Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Slate/UHT/SlateApplication.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

59 lines
2.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Framework/Application/SlateApplication.h"
#ifdef SLATE_SlateApplication_generated_h
#error "SlateApplication.generated.h already included, missing '#pragma once' in SlateApplication.h"
#endif
#define SLATE_SlateApplication_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FInputPreprocessorRegistrationKey *********************************
struct Z_Construct_UScriptStruct_FInputPreprocessorRegistrationKey_Statics;
#define FID_Engine_Source_Runtime_Slate_Public_Framework_Application_SlateApplication_h_224_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FInputPreprocessorRegistrationKey_Statics; \
SLATE_API static class UScriptStruct* StaticStruct();
struct FInputPreprocessorRegistrationKey;
// ********** End ScriptStruct FInputPreprocessorRegistrationKey ***********************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Slate_Public_Framework_Application_SlateApplication_h
// ********** Begin Enum EInputPreProcessorType ****************************************************
#define FOREACH_ENUM_EINPUTPREPROCESSORTYPE(op) \
op(EInputPreProcessorType::Overlay) \
op(EInputPreProcessorType::PreEngine) \
op(EInputPreProcessorType::Engine) \
op(EInputPreProcessorType::PreEditor) \
op(EInputPreProcessorType::Editor) \
op(EInputPreProcessorType::PreGame) \
op(EInputPreProcessorType::Game) \
op(EInputPreProcessorType::Count)
enum class EInputPreProcessorType : uint8;
template<> struct TIsUEnumClass<EInputPreProcessorType> { enum { Value = true }; };
template<> SLATE_NON_ATTRIBUTED_API UEnum* StaticEnum<EInputPreProcessorType>();
// ********** End Enum EInputPreProcessorType ******************************************************
// ********** Begin Enum EPopupLayoutMode **********************************************************
#define FOREACH_ENUM_EPOPUPLAYOUTMODE(op) \
op(EPopupLayoutMode::Menu) \
op(EPopupLayoutMode::ToolTip)
enum class EPopupLayoutMode : uint8;
template<> struct TIsUEnumClass<EPopupLayoutMode> { enum { Value = true }; };
template<> SLATE_NON_ATTRIBUTED_API UEnum* StaticEnum<EPopupLayoutMode>();
// ********** End Enum EPopupLayoutMode ************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS