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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/RigVM/UHT/RigVMFunction_Name.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

443 lines
17 KiB
C

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "RigVMFunctions/RigVMFunction_Name.h"
#ifdef RIGVM_RigVMFunction_Name_generated_h
#error "RigVMFunction_Name.generated.h already included, missing '#pragma once' in RigVMFunction_Name.h"
#endif
#define RIGVM_RigVMFunction_Name_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FRigVMFunction_NameBase *******************************************
struct Z_Construct_UScriptStruct_FRigVMFunction_NameBase_Statics;
#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_RigVMFunction_Name_h_11_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_NameBase_Statics; \
RIGVM_API static class UScriptStruct* StaticStruct(); \
typedef FRigVMStruct Super;
struct FRigVMFunction_NameBase;
// ********** End ScriptStruct FRigVMFunction_NameBase *********************************************
// ********** Begin ScriptStruct FRigVMFunction_NameConcat *****************************************
struct Z_Construct_UScriptStruct_FRigVMFunction_NameConcat_Statics;
#define FRigVMFunction_NameConcat_Execute() \
void FRigVMFunction_NameConcat::StaticExecute( \
const FRigVMExecuteContext& ExecuteContext, \
const FName& A, \
const FName& B, \
FName& Result \
)
#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_RigVMFunction_Name_h_22_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_NameConcat_Statics; \
RIGVM_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \
static void RIGVM_API StaticExecute( \
const FRigVMExecuteContext& ExecuteContext, \
const FName& A, \
const FName& B, \
FName& Result \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FName& A = *(FName*)RigVMMemoryHandles[0].GetInputData(); \
const FName& B = *(FName*)RigVMMemoryHandles[1].GetInputData(); \
FName& Result = *(FName*)RigVMMemoryHandles[2].GetOutputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
A, \
B, \
Result \
); \
} \
typedef FRigVMFunction_NameBase Super;
struct FRigVMFunction_NameConcat;
// ********** End ScriptStruct FRigVMFunction_NameConcat *******************************************
// ********** Begin ScriptStruct FRigVMFunction_NameTruncate ***************************************
struct Z_Construct_UScriptStruct_FRigVMFunction_NameTruncate_Statics;
#define FRigVMFunction_NameTruncate_Execute() \
void FRigVMFunction_NameTruncate::StaticExecute( \
const FRigVMExecuteContext& ExecuteContext, \
const FName& Name, \
const int32 Count, \
const bool FromEnd, \
FName& Remainder, \
FName& Chopped \
)
#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_RigVMFunction_Name_h_48_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_NameTruncate_Statics; \
RIGVM_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \
static void RIGVM_API StaticExecute( \
const FRigVMExecuteContext& ExecuteContext, \
const FName& Name, \
const int32 Count, \
const bool FromEnd, \
FName& Remainder, \
FName& Chopped \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FName& Name = *(FName*)RigVMMemoryHandles[0].GetInputData(); \
const int32 Count = *(int32*)RigVMMemoryHandles[1].GetInputData(); \
const bool FromEnd = *(bool*)RigVMMemoryHandles[2].GetInputData(); \
FName& Remainder = *(FName*)RigVMMemoryHandles[3].GetOutputData(); \
FName& Chopped = *(FName*)RigVMMemoryHandles[4].GetOutputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
Name, \
Count, \
FromEnd, \
Remainder, \
Chopped \
); \
} \
typedef FRigVMFunction_NameBase Super;
struct FRigVMFunction_NameTruncate;
// ********** End ScriptStruct FRigVMFunction_NameTruncate *****************************************
// ********** Begin ScriptStruct FRigVMFunction_NameReplace ****************************************
struct Z_Construct_UScriptStruct_FRigVMFunction_NameReplace_Statics;
#define FRigVMFunction_NameReplace_Execute() \
void FRigVMFunction_NameReplace::StaticExecute( \
const FRigVMExecuteContext& ExecuteContext, \
const FName& Name, \
const FName& Old, \
const FName& New, \
