Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/AnimBank.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

173 lines
8.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Animation/AnimBank.h"
#ifdef ENGINE_AnimBank_generated_h
#error "AnimBank.generated.h already included, missing '#pragma once' in AnimBank.h"
#endif
#define ENGINE_AnimBank_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FAnimBankSequence *************************************************
struct Z_Construct_UScriptStruct_FAnimBankSequence_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_138_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAnimBankSequence_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FAnimBankSequence;
// ********** End ScriptStruct FAnimBankSequence ***************************************************
// ********** Begin Class UAnimBank ****************************************************************
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_179_ARCHIVESERIALIZER \
DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UAnimBank, ENGINE_API)
struct Z_Construct_UClass_UAnimBank_Statics;
ENGINE_API UClass* Z_Construct_UClass_UAnimBank_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_179_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAnimBank(); \
friend struct ::Z_Construct_UClass_UAnimBank_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UAnimBank_NoRegister(); \
public: \
DECLARE_CLASS2(UAnimBank, UAnimationAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAnimBank_NoRegister) \
DECLARE_SERIALIZER(UAnimBank) \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_179_ARCHIVESERIALIZER \
virtual UObject* _getUObject() const override { return const_cast<UAnimBank*>(this); }
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_179_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UAnimBank(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UAnimBank(UAnimBank&&) = delete; \
UAnimBank(const UAnimBank&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAnimBank); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimBank); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimBank) \
ENGINE_API virtual ~UAnimBank();
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_176_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_179_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_179_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_179_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAnimBank;
// ********** End Class UAnimBank ******************************************************************
// ********** Begin ScriptStruct FAnimBankItem *****************************************************
struct Z_Construct_UScriptStruct_FAnimBankItem_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_289_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAnimBankItem_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FAnimBankItem;
// ********** End ScriptStruct FAnimBankItem *******************************************************
// ********** Begin ScriptStruct FSoftAnimBankItem *************************************************
struct Z_Construct_UScriptStruct_FSoftAnimBankItem_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_323_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FSoftAnimBankItem_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FSoftAnimBankItem;
// ********** End ScriptStruct FSoftAnimBankItem ***************************************************
// ********** Begin ScriptStruct FSkinnedMeshComponentDescriptorBase *******************************
struct Z_Construct_UScriptStruct_FSkinnedMeshComponentDescriptorBase_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_357_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FSkinnedMeshComponentDescriptorBase_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FSkinnedMeshComponentDescriptorBase;
// ********** End ScriptStruct FSkinnedMeshComponentDescriptorBase *********************************
// ********** Begin ScriptStruct FSkinnedMeshComponentDescriptor ***********************************
struct Z_Construct_UScriptStruct_FSkinnedMeshComponentDescriptor_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_453_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FSkinnedMeshComponentDescriptor_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct(); \
typedef FSkinnedMeshComponentDescriptorBase Super;
struct FSkinnedMeshComponentDescriptor;
// ********** End ScriptStruct FSkinnedMeshComponentDescriptor *************************************
// ********** Begin ScriptStruct FSoftSkinnedMeshComponentDescriptor *******************************
struct Z_Construct_UScriptStruct_FSoftSkinnedMeshComponentDescriptor_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_497_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FSoftSkinnedMeshComponentDescriptor_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct(); \
typedef FSkinnedMeshComponentDescriptorBase Super;
struct FSoftSkinnedMeshComponentDescriptor;
// ********** End ScriptStruct FSoftSkinnedMeshComponentDescriptor *********************************
// ********** Begin Class UAnimBankData ************************************************************
struct Z_Construct_UClass_UAnimBankData_Statics;
ENGINE_API UClass* Z_Construct_UClass_UAnimBankData_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_616_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAnimBankData(); \
friend struct ::Z_Construct_UClass_UAnimBankData_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UAnimBankData_NoRegister(); \
public: \
DECLARE_CLASS2(UAnimBankData, UTransformProviderData, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAnimBankData_NoRegister) \
DECLARE_SERIALIZER(UAnimBankData)
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_616_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UAnimBankData(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UAnimBankData(UAnimBankData&&) = delete; \
UAnimBankData(const UAnimBankData&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAnimBankData); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimBankData); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimBankData) \
ENGINE_API virtual ~UAnimBankData();
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_613_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_616_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_616_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_616_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAnimBankData;
// ********** End Class UAnimBankData **************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS