// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for CUDA #pragma once #include "SharedDefinitions.UnrealEd.Cpp20.h" #undef CUDA_API #undef CUDA_NON_ATTRIBUTED_API #define UE_IS_ENGINE_MODULE 1 #define UE_VALIDATE_FORMAT_STRINGS 1 #define UE_VALIDATE_INTERNAL_API 0 #define UE_VALIDATE_EXPERIMENTAL_API 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0 #define UE_PROJECT_NAME FPSTemplate #define UE_TARGET_NAME FPSTemplateEditor #define PLATFORM_SUPPORTS_CUDA 1 #define UE_MODULE_NAME "CUDA" #define UE_PLUGIN_NAME "" #define D3D12_CORE_ENABLED 1 #define D3D12_MAX_DEVICE_INTERFACE 12 #define D3D12_MAX_COMMANDLIST_INTERFACE 10 #define D3D12_MAX_FEATURE_OPTIONS 21 #define D3D12_SUPPORTS_INFO_QUEUE 1 #define D3D12_SUPPORTS_DXGI_DEBUG 1 #define D3D12_SUPPORTS_DEBUG_COMMAND_LIST 1 #define DXGI_MAX_FACTORY_INTERFACE 7 #define DXGI_MAX_SWAPCHAIN_INTERFACE 4 #define VK_USE_PLATFORM_WIN32_KHR 1 #define VK_USE_PLATFORM_WIN32_KHX 1 #define VULKANRHI_API DLLIMPORT #define VULKANRHI_NON_ATTRIBUTED_API DLLIMPORT #define CUDA_API DLLEXPORT #define CUDA_NON_ATTRIBUTED_API DLLEXPORT