FName& Result \
)
#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_RigVMFunction_Name_h_86_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_NameReplace_Statics; \
RIGVM_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \
static void RIGVM_API StaticExecute( \
const FRigVMExecuteContext& ExecuteContext, \
const FName& Name, \
const FName& Old, \
const FName& New, \
FName& Result \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FName& Name = *(FName*)RigVMMemoryHandles[0].GetInputData(); \
const FName& Old = *(FName*)RigVMMemoryHandles[1].GetInputData(); \
const FName& New = *(FName*)RigVMMemoryHandles[2].GetInputData(); \
FName& Result = *(FName*)RigVMMemoryHandles[3].GetOutputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
Name, \
Old, \
New, \
Result \
); \
} \
typedef FRigVMFunction_NameBase Super;
struct FRigVMFunction_NameReplace;
// ********** End ScriptStruct FRigVMFunction_NameReplace ******************************************
// ********** Begin ScriptStruct FRigVMFunction_EndsWith *******************************************
struct Z_Construct_UScriptStruct_FRigVMFunction_EndsWith_Statics;
#define FRigVMFunction_EndsWith_Execute() \
void FRigVMFunction_EndsWith::StaticExecute( \
const FRigVMExecuteContext& ExecuteContext, \
const FName& Name, \
const FName& Ending, \
bool& Result \
)
#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_RigVMFunction_Name_h_115_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_EndsWith_Statics; \
RIGVM_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \
static void RIGVM_API StaticExecute( \
const FRigVMExecuteContext& ExecuteContext, \
const FName& Name, \
const FName& Ending, \
bool& Result \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FName& Name = *(FName*)RigVMMemoryHandles[0].GetInputData(); \
const FName& Ending = *(FName*)RigVMMemoryHandles[1].GetInputData(); \
bool& Result = *(bool*)RigVMMemoryHandles[2].GetOutputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
Name, \
Ending, \
Result \
); \
} \
typedef FRigVMFunction_NameBase Super;
struct FRigVMFunction_EndsWith;
// ********** End ScriptStruct FRigVMFunction_EndsWith *********************************************
// ********** Begin ScriptStruct FRigVMFunction_StartsWith *****************************************
struct Z_Construct_UScriptStruct_FRigVMFunction_StartsWith_Statics;
#define FRigVMFunction_StartsWith_Execute() \
void FRigVMFunction_StartsWith::StaticExecute( \
const FRigVMExecuteContext& ExecuteContext, \
const FName& Name, \
const FName& Start, \
bool& Result \
)
#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_RigVMFunction_Name_h_142_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_StartsWith_Statics; \
RIGVM_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \
static void RIGVM_API StaticExecute( \
const FRigVMExecuteContext& ExecuteContext, \
const FName& Name, \
const FName& Start, \
bool& Result \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FName& Name = *(FName*)RigVMMemoryHandles[0].GetInputData(); \
const FName& Start = *(FName*)RigVMMemoryHandles[1].GetInputData(); \
bool& Result = *(bool*)RigVMMemoryHandles[2].GetOutputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
Name, \
Start, \
Result \
); \
} \
typedef FRigVMFunction_NameBase Super;
struct FRigVMFunction_StartsWith;
// ********** End ScriptStruct FRigVMFunction_StartsWith *******************************************
// ********** Begin ScriptStruct FRigVMFunction_Contains *******************************************
struct Z_Construct_UScriptStruct_FRigVMFunction_Contains_Statics;
#define FRigVMFunction_Contains_Execute() \
void FRigVMFunction_Contains::StaticExecute( \
const FRigVMExecuteContext& ExecuteContext, \
const FName& Name, \
const FName& Search, \
bool& Result \
)
#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_RigVMFunction_Name_h_169_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_Contains_Statics; \
RIGVM_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \
static void RIGVM_API StaticExecute( \
const FRigVMExecuteContext& ExecuteContext, \
const FName& Name, \
