// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for VisualStudioSourceCodeAccess #pragma once #include "SharedDefinitions.CoreUObject.Cpp20.h" #undef VISUALSTUDIOSOURCECODEACCESS_API #undef VISUALSTUDIOSOURCECODEACCESS_NON_ATTRIBUTED_API #define SUPPRESS_MONOLITHIC_HEADER_WARNINGS 1 #define UE_IS_ENGINE_MODULE 1 #define UE_VALIDATE_FORMAT_STRINGS 1 #define UE_VALIDATE_INTERNAL_API 0 #define UE_VALIDATE_EXPERIMENTAL_API 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0 #define UE_PROJECT_NAME FPSTemplate #define UE_TARGET_NAME FPSTemplateEditor #define UE_MODULE_NAME "VisualStudioSourceCodeAccess" #define UE_PLUGIN_NAME "VisualStudioSourceCodeAccess" #define SOURCECODEACCESS_API DLLIMPORT #define SOURCECODEACCESS_NON_ATTRIBUTED_API DLLIMPORT #define SETTINGS_API DLLIMPORT #define SETTINGS_NON_ATTRIBUTED_API DLLIMPORT #define DESKTOPPLATFORM_API DLLIMPORT #define DESKTOPPLATFORM_NON_ATTRIBUTED_API DLLIMPORT #define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0 #define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1 #define PROJECTS_API DLLIMPORT #define PROJECTS_NON_ATTRIBUTED_API DLLIMPORT #define JSON_API DLLIMPORT #define JSON_NON_ATTRIBUTED_API DLLIMPORT #define WITH_VISUALSTUDIO_DTE 1 #define HOTRELOAD_API DLLIMPORT #define HOTRELOAD_NON_ATTRIBUTED_API DLLIMPORT #define VISUALSTUDIOSOURCECODEACCESS_API DLLEXPORT #define VISUALSTUDIOSOURCECODEACCESS_NON_ATTRIBUTED_API DLLEXPORT