UEnum_EPreviewAnimationBlueprintApplicationMethod.OuterSingleton)
{
Z_Registration_Info_UEnum_EPreviewAnimationBlueprintApplicationMethod.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_Engine_EPreviewAnimationBlueprintApplicationMethod, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("EPreviewAnimationBlueprintApplicationMethod"));
}
return Z_Registration_Info_UEnum_EPreviewAnimationBlueprintApplicationMethod.OuterSingleton;
}
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EPreviewAnimationBlueprintApplicationMethod>()
{
return EPreviewAnimationBlueprintApplicationMethod_StaticEnum();
}
struct Z_Construct_UEnum_Engine_EPreviewAnimationBlueprintApplicationMethod_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "Comment", "/** The method by which a preview animation blueprint is applied */" },
{ "LinkedAnimGraph.Comment", "/** Apply the preview animation blueprint using SetLinkedAnimGraphByTag */" },
{ "LinkedAnimGraph.Name", "EPreviewAnimationBlueprintApplicationMethod::LinkedAnimGraph" },
{ "LinkedAnimGraph.ToolTip", "Apply the preview animation blueprint using SetLinkedAnimGraphByTag" },
{ "LinkedLayers.Comment", "/** Apply the preview animation blueprint using LinkAnimClassLayers */" },
{ "LinkedLayers.Name", "EPreviewAnimationBlueprintApplicationMethod::LinkedLayers" },
{ "LinkedLayers.ToolTip", "Apply the preview animation blueprint using LinkAnimClassLayers" },
{ "ModuleRelativePath", "Classes/Animation/AnimBlueprint.h" },
{ "ToolTip", "The method by which a preview animation blueprint is applied" },
};
#endif // WITH_METADATA
static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "EPreviewAnimationBlueprintApplicationMethod::LinkedLayers", (int64)EPreviewAnimationBlueprintApplicationMethod::LinkedLayers },
{ "EPreviewAnimationBlueprintApplicationMethod::LinkedAnimGraph", (int64)EPreviewAnimationBlueprintApplicationMethod::LinkedAnimGraph },
};
static const UECodeGen_Private::FEnumParams EnumParams;
}; // struct Z_Construct_UEnum_Engine_EPreviewAnimationBlueprintApplicationMethod_Statics
const UECodeGen_Private::FEnumParams Z_Construct_UEnum_Engine_EPreviewAnimationBlueprintApplicationMethod_Statics::EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_Engine,
nullptr,
"EPreviewAnimationBlueprintApplicationMethod",
"EPreviewAnimationBlueprintApplicationMethod",
Z_Construct_UEnum_Engine_EPreviewAnimationBlueprintApplicationMethod_Statics::Enumerators,
RF_Public|RF_Transient|RF_MarkAsNative,
UE_ARRAY_COUNT(Z_Construct_UEnum_Engine_EPreviewAnimationBlueprintApplicationMethod_Statics::Enumerators),
EEnumFlags::None,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_Engine_EPreviewAnimationBlueprintApplicationMethod_Statics::Enum_MetaDataParams), Z_Construct_UEnum_Engine_EPreviewAnimationBlueprintApplicationMethod_Statics::Enum_MetaDataParams)
};
UEnum* Z_Construct_UEnum_Engine_EPreviewAnimationBlueprintApplicationMethod()
{
if (!Z_Registration_Info_UEnum_EPreviewAnimationBlueprintApplicationMethod.InnerSingleton)
{
UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EPreviewAnimationBlueprintApplicationMethod.InnerSingleton, Z_Construct_UEnum_Engine_EPreviewAnimationBlueprintApplicationMethod_Statics::EnumParams);
}
return Z_Registration_Info_UEnum_EPreviewAnimationBlueprintApplicationMethod.InnerSingleton;
}
// ********** End Enum EPreviewAnimationBlueprintApplicationMethod *********************************
// ********** Begin Class UAnimBlueprint ***********************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAnimBlueprint;
UClass* UAnimBlueprint::GetPrivateStaticClass()
{
using TClass = UAnimBlueprint;
if (!Z_Registration_Info_UClass_UAnimBlueprint.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AnimBlueprint"),
Z_Registration_Info_UClass_UAnimBlueprint.InnerSingleton,
StaticRegisterNativesUAnimBlueprint,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAnimBlueprint.InnerSingleton;
}
UClass* Z_Construct_UClass_UAnimBlueprint_NoRegister()
{
return UAnimBlueprint::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAnimBlueprint_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "Comment", "/**\n * An Anim Blueprint is essentially a specialized Blueprint whose graphs control the animation of a Skeletal Mesh.\n * It can perform blending of animations, directly control the bones of the skeleton, and output a final pose\n * for a Skeletal Mesh each frame.\n */" },
{ "IncludePath", "Animation/AnimBlueprint.h" },
{ "ModuleRelativePath", "Classes/Animation/AnimBlueprint.h" },
{ "ToolTip", "An Anim Blueprint is essentially a specialized Blueprint whose graphs control the animation of a Skeletal Mesh.\nIt can perform blending of animations, directly control the bones of the skeleton, and output a final pose\nfor a Skeletal Mesh each frame." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TargetSkeleton_MetaData[] = {
{ "Category", "ClassOptions" },
{ "Comment", "/**\n\x09 * This is the target skeleton asset for anim instances created from this blueprint; all animations\n\x09 * referenced by the BP should be compatible with this skeleton. For advanced use only, it is easy\n\x09 * to cause errors if this is modified without updating or replacing all referenced animations.\n\x09 */" },
{ "ModuleRelativePath", "Classes/Animation/AnimBlueprint.h" },
{ "ToolTip", "This is the target skeleton asset for anim instances created from this blueprint; all animations\nreferenced by the BP should be compatible with this skeleton. For advanced use only, it is easy\nto cause errors if this is modified without updating or replacing all referenced animations." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Groups_MetaData[] = {
{ "Comment", "// List of animation sync groups\n" },
{ "ModuleRelativePath", "Classes/Animation/AnimBlueprint.h" },
{ "ToolTip", "List of animation sync groups" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bIsTemplate_MetaData[] = {
{ "Comment", "// This is an anim blueprint that acts as a set of template functionality without being tied to a specific skeleton.\n// Implies a null TargetSkeleton.\n" },
{ "ModuleRelativePath", "Classes/Animation/AnimBlueprint.h" },
{ "ToolTip", "This is an anim blueprint that acts as a set of template functionality without being tied to a specific skeleton.\nImplies a null TargetSkeleton." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bUseMultiThreadedAnimationUpdate_MetaData[] = {
{ "Category", "Optimization" },
{ "Comment", "/**\n\x09 * Allows this anim Blueprint to update its native update, blend tree, montages and asset players on\n\x09 * a worker thread. The compiler will attempt to pick up any issues that may occur with threaded update.\n\x09 * For updates to run in multiple threads both this flag and the project setting \"Allow Multi Threaded \n\x09 * Animation Update\" should be set.\n\x09 */" },
{ "ModuleRelativePath", "Classes/Animation/AnimBlueprint.h" },
{ "ToolTip", "Allows this anim Blueprint to update its native update, blend tree, montages and asset players on\na worker thread. The compiler will attempt to pick up any issues that may occur with threaded update.\nFor updates to run in multiple threads both this flag and the project setting \"Allow Multi Threaded\nAnimation Update\" should be set." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bWarnAboutBlueprintUsage_MetaData[] = {
{ "Category", "Optimization" },
{ "Comment", "/**\n\x09 * Selecting this option will cause the compiler to emit warnings whenever a call into Blueprint\n\x09 * is made from the animation graph. This can help track down optimizations that need to be made.\n\x09 */" },
{ "ModuleRelativePath", "Classes/Animation/AnimBlueprint.h" },
{ "ToolTip", "Selecting this option will cause the compiler to emit warnings whenever a call into Blueprint\nis made from the animation graph. This can help track down optimizations that need to be made." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bEnableLinkedAnimLayerInstanceSharing_MetaData[] = {
{ "Category", "Optimization" },
{ "Comment", "/** If true, linked animation layers will be instantiated only once per AnimClass instead of once per AnimInstance, AnimClass and AnimGroup.\n\x09""Extra instances will be created if two or more active anim graph override the same layer Function */" },
{ "ModuleRelativePath", "Classes/Animation/AnimBlueprint.h" },
{ "ToolTip", "If true, linked animation layers will be instantiated only once per AnimClass instead of once per AnimInstance, AnimClass and AnimGroup.\n Extra instances will be created if two or more active anim graph override the same layer Function" },
};
#if WITH_EDITORONLY_DATA
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ParentAssetOverrides_MetaData[] = {
{ "Comment", "// Array of overrides to asset containing nodes in the parent that have been overridden\n" },
{ "ModuleRelativePath", "Classes/Animation/AnimBlueprint.h" },
{ "ToolTip", "Array of overrides to asset containing nodes in the parent that have been overridden" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PoseWatchFolders_MetaData[] = {
{ "Comment", "// Array of active pose watches (pose watches allows us to see the bone pose at a \n// particular point of the anim graph and control debug draw for unselected anim nodes).\n" },
{ "ModuleRelativePath", "Classes/Animation/AnimBlueprint.h" },
{ "ToolTip", "Array of active pose watches (pose watches allows us to see the bone pose at a\nparticular point of the anim graph and control debug draw for unselected anim nodes)." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PoseWatches_MetaData[] = {
{ "ModuleRelativePath", "Classes/Animation/AnimBlueprint.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PreviewSkeletalMesh_MetaData[] = {
{ "Comment", "/** The default skeletal mesh to use when previewing this asset - this only applies when you open Persona using this asset*/" },
{ "ModuleRelativePath", "Classes/Animation/AnimBlueprint.h" },
{ "ToolTip", "The default skeletal mesh to use when previewing this asset - this only applies when you open Persona using this asset" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PreviewAnimationBlueprint_MetaData[] = {
{ "Comment", "/** \n\x09 * An animation Blueprint to overlay with this Blueprint. When working on layers, this allows this Blueprint to be previewed in the context of another 'outer' anim blueprint. \n\x09 * Setting this is the equivalent of running the preview animation blueprint on the preview mesh, then calling SetLayerOverlay with this anim blueprint.\n\x09 */" },
{ "ModuleRelativePath", "Classes/Animation/AnimBlueprint.h" },
{ "ToolTip", "An animation Blueprint to overlay with this Blueprint. When working on layers, this allows this Blueprint to be previewed in the context of another 'outer' anim blueprint.\nSetting this is the equivalent of running the preview animation blueprint on the preview mesh, then calling SetLayerOverlay with this anim blueprint." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DefaultBindingClass_MetaData[] = {
{ "AllowedClasses", "/Script/AnimGraph.AnimGraphNodeBinding" },
{ "Category", "Bindings" },
{ "Comment", "/** The default binding type that any new nodes will use when created */" },
{ "ModuleRelativePath", "Classes/Animation/AnimBlueprint.h" },
{ "NoClear", "" },
{ "ShowDisplayNames", "TRUE" },
{ "ToolTip", "The default binding type that any new nodes will use when created" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PreviewAnimationBlueprintApplicationMethod_MetaData[] = {
{ "Comment", "/** The method by which a preview animation blueprint is applied, either as an overlay layer, or as a linked instance */" },
{ "ModuleRelativePath", "Classes/Animation/AnimBlueprint.h" },
{ "ToolTip", "The method by which a preview animation blueprint is applied, either as an overlay layer, or as a linked instance" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PreviewAnimationBlueprintTag_MetaData[] = {
{ "Comment", "/** The tag to use when applying a preview animation blueprint via LinkAnimGraphByTag */" },
{ "ModuleRelativePath", "Classes/Animation/AnimBlueprint.h" },
{ "ToolTip", "The tag to use when applying a preview animation blueprint via LinkAnimGraphByTag" },
};
#endif // WITH_EDITORONLY_DATA
#endif // WITH_METADATA
// ********** Begin Class UAnimBlueprint constinit property declarations ***************************
static const UECodeGen_Private::FObjectPropertyParams NewProp_TargetSkeleton;
static const UECodeGen_Private::FStructPropertyParams NewProp_Groups_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_Groups;
static void NewProp_bIsTemplate_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bIsTemplate;
static void NewProp_bUseMultiThreadedAnimationUpdate_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bUseMultiThreadedAnimationUpdate;
static void NewProp_bWarnAboutBlueprintUsage_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bWarnAboutBlueprintUsage;
static void NewProp_bEnableLinkedAnimLayerInstanceSharing_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bEnableLinkedAnimLayerInstanceSharing;
#if WITH_EDITORONLY_DATA
static const UECodeGen_Private::FStructPropertyParams NewProp_ParentAssetOverrides_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_ParentAssetOverrides;
static const UECodeGen_Private::FObjectPropertyParams NewProp_PoseWatchFolders_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_PoseWatchFolders;
static const UECodeGen_Private::FObjectPropertyParams NewProp_PoseWatches_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_PoseWatches;
static const UECodeGen_Private::FSoftObjectPropertyParams NewProp_PreviewSkeletalMesh;
static const UECodeGen_Private::FSoftObjectPropertyParams NewProp_PreviewAnimationBlueprint;
static const UECodeGen_Private::FClassPropertyParams NewProp_DefaultBindingClass;
static const UECodeGen_Private::FBytePropertyParams NewProp_PreviewAnimationBlueprintApplicationMethod_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_PreviewAnimationBlueprintApplicationMethod;
static const UECodeGen_Private::FNamePropertyParams NewProp_PreviewAnimationBlueprintTag;
#endif // WITH_EDITORONLY_DATA
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UAnimBlueprint constinit property declarations *****************************
static UObject* (*const DependentSingletons[])();
static const UECodeGen_Private::FImplementedInterfaceParams InterfaceParams[];
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAnimBlueprint>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAnimBlueprint_Statics
// ********** Begin Class UAnimBlueprint Property Definitions **************************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UAnimBlueprint_Statics::NewProp_TargetSkeleton = { "TargetSkeleton", nullptr, (EPropertyFlags)0x0114050000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimBlueprint, TargetSkeleton), Z_Construct_UClass_USkeleton_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TargetSkeleton_MetaData), NewProp_TargetSkeleton_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAnimBlueprint_Statics::NewProp_Groups_Inner = { "Groups", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FAnimGroupInfo, METADATA_PARAMS(0, nullptr) }; // 4013660178
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UAnimBlueprint_Statics::NewProp_Groups = { "Groups", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimBlueprint, Groups), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Groups_MetaData), NewProp_Groups_MetaData) }; // 4013660178
void Z_Construct_UClass_UAnimBlueprint_Statics::NewProp_bIsTemplate_SetBit(void* Obj)
{
((UAnimBlueprint*)Obj)->bIsTemplate = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAnimBlueprint_Statics::NewProp_bIsTemplate = { "bIsTemplate", nullptr, (EPropertyFlags)0x0010010000000000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UAnimBlueprint), &Z_Construct_UClass_UAnimBlueprint_Statics::NewProp_bIsTemplate_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bIsTemplate_MetaData), NewProp_bIsTemplate_MetaData) };
void Z_Construct_UClass_UAnimBlueprint_Statics::NewProp_bUseMultiThreadedAnimationUpdate_SetBit(void* Obj)
{
((UAnimBlueprint*)Obj)->bUseMultiThreadedAnimationUpdate = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAnimBlueprint_Statics::NewProp_bUseMultiThreadedAnimationUpdate = { "bUseMultiThreadedAnimationUpdate", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UAnimBlueprint), &Z_Construct_UClass_UAnimBlueprint_Statics::NewProp_bUseMultiThreadedAnimationUpdate_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bUseMultiThreadedAnimationUpdate_MetaData), NewProp_bUseMultiThreadedAnimationUpdate_MetaData) };
void Z_Construct_UClass_UAnimBlueprint_Statics::NewProp_bWarnAboutBlueprintUsage_SetBit(void* Obj)
{
((UAnimBlueprint*)Obj)->bWarnAboutBlueprintUsage = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAnimBlueprint_Statics::NewProp_bWarnAboutBlueprintUsage = { "bWarnAboutBlueprintUsage", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UAnimBlueprint), &Z_Construct_UClass_UAnimBlueprint_Statics::NewProp_bWarnAboutBlueprintUsage_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bWarnAboutBlueprintUsage_MetaData), NewProp_bWarnAboutBlueprintUsage_MetaData) };
void Z_Construct_UClass_UAnimBlueprint_Statics::NewProp_bEnableLinkedAnimLayerInstanceSharing_SetBit(void* Obj)
{
((UAnimBlueprint*)Obj)->bEnableLinkedAnimLayerInstanceSharing = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAnimBlueprint_Statics::NewProp_bEnableLinkedAnimLayerInstanceSharing = { "bEnableLinkedAnimLayerInstanceSharing", nullptr, (EPropertyFlags)0x0010000000010001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UAnimBlueprint), &Z_Construct_UClass_UAnimBlueprint_Statics::NewProp_bEnableLinkedAnimLayerInstanceSharing_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bEnableLinkedAnimLayerInstanceSharing_MetaData), NewProp_bEnableLinkedAnimLayerInstanceSharing_MetaData) };
#if WITH_EDITORONLY_DATA
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAnimBlueprint_Statics::NewProp_ParentAssetOverrides_Inner = { "ParentAssetOverrides", nullptr, (EPropertyFlags)0x0000000800000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FAnimParentNodeAssetOverride, METADATA_PARAMS(0, nullptr) }; // 1269569922
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UAnimBlueprint_Statics::NewProp_ParentAssetOverrides = { "ParentAssetOverrides", nullptr, (EPropertyFlags)0x0010000800000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimBlueprint, ParentAssetOverrides), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ParentAssetOverrides_MetaData), NewProp_ParentAssetOverrides_MetaData) }; // 1269569922
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UAnimBlueprint_Statics::NewProp_PoseWatchFolders_Inner = { "PoseWatchFolders", nullptr, (EPropertyFlags)0x0104000800000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UPoseWatchFolder_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UAnimBlueprint_Statics::NewProp_PoseWatchFolders = { "PoseWatchFolders", nullptr, (EPropertyFlags)0x0114000800000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimBlueprint, PoseWatchFolders), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PoseWatchFolders_MetaData), NewProp_PoseWatchFolders_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UAnimBlueprint_Statics::NewProp_PoseWatches_Inner = { "PoseWatches", nullptr, (EPropertyFlags)0x0104000800000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UPoseWatch_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UAnimBlueprint_Statics::NewProp_PoseWatches = { "PoseWatches", nullptr, (EPropertyFlags)0x0114000800000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimBlueprint, PoseWatches), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PoseWatches_MetaData), NewProp_PoseWatches_MetaData) };
const UECodeGen_Private::FSoftObjectPropertyParams Z_Construct_UClass_UAnimBlueprint_Statics::NewProp_PreviewSkeletalMesh = { "PreviewSkeletalMesh", nullptr, (EPropertyFlags)0x0044010800200000, UECodeGen_Private::EPropertyGenFlags::SoftObject, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimBlueprint, PreviewSkeletalMesh), Z_Construct_UClass_USkeletalMesh_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PreviewSkeletalMesh_MetaData), NewProp_PreviewSkeletalMesh_MetaData) };
const UECodeGen_Private::FSoftObjectPropertyParams Z_Construct_UClass_UAnimBlueprint_Statics::NewProp_PreviewAnimationBlueprint = { "PreviewAnimationBlueprint", nullptr, (EPropertyFlags)0x0044010800200000, UECodeGen_Private::EPropertyGenFlags::SoftObject, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimBlueprint, PreviewAnimationBlueprint), Z_Construct_UClass_UAnimBlueprint_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PreviewAnimationBlueprint_MetaData), NewProp_PreviewAnimationBlueprint_MetaData) };
const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_UAnimBlueprint_Statics::NewProp_DefaultBindingClass = { "DefaultBindingClass", nullptr, (EPropertyFlags)0x0144000800000001, UECodeGen_Private::EPropertyGenFlags::Class | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimBlueprint, DefaultBindingClass), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DefaultBindingClass_MetaData), NewProp_DefaultBindingClass_MetaData) };
const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UAnimBlueprint_Statics::NewProp_PreviewAnimationBlueprintApplicationMethod_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UAnimBlueprint_Statics::NewProp_PreviewAnimationBlueprintApplicationMethod = { "PreviewAnimationBlueprintApplicationMethod", nullptr, (EPropertyFlags)0x0040000800000000, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimBlueprint, PreviewAnimationBlueprintApplicationMethod), Z_Construct_UEnum_Engine_EPreviewAnimationBlueprintApplicationMethod, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PreviewAnimationBlueprintApplicationMethod_MetaData), NewProp_PreviewAnimationBlueprintApplicationMethod_MetaData) }; // 1960160676
const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_UAnimBlueprint_Statics::NewProp_PreviewAnimationBlueprintTag = { "PreviewAnimationBlueprintTag", nullptr, (EPropertyFlags)0x0040000800000000, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimBlueprint, PreviewAnimationBlueprintTag), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PreviewAnimationBlueprintTag_MetaData), NewProp_PreviewAnimationBlueprintTag_MetaData) };
#endif // WITH_EDITORONLY_DATA
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAnimBlueprint_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBlueprint_Statics::NewProp_TargetSkeleton,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBlueprint_Statics::NewProp_Groups_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBlueprint_Statics::NewProp_Groups,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBlueprint_Statics::NewProp_bIsTemplate,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBlueprint_Statics::NewProp_bUseMultiThreadedAnimationUpdate,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBlueprint_Statics::NewProp_bWarnAboutBlueprintUsage,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBlueprint_Statics::NewProp_bEnableLinkedAnimLayerInstanceSharing,
#if WITH_EDITORONLY_DATA
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBlueprint_Statics::NewProp_ParentAssetOverrides_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBlueprint_Statics::NewProp_ParentAssetOverrides,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBlueprint_Statics::NewProp_PoseWatchFolders_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBlueprint_Statics::NewProp_PoseWatchFolders,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBlueprint_Statics::NewProp_PoseWatches_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBlueprint_Statics::NewProp_PoseWatches,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBlueprint_Statics::NewProp_PreviewSkeletalMesh,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBlueprint_Statics::NewProp_PreviewAnimationBlueprint,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBlueprint_Statics::NewProp_DefaultBindingClass,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBlueprint_Statics::NewProp_PreviewAnimationBlueprintApplicationMethod_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBlueprint_Statics::NewProp_PreviewAnimationBlueprintApplicationMethod,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBlueprint_Statics::NewProp_PreviewAnimationBlueprintTag,
#endif // WITH_EDITORONLY_DATA
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimBlueprint_Statics::PropPointers) < 2048);
// ********** End Class UAnimBlueprint Property Definitions ****************************************
UObject* (*const Z_Construct_UClass_UAnimBlueprint_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UBlueprint,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimBlueprint_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FImplementedInterfaceParams Z_Construct_UClass_UAnimBlueprint_Statics::InterfaceParams[] = {
{ Z_Construct_UClass_UInterface_PreviewMeshProvider_NoRegister, (int32)VTABLE_OFFSET(UAnimBlueprint, IInterface_PreviewMeshProvider), false }, // 3647916628
};
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAnimBlueprint_Statics::ClassParams = {
&UAnimBlueprint::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UAnimBlueprint_Statics::PropPointers,
InterfaceParams,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UAnimBlueprint_Statics::PropPointers),
UE_ARRAY_COUNT(InterfaceParams),
0x008800A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimBlueprint_Statics::Class_MetaDataParams), Z_Construct_UClass_UAnimBlueprint_Statics::Class_MetaDataParams)
};
void UAnimBlueprint::StaticRegisterNativesUAnimBlueprint()
{
}
UClass* Z_Construct_UClass_UAnimBlueprint()
{
if (!Z_Registration_Info_UClass_UAnimBlueprint.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAnimBlueprint.OuterSingleton, Z_Construct_UClass_UAnimBlueprint_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAnimBlueprint.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAnimBlueprint);
UAnimBlueprint::~UAnimBlueprint() {}
IMPLEMENT_FSTRUCTUREDARCHIVE_SERIALIZER(UAnimBlueprint)
// ********** End Class UAnimBlueprint *************************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprint_h__Script_Engine_Statics
{
static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = {
{ EPreviewAnimationBlueprintApplicationMethod_StaticEnum, TEXT("EPreviewAnimationBlueprintApplicationMethod"), &Z_Registration_Info_UEnum_EPreviewAnimationBlueprintApplicationMethod, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 1960160676U) },
};
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FAnimGroupInfo::StaticStruct, Z_Construct_UScriptStruct_FAnimGroupInfo_Statics::NewStructOps, TEXT("AnimGroupInfo"),&Z_Registration_Info_UScriptStruct_FAnimGroupInfo, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FAnimGroupInfo), 4013660178U) },
{ FAnimParentNodeAssetOverride::StaticStruct, Z_Construct_UScriptStruct_FAnimParentNodeAssetOverride_Statics::NewStructOps, TEXT("AnimParentNodeAssetOverride"),&Z_Registration_Info_UScriptStruct_FAnimParentNodeAssetOverride, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FAnimParentNodeAssetOverride), 1269569922U) },
};
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAnimBlueprint, UAnimBlueprint::StaticClass, TEXT("UAnimBlueprint"), &Z_Registration_Info_UClass_UAnimBlueprint, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAnimBlueprint), 2169799540U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprint_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprint_h__Script_Engine_1004411392{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprint_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprint_h__Script_Engine_Statics::ClassInfo),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprint_h__Script_Engine_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprint_h__Script_Engine_Statics::ScriptStructInfo),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprint_h__Script_Engine_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprint_h__Script_Engine_Statics::EnumInfo),
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Animation/AnimBlueprint.h"
#ifdef ENGINE_AnimBlueprint_generated_h
#error "AnimBlueprint.generated.h already included, missing '#pragma once' in AnimBlueprint.h"
#endif
#define ENGINE_AnimBlueprint_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FAnimGroupInfo ****************************************************
struct Z_Construct_UScriptStruct_FAnimGroupInfo_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprint_h_25_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAnimGroupInfo_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FAnimGroupInfo;
// ********** End ScriptStruct FAnimGroupInfo ******************************************************
// ********** Begin ScriptStruct FAnimParentNodeAssetOverride **************************************
struct Z_Construct_UScriptStruct_FAnimParentNodeAssetOverride_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprint_h_42_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAnimParentNodeAssetOverride_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FAnimParentNodeAssetOverride;
// ********** End ScriptStruct FAnimParentNodeAssetOverride ****************************************
// ********** Begin Class UAnimBlueprint ***********************************************************
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprint_h_83_ARCHIVESERIALIZER \
DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UAnimBlueprint, ENGINE_API)
struct Z_Construct_UClass_UAnimBlueprint_Statics;
ENGINE_API UClass* Z_Construct_UClass_UAnimBlueprint_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprint_h_83_INCLASS \
private: \
static void StaticRegisterNativesUAnimBlueprint(); \
friend struct ::Z_Construct_UClass_UAnimBlueprint_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UAnimBlueprint_NoRegister(); \
public: \
DECLARE_CLASS2(UAnimBlueprint, UBlueprint, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAnimBlueprint_NoRegister) \
DECLARE_SERIALIZER(UAnimBlueprint) \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprint_h_83_ARCHIVESERIALIZER \
virtual UObject* _getUObject() const override { return const_cast<UAnimBlueprint*>(this); }
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprint_h_83_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UAnimBlueprint(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimBlueprint) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAnimBlueprint); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimBlueprint); \
/** Deleted move- and copy-constructors, should never be used */ \
UAnimBlueprint(UAnimBlueprint&&) = delete; \
UAnimBlueprint(const UAnimBlueprint&) = delete; \
ENGINE_API virtual ~UAnimBlueprint();
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprint_h_80_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprint_h_83_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprint_h_83_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprint_h_83_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAnimBlueprint;
// ********** End Class UAnimBlueprint *************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprint_h
// ********** Begin Enum EPreviewAnimationBlueprintApplicationMethod *******************************
#define FOREACH_ENUM_EPREVIEWANIMATIONBLUEPRINTAPPLICATIONMETHOD(op) \
op(EPreviewAnimationBlueprintApplicationMethod::LinkedLayers) \
op(EPreviewAnimationBlueprintApplicationMethod::LinkedAnimGraph)
enum class EPreviewAnimationBlueprintApplicationMethod : uint8;
template<> struct TIsUEnumClass<EPreviewAnimationBlueprintApplicationMethod> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EPreviewAnimationBlueprintApplicationMethod>();
// ********** End Enum EPreviewAnimationBlueprintApplicationMethod *********************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,121 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Animation/AnimBlueprintClassSubsystem_PropertyAccess.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAnimBlueprintClassSubsystem_PropertyAccess() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
ENGINE_API UClass* Z_Construct_UClass_UAnimBlueprintClassSubsystem_PropertyAccess();
ENGINE_API UClass* Z_Construct_UClass_UAnimBlueprintClassSubsystem_PropertyAccess_NoRegister();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAnimBlueprintClassSubsystem_PropertyAccess ******************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAnimBlueprintClassSubsystem_PropertyAccess;
UClass* UAnimBlueprintClassSubsystem_PropertyAccess::GetPrivateStaticClass()
{
using TClass = UAnimBlueprintClassSubsystem_PropertyAccess;
if (!Z_Registration_Info_UClass_UAnimBlueprintClassSubsystem_PropertyAccess.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AnimBlueprintClassSubsystem_PropertyAccess"),
Z_Registration_Info_UClass_UAnimBlueprintClassSubsystem_PropertyAccess.InnerSingleton,
StaticRegisterNativesUAnimBlueprintClassSubsystem_PropertyAccess,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAnimBlueprintClassSubsystem_PropertyAccess.InnerSingleton;
}
UClass* Z_Construct_UClass_UAnimBlueprintClassSubsystem_PropertyAccess_NoRegister()
{
return UAnimBlueprintClassSubsystem_PropertyAccess::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAnimBlueprintClassSubsystem_PropertyAccess_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "// Dummy class to prevent warnings on load of older subsystem implementation\n" },
{ "IncludePath", "Animation/AnimBlueprintClassSubsystem_PropertyAccess.h" },
{ "ModuleRelativePath", "Private/Animation/AnimBlueprintClassSubsystem_PropertyAccess.h" },
{ "ToolTip", "Dummy class to prevent warnings on load of older subsystem implementation" },
};
#endif // WITH_METADATA
// ********** Begin Class UAnimBlueprintClassSubsystem_PropertyAccess constinit property declarations
// ********** End Class UAnimBlueprintClassSubsystem_PropertyAccess constinit property declarations
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAnimBlueprintClassSubsystem_PropertyAccess>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAnimBlueprintClassSubsystem_PropertyAccess_Statics
UObject* (*const Z_Construct_UClass_UAnimBlueprintClassSubsystem_PropertyAccess_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimBlueprintClassSubsystem_PropertyAccess_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAnimBlueprintClassSubsystem_PropertyAccess_Statics::ClassParams = {
&UAnimBlueprintClassSubsystem_PropertyAccess::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimBlueprintClassSubsystem_PropertyAccess_Statics::Class_MetaDataParams), Z_Construct_UClass_UAnimBlueprintClassSubsystem_PropertyAccess_Statics::Class_MetaDataParams)
};
void UAnimBlueprintClassSubsystem_PropertyAccess::StaticRegisterNativesUAnimBlueprintClassSubsystem_PropertyAccess()
{
}
UClass* Z_Construct_UClass_UAnimBlueprintClassSubsystem_PropertyAccess()
{
if (!Z_Registration_Info_UClass_UAnimBlueprintClassSubsystem_PropertyAccess.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAnimBlueprintClassSubsystem_PropertyAccess.OuterSingleton, Z_Construct_UClass_UAnimBlueprintClassSubsystem_PropertyAccess_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAnimBlueprintClassSubsystem_PropertyAccess.OuterSingleton;
}
UAnimBlueprintClassSubsystem_PropertyAccess::UAnimBlueprintClassSubsystem_PropertyAccess(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAnimBlueprintClassSubsystem_PropertyAccess);
UAnimBlueprintClassSubsystem_PropertyAccess::~UAnimBlueprintClassSubsystem_PropertyAccess() {}
// ********** End Class UAnimBlueprintClassSubsystem_PropertyAccess ********************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Private_Animation_AnimBlueprintClassSubsystem_PropertyAccess_h__Script_Engine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAnimBlueprintClassSubsystem_PropertyAccess, UAnimBlueprintClassSubsystem_PropertyAccess::StaticClass, TEXT("UAnimBlueprintClassSubsystem_PropertyAccess"), &Z_Registration_Info_UClass_UAnimBlueprintClassSubsystem_PropertyAccess, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAnimBlueprintClassSubsystem_PropertyAccess), 1498238526U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Private_Animation_AnimBlueprintClassSubsystem_PropertyAccess_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Private_Animation_AnimBlueprintClassSubsystem_PropertyAccess_h__Script_Engine_2417191392{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Private_Animation_AnimBlueprintClassSubsystem_PropertyAccess_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Private_Animation_AnimBlueprintClassSubsystem_PropertyAccess_h__Script_Engine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Animation/AnimBlueprintClassSubsystem_PropertyAccess.h"
#ifdef ENGINE_AnimBlueprintClassSubsystem_PropertyAccess_generated_h
#error "AnimBlueprintClassSubsystem_PropertyAccess.generated.h already included, missing '#pragma once' in AnimBlueprintClassSubsystem_PropertyAccess.h"
#endif
#define ENGINE_AnimBlueprintClassSubsystem_PropertyAccess_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAnimBlueprintClassSubsystem_PropertyAccess ******************************
struct Z_Construct_UClass_UAnimBlueprintClassSubsystem_PropertyAccess_Statics;
ENGINE_API UClass* Z_Construct_UClass_UAnimBlueprintClassSubsystem_PropertyAccess_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Private_Animation_AnimBlueprintClassSubsystem_PropertyAccess_h_12_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAnimBlueprintClassSubsystem_PropertyAccess(); \
friend struct ::Z_Construct_UClass_UAnimBlueprintClassSubsystem_PropertyAccess_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UAnimBlueprintClassSubsystem_PropertyAccess_NoRegister(); \
public: \
DECLARE_CLASS2(UAnimBlueprintClassSubsystem_PropertyAccess, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAnimBlueprintClassSubsystem_PropertyAccess_NoRegister) \
DECLARE_SERIALIZER(UAnimBlueprintClassSubsystem_PropertyAccess)
#define FID_Engine_Source_Runtime_Engine_Private_Animation_AnimBlueprintClassSubsystem_PropertyAccess_h_12_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UAnimBlueprintClassSubsystem_PropertyAccess(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UAnimBlueprintClassSubsystem_PropertyAccess(UAnimBlueprintClassSubsystem_PropertyAccess&&) = delete; \
UAnimBlueprintClassSubsystem_PropertyAccess(const UAnimBlueprintClassSubsystem_PropertyAccess&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAnimBlueprintClassSubsystem_PropertyAccess); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimBlueprintClassSubsystem_PropertyAccess); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimBlueprintClassSubsystem_PropertyAccess) \
ENGINE_API virtual ~UAnimBlueprintClassSubsystem_PropertyAccess();
#define FID_Engine_Source_Runtime_Engine_Private_Animation_AnimBlueprintClassSubsystem_PropertyAccess_h_9_PROLOG
#define FID_Engine_Source_Runtime_Engine_Private_Animation_AnimBlueprintClassSubsystem_PropertyAccess_h_12_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Private_Animation_AnimBlueprintClassSubsystem_PropertyAccess_h_12_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_Engine_Private_Animation_AnimBlueprintClassSubsystem_PropertyAccess_h_12_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAnimBlueprintClassSubsystem_PropertyAccess;
// ********** End Class UAnimBlueprintClassSubsystem_PropertyAccess ********************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Private_Animation_AnimBlueprintClassSubsystem_PropertyAccess_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,696 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Animation/AnimBlueprintGeneratedClass.h"
#include "Animation/AnimClassInterface.h"
#include "Animation/AnimNodeData.h"
#include "Animation/AnimStateMachineTypes.h"
#include "Animation/AnimTypes.h"
#include "Animation/ExposedValueHandler.h"
#include "Serialization/ArchiveUObjectFromStructuredArchive.h"