const FName& Search, \
bool& Result \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FName& Name = *(FName*)RigVMMemoryHandles[0].GetInputData(); \
const FName& Search = *(FName*)RigVMMemoryHandles[1].GetInputData(); \
bool& Result = *(bool*)RigVMMemoryHandles[2].GetOutputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
Name, \
Search, \
Result \
); \
} \
typedef FRigVMFunction_NameBase Super;
struct FRigVMFunction_Contains;
// ********** End ScriptStruct FRigVMFunction_Contains *********************************************
// ********** Begin ScriptStruct FRigVMFunction_IsNone *********************************************
struct Z_Construct_UScriptStruct_FRigVMFunction_IsNone_Statics;
#define FRigVMFunction_IsNone_Execute() \
void FRigVMFunction_IsNone::StaticExecute( \
const FRigVMExecuteContext& ExecuteContext, \
const FName& Name, \
bool& Result \
)
#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_RigVMFunction_Name_h_196_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_IsNone_Statics; \
RIGVM_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \
static void RIGVM_API StaticExecute( \
const FRigVMExecuteContext& ExecuteContext, \
const FName& Name, \
bool& Result \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FName& Name = *(FName*)RigVMMemoryHandles[0].GetInputData(); \
bool& Result = *(bool*)RigVMMemoryHandles[1].GetOutputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
Name, \
Result \
); \
} \
typedef FRigVMFunction_NameBase Super;
struct FRigVMFunction_IsNone;
// ********** End ScriptStruct FRigVMFunction_IsNone ***********************************************
// ********** Begin ScriptStruct FRigVMFunction_IsNameValid ****************************************
struct Z_Construct_UScriptStruct_FRigVMFunction_IsNameValid_Statics;
#define FRigVMFunction_IsNameValid_Execute() \
void FRigVMFunction_IsNameValid::StaticExecute( \
const FRigVMExecuteContext& ExecuteContext, \
const FName& Value, \
bool& Result \
)
#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_RigVMFunction_Name_h_220_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_IsNameValid_Statics; \
RIGVM_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \
static void RIGVM_API StaticExecute( \
const FRigVMExecuteContext& ExecuteContext, \
const FName& Value, \
bool& Result \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FName& Value = *(FName*)RigVMMemoryHandles[0].GetInputData(); \
bool& Result = *(bool*)RigVMMemoryHandles[1].GetOutputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
Value, \
Result \
); \
} \
typedef FRigVMFunction_NameBase Super;
struct FRigVMFunction_IsNameValid;
// ********** End ScriptStruct FRigVMFunction_IsNameValid ******************************************
// ********** Begin ScriptStruct FRigVMFunction_GetNameNumericSuffix *******************************
struct Z_Construct_UScriptStruct_FRigVMFunction_GetNameNumericSuffix_Statics;
#define FRigVMFunction_GetNameNumericSuffix_Execute() \
void FRigVMFunction_GetNameNumericSuffix::StaticExecute( \
const FRigVMExecuteContext& ExecuteContext, \
const FName& Name, \
int32& Suffix, \
bool& Success \
)
#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_RigVMFunction_Name_h_244_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_GetNameNumericSuffix_Statics; \
RIGVM_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \
static void RIGVM_API StaticExecute( \
const FRigVMExecuteContext& ExecuteContext, \
const FName& Name, \
int32& Suffix, \
bool& Success \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FName& Name = *(FName*)RigVMMemoryHandles[0].GetInputData(); \
int32& Suffix = *(int32*)RigVMMemoryHandles[1].GetOutputData(); \
bool& Success = *(bool*)RigVMMemoryHandles[2].GetOutputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
Name, \
Suffix, \
Success \
); \
} \
typedef FRigVMFunction_NameBase Super;
struct FRigVMFunction_GetNameNumericSuffix;
// ********** End ScriptStruct FRigVMFunction_GetNameNumericSuffix *********************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_RigVMFunction_Name_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS