184 lines
12 KiB
C++
184 lines
12 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "Animation/AnimBoneCompressionSettings.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeAnimBoneCompressionSettings() {}
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// ********** Begin Cross Module References ********************************************************
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COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
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ENGINE_API UClass* Z_Construct_UClass_UAnimBoneCompressionCodec_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_UAnimBoneCompressionSettings();
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ENGINE_API UClass* Z_Construct_UClass_UAnimBoneCompressionSettings_NoRegister();
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UPackage* Z_Construct_UPackage__Script_Engine();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Class UAnimBoneCompressionSettings *********************************************
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FClassRegistrationInfo Z_Registration_Info_UClass_UAnimBoneCompressionSettings;
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UClass* UAnimBoneCompressionSettings::GetPrivateStaticClass()
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{
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using TClass = UAnimBoneCompressionSettings;
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if (!Z_Registration_Info_UClass_UAnimBoneCompressionSettings.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("AnimBoneCompressionSettings"),
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Z_Registration_Info_UClass_UAnimBoneCompressionSettings.InnerSingleton,
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StaticRegisterNativesUAnimBoneCompressionSettings,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_UAnimBoneCompressionSettings.InnerSingleton;
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}
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UClass* Z_Construct_UClass_UAnimBoneCompressionSettings_NoRegister()
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{
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return UAnimBoneCompressionSettings::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_UAnimBoneCompressionSettings_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "Comment", "/*\n * This object is used to wrap a bone compression codec. It allows a clean integration in the editor by avoiding the need\n * to create asset types and factory wrappers for every codec.\n */" },
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{ "HideCategories", "Object" },
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{ "IncludePath", "Animation/AnimBoneCompressionSettings.h" },
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{ "ModuleRelativePath", "Classes/Animation/AnimBoneCompressionSettings.h" },
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{ "ToolTip", "* This object is used to wrap a bone compression codec. It allows a clean integration in the editor by avoiding the need\n* to create asset types and factory wrappers for every codec." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Codecs_Inner_MetaData[] = {
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{ "Category", "Compression" },
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{ "Comment", "/** A list of animation bone compression codecs to try. Empty entries are ignored but the array cannot be empty. */" },
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{ "EditInline", "true" },
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{ "ModuleRelativePath", "Classes/Animation/AnimBoneCompressionSettings.h" },
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{ "NoElementDuplicate", "" },
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{ "ToolTip", "A list of animation bone compression codecs to try. Empty entries are ignored but the array cannot be empty." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Codecs_MetaData[] = {
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{ "Category", "Compression" },
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{ "Comment", "/** A list of animation bone compression codecs to try. Empty entries are ignored but the array cannot be empty. */" },
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{ "EditInline", "true" },
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{ "ModuleRelativePath", "Classes/Animation/AnimBoneCompressionSettings.h" },
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{ "NoElementDuplicate", "" },
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{ "ToolTip", "A list of animation bone compression codecs to try. Empty entries are ignored but the array cannot be empty." },
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};
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#if WITH_EDITORONLY_DATA
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ErrorThreshold_MetaData[] = {
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{ "Category", "Compression" },
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{ "ClampMin", "0" },
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{ "Comment", "/** When compressing, the best codec below this error threshold will be used. */" },
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{ "ModuleRelativePath", "Classes/Animation/AnimBoneCompressionSettings.h" },
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{ "ToolTip", "When compressing, the best codec below this error threshold will be used." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bForceBelowThreshold_MetaData[] = {
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{ "Category", "Compression" },
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{ "Comment", "/** Any codec (even one that increases the size) with a lower error will be used until it falls below the threshold. */" },
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{ "ModuleRelativePath", "Classes/Animation/AnimBoneCompressionSettings.h" },
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{ "ToolTip", "Any codec (even one that increases the size) with a lower error will be used until it falls below the threshold." },
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};
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#endif // WITH_EDITORONLY_DATA
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#endif // WITH_METADATA
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// ********** Begin Class UAnimBoneCompressionSettings constinit property declarations *************
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static const UECodeGen_Private::FObjectPropertyParams NewProp_Codecs_Inner;
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static const UECodeGen_Private::FArrayPropertyParams NewProp_Codecs;
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#if WITH_EDITORONLY_DATA
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static const UECodeGen_Private::FFloatPropertyParams NewProp_ErrorThreshold;
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static void NewProp_bForceBelowThreshold_SetBit(void* Obj);
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static const UECodeGen_Private::FBoolPropertyParams NewProp_bForceBelowThreshold;
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#endif // WITH_EDITORONLY_DATA
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Class UAnimBoneCompressionSettings constinit property declarations ***************
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static UObject* (*const DependentSingletons[])();