#include "UObject/Package.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAnimBlueprintGeneratedClass() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UScriptStruct();
COREUOBJECT_API UClass* Z_Construct_UClass_UScriptStruct_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UAnimBlueprintGeneratedClass();
ENGINE_API UClass* Z_Construct_UClass_UAnimBlueprintGeneratedClass_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UAnimBlueprintGeneratedStruct();
ENGINE_API UClass* Z_Construct_UClass_UAnimBlueprintGeneratedStruct_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UAnimClassInterface_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UBlueprintGeneratedClass();
ENGINE_API UClass* Z_Construct_UClass_USkeleton_NoRegister();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FAnimationFrameSnapshot();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FAnimBlueprintConstantData();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FAnimBlueprintDebugData();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FAnimBlueprintMutableData();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FAnimGraphBlendOptions();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FAnimNodeData();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FAnimNodeStructData();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FAnimNotifyEvent();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FBakedAnimationStateMachine();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FCachedPoseIndices();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FExposedValueHandler();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FGraphAssetPlayerInformation();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FStateMachineDebugData();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FStateMachineStateDebugData();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin ScriptStruct FStateMachineStateDebugData ***************************************
struct Z_Construct_UScriptStruct_FStateMachineStateDebugData_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FStateMachineStateDebugData); }
static inline consteval int16 GetStructAlignment() { return alignof(FStateMachineStateDebugData); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "Comment", "// Represents the debugging information for a single state within a state machine\n" },
{ "ModuleRelativePath", "Classes/Animation/AnimBlueprintGeneratedClass.h" },
{ "ToolTip", "Represents the debugging information for a single state within a state machine" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FStateMachineStateDebugData constinit property declarations *******
// ********** End ScriptStruct FStateMachineStateDebugData constinit property declarations *********
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FStateMachineStateDebugData>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FStateMachineStateDebugData_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FStateMachineStateDebugData;
class UScriptStruct* FStateMachineStateDebugData::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FStateMachineStateDebugData.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FStateMachineStateDebugData.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FStateMachineStateDebugData, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("StateMachineStateDebugData"));
}
return Z_Registration_Info_UScriptStruct_FStateMachineStateDebugData.OuterSingleton;
}
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FStateMachineStateDebugData_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
nullptr,
&NewStructOps,
"StateMachineStateDebugData",
nullptr,
0,
sizeof(FStateMachineStateDebugData),
alignof(FStateMachineStateDebugData),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FStateMachineStateDebugData_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FStateMachineStateDebugData_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FStateMachineStateDebugData()
{
if (!Z_Registration_Info_UScriptStruct_FStateMachineStateDebugData.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FStateMachineStateDebugData.InnerSingleton, Z_Construct_UScriptStruct_FStateMachineStateDebugData_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FStateMachineStateDebugData.InnerSingleton);
}
// ********** End ScriptStruct FStateMachineStateDebugData *****************************************
// ********** Begin ScriptStruct FStateMachineDebugData ********************************************
struct Z_Construct_UScriptStruct_FStateMachineDebugData_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FStateMachineDebugData); }
static inline consteval int16 GetStructAlignment() { return alignof(FStateMachineDebugData); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "Comment", "// This structure represents debugging information for a single state machine\n" },
{ "ModuleRelativePath", "Classes/Animation/AnimBlueprintGeneratedClass.h" },
{ "ToolTip", "This structure represents debugging information for a single state machine" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FStateMachineDebugData constinit property declarations ************
// ********** End ScriptStruct FStateMachineDebugData constinit property declarations **************
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FStateMachineDebugData>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FStateMachineDebugData_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FStateMachineDebugData;
class UScriptStruct* FStateMachineDebugData::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FStateMachineDebugData.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FStateMachineDebugData.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FStateMachineDebugData, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("StateMachineDebugData"));
}
return Z_Registration_Info_UScriptStruct_FStateMachineDebugData.OuterSingleton;
}
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FStateMachineDebugData_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
nullptr,
&NewStructOps,
"StateMachineDebugData",
nullptr,
0,
sizeof(FStateMachineDebugData),
alignof(FStateMachineDebugData),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FStateMachineDebugData_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FStateMachineDebugData_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FStateMachineDebugData()
{
if (!Z_Registration_Info_UScriptStruct_FStateMachineDebugData.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FStateMachineDebugData.InnerSingleton, Z_Construct_UScriptStruct_FStateMachineDebugData_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FStateMachineDebugData.InnerSingleton);
}
// ********** End ScriptStruct FStateMachineDebugData **********************************************
// ********** Begin ScriptStruct FAnimationFrameSnapshot *******************************************
struct Z_Construct_UScriptStruct_FAnimationFrameSnapshot_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FAnimationFrameSnapshot); }
static inline consteval int16 GetStructAlignment() { return alignof(FAnimationFrameSnapshot); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "Comment", "// This structure represents debugging information for a frame snapshot\n" },
{ "ModuleRelativePath", "Classes/Animation/AnimBlueprintGeneratedClass.h" },
{ "ToolTip", "This structure represents debugging information for a frame snapshot" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FAnimationFrameSnapshot constinit property declarations ***********
// ********** End ScriptStruct FAnimationFrameSnapshot constinit property declarations *************
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FAnimationFrameSnapshot>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FAnimationFrameSnapshot_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FAnimationFrameSnapshot;
class UScriptStruct* FAnimationFrameSnapshot::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FAnimationFrameSnapshot.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FAnimationFrameSnapshot.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FAnimationFrameSnapshot, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("AnimationFrameSnapshot"));
}
return Z_Registration_Info_UScriptStruct_FAnimationFrameSnapshot.OuterSingleton;
}
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FAnimationFrameSnapshot_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
nullptr,
&NewStructOps,
"AnimationFrameSnapshot",
nullptr,
0,
sizeof(FAnimationFrameSnapshot),
alignof(FAnimationFrameSnapshot),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimationFrameSnapshot_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FAnimationFrameSnapshot_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FAnimationFrameSnapshot()
{
if (!Z_Registration_Info_UScriptStruct_FAnimationFrameSnapshot.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FAnimationFrameSnapshot.InnerSingleton, Z_Construct_UScriptStruct_FAnimationFrameSnapshot_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FAnimationFrameSnapshot.InnerSingleton);
}
// ********** End ScriptStruct FAnimationFrameSnapshot *********************************************
// ********** Begin ScriptStruct FAnimBlueprintDebugData *******************************************
struct Z_Construct_UScriptStruct_FAnimBlueprintDebugData_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FAnimBlueprintDebugData); }
static inline consteval int16 GetStructAlignment() { return alignof(FAnimBlueprintDebugData); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "Comment", "// This structure represents animation-related debugging information for an entire AnimBlueprint\n// (general debug information for the event graph, etc... is still contained in a FBlueprintDebugData structure)\n" },
{ "ModuleRelativePath", "Classes/Animation/AnimBlueprintGeneratedClass.h" },
{ "ToolTip", "This structure represents animation-related debugging information for an entire AnimBlueprint\n(general debug information for the event graph, etc... is still contained in a FBlueprintDebugData structure)" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FAnimBlueprintDebugData constinit property declarations ***********
// ********** End ScriptStruct FAnimBlueprintDebugData constinit property declarations *************
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FAnimBlueprintDebugData>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FAnimBlueprintDebugData_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FAnimBlueprintDebugData;
class UScriptStruct* FAnimBlueprintDebugData::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FAnimBlueprintDebugData.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FAnimBlueprintDebugData.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FAnimBlueprintDebugData, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("AnimBlueprintDebugData"));
}
return Z_Registration_Info_UScriptStruct_FAnimBlueprintDebugData.OuterSingleton;
}
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FAnimBlueprintDebugData_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
nullptr,
&NewStructOps,
"AnimBlueprintDebugData",
nullptr,
0,
sizeof(FAnimBlueprintDebugData),
alignof(FAnimBlueprintDebugData),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimBlueprintDebugData_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FAnimBlueprintDebugData_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FAnimBlueprintDebugData()
{
if (!Z_Registration_Info_UScriptStruct_FAnimBlueprintDebugData.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FAnimBlueprintDebugData.InnerSingleton, Z_Construct_UScriptStruct_FAnimBlueprintDebugData_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FAnimBlueprintDebugData.InnerSingleton);
}
// ********** End ScriptStruct FAnimBlueprintDebugData *********************************************
// ********** Begin ScriptStruct FAnimBlueprintMutableData *****************************************
struct Z_Construct_UScriptStruct_FAnimBlueprintMutableData_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FAnimBlueprintMutableData); }
static inline consteval int16 GetStructAlignment() { return alignof(FAnimBlueprintMutableData); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "Comment", "// 'Marker' structure for mutable data. This is used as a base struct for mutable data to be inserted into by the anim\n// BP compiler.\n" },
{ "ModuleRelativePath", "Classes/Animation/AnimBlueprintGeneratedClass.h" },
{ "ToolTip", "'Marker' structure for mutable data. This is used as a base struct for mutable data to be inserted into by the anim\nBP compiler." },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FAnimBlueprintMutableData constinit property declarations *********
// ********** End ScriptStruct FAnimBlueprintMutableData constinit property declarations ***********
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FAnimBlueprintMutableData>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FAnimBlueprintMutableData_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FAnimBlueprintMutableData;
class UScriptStruct* FAnimBlueprintMutableData::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FAnimBlueprintMutableData.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FAnimBlueprintMutableData.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FAnimBlueprintMutableData, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("AnimBlueprintMutableData"));
}
return Z_Registration_Info_UScriptStruct_FAnimBlueprintMutableData.OuterSingleton;
}
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FAnimBlueprintMutableData_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
nullptr,
&NewStructOps,
"AnimBlueprintMutableData",
nullptr,
0,
sizeof(FAnimBlueprintMutableData),
alignof(FAnimBlueprintMutableData),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimBlueprintMutableData_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FAnimBlueprintMutableData_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FAnimBlueprintMutableData()
{
if (!Z_Registration_Info_UScriptStruct_FAnimBlueprintMutableData.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FAnimBlueprintMutableData.InnerSingleton, Z_Construct_UScriptStruct_FAnimBlueprintMutableData_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FAnimBlueprintMutableData.InnerSingleton);
}
// ********** End ScriptStruct FAnimBlueprintMutableData *******************************************
// ********** Begin ScriptStruct FAnimBlueprintConstantData ****************************************
struct Z_Construct_UScriptStruct_FAnimBlueprintConstantData_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FAnimBlueprintConstantData); }
static inline consteval int16 GetStructAlignment() { return alignof(FAnimBlueprintConstantData); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "Comment", "// 'Marker' structure for constant data. This is used as a base struct for constant data to be inserted into by the anim\n// BP compiler if there is no existing archetype sparse class data.\n" },
{ "ModuleRelativePath", "Classes/Animation/AnimBlueprintGeneratedClass.h" },
{ "ToolTip", "'Marker' structure for constant data. This is used as a base struct for constant data to be inserted into by the anim\nBP compiler if there is no existing archetype sparse class data." },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FAnimBlueprintConstantData constinit property declarations ********
// ********** End ScriptStruct FAnimBlueprintConstantData constinit property declarations **********
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FAnimBlueprintConstantData>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FAnimBlueprintConstantData_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FAnimBlueprintConstantData;
class UScriptStruct* FAnimBlueprintConstantData::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FAnimBlueprintConstantData.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FAnimBlueprintConstantData.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FAnimBlueprintConstantData, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("AnimBlueprintConstantData"));
}
return Z_Registration_Info_UScriptStruct_FAnimBlueprintConstantData.OuterSingleton;
}
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FAnimBlueprintConstantData_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
nullptr,
&NewStructOps,
"AnimBlueprintConstantData",
nullptr,
0,
sizeof(FAnimBlueprintConstantData),
alignof(FAnimBlueprintConstantData),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimBlueprintConstantData_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FAnimBlueprintConstantData_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FAnimBlueprintConstantData()
{
if (!Z_Registration_Info_UScriptStruct_FAnimBlueprintConstantData.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FAnimBlueprintConstantData.InnerSingleton, Z_Construct_UScriptStruct_FAnimBlueprintConstantData_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FAnimBlueprintConstantData.InnerSingleton);
}
// ********** End ScriptStruct FAnimBlueprintConstantData ******************************************
// ********** Begin Class UAnimBlueprintGeneratedStruct ********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAnimBlueprintGeneratedStruct;
UClass* UAnimBlueprintGeneratedStruct::GetPrivateStaticClass()
{
using TClass = UAnimBlueprintGeneratedStruct;
if (!Z_Registration_Info_UClass_UAnimBlueprintGeneratedStruct.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AnimBlueprintGeneratedStruct"),
Z_Registration_Info_UClass_UAnimBlueprintGeneratedStruct.InnerSingleton,
StaticRegisterNativesUAnimBlueprintGeneratedStruct,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAnimBlueprintGeneratedStruct.InnerSingleton;
}
UClass* Z_Construct_UClass_UAnimBlueprintGeneratedStruct_NoRegister()
{
return UAnimBlueprintGeneratedStruct::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAnimBlueprintGeneratedStruct_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "// Struct type generated by the anim BP compiler. Used for sparse class data and mutable data area.\n// Only really needed to hide the struct from the content browser (via IsAsset override)\n" },
{ "IncludePath", "Animation/AnimBlueprintGeneratedClass.h" },
{ "ModuleRelativePath", "Classes/Animation/AnimBlueprintGeneratedClass.h" },
{ "ToolTip", "Struct type generated by the anim BP compiler. Used for sparse class data and mutable data area.\nOnly really needed to hide the struct from the content browser (via IsAsset override)" },
};
#endif // WITH_METADATA
// ********** Begin Class UAnimBlueprintGeneratedStruct constinit property declarations ************
// ********** End Class UAnimBlueprintGeneratedStruct constinit property declarations **************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAnimBlueprintGeneratedStruct>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAnimBlueprintGeneratedStruct_Statics
UObject* (*const Z_Construct_UClass_UAnimBlueprintGeneratedStruct_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UScriptStruct,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimBlueprintGeneratedStruct_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAnimBlueprintGeneratedStruct_Statics::ClassParams = {
&UAnimBlueprintGeneratedStruct::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimBlueprintGeneratedStruct_Statics::Class_MetaDataParams), Z_Construct_UClass_UAnimBlueprintGeneratedStruct_Statics::Class_MetaDataParams)
};
void UAnimBlueprintGeneratedStruct::StaticRegisterNativesUAnimBlueprintGeneratedStruct()
{
}
UClass* Z_Construct_UClass_UAnimBlueprintGeneratedStruct()
{
if (!Z_Registration_Info_UClass_UAnimBlueprintGeneratedStruct.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAnimBlueprintGeneratedStruct.OuterSingleton, Z_Construct_UClass_UAnimBlueprintGeneratedStruct_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAnimBlueprintGeneratedStruct.OuterSingleton;
}
UAnimBlueprintGeneratedStruct::UAnimBlueprintGeneratedStruct(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAnimBlueprintGeneratedStruct);
UAnimBlueprintGeneratedStruct::~UAnimBlueprintGeneratedStruct() {}
// ********** End Class UAnimBlueprintGeneratedStruct **********************************************
// ********** Begin Class UAnimBlueprintGeneratedClass *********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAnimBlueprintGeneratedClass;
UClass* UAnimBlueprintGeneratedClass::GetPrivateStaticClass()
{
using TClass = UAnimBlueprintGeneratedClass;
if (!Z_Registration_Info_UClass_UAnimBlueprintGeneratedClass.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AnimBlueprintGeneratedClass"),
Z_Registration_Info_UClass_UAnimBlueprintGeneratedClass.InnerSingleton,
StaticRegisterNativesUAnimBlueprintGeneratedClass,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAnimBlueprintGeneratedClass.InnerSingleton;
}
UClass* Z_Construct_UClass_UAnimBlueprintGeneratedClass_NoRegister()
{
return UAnimBlueprintGeneratedClass::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAnimBlueprintGeneratedClass_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "Animation/AnimBlueprintGeneratedClass.h" },
{ "ModuleRelativePath", "Classes/Animation/AnimBlueprintGeneratedClass.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BakedStateMachines_MetaData[] = {
{ "Comment", "// List of state machines present in this blueprint class\n" },
{ "ModuleRelativePath", "Classes/Animation/AnimBlueprintGeneratedClass.h" },
{ "ToolTip", "List of state machines present in this blueprint class" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TargetSkeleton_MetaData[] = {
{ "Comment", "/** Target skeleton for this blueprint class */" },
{ "ModuleRelativePath", "Classes/Animation/AnimBlueprintGeneratedClass.h" },
{ "ToolTip", "Target skeleton for this blueprint class" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AnimNotifies_MetaData[] = {
{ "Comment", "/** A list of anim notifies that state machines (or anything else) may reference */" },
{ "ModuleRelativePath", "Classes/Animation/AnimBlueprintGeneratedClass.h" },
{ "ToolTip", "A list of anim notifies that state machines (or anything else) may reference" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OrderedSavedPoseIndicesMap_MetaData[] = {
{ "Comment", "// Indices for each of the saved pose nodes that require updating, in the order they need to get updates, per layer\n" },
{ "ModuleRelativePath", "Classes/Animation/AnimBlueprintGeneratedClass.h" },
{ "ToolTip", "Indices for each of the saved pose nodes that require updating, in the order they need to get updates, per layer" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SyncGroupNames_MetaData[] = {
{ "Comment", "// Array of sync group names in the order that they are requested during compile\n" },
{ "ModuleRelativePath", "Classes/Animation/AnimBlueprintGeneratedClass.h" },
{ "ToolTip", "Array of sync group names in the order that they are requested during compile" },
};
#if WITH_EDITORONLY_DATA
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_EvaluateGraphExposedInputs_MetaData[] = {
{ "Comment", "// Deprecated - moved to FAnimSubsystem_Base\n" },
{ "ModuleRelativePath", "Classes/Animation/AnimBlueprintGeneratedClass.h" },
{ "ToolTip", "Deprecated - moved to FAnimSubsystem_Base" },
};
#endif // WITH_EDITORONLY_DATA
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_GraphAssetPlayerInformation_MetaData[] = {
{ "Comment", "// Indices for any Asset Player found within a specific (named) Anim Layer Graph, or implemented Anim Interface Graph\n" },
{ "ModuleRelativePath", "Classes/Animation/AnimBlueprintGeneratedClass.h" },
{ "ToolTip", "Indices for any Asset Player found within a specific (named) Anim Layer Graph, or implemented Anim Interface Graph" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_GraphBlendOptions_MetaData[] = {
{ "Comment", "// Per layer graph blending options\n" },
{ "ModuleRelativePath", "Classes/Animation/AnimBlueprintGeneratedClass.h" },
{ "ToolTip", "Per layer graph blending options" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AnimNodeData_MetaData[] = {
{ "Comment", "// Constant/folded anim node data\n" },
{ "ModuleRelativePath", "Classes/Animation/AnimBlueprintGeneratedClass.h" },
{ "ToolTip", "Constant/folded anim node data" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_NodeTypeMap_MetaData[] = {
{ "Comment", "// Map from anim node struct to info about that struct (used to accelerate property name lookups)\n" },
{ "ModuleRelativePath", "Classes/Animation/AnimBlueprintGeneratedClass.h" },
{ "ToolTip", "Map from anim node struct to info about that struct (used to accelerate property name lookups)" },
};
#endif // WITH_METADATA
// ********** Begin Class UAnimBlueprintGeneratedClass constinit property declarations *************
static const UECodeGen_Private::FStructPropertyParams NewProp_BakedStateMachines_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_BakedStateMachines;
static const UECodeGen_Private::FObjectPropertyParams NewProp_TargetSkeleton;
static const UECodeGen_Private::FStructPropertyParams NewProp_AnimNotifies_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_AnimNotifies;
static const UECodeGen_Private::FStructPropertyParams NewProp_OrderedSavedPoseIndicesMap_ValueProp;
static const UECodeGen_Private::FNamePropertyParams NewProp_OrderedSavedPoseIndicesMap_Key_KeyProp;
static const UECodeGen_Private::FMapPropertyParams NewProp_OrderedSavedPoseIndicesMap;
static const UECodeGen_Private::FNamePropertyParams NewProp_SyncGroupNames_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_SyncGroupNames;
#if WITH_EDITORONLY_DATA
static const UECodeGen_Private::FStructPropertyParams NewProp_EvaluateGraphExposedInputs_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_EvaluateGraphExposedInputs;
#endif // WITH_EDITORONLY_DATA
static const UECodeGen_Private::FStructPropertyParams NewProp_GraphAssetPlayerInformation_ValueProp;
static const UECodeGen_Private::FNamePropertyParams NewProp_GraphAssetPlayerInformation_Key_KeyProp;
static const UECodeGen_Private::FMapPropertyParams NewProp_GraphAssetPlayerInformation;
static const UECodeGen_Private::FStructPropertyParams NewProp_GraphBlendOptions_ValueProp;
static const UECodeGen_Private::FNamePropertyParams NewProp_GraphBlendOptions_Key_KeyProp;
static const UECodeGen_Private::FMapPropertyParams NewProp_GraphBlendOptions;
static const UECodeGen_Private::FStructPropertyParams NewProp_AnimNodeData_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_AnimNodeData;
static const UECodeGen_Private::FStructPropertyParams NewProp_NodeTypeMap_ValueProp;
static const UECodeGen_Private::FObjectPropertyParams NewProp_NodeTypeMap_Key_KeyProp;
static const UECodeGen_Private::FMapPropertyParams NewProp_NodeTypeMap;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UAnimBlueprintGeneratedClass constinit property declarations ***************
static UObject* (*const DependentSingletons[])();
static const UECodeGen_Private::FImplementedInterfaceParams InterfaceParams[];
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAnimBlueprintGeneratedClass>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAnimBlueprintGeneratedClass_Statics
// ********** Begin Class UAnimBlueprintGeneratedClass Property Definitions ************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAnimBlueprintGeneratedClass_Statics::NewProp_BakedStateMachines_Inner = { "BakedStateMachines", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FBakedAnimationStateMachine, METADATA_PARAMS(0, nullptr) }; // 160314952
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UAnimBlueprintGeneratedClass_Statics::NewProp_BakedStateMachines = { "BakedStateMachines", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimBlueprintGeneratedClass, BakedStateMachines), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BakedStateMachines_MetaData), NewProp_BakedStateMachines_MetaData) }; // 160314952
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UAnimBlueprintGeneratedClass_Statics::NewProp_TargetSkeleton = { "TargetSkeleton", nullptr, (EPropertyFlags)0x0114010000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimBlueprintGeneratedClass, TargetSkeleton), Z_Construct_UClass_USkeleton_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TargetSkeleton_MetaData), NewProp_TargetSkeleton_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAnimBlueprintGeneratedClass_Statics::NewProp_AnimNotifies_Inner = { "AnimNotifies", nullptr, (EPropertyFlags)0x0000008000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FAnimNotifyEvent, METADATA_PARAMS(0, nullptr) }; // 3321890545
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UAnimBlueprintGeneratedClass_Statics::NewProp_AnimNotifies = { "AnimNotifies", nullptr, (EPropertyFlags)0x0010008000000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimBlueprintGeneratedClass, AnimNotifies), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AnimNotifies_MetaData), NewProp_AnimNotifies_MetaData) }; // 3321890545
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAnimBlueprintGeneratedClass_Statics::NewProp_OrderedSavedPoseIndicesMap_ValueProp = { "OrderedSavedPoseIndicesMap", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 1, Z_Construct_UScriptStruct_FCachedPoseIndices, METADATA_PARAMS(0, nullptr) }; // 2785453978
const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_UAnimBlueprintGeneratedClass_Statics::NewProp_OrderedSavedPoseIndicesMap_Key_KeyProp = { "OrderedSavedPoseIndicesMap_Key", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FMapPropertyParams Z_Construct_UClass_UAnimBlueprintGeneratedClass_Statics::NewProp_OrderedSavedPoseIndicesMap = { "OrderedSavedPoseIndicesMap", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Map, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimBlueprintGeneratedClass, OrderedSavedPoseIndicesMap), EMapPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OrderedSavedPoseIndicesMap_MetaData), NewProp_OrderedSavedPoseIndicesMap_MetaData) }; // 2785453978
const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_UAnimBlueprintGeneratedClass_Statics::NewProp_SyncGroupNames_Inner = { "SyncGroupNames", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UAnimBlueprintGeneratedClass_Statics::NewProp_SyncGroupNames = { "SyncGroupNames", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimBlueprintGeneratedClass, SyncGroupNames), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SyncGroupNames_MetaData), NewProp_SyncGroupNames_MetaData) };
#if WITH_EDITORONLY_DATA
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAnimBlueprintGeneratedClass_Statics::NewProp_EvaluateGraphExposedInputs_Inner = { "EvaluateGraphExposedInputs", nullptr, (EPropertyFlags)0x0000000820000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FExposedValueHandler, METADATA_PARAMS(0, nullptr) }; // 1352685656
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UAnimBlueprintGeneratedClass_Statics::NewProp_EvaluateGraphExposedInputs = { "EvaluateGraphExposedInputs", nullptr, (EPropertyFlags)0x0010000820000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimBlueprintGeneratedClass, EvaluateGraphExposedInputs_DEPRECATED), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_EvaluateGraphExposedInputs_MetaData), NewProp_EvaluateGraphExposedInputs_MetaData) }; // 1352685656
#endif // WITH_EDITORONLY_DATA
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAnimBlueprintGeneratedClass_Statics::NewProp_GraphAssetPlayerInformation_ValueProp = { "GraphAssetPlayerInformation", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 1, Z_Construct_UScriptStruct_FGraphAssetPlayerInformation, METADATA_PARAMS(0, nullptr) }; // 3543007495
const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_UAnimBlueprintGeneratedClass_Statics::NewProp_GraphAssetPlayerInformation_Key_KeyProp = { "GraphAssetPlayerInformation_Key", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FMapPropertyParams Z_Construct_UClass_UAnimBlueprintGeneratedClass_Statics::NewProp_GraphAssetPlayerInformation = { "GraphAssetPlayerInformation", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Map, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimBlueprintGeneratedClass, GraphAssetPlayerInformation), EMapPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_GraphAssetPlayerInformation_MetaData), NewProp_GraphAssetPlayerInformation_MetaData) }; // 3543007495
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAnimBlueprintGeneratedClass_Statics::NewProp_GraphBlendOptions_ValueProp = { "GraphBlendOptions", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 1, Z_Construct_UScriptStruct_FAnimGraphBlendOptions, METADATA_PARAMS(0, nullptr) }; // 3100234569
const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_UAnimBlueprintGeneratedClass_Statics::NewProp_GraphBlendOptions_Key_KeyProp = { "GraphBlendOptions_Key", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FMapPropertyParams Z_Construct_UClass_UAnimBlueprintGeneratedClass_Statics::NewProp_GraphBlendOptions = { "GraphBlendOptions", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Map, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimBlueprintGeneratedClass, GraphBlendOptions), EMapPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_GraphBlendOptions_MetaData), NewProp_GraphBlendOptions_MetaData) }; // 3100234569
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAnimBlueprintGeneratedClass_Statics::NewProp_AnimNodeData_Inner = { "AnimNodeData", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FAnimNodeData, METADATA_PARAMS(0, nullptr) }; // 3773818991
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UAnimBlueprintGeneratedClass_Statics::NewProp_AnimNodeData = { "AnimNodeData", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimBlueprintGeneratedClass, AnimNodeData), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AnimNodeData_MetaData), NewProp_AnimNodeData_MetaData) }; // 3773818991
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAnimBlueprintGeneratedClass_Statics::NewProp_NodeTypeMap_ValueProp = { "NodeTypeMap", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 1, Z_Construct_UScriptStruct_FAnimNodeStructData, METADATA_PARAMS(0, nullptr) }; // 1107596711
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UAnimBlueprintGeneratedClass_Statics::NewProp_NodeTypeMap_Key_KeyProp = { "NodeTypeMap_Key", nullptr, (EPropertyFlags)0x0004000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UScriptStruct_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FMapPropertyParams Z_Construct_UClass_UAnimBlueprintGeneratedClass_Statics::NewProp_NodeTypeMap = { "NodeTypeMap", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Map, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimBlueprintGeneratedClass, NodeTypeMap), EMapPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_NodeTypeMap_MetaData), NewProp_NodeTypeMap_MetaData) }; // 1107596711
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAnimBlueprintGeneratedClass_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBlueprintGeneratedClass_Statics::NewProp_BakedStateMachines_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBlueprintGeneratedClass_Statics::NewProp_BakedStateMachines,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBlueprintGeneratedClass_Statics::NewProp_TargetSkeleton,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBlueprintGeneratedClass_Statics::NewProp_AnimNotifies_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBlueprintGeneratedClass_Statics::NewProp_AnimNotifies,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBlueprintGeneratedClass_Statics::NewProp_OrderedSavedPoseIndicesMap_ValueProp,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBlueprintGeneratedClass_Statics::NewProp_OrderedSavedPoseIndicesMap_Key_KeyProp,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBlueprintGeneratedClass_Statics::NewProp_OrderedSavedPoseIndicesMap,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBlueprintGeneratedClass_Statics::NewProp_SyncGroupNames_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBlueprintGeneratedClass_Statics::NewProp_SyncGroupNames,
#if WITH_EDITORONLY_DATA
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBlueprintGeneratedClass_Statics::NewProp_EvaluateGraphExposedInputs_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBlueprintGeneratedClass_Statics::NewProp_EvaluateGraphExposedInputs,
#endif // WITH_EDITORONLY_DATA
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBlueprintGeneratedClass_Statics::NewProp_GraphAssetPlayerInformation_ValueProp,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBlueprintGeneratedClass_Statics::NewProp_GraphAssetPlayerInformation_Key_KeyProp,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBlueprintGeneratedClass_Statics::NewProp_GraphAssetPlayerInformation,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBlueprintGeneratedClass_Statics::NewProp_GraphBlendOptions_ValueProp,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBlueprintGeneratedClass_Statics::NewProp_GraphBlendOptions_Key_KeyProp,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBlueprintGeneratedClass_Statics::NewProp_GraphBlendOptions,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBlueprintGeneratedClass_Statics::NewProp_AnimNodeData_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBlueprintGeneratedClass_Statics::NewProp_AnimNodeData,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBlueprintGeneratedClass_Statics::NewProp_NodeTypeMap_ValueProp,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBlueprintGeneratedClass_Statics::NewProp_NodeTypeMap_Key_KeyProp,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBlueprintGeneratedClass_Statics::NewProp_NodeTypeMap,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimBlueprintGeneratedClass_Statics::PropPointers) < 2048);
// ********** End Class UAnimBlueprintGeneratedClass Property Definitions **************************
UObject* (*const Z_Construct_UClass_UAnimBlueprintGeneratedClass_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UBlueprintGeneratedClass,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimBlueprintGeneratedClass_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FImplementedInterfaceParams Z_Construct_UClass_UAnimBlueprintGeneratedClass_Statics::InterfaceParams[] = {
{ Z_Construct_UClass_UAnimClassInterface_NoRegister, (int32)VTABLE_OFFSET(UAnimBlueprintGeneratedClass, IAnimClassInterface), false }, // 370347790
};
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAnimBlueprintGeneratedClass_Statics::ClassParams = {
&UAnimBlueprintGeneratedClass::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UAnimBlueprintGeneratedClass_Statics::PropPointers,
InterfaceParams,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UAnimBlueprintGeneratedClass_Statics::PropPointers),
UE_ARRAY_COUNT(InterfaceParams),
0x008A00A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimBlueprintGeneratedClass_Statics::Class_MetaDataParams), Z_Construct_UClass_UAnimBlueprintGeneratedClass_Statics::Class_MetaDataParams)
};
void UAnimBlueprintGeneratedClass::StaticRegisterNativesUAnimBlueprintGeneratedClass()
{
}
UClass* Z_Construct_UClass_UAnimBlueprintGeneratedClass()
{
if (!Z_Registration_Info_UClass_UAnimBlueprintGeneratedClass.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAnimBlueprintGeneratedClass.OuterSingleton, Z_Construct_UClass_UAnimBlueprintGeneratedClass_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAnimBlueprintGeneratedClass.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAnimBlueprintGeneratedClass);
UAnimBlueprintGeneratedClass::~UAnimBlueprintGeneratedClass() {}
IMPLEMENT_FSTRUCTUREDARCHIVE_SERIALIZER(UAnimBlueprintGeneratedClass)
// ********** End Class UAnimBlueprintGeneratedClass ***********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h__Script_Engine_Statics
{
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FStateMachineStateDebugData::StaticStruct, Z_Construct_UScriptStruct_FStateMachineStateDebugData_Statics::NewStructOps, TEXT("StateMachineStateDebugData"),&Z_Registration_Info_UScriptStruct_FStateMachineStateDebugData, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FStateMachineStateDebugData), 2955258614U) },
