59 lines
2.6 KiB
C
59 lines
2.6 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Framework/Application/SlateApplication.h"
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#ifdef SLATE_SlateApplication_generated_h
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#error "SlateApplication.generated.h already included, missing '#pragma once' in SlateApplication.h"
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#endif
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#define SLATE_SlateApplication_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FInputPreprocessorRegistrationKey *********************************
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struct Z_Construct_UScriptStruct_FInputPreprocessorRegistrationKey_Statics;
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#define FID_Engine_Source_Runtime_Slate_Public_Framework_Application_SlateApplication_h_224_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FInputPreprocessorRegistrationKey_Statics; \
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SLATE_API static class UScriptStruct* StaticStruct();
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struct FInputPreprocessorRegistrationKey;
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// ********** End ScriptStruct FInputPreprocessorRegistrationKey ***********************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Slate_Public_Framework_Application_SlateApplication_h
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// ********** Begin Enum EInputPreProcessorType ****************************************************
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#define FOREACH_ENUM_EINPUTPREPROCESSORTYPE(op) \
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op(EInputPreProcessorType::Overlay) \
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op(EInputPreProcessorType::PreEngine) \
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op(EInputPreProcessorType::Engine) \
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op(EInputPreProcessorType::PreEditor) \
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op(EInputPreProcessorType::Editor) \
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op(EInputPreProcessorType::PreGame) \
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op(EInputPreProcessorType::Game) \
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op(EInputPreProcessorType::Count)
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enum class EInputPreProcessorType : uint8;
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template<> struct TIsUEnumClass<EInputPreProcessorType> { enum { Value = true }; };
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template<> SLATE_NON_ATTRIBUTED_API UEnum* StaticEnum<EInputPreProcessorType>();
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// ********** End Enum EInputPreProcessorType ******************************************************
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// ********** Begin Enum EPopupLayoutMode **********************************************************
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#define FOREACH_ENUM_EPOPUPLAYOUTMODE(op) \
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op(EPopupLayoutMode::Menu) \
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op(EPopupLayoutMode::ToolTip)
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enum class EPopupLayoutMode : uint8;
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template<> struct TIsUEnumClass<EPopupLayoutMode> { enum { Value = true }; };
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template<> SLATE_NON_ATTRIBUTED_API UEnum* StaticEnum<EPopupLayoutMode>();
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// ********** End Enum EPopupLayoutMode ************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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