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<UAnimBoneCompressionSettings>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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}; // struct Z_Construct_UClass_UAnimBoneCompressionSettings_Statics
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// ********** Begin Class UAnimBoneCompressionSettings Property Definitions ************************
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::NewProp_Codecs_Inner = { "Codecs", nullptr, (EPropertyFlags)0x0106000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UAnimBoneCompressionCodec_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Codecs_Inner_MetaData), NewProp_Codecs_Inner_MetaData) };
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const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::NewProp_Codecs = { "Codecs", nullptr, (EPropertyFlags)0x0114008000000009, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimBoneCompressionSettings, Codecs), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Codecs_MetaData), NewProp_Codecs_MetaData) };
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#if WITH_EDITORONLY_DATA
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const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::NewProp_ErrorThreshold = { "ErrorThreshold", nullptr, (EPropertyFlags)0x0010000800000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimBoneCompressionSettings, ErrorThreshold), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ErrorThreshold_MetaData), NewProp_ErrorThreshold_MetaData) };
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void Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::NewProp_bForceBelowThreshold_SetBit(void* Obj)
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{
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((UAnimBoneCompressionSettings*)Obj)->bForceBelowThreshold = 1;
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}
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const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::NewProp_bForceBelowThreshold = { "bForceBelowThreshold", nullptr, (EPropertyFlags)0x0010000800000001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UAnimBoneCompressionSettings), &Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::NewProp_bForceBelowThreshold_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bForceBelowThreshold_MetaData), NewProp_bForceBelowThreshold_MetaData) };
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#endif // WITH_EDITORONLY_DATA
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::NewProp_Codecs_Inner,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::NewProp_Codecs,
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#if WITH_EDITORONLY_DATA
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::NewProp_ErrorThreshold,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::NewProp_bForceBelowThreshold,
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#endif // WITH_EDITORONLY_DATA
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::PropPointers) < 2048);
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// ********** End Class UAnimBoneCompressionSettings Property Definitions **************************
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UObject* (*const Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_UObject,
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(UObject* (*)())Z_Construct_UPackage__Script_Engine,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FClassParams Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::ClassParams = {
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&UAnimBoneCompressionSettings::StaticClass,
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nullptr,
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&StaticCppClassTypeInfo,
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DependentSingletons,
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nullptr,
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Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::PropPointers,
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nullptr,
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UE_ARRAY_COUNT(DependentSingletons),
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0,
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UE_ARRAY_COUNT(Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::PropPointers),
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0,
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0x008800A0u,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::Class_MetaDataParams), Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::Class_MetaDataParams)
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};
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void UAnimBoneCompressionSettings::StaticRegisterNativesUAnimBoneCompressionSettings()
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{
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}
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UClass* Z_Construct_UClass_UAnimBoneCompressionSettings()
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{
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if (!Z_Registration_Info_UClass_UAnimBoneCompressionSettings.OuterSingleton)
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{
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UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAnimBoneCompressionSettings.OuterSingleton, Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::ClassParams);
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}
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return Z_Registration_Info_UClass_UAnimBoneCompressionSettings.OuterSingleton;
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}
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DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAnimBoneCompressionSettings);
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UAnimBoneCompressionSettings::~UAnimBoneCompressionSettings() {}
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// ********** End Class UAnimBoneCompressionSettings ***********************************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBoneCompressionSettings_h__Script_Engine_Statics
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{
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static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
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{ Z_Construct_UClass_UAnimBoneCompressionSettings, UAnimBoneCompressionSettings::StaticClass, TEXT("UAnimBoneCompressionSettings"), &Z_Registration_Info_UClass_UAnimBoneCompressionSettings, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAnimBoneCompressionSettings), 1454952448U) },
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};
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}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBoneCompressionSettings_h__Script_Engine_Statics
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBoneCompressionSettings_h__Script_Engine_3311097067{
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TEXT("/Script/Engine"),
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Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBoneCompressionSettings_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBoneCompressionSettings_h__Script_Engine_Statics::ClassInfo),
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nullptr, 0,
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nullptr, 0,
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};
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// ********** End Registration *********************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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