Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/AISystemBase.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

63 lines
2.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AI/AISystemBase.h"
#ifdef ENGINE_AISystemBase_generated_h
#error "AISystemBase.generated.h already included, missing '#pragma once' in AISystemBase.h"
#endif
#define ENGINE_AISystemBase_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAISystemBase ************************************************************
struct Z_Construct_UClass_UAISystemBase_Statics;
ENGINE_API UClass* Z_Construct_UClass_UAISystemBase_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_AI_AISystemBase_h_16_INCLASS \
private: \
static void StaticRegisterNativesUAISystemBase(); \
friend struct ::Z_Construct_UClass_UAISystemBase_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UAISystemBase_NoRegister(); \
public: \
DECLARE_CLASS2(UAISystemBase, UObject, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAISystemBase_NoRegister) \
DECLARE_SERIALIZER(UAISystemBase)
#define FID_Engine_Source_Runtime_Engine_Classes_AI_AISystemBase_h_16_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UAISystemBase(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAISystemBase) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAISystemBase); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAISystemBase); \
/** Deleted move- and copy-constructors, should never be used */ \
UAISystemBase(UAISystemBase&&) = delete; \
UAISystemBase(const UAISystemBase&) = delete;
#define FID_Engine_Source_Runtime_Engine_Classes_AI_AISystemBase_h_13_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_AI_AISystemBase_h_16_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_AI_AISystemBase_h_16_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_AI_AISystemBase_h_16_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAISystemBase;
// ********** End Class UAISystemBase **************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_AI_AISystemBase_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS