// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Framework/Application/SlateApplication.h" #ifdef SLATE_SlateApplication_generated_h #error "SlateApplication.generated.h already included, missing '#pragma once' in SlateApplication.h" #endif #define SLATE_SlateApplication_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FInputPreprocessorRegistrationKey ********************************* struct Z_Construct_UScriptStruct_FInputPreprocessorRegistrationKey_Statics; #define FID_Engine_Source_Runtime_Slate_Public_Framework_Application_SlateApplication_h_224_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FInputPreprocessorRegistrationKey_Statics; \ SLATE_API static class UScriptStruct* StaticStruct(); struct FInputPreprocessorRegistrationKey; // ********** End ScriptStruct FInputPreprocessorRegistrationKey *********************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Slate_Public_Framework_Application_SlateApplication_h // ********** Begin Enum EInputPreProcessorType **************************************************** #define FOREACH_ENUM_EINPUTPREPROCESSORTYPE(op) \ op(EInputPreProcessorType::Overlay) \ op(EInputPreProcessorType::PreEngine) \ op(EInputPreProcessorType::Engine) \ op(EInputPreProcessorType::PreEditor) \ op(EInputPreProcessorType::Editor) \ op(EInputPreProcessorType::PreGame) \ op(EInputPreProcessorType::Game) \ op(EInputPreProcessorType::Count) enum class EInputPreProcessorType : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> SLATE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EInputPreProcessorType ****************************************************** // ********** Begin Enum EPopupLayoutMode ********************************************************** #define FOREACH_ENUM_EPOPUPLAYOUTMODE(op) \ op(EPopupLayoutMode::Menu) \ op(EPopupLayoutMode::ToolTip) enum class EPopupLayoutMode : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> SLATE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EPopupLayoutMode ************************************************************ PRAGMA_ENABLE_DEPRECATION_WARNINGS