Files
DedicatedServerCourse/Intermediate/Build/Win64/x64/FPSTemplateEditorGPF/Development/CUDA/Definitions.CUDA.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

34 lines
1.2 KiB
C

// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for CUDA
#pragma once
#include "SharedDefinitions.UnrealEd.Cpp20.h"
#undef CUDA_API
#undef CUDA_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateEditor
#define PLATFORM_SUPPORTS_CUDA 1
#define UE_MODULE_NAME "CUDA"
#define UE_PLUGIN_NAME ""
#define D3D12_CORE_ENABLED 1
#define D3D12_MAX_DEVICE_INTERFACE 12
#define D3D12_MAX_COMMANDLIST_INTERFACE 10
#define D3D12_MAX_FEATURE_OPTIONS 21
#define D3D12_SUPPORTS_INFO_QUEUE 1
#define D3D12_SUPPORTS_DXGI_DEBUG 1
#define D3D12_SUPPORTS_DEBUG_COMMAND_LIST 1
#define DXGI_MAX_FACTORY_INTERFACE 7
#define DXGI_MAX_SWAPCHAIN_INTERFACE 4
#define VK_USE_PLATFORM_WIN32_KHR 1
#define VK_USE_PLATFORM_WIN32_KHX 1
#define VULKANRHI_API DLLIMPORT
#define VULKANRHI_NON_ATTRIBUTED_API DLLIMPORT
#define CUDA_API DLLEXPORT
#define CUDA_NON_ATTRIBUTED_API DLLEXPORT