{ FStateMachineDebugData::StaticStruct, Z_Construct_UScriptStruct_FStateMachineDebugData_Statics::NewStructOps, TEXT("StateMachineDebugData"),&Z_Registration_Info_UScriptStruct_FStateMachineDebugData, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FStateMachineDebugData), 3044532497U) },
{ FAnimationFrameSnapshot::StaticStruct, Z_Construct_UScriptStruct_FAnimationFrameSnapshot_Statics::NewStructOps, TEXT("AnimationFrameSnapshot"),&Z_Registration_Info_UScriptStruct_FAnimationFrameSnapshot, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FAnimationFrameSnapshot), 2788529756U) },
{ FAnimBlueprintDebugData::StaticStruct, Z_Construct_UScriptStruct_FAnimBlueprintDebugData_Statics::NewStructOps, TEXT("AnimBlueprintDebugData"),&Z_Registration_Info_UScriptStruct_FAnimBlueprintDebugData, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FAnimBlueprintDebugData), 2016221649U) },
{ FAnimBlueprintMutableData::StaticStruct, Z_Construct_UScriptStruct_FAnimBlueprintMutableData_Statics::NewStructOps, TEXT("AnimBlueprintMutableData"),&Z_Registration_Info_UScriptStruct_FAnimBlueprintMutableData, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FAnimBlueprintMutableData), 3644849038U) },
{ FAnimBlueprintConstantData::StaticStruct, Z_Construct_UScriptStruct_FAnimBlueprintConstantData_Statics::NewStructOps, TEXT("AnimBlueprintConstantData"),&Z_Registration_Info_UScriptStruct_FAnimBlueprintConstantData, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FAnimBlueprintConstantData), 1112308442U) },
};
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAnimBlueprintGeneratedStruct, UAnimBlueprintGeneratedStruct::StaticClass, TEXT("UAnimBlueprintGeneratedStruct"), &Z_Registration_Info_UClass_UAnimBlueprintGeneratedStruct, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAnimBlueprintGeneratedStruct), 2181090398U) },
{ Z_Construct_UClass_UAnimBlueprintGeneratedClass, UAnimBlueprintGeneratedClass::StaticClass, TEXT("UAnimBlueprintGeneratedClass"), &Z_Registration_Info_UClass_UAnimBlueprintGeneratedClass, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAnimBlueprintGeneratedClass), 993580157U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h__Script_Engine_1341690393{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h__Script_Engine_Statics::ClassInfo),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h__Script_Engine_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h__Script_Engine_Statics::ScriptStructInfo),
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,170 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Animation/AnimBlueprintGeneratedClass.h"
#ifdef ENGINE_AnimBlueprintGeneratedClass_generated_h
#error "AnimBlueprintGeneratedClass.generated.h already included, missing '#pragma once' in AnimBlueprintGeneratedClass.h"
#endif
#define ENGINE_AnimBlueprintGeneratedClass_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FStateMachineStateDebugData ***************************************
struct Z_Construct_UScriptStruct_FStateMachineStateDebugData_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_38_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FStateMachineStateDebugData_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FStateMachineStateDebugData;
// ********** End ScriptStruct FStateMachineStateDebugData *****************************************
// ********** Begin ScriptStruct FStateMachineDebugData ********************************************
struct Z_Construct_UScriptStruct_FStateMachineDebugData_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_73_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FStateMachineDebugData_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FStateMachineDebugData;
// ********** End ScriptStruct FStateMachineDebugData **********************************************
// ********** Begin ScriptStruct FAnimationFrameSnapshot *******************************************
struct Z_Construct_UScriptStruct_FAnimationFrameSnapshot_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_111_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAnimationFrameSnapshot_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FAnimationFrameSnapshot;
// ********** End ScriptStruct FAnimationFrameSnapshot *********************************************
// ********** Begin ScriptStruct FAnimBlueprintDebugData *******************************************
struct Z_Construct_UScriptStruct_FAnimBlueprintDebugData_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_164_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAnimBlueprintDebugData_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FAnimBlueprintDebugData;
// ********** End ScriptStruct FAnimBlueprintDebugData *********************************************
// ********** Begin ScriptStruct FAnimBlueprintMutableData *****************************************
struct Z_Construct_UScriptStruct_FAnimBlueprintMutableData_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_331_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAnimBlueprintMutableData_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FAnimBlueprintMutableData;
// ********** End ScriptStruct FAnimBlueprintMutableData *******************************************
// ********** Begin ScriptStruct FAnimBlueprintConstantData ****************************************
struct Z_Construct_UScriptStruct_FAnimBlueprintConstantData_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_339_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAnimBlueprintConstantData_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FAnimBlueprintConstantData;
// ********** End ScriptStruct FAnimBlueprintConstantData ******************************************
// ********** Begin Class UAnimBlueprintGeneratedStruct ********************************************
struct Z_Construct_UClass_UAnimBlueprintGeneratedStruct_Statics;
ENGINE_API UClass* Z_Construct_UClass_UAnimBlueprintGeneratedStruct_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_358_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAnimBlueprintGeneratedStruct(); \
friend struct ::Z_Construct_UClass_UAnimBlueprintGeneratedStruct_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UAnimBlueprintGeneratedStruct_NoRegister(); \
public: \
DECLARE_CLASS2(UAnimBlueprintGeneratedStruct, UScriptStruct, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAnimBlueprintGeneratedStruct_NoRegister) \
DECLARE_SERIALIZER(UAnimBlueprintGeneratedStruct)
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_358_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UAnimBlueprintGeneratedStruct(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UAnimBlueprintGeneratedStruct(UAnimBlueprintGeneratedStruct&&) = delete; \
UAnimBlueprintGeneratedStruct(const UAnimBlueprintGeneratedStruct&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAnimBlueprintGeneratedStruct); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimBlueprintGeneratedStruct); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimBlueprintGeneratedStruct) \
ENGINE_API virtual ~UAnimBlueprintGeneratedStruct();
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_355_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_358_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_358_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_358_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAnimBlueprintGeneratedStruct;
// ********** End Class UAnimBlueprintGeneratedStruct **********************************************
// ********** Begin Class UAnimBlueprintGeneratedClass *********************************************
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_367_ARCHIVESERIALIZER \
DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UAnimBlueprintGeneratedClass, ENGINE_API)
struct Z_Construct_UClass_UAnimBlueprintGeneratedClass_Statics;
ENGINE_API UClass* Z_Construct_UClass_UAnimBlueprintGeneratedClass_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_367_INCLASS \
private: \
static void StaticRegisterNativesUAnimBlueprintGeneratedClass(); \
friend struct ::Z_Construct_UClass_UAnimBlueprintGeneratedClass_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UAnimBlueprintGeneratedClass_NoRegister(); \
public: \
DECLARE_CLASS2(UAnimBlueprintGeneratedClass, UBlueprintGeneratedClass, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAnimBlueprintGeneratedClass_NoRegister) \
DECLARE_SERIALIZER(UAnimBlueprintGeneratedClass) \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_367_ARCHIVESERIALIZER \
virtual UObject* _getUObject() const override { return const_cast<UAnimBlueprintGeneratedClass*>(this); }
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_367_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UAnimBlueprintGeneratedClass(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimBlueprintGeneratedClass) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAnimBlueprintGeneratedClass); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimBlueprintGeneratedClass); \
/** Deleted move- and copy-constructors, should never be used */ \
UAnimBlueprintGeneratedClass(UAnimBlueprintGeneratedClass&&) = delete; \
UAnimBlueprintGeneratedClass(const UAnimBlueprintGeneratedClass&) = delete; \
ENGINE_API virtual ~UAnimBlueprintGeneratedClass();
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_364_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_367_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_367_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h_367_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAnimBlueprintGeneratedClass;
// ********** End Class UAnimBlueprintGeneratedClass ***********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprintGeneratedClass_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,137 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Animation/AnimBoneCompressionCodec.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAnimBoneCompressionCodec() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
ENGINE_API UClass* Z_Construct_UClass_UAnimBoneCompressionCodec();
ENGINE_API UClass* Z_Construct_UClass_UAnimBoneCompressionCodec_NoRegister();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAnimBoneCompressionCodec ************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAnimBoneCompressionCodec;
UClass* UAnimBoneCompressionCodec::GetPrivateStaticClass()
{
using TClass = UAnimBoneCompressionCodec;
if (!Z_Registration_Info_UClass_UAnimBoneCompressionCodec.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AnimBoneCompressionCodec"),
Z_Registration_Info_UClass_UAnimBoneCompressionCodec.InnerSingleton,
StaticRegisterNativesUAnimBoneCompressionCodec,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAnimBoneCompressionCodec.InnerSingleton;
}
UClass* Z_Construct_UClass_UAnimBoneCompressionCodec_NoRegister()
{
return UAnimBoneCompressionCodec::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAnimBoneCompressionCodec_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/*\n * Base class for all bone compression codecs.\n */" },
{ "HideCategories", "Object" },
{ "IncludePath", "Animation/AnimBoneCompressionCodec.h" },
{ "ModuleRelativePath", "Classes/Animation/AnimBoneCompressionCodec.h" },
{ "ToolTip", "* Base class for all bone compression codecs." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Description_MetaData[] = {
{ "Category", "Compression" },
{ "Comment", "/** Description for this codec. */" },
{ "ModuleRelativePath", "Classes/Animation/AnimBoneCompressionCodec.h" },
{ "ToolTip", "Description for this codec." },
};
#endif // WITH_METADATA
// ********** Begin Class UAnimBoneCompressionCodec constinit property declarations ****************
static const UECodeGen_Private::FStrPropertyParams NewProp_Description;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UAnimBoneCompressionCodec constinit property declarations ******************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAnimBoneCompressionCodec>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAnimBoneCompressionCodec_Statics
// ********** Begin Class UAnimBoneCompressionCodec Property Definitions ***************************
const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UAnimBoneCompressionCodec_Statics::NewProp_Description = { "Description", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimBoneCompressionCodec, Description), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Description_MetaData), NewProp_Description_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAnimBoneCompressionCodec_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBoneCompressionCodec_Statics::NewProp_Description,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimBoneCompressionCodec_Statics::PropPointers) < 2048);
// ********** End Class UAnimBoneCompressionCodec Property Definitions *****************************
UObject* (*const Z_Construct_UClass_UAnimBoneCompressionCodec_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimBoneCompressionCodec_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAnimBoneCompressionCodec_Statics::ClassParams = {
&UAnimBoneCompressionCodec::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UAnimBoneCompressionCodec_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UAnimBoneCompressionCodec_Statics::PropPointers),
0,
0x000810A1u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimBoneCompressionCodec_Statics::Class_MetaDataParams), Z_Construct_UClass_UAnimBoneCompressionCodec_Statics::Class_MetaDataParams)
};
void UAnimBoneCompressionCodec::StaticRegisterNativesUAnimBoneCompressionCodec()
{
}
UClass* Z_Construct_UClass_UAnimBoneCompressionCodec()
{
if (!Z_Registration_Info_UClass_UAnimBoneCompressionCodec.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAnimBoneCompressionCodec.OuterSingleton, Z_Construct_UClass_UAnimBoneCompressionCodec_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAnimBoneCompressionCodec.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAnimBoneCompressionCodec);
UAnimBoneCompressionCodec::~UAnimBoneCompressionCodec() {}
// ********** End Class UAnimBoneCompressionCodec **************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBoneCompressionCodec_h__Script_Engine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAnimBoneCompressionCodec, UAnimBoneCompressionCodec::StaticClass, TEXT("UAnimBoneCompressionCodec"), &Z_Registration_Info_UClass_UAnimBoneCompressionCodec, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAnimBoneCompressionCodec), 1914360349U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBoneCompressionCodec_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBoneCompressionCodec_h__Script_Engine_3004396656{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBoneCompressionCodec_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBoneCompressionCodec_h__Script_Engine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Animation/AnimBoneCompressionCodec.h"
#ifdef ENGINE_AnimBoneCompressionCodec_generated_h
#error "AnimBoneCompressionCodec.generated.h already included, missing '#pragma once' in AnimBoneCompressionCodec.h"
#endif
#define ENGINE_AnimBoneCompressionCodec_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAnimBoneCompressionCodec ************************************************
struct Z_Construct_UClass_UAnimBoneCompressionCodec_Statics;
ENGINE_API UClass* Z_Construct_UClass_UAnimBoneCompressionCodec_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBoneCompressionCodec_h_28_INCLASS \
private: \
static void StaticRegisterNativesUAnimBoneCompressionCodec(); \
friend struct ::Z_Construct_UClass_UAnimBoneCompressionCodec_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UAnimBoneCompressionCodec_NoRegister(); \
public: \
DECLARE_CLASS2(UAnimBoneCompressionCodec, UObject, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAnimBoneCompressionCodec_NoRegister) \
DECLARE_SERIALIZER(UAnimBoneCompressionCodec)
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBoneCompressionCodec_h_28_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UAnimBoneCompressionCodec(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimBoneCompressionCodec) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAnimBoneCompressionCodec); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimBoneCompressionCodec); \
/** Deleted move- and copy-constructors, should never be used */ \
UAnimBoneCompressionCodec(UAnimBoneCompressionCodec&&) = delete; \
UAnimBoneCompressionCodec(const UAnimBoneCompressionCodec&) = delete; \
ENGINE_API virtual ~UAnimBoneCompressionCodec();
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBoneCompressionCodec_h_25_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBoneCompressionCodec_h_28_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBoneCompressionCodec_h_28_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBoneCompressionCodec_h_28_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAnimBoneCompressionCodec;
// ********** End Class UAnimBoneCompressionCodec **************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBoneCompressionCodec_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,183 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Animation/AnimBoneCompressionSettings.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAnimBoneCompressionSettings() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
ENGINE_API UClass* Z_Construct_UClass_UAnimBoneCompressionCodec_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UAnimBoneCompressionSettings();
ENGINE_API UClass* Z_Construct_UClass_UAnimBoneCompressionSettings_NoRegister();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAnimBoneCompressionSettings *********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAnimBoneCompressionSettings;
UClass* UAnimBoneCompressionSettings::GetPrivateStaticClass()
{
using TClass = UAnimBoneCompressionSettings;
if (!Z_Registration_Info_UClass_UAnimBoneCompressionSettings.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AnimBoneCompressionSettings"),
Z_Registration_Info_UClass_UAnimBoneCompressionSettings.InnerSingleton,
StaticRegisterNativesUAnimBoneCompressionSettings,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAnimBoneCompressionSettings.InnerSingleton;
}
UClass* Z_Construct_UClass_UAnimBoneCompressionSettings_NoRegister()
{
return UAnimBoneCompressionSettings::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAnimBoneCompressionSettings_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/*\n * This object is used to wrap a bone compression codec. It allows a clean integration in the editor by avoiding the need\n * to create asset types and factory wrappers for every codec.\n */" },
{ "HideCategories", "Object" },
{ "IncludePath", "Animation/AnimBoneCompressionSettings.h" },
{ "ModuleRelativePath", "Classes/Animation/AnimBoneCompressionSettings.h" },
{ "ToolTip", "* This object is used to wrap a bone compression codec. It allows a clean integration in the editor by avoiding the need\n* to create asset types and factory wrappers for every codec." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Codecs_Inner_MetaData[] = {
{ "Category", "Compression" },
{ "Comment", "/** A list of animation bone compression codecs to try. Empty entries are ignored but the array cannot be empty. */" },
{ "EditInline", "true" },
{ "ModuleRelativePath", "Classes/Animation/AnimBoneCompressionSettings.h" },
{ "NoElementDuplicate", "" },
{ "ToolTip", "A list of animation bone compression codecs to try. Empty entries are ignored but the array cannot be empty." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Codecs_MetaData[] = {
{ "Category", "Compression" },
{ "Comment", "/** A list of animation bone compression codecs to try. Empty entries are ignored but the array cannot be empty. */" },
{ "EditInline", "true" },
{ "ModuleRelativePath", "Classes/Animation/AnimBoneCompressionSettings.h" },
{ "NoElementDuplicate", "" },
{ "ToolTip", "A list of animation bone compression codecs to try. Empty entries are ignored but the array cannot be empty." },
};
#if WITH_EDITORONLY_DATA
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ErrorThreshold_MetaData[] = {
{ "Category", "Compression" },
{ "ClampMin", "0" },
{ "Comment", "/** When compressing, the best codec below this error threshold will be used. */" },
{ "ModuleRelativePath", "Classes/Animation/AnimBoneCompressionSettings.h" },
{ "ToolTip", "When compressing, the best codec below this error threshold will be used." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bForceBelowThreshold_MetaData[] = {
{ "Category", "Compression" },
{ "Comment", "/** Any codec (even one that increases the size) with a lower error will be used until it falls below the threshold. */" },
{ "ModuleRelativePath", "Classes/Animation/AnimBoneCompressionSettings.h" },
{ "ToolTip", "Any codec (even one that increases the size) with a lower error will be used until it falls below the threshold." },
};
#endif // WITH_EDITORONLY_DATA
#endif // WITH_METADATA
// ********** Begin Class UAnimBoneCompressionSettings constinit property declarations *************
static const UECodeGen_Private::FObjectPropertyParams NewProp_Codecs_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_Codecs;
#if WITH_EDITORONLY_DATA
static const UECodeGen_Private::FFloatPropertyParams NewProp_ErrorThreshold;
static void NewProp_bForceBelowThreshold_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bForceBelowThreshold;
#endif // WITH_EDITORONLY_DATA
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UAnimBoneCompressionSettings constinit property declarations ***************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAnimBoneCompressionSettings>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAnimBoneCompressionSettings_Statics
// ********** Begin Class UAnimBoneCompressionSettings Property Definitions ************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::NewProp_Codecs_Inner = { "Codecs", nullptr, (EPropertyFlags)0x0106000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UAnimBoneCompressionCodec_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Codecs_Inner_MetaData), NewProp_Codecs_Inner_MetaData) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::NewProp_Codecs = { "Codecs", nullptr, (EPropertyFlags)0x0114008000000009, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimBoneCompressionSettings, Codecs), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Codecs_MetaData), NewProp_Codecs_MetaData) };
#if WITH_EDITORONLY_DATA
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::NewProp_ErrorThreshold = { "ErrorThreshold", nullptr, (EPropertyFlags)0x0010000800000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimBoneCompressionSettings, ErrorThreshold), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ErrorThreshold_MetaData), NewProp_ErrorThreshold_MetaData) };
void Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::NewProp_bForceBelowThreshold_SetBit(void* Obj)
{
((UAnimBoneCompressionSettings*)Obj)->bForceBelowThreshold = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::NewProp_bForceBelowThreshold = { "bForceBelowThreshold", nullptr, (EPropertyFlags)0x0010000800000001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UAnimBoneCompressionSettings), &Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::NewProp_bForceBelowThreshold_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bForceBelowThreshold_MetaData), NewProp_bForceBelowThreshold_MetaData) };
#endif // WITH_EDITORONLY_DATA
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::NewProp_Codecs_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::NewProp_Codecs,
#if WITH_EDITORONLY_DATA
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::NewProp_ErrorThreshold,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::NewProp_bForceBelowThreshold,
#endif // WITH_EDITORONLY_DATA
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::PropPointers) < 2048);
// ********** End Class UAnimBoneCompressionSettings Property Definitions **************************
UObject* (*const Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::ClassParams = {
&UAnimBoneCompressionSettings::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::PropPointers),
0,
0x008800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::Class_MetaDataParams), Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::Class_MetaDataParams)
};
void UAnimBoneCompressionSettings::StaticRegisterNativesUAnimBoneCompressionSettings()
{
}
UClass* Z_Construct_UClass_UAnimBoneCompressionSettings()
{
if (!Z_Registration_Info_UClass_UAnimBoneCompressionSettings.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAnimBoneCompressionSettings.OuterSingleton, Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAnimBoneCompressionSettings.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAnimBoneCompressionSettings);
UAnimBoneCompressionSettings::~UAnimBoneCompressionSettings() {}
// ********** End Class UAnimBoneCompressionSettings ***********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBoneCompressionSettings_h__Script_Engine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAnimBoneCompressionSettings, UAnimBoneCompressionSettings::StaticClass, TEXT("UAnimBoneCompressionSettings"), &Z_Registration_Info_UClass_UAnimBoneCompressionSettings, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAnimBoneCompressionSettings), 1454952448U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBoneCompressionSettings_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBoneCompressionSettings_h__Script_Engine_3311097067{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBoneCompressionSettings_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBoneCompressionSettings_h__Script_Engine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Animation/AnimBoneCompressionSettings.h"
#ifdef ENGINE_AnimBoneCompressionSettings_generated_h
#error "AnimBoneCompressionSettings.generated.h already included, missing '#pragma once' in AnimBoneCompressionSettings.h"
#endif
#define ENGINE_AnimBoneCompressionSettings_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAnimBoneCompressionSettings *********************************************
struct Z_Construct_UClass_UAnimBoneCompressionSettings_Statics;
ENGINE_API UClass* Z_Construct_UClass_UAnimBoneCompressionSettings_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBoneCompressionSettings_h_24_INCLASS \
private: \
static void StaticRegisterNativesUAnimBoneCompressionSettings(); \
friend struct ::Z_Construct_UClass_UAnimBoneCompressionSettings_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UAnimBoneCompressionSettings_NoRegister(); \
public: \
DECLARE_CLASS2(UAnimBoneCompressionSettings, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAnimBoneCompressionSettings_NoRegister) \
DECLARE_SERIALIZER(UAnimBoneCompressionSettings)
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBoneCompressionSettings_h_24_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UAnimBoneCompressionSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimBoneCompressionSettings) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAnimBoneCompressionSettings); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimBoneCompressionSettings); \
/** Deleted move- and copy-constructors, should never be used */ \
UAnimBoneCompressionSettings(UAnimBoneCompressionSettings&&) = delete; \
UAnimBoneCompressionSettings(const UAnimBoneCompressionSettings&) = delete; \
ENGINE_API virtual ~UAnimBoneCompressionSettings();
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBoneCompressionSettings_h_21_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBoneCompressionSettings_h_24_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBoneCompressionSettings_h_24_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBoneCompressionSettings_h_24_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAnimBoneCompressionSettings;
// ********** End Class UAnimBoneCompressionSettings ***********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBoneCompressionSettings_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,483 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Animation/AnimClassInterface.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAnimClassInterface() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UInterface();
ENGINE_API UClass* Z_Construct_UClass_UAnimClassInterface();
ENGINE_API UClass* Z_Construct_UClass_UAnimClassInterface_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UBlendProfile_NoRegister();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FAnimBlueprintFunction();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FAnimGraphBlendOptions();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FCachedPoseIndices();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FGraphAssetPlayerInformation();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin ScriptStruct FAnimBlueprintFunction ********************************************
struct Z_Construct_UScriptStruct_FAnimBlueprintFunction_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FAnimBlueprintFunction); }
static inline consteval int16 GetStructAlignment() { return alignof(FAnimBlueprintFunction); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "Comment", "/** Describes the input and output of an anim blueprint 'function' */" },
{ "ModuleRelativePath", "Classes/Animation/AnimClassInterface.h" },
{ "ToolTip", "Describes the input and output of an anim blueprint 'function'" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Name_MetaData[] = {
{ "Comment", "/** The name of the function */" },
{ "ModuleRelativePath", "Classes/Animation/AnimClassInterface.h" },
{ "ToolTip", "The name of the function" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Group_MetaData[] = {
{ "Comment", "/** The group of the function */" },
{ "ModuleRelativePath", "Classes/Animation/AnimClassInterface.h" },
{ "ToolTip", "The group of the function" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OutputPoseNodeIndex_MetaData[] = {
{ "Comment", "/** Index of the output node */" },
{ "ModuleRelativePath", "Classes/Animation/AnimClassInterface.h" },
{ "ToolTip", "Index of the output node" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InputPoseNames_MetaData[] = {
{ "Comment", "/** The names of the input poses */" },
{ "ModuleRelativePath", "Classes/Animation/AnimClassInterface.h" },
{ "ToolTip", "The names of the input poses" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InputPoseNodeIndices_MetaData[] = {
{ "Comment", "/** Indices of the input nodes */" },
{ "ModuleRelativePath", "Classes/Animation/AnimClassInterface.h" },
{ "ToolTip", "Indices of the input nodes" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bImplemented_MetaData[] = {
{ "Comment", "/** Whether this function is actually implemented by this class - it could just be a stub */" },
{ "ModuleRelativePath", "Classes/Animation/AnimClassInterface.h" },
{ "ToolTip", "Whether this function is actually implemented by this class - it could just be a stub" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FAnimBlueprintFunction constinit property declarations ************
static const UECodeGen_Private::FNamePropertyParams NewProp_Name;
static const UECodeGen_Private::FNamePropertyParams NewProp_Group;
static const UECodeGen_Private::FIntPropertyParams NewProp_OutputPoseNodeIndex;
static const UECodeGen_Private::FNamePropertyParams NewProp_InputPoseNames_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_InputPoseNames;
static const UECodeGen_Private::FIntPropertyParams NewProp_InputPoseNodeIndices_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_InputPoseNodeIndices;
static void NewProp_bImplemented_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bImplemented;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FAnimBlueprintFunction constinit property declarations **************
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FAnimBlueprintFunction>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FAnimBlueprintFunction_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FAnimBlueprintFunction;
class UScriptStruct* FAnimBlueprintFunction::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FAnimBlueprintFunction.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FAnimBlueprintFunction.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FAnimBlueprintFunction, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("AnimBlueprintFunction"));
}
return Z_Registration_Info_UScriptStruct_FAnimBlueprintFunction.OuterSingleton;
}
// ********** Begin ScriptStruct FAnimBlueprintFunction Property Definitions ***********************
const UECodeGen_Private::FNamePropertyParams Z_Construct_UScriptStruct_FAnimBlueprintFunction_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FAnimBlueprintFunction, Name), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Name_MetaData), NewProp_Name_MetaData) };
const UECodeGen_Private::FNamePropertyParams Z_Construct_UScriptStruct_FAnimBlueprintFunction_Statics::NewProp_Group = { "Group", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FAnimBlueprintFunction, Group), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Group_MetaData), NewProp_Group_MetaData) };
const UECodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FAnimBlueprintFunction_Statics::NewProp_OutputPoseNodeIndex = { "OutputPoseNodeIndex", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FAnimBlueprintFunction, OutputPoseNodeIndex), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OutputPoseNodeIndex_MetaData), NewProp_OutputPoseNodeIndex_MetaData) };
const UECodeGen_Private::FNamePropertyParams Z_Construct_UScriptStruct_FAnimBlueprintFunction_Statics::NewProp_InputPoseNames_Inner = { "InputPoseNames", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UScriptStruct_FAnimBlueprintFunction_Statics::NewProp_InputPoseNames = { "InputPoseNames", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FAnimBlueprintFunction, InputPoseNames), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InputPoseNames_MetaData), NewProp_InputPoseNames_MetaData) };
const UECodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FAnimBlueprintFunction_Statics::NewProp_InputPoseNodeIndices_Inner = { "InputPoseNodeIndices", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UScriptStruct_FAnimBlueprintFunction_Statics::NewProp_InputPoseNodeIndices = { "InputPoseNodeIndices", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FAnimBlueprintFunction, InputPoseNodeIndices), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InputPoseNodeIndices_MetaData), NewProp_InputPoseNodeIndices_MetaData) };
void Z_Construct_UScriptStruct_FAnimBlueprintFunction_Statics::NewProp_bImplemented_SetBit(void* Obj)
{
((FAnimBlueprintFunction*)Obj)->bImplemented = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FAnimBlueprintFunction_Statics::NewProp_bImplemented = { "bImplemented", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FAnimBlueprintFunction), &Z_Construct_UScriptStruct_FAnimBlueprintFunction_Statics::NewProp_bImplemented_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bImplemented_MetaData), NewProp_bImplemented_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FAnimBlueprintFunction_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimBlueprintFunction_Statics::NewProp_Name,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimBlueprintFunction_Statics::NewProp_Group,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimBlueprintFunction_Statics::NewProp_OutputPoseNodeIndex,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimBlueprintFunction_Statics::NewProp_InputPoseNames_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimBlueprintFunction_Statics::NewProp_InputPoseNames,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimBlueprintFunction_Statics::NewProp_InputPoseNodeIndices_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimBlueprintFunction_Statics::NewProp_InputPoseNodeIndices,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimBlueprintFunction_Statics::NewProp_bImplemented,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimBlueprintFunction_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FAnimBlueprintFunction Property Definitions *************************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FAnimBlueprintFunction_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
nullptr,
&NewStructOps,
"AnimBlueprintFunction",
Z_Construct_UScriptStruct_FAnimBlueprintFunction_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimBlueprintFunction_Statics::PropPointers),
sizeof(FAnimBlueprintFunction),
alignof(FAnimBlueprintFunction),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimBlueprintFunction_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FAnimBlueprintFunction_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FAnimBlueprintFunction()
{
if (!Z_Registration_Info_UScriptStruct_FAnimBlueprintFunction.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FAnimBlueprintFunction.InnerSingleton, Z_Construct_UScriptStruct_FAnimBlueprintFunction_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FAnimBlueprintFunction.InnerSingleton);
}
// ********** End ScriptStruct FAnimBlueprintFunction **********************************************
// ********** Begin ScriptStruct FCachedPoseIndices ************************************************
struct Z_Construct_UScriptStruct_FCachedPoseIndices_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FCachedPoseIndices); }
static inline consteval int16 GetStructAlignment() { return alignof(FCachedPoseIndices); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "Comment", "/** Wrapper struct as we dont support nested containers */" },
{ "ModuleRelativePath", "Classes/Animation/AnimClassInterface.h" },
{ "ToolTip", "Wrapper struct as we dont support nested containers" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OrderedSavedPoseNodeIndices_MetaData[] = {
{ "ModuleRelativePath", "Classes/Animation/AnimClassInterface.h" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FCachedPoseIndices constinit property declarations ****************
static const UECodeGen_Private::FIntPropertyParams NewProp_OrderedSavedPoseNodeIndices_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_OrderedSavedPoseNodeIndices;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FCachedPoseIndices constinit property declarations ******************
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FCachedPoseIndices>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FCachedPoseIndices_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FCachedPoseIndices;
class UScriptStruct* FCachedPoseIndices::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FCachedPoseIndices.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FCachedPoseIndices.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FCachedPoseIndices, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("CachedPoseIndices"));
}
return Z_Registration_Info_UScriptStruct_FCachedPoseIndices.OuterSingleton;
}
// ********** Begin ScriptStruct FCachedPoseIndices Property Definitions ***************************
const UECodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FCachedPoseIndices_Statics::NewProp_OrderedSavedPoseNodeIndices_Inner = { "OrderedSavedPoseNodeIndices", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UScriptStruct_FCachedPoseIndices_Statics::NewProp_OrderedSavedPoseNodeIndices = { "OrderedSavedPoseNodeIndices", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCachedPoseIndices, OrderedSavedPoseNodeIndices), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OrderedSavedPoseNodeIndices_MetaData), NewProp_OrderedSavedPoseNodeIndices_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FCachedPoseIndices_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCachedPoseIndices_Statics::NewProp_OrderedSavedPoseNodeIndices_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCachedPoseIndices_Statics::NewProp_OrderedSavedPoseNodeIndices,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCachedPoseIndices_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FCachedPoseIndices Property Definitions *****************************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FCachedPoseIndices_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
nullptr,
&NewStructOps,
"CachedPoseIndices",
Z_Construct_UScriptStruct_FCachedPoseIndices_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCachedPoseIndices_Statics::PropPointers),
sizeof(FCachedPoseIndices),
alignof(FCachedPoseIndices),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCachedPoseIndices_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FCachedPoseIndices_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FCachedPoseIndices()
{
if (!Z_Registration_Info_UScriptStruct_FCachedPoseIndices.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FCachedPoseIndices.InnerSingleton, Z_Construct_UScriptStruct_FCachedPoseIndices_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FCachedPoseIndices.InnerSingleton);
}
// ********** End ScriptStruct FCachedPoseIndices **************************************************
// ********** Begin ScriptStruct FGraphAssetPlayerInformation **************************************
struct Z_Construct_UScriptStruct_FGraphAssetPlayerInformation_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FGraphAssetPlayerInformation); }
static inline consteval int16 GetStructAlignment() { return alignof(FGraphAssetPlayerInformation); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "Comment", "/** Contains indices for any Asset Player nodes found for a specific Name Anim Graph (only and specifically harvested for Anim Graph Layers and Implemented Anim Layer Graphs) */" },
{ "ModuleRelativePath", "Classes/Animation/AnimClassInterface.h" },
{ "ToolTip", "Contains indices for any Asset Player nodes found for a specific Name Anim Graph (only and specifically harvested for Anim Graph Layers and Implemented Anim Layer Graphs)" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PlayerNodeIndices_MetaData[] = {
{ "ModuleRelativePath", "Classes/Animation/AnimClassInterface.h" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FGraphAssetPlayerInformation constinit property declarations ******
static const UECodeGen_Private::FIntPropertyParams NewProp_PlayerNodeIndices_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_PlayerNodeIndices;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FGraphAssetPlayerInformation constinit property declarations ********
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FGraphAssetPlayerInformation>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FGraphAssetPlayerInformation_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FGraphAssetPlayerInformation;
class UScriptStruct* FGraphAssetPlayerInformation::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FGraphAssetPlayerInformation.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FGraphAssetPlayerInformation.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FGraphAssetPlayerInformation, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("GraphAssetPlayerInformation"));
}
return Z_Registration_Info_UScriptStruct_FGraphAssetPlayerInformation.OuterSingleton;
}
// ********** Begin ScriptStruct FGraphAssetPlayerInformation Property Definitions *****************
const UECodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FGraphAssetPlayerInformation_Statics::NewProp_PlayerNodeIndices_Inner = { "PlayerNodeIndices", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UScriptStruct_FGraphAssetPlayerInformation_Statics::NewProp_PlayerNodeIndices = { "PlayerNodeIndices", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FGraphAssetPlayerInformation, PlayerNodeIndices), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PlayerNodeIndices_MetaData), NewProp_PlayerNodeIndices_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FGraphAssetPlayerInformation_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGraphAssetPlayerInformation_Statics::NewProp_PlayerNodeIndices_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGraphAssetPlayerInformation_Statics::NewProp_PlayerNodeIndices,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGraphAssetPlayerInformation_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FGraphAssetPlayerInformation Property Definitions *******************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FGraphAssetPlayerInformation_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
nullptr,
&NewStructOps,
"GraphAssetPlayerInformation",
Z_Construct_UScriptStruct_FGraphAssetPlayerInformation_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGraphAssetPlayerInformation_Statics::PropPointers),
sizeof(FGraphAssetPlayerInformation),
alignof(FGraphAssetPlayerInformation),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGraphAssetPlayerInformation_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FGraphAssetPlayerInformation_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FGraphAssetPlayerInformation()
{
if (!Z_Registration_Info_UScriptStruct_FGraphAssetPlayerInformation.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FGraphAssetPlayerInformation.InnerSingleton, Z_Construct_UScriptStruct_FGraphAssetPlayerInformation_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FGraphAssetPlayerInformation.InnerSingleton);
}
// ********** End ScriptStruct FGraphAssetPlayerInformation ****************************************
// ********** Begin ScriptStruct FAnimGraphBlendOptions ********************************************
struct Z_Construct_UScriptStruct_FAnimGraphBlendOptions_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FAnimGraphBlendOptions); }
static inline consteval int16 GetStructAlignment() { return alignof(FAnimGraphBlendOptions); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "Comment", "/** Blending options for animation graphs in Linked Animation Blueprints. */" },
{ "ModuleRelativePath", "Classes/Animation/AnimClassInterface.h" },
{ "ToolTip", "Blending options for animation graphs in Linked Animation Blueprints." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BlendInTime_MetaData[] = {
{ "Category", "GraphBlending" },
{ "Comment", "/**\n\x09* Time to blend this graph in using Inertialization. Specify -1.0 to defer to the BlendOutTime of the previous graph.\n\x09* To blend this graph in you must place an Inertialization node after the Linked Anim Graph node or Linked Anim Layer node that uses this graph.\n\x09*/" },
{ "ModuleRelativePath", "Classes/Animation/AnimClassInterface.h" },
{ "ToolTip", "Time to blend this graph in using Inertialization. Specify -1.0 to defer to the BlendOutTime of the previous graph.\nTo blend this graph in you must place an Inertialization node after the Linked Anim Graph node or Linked Anim Layer node that uses this graph." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BlendInProfile_MetaData[] = {
{ "Category", "GraphBlending" },
{ "Comment", "/**\n\x09* Optional blend profile to use when blending this graph in (if BlendInTime > 0)\n\x09*/" },
{ "ModuleRelativePath", "Classes/Animation/AnimClassInterface.h" },
{ "ToolTip", "Optional blend profile to use when blending this graph in (if BlendInTime > 0)" },
{ "UseAsBlendProfile", "TRUE" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BlendOutTime_MetaData[] = {
{ "Category", "GraphBlending" },
{ "Comment", "/**\n\x09* Time to blend this graph out using Inertialization. Specify -1.0 to defer to the BlendInTime of the next graph.\n\x09* To blend this graph out you must place an Inertialization node after the Linked Anim Graph node or Linked Anim Layer node that uses this graph.\n\x09*/" },
{ "ModuleRelativePath", "Classes/Animation/AnimClassInterface.h" },
{ "ToolTip", "Time to blend this graph out using Inertialization. Specify -1.0 to defer to the BlendInTime of the next graph.\nTo blend this graph out you must place an Inertialization node after the Linked Anim Graph node or Linked Anim Layer node that uses this graph." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BlendOutProfile_MetaData[] = {
{ "Category", "GraphBlending" },
{ "Comment", "/**\n\x09* Optional blend profile to use when blending this graph out (if BlendOutTime > 0)\n\x09*/" },
{ "ModuleRelativePath", "Classes/Animation/AnimClassInterface.h" },
{ "ToolTip", "Optional blend profile to use when blending this graph out (if BlendOutTime > 0)" },
{ "UseAsBlendProfile", "TRUE" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FAnimGraphBlendOptions constinit property declarations ************
static const UECodeGen_Private::FFloatPropertyParams NewProp_BlendInTime;
static const UECodeGen_Private::FObjectPropertyParams NewProp_BlendInProfile;
static const UECodeGen_Private::FFloatPropertyParams NewProp_BlendOutTime;
static const UECodeGen_Private::FObjectPropertyParams NewProp_BlendOutProfile;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FAnimGraphBlendOptions constinit property declarations **************
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FAnimGraphBlendOptions>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FAnimGraphBlendOptions_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FAnimGraphBlendOptions;
class UScriptStruct* FAnimGraphBlendOptions::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FAnimGraphBlendOptions.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FAnimGraphBlendOptions.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FAnimGraphBlendOptions, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("AnimGraphBlendOptions"));
}
return Z_Registration_Info_UScriptStruct_FAnimGraphBlendOptions.OuterSingleton;
}
// ********** Begin ScriptStruct FAnimGraphBlendOptions Property Definitions ***********************
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FAnimGraphBlendOptions_Statics::NewProp_BlendInTime = { "BlendInTime", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FAnimGraphBlendOptions, BlendInTime), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BlendInTime_MetaData), NewProp_BlendInTime_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FAnimGraphBlendOptions_Statics::NewProp_BlendInProfile = { "BlendInProfile", nullptr, (EPropertyFlags)0x0114000000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FAnimGraphBlendOptions, BlendInProfile), Z_Construct_UClass_UBlendProfile_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BlendInProfile_MetaData), NewProp_BlendInProfile_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FAnimGraphBlendOptions_Statics::NewProp_BlendOutTime = { "BlendOutTime", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FAnimGraphBlendOptions, BlendOutTime), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BlendOutTime_MetaData), NewProp_BlendOutTime_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FAnimGraphBlendOptions_Statics::NewProp_BlendOutProfile = { "BlendOutProfile", nullptr, (EPropertyFlags)0x0114000000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FAnimGraphBlendOptions, BlendOutProfile), Z_Construct_UClass_UBlendProfile_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BlendOutProfile_MetaData), NewProp_BlendOutProfile_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FAnimGraphBlendOptions_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimGraphBlendOptions_Statics::NewProp_BlendInTime,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimGraphBlendOptions_Statics::NewProp_BlendInProfile,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimGraphBlendOptions_Statics::NewProp_BlendOutTime,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimGraphBlendOptions_Statics::NewProp_BlendOutProfile,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimGraphBlendOptions_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FAnimGraphBlendOptions Property Definitions *************************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FAnimGraphBlendOptions_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
nullptr,
&NewStructOps,
"AnimGraphBlendOptions",
Z_Construct_UScriptStruct_FAnimGraphBlendOptions_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimGraphBlendOptions_Statics::PropPointers),
sizeof(FAnimGraphBlendOptions),
alignof(FAnimGraphBlendOptions),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimGraphBlendOptions_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FAnimGraphBlendOptions_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FAnimGraphBlendOptions()
{
if (!Z_Registration_Info_UScriptStruct_FAnimGraphBlendOptions.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FAnimGraphBlendOptions.InnerSingleton, Z_Construct_UScriptStruct_FAnimGraphBlendOptions_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FAnimGraphBlendOptions.InnerSingleton);
}
// ********** End ScriptStruct FAnimGraphBlendOptions **********************************************
// ********** Begin Interface UAnimClassInterface **************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAnimClassInterface;
UClass* UAnimClassInterface::GetPrivateStaticClass()
{
using TClass = UAnimClassInterface;
if (!Z_Registration_Info_UClass_UAnimClassInterface.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AnimClassInterface"),
Z_Registration_Info_UClass_UAnimClassInterface.InnerSingleton,
StaticRegisterNativesUAnimClassInterface,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAnimClassInterface.InnerSingleton;
}
UClass* Z_Construct_UClass_UAnimClassInterface_NoRegister()
{
return UAnimClassInterface::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAnimClassInterface_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "ModuleRelativePath", "Classes/Animation/AnimClassInterface.h" },
};
#endif // WITH_METADATA
// ********** Begin Interface UAnimClassInterface constinit property declarations ******************
// ********** End Interface UAnimClassInterface constinit property declarations ********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<IAnimClassInterface>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAnimClassInterface_Statics
UObject* (*const Z_Construct_UClass_UAnimClassInterface_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UInterface,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimClassInterface_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAnimClassInterface_Statics::ClassParams = {
&UAnimClassInterface::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000840A1u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimClassInterface_Statics::Class_MetaDataParams), Z_Construct_UClass_UAnimClassInterface_Statics::Class_MetaDataParams)
};
void UAnimClassInterface::StaticRegisterNativesUAnimClassInterface()
{
}
UClass* Z_Construct_UClass_UAnimClassInterface()
{
if (!Z_Registration_Info_UClass_UAnimClassInterface.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAnimClassInterface.OuterSingleton, Z_Construct_UClass_UAnimClassInterface_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAnimClassInterface.OuterSingleton;
}
UAnimClassInterface::UAnimClassInterface(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAnimClassInterface);
// ********** End Interface UAnimClassInterface ****************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimClassInterface_h__Script_Engine_Statics
{
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FAnimBlueprintFunction::StaticStruct, Z_Construct_UScriptStruct_FAnimBlueprintFunction_Statics::NewStructOps, TEXT("AnimBlueprintFunction"),&Z_Registration_Info_UScriptStruct_FAnimBlueprintFunction, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FAnimBlueprintFunction), 643567105U) },
{ FCachedPoseIndices::StaticStruct, Z_Construct_UScriptStruct_FCachedPoseIndices_Statics::NewStructOps, TEXT("CachedPoseIndices"),&Z_Registration_Info_UScriptStruct_FCachedPoseIndices, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FCachedPoseIndices), 2785453978U) },
{ FGraphAssetPlayerInformation::StaticStruct, Z_Construct_UScriptStruct_FGraphAssetPlayerInformation_Statics::NewStructOps, TEXT("GraphAssetPlayerInformation"),&Z_Registration_Info_UScriptStruct_FGraphAssetPlayerInformation, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FGraphAssetPlayerInformation), 3543007495U) },
{ FAnimGraphBlendOptions::StaticStruct, Z_Construct_UScriptStruct_FAnimGraphBlendOptions_Statics::NewStructOps, TEXT("AnimGraphBlendOptions"),&Z_Registration_Info_UScriptStruct_FAnimGraphBlendOptions, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FAnimGraphBlendOptions), 3100234569U) },
};
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAnimClassInterface, UAnimClassInterface::StaticClass, TEXT("UAnimClassInterface"), &Z_Registration_Info_UClass_UAnimClassInterface, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAnimClassInterface), 370347790U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimClassInterface_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimClassInterface_h__Script_Engine_261889880{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimClassInterface_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimClassInterface_h__Script_Engine_Statics::ClassInfo),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimClassInterface_h__Script_Engine_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimClassInterface_h__Script_Engine_Statics::ScriptStructInfo),
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Animation/AnimClassInterface.h"
#ifdef ENGINE_AnimClassInterface_generated_h
#error "AnimClassInterface.generated.h already included, missing '#pragma once' in AnimClassInterface.h"
#endif
#define ENGINE_AnimClassInterface_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FAnimBlueprintFunction ********************************************
struct Z_Construct_UScriptStruct_FAnimBlueprintFunction_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimClassInterface_h_32_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAnimBlueprintFunction_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FAnimBlueprintFunction;
// ********** End ScriptStruct FAnimBlueprintFunction **********************************************
// ********** Begin ScriptStruct FCachedPoseIndices ************************************************
struct Z_Construct_UScriptStruct_FCachedPoseIndices_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimClassInterface_h_116_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FCachedPoseIndices_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FCachedPoseIndices;
// ********** End ScriptStruct FCachedPoseIndices **************************************************
// ********** Begin ScriptStruct FGraphAssetPlayerInformation **************************************
struct Z_Construct_UScriptStruct_FGraphAssetPlayerInformation_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimClassInterface_h_131_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FGraphAssetPlayerInformation_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FGraphAssetPlayerInformation;
// ********** End ScriptStruct FGraphAssetPlayerInformation ****************************************
// ********** Begin ScriptStruct FAnimGraphBlendOptions ********************************************
struct Z_Construct_UScriptStruct_FAnimGraphBlendOptions_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimClassInterface_h_141_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAnimGraphBlendOptions_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FAnimGraphBlendOptions;
// ********** End ScriptStruct FAnimGraphBlendOptions **********************************************
// ********** Begin Interface UAnimClassInterface **************************************************
struct Z_Construct_UClass_UAnimClassInterface_Statics;
ENGINE_API UClass* Z_Construct_UClass_UAnimClassInterface_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimClassInterface_h_187_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UAnimClassInterface(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UAnimClassInterface(UAnimClassInterface&&) = delete; \
UAnimClassInterface(const UAnimClassInterface&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAnimClassInterface); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimClassInterface); \
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimClassInterface) \
virtual ~UAnimClassInterface() = default;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimClassInterface_h_187_GENERATED_UINTERFACE_BODY() \
private: \
static void StaticRegisterNativesUAnimClassInterface(); \
friend struct ::Z_Construct_UClass_UAnimClassInterface_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UAnimClassInterface_NoRegister(); \
public: \
DECLARE_CLASS2(UAnimClassInterface, UInterface, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Interface), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAnimClassInterface_NoRegister) \
DECLARE_SERIALIZER(UAnimClassInterface)
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimClassInterface_h_187_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimClassInterface_h_187_GENERATED_UINTERFACE_BODY() \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimClassInterface_h_187_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimClassInterface_h_187_INCLASS_IINTERFACE_NO_PURE_DECLS \
protected: \
virtual ~IAnimClassInterface() {} \
public: \
typedef UAnimClassInterface UClassType; \
typedef IAnimClassInterface ThisClass; \
virtual UObject* _getUObject() const { return nullptr; }
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimClassInterface_h_184_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimClassInterface_h_194_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimClassInterface_h_187_INCLASS_IINTERFACE_NO_PURE_DECLS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAnimClassInterface;
// ********** End Interface UAnimClassInterface ****************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimClassInterface_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,157 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Animation/AnimComposite.h"
#include "Animation/AnimCompositeBase.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAnimComposite() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_UAnimComposite();
ENGINE_API UClass* Z_Construct_UClass_UAnimComposite_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UAnimCompositeBase();
ENGINE_API UClass* Z_Construct_UClass_UAnimSequence_NoRegister();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FAnimTrack();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAnimComposite ***********************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAnimComposite;
UClass* UAnimComposite::GetPrivateStaticClass()
{
using TClass = UAnimComposite;
if (!Z_Registration_Info_UClass_UAnimComposite.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AnimComposite"),
Z_Registration_Info_UClass_UAnimComposite.InnerSingleton,
StaticRegisterNativesUAnimComposite,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAnimComposite.InnerSingleton;
}
UClass* Z_Construct_UClass_UAnimComposite_NoRegister()
{
return UAnimComposite::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAnimComposite_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "Comment", "/**\n* Animation Composites serve as a way to combine multiple animations together and treat them as a single unit.\n*/" },
{ "HideCategories", "UObject" },
{ "IncludePath", "Animation/AnimComposite.h" },
{ "ModuleRelativePath", "Classes/Animation/AnimComposite.h" },
{ "ToolTip", "Animation Composites serve as a way to combine multiple animations together and treat them as a single unit." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AnimationTrack_MetaData[] = {
{ "Comment", "/** Serializable data that stores section/anim pairing **/" },
{ "ModuleRelativePath", "Classes/Animation/AnimComposite.h" },
{ "ToolTip", "Serializable data that stores section/anim pairing *" },
};
#if WITH_EDITORONLY_DATA
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PreviewBasePose_MetaData[] = {
{ "Category", "AdditiveSettings" },
{ "Comment", "/** Preview Base pose for additive BlendSpace **/" },
{ "ModuleRelativePath", "Classes/Animation/AnimComposite.h" },
{ "ToolTip", "Preview Base pose for additive BlendSpace *" },
};
#endif // WITH_EDITORONLY_DATA
#endif // WITH_METADATA
// ********** Begin Class UAnimComposite constinit property declarations ***************************
static const UECodeGen_Private::FStructPropertyParams NewProp_AnimationTrack;
#if WITH_EDITORONLY_DATA
static const UECodeGen_Private::FObjectPropertyParams NewProp_PreviewBasePose;
#endif // WITH_EDITORONLY_DATA
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UAnimComposite constinit property declarations *****************************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAnimComposite>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAnimComposite_Statics
// ********** Begin Class UAnimComposite Property Definitions **************************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAnimComposite_Statics::NewProp_AnimationTrack = { "AnimationTrack", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimComposite, AnimationTrack), Z_Construct_UScriptStruct_FAnimTrack, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AnimationTrack_MetaData), NewProp_AnimationTrack_MetaData) }; // 866038309
#if WITH_EDITORONLY_DATA
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UAnimComposite_Statics::NewProp_PreviewBasePose = { "PreviewBasePose", nullptr, (EPropertyFlags)0x0114000800000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimComposite, PreviewBasePose), Z_Construct_UClass_UAnimSequence_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PreviewBasePose_MetaData), NewProp_PreviewBasePose_MetaData) };
#endif // WITH_EDITORONLY_DATA
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAnimComposite_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimComposite_Statics::NewProp_AnimationTrack,
#if WITH_EDITORONLY_DATA
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimComposite_Statics::NewProp_PreviewBasePose,
#endif // WITH_EDITORONLY_DATA
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimComposite_Statics::PropPointers) < 2048);
// ********** End Class UAnimComposite Property Definitions ****************************************
UObject* (*const Z_Construct_UClass_UAnimComposite_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAnimCompositeBase,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimComposite_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAnimComposite_Statics::ClassParams = {
&UAnimComposite::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UAnimComposite_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UAnimComposite_Statics::PropPointers),
0,
0x008800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimComposite_Statics::Class_MetaDataParams), Z_Construct_UClass_UAnimComposite_Statics::Class_MetaDataParams)
};
void UAnimComposite::StaticRegisterNativesUAnimComposite()
{
}
UClass* Z_Construct_UClass_UAnimComposite()
{
if (!Z_Registration_Info_UClass_UAnimComposite.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAnimComposite.OuterSingleton, Z_Construct_UClass_UAnimComposite_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAnimComposite.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAnimComposite);
UAnimComposite::~UAnimComposite() {}
// ********** End Class UAnimComposite *************************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimComposite_h__Script_Engine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAnimComposite, UAnimComposite::StaticClass, TEXT("UAnimComposite"), &Z_Registration_Info_UClass_UAnimComposite, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAnimComposite), 2963204007U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimComposite_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimComposite_h__Script_Engine_1423173561{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimComposite_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimComposite_h__Script_Engine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,65 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Animation/AnimComposite.h"
#ifdef ENGINE_AnimComposite_generated_h
#error "AnimComposite.generated.h already included, missing '#pragma once' in AnimComposite.h"
#endif
#define ENGINE_AnimComposite_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAnimComposite ***********************************************************
struct Z_Construct_UClass_UAnimComposite_Statics;
ENGINE_API UClass* Z_Construct_UClass_UAnimComposite_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimComposite_h_25_INCLASS \
private: \
static void StaticRegisterNativesUAnimComposite(); \
friend struct ::Z_Construct_UClass_UAnimComposite_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UAnimComposite_NoRegister(); \
public: \
DECLARE_CLASS2(UAnimComposite, UAnimCompositeBase, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAnimComposite_NoRegister) \
DECLARE_SERIALIZER(UAnimComposite) \
static constexpr const TCHAR* StaticConfigName() {return TEXT("Engine");} \
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimComposite_h_25_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UAnimComposite(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimComposite) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAnimComposite); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimComposite); \
/** Deleted move- and copy-constructors, should never be used */ \
UAnimComposite(UAnimComposite&&) = delete; \
UAnimComposite(const UAnimComposite&) = delete; \
ENGINE_API virtual ~UAnimComposite();
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimComposite_h_22_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimComposite_h_25_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimComposite_h_25_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimComposite_h_25_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAnimComposite;
// ********** End Class UAnimComposite *************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimComposite_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,433 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Animation/AnimCompositeBase.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAnimCompositeBase() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FFrameRate();
ENGINE_API UClass* Z_Construct_UClass_UAnimCompositeBase();
ENGINE_API UClass* Z_Construct_UClass_UAnimCompositeBase_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UAnimSequence_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UAnimSequenceBase();
ENGINE_API UClass* Z_Construct_UClass_UAnimSequenceBase_NoRegister();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FAnimSegment();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FAnimTrack();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FRootMotionExtractionStep();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin ScriptStruct FRootMotionExtractionStep *****************************************
struct Z_Construct_UScriptStruct_FRootMotionExtractionStep_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FRootMotionExtractionStep); }
static inline consteval int16 GetStructAlignment() { return alignof(FRootMotionExtractionStep); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "Comment", "/** Struct defining a RootMotionExtractionStep.\n * When extracting RootMotion we can encounter looping animations (wrap around), or different animations.\n * We break those up into different steps, to help with RootMotion extraction, \n * as we can only extract a contiguous range per AnimSequence.\n */" },
{ "ModuleRelativePath", "Classes/Animation/AnimCompositeBase.h" },
{ "ToolTip", "Struct defining a RootMotionExtractionStep.\nWhen extracting RootMotion we can encounter looping animations (wrap around), or different animations.\nWe break those up into different steps, to help with RootMotion extraction,\nas we can only extract a contiguous range per AnimSequence." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AnimSequence_MetaData[] = {
{ "Comment", "/** AnimSequence ref */" },
{ "ModuleRelativePath", "Classes/Animation/AnimCompositeBase.h" },
{ "ToolTip", "AnimSequence ref" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_StartPosition_MetaData[] = {
{ "Comment", "/** Start position to extract root motion from. */" },
{ "ModuleRelativePath", "Classes/Animation/AnimCompositeBase.h" },
{ "ToolTip", "Start position to extract root motion from." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_EndPosition_MetaData[] = {
{ "Comment", "/** End position to extract root motion to. */" },
{ "ModuleRelativePath", "Classes/Animation/AnimCompositeBase.h" },
{ "ToolTip", "End position to extract root motion to." },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FRootMotionExtractionStep constinit property declarations *********
static const UECodeGen_Private::FObjectPropertyParams NewProp_AnimSequence;
static const UECodeGen_Private::FFloatPropertyParams NewProp_StartPosition;
static const UECodeGen_Private::FFloatPropertyParams NewProp_EndPosition;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FRootMotionExtractionStep constinit property declarations ***********
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FRootMotionExtractionStep>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FRootMotionExtractionStep_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FRootMotionExtractionStep;
class UScriptStruct* FRootMotionExtractionStep::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FRootMotionExtractionStep.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FRootMotionExtractionStep.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FRootMotionExtractionStep, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("RootMotionExtractionStep"));
}
return Z_Registration_Info_UScriptStruct_FRootMotionExtractionStep.OuterSingleton;
}
// ********** Begin ScriptStruct FRootMotionExtractionStep Property Definitions ********************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FRootMotionExtractionStep_Statics::NewProp_AnimSequence = { "AnimSequence", nullptr, (EPropertyFlags)0x0114000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FRootMotionExtractionStep, AnimSequence), Z_Construct_UClass_UAnimSequence_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AnimSequence_MetaData), NewProp_AnimSequence_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FRootMotionExtractionStep_Statics::NewProp_StartPosition = { "StartPosition", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FRootMotionExtractionStep, StartPosition), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_StartPosition_MetaData), NewProp_StartPosition_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FRootMotionExtractionStep_Statics::NewProp_EndPosition = { "EndPosition", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FRootMotionExtractionStep, EndPosition), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_EndPosition_MetaData), NewProp_EndPosition_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FRootMotionExtractionStep_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FRootMotionExtractionStep_Statics::NewProp_AnimSequence,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FRootMotionExtractionStep_Statics::NewProp_StartPosition,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FRootMotionExtractionStep_Statics::NewProp_EndPosition,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FRootMotionExtractionStep_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FRootMotionExtractionStep Property Definitions **********************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FRootMotionExtractionStep_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
nullptr,
&NewStructOps,
"RootMotionExtractionStep",
Z_Construct_UScriptStruct_FRootMotionExtractionStep_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FRootMotionExtractionStep_Statics::PropPointers),
sizeof(FRootMotionExtractionStep),
alignof(FRootMotionExtractionStep),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FRootMotionExtractionStep_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FRootMotionExtractionStep_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FRootMotionExtractionStep()
{
if (!Z_Registration_Info_UScriptStruct_FRootMotionExtractionStep.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FRootMotionExtractionStep.InnerSingleton, Z_Construct_UScriptStruct_FRootMotionExtractionStep_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FRootMotionExtractionStep.InnerSingleton);
}
// ********** End ScriptStruct FRootMotionExtractionStep *******************************************
// ********** Begin ScriptStruct FAnimSegment ******************************************************
struct Z_Construct_UScriptStruct_FAnimSegment_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FAnimSegment); }
static inline consteval int16 GetStructAlignment() { return alignof(FAnimSegment); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "Comment", "/** this is anim segment that defines what animation and how **/" },
{ "ModuleRelativePath", "Classes/Animation/AnimCompositeBase.h" },
{ "ToolTip", "this is anim segment that defines what animation and how *" },
};
#if WITH_EDITORONLY_DATA
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CachedPlayLength_MetaData[] = {
{ "Category", "AnimSegment" },
{ "DisplayName", "Cached Animation Asset length" },
{ "ModuleRelativePath", "Classes/Animation/AnimCompositeBase.h" },
};
#endif // WITH_EDITORONLY_DATA
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AnimReference_MetaData[] = {
{ "Category", "AnimSegment" },
{ "Comment", "/** Anim Reference to play - only allow AnimSequence or AnimComposite **/" },
{ "DisplayName", "Animation Reference" },
{ "ModuleRelativePath", "Classes/Animation/AnimCompositeBase.h" },
{ "ToolTip", "Anim Reference to play - only allow AnimSequence or AnimComposite *" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_StartPos_MetaData[] = {
{ "Category", "AnimSegment" },
{ "Comment", "/** Start Pos within this AnimCompositeBase */" },
{ "DisplayName", "Starting Position" },
{ "ModuleRelativePath", "Classes/Animation/AnimCompositeBase.h" },
{ "ToolTip", "Start Pos within this AnimCompositeBase" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AnimStartTime_MetaData[] = {
{ "Category", "AnimSegment" },
{ "Comment", "/** Time to start playing AnimSequence at. */" },
{ "DisplayName", "Start Time" },
{ "ModuleRelativePath", "Classes/Animation/AnimCompositeBase.h" },
{ "ToolTip", "Time to start playing AnimSequence at." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AnimEndTime_MetaData[] = {
{ "Category", "AnimSegment" },
{ "Comment", "/** Time to end playing the AnimSequence at. */" },
{ "DisplayName", "End Time" },
{ "ModuleRelativePath", "Classes/Animation/AnimCompositeBase.h" },
{ "ToolTip", "Time to end playing the AnimSequence at." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AnimPlayRate_MetaData[] = {
{ "Category", "AnimSegment" },
{ "Comment", "/** Playback speed of this animation. If you'd like to reverse, set -1*/" },
{ "DisplayName", "Play Rate" },
{ "ModuleRelativePath", "Classes/Animation/AnimCompositeBase.h" },
{ "ToolTip", "Playback speed of this animation. If you'd like to reverse, set -1" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_LoopingCount_MetaData[] = {
{ "Category", "AnimSegment" },
{ "DisplayName", "Loop Count" },
{ "ModuleRelativePath", "Classes/Animation/AnimCompositeBase.h" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FAnimSegment constinit property declarations **********************
#if WITH_EDITORONLY_DATA
static const UECodeGen_Private::FFloatPropertyParams NewProp_CachedPlayLength;
#endif // WITH_EDITORONLY_DATA
static const UECodeGen_Private::FObjectPropertyParams NewProp_AnimReference;
static const UECodeGen_Private::FFloatPropertyParams NewProp_StartPos;
static const UECodeGen_Private::FFloatPropertyParams NewProp_AnimStartTime;
static const UECodeGen_Private::FFloatPropertyParams NewProp_AnimEndTime;
