36 lines
1.5 KiB
C
36 lines
1.5 KiB
C
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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for VisualStudioSourceCodeAccess
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#pragma once
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#include "SharedDefinitions.CoreUObject.Cpp20.h"
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#undef VISUALSTUDIOSOURCECODEACCESS_API
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#undef VISUALSTUDIOSOURCECODEACCESS_NON_ATTRIBUTED_API
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#define SUPPRESS_MONOLITHIC_HEADER_WARNINGS 1
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#define UE_IS_ENGINE_MODULE 1
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#define UE_VALIDATE_FORMAT_STRINGS 1
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#define UE_VALIDATE_INTERNAL_API 0
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#define UE_VALIDATE_EXPERIMENTAL_API 0
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#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
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#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
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#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
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#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
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#define UE_PROJECT_NAME FPSTemplate
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#define UE_TARGET_NAME FPSTemplateEditor
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#define UE_MODULE_NAME "VisualStudioSourceCodeAccess"
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#define UE_PLUGIN_NAME "VisualStudioSourceCodeAccess"
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#define SOURCECODEACCESS_API DLLIMPORT
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#define SOURCECODEACCESS_NON_ATTRIBUTED_API DLLIMPORT
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#define SETTINGS_API DLLIMPORT
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#define SETTINGS_NON_ATTRIBUTED_API DLLIMPORT
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#define DESKTOPPLATFORM_API DLLIMPORT
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#define DESKTOPPLATFORM_NON_ATTRIBUTED_API DLLIMPORT
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#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0
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#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
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#define PROJECTS_API DLLIMPORT
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#define PROJECTS_NON_ATTRIBUTED_API DLLIMPORT
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#define JSON_API DLLIMPORT
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#define JSON_NON_ATTRIBUTED_API DLLIMPORT
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#define WITH_VISUALSTUDIO_DTE 1
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#define HOTRELOAD_API DLLIMPORT
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#define HOTRELOAD_NON_ATTRIBUTED_API DLLIMPORT
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#define VISUALSTUDIOSOURCECODEACCESS_API DLLEXPORT
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#define VISUALSTUDIOSOURCECODEACCESS_NON_ATTRIBUTED_API DLLEXPORT
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