Files
DedicatedServerCourse/Intermediate/Build/Win64/x64/FPSTemplateEditorGPF/Development/VSSCA/Definitions.VSSCA.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

36 lines
1.5 KiB
C

// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for VisualStudioSourceCodeAccess
#pragma once
#include "SharedDefinitions.CoreUObject.Cpp20.h"
#undef VISUALSTUDIOSOURCECODEACCESS_API
#undef VISUALSTUDIOSOURCECODEACCESS_NON_ATTRIBUTED_API
#define SUPPRESS_MONOLITHIC_HEADER_WARNINGS 1
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateEditor
#define UE_MODULE_NAME "VisualStudioSourceCodeAccess"
#define UE_PLUGIN_NAME "VisualStudioSourceCodeAccess"
#define SOURCECODEACCESS_API DLLIMPORT
#define SOURCECODEACCESS_NON_ATTRIBUTED_API DLLIMPORT
#define SETTINGS_API DLLIMPORT
#define SETTINGS_NON_ATTRIBUTED_API DLLIMPORT
#define DESKTOPPLATFORM_API DLLIMPORT
#define DESKTOPPLATFORM_NON_ATTRIBUTED_API DLLIMPORT
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
#define PROJECTS_API DLLIMPORT
#define PROJECTS_NON_ATTRIBUTED_API DLLIMPORT
#define JSON_API DLLIMPORT
#define JSON_NON_ATTRIBUTED_API DLLIMPORT
#define WITH_VISUALSTUDIO_DTE 1
#define HOTRELOAD_API DLLIMPORT
#define HOTRELOAD_NON_ATTRIBUTED_API DLLIMPORT
#define VISUALSTUDIOSOURCECODEACCESS_API DLLEXPORT
#define VISUALSTUDIOSOURCECODEACCESS_NON_ATTRIBUTED_API DLLEXPORT