static const UECodeGen_Private::FFloatPropertyParams NewProp_AnimPlayRate;
static const UECodeGen_Private::FIntPropertyParams NewProp_LoopingCount;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FAnimSegment constinit property declarations ************************
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FAnimSegment>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FAnimSegment_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FAnimSegment;
class UScriptStruct* FAnimSegment::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FAnimSegment.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FAnimSegment.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FAnimSegment, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("AnimSegment"));
}
return Z_Registration_Info_UScriptStruct_FAnimSegment.OuterSingleton;
}
// ********** Begin ScriptStruct FAnimSegment Property Definitions *********************************
#if WITH_EDITORONLY_DATA
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FAnimSegment_Statics::NewProp_CachedPlayLength = { "CachedPlayLength", nullptr, (EPropertyFlags)0x0010000800000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FAnimSegment, CachedPlayLength), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CachedPlayLength_MetaData), NewProp_CachedPlayLength_MetaData) };
#endif // WITH_EDITORONLY_DATA
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FAnimSegment_Statics::NewProp_AnimReference = { "AnimReference", nullptr, (EPropertyFlags)0x0124080000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FAnimSegment, AnimReference), Z_Construct_UClass_UAnimSequenceBase_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AnimReference_MetaData), NewProp_AnimReference_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FAnimSegment_Statics::NewProp_StartPos = { "StartPos", nullptr, (EPropertyFlags)0x0010000000020001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FAnimSegment, StartPos), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_StartPos_MetaData), NewProp_StartPos_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FAnimSegment_Statics::NewProp_AnimStartTime = { "AnimStartTime", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FAnimSegment, AnimStartTime), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AnimStartTime_MetaData), NewProp_AnimStartTime_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FAnimSegment_Statics::NewProp_AnimEndTime = { "AnimEndTime", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FAnimSegment, AnimEndTime), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AnimEndTime_MetaData), NewProp_AnimEndTime_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FAnimSegment_Statics::NewProp_AnimPlayRate = { "AnimPlayRate", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FAnimSegment, AnimPlayRate), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AnimPlayRate_MetaData), NewProp_AnimPlayRate_MetaData) };
const UECodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FAnimSegment_Statics::NewProp_LoopingCount = { "LoopingCount", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FAnimSegment, LoopingCount), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_LoopingCount_MetaData), NewProp_LoopingCount_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FAnimSegment_Statics::PropPointers[] = {
#if WITH_EDITORONLY_DATA
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimSegment_Statics::NewProp_CachedPlayLength,
#endif // WITH_EDITORONLY_DATA
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimSegment_Statics::NewProp_AnimReference,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimSegment_Statics::NewProp_StartPos,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimSegment_Statics::NewProp_AnimStartTime,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimSegment_Statics::NewProp_AnimEndTime,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimSegment_Statics::NewProp_AnimPlayRate,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimSegment_Statics::NewProp_LoopingCount,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimSegment_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FAnimSegment Property Definitions ***********************************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FAnimSegment_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
nullptr,
&NewStructOps,
"AnimSegment",
Z_Construct_UScriptStruct_FAnimSegment_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimSegment_Statics::PropPointers),
sizeof(FAnimSegment),
alignof(FAnimSegment),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimSegment_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FAnimSegment_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FAnimSegment()
{
if (!Z_Registration_Info_UScriptStruct_FAnimSegment.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FAnimSegment.InnerSingleton, Z_Construct_UScriptStruct_FAnimSegment_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FAnimSegment.InnerSingleton);
}
// ********** End ScriptStruct FAnimSegment ********************************************************
// ********** Begin ScriptStruct FAnimTrack ********************************************************
struct Z_Construct_UScriptStruct_FAnimTrack_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FAnimTrack); }
static inline consteval int16 GetStructAlignment() { return alignof(FAnimTrack); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "Comment", "/** This is list of anim segments for this track \n * For now this is only one TArray, but in the future \n * we should define more transition/blending behaviors\n **/" },
{ "ModuleRelativePath", "Classes/Animation/AnimCompositeBase.h" },
{ "ToolTip", "This is list of anim segments for this track\nFor now this is only one TArray, but in the future\nwe should define more transition/blending behaviors" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AnimSegments_MetaData[] = {
{ "Category", "AnimTrack" },
{ "ModuleRelativePath", "Classes/Animation/AnimCompositeBase.h" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FAnimTrack constinit property declarations ************************
static const UECodeGen_Private::FStructPropertyParams NewProp_AnimSegments_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_AnimSegments;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FAnimTrack constinit property declarations **************************
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FAnimTrack>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FAnimTrack_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FAnimTrack;
class UScriptStruct* FAnimTrack::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FAnimTrack.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FAnimTrack.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FAnimTrack, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("AnimTrack"));
}
return Z_Registration_Info_UScriptStruct_FAnimTrack.OuterSingleton;
}
// ********** Begin ScriptStruct FAnimTrack Property Definitions ***********************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FAnimTrack_Statics::NewProp_AnimSegments_Inner = { "AnimSegments", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FAnimSegment, METADATA_PARAMS(0, nullptr) }; // 1246070500
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UScriptStruct_FAnimTrack_Statics::NewProp_AnimSegments = { "AnimSegments", nullptr, (EPropertyFlags)0x0010000000000041, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FAnimTrack, AnimSegments), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AnimSegments_MetaData), NewProp_AnimSegments_MetaData) }; // 1246070500
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FAnimTrack_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimTrack_Statics::NewProp_AnimSegments_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimTrack_Statics::NewProp_AnimSegments,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimTrack_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FAnimTrack Property Definitions *************************************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FAnimTrack_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
nullptr,
&NewStructOps,
"AnimTrack",
Z_Construct_UScriptStruct_FAnimTrack_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimTrack_Statics::PropPointers),
sizeof(FAnimTrack),
alignof(FAnimTrack),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimTrack_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FAnimTrack_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FAnimTrack()
{
if (!Z_Registration_Info_UScriptStruct_FAnimTrack.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FAnimTrack.InnerSingleton, Z_Construct_UScriptStruct_FAnimTrack_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FAnimTrack.InnerSingleton);
}
// ********** End ScriptStruct FAnimTrack **********************************************************
// ********** Begin Class UAnimCompositeBase *******************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAnimCompositeBase;
UClass* UAnimCompositeBase::GetPrivateStaticClass()
{
using TClass = UAnimCompositeBase;
if (!Z_Registration_Info_UClass_UAnimCompositeBase.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AnimCompositeBase"),
Z_Registration_Info_UClass_UAnimCompositeBase.InnerSingleton,
StaticRegisterNativesUAnimCompositeBase,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAnimCompositeBase.InnerSingleton;
}
UClass* Z_Construct_UClass_UAnimCompositeBase_NoRegister()
{
return UAnimCompositeBase::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAnimCompositeBase_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "Animation/AnimCompositeBase.h" },
{ "ModuleRelativePath", "Classes/Animation/AnimCompositeBase.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CommonTargetFrameRate_MetaData[] = {
{ "Category", "AnimationComposite" },
{ "Comment", "/** Frame-rate used to represent this Animation Montage (best fitting for placed Animation Sequences)*/" },
{ "ModuleRelativePath", "Classes/Animation/AnimCompositeBase.h" },
{ "ToolTip", "Frame-rate used to represent this Animation Montage (best fitting for placed Animation Sequences)" },
};
#endif // WITH_METADATA
// ********** Begin Class UAnimCompositeBase constinit property declarations ***********************
static const UECodeGen_Private::FStructPropertyParams NewProp_CommonTargetFrameRate;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UAnimCompositeBase constinit property declarations *************************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAnimCompositeBase>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAnimCompositeBase_Statics
// ********** Begin Class UAnimCompositeBase Property Definitions **********************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAnimCompositeBase_Statics::NewProp_CommonTargetFrameRate = { "CommonTargetFrameRate", nullptr, (EPropertyFlags)0x0020080000020001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimCompositeBase, CommonTargetFrameRate), Z_Construct_UScriptStruct_FFrameRate, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CommonTargetFrameRate_MetaData), NewProp_CommonTargetFrameRate_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAnimCompositeBase_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimCompositeBase_Statics::NewProp_CommonTargetFrameRate,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimCompositeBase_Statics::PropPointers) < 2048);
// ********** End Class UAnimCompositeBase Property Definitions ************************************
UObject* (*const Z_Construct_UClass_UAnimCompositeBase_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAnimSequenceBase,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimCompositeBase_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAnimCompositeBase_Statics::ClassParams = {
&UAnimCompositeBase::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UAnimCompositeBase_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UAnimCompositeBase_Statics::PropPointers),
0,
0x008800A1u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimCompositeBase_Statics::Class_MetaDataParams), Z_Construct_UClass_UAnimCompositeBase_Statics::Class_MetaDataParams)
};
void UAnimCompositeBase::StaticRegisterNativesUAnimCompositeBase()
{
}
UClass* Z_Construct_UClass_UAnimCompositeBase()
{
if (!Z_Registration_Info_UClass_UAnimCompositeBase.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAnimCompositeBase.OuterSingleton, Z_Construct_UClass_UAnimCompositeBase_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAnimCompositeBase.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAnimCompositeBase);
UAnimCompositeBase::~UAnimCompositeBase() {}
// ********** End Class UAnimCompositeBase *********************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompositeBase_h__Script_Engine_Statics
{
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FRootMotionExtractionStep::StaticStruct, Z_Construct_UScriptStruct_FRootMotionExtractionStep_Statics::NewStructOps, TEXT("RootMotionExtractionStep"),&Z_Registration_Info_UScriptStruct_FRootMotionExtractionStep, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FRootMotionExtractionStep), 2174693627U) },
{ FAnimSegment::StaticStruct, Z_Construct_UScriptStruct_FAnimSegment_Statics::NewStructOps, TEXT("AnimSegment"),&Z_Registration_Info_UScriptStruct_FAnimSegment, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FAnimSegment), 1246070500U) },
{ FAnimTrack::StaticStruct, Z_Construct_UScriptStruct_FAnimTrack_Statics::NewStructOps, TEXT("AnimTrack"),&Z_Registration_Info_UScriptStruct_FAnimTrack, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FAnimTrack), 866038309U) },
};
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAnimCompositeBase, UAnimCompositeBase::StaticClass, TEXT("UAnimCompositeBase"), &Z_Registration_Info_UClass_UAnimCompositeBase, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAnimCompositeBase), 2184535197U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompositeBase_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompositeBase_h__Script_Engine_2349405217{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompositeBase_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompositeBase_h__Script_Engine_Statics::ClassInfo),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompositeBase_h__Script_Engine_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompositeBase_h__Script_Engine_Statics::ScriptStructInfo),
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,93 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Animation/AnimCompositeBase.h"
#ifdef ENGINE_AnimCompositeBase_generated_h
#error "AnimCompositeBase.generated.h already included, missing '#pragma once' in AnimCompositeBase.h"
#endif
#define ENGINE_AnimCompositeBase_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FRootMotionExtractionStep *****************************************
struct Z_Construct_UScriptStruct_FRootMotionExtractionStep_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompositeBase_h_36_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRootMotionExtractionStep_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FRootMotionExtractionStep;
// ********** End ScriptStruct FRootMotionExtractionStep *******************************************
// ********** Begin ScriptStruct FAnimSegment ******************************************************
struct Z_Construct_UScriptStruct_FAnimSegment_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompositeBase_h_69_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAnimSegment_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FAnimSegment;
// ********** End ScriptStruct FAnimSegment ********************************************************
// ********** Begin ScriptStruct FAnimTrack ********************************************************
struct Z_Construct_UScriptStruct_FAnimTrack_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompositeBase_h_231_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAnimTrack_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FAnimTrack;
// ********** End ScriptStruct FAnimTrack **********************************************************
// ********** Begin Class UAnimCompositeBase *******************************************************
struct Z_Construct_UClass_UAnimCompositeBase_Statics;
ENGINE_API UClass* Z_Construct_UClass_UAnimCompositeBase_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompositeBase_h_314_INCLASS \
private: \
static void StaticRegisterNativesUAnimCompositeBase(); \
friend struct ::Z_Construct_UClass_UAnimCompositeBase_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UAnimCompositeBase_NoRegister(); \
public: \
DECLARE_CLASS2(UAnimCompositeBase, UAnimSequenceBase, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAnimCompositeBase_NoRegister) \
DECLARE_SERIALIZER(UAnimCompositeBase)
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompositeBase_h_314_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UAnimCompositeBase(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimCompositeBase) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAnimCompositeBase); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimCompositeBase); \
/** Deleted move- and copy-constructors, should never be used */ \
UAnimCompositeBase(UAnimCompositeBase&&) = delete; \
UAnimCompositeBase(const UAnimCompositeBase&) = delete; \
ENGINE_API virtual ~UAnimCompositeBase();
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompositeBase_h_311_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompositeBase_h_314_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompositeBase_h_314_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompositeBase_h_314_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAnimCompositeBase;
// ********** End Class UAnimCompositeBase *********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompositeBase_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,167 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Animation/AnimCompress.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAnimCompress() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_UAnimBoneCompressionCodec();
ENGINE_API UClass* Z_Construct_UClass_UAnimCompress();
ENGINE_API UClass* Z_Construct_UClass_UAnimCompress_NoRegister();
ENGINE_API UEnum* Z_Construct_UEnum_Engine_AnimationCompressionFormat();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAnimCompress ************************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAnimCompress;
UClass* UAnimCompress::GetPrivateStaticClass()
{
using TClass = UAnimCompress;
if (!Z_Registration_Info_UClass_UAnimCompress.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AnimCompress"),
Z_Registration_Info_UClass_UAnimCompress.InnerSingleton,
StaticRegisterNativesUAnimCompress,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAnimCompress.InnerSingleton;
}
UClass* Z_Construct_UClass_UAnimCompress_NoRegister()
{
return UAnimCompress::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAnimCompress_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object Object" },
{ "IncludePath", "Animation/AnimCompress.h" },
{ "ModuleRelativePath", "Classes/Animation/AnimCompress.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bNeedsSkeleton_MetaData[] = {
{ "Comment", "/** Compression algorithms requiring a skeleton should set this value to true. */" },
{ "ModuleRelativePath", "Classes/Animation/AnimCompress.h" },
{ "ToolTip", "Compression algorithms requiring a skeleton should set this value to true." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TranslationCompressionFormat_MetaData[] = {
{ "Category", "Compression" },
{ "Comment", "/** Format for bitwise compression of translation data. */" },
{ "ModuleRelativePath", "Classes/Animation/AnimCompress.h" },
{ "ToolTip", "Format for bitwise compression of translation data." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_RotationCompressionFormat_MetaData[] = {
{ "Category", "Compression" },
{ "Comment", "/** Format for bitwise compression of rotation data. */" },
{ "ModuleRelativePath", "Classes/Animation/AnimCompress.h" },
{ "ToolTip", "Format for bitwise compression of rotation data." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ScaleCompressionFormat_MetaData[] = {
{ "Category", "Compression" },
{ "Comment", "/** Format for bitwise compression of scale data. */" },
{ "ModuleRelativePath", "Classes/Animation/AnimCompress.h" },
{ "ToolTip", "Format for bitwise compression of scale data." },
};
#endif // WITH_METADATA
// ********** Begin Class UAnimCompress constinit property declarations ****************************
static void NewProp_bNeedsSkeleton_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bNeedsSkeleton;
static const UECodeGen_Private::FBytePropertyParams NewProp_TranslationCompressionFormat;
static const UECodeGen_Private::FBytePropertyParams NewProp_RotationCompressionFormat;
static const UECodeGen_Private::FBytePropertyParams NewProp_ScaleCompressionFormat;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UAnimCompress constinit property declarations ******************************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAnimCompress>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAnimCompress_Statics
// ********** Begin Class UAnimCompress Property Definitions ***************************************
void Z_Construct_UClass_UAnimCompress_Statics::NewProp_bNeedsSkeleton_SetBit(void* Obj)
{
((UAnimCompress*)Obj)->bNeedsSkeleton = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAnimCompress_Statics::NewProp_bNeedsSkeleton = { "bNeedsSkeleton", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UAnimCompress), &Z_Construct_UClass_UAnimCompress_Statics::NewProp_bNeedsSkeleton_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bNeedsSkeleton_MetaData), NewProp_bNeedsSkeleton_MetaData) };
const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UAnimCompress_Statics::NewProp_TranslationCompressionFormat = { "TranslationCompressionFormat", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimCompress, TranslationCompressionFormat), Z_Construct_UEnum_Engine_AnimationCompressionFormat, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TranslationCompressionFormat_MetaData), NewProp_TranslationCompressionFormat_MetaData) }; // 2279600839
const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UAnimCompress_Statics::NewProp_RotationCompressionFormat = { "RotationCompressionFormat", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimCompress, RotationCompressionFormat), Z_Construct_UEnum_Engine_AnimationCompressionFormat, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_RotationCompressionFormat_MetaData), NewProp_RotationCompressionFormat_MetaData) }; // 2279600839
const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UAnimCompress_Statics::NewProp_ScaleCompressionFormat = { "ScaleCompressionFormat", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimCompress, ScaleCompressionFormat), Z_Construct_UEnum_Engine_AnimationCompressionFormat, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ScaleCompressionFormat_MetaData), NewProp_ScaleCompressionFormat_MetaData) }; // 2279600839
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAnimCompress_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimCompress_Statics::NewProp_bNeedsSkeleton,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimCompress_Statics::NewProp_TranslationCompressionFormat,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimCompress_Statics::NewProp_RotationCompressionFormat,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimCompress_Statics::NewProp_ScaleCompressionFormat,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimCompress_Statics::PropPointers) < 2048);
// ********** End Class UAnimCompress Property Definitions *****************************************
UObject* (*const Z_Construct_UClass_UAnimCompress_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAnimBoneCompressionCodec,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimCompress_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAnimCompress_Statics::ClassParams = {
&UAnimCompress::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UAnimCompress_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UAnimCompress_Statics::PropPointers),
0,
0x000810A1u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimCompress_Statics::Class_MetaDataParams), Z_Construct_UClass_UAnimCompress_Statics::Class_MetaDataParams)
};
void UAnimCompress::StaticRegisterNativesUAnimCompress()
{
}
UClass* Z_Construct_UClass_UAnimCompress()
{
if (!Z_Registration_Info_UClass_UAnimCompress.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAnimCompress.OuterSingleton, Z_Construct_UClass_UAnimCompress_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAnimCompress.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAnimCompress);
UAnimCompress::~UAnimCompress() {}
// ********** End Class UAnimCompress **************************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_h__Script_Engine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAnimCompress, UAnimCompress::StaticClass, TEXT("UAnimCompress"), &Z_Registration_Info_UClass_UAnimCompress, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAnimCompress), 3386219576U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_h__Script_Engine_1218600456{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_h__Script_Engine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Animation/AnimCompress.h"
#ifdef ENGINE_AnimCompress_generated_h
#error "AnimCompress.generated.h already included, missing '#pragma once' in AnimCompress.h"
#endif
#define ENGINE_AnimCompress_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAnimCompress ************************************************************
struct Z_Construct_UClass_UAnimCompress_Statics;
ENGINE_API UClass* Z_Construct_UClass_UAnimCompress_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_h_317_INCLASS \
private: \
static void StaticRegisterNativesUAnimCompress(); \
friend struct ::Z_Construct_UClass_UAnimCompress_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UAnimCompress_NoRegister(); \
public: \
DECLARE_CLASS2(UAnimCompress, UAnimBoneCompressionCodec, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAnimCompress_NoRegister) \
DECLARE_SERIALIZER(UAnimCompress)
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_h_317_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UAnimCompress(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimCompress) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAnimCompress); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimCompress); \
/** Deleted move- and copy-constructors, should never be used */ \
UAnimCompress(UAnimCompress&&) = delete; \
UAnimCompress(const UAnimCompress&) = delete; \
ENGINE_API virtual ~UAnimCompress();
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_h_314_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_h_317_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_h_317_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_h_317_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAnimCompress;
// ********** End Class UAnimCompress **************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Animation/AnimCompress_BitwiseCompressOnly.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAnimCompress_BitwiseCompressOnly() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_UAnimCompress();
ENGINE_API UClass* Z_Construct_UClass_UAnimCompress_BitwiseCompressOnly();
ENGINE_API UClass* Z_Construct_UClass_UAnimCompress_BitwiseCompressOnly_NoRegister();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAnimCompress_BitwiseCompressOnly ****************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAnimCompress_BitwiseCompressOnly;
UClass* UAnimCompress_BitwiseCompressOnly::GetPrivateStaticClass()
{
using TClass = UAnimCompress_BitwiseCompressOnly;
if (!Z_Registration_Info_UClass_UAnimCompress_BitwiseCompressOnly.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AnimCompress_BitwiseCompressOnly"),
Z_Registration_Info_UClass_UAnimCompress_BitwiseCompressOnly.InnerSingleton,
StaticRegisterNativesUAnimCompress_BitwiseCompressOnly,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAnimCompress_BitwiseCompressOnly.InnerSingleton;
}
UClass* Z_Construct_UClass_UAnimCompress_BitwiseCompressOnly_NoRegister()
{
return UAnimCompress_BitwiseCompressOnly::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAnimCompress_BitwiseCompressOnly_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object Object" },
{ "IncludePath", "Animation/AnimCompress_BitwiseCompressOnly.h" },
{ "ModuleRelativePath", "Classes/Animation/AnimCompress_BitwiseCompressOnly.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAnimCompress_BitwiseCompressOnly constinit property declarations ********
// ********** End Class UAnimCompress_BitwiseCompressOnly constinit property declarations **********
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAnimCompress_BitwiseCompressOnly>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAnimCompress_BitwiseCompressOnly_Statics
UObject* (*const Z_Construct_UClass_UAnimCompress_BitwiseCompressOnly_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAnimCompress,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimCompress_BitwiseCompressOnly_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAnimCompress_BitwiseCompressOnly_Statics::ClassParams = {
&UAnimCompress_BitwiseCompressOnly::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000810A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimCompress_BitwiseCompressOnly_Statics::Class_MetaDataParams), Z_Construct_UClass_UAnimCompress_BitwiseCompressOnly_Statics::Class_MetaDataParams)
};
void UAnimCompress_BitwiseCompressOnly::StaticRegisterNativesUAnimCompress_BitwiseCompressOnly()
{
}
UClass* Z_Construct_UClass_UAnimCompress_BitwiseCompressOnly()
{
if (!Z_Registration_Info_UClass_UAnimCompress_BitwiseCompressOnly.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAnimCompress_BitwiseCompressOnly.OuterSingleton, Z_Construct_UClass_UAnimCompress_BitwiseCompressOnly_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAnimCompress_BitwiseCompressOnly.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAnimCompress_BitwiseCompressOnly);
UAnimCompress_BitwiseCompressOnly::~UAnimCompress_BitwiseCompressOnly() {}
// ********** End Class UAnimCompress_BitwiseCompressOnly ******************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_BitwiseCompressOnly_h__Script_Engine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAnimCompress_BitwiseCompressOnly, UAnimCompress_BitwiseCompressOnly::StaticClass, TEXT("UAnimCompress_BitwiseCompressOnly"), &Z_Registration_Info_UClass_UAnimCompress_BitwiseCompressOnly, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAnimCompress_BitwiseCompressOnly), 1651128400U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_BitwiseCompressOnly_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_BitwiseCompressOnly_h__Script_Engine_3695736014{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_BitwiseCompressOnly_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_BitwiseCompressOnly_h__Script_Engine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Animation/AnimCompress_BitwiseCompressOnly.h"
#ifdef ENGINE_AnimCompress_BitwiseCompressOnly_generated_h
#error "AnimCompress_BitwiseCompressOnly.generated.h already included, missing '#pragma once' in AnimCompress_BitwiseCompressOnly.h"
#endif
#define ENGINE_AnimCompress_BitwiseCompressOnly_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAnimCompress_BitwiseCompressOnly ****************************************
struct Z_Construct_UClass_UAnimCompress_BitwiseCompressOnly_Statics;
ENGINE_API UClass* Z_Construct_UClass_UAnimCompress_BitwiseCompressOnly_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_BitwiseCompressOnly_h_18_INCLASS \
private: \
static void StaticRegisterNativesUAnimCompress_BitwiseCompressOnly(); \
friend struct ::Z_Construct_UClass_UAnimCompress_BitwiseCompressOnly_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UAnimCompress_BitwiseCompressOnly_NoRegister(); \
public: \
DECLARE_CLASS2(UAnimCompress_BitwiseCompressOnly, UAnimCompress, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAnimCompress_BitwiseCompressOnly_NoRegister) \
DECLARE_SERIALIZER(UAnimCompress_BitwiseCompressOnly)
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_BitwiseCompressOnly_h_18_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UAnimCompress_BitwiseCompressOnly(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimCompress_BitwiseCompressOnly) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAnimCompress_BitwiseCompressOnly); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimCompress_BitwiseCompressOnly); \
/** Deleted move- and copy-constructors, should never be used */ \
UAnimCompress_BitwiseCompressOnly(UAnimCompress_BitwiseCompressOnly&&) = delete; \
UAnimCompress_BitwiseCompressOnly(const UAnimCompress_BitwiseCompressOnly&) = delete; \
ENGINE_API virtual ~UAnimCompress_BitwiseCompressOnly();
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_BitwiseCompressOnly_h_15_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_BitwiseCompressOnly_h_18_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_BitwiseCompressOnly_h_18_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_BitwiseCompressOnly_h_18_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAnimCompress_BitwiseCompressOnly;
// ********** End Class UAnimCompress_BitwiseCompressOnly ******************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_BitwiseCompressOnly_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Animation/AnimCompress_LeastDestructive.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAnimCompress_LeastDestructive() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_UAnimCompress_BitwiseCompressOnly();
ENGINE_API UClass* Z_Construct_UClass_UAnimCompress_LeastDestructive();
ENGINE_API UClass* Z_Construct_UClass_UAnimCompress_LeastDestructive_NoRegister();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAnimCompress_LeastDestructive *******************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAnimCompress_LeastDestructive;
UClass* UAnimCompress_LeastDestructive::GetPrivateStaticClass()
{
using TClass = UAnimCompress_LeastDestructive;
if (!Z_Registration_Info_UClass_UAnimCompress_LeastDestructive.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AnimCompress_LeastDestructive"),
Z_Registration_Info_UClass_UAnimCompress_LeastDestructive.InnerSingleton,
StaticRegisterNativesUAnimCompress_LeastDestructive,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAnimCompress_LeastDestructive.InnerSingleton;
}
UClass* Z_Construct_UClass_UAnimCompress_LeastDestructive_NoRegister()
{
return UAnimCompress_LeastDestructive::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAnimCompress_LeastDestructive_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object Object" },
{ "IncludePath", "Animation/AnimCompress_LeastDestructive.h" },
{ "ModuleRelativePath", "Classes/Animation/AnimCompress_LeastDestructive.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAnimCompress_LeastDestructive constinit property declarations ***********
// ********** End Class UAnimCompress_LeastDestructive constinit property declarations *************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAnimCompress_LeastDestructive>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAnimCompress_LeastDestructive_Statics
UObject* (*const Z_Construct_UClass_UAnimCompress_LeastDestructive_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAnimCompress_BitwiseCompressOnly,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimCompress_LeastDestructive_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAnimCompress_LeastDestructive_Statics::ClassParams = {
&UAnimCompress_LeastDestructive::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000010A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimCompress_LeastDestructive_Statics::Class_MetaDataParams), Z_Construct_UClass_UAnimCompress_LeastDestructive_Statics::Class_MetaDataParams)
};
void UAnimCompress_LeastDestructive::StaticRegisterNativesUAnimCompress_LeastDestructive()
{
}
UClass* Z_Construct_UClass_UAnimCompress_LeastDestructive()
{
if (!Z_Registration_Info_UClass_UAnimCompress_LeastDestructive.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAnimCompress_LeastDestructive.OuterSingleton, Z_Construct_UClass_UAnimCompress_LeastDestructive_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAnimCompress_LeastDestructive.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAnimCompress_LeastDestructive);
UAnimCompress_LeastDestructive::~UAnimCompress_LeastDestructive() {}
// ********** End Class UAnimCompress_LeastDestructive *********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_LeastDestructive_h__Script_Engine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAnimCompress_LeastDestructive, UAnimCompress_LeastDestructive::StaticClass, TEXT("UAnimCompress_LeastDestructive"), &Z_Registration_Info_UClass_UAnimCompress_LeastDestructive, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAnimCompress_LeastDestructive), 1934021838U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_LeastDestructive_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_LeastDestructive_h__Script_Engine_3531431749{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_LeastDestructive_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_LeastDestructive_h__Script_Engine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Animation/AnimCompress_LeastDestructive.h"
#ifdef ENGINE_AnimCompress_LeastDestructive_generated_h
#error "AnimCompress_LeastDestructive.generated.h already included, missing '#pragma once' in AnimCompress_LeastDestructive.h"
#endif
#define ENGINE_AnimCompress_LeastDestructive_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAnimCompress_LeastDestructive *******************************************
struct Z_Construct_UClass_UAnimCompress_LeastDestructive_Statics;
ENGINE_API UClass* Z_Construct_UClass_UAnimCompress_LeastDestructive_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_LeastDestructive_h_19_INCLASS \
private: \
static void StaticRegisterNativesUAnimCompress_LeastDestructive(); \
friend struct ::Z_Construct_UClass_UAnimCompress_LeastDestructive_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UAnimCompress_LeastDestructive_NoRegister(); \
public: \
DECLARE_CLASS2(UAnimCompress_LeastDestructive, UAnimCompress_BitwiseCompressOnly, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAnimCompress_LeastDestructive_NoRegister) \
DECLARE_SERIALIZER(UAnimCompress_LeastDestructive)
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_LeastDestructive_h_19_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAnimCompress_LeastDestructive(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimCompress_LeastDestructive) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAnimCompress_LeastDestructive); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimCompress_LeastDestructive); \
/** Deleted move- and copy-constructors, should never be used */ \
UAnimCompress_LeastDestructive(UAnimCompress_LeastDestructive&&) = delete; \
UAnimCompress_LeastDestructive(const UAnimCompress_LeastDestructive&) = delete; \
NO_API virtual ~UAnimCompress_LeastDestructive();
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_LeastDestructive_h_16_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_LeastDestructive_h_19_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_LeastDestructive_h_19_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_LeastDestructive_h_19_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAnimCompress_LeastDestructive;
// ********** End Class UAnimCompress_LeastDestructive *********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_LeastDestructive_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,367 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Animation/AnimCompress_PerTrackCompression.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAnimCompress_PerTrackCompression() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_UAnimCompress_PerTrackCompression();
ENGINE_API UClass* Z_Construct_UClass_UAnimCompress_PerTrackCompression_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UAnimCompress_RemoveLinearKeys();
ENGINE_API UEnum* Z_Construct_UEnum_Engine_AnimationCompressionFormat();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAnimCompress_PerTrackCompression ****************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAnimCompress_PerTrackCompression;
UClass* UAnimCompress_PerTrackCompression::GetPrivateStaticClass()
{
using TClass = UAnimCompress_PerTrackCompression;
if (!Z_Registration_Info_UClass_UAnimCompress_PerTrackCompression.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AnimCompress_PerTrackCompression"),
Z_Registration_Info_UClass_UAnimCompress_PerTrackCompression.InnerSingleton,
StaticRegisterNativesUAnimCompress_PerTrackCompression,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAnimCompress_PerTrackCompression.InnerSingleton;
}
UClass* Z_Construct_UClass_UAnimCompress_PerTrackCompression_NoRegister()
{
return UAnimCompress_PerTrackCompression::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAnimCompress_PerTrackCompression_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "AnimCompress Object Object" },
{ "IncludePath", "Animation/AnimCompress_PerTrackCompression.h" },
{ "ModuleRelativePath", "Classes/Animation/AnimCompress_PerTrackCompression.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxZeroingThreshold_MetaData[] = {
{ "Category", "PerTrack" },
{ "Comment", "/** Maximum threshold to use when replacing a component with zero. Lower values retain more keys, but yield less compression. */" },
{ "ModuleRelativePath", "Classes/Animation/AnimCompress_PerTrackCompression.h" },
{ "ToolTip", "Maximum threshold to use when replacing a component with zero. Lower values retain more keys, but yield less compression." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxPosDiffBitwise_MetaData[] = {
{ "Category", "PerTrack" },
{ "Comment", "/** Maximum position difference to use when testing if an animation key may be removed. Lower values retain more keys, but yield less compression. */" },
{ "ModuleRelativePath", "Classes/Animation/AnimCompress_PerTrackCompression.h" },
{ "ToolTip", "Maximum position difference to use when testing if an animation key may be removed. Lower values retain more keys, but yield less compression." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxAngleDiffBitwise_MetaData[] = {
{ "Category", "PerTrack" },
{ "Comment", "/** Maximum angle difference to use when testing if an animation key may be removed. Lower values retain more keys, but yield less compression. */" },
{ "ModuleRelativePath", "Classes/Animation/AnimCompress_PerTrackCompression.h" },
{ "ToolTip", "Maximum angle difference to use when testing if an animation key may be removed. Lower values retain more keys, but yield less compression." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxScaleDiffBitwise_MetaData[] = {
{ "Category", "PerTrack" },
{ "Comment", "/** Maximum position difference to use when testing if an animation key may be removed. Lower values retain more keys, but yield less compression. */" },
{ "ModuleRelativePath", "Classes/Animation/AnimCompress_PerTrackCompression.h" },
{ "ToolTip", "Maximum position difference to use when testing if an animation key may be removed. Lower values retain more keys, but yield less compression." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AllowedRotationFormats_MetaData[] = {
{ "Category", "PerTrack" },
{ "Comment", "/** Which encoding formats is the per-track compressor allowed to try on rotation keys */" },
{ "ModuleRelativePath", "Classes/Animation/AnimCompress_PerTrackCompression.h" },
{ "ToolTip", "Which encoding formats is the per-track compressor allowed to try on rotation keys" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AllowedTranslationFormats_MetaData[] = {
{ "Category", "PerTrack" },
{ "Comment", "/** Which encoding formats is the per-track compressor allowed to try on translation keys */" },
{ "ModuleRelativePath", "Classes/Animation/AnimCompress_PerTrackCompression.h" },
{ "ToolTip", "Which encoding formats is the per-track compressor allowed to try on translation keys" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AllowedScaleFormats_MetaData[] = {
{ "Category", "PerTrack" },
{ "Comment", "/** Which encoding formats is the per-track compressor allowed to try on scale keys */" },
{ "InvalidEnumValues", "ACF_Fixed32NoW,ACF_Float32NoW" },
{ "ModuleRelativePath", "Classes/Animation/AnimCompress_PerTrackCompression.h" },
{ "ToolTip", "Which encoding formats is the per-track compressor allowed to try on scale keys" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bResampleAnimation_MetaData[] = {
{ "Category", "Resampling" },
{ "Comment", "/** If true, resample the animation to ResampleFramerate frames per second */" },
{ "ModuleRelativePath", "Classes/Animation/AnimCompress_PerTrackCompression.h" },
{ "ToolTip", "If true, resample the animation to ResampleFramerate frames per second" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ResampledFramerate_MetaData[] = {
{ "Category", "Resampling" },
{ "ClampMax", "30.0" },
{ "ClampMin", "1.0" },
{ "Comment", "/** When bResampleAnimation is true, this defines the desired framerate */" },
{ "editcondition", "bResampleAnimation" },
{ "ModuleRelativePath", "Classes/Animation/AnimCompress_PerTrackCompression.h" },
{ "ToolTip", "When bResampleAnimation is true, this defines the desired framerate" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MinKeysForResampling_MetaData[] = {
{ "Category", "Resampling" },
{ "Comment", "/** Animations with fewer keys than MinKeysForResampling will not be resampled. */" },
{ "editcondition", "bResampleAnimation" },
{ "ModuleRelativePath", "Classes/Animation/AnimCompress_PerTrackCompression.h" },
{ "ToolTip", "Animations with fewer keys than MinKeysForResampling will not be resampled." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bUseAdaptiveError_MetaData[] = {
{ "Category", "AdaptiveError" },
{ "Comment", "/** If true, adjust the error thresholds based on the 'height' within the skeleton */" },
{ "ModuleRelativePath", "Classes/Animation/AnimCompress_PerTrackCompression.h" },
{ "ToolTip", "If true, adjust the error thresholds based on the 'height' within the skeleton" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bUseOverrideForEndEffectors_MetaData[] = {
{ "Category", "AdaptiveError" },
{ "Comment", "/** If true, uses MinEffectorDiff as the threshold for end effectors */" },
{ "editcondition", "bUseAdaptiveError" },
{ "ModuleRelativePath", "Classes/Animation/AnimCompress_PerTrackCompression.h" },
{ "ToolTip", "If true, uses MinEffectorDiff as the threshold for end effectors" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TrackHeightBias_MetaData[] = {
{ "Category", "AdaptiveError" },
{ "Comment", "/** A bias added to the track height before using it to calculate the adaptive error */" },
{ "editcondition", "bUseAdaptiveError" },
{ "ModuleRelativePath", "Classes/Animation/AnimCompress_PerTrackCompression.h" },
{ "ToolTip", "A bias added to the track height before using it to calculate the adaptive error" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ParentingDivisor_MetaData[] = {
{ "Category", "AdaptiveError" },
{ "ClampMin", "1.0" },
{ "Comment", "/**\n\x09 * Reduces the error tolerance the further up the tree that a key occurs\n\x09 * EffectiveErrorTolerance = Max(BaseErrorTolerance / Power(ParentingDivisor, Max(Height+Bias,0) * ParentingDivisorExponent), ZeroingThreshold)\n\x09 * Only has an effect bUseAdaptiveError is true\n\x09 */" },
{ "editcondition", "bUseAdaptiveError" },
{ "ModuleRelativePath", "Classes/Animation/AnimCompress_PerTrackCompression.h" },
{ "ToolTip", "Reduces the error tolerance the further up the tree that a key occurs\nEffectiveErrorTolerance = Max(BaseErrorTolerance / Power(ParentingDivisor, Max(Height+Bias,0) * ParentingDivisorExponent), ZeroingThreshold)\nOnly has an effect bUseAdaptiveError is true" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ParentingDivisorExponent_MetaData[] = {
{ "Category", "AdaptiveError" },
{ "ClampMin", "0.1" },
{ "Comment", "/**\n\x09 * Reduces the error tolerance the further up the tree that a key occurs\n\x09 * EffectiveErrorTolerance = Max(BaseErrorTolerance / Power(ParentingDivisor, Max(Height+Bias,0) * ParentingDivisorExponent), ZeroingThreshold)\n\x09 * Only has an effect bUseAdaptiveError is true\n\x09 */" },
{ "editcondition", "bUseAdaptiveError" },
{ "ModuleRelativePath", "Classes/Animation/AnimCompress_PerTrackCompression.h" },
{ "ToolTip", "Reduces the error tolerance the further up the tree that a key occurs\nEffectiveErrorTolerance = Max(BaseErrorTolerance / Power(ParentingDivisor, Max(Height+Bias,0) * ParentingDivisorExponent), ZeroingThreshold)\nOnly has an effect bUseAdaptiveError is true" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bUseAdaptiveError2_MetaData[] = {
{ "Category", "AdaptiveError2" },
{ "Comment", "/**\n\x09 * If true, the adaptive error system will determine how much error to allow for each track, based on the\n\x09 * error introduced in end effectors due to errors in the track.\n\x09 */" },
{ "ModuleRelativePath", "Classes/Animation/AnimCompress_PerTrackCompression.h" },
{ "ToolTip", "If true, the adaptive error system will determine how much error to allow for each track, based on the\nerror introduced in end effectors due to errors in the track." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_RotationErrorSourceRatio_MetaData[] = {
{ "Category", "AdaptiveError2" },
{ "ClampMax", "1.0" },
{ "ClampMin", "0.0" },
{ "Comment", "/**\n\x09 * This ratio determines how much error in end effector rotation can come from a given track's rotation error or translation error.\n\x09 * If 1, all of it must come from rotation error, if 0.5, half can come from each, and if 0.0, all must come from translation error.\n\x09 */" },
{ "editcondition", "bUseAdaptiveError2" },
{ "ModuleRelativePath", "Classes/Animation/AnimCompress_PerTrackCompression.h" },
{ "ToolTip", "This ratio determines how much error in end effector rotation can come from a given track's rotation error or translation error.\nIf 1, all of it must come from rotation error, if 0.5, half can come from each, and if 0.0, all must come from translation error." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TranslationErrorSourceRatio_MetaData[] = {
{ "Category", "AdaptiveError2" },
{ "ClampMax", "1.0" },
{ "ClampMin", "0.0" },
{ "Comment", "/**\n\x09 * This ratio determines how much error in end effector translation can come from a given track's rotation error or translation error.\n\x09 * If 1, all of it must come from rotation error, if 0.5, half can come from each, and if 0.0, all must come from translation error.\n\x09 */" },
{ "editcondition", "bUseAdaptiveError2" },
{ "ModuleRelativePath", "Classes/Animation/AnimCompress_PerTrackCompression.h" },
{ "ToolTip", "This ratio determines how much error in end effector translation can come from a given track's rotation error or translation error.\nIf 1, all of it must come from rotation error, if 0.5, half can come from each, and if 0.0, all must come from translation error." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ScaleErrorSourceRatio_MetaData[] = {
{ "Category", "AdaptiveError2" },
{ "ClampMax", "1.0" },
{ "ClampMin", "0.0" },
{ "Comment", "/**\n\x09 * This ratio determines how much error in end effector scale can come from a given track's rotation error or scale error.\n\x09 * If 1, all of it must come from rotation error, if 0.5, half can come from each, and if 0.0, all must come from scale error.\n\x09 */" },
{ "editcondition", "bUseAdaptiveError2" },
{ "ModuleRelativePath", "Classes/Animation/AnimCompress_PerTrackCompression.h" },
{ "ToolTip", "This ratio determines how much error in end effector scale can come from a given track's rotation error or scale error.\nIf 1, all of it must come from rotation error, if 0.5, half can come from each, and if 0.0, all must come from scale error." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxErrorPerTrackRatio_MetaData[] = {
{ "Category", "AdaptiveError2" },
{ "ClampMax", "1.0" },
{ "ClampMin", "0.0" },
{ "Comment", "/**\n\x09 * A fraction that determines how much of the total error budget can be introduced by any particular track\n\x09 */" },
{ "editcondition", "bUseAdaptiveError2" },
{ "ModuleRelativePath", "Classes/Animation/AnimCompress_PerTrackCompression.h" },
{ "ToolTip", "A fraction that determines how much of the total error budget can be introduced by any particular track" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PerturbationProbeSize_MetaData[] = {
{ "Comment", "/**\n\x09 * How big of a perturbation should be made when probing error propagation\n\x09 */" },
{ "ModuleRelativePath", "Classes/Animation/AnimCompress_PerTrackCompression.h" },
{ "ToolTip", "How big of a perturbation should be made when probing error propagation" },
};
#endif // WITH_METADATA
// ********** Begin Class UAnimCompress_PerTrackCompression constinit property declarations ********
static const UECodeGen_Private::FFloatPropertyParams NewProp_MaxZeroingThreshold;
static const UECodeGen_Private::FFloatPropertyParams NewProp_MaxPosDiffBitwise;
static const UECodeGen_Private::FFloatPropertyParams NewProp_MaxAngleDiffBitwise;
static const UECodeGen_Private::FFloatPropertyParams NewProp_MaxScaleDiffBitwise;
static const UECodeGen_Private::FBytePropertyParams NewProp_AllowedRotationFormats_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_AllowedRotationFormats;
static const UECodeGen_Private::FBytePropertyParams NewProp_AllowedTranslationFormats_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_AllowedTranslationFormats;
static const UECodeGen_Private::FBytePropertyParams NewProp_AllowedScaleFormats_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_AllowedScaleFormats;
static void NewProp_bResampleAnimation_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bResampleAnimation;
static const UECodeGen_Private::FFloatPropertyParams NewProp_ResampledFramerate;
static const UECodeGen_Private::FIntPropertyParams NewProp_MinKeysForResampling;
static void NewProp_bUseAdaptiveError_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bUseAdaptiveError;
static void NewProp_bUseOverrideForEndEffectors_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bUseOverrideForEndEffectors;
static const UECodeGen_Private::FIntPropertyParams NewProp_TrackHeightBias;
static const UECodeGen_Private::FFloatPropertyParams NewProp_ParentingDivisor;
static const UECodeGen_Private::FFloatPropertyParams NewProp_ParentingDivisorExponent;
static void NewProp_bUseAdaptiveError2_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bUseAdaptiveError2;
static const UECodeGen_Private::FFloatPropertyParams NewProp_RotationErrorSourceRatio;
static const UECodeGen_Private::FFloatPropertyParams NewProp_TranslationErrorSourceRatio;
static const UECodeGen_Private::FFloatPropertyParams NewProp_ScaleErrorSourceRatio;
static const UECodeGen_Private::FFloatPropertyParams NewProp_MaxErrorPerTrackRatio;
static const UECodeGen_Private::FFloatPropertyParams NewProp_PerturbationProbeSize;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UAnimCompress_PerTrackCompression constinit property declarations **********
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAnimCompress_PerTrackCompression>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAnimCompress_PerTrackCompression_Statics
// ********** Begin Class UAnimCompress_PerTrackCompression Property Definitions *******************
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAnimCompress_PerTrackCompression_Statics::NewProp_MaxZeroingThreshold = { "MaxZeroingThreshold", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimCompress_PerTrackCompression, MaxZeroingThreshold), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxZeroingThreshold_MetaData), NewProp_MaxZeroingThreshold_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAnimCompress_PerTrackCompression_Statics::NewProp_MaxPosDiffBitwise = { "MaxPosDiffBitwise", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimCompress_PerTrackCompression, MaxPosDiffBitwise), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxPosDiffBitwise_MetaData), NewProp_MaxPosDiffBitwise_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAnimCompress_PerTrackCompression_Statics::NewProp_MaxAngleDiffBitwise = { "MaxAngleDiffBitwise", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimCompress_PerTrackCompression, MaxAngleDiffBitwise), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxAngleDiffBitwise_MetaData), NewProp_MaxAngleDiffBitwise_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAnimCompress_PerTrackCompression_Statics::NewProp_MaxScaleDiffBitwise = { "MaxScaleDiffBitwise", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimCompress_PerTrackCompression, MaxScaleDiffBitwise), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxScaleDiffBitwise_MetaData), NewProp_MaxScaleDiffBitwise_MetaData) };
const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UAnimCompress_PerTrackCompression_Statics::NewProp_AllowedRotationFormats_Inner = { "AllowedRotationFormats", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UEnum_Engine_AnimationCompressionFormat, METADATA_PARAMS(0, nullptr) }; // 2279600839
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UAnimCompress_PerTrackCompression_Statics::NewProp_AllowedRotationFormats = { "AllowedRotationFormats", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimCompress_PerTrackCompression, AllowedRotationFormats), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AllowedRotationFormats_MetaData), NewProp_AllowedRotationFormats_MetaData) }; // 2279600839
const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UAnimCompress_PerTrackCompression_Statics::NewProp_AllowedTranslationFormats_Inner = { "AllowedTranslationFormats", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UEnum_Engine_AnimationCompressionFormat, METADATA_PARAMS(0, nullptr) }; // 2279600839
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UAnimCompress_PerTrackCompression_Statics::NewProp_AllowedTranslationFormats = { "AllowedTranslationFormats", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimCompress_PerTrackCompression, AllowedTranslationFormats), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AllowedTranslationFormats_MetaData), NewProp_AllowedTranslationFormats_MetaData) }; // 2279600839
const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UAnimCompress_PerTrackCompression_Statics::NewProp_AllowedScaleFormats_Inner = { "AllowedScaleFormats", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UEnum_Engine_AnimationCompressionFormat, METADATA_PARAMS(0, nullptr) }; // 2279600839
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UAnimCompress_PerTrackCompression_Statics::NewProp_AllowedScaleFormats = { "AllowedScaleFormats", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimCompress_PerTrackCompression, AllowedScaleFormats), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AllowedScaleFormats_MetaData), NewProp_AllowedScaleFormats_MetaData) }; // 2279600839
void Z_Construct_UClass_UAnimCompress_PerTrackCompression_Statics::NewProp_bResampleAnimation_SetBit(void* Obj)
{
((UAnimCompress_PerTrackCompression*)Obj)->bResampleAnimation = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAnimCompress_PerTrackCompression_Statics::NewProp_bResampleAnimation = { "bResampleAnimation", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UAnimCompress_PerTrackCompression), &Z_Construct_UClass_UAnimCompress_PerTrackCompression_Statics::NewProp_bResampleAnimation_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bResampleAnimation_MetaData), NewProp_bResampleAnimation_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAnimCompress_PerTrackCompression_Statics::NewProp_ResampledFramerate = { "ResampledFramerate", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimCompress_PerTrackCompression, ResampledFramerate), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ResampledFramerate_MetaData), NewProp_ResampledFramerate_MetaData) };
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UAnimCompress_PerTrackCompression_Statics::NewProp_MinKeysForResampling = { "MinKeysForResampling", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimCompress_PerTrackCompression, MinKeysForResampling), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MinKeysForResampling_MetaData), NewProp_MinKeysForResampling_MetaData) };
void Z_Construct_UClass_UAnimCompress_PerTrackCompression_Statics::NewProp_bUseAdaptiveError_SetBit(void* Obj)
{
((UAnimCompress_PerTrackCompression*)Obj)->bUseAdaptiveError = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAnimCompress_PerTrackCompression_Statics::NewProp_bUseAdaptiveError = { "bUseAdaptiveError", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UAnimCompress_PerTrackCompression), &Z_Construct_UClass_UAnimCompress_PerTrackCompression_Statics::NewProp_bUseAdaptiveError_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bUseAdaptiveError_MetaData), NewProp_bUseAdaptiveError_MetaData) };
void Z_Construct_UClass_UAnimCompress_PerTrackCompression_Statics::NewProp_bUseOverrideForEndEffectors_SetBit(void* Obj)
{
((UAnimCompress_PerTrackCompression*)Obj)->bUseOverrideForEndEffectors = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAnimCompress_PerTrackCompression_Statics::NewProp_bUseOverrideForEndEffectors = { "bUseOverrideForEndEffectors", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UAnimCompress_PerTrackCompression), &Z_Construct_UClass_UAnimCompress_PerTrackCompression_Statics::NewProp_bUseOverrideForEndEffectors_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bUseOverrideForEndEffectors_MetaData), NewProp_bUseOverrideForEndEffectors_MetaData) };
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UAnimCompress_PerTrackCompression_Statics::NewProp_TrackHeightBias = { "TrackHeightBias", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimCompress_PerTrackCompression, TrackHeightBias), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TrackHeightBias_MetaData), NewProp_TrackHeightBias_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAnimCompress_PerTrackCompression_Statics::NewProp_ParentingDivisor = { "ParentingDivisor", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimCompress_PerTrackCompression, ParentingDivisor), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ParentingDivisor_MetaData), NewProp_ParentingDivisor_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAnimCompress_PerTrackCompression_Statics::NewProp_ParentingDivisorExponent = { "ParentingDivisorExponent", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimCompress_PerTrackCompression, ParentingDivisorExponent), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ParentingDivisorExponent_MetaData), NewProp_ParentingDivisorExponent_MetaData) };
void Z_Construct_UClass_UAnimCompress_PerTrackCompression_Statics::NewProp_bUseAdaptiveError2_SetBit(void* Obj)
{
((UAnimCompress_PerTrackCompression*)Obj)->bUseAdaptiveError2 = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAnimCompress_PerTrackCompression_Statics::NewProp_bUseAdaptiveError2 = { "bUseAdaptiveError2", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UAnimCompress_PerTrackCompression), &Z_Construct_UClass_UAnimCompress_PerTrackCompression_Statics::NewProp_bUseAdaptiveError2_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bUseAdaptiveError2_MetaData), NewProp_bUseAdaptiveError2_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAnimCompress_PerTrackCompression_Statics::NewProp_RotationErrorSourceRatio = { "RotationErrorSourceRatio", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimCompress_PerTrackCompression, RotationErrorSourceRatio), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_RotationErrorSourceRatio_MetaData), NewProp_RotationErrorSourceRatio_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAnimCompress_PerTrackCompression_Statics::NewProp_TranslationErrorSourceRatio = { "TranslationErrorSourceRatio", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimCompress_PerTrackCompression, TranslationErrorSourceRatio), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TranslationErrorSourceRatio_MetaData), NewProp_TranslationErrorSourceRatio_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAnimCompress_PerTrackCompression_Statics::NewProp_ScaleErrorSourceRatio = { "ScaleErrorSourceRatio", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimCompress_PerTrackCompression, ScaleErrorSourceRatio), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ScaleErrorSourceRatio_MetaData), NewProp_ScaleErrorSourceRatio_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAnimCompress_PerTrackCompression_Statics::NewProp_MaxErrorPerTrackRatio = { "MaxErrorPerTrackRatio", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimCompress_PerTrackCompression, MaxErrorPerTrackRatio), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxErrorPerTrackRatio_MetaData), NewProp_MaxErrorPerTrackRatio_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAnimCompress_PerTrackCompression_Statics::NewProp_PerturbationProbeSize = { "PerturbationProbeSize", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimCompress_PerTrackCompression, PerturbationProbeSize), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PerturbationProbeSize_MetaData), NewProp_PerturbationProbeSize_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAnimCompress_PerTrackCompression_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimCompress_PerTrackCompression_Statics::NewProp_MaxZeroingThreshold,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimCompress_PerTrackCompression_Statics::NewProp_MaxPosDiffBitwise,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimCompress_PerTrackCompression_Statics::NewProp_MaxAngleDiffBitwise,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimCompress_PerTrackCompression_Statics::NewProp_MaxScaleDiffBitwise,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimCompress_PerTrackCompression_Statics::NewProp_AllowedRotationFormats_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimCompress_PerTrackCompression_Statics::NewProp_AllowedRotationFormats,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimCompress_PerTrackCompression_Statics::NewProp_AllowedTranslationFormats_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimCompress_PerTrackCompression_Statics::NewProp_AllowedTranslationFormats,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimCompress_PerTrackCompression_Statics::NewProp_AllowedScaleFormats_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimCompress_PerTrackCompression_Statics::NewProp_AllowedScaleFormats,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimCompress_PerTrackCompression_Statics::NewProp_bResampleAnimation,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimCompress_PerTrackCompression_Statics::NewProp_ResampledFramerate,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimCompress_PerTrackCompression_Statics::NewProp_MinKeysForResampling,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimCompress_PerTrackCompression_Statics::NewProp_bUseAdaptiveError,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimCompress_PerTrackCompression_Statics::NewProp_bUseOverrideForEndEffectors,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimCompress_PerTrackCompression_Statics::NewProp_TrackHeightBias,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimCompress_PerTrackCompression_Statics::NewProp_ParentingDivisor,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimCompress_PerTrackCompression_Statics::NewProp_ParentingDivisorExponent,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimCompress_PerTrackCompression_Statics::NewProp_bUseAdaptiveError2,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimCompress_PerTrackCompression_Statics::NewProp_RotationErrorSourceRatio,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimCompress_PerTrackCompression_Statics::NewProp_TranslationErrorSourceRatio,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimCompress_PerTrackCompression_Statics::NewProp_ScaleErrorSourceRatio,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimCompress_PerTrackCompression_Statics::NewProp_MaxErrorPerTrackRatio,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimCompress_PerTrackCompression_Statics::NewProp_PerturbationProbeSize,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimCompress_PerTrackCompression_Statics::PropPointers) < 2048);
// ********** End Class UAnimCompress_PerTrackCompression Property Definitions *********************
UObject* (*const Z_Construct_UClass_UAnimCompress_PerTrackCompression_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAnimCompress_RemoveLinearKeys,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimCompress_PerTrackCompression_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAnimCompress_PerTrackCompression_Statics::ClassParams = {
&UAnimCompress_PerTrackCompression::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UAnimCompress_PerTrackCompression_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UAnimCompress_PerTrackCompression_Statics::PropPointers),
0,
0x000010A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimCompress_PerTrackCompression_Statics::Class_MetaDataParams), Z_Construct_UClass_UAnimCompress_PerTrackCompression_Statics::Class_MetaDataParams)
};
void UAnimCompress_PerTrackCompression::StaticRegisterNativesUAnimCompress_PerTrackCompression()
{
}
UClass* Z_Construct_UClass_UAnimCompress_PerTrackCompression()
{
if (!Z_Registration_Info_UClass_UAnimCompress_PerTrackCompression.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAnimCompress_PerTrackCompression.OuterSingleton, Z_Construct_UClass_UAnimCompress_PerTrackCompression_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAnimCompress_PerTrackCompression.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAnimCompress_PerTrackCompression);
UAnimCompress_PerTrackCompression::~UAnimCompress_PerTrackCompression() {}
// ********** End Class UAnimCompress_PerTrackCompression ******************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_PerTrackCompression_h__Script_Engine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAnimCompress_PerTrackCompression, UAnimCompress_PerTrackCompression::StaticClass, TEXT("UAnimCompress_PerTrackCompression"), &Z_Registration_Info_UClass_UAnimCompress_PerTrackCompression, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAnimCompress_PerTrackCompression), 901856550U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_PerTrackCompression_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_PerTrackCompression_h__Script_Engine_2837004714{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_PerTrackCompression_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_PerTrackCompression_h__Script_Engine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Animation/AnimCompress_PerTrackCompression.h"
#ifdef ENGINE_AnimCompress_PerTrackCompression_generated_h
#error "AnimCompress_PerTrackCompression.generated.h already included, missing '#pragma once' in AnimCompress_PerTrackCompression.h"
#endif
#define ENGINE_AnimCompress_PerTrackCompression_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAnimCompress_PerTrackCompression ****************************************
struct Z_Construct_UClass_UAnimCompress_PerTrackCompression_Statics;
ENGINE_API UClass* Z_Construct_UClass_UAnimCompress_PerTrackCompression_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_PerTrackCompression_h_21_INCLASS \
private: \
static void StaticRegisterNativesUAnimCompress_PerTrackCompression(); \
friend struct ::Z_Construct_UClass_UAnimCompress_PerTrackCompression_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UAnimCompress_PerTrackCompression_NoRegister(); \
public: \
DECLARE_CLASS2(UAnimCompress_PerTrackCompression, UAnimCompress_RemoveLinearKeys, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAnimCompress_PerTrackCompression_NoRegister) \
DECLARE_SERIALIZER(UAnimCompress_PerTrackCompression)
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_PerTrackCompression_h_21_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAnimCompress_PerTrackCompression(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimCompress_PerTrackCompression) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAnimCompress_PerTrackCompression); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimCompress_PerTrackCompression); \
/** Deleted move- and copy-constructors, should never be used */ \
UAnimCompress_PerTrackCompression(UAnimCompress_PerTrackCompression&&) = delete; \
UAnimCompress_PerTrackCompression(const UAnimCompress_PerTrackCompression&) = delete; \
NO_API virtual ~UAnimCompress_PerTrackCompression();
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_PerTrackCompression_h_18_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_PerTrackCompression_h_21_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_PerTrackCompression_h_21_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_PerTrackCompression_h_21_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAnimCompress_PerTrackCompression;
// ********** End Class UAnimCompress_PerTrackCompression ******************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_PerTrackCompression_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,151 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Animation/AnimCompress_RemoveEverySecondKey.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAnimCompress_RemoveEverySecondKey() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_UAnimCompress();
ENGINE_API UClass* Z_Construct_UClass_UAnimCompress_RemoveEverySecondKey();
ENGINE_API UClass* Z_Construct_UClass_UAnimCompress_RemoveEverySecondKey_NoRegister();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAnimCompress_RemoveEverySecondKey ***************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAnimCompress_RemoveEverySecondKey;
UClass* UAnimCompress_RemoveEverySecondKey::GetPrivateStaticClass()
{
using TClass = UAnimCompress_RemoveEverySecondKey;
if (!Z_Registration_Info_UClass_UAnimCompress_RemoveEverySecondKey.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AnimCompress_RemoveEverySecondKey"),
Z_Registration_Info_UClass_UAnimCompress_RemoveEverySecondKey.InnerSingleton,
StaticRegisterNativesUAnimCompress_RemoveEverySecondKey,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAnimCompress_RemoveEverySecondKey.InnerSingleton;
}
UClass* Z_Construct_UClass_UAnimCompress_RemoveEverySecondKey_NoRegister()
{
return UAnimCompress_RemoveEverySecondKey::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAnimCompress_RemoveEverySecondKey_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object Object" },
{ "IncludePath", "Animation/AnimCompress_RemoveEverySecondKey.h" },
{ "ModuleRelativePath", "Classes/Animation/AnimCompress_RemoveEverySecondKey.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MinKeys_MetaData[] = {
{ "Category", "AnimationCompressionAlgorithm_RemoveEverySecondKey" },
{ "ClampMin", "1" },
{ "Comment", "/** Animations with fewer than MinKeys will not lose any keys. */" },
{ "ModuleRelativePath", "Classes/Animation/AnimCompress_RemoveEverySecondKey.h" },
{ "ToolTip", "Animations with fewer than MinKeys will not lose any keys." },
{ "UIMin", "1" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bStartAtSecondKey_MetaData[] = {
{ "Category", "AnimationCompressionAlgorithm_RemoveEverySecondKey" },
{ "Comment", "/**\n\x09 * If bStartAtSecondKey is true, remove keys 1,3,5,etc.\n\x09 * If bStartAtSecondKey is false, remove keys 0,2,4,etc.\n\x09 */" },
{ "ModuleRelativePath", "Classes/Animation/AnimCompress_RemoveEverySecondKey.h" },
{ "ToolTip", "If bStartAtSecondKey is true, remove keys 1,3,5,etc.\nIf bStartAtSecondKey is false, remove keys 0,2,4,etc." },
};
#endif // WITH_METADATA
// ********** Begin Class UAnimCompress_RemoveEverySecondKey constinit property declarations *******
static const UECodeGen_Private::FIntPropertyParams NewProp_MinKeys;
static void NewProp_bStartAtSecondKey_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bStartAtSecondKey;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UAnimCompress_RemoveEverySecondKey constinit property declarations *********
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAnimCompress_RemoveEverySecondKey>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAnimCompress_RemoveEverySecondKey_Statics
// ********** Begin Class UAnimCompress_RemoveEverySecondKey Property Definitions ******************
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UAnimCompress_RemoveEverySecondKey_Statics::NewProp_MinKeys = { "MinKeys", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimCompress_RemoveEverySecondKey, MinKeys), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MinKeys_MetaData), NewProp_MinKeys_MetaData) };
void Z_Construct_UClass_UAnimCompress_RemoveEverySecondKey_Statics::NewProp_bStartAtSecondKey_SetBit(void* Obj)
{
((UAnimCompress_RemoveEverySecondKey*)Obj)->bStartAtSecondKey = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAnimCompress_RemoveEverySecondKey_Statics::NewProp_bStartAtSecondKey = { "bStartAtSecondKey", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UAnimCompress_RemoveEverySecondKey), &Z_Construct_UClass_UAnimCompress_RemoveEverySecondKey_Statics::NewProp_bStartAtSecondKey_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bStartAtSecondKey_MetaData), NewProp_bStartAtSecondKey_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAnimCompress_RemoveEverySecondKey_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimCompress_RemoveEverySecondKey_Statics::NewProp_MinKeys,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimCompress_RemoveEverySecondKey_Statics::NewProp_bStartAtSecondKey,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimCompress_RemoveEverySecondKey_Statics::PropPointers) < 2048);
// ********** End Class UAnimCompress_RemoveEverySecondKey Property Definitions ********************
UObject* (*const Z_Construct_UClass_UAnimCompress_RemoveEverySecondKey_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAnimCompress,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimCompress_RemoveEverySecondKey_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAnimCompress_RemoveEverySecondKey_Statics::ClassParams = {
&UAnimCompress_RemoveEverySecondKey::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UAnimCompress_RemoveEverySecondKey_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UAnimCompress_RemoveEverySecondKey_Statics::PropPointers),
0,
0x000810A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimCompress_RemoveEverySecondKey_Statics::Class_MetaDataParams), Z_Construct_UClass_UAnimCompress_RemoveEverySecondKey_Statics::Class_MetaDataParams)
};
void UAnimCompress_RemoveEverySecondKey::StaticRegisterNativesUAnimCompress_RemoveEverySecondKey()
{
}
UClass* Z_Construct_UClass_UAnimCompress_RemoveEverySecondKey()
{
if (!Z_Registration_Info_UClass_UAnimCompress_RemoveEverySecondKey.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAnimCompress_RemoveEverySecondKey.OuterSingleton, Z_Construct_UClass_UAnimCompress_RemoveEverySecondKey_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAnimCompress_RemoveEverySecondKey.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAnimCompress_RemoveEverySecondKey);
UAnimCompress_RemoveEverySecondKey::~UAnimCompress_RemoveEverySecondKey() {}
