173 lines
8.2 KiB
C++
173 lines
8.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Animation/AnimBank.h"
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#ifdef ENGINE_AnimBank_generated_h
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#error "AnimBank.generated.h already included, missing '#pragma once' in AnimBank.h"
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#endif
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#define ENGINE_AnimBank_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FAnimBankSequence *************************************************
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struct Z_Construct_UScriptStruct_FAnimBankSequence_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_138_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FAnimBankSequence_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FAnimBankSequence;
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// ********** End ScriptStruct FAnimBankSequence ***************************************************
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// ********** Begin Class UAnimBank ****************************************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_179_ARCHIVESERIALIZER \
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DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UAnimBank, ENGINE_API)
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struct Z_Construct_UClass_UAnimBank_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UAnimBank_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_179_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUAnimBank(); \
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friend struct ::Z_Construct_UClass_UAnimBank_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UAnimBank_NoRegister(); \
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public: \
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DECLARE_CLASS2(UAnimBank, UAnimationAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAnimBank_NoRegister) \
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DECLARE_SERIALIZER(UAnimBank) \
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FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_179_ARCHIVESERIALIZER \
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virtual UObject* _getUObject() const override { return const_cast<UAnimBank*>(this); }
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_179_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API UAnimBank(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UAnimBank(UAnimBank&&) = delete; \
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UAnimBank(const UAnimBank&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAnimBank); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimBank); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimBank) \
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ENGINE_API virtual ~UAnimBank();
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_176_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_179_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_179_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_179_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UAnimBank;
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// ********** End Class UAnimBank ******************************************************************
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// ********** Begin ScriptStruct FAnimBankItem *****************************************************
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struct Z_Construct_UScriptStruct_FAnimBankItem_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_289_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FAnimBankItem_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FAnimBankItem;
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// ********** End ScriptStruct FAnimBankItem *******************************************************
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// ********** Begin ScriptStruct FSoftAnimBankItem *************************************************
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struct Z_Construct_UScriptStruct_FSoftAnimBankItem_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_323_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FSoftAnimBankItem_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FSoftAnimBankItem;
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// ********** End ScriptStruct FSoftAnimBankItem ***************************************************
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// ********** Begin ScriptStruct FSkinnedMeshComponentDescriptorBase *******************************
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struct Z_Construct_UScriptStruct_FSkinnedMeshComponentDescriptorBase_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_357_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FSkinnedMeshComponentDescriptorBase_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FSkinnedMeshComponentDescriptorBase;
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// ********** End ScriptStruct FSkinnedMeshComponentDescriptorBase *********************************
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// ********** Begin ScriptStruct FSkinnedMeshComponentDescriptor ***********************************
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struct Z_Construct_UScriptStruct_FSkinnedMeshComponentDescriptor_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_453_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FSkinnedMeshComponentDescriptor_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct(); \
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typedef FSkinnedMeshComponentDescriptorBase Super;
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struct FSkinnedMeshComponentDescriptor;
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// ********** End ScriptStruct FSkinnedMeshComponentDescriptor *************************************
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// ********** Begin ScriptStruct FSoftSkinnedMeshComponentDescriptor *******************************
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struct Z_Construct_UScriptStruct_FSoftSkinnedMeshComponentDescriptor_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_497_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FSoftSkinnedMeshComponentDescriptor_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct(); \
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typedef FSkinnedMeshComponentDescriptorBase Super;
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struct FSoftSkinnedMeshComponentDescriptor;
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// ********** End ScriptStruct FSoftSkinnedMeshComponentDescriptor *********************************
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// ********** Begin Class UAnimBankData ************************************************************
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struct Z_Construct_UClass_UAnimBankData_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UAnimBankData_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_616_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUAnimBankData(); \
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friend struct ::Z_Construct_UClass_UAnimBankData_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UAnimBankData_NoRegister(); \
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public: \
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DECLARE_CLASS2(UAnimBankData, UTransformProviderData, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAnimBankData_NoRegister) \
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DECLARE_SERIALIZER(UAnimBankData)
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_616_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API UAnimBankData(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UAnimBankData(UAnimBankData&&) = delete; \
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UAnimBankData(const UAnimBankData&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAnimBankData); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimBankData); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimBankData) \
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ENGINE_API virtual ~UAnimBankData();
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_613_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_616_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_616_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_616_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UAnimBankData;
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// ********** End Class UAnimBankData **************************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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