// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "AI/AISystemBase.h" #ifdef ENGINE_AISystemBase_generated_h #error "AISystemBase.generated.h already included, missing '#pragma once' in AISystemBase.h" #endif #define ENGINE_AISystemBase_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UAISystemBase ************************************************************ struct Z_Construct_UClass_UAISystemBase_Statics; ENGINE_API UClass* Z_Construct_UClass_UAISystemBase_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_AI_AISystemBase_h_16_INCLASS \ private: \ static void StaticRegisterNativesUAISystemBase(); \ friend struct ::Z_Construct_UClass_UAISystemBase_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UAISystemBase_NoRegister(); \ public: \ DECLARE_CLASS2(UAISystemBase, UObject, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAISystemBase_NoRegister) \ DECLARE_SERIALIZER(UAISystemBase) #define FID_Engine_Source_Runtime_Engine_Classes_AI_AISystemBase_h_16_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UAISystemBase(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAISystemBase) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAISystemBase); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAISystemBase); \ /** Deleted move- and copy-constructors, should never be used */ \ UAISystemBase(UAISystemBase&&) = delete; \ UAISystemBase(const UAISystemBase&) = delete; #define FID_Engine_Source_Runtime_Engine_Classes_AI_AISystemBase_h_13_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_AI_AISystemBase_h_16_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_AI_AISystemBase_h_16_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_AI_AISystemBase_h_16_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAISystemBase; // ********** End Class UAISystemBase ************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_AI_AISystemBase_h PRAGMA_ENABLE_DEPRECATION_WARNINGS