// ********** End Class UAnimCompress_RemoveEverySecondKey *****************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_RemoveEverySecondKey_h__Script_Engine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAnimCompress_RemoveEverySecondKey, UAnimCompress_RemoveEverySecondKey::StaticClass, TEXT("UAnimCompress_RemoveEverySecondKey"), &Z_Registration_Info_UClass_UAnimCompress_RemoveEverySecondKey, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAnimCompress_RemoveEverySecondKey), 2807999802U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_RemoveEverySecondKey_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_RemoveEverySecondKey_h__Script_Engine_1835866967{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_RemoveEverySecondKey_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_RemoveEverySecondKey_h__Script_Engine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Animation/AnimCompress_RemoveEverySecondKey.h"
#ifdef ENGINE_AnimCompress_RemoveEverySecondKey_generated_h
#error "AnimCompress_RemoveEverySecondKey.generated.h already included, missing '#pragma once' in AnimCompress_RemoveEverySecondKey.h"
#endif
#define ENGINE_AnimCompress_RemoveEverySecondKey_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAnimCompress_RemoveEverySecondKey ***************************************
struct Z_Construct_UClass_UAnimCompress_RemoveEverySecondKey_Statics;
ENGINE_API UClass* Z_Construct_UClass_UAnimCompress_RemoveEverySecondKey_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_RemoveEverySecondKey_h_18_INCLASS \
private: \
static void StaticRegisterNativesUAnimCompress_RemoveEverySecondKey(); \
friend struct ::Z_Construct_UClass_UAnimCompress_RemoveEverySecondKey_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UAnimCompress_RemoveEverySecondKey_NoRegister(); \
public: \
DECLARE_CLASS2(UAnimCompress_RemoveEverySecondKey, UAnimCompress, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAnimCompress_RemoveEverySecondKey_NoRegister) \
DECLARE_SERIALIZER(UAnimCompress_RemoveEverySecondKey)
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_RemoveEverySecondKey_h_18_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UAnimCompress_RemoveEverySecondKey(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimCompress_RemoveEverySecondKey) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAnimCompress_RemoveEverySecondKey); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimCompress_RemoveEverySecondKey); \
/** Deleted move- and copy-constructors, should never be used */ \
UAnimCompress_RemoveEverySecondKey(UAnimCompress_RemoveEverySecondKey&&) = delete; \
UAnimCompress_RemoveEverySecondKey(const UAnimCompress_RemoveEverySecondKey&) = delete; \
ENGINE_API virtual ~UAnimCompress_RemoveEverySecondKey();
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_RemoveEverySecondKey_h_15_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_RemoveEverySecondKey_h_18_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_RemoveEverySecondKey_h_18_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_RemoveEverySecondKey_h_18_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAnimCompress_RemoveEverySecondKey;
// ********** End Class UAnimCompress_RemoveEverySecondKey *****************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_RemoveEverySecondKey_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,218 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Animation/AnimCompress_RemoveLinearKeys.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAnimCompress_RemoveLinearKeys() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_UAnimCompress();
ENGINE_API UClass* Z_Construct_UClass_UAnimCompress_RemoveLinearKeys();
ENGINE_API UClass* Z_Construct_UClass_UAnimCompress_RemoveLinearKeys_NoRegister();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAnimCompress_RemoveLinearKeys *******************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAnimCompress_RemoveLinearKeys;
UClass* UAnimCompress_RemoveLinearKeys::GetPrivateStaticClass()
{
using TClass = UAnimCompress_RemoveLinearKeys;
if (!Z_Registration_Info_UClass_UAnimCompress_RemoveLinearKeys.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AnimCompress_RemoveLinearKeys"),
Z_Registration_Info_UClass_UAnimCompress_RemoveLinearKeys.InnerSingleton,
StaticRegisterNativesUAnimCompress_RemoveLinearKeys,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAnimCompress_RemoveLinearKeys.InnerSingleton;
}
UClass* Z_Construct_UClass_UAnimCompress_RemoveLinearKeys_NoRegister()
{
return UAnimCompress_RemoveLinearKeys::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAnimCompress_RemoveLinearKeys_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object Object" },
{ "IncludePath", "Animation/AnimCompress_RemoveLinearKeys.h" },
{ "ModuleRelativePath", "Classes/Animation/AnimCompress_RemoveLinearKeys.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxPosDiff_MetaData[] = {
{ "Category", "LinearKeyRemoval" },
{ "Comment", "/** Maximum position difference to use when testing if an animation key may be removed. Lower values retain more keys, but yield less compression. */" },
{ "ModuleRelativePath", "Classes/Animation/AnimCompress_RemoveLinearKeys.h" },
{ "ToolTip", "Maximum position difference to use when testing if an animation key may be removed. Lower values retain more keys, but yield less compression." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxAngleDiff_MetaData[] = {
{ "Category", "LinearKeyRemoval" },
{ "Comment", "/** Maximum angle difference to use when testing if an animation key may be removed. Lower values retain more keys, but yield less compression. */" },
{ "ModuleRelativePath", "Classes/Animation/AnimCompress_RemoveLinearKeys.h" },
{ "ToolTip", "Maximum angle difference to use when testing if an animation key may be removed. Lower values retain more keys, but yield less compression." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxScaleDiff_MetaData[] = {
{ "Category", "LinearKeyRemoval" },
{ "Comment", "/** Maximum Scale difference to use when testing if an animation key may be removed. Lower values retain more keys, but yield less compression. */" },
{ "ModuleRelativePath", "Classes/Animation/AnimCompress_RemoveLinearKeys.h" },
{ "ToolTip", "Maximum Scale difference to use when testing if an animation key may be removed. Lower values retain more keys, but yield less compression." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxEffectorDiff_MetaData[] = {
{ "Category", "LinearKeyRemoval" },
{ "Comment", "/** \n\x09 * As keys are tested for removal, we monitor the effects all the way down to the end effectors. \n\x09 * If their position changes by more than this amount as a result of removing a key, the key will be retained.\n\x09 * This value is used for all bones except the end-effectors parent.\n\x09 */" },
{ "ModuleRelativePath", "Classes/Animation/AnimCompress_RemoveLinearKeys.h" },
{ "ToolTip", "As keys are tested for removal, we monitor the effects all the way down to the end effectors.\nIf their position changes by more than this amount as a result of removing a key, the key will be retained.\nThis value is used for all bones except the end-effectors parent." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MinEffectorDiff_MetaData[] = {
{ "Category", "LinearKeyRemoval" },
{ "Comment", "/** \n\x09 * As keys are tested for removal, we monitor the effects all the way down to the end effectors. \n\x09 * If their position changes by more than this amount as a result of removing a key, the key will be retained.\n\x09 * This value is used for the end-effectors parent, allowing tighter restrictions near the end of a skeletal chain.\n\x09 */" },
{ "ModuleRelativePath", "Classes/Animation/AnimCompress_RemoveLinearKeys.h" },
{ "ToolTip", "As keys are tested for removal, we monitor the effects all the way down to the end effectors.\nIf their position changes by more than this amount as a result of removing a key, the key will be retained.\nThis value is used for the end-effectors parent, allowing tighter restrictions near the end of a skeletal chain." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_EffectorDiffSocket_MetaData[] = {
{ "Category", "LinearKeyRemoval" },
{ "Comment", "/** \n\x09 * Error threshold for End Effectors with Sockets attached to them.\n\x09 * Typically more important bone, where we want to be less aggressive with compression.\n\x09 */" },
{ "ModuleRelativePath", "Classes/Animation/AnimCompress_RemoveLinearKeys.h" },
{ "ToolTip", "Error threshold for End Effectors with Sockets attached to them.\nTypically more important bone, where we want to be less aggressive with compression." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ParentKeyScale_MetaData[] = {
{ "Category", "LinearKeyRemoval" },
{ "ClampMin", "1.0" },
{ "Comment", "/** \n\x09 * A scale value which increases the likelihood that a bone will retain a key if it's parent also had a key at the same time position. \n\x09 * Higher values can remove shaking artifacts from the animation, at the cost of compression.\n\x09 */" },
{ "ModuleRelativePath", "Classes/Animation/AnimCompress_RemoveLinearKeys.h" },
{ "ToolTip", "A scale value which increases the likelihood that a bone will retain a key if it's parent also had a key at the same time position.\nHigher values can remove shaking artifacts from the animation, at the cost of compression." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bRetarget_MetaData[] = {
{ "Category", "LinearKeyRemoval" },
{ "Comment", "/** \n\x09 * true = As the animation is compressed, adjust animated nodes to compensate for compression error.\n\x09 * false= Do not adjust animated nodes.\n\x09 */" },
{ "ModuleRelativePath", "Classes/Animation/AnimCompress_RemoveLinearKeys.h" },
{ "ToolTip", "true = As the animation is compressed, adjust animated nodes to compensate for compression error.\nfalse= Do not adjust animated nodes." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bActuallyFilterLinearKeys_MetaData[] = {
{ "Category", "LinearKeyRemoval" },
{ "Comment", "/**\n\x09 * Controls whether the final filtering step will occur, or only the retargetting after bitwise compression.\n\x09 * If both this and bRetarget are false, then the linear compressor will do no better than the underlying bitwise compressor, extremely slowly.\n\x09 */" },
{ "ModuleRelativePath", "Classes/Animation/AnimCompress_RemoveLinearKeys.h" },
{ "ToolTip", "Controls whether the final filtering step will occur, or only the retargetting after bitwise compression.\nIf both this and bRetarget are false, then the linear compressor will do no better than the underlying bitwise compressor, extremely slowly." },
};
#endif // WITH_METADATA
// ********** Begin Class UAnimCompress_RemoveLinearKeys constinit property declarations ***********
static const UECodeGen_Private::FFloatPropertyParams NewProp_MaxPosDiff;
static const UECodeGen_Private::FFloatPropertyParams NewProp_MaxAngleDiff;
static const UECodeGen_Private::FFloatPropertyParams NewProp_MaxScaleDiff;
static const UECodeGen_Private::FFloatPropertyParams NewProp_MaxEffectorDiff;
static const UECodeGen_Private::FFloatPropertyParams NewProp_MinEffectorDiff;
static const UECodeGen_Private::FFloatPropertyParams NewProp_EffectorDiffSocket;
static const UECodeGen_Private::FFloatPropertyParams NewProp_ParentKeyScale;
static void NewProp_bRetarget_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bRetarget;
static void NewProp_bActuallyFilterLinearKeys_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bActuallyFilterLinearKeys;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UAnimCompress_RemoveLinearKeys constinit property declarations *************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAnimCompress_RemoveLinearKeys>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAnimCompress_RemoveLinearKeys_Statics
// ********** Begin Class UAnimCompress_RemoveLinearKeys Property Definitions **********************
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAnimCompress_RemoveLinearKeys_Statics::NewProp_MaxPosDiff = { "MaxPosDiff", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimCompress_RemoveLinearKeys, MaxPosDiff), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxPosDiff_MetaData), NewProp_MaxPosDiff_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAnimCompress_RemoveLinearKeys_Statics::NewProp_MaxAngleDiff = { "MaxAngleDiff", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimCompress_RemoveLinearKeys, MaxAngleDiff), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxAngleDiff_MetaData), NewProp_MaxAngleDiff_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAnimCompress_RemoveLinearKeys_Statics::NewProp_MaxScaleDiff = { "MaxScaleDiff", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimCompress_RemoveLinearKeys, MaxScaleDiff), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxScaleDiff_MetaData), NewProp_MaxScaleDiff_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAnimCompress_RemoveLinearKeys_Statics::NewProp_MaxEffectorDiff = { "MaxEffectorDiff", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimCompress_RemoveLinearKeys, MaxEffectorDiff), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxEffectorDiff_MetaData), NewProp_MaxEffectorDiff_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAnimCompress_RemoveLinearKeys_Statics::NewProp_MinEffectorDiff = { "MinEffectorDiff", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimCompress_RemoveLinearKeys, MinEffectorDiff), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MinEffectorDiff_MetaData), NewProp_MinEffectorDiff_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAnimCompress_RemoveLinearKeys_Statics::NewProp_EffectorDiffSocket = { "EffectorDiffSocket", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimCompress_RemoveLinearKeys, EffectorDiffSocket), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_EffectorDiffSocket_MetaData), NewProp_EffectorDiffSocket_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAnimCompress_RemoveLinearKeys_Statics::NewProp_ParentKeyScale = { "ParentKeyScale", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimCompress_RemoveLinearKeys, ParentKeyScale), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ParentKeyScale_MetaData), NewProp_ParentKeyScale_MetaData) };
void Z_Construct_UClass_UAnimCompress_RemoveLinearKeys_Statics::NewProp_bRetarget_SetBit(void* Obj)
{
((UAnimCompress_RemoveLinearKeys*)Obj)->bRetarget = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAnimCompress_RemoveLinearKeys_Statics::NewProp_bRetarget = { "bRetarget", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UAnimCompress_RemoveLinearKeys), &Z_Construct_UClass_UAnimCompress_RemoveLinearKeys_Statics::NewProp_bRetarget_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bRetarget_MetaData), NewProp_bRetarget_MetaData) };
void Z_Construct_UClass_UAnimCompress_RemoveLinearKeys_Statics::NewProp_bActuallyFilterLinearKeys_SetBit(void* Obj)
{
((UAnimCompress_RemoveLinearKeys*)Obj)->bActuallyFilterLinearKeys = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAnimCompress_RemoveLinearKeys_Statics::NewProp_bActuallyFilterLinearKeys = { "bActuallyFilterLinearKeys", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UAnimCompress_RemoveLinearKeys), &Z_Construct_UClass_UAnimCompress_RemoveLinearKeys_Statics::NewProp_bActuallyFilterLinearKeys_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bActuallyFilterLinearKeys_MetaData), NewProp_bActuallyFilterLinearKeys_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAnimCompress_RemoveLinearKeys_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimCompress_RemoveLinearKeys_Statics::NewProp_MaxPosDiff,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimCompress_RemoveLinearKeys_Statics::NewProp_MaxAngleDiff,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimCompress_RemoveLinearKeys_Statics::NewProp_MaxScaleDiff,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimCompress_RemoveLinearKeys_Statics::NewProp_MaxEffectorDiff,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimCompress_RemoveLinearKeys_Statics::NewProp_MinEffectorDiff,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimCompress_RemoveLinearKeys_Statics::NewProp_EffectorDiffSocket,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimCompress_RemoveLinearKeys_Statics::NewProp_ParentKeyScale,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimCompress_RemoveLinearKeys_Statics::NewProp_bRetarget,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimCompress_RemoveLinearKeys_Statics::NewProp_bActuallyFilterLinearKeys,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimCompress_RemoveLinearKeys_Statics::PropPointers) < 2048);
// ********** End Class UAnimCompress_RemoveLinearKeys Property Definitions ************************
UObject* (*const Z_Construct_UClass_UAnimCompress_RemoveLinearKeys_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAnimCompress,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimCompress_RemoveLinearKeys_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAnimCompress_RemoveLinearKeys_Statics::ClassParams = {
&UAnimCompress_RemoveLinearKeys::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UAnimCompress_RemoveLinearKeys_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UAnimCompress_RemoveLinearKeys_Statics::PropPointers),
0,
0x000810A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimCompress_RemoveLinearKeys_Statics::Class_MetaDataParams), Z_Construct_UClass_UAnimCompress_RemoveLinearKeys_Statics::Class_MetaDataParams)
};
void UAnimCompress_RemoveLinearKeys::StaticRegisterNativesUAnimCompress_RemoveLinearKeys()
{
}
UClass* Z_Construct_UClass_UAnimCompress_RemoveLinearKeys()
{
if (!Z_Registration_Info_UClass_UAnimCompress_RemoveLinearKeys.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAnimCompress_RemoveLinearKeys.OuterSingleton, Z_Construct_UClass_UAnimCompress_RemoveLinearKeys_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAnimCompress_RemoveLinearKeys.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAnimCompress_RemoveLinearKeys);
UAnimCompress_RemoveLinearKeys::~UAnimCompress_RemoveLinearKeys() {}
// ********** End Class UAnimCompress_RemoveLinearKeys *********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_RemoveLinearKeys_h__Script_Engine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAnimCompress_RemoveLinearKeys, UAnimCompress_RemoveLinearKeys::StaticClass, TEXT("UAnimCompress_RemoveLinearKeys"), &Z_Registration_Info_UClass_UAnimCompress_RemoveLinearKeys, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAnimCompress_RemoveLinearKeys), 2684951399U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_RemoveLinearKeys_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_RemoveLinearKeys_h__Script_Engine_3580153360{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_RemoveLinearKeys_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_RemoveLinearKeys_h__Script_Engine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Animation/AnimCompress_RemoveLinearKeys.h"
#ifdef ENGINE_AnimCompress_RemoveLinearKeys_generated_h
#error "AnimCompress_RemoveLinearKeys.generated.h already included, missing '#pragma once' in AnimCompress_RemoveLinearKeys.h"
#endif
#define ENGINE_AnimCompress_RemoveLinearKeys_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAnimCompress_RemoveLinearKeys *******************************************
struct Z_Construct_UClass_UAnimCompress_RemoveLinearKeys_Statics;
ENGINE_API UClass* Z_Construct_UClass_UAnimCompress_RemoveLinearKeys_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_RemoveLinearKeys_h_21_INCLASS \
private: \
static void StaticRegisterNativesUAnimCompress_RemoveLinearKeys(); \
friend struct ::Z_Construct_UClass_UAnimCompress_RemoveLinearKeys_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UAnimCompress_RemoveLinearKeys_NoRegister(); \
public: \
DECLARE_CLASS2(UAnimCompress_RemoveLinearKeys, UAnimCompress, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAnimCompress_RemoveLinearKeys_NoRegister) \
DECLARE_SERIALIZER(UAnimCompress_RemoveLinearKeys)
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_RemoveLinearKeys_h_21_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UAnimCompress_RemoveLinearKeys(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimCompress_RemoveLinearKeys) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAnimCompress_RemoveLinearKeys); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimCompress_RemoveLinearKeys); \
/** Deleted move- and copy-constructors, should never be used */ \
UAnimCompress_RemoveLinearKeys(UAnimCompress_RemoveLinearKeys&&) = delete; \
UAnimCompress_RemoveLinearKeys(const UAnimCompress_RemoveLinearKeys&) = delete; \
ENGINE_API virtual ~UAnimCompress_RemoveLinearKeys();
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_RemoveLinearKeys_h_18_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_RemoveLinearKeys_h_21_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_RemoveLinearKeys_h_21_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_RemoveLinearKeys_h_21_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAnimCompress_RemoveLinearKeys;
// ********** End Class UAnimCompress_RemoveLinearKeys *********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_RemoveLinearKeys_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,147 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Animation/AnimCompress_RemoveTrivialKeys.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAnimCompress_RemoveTrivialKeys() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_UAnimCompress();
ENGINE_API UClass* Z_Construct_UClass_UAnimCompress_RemoveTrivialKeys();
ENGINE_API UClass* Z_Construct_UClass_UAnimCompress_RemoveTrivialKeys_NoRegister();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAnimCompress_RemoveTrivialKeys ******************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAnimCompress_RemoveTrivialKeys;
UClass* UAnimCompress_RemoveTrivialKeys::GetPrivateStaticClass()
{
using TClass = UAnimCompress_RemoveTrivialKeys;
if (!Z_Registration_Info_UClass_UAnimCompress_RemoveTrivialKeys.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AnimCompress_RemoveTrivialKeys"),
Z_Registration_Info_UClass_UAnimCompress_RemoveTrivialKeys.InnerSingleton,
StaticRegisterNativesUAnimCompress_RemoveTrivialKeys,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAnimCompress_RemoveTrivialKeys.InnerSingleton;
}
UClass* Z_Construct_UClass_UAnimCompress_RemoveTrivialKeys_NoRegister()
{
return UAnimCompress_RemoveTrivialKeys::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAnimCompress_RemoveTrivialKeys_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object Object" },
{ "IncludePath", "Animation/AnimCompress_RemoveTrivialKeys.h" },
{ "ModuleRelativePath", "Classes/Animation/AnimCompress_RemoveTrivialKeys.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxPosDiff_MetaData[] = {
{ "Category", "AnimationCompressionAlgorithm_RemoveTrivialKeys" },
{ "ModuleRelativePath", "Classes/Animation/AnimCompress_RemoveTrivialKeys.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxAngleDiff_MetaData[] = {
{ "Category", "AnimationCompressionAlgorithm_RemoveTrivialKeys" },
{ "ModuleRelativePath", "Classes/Animation/AnimCompress_RemoveTrivialKeys.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxScaleDiff_MetaData[] = {
{ "Category", "AnimationCompressionAlgorithm_RemoveTrivialKeys" },
{ "ModuleRelativePath", "Classes/Animation/AnimCompress_RemoveTrivialKeys.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAnimCompress_RemoveTrivialKeys constinit property declarations **********
static const UECodeGen_Private::FFloatPropertyParams NewProp_MaxPosDiff;
static const UECodeGen_Private::FFloatPropertyParams NewProp_MaxAngleDiff;
static const UECodeGen_Private::FFloatPropertyParams NewProp_MaxScaleDiff;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UAnimCompress_RemoveTrivialKeys constinit property declarations ************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAnimCompress_RemoveTrivialKeys>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAnimCompress_RemoveTrivialKeys_Statics
// ********** Begin Class UAnimCompress_RemoveTrivialKeys Property Definitions *********************
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAnimCompress_RemoveTrivialKeys_Statics::NewProp_MaxPosDiff = { "MaxPosDiff", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimCompress_RemoveTrivialKeys, MaxPosDiff), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxPosDiff_MetaData), NewProp_MaxPosDiff_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAnimCompress_RemoveTrivialKeys_Statics::NewProp_MaxAngleDiff = { "MaxAngleDiff", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimCompress_RemoveTrivialKeys, MaxAngleDiff), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxAngleDiff_MetaData), NewProp_MaxAngleDiff_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAnimCompress_RemoveTrivialKeys_Statics::NewProp_MaxScaleDiff = { "MaxScaleDiff", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimCompress_RemoveTrivialKeys, MaxScaleDiff), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxScaleDiff_MetaData), NewProp_MaxScaleDiff_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAnimCompress_RemoveTrivialKeys_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimCompress_RemoveTrivialKeys_Statics::NewProp_MaxPosDiff,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimCompress_RemoveTrivialKeys_Statics::NewProp_MaxAngleDiff,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimCompress_RemoveTrivialKeys_Statics::NewProp_MaxScaleDiff,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimCompress_RemoveTrivialKeys_Statics::PropPointers) < 2048);
// ********** End Class UAnimCompress_RemoveTrivialKeys Property Definitions ***********************
UObject* (*const Z_Construct_UClass_UAnimCompress_RemoveTrivialKeys_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAnimCompress,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimCompress_RemoveTrivialKeys_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAnimCompress_RemoveTrivialKeys_Statics::ClassParams = {
&UAnimCompress_RemoveTrivialKeys::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UAnimCompress_RemoveTrivialKeys_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UAnimCompress_RemoveTrivialKeys_Statics::PropPointers),
0,
0x000810A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimCompress_RemoveTrivialKeys_Statics::Class_MetaDataParams), Z_Construct_UClass_UAnimCompress_RemoveTrivialKeys_Statics::Class_MetaDataParams)
};
void UAnimCompress_RemoveTrivialKeys::StaticRegisterNativesUAnimCompress_RemoveTrivialKeys()
{
}
UClass* Z_Construct_UClass_UAnimCompress_RemoveTrivialKeys()
{
if (!Z_Registration_Info_UClass_UAnimCompress_RemoveTrivialKeys.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAnimCompress_RemoveTrivialKeys.OuterSingleton, Z_Construct_UClass_UAnimCompress_RemoveTrivialKeys_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAnimCompress_RemoveTrivialKeys.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAnimCompress_RemoveTrivialKeys);
UAnimCompress_RemoveTrivialKeys::~UAnimCompress_RemoveTrivialKeys() {}
// ********** End Class UAnimCompress_RemoveTrivialKeys ********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_RemoveTrivialKeys_h__Script_Engine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAnimCompress_RemoveTrivialKeys, UAnimCompress_RemoveTrivialKeys::StaticClass, TEXT("UAnimCompress_RemoveTrivialKeys"), &Z_Registration_Info_UClass_UAnimCompress_RemoveTrivialKeys, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAnimCompress_RemoveTrivialKeys), 3339723316U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_RemoveTrivialKeys_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_RemoveTrivialKeys_h__Script_Engine_2110869128{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_RemoveTrivialKeys_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_RemoveTrivialKeys_h__Script_Engine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Animation/AnimCompress_RemoveTrivialKeys.h"
#ifdef ENGINE_AnimCompress_RemoveTrivialKeys_generated_h
#error "AnimCompress_RemoveTrivialKeys.generated.h already included, missing '#pragma once' in AnimCompress_RemoveTrivialKeys.h"
#endif
#define ENGINE_AnimCompress_RemoveTrivialKeys_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAnimCompress_RemoveTrivialKeys ******************************************
struct Z_Construct_UClass_UAnimCompress_RemoveTrivialKeys_Statics;
ENGINE_API UClass* Z_Construct_UClass_UAnimCompress_RemoveTrivialKeys_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_RemoveTrivialKeys_h_20_INCLASS \
private: \
static void StaticRegisterNativesUAnimCompress_RemoveTrivialKeys(); \
friend struct ::Z_Construct_UClass_UAnimCompress_RemoveTrivialKeys_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UAnimCompress_RemoveTrivialKeys_NoRegister(); \
public: \
DECLARE_CLASS2(UAnimCompress_RemoveTrivialKeys, UAnimCompress, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAnimCompress_RemoveTrivialKeys_NoRegister) \
DECLARE_SERIALIZER(UAnimCompress_RemoveTrivialKeys)
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_RemoveTrivialKeys_h_20_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UAnimCompress_RemoveTrivialKeys(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimCompress_RemoveTrivialKeys) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAnimCompress_RemoveTrivialKeys); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimCompress_RemoveTrivialKeys); \
/** Deleted move- and copy-constructors, should never be used */ \
UAnimCompress_RemoveTrivialKeys(UAnimCompress_RemoveTrivialKeys&&) = delete; \
UAnimCompress_RemoveTrivialKeys(const UAnimCompress_RemoveTrivialKeys&) = delete; \
ENGINE_API virtual ~UAnimCompress_RemoveTrivialKeys();
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_RemoveTrivialKeys_h_17_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_RemoveTrivialKeys_h_20_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_RemoveTrivialKeys_h_20_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_RemoveTrivialKeys_h_20_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAnimCompress_RemoveTrivialKeys;
// ********** End Class UAnimCompress_RemoveTrivialKeys ********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_RemoveTrivialKeys_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,216 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Animation/AnimCompressionTypes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAnimCompressionTypes() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UEnum* Z_Construct_UEnum_Engine_AnimationKeyFormat();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FAnimationErrorStats();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FAnimCompressedCurveIndexedName();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Enum AnimationKeyFormat ********************************************************
static FEnumRegistrationInfo Z_Registration_Info_UEnum_AnimationKeyFormat;
static UEnum* AnimationKeyFormat_StaticEnum()
{
if (!Z_Registration_Info_UEnum_AnimationKeyFormat.OuterSingleton)
{
Z_Registration_Info_UEnum_AnimationKeyFormat.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_Engine_AnimationKeyFormat, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("AnimationKeyFormat"));
}
return Z_Registration_Info_UEnum_AnimationKeyFormat.OuterSingleton;
}
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<AnimationKeyFormat>()
{
return AnimationKeyFormat_StaticEnum();
}
struct Z_Construct_UEnum_Engine_AnimationKeyFormat_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "AKF_ConstantKeyLerp.Name", "AKF_ConstantKeyLerp" },
{ "AKF_MAX.Name", "AKF_MAX" },
{ "AKF_PerTrackCompression.Name", "AKF_PerTrackCompression" },
{ "AKF_VariableKeyLerp.Name", "AKF_VariableKeyLerp" },
{ "Comment", "/**\n * Indicates animation data key format.\n */" },
{ "ModuleRelativePath", "Public/Animation/AnimCompressionTypes.h" },
{ "ToolTip", "Indicates animation data key format." },
};
#endif // WITH_METADATA
static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "AKF_ConstantKeyLerp", (int64)AKF_ConstantKeyLerp },
{ "AKF_VariableKeyLerp", (int64)AKF_VariableKeyLerp },
{ "AKF_PerTrackCompression", (int64)AKF_PerTrackCompression },
{ "AKF_MAX", (int64)AKF_MAX },
};
static const UECodeGen_Private::FEnumParams EnumParams;
}; // struct Z_Construct_UEnum_Engine_AnimationKeyFormat_Statics
const UECodeGen_Private::FEnumParams Z_Construct_UEnum_Engine_AnimationKeyFormat_Statics::EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_Engine,
nullptr,
"AnimationKeyFormat",
"AnimationKeyFormat",
Z_Construct_UEnum_Engine_AnimationKeyFormat_Statics::Enumerators,
RF_Public|RF_Transient|RF_MarkAsNative,
UE_ARRAY_COUNT(Z_Construct_UEnum_Engine_AnimationKeyFormat_Statics::Enumerators),
EEnumFlags::None,
(uint8)UEnum::ECppForm::Regular,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_Engine_AnimationKeyFormat_Statics::Enum_MetaDataParams), Z_Construct_UEnum_Engine_AnimationKeyFormat_Statics::Enum_MetaDataParams)
};
UEnum* Z_Construct_UEnum_Engine_AnimationKeyFormat()
{
if (!Z_Registration_Info_UEnum_AnimationKeyFormat.InnerSingleton)
{
UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_AnimationKeyFormat.InnerSingleton, Z_Construct_UEnum_Engine_AnimationKeyFormat_Statics::EnumParams);
}
return Z_Registration_Info_UEnum_AnimationKeyFormat.InnerSingleton;
}
// ********** End Enum AnimationKeyFormat **********************************************************
// ********** Begin ScriptStruct FAnimationErrorStats **********************************************
struct Z_Construct_UScriptStruct_FAnimationErrorStats_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FAnimationErrorStats); }
static inline consteval int16 GetStructAlignment() { return alignof(FAnimationErrorStats); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "Comment", "/**\n* A set of error statistics for an animation, gathered by FAnimationUtils::ComputeCompressionError\n*/" },
{ "ModuleRelativePath", "Public/Animation/AnimCompressionTypes.h" },
{ "ToolTip", "A set of error statistics for an animation, gathered by FAnimationUtils::ComputeCompressionError" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FAnimationErrorStats constinit property declarations **************
// ********** End ScriptStruct FAnimationErrorStats constinit property declarations ****************
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FAnimationErrorStats>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FAnimationErrorStats_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FAnimationErrorStats;
class UScriptStruct* FAnimationErrorStats::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FAnimationErrorStats.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FAnimationErrorStats.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FAnimationErrorStats, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("AnimationErrorStats"));
}
return Z_Registration_Info_UScriptStruct_FAnimationErrorStats.OuterSingleton;
}
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FAnimationErrorStats_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
nullptr,
&NewStructOps,
"AnimationErrorStats",
nullptr,
0,
sizeof(FAnimationErrorStats),
alignof(FAnimationErrorStats),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimationErrorStats_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FAnimationErrorStats_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FAnimationErrorStats()
{
if (!Z_Registration_Info_UScriptStruct_FAnimationErrorStats.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FAnimationErrorStats.InnerSingleton, Z_Construct_UScriptStruct_FAnimationErrorStats_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FAnimationErrorStats.InnerSingleton);
}
// ********** End ScriptStruct FAnimationErrorStats ************************************************
// ********** Begin ScriptStruct FAnimCompressedCurveIndexedName ***********************************
struct Z_Construct_UScriptStruct_FAnimCompressedCurveIndexedName_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FAnimCompressedCurveIndexedName); }
static inline consteval int16 GetStructAlignment() { return alignof(FAnimCompressedCurveIndexedName); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/Animation/AnimCompressionTypes.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CurveName_MetaData[] = {
{ "Comment", "// Name of the curve, used for sorting\n" },
{ "ModuleRelativePath", "Public/Animation/AnimCompressionTypes.h" },
{ "ToolTip", "Name of the curve, used for sorting" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FAnimCompressedCurveIndexedName constinit property declarations ***
static const UECodeGen_Private::FNamePropertyParams NewProp_CurveName;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FAnimCompressedCurveIndexedName constinit property declarations *****
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FAnimCompressedCurveIndexedName>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FAnimCompressedCurveIndexedName_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FAnimCompressedCurveIndexedName;
class UScriptStruct* FAnimCompressedCurveIndexedName::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FAnimCompressedCurveIndexedName.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FAnimCompressedCurveIndexedName.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FAnimCompressedCurveIndexedName, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("AnimCompressedCurveIndexedName"));
}
return Z_Registration_Info_UScriptStruct_FAnimCompressedCurveIndexedName.OuterSingleton;
}
// ********** Begin ScriptStruct FAnimCompressedCurveIndexedName Property Definitions **************
const UECodeGen_Private::FNamePropertyParams Z_Construct_UScriptStruct_FAnimCompressedCurveIndexedName_Statics::NewProp_CurveName = { "CurveName", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FAnimCompressedCurveIndexedName, CurveName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CurveName_MetaData), NewProp_CurveName_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FAnimCompressedCurveIndexedName_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimCompressedCurveIndexedName_Statics::NewProp_CurveName,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimCompressedCurveIndexedName_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FAnimCompressedCurveIndexedName Property Definitions ****************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FAnimCompressedCurveIndexedName_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
nullptr,
&NewStructOps,
"AnimCompressedCurveIndexedName",
Z_Construct_UScriptStruct_FAnimCompressedCurveIndexedName_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimCompressedCurveIndexedName_Statics::PropPointers),
sizeof(FAnimCompressedCurveIndexedName),
alignof(FAnimCompressedCurveIndexedName),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimCompressedCurveIndexedName_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FAnimCompressedCurveIndexedName_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FAnimCompressedCurveIndexedName()
{
if (!Z_Registration_Info_UScriptStruct_FAnimCompressedCurveIndexedName.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FAnimCompressedCurveIndexedName.InnerSingleton, Z_Construct_UScriptStruct_FAnimCompressedCurveIndexedName_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FAnimCompressedCurveIndexedName.InnerSingleton);
}
// ********** End ScriptStruct FAnimCompressedCurveIndexedName *************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Animation_AnimCompressionTypes_h__Script_Engine_Statics
{
static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = {
{ AnimationKeyFormat_StaticEnum, TEXT("AnimationKeyFormat"), &Z_Registration_Info_UEnum_AnimationKeyFormat, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 2537494978U) },
};
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FAnimationErrorStats::StaticStruct, Z_Construct_UScriptStruct_FAnimationErrorStats_Statics::NewStructOps, TEXT("AnimationErrorStats"),&Z_Registration_Info_UScriptStruct_FAnimationErrorStats, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FAnimationErrorStats), 2570284794U) },
{ FAnimCompressedCurveIndexedName::StaticStruct, Z_Construct_UScriptStruct_FAnimCompressedCurveIndexedName_Statics::NewStructOps, TEXT("AnimCompressedCurveIndexedName"),&Z_Registration_Info_UScriptStruct_FAnimCompressedCurveIndexedName, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FAnimCompressedCurveIndexedName), 3777436989U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Animation_AnimCompressionTypes_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Animation_AnimCompressionTypes_h__Script_Engine_4031015272{
TEXT("/Script/Engine"),
nullptr, 0,
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Animation_AnimCompressionTypes_h__Script_Engine_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Animation_AnimCompressionTypes_h__Script_Engine_Statics::ScriptStructInfo),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Animation_AnimCompressionTypes_h__Script_Engine_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Animation_AnimCompressionTypes_h__Script_Engine_Statics::EnumInfo),
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,52 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Animation/AnimCompressionTypes.h"
#ifdef ENGINE_AnimCompressionTypes_generated_h
#error "AnimCompressionTypes.generated.h already included, missing '#pragma once' in AnimCompressionTypes.h"
#endif
#define ENGINE_AnimCompressionTypes_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FAnimationErrorStats **********************************************
struct Z_Construct_UScriptStruct_FAnimationErrorStats_Statics;
#define FID_Engine_Source_Runtime_Engine_Public_Animation_AnimCompressionTypes_h_118_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAnimationErrorStats_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FAnimationErrorStats;
// ********** End ScriptStruct FAnimationErrorStats ************************************************
// ********** Begin ScriptStruct FAnimCompressedCurveIndexedName ***********************************
struct Z_Construct_UScriptStruct_FAnimCompressedCurveIndexedName_Statics;
#define FID_Engine_Source_Runtime_Engine_Public_Animation_AnimCompressionTypes_h_747_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAnimCompressedCurveIndexedName_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FAnimCompressedCurveIndexedName;
// ********** End ScriptStruct FAnimCompressedCurveIndexedName *************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Animation_AnimCompressionTypes_h
// ********** Begin Enum AnimationKeyFormat ********************************************************
#define FOREACH_ENUM_ANIMATIONKEYFORMAT(op) \
op(AKF_ConstantKeyLerp) \
op(AKF_VariableKeyLerp) \
op(AKF_PerTrackCompression)
enum AnimationKeyFormat : int;
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<AnimationKeyFormat>();
// ********** End Enum AnimationKeyFormat **********************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,123 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Animation/AnimCurveCompressionCodec.h"
#include "Serialization/ArchiveUObjectFromStructuredArchive.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAnimCurveCompressionCodec() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
ENGINE_API UClass* Z_Construct_UClass_UAnimCurveCompressionCodec();
ENGINE_API UClass* Z_Construct_UClass_UAnimCurveCompressionCodec_NoRegister();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAnimCurveCompressionCodec ***********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAnimCurveCompressionCodec;
UClass* UAnimCurveCompressionCodec::GetPrivateStaticClass()
{
using TClass = UAnimCurveCompressionCodec;
if (!Z_Registration_Info_UClass_UAnimCurveCompressionCodec.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AnimCurveCompressionCodec"),
Z_Registration_Info_UClass_UAnimCurveCompressionCodec.InnerSingleton,
StaticRegisterNativesUAnimCurveCompressionCodec,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAnimCurveCompressionCodec.InnerSingleton;
}
UClass* Z_Construct_UClass_UAnimCurveCompressionCodec_NoRegister()
{
return UAnimCurveCompressionCodec::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAnimCurveCompressionCodec_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/*\n * Base class for all curve compression codecs.\n */" },
{ "HideCategories", "Object" },
{ "IncludePath", "Animation/AnimCurveCompressionCodec.h" },
{ "ModuleRelativePath", "Classes/Animation/AnimCurveCompressionCodec.h" },
{ "ToolTip", "* Base class for all curve compression codecs." },
};
#endif // WITH_METADATA
// ********** Begin Class UAnimCurveCompressionCodec constinit property declarations ***************
// ********** End Class UAnimCurveCompressionCodec constinit property declarations *****************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAnimCurveCompressionCodec>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAnimCurveCompressionCodec_Statics
UObject* (*const Z_Construct_UClass_UAnimCurveCompressionCodec_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimCurveCompressionCodec_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAnimCurveCompressionCodec_Statics::ClassParams = {
&UAnimCurveCompressionCodec::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000810A1u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimCurveCompressionCodec_Statics::Class_MetaDataParams), Z_Construct_UClass_UAnimCurveCompressionCodec_Statics::Class_MetaDataParams)
};
void UAnimCurveCompressionCodec::StaticRegisterNativesUAnimCurveCompressionCodec()
{
}
UClass* Z_Construct_UClass_UAnimCurveCompressionCodec()
{
if (!Z_Registration_Info_UClass_UAnimCurveCompressionCodec.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAnimCurveCompressionCodec.OuterSingleton, Z_Construct_UClass_UAnimCurveCompressionCodec_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAnimCurveCompressionCodec.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAnimCurveCompressionCodec);
UAnimCurveCompressionCodec::~UAnimCurveCompressionCodec() {}
IMPLEMENT_FSTRUCTUREDARCHIVE_SERIALIZER(UAnimCurveCompressionCodec)
// ********** End Class UAnimCurveCompressionCodec *************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCurveCompressionCodec_h__Script_Engine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAnimCurveCompressionCodec, UAnimCurveCompressionCodec::StaticClass, TEXT("UAnimCurveCompressionCodec"), &Z_Registration_Info_UClass_UAnimCurveCompressionCodec, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAnimCurveCompressionCodec), 2078955183U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCurveCompressionCodec_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCurveCompressionCodec_h__Script_Engine_3575588289{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCurveCompressionCodec_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCurveCompressionCodec_h__Script_Engine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,68 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Animation/AnimCurveCompressionCodec.h"
#ifdef ENGINE_AnimCurveCompressionCodec_generated_h
#error "AnimCurveCompressionCodec.generated.h already included, missing '#pragma once' in AnimCurveCompressionCodec.h"
#endif
#define ENGINE_AnimCurveCompressionCodec_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAnimCurveCompressionCodec ***********************************************
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCurveCompressionCodec_h_35_ARCHIVESERIALIZER \
DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UAnimCurveCompressionCodec, ENGINE_API)
struct Z_Construct_UClass_UAnimCurveCompressionCodec_Statics;
ENGINE_API UClass* Z_Construct_UClass_UAnimCurveCompressionCodec_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCurveCompressionCodec_h_35_INCLASS \
private: \
static void StaticRegisterNativesUAnimCurveCompressionCodec(); \
friend struct ::Z_Construct_UClass_UAnimCurveCompressionCodec_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UAnimCurveCompressionCodec_NoRegister(); \
public: \
DECLARE_CLASS2(UAnimCurveCompressionCodec, UObject, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAnimCurveCompressionCodec_NoRegister) \
DECLARE_SERIALIZER(UAnimCurveCompressionCodec) \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCurveCompressionCodec_h_35_ARCHIVESERIALIZER
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCurveCompressionCodec_h_35_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UAnimCurveCompressionCodec(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimCurveCompressionCodec) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAnimCurveCompressionCodec); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimCurveCompressionCodec); \
/** Deleted move- and copy-constructors, should never be used */ \
UAnimCurveCompressionCodec(UAnimCurveCompressionCodec&&) = delete; \
UAnimCurveCompressionCodec(const UAnimCurveCompressionCodec&) = delete; \
ENGINE_API virtual ~UAnimCurveCompressionCodec();
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCurveCompressionCodec_h_32_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCurveCompressionCodec_h_35_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCurveCompressionCodec_h_35_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCurveCompressionCodec_h_35_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAnimCurveCompressionCodec;
// ********** End Class UAnimCurveCompressionCodec *************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCurveCompressionCodec_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,170 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Animation/AnimCurveCompressionCodec_CompressedRichCurve.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAnimCurveCompressionCodec_CompressedRichCurve() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_UAnimCurveCompressionCodec();
ENGINE_API UClass* Z_Construct_UClass_UAnimCurveCompressionCodec_CompressedRichCurve();
ENGINE_API UClass* Z_Construct_UClass_UAnimCurveCompressionCodec_CompressedRichCurve_NoRegister();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAnimCurveCompressionCodec_CompressedRichCurve ***************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAnimCurveCompressionCodec_CompressedRichCurve;
UClass* UAnimCurveCompressionCodec_CompressedRichCurve::GetPrivateStaticClass()
{
using TClass = UAnimCurveCompressionCodec_CompressedRichCurve;
if (!Z_Registration_Info_UClass_UAnimCurveCompressionCodec_CompressedRichCurve.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AnimCurveCompressionCodec_CompressedRichCurve"),
Z_Registration_Info_UClass_UAnimCurveCompressionCodec_CompressedRichCurve.InnerSingleton,
StaticRegisterNativesUAnimCurveCompressionCodec_CompressedRichCurve,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAnimCurveCompressionCodec_CompressedRichCurve.InnerSingleton;
}
UClass* Z_Construct_UClass_UAnimCurveCompressionCodec_CompressedRichCurve_NoRegister()
{
return UAnimCurveCompressionCodec_CompressedRichCurve::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAnimCurveCompressionCodec_CompressedRichCurve_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "DisplayName", "Compressed Rich Curves" },
{ "HideCategories", "Object" },
{ "IncludePath", "Animation/AnimCurveCompressionCodec_CompressedRichCurve.h" },
{ "ModuleRelativePath", "Classes/Animation/AnimCurveCompressionCodec_CompressedRichCurve.h" },
};
#if WITH_EDITORONLY_DATA
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxCurveError_MetaData[] = {
{ "Category", "Compression" },
{ "ClampMin", "0" },
{ "Comment", "/** Max error allowed when compressing the rich curves */" },
{ "ModuleRelativePath", "Classes/Animation/AnimCurveCompressionCodec_CompressedRichCurve.h" },
{ "ToolTip", "Max error allowed when compressing the rich curves" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_UseAnimSequenceSampleRate_MetaData[] = {
{ "Category", "Compression" },
{ "Comment", "/** Whether to use the animation sequence sample rate or an explicit value */" },
{ "ModuleRelativePath", "Classes/Animation/AnimCurveCompressionCodec_CompressedRichCurve.h" },
{ "ToolTip", "Whether to use the animation sequence sample rate or an explicit value" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ErrorSampleRate_MetaData[] = {
{ "Category", "Compression" },
{ "ClampMin", "0" },
{ "Comment", "/** Sample rate to use when measuring the curve error */" },
{ "EditCondition", "!UseAnimSequenceSampleRate" },
{ "ModuleRelativePath", "Classes/Animation/AnimCurveCompressionCodec_CompressedRichCurve.h" },
{ "ToolTip", "Sample rate to use when measuring the curve error" },
};
#endif // WITH_EDITORONLY_DATA
#endif // WITH_METADATA
// ********** Begin Class UAnimCurveCompressionCodec_CompressedRichCurve constinit property declarations
#if WITH_EDITORONLY_DATA
static const UECodeGen_Private::FFloatPropertyParams NewProp_MaxCurveError;
static void NewProp_UseAnimSequenceSampleRate_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_UseAnimSequenceSampleRate;
static const UECodeGen_Private::FFloatPropertyParams NewProp_ErrorSampleRate;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
#endif // WITH_EDITORONLY_DATA
// ********** End Class UAnimCurveCompressionCodec_CompressedRichCurve constinit property declarations
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAnimCurveCompressionCodec_CompressedRichCurve>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAnimCurveCompressionCodec_CompressedRichCurve_Statics
// ********** Begin Class UAnimCurveCompressionCodec_CompressedRichCurve Property Definitions ******
#if WITH_EDITORONLY_DATA
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAnimCurveCompressionCodec_CompressedRichCurve_Statics::NewProp_MaxCurveError = { "MaxCurveError", nullptr, (EPropertyFlags)0x0010000800000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimCurveCompressionCodec_CompressedRichCurve, MaxCurveError), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxCurveError_MetaData), NewProp_MaxCurveError_MetaData) };
void Z_Construct_UClass_UAnimCurveCompressionCodec_CompressedRichCurve_Statics::NewProp_UseAnimSequenceSampleRate_SetBit(void* Obj)
{
((UAnimCurveCompressionCodec_CompressedRichCurve*)Obj)->UseAnimSequenceSampleRate = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAnimCurveCompressionCodec_CompressedRichCurve_Statics::NewProp_UseAnimSequenceSampleRate = { "UseAnimSequenceSampleRate", nullptr, (EPropertyFlags)0x0010000800000001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UAnimCurveCompressionCodec_CompressedRichCurve), &Z_Construct_UClass_UAnimCurveCompressionCodec_CompressedRichCurve_Statics::NewProp_UseAnimSequenceSampleRate_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_UseAnimSequenceSampleRate_MetaData), NewProp_UseAnimSequenceSampleRate_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAnimCurveCompressionCodec_CompressedRichCurve_Statics::NewProp_ErrorSampleRate = { "ErrorSampleRate", nullptr, (EPropertyFlags)0x0010000800000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimCurveCompressionCodec_CompressedRichCurve, ErrorSampleRate), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ErrorSampleRate_MetaData), NewProp_ErrorSampleRate_MetaData) };
#endif // WITH_EDITORONLY_DATA
#if WITH_EDITORONLY_DATA
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAnimCurveCompressionCodec_CompressedRichCurve_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimCurveCompressionCodec_CompressedRichCurve_Statics::NewProp_MaxCurveError,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimCurveCompressionCodec_CompressedRichCurve_Statics::NewProp_UseAnimSequenceSampleRate,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimCurveCompressionCodec_CompressedRichCurve_Statics::NewProp_ErrorSampleRate,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimCurveCompressionCodec_CompressedRichCurve_Statics::PropPointers) < 2048);
#endif // WITH_EDITORONLY_DATA
// ********** End Class UAnimCurveCompressionCodec_CompressedRichCurve Property Definitions ********
UObject* (*const Z_Construct_UClass_UAnimCurveCompressionCodec_CompressedRichCurve_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAnimCurveCompressionCodec,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimCurveCompressionCodec_CompressedRichCurve_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAnimCurveCompressionCodec_CompressedRichCurve_Statics::ClassParams = {
&UAnimCurveCompressionCodec_CompressedRichCurve::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
IF_WITH_EDITORONLY_DATA(Z_Construct_UClass_UAnimCurveCompressionCodec_CompressedRichCurve_Statics::PropPointers, nullptr),
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
IF_WITH_EDITORONLY_DATA(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimCurveCompressionCodec_CompressedRichCurve_Statics::PropPointers), 0),
0,
0x000810A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimCurveCompressionCodec_CompressedRichCurve_Statics::Class_MetaDataParams), Z_Construct_UClass_UAnimCurveCompressionCodec_CompressedRichCurve_Statics::Class_MetaDataParams)
};
void UAnimCurveCompressionCodec_CompressedRichCurve::StaticRegisterNativesUAnimCurveCompressionCodec_CompressedRichCurve()
{
}
UClass* Z_Construct_UClass_UAnimCurveCompressionCodec_CompressedRichCurve()
{
if (!Z_Registration_Info_UClass_UAnimCurveCompressionCodec_CompressedRichCurve.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAnimCurveCompressionCodec_CompressedRichCurve.OuterSingleton, Z_Construct_UClass_UAnimCurveCompressionCodec_CompressedRichCurve_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAnimCurveCompressionCodec_CompressedRichCurve.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAnimCurveCompressionCodec_CompressedRichCurve);
UAnimCurveCompressionCodec_CompressedRichCurve::~UAnimCurveCompressionCodec_CompressedRichCurve() {}
// ********** End Class UAnimCurveCompressionCodec_CompressedRichCurve *****************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCurveCompressionCodec_CompressedRichCurve_h__Script_Engine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAnimCurveCompressionCodec_CompressedRichCurve, UAnimCurveCompressionCodec_CompressedRichCurve::StaticClass, TEXT("UAnimCurveCompressionCodec_CompressedRichCurve"), &Z_Registration_Info_UClass_UAnimCurveCompressionCodec_CompressedRichCurve, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAnimCurveCompressionCodec_CompressedRichCurve), 3566954926U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCurveCompressionCodec_CompressedRichCurve_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCurveCompressionCodec_CompressedRichCurve_h__Script_Engine_4290751276{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCurveCompressionCodec_CompressedRichCurve_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCurveCompressionCodec_CompressedRichCurve_h__Script_Engine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Animation/AnimCurveCompressionCodec_CompressedRichCurve.h"
#ifdef ENGINE_AnimCurveCompressionCodec_CompressedRichCurve_generated_h
#error "AnimCurveCompressionCodec_CompressedRichCurve.generated.h already included, missing '#pragma once' in AnimCurveCompressionCodec_CompressedRichCurve.h"
#endif
#define ENGINE_AnimCurveCompressionCodec_CompressedRichCurve_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAnimCurveCompressionCodec_CompressedRichCurve ***************************
struct Z_Construct_UClass_UAnimCurveCompressionCodec_CompressedRichCurve_Statics;
ENGINE_API UClass* Z_Construct_UClass_UAnimCurveCompressionCodec_CompressedRichCurve_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCurveCompressionCodec_CompressedRichCurve_h_16_INCLASS \
private: \
static void StaticRegisterNativesUAnimCurveCompressionCodec_CompressedRichCurve(); \
friend struct ::Z_Construct_UClass_UAnimCurveCompressionCodec_CompressedRichCurve_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UAnimCurveCompressionCodec_CompressedRichCurve_NoRegister(); \
public: \
DECLARE_CLASS2(UAnimCurveCompressionCodec_CompressedRichCurve, UAnimCurveCompressionCodec, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAnimCurveCompressionCodec_CompressedRichCurve_NoRegister) \
DECLARE_SERIALIZER(UAnimCurveCompressionCodec_CompressedRichCurve)
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCurveCompressionCodec_CompressedRichCurve_h_16_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UAnimCurveCompressionCodec_CompressedRichCurve(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimCurveCompressionCodec_CompressedRichCurve) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAnimCurveCompressionCodec_CompressedRichCurve); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimCurveCompressionCodec_CompressedRichCurve); \
/** Deleted move- and copy-constructors, should never be used */ \
UAnimCurveCompressionCodec_CompressedRichCurve(UAnimCurveCompressionCodec_CompressedRichCurve&&) = delete; \
UAnimCurveCompressionCodec_CompressedRichCurve(const UAnimCurveCompressionCodec_CompressedRichCurve&) = delete; \
ENGINE_API virtual ~UAnimCurveCompressionCodec_CompressedRichCurve();
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCurveCompressionCodec_CompressedRichCurve_h_13_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCurveCompressionCodec_CompressedRichCurve_h_16_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCurveCompressionCodec_CompressedRichCurve_h_16_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCurveCompressionCodec_CompressedRichCurve_h_16_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAnimCurveCompressionCodec_CompressedRichCurve;
// ********** End Class UAnimCurveCompressionCodec_CompressedRichCurve *****************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCurveCompressionCodec_CompressedRichCurve_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Animation/AnimCurveCompressionCodec_UniformIndexable.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAnimCurveCompressionCodec_UniformIndexable() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_UAnimCurveCompressionCodec();
ENGINE_API UClass* Z_Construct_UClass_UAnimCurveCompressionCodec_UniformIndexable();
ENGINE_API UClass* Z_Construct_UClass_UAnimCurveCompressionCodec_UniformIndexable_NoRegister();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAnimCurveCompressionCodec_UniformIndexable ******************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAnimCurveCompressionCodec_UniformIndexable;
UClass* UAnimCurveCompressionCodec_UniformIndexable::GetPrivateStaticClass()
{
using TClass = UAnimCurveCompressionCodec_UniformIndexable;
if (!Z_Registration_Info_UClass_UAnimCurveCompressionCodec_UniformIndexable.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AnimCurveCompressionCodec_UniformIndexable"),
Z_Registration_Info_UClass_UAnimCurveCompressionCodec_UniformIndexable.InnerSingleton,
StaticRegisterNativesUAnimCurveCompressionCodec_UniformIndexable,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAnimCurveCompressionCodec_UniformIndexable.InnerSingleton;
}
UClass* Z_Construct_UClass_UAnimCurveCompressionCodec_UniformIndexable_NoRegister()
{
return UAnimCurveCompressionCodec_UniformIndexable::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAnimCurveCompressionCodec_UniformIndexable_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "DisplayName", "Uniform Indexable" },
{ "HideCategories", "Object" },
{ "IncludePath", "Animation/AnimCurveCompressionCodec_UniformIndexable.h" },
{ "ModuleRelativePath", "Classes/Animation/AnimCurveCompressionCodec_UniformIndexable.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAnimCurveCompressionCodec_UniformIndexable constinit property declarations
// ********** End Class UAnimCurveCompressionCodec_UniformIndexable constinit property declarations
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAnimCurveCompressionCodec_UniformIndexable>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAnimCurveCompressionCodec_UniformIndexable_Statics
UObject* (*const Z_Construct_UClass_UAnimCurveCompressionCodec_UniformIndexable_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAnimCurveCompressionCodec,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimCurveCompressionCodec_UniformIndexable_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAnimCurveCompressionCodec_UniformIndexable_Statics::ClassParams = {
&UAnimCurveCompressionCodec_UniformIndexable::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000810A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimCurveCompressionCodec_UniformIndexable_Statics::Class_MetaDataParams), Z_Construct_UClass_UAnimCurveCompressionCodec_UniformIndexable_Statics::Class_MetaDataParams)
};
void UAnimCurveCompressionCodec_UniformIndexable::StaticRegisterNativesUAnimCurveCompressionCodec_UniformIndexable()
{
}
UClass* Z_Construct_UClass_UAnimCurveCompressionCodec_UniformIndexable()
{
if (!Z_Registration_Info_UClass_UAnimCurveCompressionCodec_UniformIndexable.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAnimCurveCompressionCodec_UniformIndexable.OuterSingleton, Z_Construct_UClass_UAnimCurveCompressionCodec_UniformIndexable_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAnimCurveCompressionCodec_UniformIndexable.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAnimCurveCompressionCodec_UniformIndexable);
UAnimCurveCompressionCodec_UniformIndexable::~UAnimCurveCompressionCodec_UniformIndexable() {}
// ********** End Class UAnimCurveCompressionCodec_UniformIndexable ********************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCurveCompressionCodec_UniformIndexable_h__Script_Engine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAnimCurveCompressionCodec_UniformIndexable, UAnimCurveCompressionCodec_UniformIndexable::StaticClass, TEXT("UAnimCurveCompressionCodec_UniformIndexable"), &Z_Registration_Info_UClass_UAnimCurveCompressionCodec_UniformIndexable, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAnimCurveCompressionCodec_UniformIndexable), 3042725244U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCurveCompressionCodec_UniformIndexable_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCurveCompressionCodec_UniformIndexable_h__Script_Engine_2456994792{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCurveCompressionCodec_UniformIndexable_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCurveCompressionCodec_UniformIndexable_h__Script_Engine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Animation/AnimCurveCompressionCodec_UniformIndexable.h"
#ifdef ENGINE_AnimCurveCompressionCodec_UniformIndexable_generated_h
#error "AnimCurveCompressionCodec_UniformIndexable.generated.h already included, missing '#pragma once' in AnimCurveCompressionCodec_UniformIndexable.h"
#endif
#define ENGINE_AnimCurveCompressionCodec_UniformIndexable_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAnimCurveCompressionCodec_UniformIndexable ******************************
struct Z_Construct_UClass_UAnimCurveCompressionCodec_UniformIndexable_Statics;
ENGINE_API UClass* Z_Construct_UClass_UAnimCurveCompressionCodec_UniformIndexable_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCurveCompressionCodec_UniformIndexable_h_46_INCLASS \
private: \
static void StaticRegisterNativesUAnimCurveCompressionCodec_UniformIndexable(); \
friend struct ::Z_Construct_UClass_UAnimCurveCompressionCodec_UniformIndexable_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UAnimCurveCompressionCodec_UniformIndexable_NoRegister(); \
public: \
DECLARE_CLASS2(UAnimCurveCompressionCodec_UniformIndexable, UAnimCurveCompressionCodec, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAnimCurveCompressionCodec_UniformIndexable_NoRegister) \
DECLARE_SERIALIZER(UAnimCurveCompressionCodec_UniformIndexable)
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCurveCompressionCodec_UniformIndexable_h_46_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UAnimCurveCompressionCodec_UniformIndexable(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimCurveCompressionCodec_UniformIndexable) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAnimCurveCompressionCodec_UniformIndexable); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimCurveCompressionCodec_UniformIndexable); \
/** Deleted move- and copy-constructors, should never be used */ \
UAnimCurveCompressionCodec_UniformIndexable(UAnimCurveCompressionCodec_UniformIndexable&&) = delete; \
UAnimCurveCompressionCodec_UniformIndexable(const UAnimCurveCompressionCodec_UniformIndexable&) = delete; \
ENGINE_API virtual ~UAnimCurveCompressionCodec_UniformIndexable();
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCurveCompressionCodec_UniformIndexable_h_43_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCurveCompressionCodec_UniformIndexable_h_46_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCurveCompressionCodec_UniformIndexable_h_46_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCurveCompressionCodec_UniformIndexable_h_46_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAnimCurveCompressionCodec_UniformIndexable;
// ********** End Class UAnimCurveCompressionCodec_UniformIndexable ********************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCurveCompressionCodec_UniformIndexable_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,160 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Animation/AnimCurveCompressionCodec_UniformlySampled.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAnimCurveCompressionCodec_UniformlySampled() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_UAnimCurveCompressionCodec();
ENGINE_API UClass* Z_Construct_UClass_UAnimCurveCompressionCodec_UniformlySampled();
ENGINE_API UClass* Z_Construct_UClass_UAnimCurveCompressionCodec_UniformlySampled_NoRegister();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAnimCurveCompressionCodec_UniformlySampled ******************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAnimCurveCompressionCodec_UniformlySampled;
UClass* UAnimCurveCompressionCodec_UniformlySampled::GetPrivateStaticClass()
{
using TClass = UAnimCurveCompressionCodec_UniformlySampled;
if (!Z_Registration_Info_UClass_UAnimCurveCompressionCodec_UniformlySampled.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AnimCurveCompressionCodec_UniformlySampled"),
Z_Registration_Info_UClass_UAnimCurveCompressionCodec_UniformlySampled.InnerSingleton,
StaticRegisterNativesUAnimCurveCompressionCodec_UniformlySampled,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAnimCurveCompressionCodec_UniformlySampled.InnerSingleton;
}
UClass* Z_Construct_UClass_UAnimCurveCompressionCodec_UniformlySampled_NoRegister()
{
return UAnimCurveCompressionCodec_UniformlySampled::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAnimCurveCompressionCodec_UniformlySampled_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "DisplayName", "Uniformly Sampled" },
{ "HideCategories", "Object" },
{ "IncludePath", "Animation/AnimCurveCompressionCodec_UniformlySampled.h" },
{ "ModuleRelativePath", "Classes/Animation/AnimCurveCompressionCodec_UniformlySampled.h" },
};
#if WITH_EDITORONLY_DATA
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_UseAnimSequenceSampleRate_MetaData[] = {
{ "Category", "Compression" },
{ "Comment", "/** Whether to use the animation sequence sample rate or an explicit value */" },
{ "ModuleRelativePath", "Classes/Animation/AnimCurveCompressionCodec_UniformlySampled.h" },
{ "ToolTip", "Whether to use the animation sequence sample rate or an explicit value" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SampleRate_MetaData[] = {
{ "Category", "Compression" },
{ "ClampMin", "0" },
{ "Comment", "/** Sample rate to use when uniformly sampling */" },
{ "EditCondition", "!UseAnimSequenceSampleRate" },
{ "ModuleRelativePath", "Classes/Animation/AnimCurveCompressionCodec_UniformlySampled.h" },
{ "ToolTip", "Sample rate to use when uniformly sampling" },
};
#endif // WITH_EDITORONLY_DATA
#endif // WITH_METADATA
// ********** Begin Class UAnimCurveCompressionCodec_UniformlySampled constinit property declarations
#if WITH_EDITORONLY_DATA
static void NewProp_UseAnimSequenceSampleRate_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_UseAnimSequenceSampleRate;
static const UECodeGen_Private::FFloatPropertyParams NewProp_SampleRate;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
#endif // WITH_EDITORONLY_DATA
// ********** End Class UAnimCurveCompressionCodec_UniformlySampled constinit property declarations
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAnimCurveCompressionCodec_UniformlySampled>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAnimCurveCompressionCodec_UniformlySampled_Statics
// ********** Begin Class UAnimCurveCompressionCodec_UniformlySampled Property Definitions *********
#if WITH_EDITORONLY_DATA
void Z_Construct_UClass_UAnimCurveCompressionCodec_UniformlySampled_Statics::NewProp_UseAnimSequenceSampleRate_SetBit(void* Obj)
{
((UAnimCurveCompressionCodec_UniformlySampled*)Obj)->UseAnimSequenceSampleRate = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAnimCurveCompressionCodec_UniformlySampled_Statics::NewProp_UseAnimSequenceSampleRate = { "UseAnimSequenceSampleRate", nullptr, (EPropertyFlags)0x0010000800000001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UAnimCurveCompressionCodec_UniformlySampled), &Z_Construct_UClass_UAnimCurveCompressionCodec_UniformlySampled_Statics::NewProp_UseAnimSequenceSampleRate_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_UseAnimSequenceSampleRate_MetaData), NewProp_UseAnimSequenceSampleRate_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAnimCurveCompressionCodec_UniformlySampled_Statics::NewProp_SampleRate = { "SampleRate", nullptr, (EPropertyFlags)0x0010000800000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimCurveCompressionCodec_UniformlySampled, SampleRate), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SampleRate_MetaData), NewProp_SampleRate_MetaData) };
#endif // WITH_EDITORONLY_DATA
#if WITH_EDITORONLY_DATA
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAnimCurveCompressionCodec_UniformlySampled_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimCurveCompressionCodec_UniformlySampled_Statics::NewProp_UseAnimSequenceSampleRate,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimCurveCompressionCodec_UniformlySampled_Statics::NewProp_SampleRate,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimCurveCompressionCodec_UniformlySampled_Statics::PropPointers) < 2048);
#endif // WITH_EDITORONLY_DATA
// ********** End Class UAnimCurveCompressionCodec_UniformlySampled Property Definitions ***********
UObject* (*const Z_Construct_UClass_UAnimCurveCompressionCodec_UniformlySampled_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAnimCurveCompressionCodec,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimCurveCompressionCodec_UniformlySampled_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAnimCurveCompressionCodec_UniformlySampled_Statics::ClassParams = {
&UAnimCurveCompressionCodec_UniformlySampled::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
IF_WITH_EDITORONLY_DATA(Z_Construct_UClass_UAnimCurveCompressionCodec_UniformlySampled_Statics::PropPointers, nullptr),
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
IF_WITH_EDITORONLY_DATA(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimCurveCompressionCodec_UniformlySampled_Statics::PropPointers), 0),
0,
0x000810A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimCurveCompressionCodec_UniformlySampled_Statics::Class_MetaDataParams), Z_Construct_UClass_UAnimCurveCompressionCodec_UniformlySampled_Statics::Class_MetaDataParams)
};
void UAnimCurveCompressionCodec_UniformlySampled::StaticRegisterNativesUAnimCurveCompressionCodec_UniformlySampled()
{
}
UClass* Z_Construct_UClass_UAnimCurveCompressionCodec_UniformlySampled()
{
if (!Z_Registration_Info_UClass_UAnimCurveCompressionCodec_UniformlySampled.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAnimCurveCompressionCodec_UniformlySampled.OuterSingleton, Z_Construct_UClass_UAnimCurveCompressionCodec_UniformlySampled_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAnimCurveCompressionCodec_UniformlySampled.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAnimCurveCompressionCodec_UniformlySampled);
UAnimCurveCompressionCodec_UniformlySampled::~UAnimCurveCompressionCodec_UniformlySampled() {}
// ********** End Class UAnimCurveCompressionCodec_UniformlySampled ********************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCurveCompressionCodec_UniformlySampled_h__Script_Engine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAnimCurveCompressionCodec_UniformlySampled, UAnimCurveCompressionCodec_UniformlySampled::StaticClass, TEXT("UAnimCurveCompressionCodec_UniformlySampled"), &Z_Registration_Info_UClass_UAnimCurveCompressionCodec_UniformlySampled, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAnimCurveCompressionCodec_UniformlySampled), 485663853U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCurveCompressionCodec_UniformlySampled_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCurveCompressionCodec_UniformlySampled_h__Script_Engine_2573776720{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCurveCompressionCodec_UniformlySampled_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCurveCompressionCodec_UniformlySampled_h__Script_Engine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Animation/AnimCurveCompressionCodec_UniformlySampled.h"
#ifdef ENGINE_AnimCurveCompressionCodec_UniformlySampled_generated_h
#error "AnimCurveCompressionCodec_UniformlySampled.generated.h already included, missing '#pragma once' in AnimCurveCompressionCodec_UniformlySampled.h"
#endif
#define ENGINE_AnimCurveCompressionCodec_UniformlySampled_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAnimCurveCompressionCodec_UniformlySampled ******************************
struct Z_Construct_UClass_UAnimCurveCompressionCodec_UniformlySampled_Statics;
ENGINE_API UClass* Z_Construct_UClass_UAnimCurveCompressionCodec_UniformlySampled_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCurveCompressionCodec_UniformlySampled_h_16_INCLASS \
private: \
static void StaticRegisterNativesUAnimCurveCompressionCodec_UniformlySampled(); \
friend struct ::Z_Construct_UClass_UAnimCurveCompressionCodec_UniformlySampled_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UAnimCurveCompressionCodec_UniformlySampled_NoRegister(); \
public: \
DECLARE_CLASS2(UAnimCurveCompressionCodec_UniformlySampled, UAnimCurveCompressionCodec, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAnimCurveCompressionCodec_UniformlySampled_NoRegister) \
DECLARE_SERIALIZER(UAnimCurveCompressionCodec_UniformlySampled)
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCurveCompressionCodec_UniformlySampled_h_16_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UAnimCurveCompressionCodec_UniformlySampled(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimCurveCompressionCodec_UniformlySampled) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAnimCurveCompressionCodec_UniformlySampled); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimCurveCompressionCodec_UniformlySampled); \
/** Deleted move- and copy-constructors, should never be used */ \
UAnimCurveCompressionCodec_UniformlySampled(UAnimCurveCompressionCodec_UniformlySampled&&) = delete; \
UAnimCurveCompressionCodec_UniformlySampled(const UAnimCurveCompressionCodec_UniformlySampled&) = delete; \
ENGINE_API virtual ~UAnimCurveCompressionCodec_UniformlySampled();
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCurveCompressionCodec_UniformlySampled_h_13_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCurveCompressionCodec_UniformlySampled_h_16_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCurveCompressionCodec_UniformlySampled_h_16_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCurveCompressionCodec_UniformlySampled_h_16_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAnimCurveCompressionCodec_UniformlySampled;
// ********** End Class UAnimCurveCompressionCodec_UniformlySampled ********************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCurveCompressionCodec_UniformlySampled_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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